[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/tg/ - Traditional Games

View post   

[ Toggle deleted replies ]
File: 146 KB, 686x1024, 1491515210209.jpg [View same] [iqdb] [saucenao] [google] [report]
55771549 No.55771549 [Reply] [Original] [4plebs] [archived.moe]

Blood Edition

>Warhammer Community news(New releases for the Death Guard: Multipart Plague Marines and new characters)

>Daily Duncan Playlist
https://www.youtube.com/watch?v=7Jui-2YiU-c&list=PLEaPE4sLDA7ucJ0dkiVZSW6ghZUNGFHIW [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>GW FAQ (1.1):

>FW FAQ (1.1):

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations

>Other Megas
>Old Black Library Mega

>WIP Math-hammer doc (Thanks Chart-Anon!)

>Imperial Guard codex (thanks anons)

>> No.55771580
File: 63 KB, 540x960, my robootay.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55771583
File: 20 KB, 257x195, 345fgd_0.jpg [View same] [iqdb] [saucenao] [google] [report]

Third for sticking it to the haters

>> No.55771586
File: 78 KB, 440x688, 2bTqBGs.jpg [View same] [iqdb] [saucenao] [google] [report]

Third for best regiment. Every thread until you like them.

>> No.55771618
File: 130 KB, 341x431, Iron Warriors vs. Ratlings.jpg [View same] [iqdb] [saucenao] [google] [report]

Daily reminder that the Iron Cucks get BTFO by Ratlings.

>> No.55771626
File: 539 KB, 900x748, IMG_0972.jpg [View same] [iqdb] [saucenao] [google] [report]

Late Codex is Best Codex

>> No.55771642

Stormlord in a tempestus army, yay or nay?

>> No.55771654
File: 143 KB, 807x1077, brimstone familiar guy.jpg [View same] [iqdb] [saucenao] [google] [report]

Did this so my exalted sorcerer can have a buddy soon

>> No.55771656

Already in the process of making them. Just need Catachan models to come back into stock and to decide if I want to throw in some helmet Scion heads here and there.

It's funny, add a paragraph or two and some artwork and suddenly kitbashing seems so exciting.

>> No.55771665

would be sweet if Tzeentch stuff didnt look like gay-ass cartoons.

thats a condition for the first part though.

these squads* plural are the second condition

>> No.55771666


But only if used with Valks.

>> No.55771673

As an auxiliary detachment?

>> No.55771680

ur a gay ass cartoon

>> No.55771681

and by stuff I mean the studio paintjob and current models.

>> No.55771683

How does this look for a 1500 Space Marine list built primarily through Calth marines?

Battalion Detachment (Ultramarines)
+Captain in Cataphractii Armor (Burning Blade, Combi-plasma, Warlord)
+Chaplain in Terminator Armor (Combi-plasma)
+Sergeant Telion
+Scout Squad (5 Men, Snipers, Camo Cloaks)
+Tactical Squad (10 Men, Plasma, Missile Launcher, Power Sword, Combi-plasma)
+Tactical Squad (10 Men, Plasma, Missile Launcher, Power Fist, Combi-plasma)
+Cataphractii Terminator Squad (5 Men, Combi-bolters, Sword, 2x Lightning Claws, 2x Power Fists)
+2x Devastator Squad (10 Men, 4x Lascannons, Armorium Cherub)

>> No.55771697

Fuckin told him

>> No.55771699


What doctrine should these guys use?

Obviously their signature unit is the Banewolf

>> No.55771704
File: 71 KB, 335x478, screwthat.jpg [View same] [iqdb] [saucenao] [google] [report]

I just noticed scion doctrine lets you get extra shots with special weapons, but you need every unit to be MT, so I guess I can't use Greyfax as my second HQ anymore and still get the tactics. Poo.

