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/vr/ - Retro Games

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>> No.10582958 [View]
File: 360 KB, 1200x1200, 1690929375108.jpg [View same] [iqdb] [saucenao] [google]
10582958

Why are levels done by Richard "Levelord" Gray so much worse than Allen Blum levels? Bad flow, keycards required for progression hidden in secret areas, main progression routes hidden behind destructlable walls, reliance on boxy low detailed "city" maps which look much worse than city maps made by Allen Bloom. Half of Shrapnel City (L.A. Rumble, Movie Set, Fahrenheit, Hotel Hell) felt like one boring low detailed city level, nowhere near Hollywood Holocaust in quality. I am glad the dude was gone before Atomic Edition was made. As much as I hate Randy Pitchford, I don't care if he stole the credit for some of the Levelords levels in The Birth. At least he added unique textures and objects to make them less boring.

>> No.9980278 [View]
File: 360 KB, 1200x1200, 1671410220908.jpg [View same] [iqdb] [saucenao] [google]
9980278

This game was co fucking cool for its time
>realistic city locations like cinema, restraunt, grocery store, post office, police station, subway with working cctvs, working toilets, airducts, sewers etc
>tons of interactivity and secrets
>cool gameplay stuff like shrinking enemies, baiting enemies into tripmines or pipebomb/elevator combo
Goldeneye and Half-Life also did realistic locations later but they were too barren and boring in comparison.

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