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>> No.6865609 [View]
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6865609

>>6865531
Working on a segment of a bigger level. It's supposed to be a base that gets flooded at one point. I have the general layout down, but I have no idea how to properly progress the level. The exit is visible from the start and you need two keys to unlock it, so I was thinking about doing something like
>get first key
>flood base, second key is now reachable
and maybe having alternate paths with the underwater path having less monsters, but still killing you if you take too long and the dry path having lots of monsters, but as I said, it's only part of a bigger level, so I dont want to make it too large. Currently it's like seven rooms or so.
Also, how can I make a base not be just a bunch of right angled rooms?

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