>> No.55771710
File: 1.06 MB, 4032x3024, IMG_2874.jpg [View same] [iqdb] [saucenao] [google] [report]

WIP Terminator

>> No.55771712

So I'm currently kitbashing some crusaders. I want them to match my sorta medieval Scions. This is what I have so far

Blood Warrior Bodies and Chests
Kairic Acolyte Shields (with the tzeentch bits carved off)
Space Marine MkIII helmets

That's what I got so far for the most part. I'm having a bit of an issue sourcing sword arms. I was going to use the deathwatch arms, but I'd have to grab some bare marine arms too, for the mismatching arms.

My other idea was to use Grey Knight arms with their swords, but thats a bit expensive, too.

What are some other options /tg/ for power swords and armored arms for the shield arms?

>> No.55771713

Is English your second language or are you just a sterling example of the American education system?

"These squads" is specifying the squads that it already mentioned. It doesn't say "pick two squads and then just start merging shit all over, nigga."

>> No.55771733

Catachan or Armageddon, I think.

>> No.55771734

Catachan or Tallarn would be ideal.

>> No.55771745

Tallarm are pretty clearly the strongest.

>> No.55771757

Just lump a bunch of support characters into an IMPERIUM detachment. Problem solved.

>> No.55771761

Cadia is pretty fucking great

>> No.55771767

Catachan feels like a good one because I imagine they use a lot of flamer weapons to burn mutations or acid to dissolve them.

>> No.55771768

Whats a pretty good list for nids my buddy cant afford to buy models or paints so i wanna give him a 1500 list for his birthday

>> No.55771778

>Cute af model
>Prime paint job
>No replies

Looks very good bud, would cuddle that little bastard till i burnt away.

>> No.55771786
File: 2.47 MB, 4032x3024, 20171008_215100.jpg [View same] [iqdb] [saucenao] [google] [report]

Recently, this. Sorry for the lighting. I work by candlelight.

>> No.55771788

grab at least a start collecting set for starters

>> No.55771806


Catachan strength bonus can be used to represent their poisoned close combat weapons or something

>> No.55771813

>Sorry for the lighting. I work by candlelight.
Where are you? Some feral world?

Looks good though

>> No.55771824

I don't think the doctrine rules work like that

>> No.55771826

Are Devil Dogs decent Fast Attack options when you want anti-tank or do you just stick to Lascannon Sentinels to keep things cheap?

>> No.55771834

A unit of genestealers with swarmlord and broodlord backup.
The absolute minimum amount of GSC units, and then the rest of your points into tallarn brood brother conscripts.

>> No.55771837


Heavy Weapon Teamssssssss
72 Points for 3 Lascannons. Field 3 Squads of 3 for ultimate death. Put in the back of a Doomhammer for extra anti-tankiness

>> No.55771841

Thanks anon. Those little guys are way too cute, and really fun to paint. Even when I was just starting out, given how easy they are it really helped me learn a bit.

>> No.55771844
File: 14 KB, 200x182, WH44711b.jpg [View same] [iqdb] [saucenao] [google] [report]

>Some feral world?
If only you knew how bad things really are.

>> No.55771850

For mechanized infantry, are Meltas ever really worth it, or is pretty much always better to go for Plasma?

>> No.55771851
File: 798 KB, 2005x957, 20171006_135640.jpg [View same] [iqdb] [saucenao] [google] [report]

Reposting my battle report from Friday. Enjoy/hate at your leisure.


Upon learning about Commissar's Yarrick's inability to use his own trait, and the platoon commander's inability to jump into his own chimera with his infantry after issuing the Mount Up! order, I had to rebuild my list. I dropped Yarrick out and moved the Russ to fill the HQ slot by promoting it to Tank Commander, and used some of the leftover points to buy a third heavy bolter squad to keep the brigade filled. Voxes were added to all the infantry and veteran squads, and I gave the Laurels of Command relic to my Company Commander, who took the trait that gives +1 order per turn. Now, I should be able to issue 3-6 orders with him per turn, 4-7 with the extra stratagem for more orders, and can do so from inside a chimera using the MCV strategy a few times during the game. Not the cleanest fix, but it should at least function.

>> No.55771855

>9 lascannons
>half of them hit
G-guard are OP!

