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/tg/ - Traditional Games


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>> No.56184470

First for Krieg!

>> No.56184481

>>56184432
Alright anons which Hive Fleet adaptation are you running and don't fucking say Jormungandr until you've read exactly how it works on GWs site because it has like 5 different fucking caveats.

Also RIP spooky skeleton theme

>> No.56184492

my dudes > your dudes

>> No.56184511

>>56184481
I'm thinking taken or behemoth.
Taken has some sexy tactical to.it
Behemoth gives reliable charges, though

>> No.56184513

>>56184481
Leviathan because that's what I have been painting I just started nids in 8th edition to move away from marines.

>> No.56184514

Which faction most closely resembles the teaching of Nietzsche?

>> No.56184521

More like fucked up the title edition.

Needs 40kg for searches dumbass

>> No.56184538

>>56184481
Which ever one is most useful against my opponents

>> No.56184551

The Nids got their new release?

>> No.56184552

>>56184511
>>56184513
Men of taste.

I'm also torn between the main three. I would have considered Hydra if GW didn't drop the ball on the wording so that it never affects 1-model units, though.

>> No.56184558

First for the death guard!

>> No.56184565

>>56184481
Kronos artillery force of exocrines, tyrannofexen, dakkafexen, and hive guard supported by behemoth stealers and broodlords. We scare because we care.

>> No.56184568

>>56184551
No preorder is Nov-4 (IIRC) and full release is nov 11th.

Question: Have they released all the hive fleets rules?

>> No.56184572

>>56184551
It's in preview week.

>> No.56184574

"Hurr durr nids copied star craft"

>> No.56184591

>>56184341
That picture says a thousand lost worlds. Forge Worlds are one per 100 at least, around 10 are lost, therefore this is consistent with other lore. This is evidence for the "rift is dangerous but only assailed a small number of planets" theory, and 1000 worlds is 0.1% of the Imperium even if every single one of those thousand worlds was Imperial and/or inhabited, which is very unlikely by your own admission.

>>56184392

The entry describing the lost forge worlds is called"the great rift" and in fact it says that's the total number of dead FWs in the last century, so the Great Rift killed LESS THAN 10 if the other threats to the Imperium killed any at all.

You have offered no proof at all other than the dramatic art, which could just as easily show the clouds of comms-fucking warp static rather than the actual Rift m literally every lore entry and number so far supports my theory. You need some actual counterevidence now Carnac.

And planets have survived in "daemonic hellholes" before. Agripinaa, the planet from Dark Adeptus, Xana II, just off the top of my head.

>>56184424

My maths for the survival rate has been explained twice. If you can't be bothered to make the most basic read of my arguments then you've pretty much already lost this one.

>> No.56184592

Is it me, or do they need to rework the LR Executioner a bit? The fact both it and the Battle Cannon are using D6s makes it feel like a discount battle cannon, NOT an ancient design from the Dark Age of Technology. Maybe boost it's strength and damage values up by 1, then increase the cost to 30-odd points? Or maybe that would tread on the Demo Cannon too much?

>> No.56184593

>>56184481
Kraken because I love their color scheme.

>> No.56184597

>>56184565
The fuck model is that, it's rad as fuck but I'm confused...is it a carnifex?

>> No.56184602

>>56184568
>>56184572
Thanks.

>> No.56184610

>>56184597
Tyrant with fex head

>> No.56184627

>>56184565
Sounds fun, what are you planning to use for Kronos synapse and Behemoth deep striking?

>> No.56184637

>>56184597
>>56184610
This. Though they took 2 cannons and a single devourer.

Looks rad as fuck, so I'm basing my scheme off of that, but it's an abhorrently illegal loadout.

>> No.56184638

>>56184552
Seems intentional to me. The tactic favours swarms rather than big melee beasts, which is fine.

>> No.56184644

>>56184568
>Question: Have they released all the hive fleets rules?
https://www.warhammer-community.com/2017/10/31/codex-tyranids-preview-hive-fleet-adaptations-oct-31gw-homepage-post-2/

>> No.56184647

ANYWAY

Topic of discussion: do you guys think psychic offense should be a viable army build in 8th? Currently, the casting rules for matched play mean that the only power that can be spammed is Smite -- each army can only attempt other powers once per phase, let alone each caster. The only way for a single caster to have any meaningful solo psychic offense is to run Smite and other offensive powers, which are usually a) rare, b) hard to cast and c) worse than Smite. Or you can be Magnus and roll an 8+, but even he, the best caster in the game, does the bulk of his damage in melee.

So currently the only way to deal significant damage with psychic powers is to spam the cheapest psykers with full Smites that you can get. Funnily enough, the various units with gimped Smites (Astropaths, Warlocks, Horrors, GK in general, Aspiring Sorcerers and Wyrdvane Psykers) are all better served spending their time casting other powers if they're able to, which is funny since the various abilities are fluffed as enabling their psychic offense. In other words, the units that are fluffed as contributing by mind-blasting enemies are usually shit at it, and are best used for support powers. Zoanthropes get hit by this pretty bad -- with the upcoming Neurothrope change, there'll be zero incentive to ever run them.

And if the rumored CA changes are implemented (maximum of 3 Smites per turn), then psychic offense will be truly dead. And for armies like Grey Knights or Thousand Sons, which fluffwise should benefit from using psychic powers to blast their enemies, this kinda blows. Then again, any time Smite spam has been abusable (pre nerf Horrors, current Primaris Psykers, Malefic Lords) it has been used heavily in tournaments, as mortal wounds are just that good.

So what do you think? Should there be changes to allow single units to do significant amounts of psychic damage (allow multiple casts of the same power at increasing WC for instance)? Should psychic offense be axed wholesale?

>> No.56184648

>>56184481
Gorgon. Gimme that hyperadaptive hypertoxicity.

>> No.56184653

>>56184481
Kraken is the objectively best hive fleet for winning.

>> No.56184657

>>56184591
New thread who dis?

>> No.56184668

>>56184481
Jormugandr, my army is made up of snakey bois and warriors anyway even though I'm black and purple

>> No.56184671

>>56184591
>That picture says a thousand lost worlds. Forge Worlds are one per 100 at least, around 10 are lost, therefore this is consistent with other lore. This is evidence for the "rift is dangerous but only assailed a small number of planets" theory, and 1000 worlds is 0.1% of the Imperium even if every single one of those thousand worlds was Imperial and/or inhabited, which is very unlikely by your own admission.

Fuck sake what's with you and Forgeworlds. That's goal shifting of the worst kind.

And the Great Awakening has nothing to do with the Great Rift. And it happened upon 1000 Imperial worlds which had its psykers explode into daemons.

>You have offered no proof at all other than the dramatic art, which could just as easily show the clouds of comms-fucking warp static rather than the actual Rift m literally every lore entry and number so far supports my theory. You need some actual counterevidence now Carnac.

So goal shifting to Forgeworlds and then trying to say the stain is artistic thing. Stange you didn't say that about the Eye of Terror or the Maelstorm before.

>And planets have survived in "daemonic hellholes" before.

No, they didn't. Worlds inside the Eye of Terror are daemon fodder.

And your math is shit.

>> No.56184684

>>56184638
It affects like 5 or 6 units in the whole Codex, and still has a condition to do so, while almost all other adaptations affect everything or at most don't work on 3-4 units.

>> No.56184686

>>56184627
Deepstriking nothing, just a fun wall of 50 stealers with 2 Broodlord for maximum FUN.

Synapse is 2 malanthropes centered around the artillery beasts. Stealers deployed on the line, fex behind them with guard in cover. 2 nodes on each side of the field with a Malanthrope exocri e and tyrannofex apiece. Hoping that after points pricing drops it comes to 2500. Otherwise I'll need to drop some bugs.

>> No.56184690

>>56184647
I think Magnus needs to be nerfed, he is so fucking stupid right now, otherwise I'm fine with everything psyker related.

>> No.56184693

>>56184644
Thanks, I missed it when it first appeared.
>From Genestealers with extended carapaces claiming a 3+ save, to Exocrines with a 2+, this is the go-to Hive Fleet Adaptation for defensive players.

The return of 2+ saves?!?!?

>> No.56184707

>>56184647
No, the psychic phase should only be for supporting your proper units. Smite spam shouldn't exceed GK levels.

>> No.56184711

>>56184647
I welcome it. I'm running a kronos tyrant anti-psyker and I want to fly around nuking all of your dudes.

>> No.56184734

>>56184432
This image is 980 by 768 pixels. So has an area of 752640 pixels. The Great Rift is about 35675 pixels. So about 4.74% of the galaxy.
The milky way is low balled at about 100 billion stars, so Chaos swallowed conservatively 4.74 billion star systems. This is an underestimation though, since Chaos swallowed the galactic core, where the concentration of stars is greatest.

Will you still pretend this is a small feat?

>> No.56184736

Press F to pay respects to the Skellybros.

>> No.56184739

>>56184638
The problem is that it's an adaptation that ups the killing power in melee of units that you don't take for the killing power in melee.

The only units that are going to consistently benefit from it are Hormagant, Termagaunt , gargoyles and Genestealer.

Genestealer are already extremely killy, so you don't need it. Gargoyles and Terma aren't melee units, so while it can be useful a bunch of S3 hits aren't going to do much.

This leave Hormagaunt. Which again, are just a bunch of S3 hits, and you already reroll 1 with those.

>> No.56184749

>>56184591
>>56184671
Fuck off and leave it in the other thread.

>> No.56184758

>>56184686
>Deepstriking nothing, just a fun wall of 50 stealers with 2 Broodlord for maximum FUN.
If that's the case I would advise going with Kraken for sheer table-crossing speed instead of Behemoth for re-rolling the charges. Either that or Gorgon which mathematically gets the most wounds per attack with Stealers in the Broodlord aura.

>> No.56184762

>>56184734
Exactly!

That's my scientific friend.

>> No.56184764

>>56184684
So take those units and not other ones? It's idiot strong on models that have access to it, so I'm fine with it not affecting the bigger creatures.

>> No.56184776

>>56184693
Cover bonus gives +1 to saves, yes.

>> No.56184781

>>56184736
Starting a deathrattle army just for them now.

>> No.56184785

>>56184647
I believe that Psychic powers should be used to supplement some of an armies faults. So no i dont think that spamming powers should be viable. I think that you should have to use psychic powers to fill holes where you may be lacking.

>> No.56184793

>>56184739
>Genestealer are already extremely killy, so you don't need it
You don’t need extra killing power in a unit whose sole purpose is to kill the fuck out of shit while the rest of your army goes objective-hunting? Lol.

>> No.56184795

>>56184734
You haven't accounted for the vast swathes of empty space. The galaxy isn't just a literal nonstop sea of stars and the rift doesn't just swallow up pure stars, there's tons of empty space.

>> No.56184801

>>56184764
>It's idiot strong on models that have access to it
No it isn't. It's bad. Hormagaunts are the only things that get any sort of benefit from it and it still leaves them as garbage worth less than half of an Ork boy for the same points.

>> No.56184806

Leviathan seems pretty okay,
I'm going to enjoy the extra 6+ save for everything. I'm Currently running 90 guants of some type, a hive tyrant, a tervigon, zoanthropes, warriors, and 2x exocrine at 2000. Not an exact list but that's pretty much it.

>> No.56184811

>>56184758
Hadn't thought about kraken at all really. That movement boost really helps, behemoth has been my knee-jerk choice for stealers, having them blitz across the table only to flub their charge rolls, leaving them in the open to die.

>> No.56184820

>>56184793
They get more killing power out of the Broodlord buff and Gorgon tactics, and that actually helps your melee monsters too.

>> No.56184834

Rolled 2 (1d4)

Rolling for which Hive Fleet to start.

1: Behemoth
2: Kraken
3: Leviathan
4: Some other piece of shit hive Fleet

>> No.56184836

>>56184820
And now they get even morer.

>> No.56184839

>>56184793
You need survivability. The way that combat works this edition, you actually don't want to win your combat. You want to tie up as much as possible for as long as possible so your dudes can't get shot off the board.

>> No.56184850

>>56184811
With Kraken you can get consistently high advances, plus the stratagem lets them double the advance bonus, so you can end up with 20" of movement pretty regularly and still charge. I feel like that probably makes up for the charge re-rolls. Behemoth is really good if you're alpha striking out of reserve because you always have to be 9" away for that.

>> No.56184857

>>56184795
>You haven't accounted for the vast swathes of empty space.

Yes I have. I've taken the galaxy as a whole as presented by the galaxy map. The Rift covers about 5% of the whole galaxy. It has eaten a lot of empty space, as well as billion of star systems.

>> No.56184858

Rolled 3 (1d4)

>>56184834

>> No.56184869

>>56184793
When that units is already on the level of "everything I charge die?" Not really. What are you going to do? Make it more dead? Genestealer benefit a lot more from buff in other fields, like getting into combat (kraken, behemot) or resistance (jormundgar). And even if you want killiness, Gorgon is still better than Hydra.

>> No.56184871

Reposting because there seems to be more people on now, thanks again to those who replied earlier:
I want to convert my breachers into vespids but dont know what I should use to do so and I would like to avoid spending any dosh unless necessary. Any Ideas?

>> No.56184877

>>56184858
Winar winar chicken dinnar
That's the hive fleet I have already. GG Boiz.

Are Hormaguants and Termaguants trash?
>>56184801

>> No.56184878

>>56184836
You can't take Hydra and Gorgon at the same time, stupid. Hydra is literally worthless until they FAQ it to count all models in combat instead of counting on a unit-by-unit basis, then you can charge a bunch of gaunts in alongside your Haruspex/Carnis and get re-rolls on everything. That would make it viable.

>> No.56184879

>>56184671
I'm using Forge Worlds because we have concrete numbers for the casualties caused directly and indirectly by the Rift, and we also know roughly how many Forge Worlds there are in any given sector/number of planets. Hence we can get rough numbers by multiplying that up. Even if the 1000 worlds were all Imperial and did all get utterly destroyed all that would mean is the Rift proper has done statistically very little other than be a Warp Travel wall or miraculously missed any major Imperial systems due to the total casualties for the Admech being exactly what we'd expect statistically from the loss of a thousand worlds..

