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>> No.9038831 [View]
File: 1.93 MB, 1920x1080, le spoopy office maymay.png [View same] [iqdb] [saucenao] [google]
9038831

>>9038820
Source 2013, watching those Kanepixels videos again made me want to revisit this
Still not sure how combat is going to factor in entirely yet or what I can make of HL2's enemy roster that fits but my original concept of randomized level flow and exploring weird architecture is still there
I just need to actually work on it more than once every several months

>> No.8744745 [View]
File: 1.93 MB, 1920x1080, le spoopy office maymay.png [View same] [iqdb] [saucenao] [google]
8744745

>>8744742
Hammer++ for Source engine games does have a real time lighting preview mode though, pic related. Makes lighting maps a breeze

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