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/vr/ - Retro Games

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>> No.9935873 [View]
File: 1.06 MB, 1487x1013, FinalFantasyWour.png [View same] [iqdb] [saucenao] [google]
9935873

>>9934284
>talking about how "bad" FF4 is
Can I vent for a moment about how underwhelming this Pixel Remaster is (only PR I've tried btw)?
It's pretty much been a ritual for me to play each major version of FFIV since it's my first FF. The first thing that felt off to be is the translation, and I knew I wasn't gonna like where it's going. So SNES->PS1->GBA->DS->PSP each incrementally built upon and improved the previous translation, right? For some asinine reason, PR rips the GBA translation. The MID CYCLE iteration. There's no excuse, it shows how little they cared. That's strike one. Then I notice extra tutorial text. Take picrel for example. Before, the NPC downstairs told you where to go, and everyone is yammering on about how Cecil should go to bed, so it's pretty obvious what to do here. Evidently PR had to fix this conveyance issue, so it added a new text box to automatically guide you. So little effort was put into it that it's not even a sentence. Literally who had a problem? Was one tester a retard looking for Cecil's PJs in the castle? Saying no won't let you climb into bed as usual, you have to re-enter the room for the prompt. That's strike two. Ah, but who can forget that WONDERFUL PR soundtrack? After all, it's the most prized part of the package, right? I for one was looking forward to the battle theme. I better get used to it. So I (made the mistake of) putting my headphones on, entered battle, and. Holy. Fucking. SHIT. Immediately my senses are assaulted first few offkey notes. Damn near blasted my eardrum! "Oh it's a real orchestra so it's better hurf durf" - NO you uncultured simpletons. What they did here makes for bloody ears. And that's strike three. What in hell? This isn't what I was promised. Had to quit playing right then and there, and I've never quit my FFIV run before. Looking at videos further on, it don't get much better. More questionable sound choices. Homogenization of graphics/effects like goddamn Pokémon remakes. So disappointed.

>> No.9870787 [View]
File: 1.06 MB, 1487x1013, FinalFantasyWour.png [View same] [iqdb] [saucenao] [google]
9870787

>>9866167
Too bad pixel remaster's rendition makes my ears bleed in the first few notes.

>> No.9618906 [View]
File: 1.06 MB, 1487x1013, FinalFantasyWour.png [View same] [iqdb] [saucenao] [google]
9618906

>>9616097
It's simple, really: Final Fantasy IV exists in a bizarro vacuum were there are no real "bad" versions of the game. The Super Famicom release? One of the earliest original versions that still holds up well. The PlayStation port? Surprisingly the best out of all the PlayStation conversions, they somehow really knocked the wait times way out of the park compared to the rest. The DS remake? Fixed handheld-constraint issues that plagued 3D Final Fantasy III. The PSP compilation? The most "complete" package and best localization overall, worst anyone can say is it don't look as good as previous PSP remakes. Even the censored/easy Super Nintendo release is still enjoyable. The only versions I'd say are outright bad are the cheap Wonderswan version -which goes to show just how bizarro-world this game really is- and the initial revision of the GBA version based on it. And maybe pixel remaster for braindead-regressing to a worse translation and casualizing a few aspects, but that's PR for you.
In short, Final Fantasy IV simply has more good options to choose from.

>> No.9586485 [View]
File: 1.06 MB, 1487x1013, FinalFantasyWour.png [View same] [iqdb] [saucenao] [google]
9586485

>>9586097
>PR are fine since they have some casual of life improvements.
whew, I'd sure have never known to go to bed after my bedsheets were cleaned to progress the game, thanx for the rec!

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