I had no need to say that about the EoT or the Maelstrom because there was actual evidence for their potency and I had no figures for their destruction anyway.
You haven't actually provided any counterexamples for my planets in the warp, or pointed out any flaws in my mathematical approximations, so telling me "you're wrong because I say so" means jack shit.

As for the artistic thing, if I showed you a map of early WW2 and there was a big arrow going west from Germany it does not literally mean the Germans formed millions of soldiers into a giant arrow and marched them west, nor would a scary glow around the world map on that picture mean the world is surrounded by a diffuse cloud of Wehrmacht. It is fairly obvious the Great Rift was mostly restricted to the Warp or it would have done far more damage.
Anyway, I need to sleep now.

>> No.56184880

>>56184795
And you didn't account for the fact that the Great Rift is continuously expending and consuming more worlds. The Great Rift posses the greatest threat to the galaxy because at any moment it can explosively expand and crumble the walls that keep the galaxy afloat from the Warp.

Now which faction has the power to end everything in a heartbeat? Chaos and then the Necrons. Tyranids? Not so much.

>> No.56184897

>>56184857
You are giving an equal distribution of stars to pixels when that's not how it works. The rift could literally swallow ZERO stars if you snake it enough but your generalized method would still yield the same amount of stars consumed.

>> No.56184902

>>56184879
See

>>56184734

It's settled. Go home, Tyranid scum and know you would never be this cool.

>> No.56184920

>>56184839
They will get shot off the board because the unit you almost killed will retreat from combat and the rest of his army will shoot the fuck out of you. This is if you didn’t multi-charge (which will cost you models) and even then it cannot multi-charge his whole army. And finally this is before all of the codexes are out - the new codexes for the remaining armies will give buffs to help them deal with tyranid swarms.

The idea of this rule is to help you mitigate the lack of survivability - your models do more damage, meaning you need less models to do the same overall damage. If you play smart and/or are lucky then you will get more models into combat than normal meaning you kill even more shit than you should.

>> No.56184922

>>56184877
>Are Hormaguants and Termaguants trash?
For killing things in melee, yes. Hormagaunts are basically Guardsmen. They're only saving grace is being fast and tying things up with bounding leap. They are for trapping stuff so it cannot shoot and nothing else, don't expect them to ever kill their weight in models unless you get lucky rolls. Hydra improves this by only slight margins, not enough to be worth losing adaptation benefits on everything else in your army. Hell even if Hydra made Hormagaunts re-roll all of their wounds too I don't think it would be worth it unless they got more attacks per model.

If Hydra had a great Stratagem to counteract the weak adaptation, it might still be worth taking - however the Stratagem was designed shittily so that it costs reinforcement points, unlike Tide of Traitors.

Unless it gets FAQ'd it isn't worth running ever.

>> No.56184924

What glue brand should I use for resin? "The Original Super Glue" largely failed to work on my Taurox conversion kit, and was actually still wet after 12 hours. I'm pissed off because I wanted to basecoat tonight and now I can't.

>> No.56184933

>>56184734
>Tyranids haven't even destroyed a single star system, just licked the slime from a few rocks
>Chaos has destroyed literally billions of star systems

Oh my.

>> No.56184949

>>56184871
You.. want to make them into vespids the units, or make the breachers look like vespids the species?

>> No.56184954

How do I hide an entire reply chain again? I'd dearly like never to read anything by Carnac ever again.

>> No.56184969

>>56184924
Zap-a-gap or loctite, use sparingly, it has to evaporate so if you blob it on it take longer.

>> No.56184970

>>56184922
we don't know that the hydra strat costs reinforcement points. Given the guard fiasco, I doubt it does.

>> No.56184972

>>56184897
>You are giving an equal distribution of stars to pixels when that's not how it works.

I said this. But I also said it underestimates Chaos' deed. Since the Great Rift runs through the wheel and specifically the galactic core, it has engulfed many more stars than it would have other wise done given an even distribution of stars in the galactic map.

>> No.56184977

>>56184954
Just hide each of his shitposts as they come up, that's what I'm doing.

>> No.56184979

>>56184954
Just learn to recognise his posting style and the times he’s usually on. It’s not difficult.

>> No.56184985

>>56184933
we've been over this carnac. Using your numbers, chaos has only destroyed 125, maximum.

>> No.56184988

>>56184481

Jormungandr. And I know how it works:

1. Does your bug have wings? If it does, it can't burrow.

2. Did your bug advance or charge? If it did, it isn't burrowed.

3. If it moved without advancing or charging, it is burrowed and automatically counts as being in cover

4. This doesn't stack with existing cover, but if your bug isn't burrowed then it can use existing cover instead if it qualifies

5. Stratagem allows for an infantry unit to be kept in reserve alongside a tunnel digger unit(Ravener or any type of Trygon) and deep strike next to it when it deep strikes

This means I can deploy Carnifexes with spore chimneys so enemies get -1 to hit shooting them, 2+ save vs shooting due to automatically getting cover, enhanced senses for +1 to hit shooting, and four assault 6 S6 devourers and wipe entire squads of infantry off the map while being almost impossible to kill with small arms. I can also pop up 3+/5++ genestealers next to 2+ save mawlocs. Sounds good to me.

>> No.56184989

>>56184920
>meaning you need less models to do the same overall damage

Except that rule explicitly require you to have lots of models to work?

And again, Gorgon does this better for Genestealer while also having a much better stratagem and buffing every other unit in your army. There is no contest.

>> No.56184998

>>56184970
>we don't know that the hydra strat costs reinforcement points. Given the guard fiasco, I doubt it does.
It creates a new unit, and works exactly like the Guard strat which they just FAQ'd to require reinforcement points.

If GW smartens up and does otherwise, then Hydra will be worth taking, otherwise it is hands down the worst Hive Fleet. Which is a shame because I love Hydra.

>> No.56185002

>>56184985
But he is on all the time.

>> No.56185008

>>56184985
Nah, 5% of the galaxy.
So about 5 billion star systems.

>> No.56185015

>>56184954
4chan X, Recursive Hiding
Rids you of the shitposter and anyone stupid enough to propagate his stupidity.
Just don't be surprised when a thread turns into 90 stubs and 4 memes.

>> No.56185016

>>56184988
dr guardsman im nid

>> No.56185019

>>56184954
Do something else while he is here.
Not much else you can do since he'll never take the hint.

>> No.56185022

>>56184969
Thanks, one more question if you don't mind. I noticed that the resin and plastic parts have white dust on them now, is that the result of a chemical reaction with the glue?

>> No.56185023

>>56185002
he's pretty dedicated, but he usually goes away for months at a time.

>>56185008
thousands of cubic light years is less than a thousandth of a percent of the galaxy carnac.

>> No.56185030

>>56185008

Yes but how many of those can support carbon-based lifeforms?

>> No.56185031

>>56184970
Leakers confirmed it's worded exactly like Guards. Also the codex are printed months in advance so there is no chance they changed anything about the Tyranid codex because of IG feedback.

>> No.56185036

Why the fuck is HF Kronos such a shit color scheme? It’s so fucking uninspired.

>> No.56185041

>>56185031
Then it doesn't cost reinforcement points until an faq. Though I haven't seen that confirmation.

>> No.56185051

>>56185008
5% of the galaxy entire would not be that many stars since that isn't how space works.

>> No.56185054

>>56184988
>I can also pop up 3+/5++ genestealers next to 2+ save mawlocs.
You were correct until this point - we aren't sure yet if the Jormungandr stratagem works with Mawlocs and logic dictates it won't be allowed. Furthermore those 3+ stealers stop being 3+ the second they charge and if they don't charge they are literally just dead weight as purely melee units.

>> No.56185058

>>56185022
Yes, it's like on cop shows, the cyanoacrylate vapours adhere to your greasy finger spots.

>> No.56185064

>>56184734
No, I'm saying it's a very pretty feat that was useful for Chaos as basically a warp highway and isolated a lot of worlds but only attacked a very few or spread the assaults extremely thinly as it's done a very small amount of permanent damage. The fact there's a big patch of "danger!" on the map does not mean that's instant death.

>>56184902

I'm not a nid player, I don't give a damn, I'm just wondering whether you've actually got any evidence, text or SOMETHING besides "look at the scary blob". I can find a map of radioactive fallout after an accident with loads of dangerous looking colourful blobs, doesn't mean everything under any one of them is instantly melted into black goop rather than just at an increased cancer risk or something. Literally every source points to the Great Rift being a diffuse warp storm that cuts off travel and some communications but leaves all planets other than the ones right at the heart physically intact. It could easily have put extra static into warp comms from 5 billion systems, but it only destroyed about 120, plus the misc. thousand from that Awakening thing.

>> No.56185084

>>56185041
Are you retarded? The Guard stratagem costed point even before the faq. It creates a new unit, which going by the rulebook require reinforcement points. The faq just confirmed this.

>> No.56185094

Today on /tg/ I learned about galactic mass and star distribution.
And also that Carnac is a retard who can't grasp Cosmic scale at all.

>> No.56185097

>>56185022
Super glue will dry powdery and white if it's not in a well ventilated area. The fumes cause white powder to form on the clear glue. Let them dry near an open window for clear results.

>> No.56185105

>>56185023
>thousands of cubic light years is less than a thousandth of a percent of the galaxy carnac.

It's a lot more than thousands though, it's 5% of the galaxy.

>>56185030
>Yes but how many of those can support carbon-based lifeforms?

Does it matter? It;s the scale of the thing that's impressive.

>>56185051
That is how percentages work. Again, the distribution actually favours Chaos having more, since the rift is more focused towards denser star clusters.

>The fact there's a big patch of "danger!" on the map does not mean that's instant death.

It means Chaos rules there as it did in the Eye of Terror.

>> No.56185109

>>56185031
>Also the codex are printed months in advance so there is no chance they changed anything about the Tyranid codex because of IG feedback.
However it does mean they could FAQ things about Tyranids because of IG feedback.

It's quite possible they release an errata that fixes both Endless Swarm and Send In The Next Wave once they realize how worthless they are by requiring Reinforcement Points.

The point of RP is to prevent armies being able to end the game with more models than they started with. Paying CP is already spending a resource, doing so should be fine to bring back units that died for free because that's different than your army adding new stuff and getting bigger with Summoning.

>> No.56185123

>>56185058
Oh that makes me feel relieved, I thought the resin was breaking down or something. This is my time with resin, mainly because I knew I couldn't live with myself if I didn't replace the Taurox treads.

>> No.56185135

>>56185094
>And also that Carnac is a retard who can't grasp Cosmic scale at all.
Have you tried giving him the Douglas Adams 'Space is big' speech yet?

>> No.56185136

>>56184988
>This means I can deploy Carnifexes with spore chimneys so enemies get -1 to hit shooting them, 2+ save vs shooting due to automatically getting cover, enhanced senses for +1 to hit shooting, and four assault 6 S6 devourers and wipe entire squads of infantry off the map while being almost impossible to kill with small arms.
But they have to get into 18" range to shoot. And do so without advancing if you want to keep the bonus.

>> No.56185154

>>56185084
It didn't cost points before the faq. That's why they had to errata it, instead of clarify it in the faq section. Before, it wasn't creating a unit, it was taking an old one and giving it more models (an old destroyed one, but an old one none the less).

>> No.56185155

>>56185123

>hope to one day own some DKoK
>too chicken shit to try anything with resin due to inhalation hazards

I do all my crafting in my basement, how does one do it without dying?

>> No.56185156

>>56185135
I honestly think it would be lost on him.

>> No.56185158

>>56184481
J O R M U G A N D R

>Basically +1sv across the board until you get in close
>Trygons and Mawlocs are the best
>Being able to surround your enemy with blobs of gaunts on turn 1 as they come out of the Trygon/Mawloc/Ravener tunnel

JORMUGANDR IS BEST GIRL!.

>> No.56185159

>>56184949
I guess I should have put a little more detail, my bad. I want to run vespids but I am not too big a fan of the current finecast™ bugboys so I figured I would put my excessive amounts of Firewarriors to use as breachers, I am just trying to nail the wings and cant seem to come up with anything

>> No.56185162

>>56184734
>10000 years of trying
>Hasn't consumed ONE galaxy
That's cute, kiddo. Maybe someday you'll get to the big boys table.

>> No.56185163

>>56185054
>we aren't sure yet if the Jormungandr stratagem works with Mawlocs
Yes, we are.

>> No.56185166

>>56185105
>It means Chaos rules there as it did in the Eye of Terror

Obviously doesn't, as again, it's only killed 10 Forge Worlds, and as they're about 1% of Imperial worlds it's only destroyed somewhere around 1000 Imperial worlds inside that giant cloud. Far cry from the EoT.

>> No.56185172

>>56185105
now you're changing your numbers carnac.

>> No.56185179

>>56185155
File and sand under water.
Use a dust mask.
Open a window if you have one.

>> No.56185184

>>56185155
Get a mask if you're worried.

>> No.56185186

>>56185163

>all that mass not collapsing in black holes

really makes one ponder

>> No.56185193

>>56185163
That's their adaptation, not their stratagem, jesus christ man READ.

>> No.56185195

>>56185158
>still have to deploy the units more than 9 inches away

Yeah, sure, you get a first turn charge about a third of the time.

>> No.56185203

>>56185179
>>56185184

would a white mask like those Chinese kids wear all the time work?

>> No.56185205

>>56185162
They travel in realspace. Even with their magical gravity-bubble-whatevers it'll probably be 80k before they can plausibly reach the top of the Galaxy.

>> No.56185207

Is this the thread for talking about Kill Team? Is anybody playing Kill Team anymore?

>> No.56185213

>>56185159
Best best is Gargoyles, or do some DIY dragoncly wings, official vespid wing look like shit anyways.

>> No.56185217

>>56185158

I cannot wait to use all my flying models to jump about and still roast that ass.

