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>> No.3283354 [View]
File: 6 KB, 512x192, shang-road.png [View same] [iqdb] [saucenao] [google]
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>>3283178
>Is this 2D and if so how would you program something like this? Like the way the road gets closer and how it turns.

It's a single background that is manipulated via palette changes on raster interrupts (ie. at specific raster lines, the palette is changed). The math controlling the palette changes is set up so the end result looks like a pseudo-3d ground, complete with turns, uphill and downhill roads, and in other games also forks, ceilings, even pitfalls.

Here's a longer explanation
http://www.extentofthejam.com/pseudo/

Panorama Cotton takes this technique to insane lengths.

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