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/vr/ - Retro Games

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>> No.9019046 [View]
File: 430 KB, 400x600, blue potions.png [View same] [iqdb] [saucenao] [google]
9019046

>>9018951
You start the game with 100 Health, the Pistol, your Fist, and 50 Bullets for the Pistol, if you die in a level or manually Pistol Start a level, you will start the level in this state.
The starting Pistol sucks a million map units of dick, but that's not really that important because you're never really forced to use it for very long in the majority of all maps, a Shotgun, Chaingun, Berserk Pack, or whatever, is typically available soon because the game flows better that way so everyone designs their levels around that.

You start with 100 Health, if you're hurt, you can restore it with Health pickups. Regular Health pickups can only restore you up to 100 Health, but Health Bonuses and other Powerups can boost you up to 200 Health. You also have Armor, the Green Armor gives you 100, the Armor Bonus gives you a single Armor point and can put you above 100 Armor, up to 200 Armor.
The Blue Armor gives you 200 Armor directly and it reduces more damage. If you're wearing a Blue Armor, avoid picking up a Green Armor unless you've got less than like 30 Blue Armor left, because if you're under 100, even with Blue Armor, picking up a Green Armor then replaces your better Blue Armor with Green Armor.
The Armor Bonus will refill your Armor points without affecting which type of Armor you wear, if you have none at all, it defaults to Green.

Armor reduces damage from any kind of injury: bullets, claws, explosions, lava floors, crushing ceilings, etc.
There's no falling damage, at all.
For ammo, you can normally carry up to 200 Bullets, 50 Shells, 50 Rockets, and 300 Cells, if you find a Backpack, you get a little bit of ammo for all of these, and your carrying capacity is doubled to 400 Bullets, 100 Shells, 100 Rockets, and 600 Cells, and it lasts until you die or the episode/game ends. Backpacks don't stack multiple times, if you find a second one while already having one, you just get the extra ammo from it.
All these stats are retained if you load a save.

>> No.5939574 [View]
File: 431 KB, 400x600, blue potions.png [View same] [iqdb] [saucenao] [google]
5939574

>>5939508
I could go on for a long time actually.
If you wanted to check out some good ones, pour through Doomworld's annual Cacowards, they're generally biased towards the taste of the clique who runs that, but still there's usually a couple of good ones showcased every year, going back uh, about 25 years now I think?
There's also Onemandoom on blogspot, where a guy goes through and just reviews all kinds of wads. If you look under the megawad tag, you could probably find some of the better ones pretty quick.

While I'm still here, I'll namedrop Mutiny, which is a really good 16ish map .wad, and Doom 64 For Doom 2, which is Doom 64's levels recreated in vanilla Doom 2.

>> No.5578720 [View]
File: 431 KB, 400x600, blue potions.png [View same] [iqdb] [saucenao] [google]
5578720

>>5578678
That's pretty neat actually.

>>5578685
Have you studied The Curriculum?
https://www.youtube.com/watch?v=HJcf0aOwmiA

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