>> No.56185219

>>56185155
Should already own a painting mask with gas mask style filters for spray priming or airbrushing. Use that for resin and fumes. Although I am lazy and often just hold my breath or wet sand or use carpenters masks instead of wearing that contraption when I'm not doing work that releases fumes

>> No.56185231

>>56185203
Just to filter out dust

>> No.56185238

>>56185064
>a lot of worlds but only attacked a very few or spread the assaults extremely thinly as it's done a very small amount of permanent damage.

That would be dumb because Chaos according to the fluff besieged every world in the Imperium and every craftworld.

And small amount of damage? What obnoxious headcanon.

>I'm not a nid player, I don't give a damn, I'm just wondering whether you've actually got any evidence, text or SOMETHING besides "look at the scary blob". I can find a map of radioactive fallout after an accident with loads of dangerous looking colourful blobs, doesn't mean everything under any one of them is instantly melted into black goop rather than just at an increased cancer risk or something. Literally every source points to the Great Rift being a diffuse warp storm that cuts off travel and some communications but leaves all planets other than the ones right at the heart physically intact. It could easily have put extra static into warp comms from 5 billion systems, but it only destroyed about 120, plus the misc. thousand from that Awakening thing.

The other guy is doing a geart job proving that you are talking BS.

>a map of radioactive fallout after an accident with loads of dangerous looking colourful blobs, doesn't mean everything under any one of them is instantly melted into black goop rather than just at an increased cancer risk or something.

Look up the Rift Wars.

>> No.56185242

>>56185195
People going for first turn charges as their main source of damage aren't taking Jorm (unless they're stupid) because it offers no benefit to charge distance, overwatch, or melee combat. They're taking Jorm if they're playing a close-ranged shooty army of death, like popping up 60 devilgaunts with Raveners and unleashing over 300 S4 shots on the alpha strike.

>> No.56185244

>>56185162
Tyranids don't consume galaxies though, they just eat the slime on some rocks in a galaxy.
Chaos destroys space and time.

>>56185166
>Obviously doesn't, as again, it's only killed 10 Forge Worlds

That just means that there weren't many forge worlds in the path of the rift.

> it's only destroyed somewhere around 1000 Imperial worlds inside that giant cloud.

I'm not counting Imperial worlds, but stars. The Imperium controls only a million worlds, while Chaos just consumed billions of stars systems.

>>56185172
I'm not Carnac, I just did some research. >>56184734 Chaos engulfed just under 5% of the galaxy with the Great Rift alone. That's alot more than thousands.

>> No.56185249

>>56185207
Are the Helghast in 40k?

>> No.56185254

>>56185242
I mean, the guy I was responding to was taking jorm for a first turn charge anon. That's what he was advertising.

>> No.56185255

>>56185036
what is it?

>> No.56185271

I was 11 years old, I bought the Tyranid new 4th edition codex.

It was great. It had all these long narrative stories and was great.

Were any of the others as good? Should I expect the new codex to be similar.

>> No.56185272

>>56184432
How hard is it to add a fucking subject and crosslink? I'm probably just being really autistic but faults in the general get on my nerves.

>> No.56185277

>>56185203
Better than nothing but they're loose so try getting the ones that are hard cups so dust doesn't sneak around the sides. FW resin is non toxic so just don't fucking buy toxic recasts or be retarded and inhale dust clouds. You won't get cysts or cut up lungs just from sanding a resin model with a sanding stick unless you're retarded and snort the dust or take a deep breath right after blowing off the dust.

>> No.56185286

>>56185254
Blobs of gaunts doesn't mean melee.

>> No.56185288

>>56185244
>not carnac
>yet autistic enough to count pixels

Nope, you're carnac.

>> No.56185289

>>56185271
Looks like.

>> No.56185290

>>56185154
>Before, it wasn't creating a unit, it was taking an old one and giving it more models (an old destroyed one, but an old one none the less).

Except for the fact that Reinforcement Points are explicitly said to be needed for destroyed units that return? Read the rules, they are 10 pages at most.

>> No.56185300

Which is heavier ceramite or Carnacs ego?

>> No.56185307

>>56185288
You don't have to manually count the pixels, there're tools that do most of the work for you.

>> No.56185308

reminder that the current Tyranid hive fleets are scout organisms and the majority of the swarm has not yet arrived

>> No.56185310

>>56185203
Probably. I mean, youre just filtering out large particles, not gas.

>> No.56185311

>>56185272
If newfags insist on having a board culture revolving around generals then they should at least do their generals right.

>> No.56185321

>>56185271
The next two Codexes were absolute garbage-fire pieces of trash that should never have been printed. We will never speak of them again.

This new book is the first time Nids are getting a good release since that lovely 4th edition codex you remember. It's a very good book, though still lacks some of the awesome options from the earlier ones. That said, it comes with some brand new stuff we couldn't do before as well, so it's a trade-off.

>> No.56185335

>>56185308
gib proof.

>> No.56185339

>>56185271
Don't expect the lore to be anywhere near as good as the 4th ed tome. The crunch is much better though.

>> No.56185345

>>56185162
Actually, Chaos issaid to have eaten galaxies.

>it's only killed 10 Forge Worlds, and as they're about 1% of Imperial worlds it's only destroyed somewhere around 1000 Imperial worlds inside that giant cloud. Far cry from the EoT.

Nothing said that these Forgeworlds are inside the Great Rift.

>t's only destroyed somewhere around 1000 Imperial worlds inside that giant cloud. Far cry from the EoT.

You idiot. The Great Awakening =/= Great Rift.

>> No.56185351

>>56185231
>>56185277
>>56185310

Thanks guys, I just read the FW site and they said:

>The resin that we use has no inherent health risks, but we do recommend a dust mask if you are filing or sanding as with any fine substance, resin dust can be an irritant.

So i'm thinking the dust masks I have laying around here when I had guys over to renovate stuff should work

>> No.56185352

>>56185308
If that image was even close to being correct, which I know it isnt, it would rip the galaxy apart just through gravity alone.

>> No.56185360

>>56185015
Do this and then filter carnac, if someone calls out carnac or whatever, filters the whole chain. Sweet bliss.

>> No.56185364

>>56185290
You aren't replacing a unit that's been destroyed with the IG stratagem. You're bringing it back.

>> No.56185365

>>56185015
Ay, thanks. I wish they'd just ban this asshole, but I guess being an annoying dick doesn't actually break any rules.

>> No.56185369

>>56184481
probably going to run to. Behemoth when I run my Old One Eye fex wall.
Jormungandr with my balanced swarm.

>> No.56185371

>>56185300
Ceramite is light though. Plasteel and adamantite are the heavy materials.

>> No.56185384

>>56185345
>Actually, Chaos issaid to have eaten galaxies.
Objective source then.

>> No.56185388

>>56185307
Yeah, you're a tool carnac, but admitting that doesn't make you less autistic.

>> No.56185406

Someone post that image about tyranids having the power to destroy even chaos.

It has the power to banish he who must not be named.

>> No.56185408

>>56185351
Yup, the dust doesn't cause cancer because it's toxic, but if it get into your lungs it'll be treated as a invasive element and encapsulated, lots of fine particles, lot of encapsulations, all such have a chance to turn malignant.

>> No.56185413

>>56185364
I bet you were also one of the guys that insisted Wu Tang bullshit was as the rules were intended to work.

If you go with that autistic reasoning I can say that in no part of the stratagem it says that you add models to the unit, so you just spend points to place a unit made of 0 models on the battlefield.

>> No.56185433

>>56185384
In Dead Sky Black Sun when travelling through the warp they see a galaxy sacrificed to Khorne.

>>56185388
Again, not Carnac, but you've got a really shitty attitude. What did I do? I entered into a discussion in good faith, did some rudimentary math, and you throw insults because your ego is bruised or something?
Well fuck you.

>> No.56185439

>>56185345
Please cite your sources for everything you've been saying, if you please.

>> No.56185441

>>56185433
whatever you say carnac.

>> No.56185443

>>56185384
The Avatar [of Khorne] feasted on the slaughter it had caused, sensing the oceans of blood yet to be shed through the gateway its sword, bloated with death, had torn in the world. Galaxies of billions upon billions of souls awaited harvest and feeding to the Blood God. There were realms where the time it had wasted here was but the blink of an eye, where there were slaughters that would perhaps one day assuage Khorne's hunger.

>Awful knowledge flooded Uriel as he stared into the portal opened in the fabric of the universe. He saw galaxies of billions upon billions of souls harvested and fed to the Lord of Skulls, the Blood God. 'Emperor's mercy,' wept Uriel as he felt each of these deaths lodge like a splinter in his heart. New life and new purpose had once filled these galaxies, but now all was death, slaughtered to sate the hunger of the Blood God...

-From the Ultramarine Omnibus

*Whistle*.

>> No.56185456

>>56185408

see i'm normally not hypochondriac , but shit related to lung stuff really spooks me, real apprehensive about it

>> No.56185469

>>56185345
>Actually, Chaos issaid to have eaten galaxies

i think I know why people make Carnac accusations now

>mfw my phone auto capitalized Carnac without sayin it's a typo even though this is the first time I've bothered to mention him

>> No.56185471

>>56184481
Prolly gonna go Behemoth, since I unintentionally painted my Nids in a similiar scheme when I started out. Plus, CC is where muh nids are at mane.


Not really sure how I'm gonna run them yet, though. I've got a genestealer/trygon/swarmlord bomb, 2 fexes, an exocrine, 3 biovores, a gaunt+tervigon swarm.
I kinda want to have all the cake and eat it too. I have way too many different units and not enough of one type to spam effectively atm.

How my list goes really depends on what I buy myself next.

>2 more Carnifexes so I can run 3 fexes and OOE as a wrecking ball
>the old SC! nids so I can convert a cool tyrant and make some cheap, counts as Hive Guard from the warriors
>the new SC! nids so I can have 2 blobs of 15 stealers and 2 Trygon tunnels for them to pop out of

What do you reccommend, 40kg?

>> No.56185473

>>56185443
>not understanding what are "maybe prophecies"

>> No.56185482

>>56184511
>>56184513
>>56184565
>>56184593
>>56184648
>>56184653
>>56184668
>>56184988
>>56185158
>>56185369
I love this mix. We got a little bit of everything but Hydra really.

GW pls fix Hydra. They are the Word Bearers of Tyranids.

>> No.56185483

>>56185433
> I'm not Carnac I'm just arguing the exact same thing he is in the exact same way with the exact same lack of proof!
Okay, Carnac.

>> No.56185486

>>56185439
The Great Rift happened before the 13th Black Crusade according to the 6th ED timeline.which you can find in the BRB and CSM codex.

And here for the galaxies >>56185443

>> No.56185487

>>56185433
if you had entered in good faith, you wouldn't have pretended that pixel counting of an artistic rendering is an accurate reflection of canon.

Carnac, fuck off.

>> No.56185490

>>56185456
Good, lungs are sensitive, dust mites, mold, sandblasting, smog.

One in a billion, but roll the the dice enough times...

>> No.56185499

>>56185335
Codexes say so.

>> No.56185500

>>56185483
Carnac is right in this instance.
What proof am I not giving exactly?
I just did math.

>> No.56185503

God damn, why is painting CSM so tedious?

I love it them but the little jagged trimmings on all their armour is such a bitch.

>> No.56185504

>>56185179
Duncan did none of these things while working on the Forge World SM tank. Are the resin dangers overblown or is he no longer BASED?

>> No.56185509

>>56185471
If you're going with Behemoth, grab the new SC and double up on Trygon/Broodlord/Stealers.

>> No.56185512

>>56185483
Actually, the guy used math as proof. The other guy (who said was going to sleep but then didn't) was using math also. What makes that guy's math okay but this guy's isn't? Racism?

>> No.56185514

>>56185490
Just being alive is already playing cancer craps. Every time a cell divides, your scumbag body is trying to murder you with cancer mutation.

>> No.56185516

>>56185486
> Do your own research
Not how arguments work, Carnac.
If you can't cite the sources for your numbers why should anyone believe you?

>> No.56185528

>>56185482
>They are the Word Bearers of Tyranids.
Ouch. How could they fuck up THAT bad?

>> No.56185530

>>56185487
>if you had entered in good faith, you wouldn't have pretended that pixel counting of an artistic rendering is an accurate reflection of canon.

Why not? It's to show the state of the galaxy. The Rift spans the galaxy, in fluff and not just imagery, so how else are we to approximate its size?
Why won't you accept it? Do you have any actual reason not to?

>> No.56185533

>>56185512
Mathism. Math transcends race, nigger

>> No.56185534

>>56185504
I thought we were talking about cheap China resin, Forgeworld's is safer.

>> No.56185535

>>56185487
>IT"S ART DURRR

Grasping at straws now. DESPERATE AND GRASPING.

>> No.56185536

>>56185503
I kind of like the jagged trimmings. They are a bitch to paint though.
Luckily for me I go for small elite forces so I have less dudes to paint.

>> No.56185539

>>56185433
>In Dead Sky Black Sun when travelling through the warp they see a galaxy sacrificed to Khorne.
>Ultramarines see the usual Warp braggadocio/LSD trip
>Carnac tries to pass this off as evidence
Fucking hell even his favorite Mary Sue wizard says Warp visions absolutely cannot be trusted because THEY LIE.

>> No.56185544

>>56185335
pretty much every nid codex has mention mentioned it.

>> No.56185546

>>56185238
Never actually seen you cite that fluff. The whole "Noctis Aeterna" thing or however you spell it, but not "we attacked everyone". Rift Wars are just more Great Game over a dozen or so stars according to the wikis, so big deal.

>>56185244

Ok, whatever. Pretty lights around barren rocks and empty stars I don't give a damn about, just saying it's not done much to the inhabitants of the galaxy other than fuck up the warp communication.

>>56185345

No, nothing did, but it did explicitly say that those are all the FW casualties from the Chaos threat, the Orks, Crons, whatever. All the threats assailing the Imperium. Therefore if any Forge Worlds were destroyed in the Rift they must be included in that total of 7 + "several". Saying the Great Rift includes very few Forge Worlds goes counter to everything else you've said about star density and makes no sense whatsoever, therefore you need to actually justify it with sauce.

>>56185443

So a dude looked through a Khornate portal and saw scary Khorne imagery about destroying galaxies, and that's supposed to be proof? The Warp is literally a realm of mindfucks, that's pretty damn unreliable as a narrator.

