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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.8840818 [View]
File: 247 KB, 1024x717, 1627851119516.jpg [View same] [iqdb] [saucenao] [google]
8840818

>After all those years I finally found the song from this crazy-ass hard mod's intro/outro:
https://www.youtube.com/watch?v=7GRXSj4lNns

>> No.7997027 [View]
File: 247 KB, 1024x717, XXX_33.jpg [View same] [iqdb] [saucenao] [google]
7997027

>>7996779
YQ2 still has no 1600x900 resolution support unlike v3.24 - therefore it can go fuck itself...
Also when trying out the old Milous map-packs that use multiple Target_Speaker's to play ambient music, I found out the way it handles them is competely fucked up T B H - somehow instead of looping the soundclip playback continiously when moving between the triggers if the chosen sound file is identical, the YQ2 port constantly restarts from the start each Target_Speaker's sound file in addition to stacking them on top of eachother at any point of the soundeffect triggers intersecting (the resulting cacophony is mind-numbing sometimes), no idea if someone gets what Im saying at all - try it out yourself with eiter 666 or XXX, since the rest runs on KMQ2

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