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/vr/ - Retro Games

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>> No.5543558 [View]
File: 6 KB, 128x128, norm.png [View same] [iqdb] [saucenao] [google]
5543558

>>5542585
>>5539505
Don't just run them through a filter, hand paint them
just paint the red channel as if it is a wide light coming from the right and the green channel as if it is coming from above then normalize them with the Xnormal script in photoshop

https://magazine.artstation.com/2019/04/handpainting-normal-maps-in-photoshop-with-nick-lewis/
This has been on the front page of artstation for a while but I've not read or watched it yet but it might be helpful

>> No.4541956 [View]
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4541956

>>4541950
I tried making some a year or two ago and tested them in UE4

>> No.2422620 [View]
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2422620

Is normal mapping possible in gzdoom?

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