Anyway, clearly your count of pixels on a somewhat stylised dramatic map trumps any other argument I might make, so bye.

>> No.56185548

I'm new to Harlequins.

What melee weapon do you recommend on the Master?

>> No.56185552

>>56185516
What numbers? I gave no numbers in this thread.

>> No.56185556

>>56185534
It's not toxic but you still don't want to breath it in.

>> No.56185557

>>56185528
What is exactly wrong with it?

>> No.56185559

>>56185512
Coming up with your own numbers doesn't count. How are we to know the results were not altered in any way?

>> No.56185574

>>56185530
1. The galaxy is a 3 dimensional object. You can't infer anything about the volume of the rift from a 2 dimensional image.

>> No.56185582

Holy shit stop giving that faggot replies, leave the autism in the last thread.

The new Codex can't come out soon enough. I can't wait for Carnac to shit himself with rage so hard at the new fluff his fat ass goes into cardiac arrest and he fucking dies so we don't have to deal with his retardation anymore.

>> No.56185583

>>56185556
You don't want to breathe ANYTHING in except air. And dank weed.

>> No.56185588

>>56185557
word bearers get the most useless bonus ever given out in 8th edition.

Though iron legion is more fun to meme about.

>> No.56185589

Jesus fuck this thread is a shitshow.

>> No.56185604

>>56185588
Shit i meant to reply to the guy talking about Hydra. Is it the wording of the trait that fucks it up?

>> No.56185608

>>56185443
Lol, see>>56185539

>> No.56185613

>>56185546
>Ok, whatever. Pretty lights around barren rocks and empty stars I don't give a damn about

Why not? Do you have no appreciation of scale?

>just saying it's not done much to the inhabitants of the galaxy other than fuck up the warp communication.

Well it;s obviously killed a lot of people and aliens by engulfing 5% of the galaxy.
It;s also said to have brought war to at least every Imperial world and I think Craftworld, though I'd have to reread the Eldar codex to be sure on that.

>>56185574
I think we can, people have been unable to cross it by going over or under, and the majority of matter in the galaxy is on a planar disc anyway.

>> No.56185614

Are battle cannon Russes worth it with double shots?
A lot of the people in my group are arguing for Eradicators.

>> No.56185623

>>56185604
see
>>56184922

>> No.56185624

>>56185588
To be honest, if there is going to be a Jormundgar proliferation suddenly Fists and IW becomes a lot more viable.

>> No.56185625

>>56185536
I love the aesthetic, but yeah just the painting sucks.
I'm starting a similar thing, just got a box of raptors.

Care to share your list?

>> No.56185633

>>56185604

>> No.56185639

>>56185613
people have been unable to cross it in the warp anon. The people trying to cross it by going around, outside the warp would likely still be trying it.

>> No.56185640

>>56185589
I wonder what happened to make him so defensive for the fluff of an army for a game he doesn't even play.

>> No.56185649

>>56185546
>but not "we attacked everyone".

They attacked everyone. Source is the 8th Ed rulebook and the Craftworld codex.

>Rift Wars are just more Great Game over a dozen or so stars according to the wikis, so big deal.

It's a fullblown war that drew the majority of the Chaos forces into the Rift. The systems portayed were one of the few battlefields shown.

>No, nothing did, but it did explicitly say that those are all the FW casualties from the Chaos threat, the Orks, Crons, whatever. All the threats assailing the Imperium. Therefore if any Forge Worlds were destroyed in the Rift they must be included in that total of 7 + "several". Saying the Great Rift includes very few Forge Worlds goes counter to everything else you've said about star density and makes no sense whatsoever, therefore you need to actually justify it with sauce.

Again with the stupidity about Forgeworlds. Dismissed because it does not address anything and doesn't counter anything.

>hat's pretty damn unreliable as a narrator.

Except we have objective proof that Chaos reaches outside the galaxy. So it's not far fetched that galaxies were run by Chaos. Eldrad says that there no escape for Chaos even if they fled to another galaxy because Chaos would either follow them there or be waiting for them there and we had an application of that when a Craftworld outside the galaxy came under attack by daemons numerous times.

>so bye.

Quit it. This is like the third time you said you wanna leave.

>> No.56185653

>>56185548
Depends on targets famalamadingdong. Kiss if you plan to be dueling characters or multiwound infantry. Caress and Embrace are pretty similar but Caress is slightly better against MEQs, both are equal versus GEQ. Don't recall the point costs, I'm pretty sure one is way more expensive than the others.

>> No.56185655

>>56185614
They're the best all round russ. The Eradicator isn't really worth it unless you see a sudden proliferation of Jormungandr and even then the loss of str makes them work out about even anyway.

>> No.56185657

>>56185640
*ahem*

Daddy issues

>> No.56185673

>>56185539
Khayon has a bias against Warp prophecy and refuses to learn it or respect it. That's why Abaddon put Moriana above Khayon.

>> No.56185677

>>56185557
Does absolutely nothing to help
>Hive Tyrants
>Broodlords
>Primes
>Neurothropes
>Lictors
>Carnifexes
>Tyrannofexes
>Exocrines
>Toxicrenes
>Maleceptors
>Haruspexes
>Hive Crones
>Harpies
>Tervigons
>Biovores
>Hive Guard
>Any special characters

And of the units it does help:
>Warriors and Raveners will need to be in large units to make use of it most of the time and scything talons already re-roll 1's
>Genestealers are mathematically better with a Broodlord and a different benefit
>Termagants and Gargoyles are shit in CC anyways and this doesn't make a real impact
>Hormagaunts are just for tying things down, not killing them, and already re-roll 1's

It does too little on too few and sometimes won't work at all. On top of that the stratagem is an actively detrimental noob trap that basically wastes your CP in order to have your units show up late to the party because it costs RP. They also got a really shitty Relic. Literally the only benefit of Hydra is a decent Warlord trait, and that doesn't even come close to making up for everything else sucking.

>> No.56185685

>>56185482
That's because everyone that plays Nids is a girl right and we all have separate tastes and kawii cuteness or some other meme right.

>> No.56185710

>>56185685
I-I am a girl when i wear pigtails

>> No.56185716

>>56185613
Here is the fluff.

>The Great Rift

>Beset by immense warp storms and multiple cataclysmic events, the galaxy shudders. Like a seam in the tapestry of reality, a tear runs through realspace, creating a hole from which the immaterium spills. The Great Rift runs from the Hadex Anomaly in the Eastern Fringe to the furthest system of Segmentum Obscurus in the galactic north-west. A blackness shrouds the galaxy, and every craftworld sustains damage from the battering storms and the daemonic invasions that follow. As the initial cataclysm subsides, the Asuryani reach out to one another, checking for survivors; despite the difficulties experienced by each of the world-ships, even the most obscure of craftworlds, such as hidden Meud-Wyaid and secretive Mymeara, issue communiques. Only two of the known craftworlds do not respond, their fates unknown.

--------

>Nowhere is Safe

>Many craftworlds seek solace from the raging warp storms, setting course far from the calamity. A few even hope to find safety as they have done previously, by taking refuge in the strange nether-realm of the webway. What they learn instead is that nowhere is safe, and even secluded and once-secret spars of that ancient network are corrupted by the forces of Chaos.

>During this period, all craftworlds are discovered and attacked. Those drifting in the furthest, most remote reaches of the void are discovered, as are those secreted in the webway. Even the ever-wary craftworld of Alaitoc is ambushed several times by the Greater Daemon Sli’tha and his Terror Legions, although it manages to escape each of the fiend’s traps.

Every Craftworld was discovered and besieged. Even the craftworld that was outside the galaxy.

>> No.56185723

>>56185673
To be honest, in 40k prophecy are shit and basically everyone that relies on it get cucked nonstop. The only one that get away with it is that necron characters because he just go back in time to fix everything each time he screw up.

>> No.56185726

>>56185604
>Is it the wording of the trait that fucks it up?
Yeah, if it was worded so that you count all friendly HYDRA models in combat for purposes of outnumbering, it would be good.

Also if they made the Stratagem work like Tide of Traitors so it doesn't cost command points.

If GW makes those two changes Hydra will be playable, even one of the better ones. As it stands it's like, why would you ever, ever, ever take this over literally anything else with a melee bonus?

>> No.56185730

>>56185685
We can pretend I'm a girl if you want, anon.

>> No.56185737

>>56185726
>Also if they made the Stratagem work like Tide of Traitors so it doesn't cost command points.
Meant Reinforcement Points* ofc

>> No.56185738

>>56185625
Can't really share my list, I keep changing it and I have lots of them.
Generally the backbone of all my lists is a Battalion of Noise Marines, the HQ tax and whatever I feel like taking beyond that. Sometimes I bring Daemons or R&H in a secondary detachment, Daemons for Extra smite Heralds and some fast cavalry Seekers, maybe a chariot if I want but the chariots aren't as good this edition, then R&H for Sniper Marauders or Disciple Heavy Weapon Teams, sometimes both.
I do tend to use combi-plasma Terminators and Possessed in a Rhino a lot though, plus I love my Helbrutes, especially if I get to use FW rules and make it a Sonic Helbrute. I don't have Obliterators yet because the basic ones are ugly but I'm planning on doing the Centurion conversion for them as a Christmas present to myself.

>> No.56185743

>>56185649
>Except we have objective proof that Chaos reaches outside the galaxy. So it's not far fetched that galaxies were run by Chaos. Eldrad says that there no escape for Chaos even if they fled to another galaxy because Chaos would either follow them there or be waiting for them there and we had an application of that when a Craftworld outside the galaxy came under attack by daemons numerous times.
Slaanesh is locked onto Eldar, no duh he can follow them.

>So it's not far fetched that galaxies were run by Chaos.
So you admit you have no proof whatsoever and are just making shit up because the thought of Chaos not being the end all be all triggers you? Nice to know, as if I didn't already.

>> No.56185760

>>56185716
Please go away, isn't clogging one thread with this shit enough for one day?

>> No.56185764 [SPOILER] 

>>56185685
I'm a guy, a-anon, not a girl.
I swear.
: > )

>> No.56185765

>>56185716
Thanks.

>> No.56185779

>>56185743
>Slaanesh is locked onto Eldar, no duh he can follow them.

Nurgle daemons also attacked the Eldar outside of the galaxy.

No, the text is proof enough. Uriel saw the terrible truth and the power of Chaos.

>> No.56185782

>>56185685
Yes!

>> No.56185801

>>56185782
costume.

>> No.56185802

>>56185782
And that's the thread, folks! Better luck next time.

>> No.56185818

>>56185802
This thread was fucked when carnac posted. As bad as camwhores may be, they still bring the average up compared to carnac.

>> No.56185823

>>56185782
>>56185802
ABANDON ALL HOPE YE WHO WANDER ERE

>> No.56185827

>>56185726
>Nids get a good series of traits and leaks say their stratagems are bananas
>complain that their stratagems aren't free
Holy fuck are tyranid players entitled.

>> No.56185832

>>56185818
I blame people who always reply to carnac.

>> No.56185834

>>56185782
Your attention whoring ways and kinky bestiality fetishes amuse me greatly.

>> No.56185837

>>56185818
Carnac is the lesser evil compared to the obnoxious Nidfags who are trying to beat Carnac.

>> No.56185844

>>56185802
>>56185818
>>56185823
>>56185782
>>56185764
>>56185730
>>56185710


whelp G.G
>>56185685
^^ I was just being salty that everyone thinks you're a girl if you play nids...

>> No.56185847

>>56185801
Haha sorry all the pics came out bad I was really drunk

I'll do some cute pics when I get my new bugbaby codex? Maybe a youtube video...

>> No.56185851

>>56185832
You don't solve a problem by ignoring it.

>> No.56185852

>>56185802
Just do this >>56185015
And all will be right

>> No.56185861

>>56185837
sure thing carnac

>> No.56185863

>>56185779
>No, the text is proof enough. Uriel saw the terrible truth and the power of Chaos.

>I have no objective sources whatsoever so I'll lie and say LSD visions count because I said so
New low even for a scum sucker like Carnac.

>> No.56185868

>>56185851
He's only a problem because of people replying and feeding him.

>> No.56185880

>>56185837
All of the nidfags who have ever posted combined don't manage to be as obnoxious as Carnac.

>> No.56185882

>>56185868
>fighting carnac only makes him stronger
Wow, he's just like the tyrnaids.

>> No.56185889

>>56185863
>Character sees something
>No indication is given it's an illusion
>It doesn't count because I say so!

How about you actually rustle up some counter evidence?

>> No.56185892

Ok NOBODY give /soc/-bitch any (You)'s.

Its the only way to get rid of her.

>> No.56185899

>>56185827
See >>56185737 retard.

The stratagem is functionally worse than not using it and just deploying the unit if it costs RP. Note how Tide of Traitors doesn't cost RP and that's exactly how Endless Swarm should work.

>> No.56185910

>>56185863
Just saying it's not true doesn't make it not true. We know that Chaos has no limit and can attack things outside of the galaxy.

And it isn't like a vision. The portal led to other galaxies

>> No.56185926

>its Carnac Hour again

>> No.56185929

>>56185889
>Warp visions are unreliable and regularly lie
>This one is true because I said so

>> No.56185931

So anyway, about the psychic offense thing, here's some thoughts on how to curb the current cheap psyker spam meta while allowing psychic powerhouse units to have some decent offense.

