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/vr/ - Retro Games

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>> No.8347649 [View]
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8347649

>>8347525
Yes, it's a good entrypoint, easy to learn the fundamentals, with a skill ceiling that reaches to the sky, depending on how hard you like your custom mapsets. You can be really fucking good at the game, but still if you look around you can find something that's gonna give you something that'll be a challenge.

Anyway, the base game is pretty straightforward, and pretty easy. Start with Doom 1, you can probably play on the Hurt Me Plenty difficulty level if you have just limited experience with FPS, if you've played other kinds of FPS a lot, probably you could start with Ultra-Violence right away. Episode 4 starts out pretty hard, so maybe drop down to HMP again when you get that far.

One can deliberate over sourceports and accuracy all day long, but mind these:
>1: You can use a mouse, but in the original game you cannot look up or down, the game adjusts shots vertically for you with enemies above and below the center of your screen, the mouse only turns you horizontally, which is still extremely useful
>2: The original .exe has an annoying mouse movement function tied to the mouse (moving you backwards and forwards), most sourceports, and even the new official ports, lets you use the mouse without it, this setup is recommended, and nobody will hold it against you.
>3: Game isn't designed around jumping and crouching, if you can't squeeze underneath something, or you can't cross a gap or reach a ledge by running off from another one, you're not meant to get there from here, either there's something else you need to do, or you're not meant to get there at all.
>4: Original game will not let you move above the heads of monsters below you, or underneath flying monsters, but on the other hand, monsters have to follow those rules too and will block each other in the same situation. Advanced ports refers to this as "Infinitely Tall Actors"

Beyond that, there's usually not that much substantial detail between different kinds of ports.

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