- Allow repeated castings of powers with stacking WC increases. This is my favorite option, as it guts Smite spam while allowing you to double up on useful effects and adds value to psykers with cast bonuses. For example, if you had both Magnus and Ahriman, you could have them both cast Smite and Infernal Gaze, using their cast modifiers to stave off the penalties and get some respectable dakka going.
- The above, but further casts can only be attempted if the previous one succeeds. Bit of insurance to keep it under control.
- The above, but further casts can be attempted by the same psyker at a bigger penalty. Could be fun, but depending on the penalty risks having Magnus one-shotting armies. For instance, a stacking -2 would still give him fairly reasonable odds of Smiting on 3, 5 and 7 for 3d6 MWs (not counting chance of super smite) at 47% of success. Still, would be cool.
- More offensive powers. Sadly, the majority of damage-dealing powers are rather weak, with only a few standouts being able to compete with Smite (like Executioner, Plague Wind and Warp Flux). So an addition of some better ones, which would allow level 2 or 3 psykers to lay on the dakka, would help, although GK and CWE have come and gone with not much in the way of offensive powers, so it'd fall on the shoulders of TS and Tzeentch Daemons, which is more than possible.
- More Smite modifiers. There's already a few of these, like Magnus' supercharge, the various mini-Smites, and the Purifier's short-range supercharge. Giving dedicated Smite units like Zoanthropes (they already have one but it's shit) more of these would be another interesting avenue for mind bullets. Just make fluff and crunch more consistent, Warlocks being good at support powers but bad at Smite is literally the opposite of their fluff.

>> No.56185936

>>56185308
The hive fleets are the shattered, insane remnants of a once great civilisation fleeing the Outsider.

>> No.56185942

>>56185892
You don't havve to get rid of me, sometimes I just like to talk about warhams

>> No.56185946

>>56185910
>Chaos has no limit
Not even close

>Portal lead to other galaxies
And your proof of that being...

>> No.56185953

>>56185929
Again, get some counter evidence instead.
What have you to disprove it?
Nothing.
Some evidence is better than no evidence.

>> No.56185964

>>56185929
It wasn't a Warp vision.

This is the narrator/author talking objectively :

"The Avatar [of Khorne] feasted on the slaughter it had caused, sensing the oceans of blood yet to be shed through the gateway its sword, bloated with death, had torn in the world. Galaxies of billions upon billions of souls awaited harvest and feeding to the Blood God. There were realms where the time it had wasted here was but the blink of an eye, where there were slaughters that would perhaps one day assuage Khorne's hunger"

This is Uriel's reaction to what he had seen :

"Awful knowledge flooded Uriel as he stared into the portal opened in the fabric of the universe. He saw galaxies of billions upon billions of souls harvested and fed to the Lord of Skulls, the Blood God. 'Emperor's mercy,' wept Uriel as he felt each of these deaths lodge like a splinter in his heart. New life and new purpose had once filled these galaxies, but now all was death, slaughtered to sate the hunger of the Blood God..."

>> No.56185985

>>56184565

Is that a John Woo Carnifex??

>> No.56185988

>>56185946
>Not even close

Wrong. Picture related and the the fact that daemonic invasions and the aftershock of the Fall and Great Rift was felt even outside the galaxy.

>And your proof of that being...

see >>56185964

>> No.56185990

Which dex is next?

>> No.56185991

>>56185633

This means your genestealers automatically get re-rolls to hit against characters fyi

>> No.56186010

>>56185990
Daemons or Blood Angels please

>> No.56186019

>>56185834
Thanks! We should team up and make a slaaneshi genestealer cult. I like being shared.

>> No.56186029

>>56185990
Deathwatch and Thousand Sons, both are small books with probably no new models, a nice way to finish the year and not steal the spotlight of whatever christmas bundle they are selling this year.

We'll know for sure whats next in the Warhammer open world in a couple of weeks.

>> No.56186061

>>56185991
They already hit on 2's with the Broodlord aura and the re-roll 1's to Wound from Gorgon helps them more (and can increase procs of Rend) while also helping all the melee monsters in your army.

>> No.56186077

>>56185990
Gib deldar

>> No.56186096

>>56186077
hahahaha.

No. 4 imperium codices, one chaos (tsons), then orks.

>> No.56186114

>>56186096

>> No.56186121

>>56185272
You're being really autistic anon. If it bothers you then be the one to make the generals

>> No.56186129

>>56186019
Slaanesh can corrupt more things than the other Chaos Gods, but I'm not certain even Slaanesh could corrupt Tyranids. Killing the Patriarch and having a Greater Daemon take psychic control of the cult itself might be within the realms of possibility though.
I think it's one of those things that sounds cool but isn't actually a thing that can happen.

>> No.56186135

>>56186029
>christmas bundle
>nothing about it in the new WD or on the community
>GW can't keep up with the production demands for DG

Anon, there's probably not going to be one this year.

>> No.56186147

>>56185990
Blood Angels probably. Then number 10 not a clue

>> No.56186152

>>56186129
I remember someone saying that chaos genestealers were a thing in the darkest lore. Since genestealers have their own hivemind that's technically independent from the large one, why not?

>> No.56186158

>>56186129
Nurgle corrupted tyranids in the Space Wolves book, and corrupted a genestealer cult in the genestealer cult codex.

>> No.56186163

>>56185931
Not sure if bait but ill bite because I'm bored.

Your stacking WC modifiers solution sounds great when you talk about smite and Infernal gaze(also WC5) on Magnus and Ahriman. But when you look anywhere outside there and on ork casters who regularly get +8 to cast already it's fucking terrible. Like Runes of Battle starts at 6 for the weak (and worse) powers and goes to 7. warlocks/spiritseers don't have the +2 to cast that magnus has so even double attempting one spell puts them at needing an 8 on 2d6 without bonuses.

If you want that kind of solution for casting spells you're going to have to go back and make everyone else's spells lower WC so people can actually cast them more than once or give out bonuses to cast like candy which won't make your Magnus look any better when a 30 point zoanthrope has +2 to cast.

>Further casts can be attempted by the same psyker at a bigger penalty
Literally only helps magnus and mortarion. They don't need buffs, magnus and gulliman are undercosted already and if i'd sen more games with morty i'd be able to comment on him.

>> No.56186174

Lo, /tg/, and behold! For I shall impart unto you a grave and terrible revelation, and your hearts will thusly weep, and your souls shall surely lash out, for this knowledge once heard, cannot be unlearned.

The great evil who has plagued our realm for many a moon, the one known only as "Carnac", is in fact the Emperor of Mankind, who has taken our hatred and malignment upon himself, so that we may come to know and loathe and revile the terrible entity that is Chaos. For He so cherished our fates, he sacrificed himself and bore our eternal contempt so that we would learn to lash out and despise any who would speak out in support of Chaos, that we may know forever who the True Enemy is.

See now, the proof of my words. Jesus Christ, of Nazareth was just one of the Emperor's many guises. And in his true Hebrew name, Yeshua Caristi of Nazreth, in other words, CARisti the NAZarene, so did CARNAZ become Carnac, that he may die for our salvation.

>> No.56186187

>>56186174

>> No.56186201

>>56186174

>> No.56186206

>>56186174
KEK. Fucking capped, well done anon.

>> No.56186207

>>56186152
>>56186158
I stand corrected.
I would like actual source though.

Anyway, what kind of rules would a Chaos GSC even have?

>> No.56186214

>>56184481
Probably Kraken carnifexi sprinting up the board or maybe cthulu gorgons

>> No.56186216

>>56185847
Looking forward to it.
Saw some of your pictures, you'd look cute chained up and forced to be used over and over.

>> No.56186236

>>56186207
>I would like actual source though.

It'll be as easy for you to find it in the GSC codex as me.

>> No.56186242

>>56186163
>Not sure if bait but ill bite because I'm bored.
Hardly baiting, friend, just tossing out ideas.

The idea is for it to be harder, the Magnus/Ahriman example was just because that'd be a common edge case. I think allowing you to stack psychic buffs but it being increasingly harder would be a good thing, here. Like I said, fucks over Smite spam while opening up some options elsewhere. And if you still want to keep the focus of offensive mini Smite units like Zoans and Warlocks, you could give them an exception to this rule, which would give them a niche and incentive to Smite instead of cast other powers.

The additional casts by the same psyker is almost certainly a terrible idea, I was just spitballing. But I think some combination of the mentioned changes could bring about a state where taking multiple cheap generic psykers to spam Smite would not be viable, but either having single powerful characters be able to put out some serious firepower or else get dedicated Smite units focused on it is feasible. Because I don't think anyone can argue that the Smite spam meta isn't toxic, but axing it wholesale doesn't strike me as good balance either.

>> No.56186260

>>56186236
I don't have it or feel like downloading a pdf to check your source but fair enough, I'll take your word for it for now.

>> No.56186276

>>56186207
Make lots of babies, raise them as devoted warriors, and eat the rich!

>>56186216
Aaah! <3
You wouldn't even need to chain me up anon, if you're strong and blessed by the Four-Armed Father I'd be your willing womb-pet night after night~

>> No.56186289

>>56185657
Always the root cause in 40k.

>> No.56186303

>>56186276
>Says she wants to talk about Warhammer
>Posts shit like this
Why must you lie?

>> No.56186325

>>56184693
5+ basic, Extended Carapace gives 4+, Jorm trait gives +1 cover for a 3+

>> No.56186343

>>56186276

>> No.56186350

glad to know girls use anonymity to post fetishes on public forums, just like f/a/gs do.

>> No.56186351

>>56186303
I'm sorry someone made a kinky post at me I couldn't help it, I'm bad... I'll just go....

>> No.56186365

>>56186276
RULES, bitch. Not your fucking fetishes.
>reminder to fuck back off to /soc/ so we can ge back to arguing with Carnac

>> No.56186372

>>56186303
I'll take the degeneracy of a probably homosexual over this autistic carnac-posting any day.

>> No.56186389

>>56186325
Important to remember that this will almost never apply to the stealers because they'll be immediately charging out of the Trygon tunnels and lose the bonus until their next turn.

Jormungandr is best on shooty bugs, but those generally will be able to find cover anyways. Exocrines will get some benefit from it, but those might be better off with the re-roll 1s to hit from Kronos.

>> No.56186405

>>56186276
That's not rules, that's fetishy fluff.

>> No.56186421

>>56186389
It's not like you can squeeze 30 gaunts into a single piece of cover, so it can be pretty useful.

>> No.56186440

>>56186389
I'm not sure about those nodes, it depends on the rules. If the stealers are triggered by the enemies approaching then it means the enemies also get a free round of shooting at them and can control when they pop out.

I'd be more tempted to take Kraken Genestealer since they can shoot across the board and at least them I'm dictating their actions.

>> No.56186465

>>56186365
Man, Marine players think highly of themselves, don't they?

>> No.56186469

>>56186325
Is the extended carapace worth it on Behemoth Stealers? I'm thinking about running 2 broods of 15 that pop up with a Trygon each, and I'm not sure if "run and charge" will be useful, since I'm not allowed to run after deepstriking anyway.

I mean, I want to get into CC the turn I show up anyway, but the carapace seems nice for tanking overwatch, plus if I do fuck up the charge I have a 4+ save, maybe even 3+ in cover if I'm lucky.

>> No.56186473

>>56186421
>It's not like you can squeeze 30 gaunts into a single piece of cover, so it can be pretty useful.
Gaunts with cover bonus are merely a 5+ save though. Better than nothing, and yeah Jorm strat will let you pop these out with just a few Raveners, but it's not as crazy as anyone's making it out to be.

>> No.56186477

>>56186421
If one of them doesnt have cover. None of them have cover is some of the silliest bullshit ever. It also makes playing swarms insanely hard

>> No.56186493

>>56186477
You can remove models outside of cover first and then benefit from the save.

>> No.56186494

>>56186469
>Is the extended carapace worth it on Behemoth Stealers? I'm thinking about running 2 broods of 15 that pop up with a Trygon each, and I'm not sure if "run and charge" will be useful, since I'm not allowed to run after deepstriking anyway.
Yeah that's pretty much best case scenario for it.

>> No.56186513

>>56186477
You just kill the one model outside cover first. Then you're still making your cover saves for the rest of them because saves are resolved 1 by 1.

>> No.56186598

>>56186465
So it's like you just gouged out your own eyes with your penis and chose to ignore the past month of complete utter cancer that was IG and Tyranids.

>> No.56186648

>>56186598
What cancer was Tyranids?

People being happy about their shit-tier army being playable is cancer to you because it's not your army? This is exactly what people mean by "Marine players are pretentious faggots" lol.

Guard cancer was just the WAACfags defending conscripts and bitching about the commissar nerf, all the other stuff has been fine. Plenty of Guard players have stated they're glad to see the nerf and said fuck you to the guys who complained about it.

>> No.56186689

>>56186648
So I was right and you weren't here for the cancer, good to know.

>> No.56186699

>>56186598

Just wait until we get our dex. The swarm hasn't even begun to feed, you foolish morsel of biomass.

>> No.56186701

>>56186469
It's worth noting that behemoth stealers actually reduce your chances of first turn charge on one unit, since you have to reroll both dice. While if you don't reroll both dice, you can use a command point to reroll one. Which results in a better chance of getting first turn charge.

>> No.56186709

>>56186648
>This is exactly what people mean by "Marine players are pretentious faggots" lol.

When I don't even play marines? Who's pretentious now? Just calling you out on your bullshit, and watching you proceed to shove your foot even further up your mouth, Synapsefag.

>Plenty of Guard players have stated they're glad to see the nerf and said fuck you to the guys who complained about it.

HAHAHA THE FUCKIGN DELUSION OF IGSHITS

>> No.56186716

>>56186469
Its six and half a dozen IMO.
Your trading speed for survivability. I didn't have a huge problem getting 5+ stealers footslogging it across the table. The great thing about genestealers is that even just 5 can make a mess of most things.

Personally I'll be running cheaper, faster stealers. That advance and charge is just too good to give up but if you're going Behemoth you'd probably want to go full adrenal glands and extended carapace for long charges.

>> No.56186726

>>56186648
>hurrr what cancer, the 3 non-shitposters out of the 100's that ruined multiple generals?

Man, morons sure think highly of themselves, don't they?

>> No.56186728

>>56186351
I'm going to need some proof that you're fertile and not a homosexual deviant.

>> No.56186736

>>56186701
You can choose whether to use the Behemoth roll or the CP re-roll you idiot, and it doesn't reduce your chance at all, that's not how fucking math works.

>> No.56186747

>>56186716
I mean I didn't have a probelm getting at least 5 across the table. I didn't take units of more than about 12 though.

>> No.56186754

>>56186709
>Synapsefag.
But it's all the non-Tyranid players that are being cancerous whiny shits about synapse ??? Literally what point are you trying to make here lol.

>> No.56186758

>>56186736
You can't, because the behemoth roll is mandatory.

And it is how math works. Did you even bother to work it out?. If you get to choose which dice to reroll, you can preserve the highest valued dice.

>> No.56186762

>>56186716
Do we know if Stealers can take adrenal glands now?

>> No.56186776

>>56186709
>accuses me of being both a nid and guard player at the same time
Holy shit this shitposting projection.

Are you an assravaged Night Lord edgefag by any chance?

>> No.56186798

>>56186758
Its not mandatory. The wording is
"You CAN reroll failed charge rolls"

Its just like the GK trait "First to the Fray". You can either reroll both dice, or, if, say, you got a 6 and a 1, just reroll the 1 with a CP

>> No.56186804

>>56186758
>You can't, because the behemoth roll is mandatory.
No it's not you drooling mongoloid, you should probably read the rules before posting something that retarded.

>And it is how math works. Did you even bother to work it out?. If you get to choose which dice to reroll, you can preserve the highest valued dice.
Re-rolling failed rolls is better than not re-rolling failed rolls. It's only inferior to re-rolling one dice only on SOME results, and you can only do that once per turn.

You're a fucking tard.

>> No.56186814

>>56186776
>he thinks morale being useless is a good thing
Well I'm on the other guys side even if he is a Night Lord now

>> No.56186816

>>56186762
They can't, they aren't in the kit.

>> No.56186820

>>56186762
Are they on the sprue? GWs new policy for nids is if it's on the sprue it has rules.

>> No.56186828

>>56186754

Synapse is where it should be now. The closer you get the better control, no more units randomly eating each other when under instinctive behavior, large distance before instinctive behavior kicks in and a armywide adaptation for 6+ FnP when super close to a synapse creature.

>> No.56186840

>>56186828
This. It's actually the best synapse design we've had... ever.

Wow that's weird to say after 3 editions of Cruddexes.

>> No.56186842

>>56186814
SHOOT
THE
BIG
ONES
THEY'RE MONSTROUS CREATURES. THEY CAN'T HIDE.

>> No.56186856

>>56186798
Ah, I see.
>>56186804
Give a choice between mandatory rerolls, and getting to choose one dice to reroll, you take the one over the 2. you're right about the rule, but you're still hilariously incorrect about the math.

>> No.56186860

>>56186814
But it's not useless, they fixed Commissars.

>> No.56186872

>>56186842
what is tyranid prime

>> No.56186908

>>56186872
Fucking useless, thats what.

>> No.56186909

>>56186842
There exist synapse creatures under 10 wounds and not every army has snipers.
>>56186860
Now we just need to fix Synapse, Instinctive Behavior, and whatever the Ork rule is called.

>> No.56186914

>>56186856
>but you're still hilariously incorrect about the math
Except I'm not. The double re-roll is always better if your highest dice is a 3 or lower. It's also always going to be better when you can't re-roll one dice, because you've already used the stratagem, or if both dice were too low for a single dice re-roll to matter.

>> No.56186918

I'm sitting here, just finished getting every model I want (for now) to get my IG up to 2k that I have wanted since I got into them in 2013 and now can look at other armies without feeling bad for neglecting my current one.

I have several options, finish filling out my dark eldar (currently at 1 succubus, 10 wyches (got them when they were fucking amazing), 20 kabalite warriors, 5 scourges, a venom, a raider, and a razorwing fighter. My loyalist marines (1 captain, 1 ironclad dreadnaught, 1 squad of 5 terminators with 2 p fists 2 chain fists, and an assault cannon, an Assault on Black Reach tactical squad (so ML + Flamer), and devastator squad with 4 heavy bolters and a power fist). My Chaos Space Marines could use a bit of love in basically another entire army this time slaanesh instead of tzeench, Slaaneshi Daemon Dragon Prince and Noise Marines, all that fun shit. I have a Farseer given to me as a gift because I loved eldar since I got into the game and always wanted a wraithlord (which are meh still with the new codex compared to other heavy support options, but, hey, fluffy option backed up with competitive other stuff can be fun). Or Nids the other faction I have wanted since I got into the 40k fluff.

Not like I'm getting into this shit tomorrow but damn, it is tempting to go for one my two dream factions and keep my DE and Loyalist Marines in a bin for a while longer. Plus Loyalist Marines weren't that fun to play with, okay as a detachment though to a greater whole of Imperium.

>> No.56186935

Why is the Hellforged Leviathan strictly better than the Relic Leviathan for the same points?

>> No.56186938

>>56186872
A waste of points in every way.

>> No.56186943

>>56186872
A garbage unit no one is ever going to take until they unnerf Warriors from Crud era stats.

>>56186909
>Now we just need to fix Synapse, Instinctive Behavior, and whatever the Ork rule is called.
They did just fix those. Synapse is now working exactly as intended, as is Mob Rule.

>> No.56186956

>>56186914
This is before even considering the rolls you'll get anon. At unit selection. reroll one of your choice will grant you more successful charges than mandatory rerolls. Which is why you're hilariously wrong.

>> No.56186958

>>56186909
> I started in 7th edition and I'm mad that all the shit armies from last edition aren't immediately crippled by awful morale rules
What do you play, out of curiosity?

>> No.56186966

>>56186956
There are no mandatory re-rolls you fucking retard, this was already established by two different anons, holy shit.

You're arguing about a rules interaction that doesn't exist. How can you be this stupid?

>> No.56186967

>>56186872
Also Broodlords. Also also Neurothropes. Also also ALSO just kill the T7 W12 Sv3+/4++ monster with 9 to 18 ablative wounds standing around.

>> No.56186978

>>56186967
>cannot immediately cripple the entire Tyranid army in 1-2 turns of shooting anymore
Wow. What a difficult game this must be for you.

>> No.56186981

>>56186966
I acknowledged that already anon. I said you were right about the rule, but wrong about the math. How can you be this slow?

>> No.56186994

>>56186967
What army do you play that you can't deal with that?

>> No.56186998

>>56186994
guillman led conscripts.

>> No.56187006

>>56186981
Except I wasn't wrong about the math, because I was talking about the real math, not the math for the fake scenario where the double re-roll is mandatory. You're being pedantic and moving goalposts because you're a dumb bitch who wants to win an argument still after being BTFO about the re-roll not being mandatory. Just stop posting.

>> No.56187018

>>56187006
The goalpost has always been mandatory rerolls anon. Else why would I have started it with mandatory rerolls?

>> No.56187022

So are we shifting all our impotent rage on the poor bugs now?
Are people gonna start trying to argue that their last book was fine?

>> No.56187027

>>56186943
Not sure why I brought up Mob Rule actually, I don't have a problem with it.
Synapse should not be giving you an immunity to morale though, it should let you add the synapse creatures leadership on top of the instinctive creatures leadership.
Anything that makes someone immune to morale is a testament to GW's lies.
>>56186958
Emperor's Children, nothing should be immune to morale. It's fucking retarded that the main method of dealing with horde armies is nonexistent because GW can't even write rules.
Not only is my army better at dealing with hordes who are immune to morale, but there's no horde players at my local meta, the nid player at my meta is nidzilla. That doesn't mean I don't recognise bad design choices when I see them.

>> No.56187029

>>56187018
That's nice, anon, here's your last (You).

>> No.56187036

>>56186998
My sympathy, then.

>> No.56187039

>>56186978
>shitty armies git gud finally
>people are pissy they can't just steamroll them anymore

Honestly I love the Warhammer community because I've never seen any other community that autistically screeches over change like it.

The 8th edition Fantasy Daemon army book reaction was AMAZING to watch because it went from utterly broken to reasonable and the daemon players lost their shit.

>> No.56187040

>>56187029
>wrong about math
>wrong about goalposts

You were right about the rule though.

>> No.56187042

>>56187022
An NPCplayer isn't even human, despise them freely.

>> No.56187050

>>56187027
>Synapse should not be giving you an immunity to morale though
Tell that to 2nd edition, 3rd edition, 4th edition, 5th edition, 6th edition, 7th edition, the 8th edition index, and the new Codex which just buffed Synapse from the index because it was too weak, and every piece of Tyranid fluff ever written by every different author in the 30 year history of 40k. Then go fuck yourself.

>> No.56187065

>>56186935
Is it though?
>worse invuln
>Butchercannons compared to Stormcannon have less AP, fewer shots, but higher strength
>Bombard is the same
>special melee powers even though it's shooting is far stronger
>no smoke
>no cyclonic melta lance
>soulburner is pretty eh
>2 Dam heavy flamer

Seem pretty on par to me desu

>> No.56187069

>>56187039
Can't wait for the Ork and Dark Eldar books. That's gonna be a shitstorm I don't want to miss.

>> No.56187080

>>56187050
screencapped for posterity

>> No.56187086

>>56187050
>GW claims morale and battleshock will be relevant method of dealing with horde armies this edition
>lol except nids
kill yourself

>> No.56187087

>>56187069
I'm expecting Wyches to still be complete trash which makes me sad for those 10 models I have on my shelf. Good for what, one edition? Cut down before they even dried.

>> No.56187108

>>56187050
Adding synapse leadership on top of instinctive leadership would still make it the strongest morale in the game.

>> No.56187114

>>56187050
Plenty of shit that was once fearless now suffers from battleshock. Nids should be the same, because GW said they were going to keep morale relevant.
So fuck you.

>> No.56187126

>>56187086
>GW claims morale and battleshock will be relevant method of dealing with horde armies this edition
>except the one army which has always been built around a playstyle by which you have to kill certain lynchpin models to make them susceptible to morale because they have the lowest morale scores and weakest troops in the game
Fixed that for you, please cry more.

>> No.56187137

>>56187086
>Seriously getting mad over Tyranids doing what they've literally always done
Take a walk to clear your head then come back.

>> No.56187138

>>56187086
Commissars get cucked, bitch

>> No.56187139

>>56187050
Even Marines lost fearless, even Chaos Cult Units lost Fearless, go fuck yourself.

>> No.56187157

Wait, are people legit mad that synapse still ignores morale? Have you people never played this game before?

>> No.56187174

>>56187108
not stronger than ork leadership.

>> No.56187175

>>56187065
>keeps all its melee attacks even if you swap the weapons away
>better invuln in melee
>one additional melee attack if kitted for melee
>can heal if it punches stuff

So it's far better in melee and equivalent in shooting (since both would be running Grav-bombards anyway)

>> No.56187176

>>56187139
>Even Marines lost fearless
They never had it, since the beginning ATSKNF was meant to be "resistant to Morale" not immunity

>even Chaos Cult Units lost Fearless
Good, they didn't need it either

Also
>even
You say this like them losing it would be a bigger deal than Tyranids losing it, nice joke.

I can't believe all you faggots are crying about Tyranids just... getting the benefit of their classic iconic special rule, normally, when they were lowest tier competitive last several editions and are still nowhere in the tournament scene in 8th.

>> No.56187183

>>56187157
Everyone else has to deal with morale except snowflake bugs.

>> No.56187193

>>56187157
Yes, we are inundated with retarded newfags.

>> No.56187197

>>56187126
An example has already been given of how synapse could work and still be the strongest morale without being broken.
>>56187137
>seriously thinking an army should keep a thing that the edition has changed
>putting up with blatant lies from GW
no
>>56187138
fuck Commissars I'm glad they got nerfed, now synapse needs a nerf

>> No.56187218

>>56187174
Actually yeah it would be, Orks leadership drops as you kill them

>> No.56187219

>>56187183
Bugs have to deal with it once you kill their 10+ wound models that give morale immunity, except for FW's one synapse critter (and probably the neurothrope). Technically the Tyranid Prime, but, well, nobody uses that thing.

>> No.56187228

>>56187183
Everyone else has an army-wide special rule that gives another benefit.

>>56187197
>An example has already been given of how synapse could work and still be the strongest morale without being broken.
It's not broken now and never has been. Well unless you mean broken as in too weak, in which case, just look at the previous two editions.

>> No.56187230

>>56187176
new edition, new rules fucko

>> No.56187238

>>56187218
What a coiincidence, so does tyranid leadership.

>> No.56187240

>>56187157
Nids could get scythed down almost effortlessly the last few editions.
They're mad that it's going to take genuine effort now.

>> No.56187246

>>56187183
Why are you mad about something they've done since their inception though? You may as well just be angry about nids existing at all.

>> No.56187259

My favorite part of the whining is that people are constantly complaining that all the armies are the "same" yet can't stop bitching and moaning when one army gets a unique ability.

Especially since it wasn't a problem until the Codex was announced. Contrarian fags looking for something to bitch about before the book even comes out.

>> No.56187261

>>56187175
>>better invuln in melee
Equal invuln in melee. The Relic has a 4++ always. And if you're talking about 'muh bomb bards' you'd be better off taking two and just avoiding melee all together.

And having a 5++ against shooting is a pretty bad hit. Do you think your enemy is going to stick around in melee?

>> No.56187262

>>56187230
>new rules
>almost every army still has the same army-wide rules, which either stayed the same or got better (Orders, Reanimation Protocols, PfP)
>b-but tyranids can't have theirs! it has to be nerfed! they're obviously too powerful what with never even making top 8 at any tournaments!
Kill yourself.

>> No.56187267

>>56187197
Yes we must nerf those damn Tyranid horde armies who have been taking the world by storm right? Look at all those free doubling of shots they got, or those damn reroll everything bubbles. Can't forget about that Swarmlord, with his 6 STR 14 AP-4 D6 damage attacks and 18 3+/4++/5+++ with aura of litteraly smite right? How terrible!

>> No.56187284

>>56187246
>Why are you mad about something they've done since their inception though?

Everyone else lost fearless and has to deal with battleshock and GW said morale would be important, it's shit that nidflakes get to ignore it.

>> No.56187296

>>56187183
> Snowflake bugs
Do you actually read what you type?
You can't actually fucking think that Tyranids are getting magical special treatment here, they're being dragged from tge lowest tier back unto the light of day for once.

>> No.56187308

>>56187259
It's literally this. A combination of Night Lords faggots who are eternally asspained they can't scare mindless killing machines, carnac-type chaoscucks who think nids should be squatted so they can be the undisputed main badguys because they have insecurity complexes, or guardfags salty that commissars got nerfed and make a retarded false equivalency that if their OP as fuck thing lost his special rule which has nothing to do with Guard's army-wide rule, Nids should get a total rework nerfing because "it's only FAIR"

And then this intensely cancerous pile of screaming faggots has the temerity to say nid players are the ones being cancerous, holy christ. It's like taufags trying to tell you that Rhinos are OP and need to be nerfed because they could run over Stormsurges.

>> No.56187309

>>56187175
>>can heal if it punches stuff
Pretty meh. Even if it manages to kill 5 models, thats still only going to give you a one or two wounds back, statistically speaking.

Probably not enough to make up for the wounds it would lose for having a worse invuln and being the target of all the enemy's fire.

>> No.56187310

>>56187296
>You can't actually fucking think that Tyranids are getting magical special treatment here

They are, they get to ignore battleshock for no reason.

>> No.56187321

>>56187228
>it's not broken for a horde army to be immune to the anti-horde mechanic
get fucked

>> No.56187340

>>56187284
No it's not, you're just a dumb faggot who can't into asymmetrical race design.

Please whine more about how everything in 8th is too samey and copypasted while simultaneously asking armies to lose the things that make them unique and flavourful, see how much sympathy that garners you.

>> No.56187346

>>56187238
No, no they don't, you need to kill the synapse creatures, who are generally super tough.
>>56187262
You got to keep Shadow in the Warp and you're getting adaptations, you kill yourself.

>> No.56187349

>>56187310
They always have, that's their special rule, that's why synapse matters.
Maybe you should go play Horus Heresy if you want every army in the game to play the same.

>> No.56187352

>>56187308

Night Lords are mad about Tyranids? What?

Last time I checked this edition is the only one where Morale is a gamechanger for most armies.

>> No.56187363

>>56187310
>for no reason.
Bullshit.

>>56187321
Yes Tyranids are so broken, show me all those tourney winning netlists. Top 2? 4? 8? You might find one in a top 16 somewhere, around the bottom. Maybe.

>> No.56187383

>>56187340
>No it's not

Yes it is.
Why promise morale is going to be important, remove fearless from a bunch of fearless units and then give Nids special treatment?

>>56187349
>They always have

No, battleshock is new. Plenty of once fearless things now suffer from battleshock.

>>56187363
>Bullshit.

Not bullshit at all. No reason for Nids to have it and everyone else to lose it.

>> No.56187386

>>56187346
>and you're getting adaptations
You mean the sub-faction rules everyone gets, you fucking tard? SitW isn't a primary army-wide rule, it's one of those minor side ones like Daemonic Ritual that doesn't even apply in some games.

>> No.56187390

>>56187346
> Super tough
Maybe if you're a retard and have no means of dealing with Super Heavies, monstrous creatures and armor in general.
Do you throw a temper tantrum when you see Magnus or Mortarion too?

>> No.56187395

>>56187321

Tyranids don't have anything along the lines of orders unless they take a Swarmlord and can't hide heavy weapons in their hordes.

>> No.56187412

>>56187383
>and then give Nids special treatment?
Because that's their primary design, fluff, concept, and playstyle, and always has been, and has counterplay, and has demonstrably never ever been overpowered literally ever.

Holy shit you are the whiniest fag on this board like, ever.

>> No.56187416

>>56187395
Not to mention that Swarmy can't hide like Guard leaders can.

>> No.56187427

>>56187383
>Plenty of once fearless things now suffer from battleshock.
None of those come from an army who had fearlessness as a core concept and army-wide rule for longer than you have been alive. Take the rope and stop crying this is getting embarrassing.

>> No.56187436

>>56187352
Tyranids are immune
>>56187363
The focus is currently on you because you're getting a codex now. No one cared about your immunity to morale because Commissars were even worse generally and when they got a codex they became the focus because codex rules on top of ignoring morale is complete bullshit.
>>56187386
And when IG got doctrines we fixed Commissars, your turn bug.
>>56187390
No, because they don't make their armies immune to morale on top of everything else.

>> No.56187439

>>56187412
>Because that's their primary design
>>56187427
>None of those come from an army who had fearlessness as a core concept

Fuck you, plenty of others were fearless, but now have to deal with battleshock. Fearless was just as core to others as it was to Nids.

The battleshock rules even described Nids in mind.

>> No.56187460

>>56187427
>Marines lost ATSKNF because Marines being fearless isn't a core point of their entire existence
this is exactly like those WAACfag guard players defending Commissars, the resemblance is uncanny

>> No.56187467

>>56187436
>And when IG got doctrines we fixed Commissars
Because they were OP.

Commissars didn't get buffed in the Codex and then nerfed in the FAQ - they were untouched in the Codex because the design team wasn't aware they were an issue at the time it was written, and then they were nerfed in an FAQ.

Notice how Synapse just got buffed? That's because the design team was aware it was an issue in the other direction - not good enough. It's not going to change, no matter how much you cry out of small penis envy.

>>56187439
>Fearless was just as core to others as it was to Nids.
Really? Name me another core army rule that was the same as synapse in every edition of the game.

>> No.56187480

>>56187460
.....except Marines didn't lose ATSNKF. Are you actually retarded?

>> No.56187494

>>56187460
>this is exactly like those WAACfag guard players defending Commissars, the resemblance is uncanny
Yes, all those Tyranid lists winning tourneys with their conscripts, EXACTLY the same anon!

>> No.56187499

>>56187467
>Really? Name me another core army rule that was the same as synapse in every edition of the game.

Fearless, which was more prolific, ATSKNF.

>>56187480
It got neutered, like synapse should be.

>> No.56187502

>>56187197
>synapse is broken

HOLY FUCK WHY DO I HAVE TO EXPLAIN THIS AGAIN YOU MOTHERFUCKERS:


This is a Gaunt:
>4 points
>6+ Save
>12" S4 gun
>can be given a 5+++, a run and shoot power, or reroll 1s if you have a 250 point monster next to it

This is a conscript
>3 points
>24" S3 Rapid fire gun
>5+ Save
>can quadruple its shots
>can reroll all hits
>can get +1 armor

A GAUNT IS NOT A FUCKING CONSCRIPT.
>they shoot worse
>they are easier to kill
>they are more expensive
>they are far more expensive to buff effectively (devourers literally double their points, and Tervigons cost 250)

There's a fucking reason synapse isnt broken. Because GAUNT ARE SHIT. AND THATS GOOD. They are meant to be bad. They are SCREENING units.


Here's a little brainfuck for you motherfuckers:

>Index Synapse: 8" ignore morale tests
>Codex Synapse: 12" ignore morale tests

Now, do you see any differences? Thats right, the index synapse is exactly like the codex one, just with 4" more.

WOW.

I'll say it again.

4

MOTHERFUCKING

INCHES

MORE


...
such wow. Furthermore, since apparently the well acclaimed "shoot the big ones" tactic (thats even mentioned in the newest regimental standard, ffs) is unrealistic, since everybody and their mum uses a Broodlord/Malanthropes

Now, if we look at this objectively, both of these units existed perfectly fine before the codex release. We didnt see Gaunt/Genestealer/Broodlord/Malanthrope spam dominating tournies, now, did we? Why not? Because its not OP.
Nids didnt dominate tournies because "MUH BROKEN OP MORALE"
Girlyman dominated because he is a criminally undercosted buffstar.
Magnus dominated because he is probably the single most powerful model in the game
Guard dominated, because on top of their already rediculous damage output and buffing ability, they were not subject to morale, and the most costefficient unit in the game (conscripts) were point for point ridiculously hard to remove.

NIDS DID NOT DOMINATE TOURNIES.
So cry me a goddamn river

>> No.56187505

>>56187439
>>56187460
If synapse is that broken why has literally no one ever complained about it before? It's been around for 30 years and it's just a problem now why?

Stop embarrassing yourself.

>> No.56187511

>>56187467
>it's not good enough Nids are immune to morale
>they needed to make it so the immunity aura was even bigger
>>56187480
It's not even close to as good because they changed the way morale worked, if you can't recognise that you might actually have severe retardation.

>> No.56187516

I can't decide if I want to convert a Red Terror or buy the over priced kind of fugly one that GW sells.

>> No.56187518

Termagants are bad compared to Guardsmen, and Hormagaunts are bad compared to Boyz(btw, don't they have easy morale immunity too, you crybabies?). What makes them good is they have Synapse. Their points cost keeps in mind they will be fearless in the majority of situations.

>> No.56187523

>>56187494
Watch out for those Swarmlord lists!
Magnus and Guilliman got nothing on him.

>> No.56187525

>>56187505
>If synapse is that broken

I didn't say it was broken, I said it was bullshit that they ignore morale when other former fearless units don't.

>> No.56187532

>>56187505
Has 8th Edition been around for 30 years? There's your answer.

>> No.56187538

>>56187499
Name me a faction that had army-wide Fearless.

>>56187499
>It got neutered
Not really, it was never as good as Fearless. In 2e it just made Marines Shaken before Broken, in recent editions it made them easily able to Regroup after Falling Back but they still Fell Back.

>> No.56187542

>>56187502
kill yourself
>>56187505
it's a problem now because everyone except nids lost fearless

>> No.56187548

>>56187516
def convert.
>way more fun
>awesome /yourdudes/-ism
>feels good when people admire a well executed conversion with a good paintjob

>> No.56187554

>>56187262
>almost every army still has the same army-wide rules, which either stayed the same or got better (Orders, Reanimation Protocols, PfP)

And yet ATSKNF and Summary Execution was nerfed. What does that tell you.

>> No.56187556

>>56187516
Make your own the one on the left is eh.

>> No.56187561

>>56187538
>Name me a faction that had army-wide Fearless.
Marines
that wasn't even hard, they were a popular faction

>> No.56187563

>>56187542
>it's a problem now because everyone except nids lost fearless
That's the opposite of a problem. Now they're more unique instead of other armies copying their shit on top of doing other shit better.

>> No.56187568

>>56187542

>kill yourself

I see you can't handle math. Perhaps a different game would be better for you. I advise chutes and ladders.

>> No.56187572

>>56187502
Fuck off waac bug fag. You've probably got a bug body, so you play with toy bugs

>> No.56187574

>>56187538
>Not really, it was never as good as Fearless.

It was better because you could fall back from something you couldn't hurt.
Marines never lost guys from morale, they couldn't be swept.
Now they lose them all the time.
But not Nidflakes.

>> No.56187579

>>56187554
>And yet ATSKNF and Summary Execution was nerfed. What does that tell you.
It tells me those armies aren't Tyranids.

>>56187561
Wrong. You never even played earlier editions, clearly.

>> No.56187580

>>56187542
no u

>> No.56187582

>>56187548
So it shall be, looks like the dude in question used a fex body, the old red terror head, then green stuffed the rest to hell and back. Sounds like a fun project.

>> No.56187584

>>56187568

He'd play that, but you insisted that you were immune to negative chutes due to synapse so nobody wants to play you anymore.

>> No.56187585

>>56187538
>Name me a faction that had army-wide Fearless.

Daemons.

>> No.56187591

>>56187542
Then why is it only a problem NOW.
They've had the exact same fucking rule since the start of this edition, yet you're only throwing a hissy fit now?

>> No.56187594

>>56187563
>copying their shit
WAACbugs can get fucked
>>56187579
>only NIDS should be fearless REEEE
kill yourself bugfag

>> No.56187595

>>56187574
They could be run off the board or forced to retreat from objectives. The new ATSKNF making them resistant, but not immune, represents this as close as anything can given the way the entire Morale phase was reworked.

Marines were not Fearless.

>> No.56187598

>>56187542
Why is that a problem though? Is it just a case of sour grapes?

>> No.56187600

>>56187579
>Tyranids aren't super special snowflakes, synapse is our special core rule and identity! Name one other faction that lost their special core rule and identity!
>Space Marines
>WELL THAT TELLS ME THEY WEREN'T TYRANIDS, WHO ARE NOT SPECIAL SNOWFLAKES BY THE WAY

>> No.56187611

>>56187585
No, they had instability, which is pretty much how everyone's Morale works now. They didn't lose anything.

>> No.56187617

>>56187595

Battle Shock is the 8E equivalent of being swept. Marines were always immune to sweeping and fleeing. Now, nobody can flee, and marines can be swept. They've gained nothing other than a re-roll which CP could have done anyway.

>> No.56187620

>>56187598
All the armies he stomped on last edition finally are getting their turn on top and he just can't handle that, I guess.

>> No.56187625

>>56187611
>No, they had instability

They were fearless, army wide.
Instability is a separate issue.

>> No.56187628

>>56187600
Marines didn't lose shit, they still have a rule called ATSKNF which still does basically the same thing - make them harder to remove with Morale.

>> No.56187630

>>56187591
Because we were focused on the bullshit that was Commissars because they were worse you whiny cunt.
>>56187598
GW said morale would be a relevant way of dealing with hordes, we got mad at Commissars for making it irrelevant and now we're mad at you because not only do you make it irrelevant you actually are getting a BUFF to a rule that shouldn't exist if GW was telling the truth.

>> No.56187638

>>56187628
>rerolling morale is the same as fearless
fucking bugfags need to be gassed

>> No.56187641

>>56187595
>They could be run off the board or forced to retreat from objectives.

Nope, battleshock is sweeping equivalent, as that actually kills your guys. Marines couldn't be swept, now they effectively can. At the same time no fallback can occur.

>> No.56187646

>>56187579
Ooooh bad turn bugfag.

I don't mind the rules (I thought it was better at 8" and with more punishing instinctive though, as is is kinda BS),
But everyone else DID get nerfed. ATSKNF was a straight upgrade to fearless, reanimation was way better back in the day of 4+ go fuck yourself, skitarii/Admech core rules actually did something, and space elf speed was useful to the point of broken.

So no, I don't think 'this is how it was' is a valid point, actually argue for game balance not how past incredibly unbalanced editions worked

>> No.56187657

>>56187630
Then if the rule is the same it's not going to make much of a difference. Magnus and Guilliman are still going to dominate, and they can't be made to run away either.

>> No.56187660

Synapse should allow nids to reroll morale, that'd be fair.

>> No.56187666

>>56187628
>shoot and fallback and also fearless which made them the single worst army to fight in CC in the game is the same as possibly losing 1 less guy to morale
No, I think it's clear you don't know what Marines did in 7th

>> No.56187674

>> No.56187682

>7th edition
>50% of armies can ignore morale
>8th edition
>2 armies can ignore it
>instead of embracing diverse armies, waacfags whine and complain that not ever army is exactly the same

>> No.56187683

For years, Tyranids had as a core part of their design a rule that was meant to be a reward for careful list building and planning, but the reward didn't measure up to the requirements, especially considering other armies got effectively the same benefits for no investment.

This was the problem with Instinctive Behavior and Synapse. Tyranid units that required Synapse were never more points effective or powerful than the closest equivalent in other armies that didn't need to worry about Instinctive Behavior. Tyranid armies were given a hurdle to jump for the sake of fluff and fluff alone, instead of being given a reward for playing by fluff.

So, it's finally been turned around. While I think we're maybe leaning a bit too far in the right direction (we probably didn't need to retain mass Fearless AND the effectively now harmless Instinctive Behavior drawback, Index IB was a reasonable "penalty" if one was even necessary), the reason it happened has been clear from pretty much the inception of the army. It's silly GW took so long to come around to such an obvious design flaw.

>> No.56187691

So is there more or less salt about bugs than guard now?
Goodness me this is embarrassing.

>> No.56187693

>>56187674
>Nobody bats an eye

I called it then too.

>> No.56187697

>>56187630
People got mad at Conscripts supported by a commissar. The problem wasn't that their morale trick was too strong, it's that it made a single unit too good. If conscripts only had a 12" gun and couldn't receive orders then no one would have a problem with them standing next to a commissar.

>> No.56187705

>>56186648
You were saying?

>> No.56187713

>>56187666
Running a couple inches and auto-rallying is far different from fleeing. Certain chapters straight up never ran away period.

>> No.56187722

>>56187691
It's just a few vocal retards throwing their toys out the pram.

>> No.56187724

>>56187693
No you didn't.

>> No.56187728

>>56187628
Change synapse to re-roll, Tyranids didn't lose shit which still does "basically the same thing" (LOL FUCKING LOL FUCKIN DUMBASS) - make them harder to remove with Morale.

>> No.56187732

>>56187705
The same thing I'm saying now. All of the cancer in this thread is toxic as all fuck WAACfags whining that tyranids are no longer easy for them to stomp on, while tyranid players are just defending themselves.
>j-just like guardfags/taufags hurrrrr
No, those armies are/were constantly dominating the competitive scene and thus justly bitched about. Tyranids haven't even done OKAY let alone be overpowered.

When people bitch about an army that is already bottom tier because it has fluffy, flavorful rules that make games play out differently, THOSE guys are the complete fucking ass-cancer.

>> No.56187739

>>56187724
Yes I did.
It was bullshit then and it's bullshit now.
They need to stop giving hordes ways to ignore the anti-horde mechanic.

>> No.56187741

>>56187728
Tyranids were always immune to Morale. Marines weren't. Using one edition example for Marines just shows you don't know the games history well enough to be having this argument.

>> No.56187745

>>56187722
It's such an absurd overreaction though.
This isn't going to magically boost Nids to tournament sweeping tier.

>> No.56187757

>>56187040
hebwas right about the math to. a double reroll is better than just a straight roll.
Though its situationally not as good as a single reroll.

>> No.56187758

>>56187657
single character units physically can't be made to run away, half the time them dying is them just running away
>>56187697
yes we would, the problem is that anything being immune to morale is proof that GW are liars
nothing should be immune to morale

>> No.56187765

>>56187745
It's the chaoscucks letting out all their impotent rage and jealousy in whatever way they can.

>> No.56187771

>>56187352
There are still very few armies that give a fuck about morale. Orks, nids, and until recently IG didn't give a fuck. Necrons don't give a shit, space Marines don't give a fuck. Eldar barely do and can choose not to at army creation, daemons care for some reason despite being extraplanar horrors, and csm are kind of concerned. Harlies don't care, I think sisters might care, and Tau care.

>> No.56187773

>>56187745
>A few posts on the 40k thread is an "overreaction"

>> No.56187788

>>56187771
Necrons very much care about morale as you can't reanimate from it.

>> No.56187798

>>56187739
No, you didn't.
No one was saying anything about Nids besides that they were marginally than the abomination that was their previous codex.
Now suddenly they're going to become decent and now every screaming child here is throwing a temper tantrum about it.

>> No.56187801

>>56187773
It is when it's constant autistic screeching for half a thread that refuses to listen to facts or back down after being refuted by like 5 different people, yeah. That's a ridiculous fucking overreaction.

>> No.56187806

God I'm so happy all the anti-nidfag autists are stuck in this thread.
The other thread is real comfy.
We have dudes post models, ask for advice on lists, conversions, etc.
We even had a Batrep, albeit with unpainted armies.

>> No.56187815

>>56187771
You just described most horde armies as not caring you dense motherfucker, elite armies care less because they have less models to lose and higher leadership.
Horde armies being immune is stupid.

>> No.56187829

>>56187798
There are some tasteless faggots (see: carnac) at the very bottom of the coolguy hierarchy who hate nids with a passion and won't be satisfied until they're squatted. They'll take an excuse to bitch about everything and make tons of false equivalencies that make no sense and fall apart immediately to anyone with reasoning skills.

>> No.56187835

>>56187806
fuck yourself autistic bugfag

>> No.56187843

>>56187806
A) You're welcome I kept them occupied here for you

B) You weren't supposed to mention there's another thread, faggot, now they'll just shitpost there too, good job.

>> No.56187849

>>56187798
>No, you didn't.

Yes I did.

>No one was saying anything about Nids

I called out that bullshit as soon as we saw the index. Because everyone else had to deal with it but the Nidflakes.

>>56187801
>It is when it's constant autistic screeching

That's what Nidfags do. Take your own adive and stop overreacting to a difference in thought.

>> No.56187862

>>56187835
>calls someone else the autist
>after sperging out like a manchild for half a thread because tyranids still do what tyranids have always done without ever being broken

>> No.56187863

>>56187505
In ye olde days fearless for nids just meant that instead of running away you took as many unsaveable wounds as you failed by.

>> No.56187875

>>56187835
>he's still salty

>> No.56187885

>>56187849
>That's what Nidfags do
Nice projection, but it's always the opposite.

Notice the most hated fag on this entire board is the anti-nidfag autist?

>> No.56187898

>>56187538
Daemons.

>> No.56187899

>>56187863
No, that was Fearless for everyone, and it was only when you lost combat not morale, and it was only one edition out of 8, and the designers realized that rule was fucking retarded and removed it.

>> No.56187917

>>56187898
Now show me screencaps of Daemons Fearless in every edition from 2nd through 7th.

Protip you factually cannot, I played all those editions, Daemons haven't always been Fearless or even consistently.

>> No.56187922

>>56187862
In that case all Marines should be immune to morale again
Oh wait that would be broken, so is anyone being immune to morale.
I'm not saying Nids shouldn't get a morale buff from Synapse, I'm saying immunity shouldn't exist this edition.

>> No.56187933

>>56187885
>the most hated fag on this entire board
Well I'd say /pol/ shitters, those /soc/ camwhores and carnac are worse.
press f to pay respects to cheetafag

>> No.56187938

>>56187849
Commissars did the exact same thing when the indexes first came out, dipshit.
Why do you have to lie?

>> No.56187946

>>56187885
no it's you

>> No.56187954

>>56187885
>Nice projection, but it's always the opposite.
>projects

Nidfags I swear.

>Notice the most hated fag on this entire board is the anti-nidfag autist?

Keep going Bugboy and you'll have the number one spot in no time.

>> No.56187960

>>56187922
>In that case all Marines should be immune to morale again
No, that would only be the case if Marines were always immune to Morale.

So tell me, how new are you?

>> No.56187972

>>56187917
>>56187960
>bugfags can't accept that new edition means new rules and the way their old rules work are not acceptable with the way the new edition works
bugfags confirmed autists

>> No.56187977

>>56187933
>and carnac
That's the one I was referring to.

Also you're right, the /pol/ shitters are worse.

>> No.56187981

>>56187954
Not when we have autists like you and Carnac to compare to.

>> No.56187997

>>56187954
>Keep going Bugboy and you'll have the number one spot in no time.
>i-if you keep disagreeing with me, I won't like you very much!
I'm honestly so intimidated right now, fuck.

>>56187972
>he thinks he's the judge of what rules are acceptable in the new edition
Fucking rich.

>> No.56188004

No one is saying Synapse shouldn't be a morale buff you autistic screeching bugs, we're saying that it making you immune to it is not acceptable within this edition.

>> No.56188023

Migrate

>>56184525
>>56184525

>> No.56188032

>>56188004
>he STILL thinks he's the judge of what rules are acceptable in the new edition of a game he didn't design and doesn't even know the history of

>> No.56188035

>>56187981
Nah, you'll have Carnac beat in a few days if you continue to be this insufferable.

>>56187997
>I'm honestly so intimidated right now, fuck.

I already don't like you, but soon no one will like you.

>> No.56188044

>>56187997
>>56188032
>GW states morale will be relevant this edition
>even goes as far as nerfing Commissars
>despite WAACguards claiming that's how Commissars have always worked
>WAACbugs making exact same arguments
I can't wait for your codex to finally drop so they can FAQ it when they realise buffing something like Synapse was an unacceptable decision.

>> No.56188071

>>56188035
>there's a lot of us, I swear!
Nigger like 5 or 6 different anons have responded telling you autists to shut the fuck up. You are the ones outnumbered and unliked, lol. This delusion is hilarious.

>> No.56188072

>>56188023
Don't encourage them to shit up the better thread.

>> No.56188084

>>56188044
>U-UNACCEPTABLE
This is going to be a new meme, I can feel it.

>he doesn't even know how commissars used to work
Just admit you're a newfag already so we can laugh at you even harder for thinking you know what's best for the game.

>> No.56188112

>>56188071
>>there's a lot of us, I swear!

No see the "us" you're referring to clearly already don't like you.
We just have early cunt detectors it seems, bu the rest will catch on if you keep this up.

>> No.56188143

>>56188112

>> No.56188144

>>56188071
nah you're a cunt
>>56188084
you're making the exact same arguments as the dickheads defending commissars did, if that's not delusional I don't know what is

>> No.56188148

>>56188112
This is the saddest, most autistic threat ever.

Literally everyone thinks you're a fucking retard and didn't post the link to the other thread until recently because they wanted to contain your autism.

>> No.56188157

I love how the WAAC Nidfag claims synapse should stay because it was there since 2E when marines auto-rallied and didn't suffer the same penalties for their break tests as everyone else in 2E as well, even before it was called ATSKNF.

>> No.56188166

>>56188144
>you're making the exact same arguments as the dickheads defending commissars did
Yes because Tyranids kept dominating tournaments like Conscripts amirite?

>> No.56188170

>not even people on Dakka are complaining about synapse
>MEANWHILE ON /tg/

Holy shit Anon.

>> No.56188202

>>56188157
>nidfags
there, fixed.

>> No.56188204

>>56188157
>when marines auto-rallied and didn't suffer the same penalties for their break tests as everyone else in 2E as well
Firstly, they didn't auto-rally, nice job proving you're a newfag. Secondly, ATSKNF is still represented in the game, now as a re-roll that makes it harder to fail morale. Note how Marines were not immune - they could fail and become shaken, and then fail again and be broken. Tyranids in synapse were immune to all psychology effects always.

>> No.56188211

>>56188166
That's why we were focused on Commissars you autist, nothing should be immune to morale this edition that's all it is, nothing.
Something being worse than you until recently doesn't give you a free pass.

>> No.56188214

>>56188204
Yeah, they didn't need to rally at all because they got shaken instead of breaking.

>> No.56188226

>>56188211
>nothing should be immune to morale this edition that's all it is, nothing
Says who? Clearly not the game designers, clearly not the fluff writers, clearly not anyone who has knowledge of how the game used to play before your newfag cancer ass came in.

>> No.56188227

>>56188204
>rules are changing
>DON'T TAKE OUR IMMUNITY TO MORALE REEEEEEEE

>> No.56188231

>>56188204
>if you didn't play 2E in 1993 you're a newfag

Lol, go to bed old man. In a coffin, in your pre-purchased grave plot.

>> No.56188239

>>56188157
Why do you keep calling Nid players WAAC when they've been one of the worst armies for nearly 20 years?

>> No.56188248

>>56188214
They could break if they failed while shaken, scrub.

>> No.56188256

>>56188227
You're right, rules are changing, we should make power armour a 5+ save because not every army has 3+ saves now, that makes sense right?

>> No.56188274

>>56188226
>Says who?
Games Workshop
>>56188256
Sure, reduce the AP of every gun and reduce 4+ armor to 6+ armor, remove saves on anything weaker.

>> No.56188284

>>56188256
I literally wouldn't give a shit since MEQ is already flimsy as fuck and 100% of the top lists would be 100% unaffected.

>> No.56188285

>>56184432
>idiots posting in a shitty general without proper subject title.

migrate to the real /40kg/

>>56184525
>>56184525
>>56184525

>> No.56188307

>>56188285
You're not the board police, fuck off.
This is the containment thread for butthurt Imperial players complaining about synapse.

>> No.56188309

>>56188143
>Stale meme

>>56188148
>This is the saddest, most autistic threat ever.

It's not a threat, just a fact.
Happened to Guardfags, Eldarfags, Taufags, and it'll happen to you greasy disgusting Nidfags too.

>> No.56188959

>>56184988
In this one you're the astra militarum and the space wolf is my dad. It's really cool

>> No.56189180

>>56187917
P27 4e codex daemons are fearless as per brb
P22 2e core rulebook - units that cause fear are immune to fear, daemons all cause fear in their unit entries.
p26 6e : daemons autopass fear pinning and morale

That was hard.

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