>> No.55771857

>Some feral world

No, just Europe.

>> No.55771859
File: 718 KB, 1599x1015, 20171006_135656.jpg [View same] [iqdb] [saucenao] [google] [report]


My opponent, traitor guard, went Russ heavy instead of infantry heavy. He took 5 russes and some infantry screening, plus a twin punisher vulture for close air support. Seems like he was going to dig in and shoot from his side of the board.

>> No.55771863

They absolutely do. As long as a detachment meets the requirements, it gets a doctrine. So you could have an all-tempestus battalion or whatever and get the doctrine, then put Greyfax in a Vanguard with some acolytes and be down to clown.

>> No.55771869

Quite a few are pretty great.

Cadia is amazing for being a static army offensively.
Tallarn is great for mobility and objective grabbing.
Vahallan is great for being a static army defensively.
Catachan is great for D6 weapons and counter charging.
Mordian is okay. They're really good against melee armies or anyone looking for a cheeky charge to interrupt them.
Steel Legion is okay and situational.

I would say Cadia and Tallarn are tied for usefulness. Everyone thinks Catachan is amazing, but really they are just decent. Their battle cannons, demolishers and manticores are solid, but that's about it. S4 still isn't that great, just a fun bonus. Mordian and Steel Legion are just too situational.

The only reason I would put Valhallan below Cadia and Tallarn is because they are a great defensive army, but their main benefit is defense, and their resilient troops, the Conscripts, only come back on their line. Tallarn's mobility is just so good for everything. Even if you're missing everything, you can still have the mobility to grab objectives and charge things to prevent them from firing.

>> No.55771870
File: 967 KB, 2001x1033, deployment.jpg [View same] [iqdb] [saucenao] [google] [report]



I setup the salamander scout vehicles first on the sides of the table, then the heavy weapon crews in cover, then the conscript squads in the center with the commissar lord between them. These were all pretty straightforward drops, and I was trying to see how he would position the weight of his army before committing my chimera block to the table. He ended up placing most of his armor on the left side, so I dropped the 6 chimera block on the right. The hope was to rush up and overwhelm that smaller piece of his army with mech infantry, then hinge left and take on the bigger piece afterwards. I ended up completing deployment first (an advantage of being transport heavy) and got the first turn, he did not seize.

>> No.55771872
File: 129 KB, 800x1066, IMG_0973.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55771879

Sorry I'm in Australia. I'll have to wait for the Wombat to deliver the telegram so I can reply. mfw slow internets

>> No.55771880

Fast Attack
But HWS are pretty great I admit.

>> No.55771882
File: 1.01 MB, 1065x1746, 20171008_185819.jpg [View same] [iqdb] [saucenao] [google] [report]

Worked on this guy. I don't play Necrons, but they're fun to paint.

>> No.55771889

Better 9 lascannons that hit on 4's than 4 that hit on 3's.

>> No.55771891
File: 1.06 MB, 1986x1156, bottom 1 move.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 1+++

Turn 1 started with me moving one of the conscript units up into cover, though they fell a bit short of getting all 25 models in. Just about everything else remained stationary, since my chimeras (each with 3 heavy bolters and a storm bolter) had plenty of targets in his forward-deployed infantry and I didn't want the penalties to hit. All 33 heavy bolters opened up from downfield and tore into the front ranks of traitor infantry, all but wiping out the command squads and one infantry squad. The salamanders took some shots at the side of the basilisk in front of them, and the punisher tank commander began his duel with the enemy tank commander by splitting fire between it and the infantry squad behind it. Every vehicle in my list carries a hunter-killer missile, and every single one that had a clear shot took it this round. Not a single one successfully wounded a target.

The traitors retaliate. He moves his armor up to get into better firing position, and calls in his vulture to strafe my conscript unit in the center ruins. I give the infantry the Take Cover! order, which improves their saves to 3+ and preserved all but 4 conscripts from dying. His infantry weapons and battle cannons pick a chimera and blast the shit out of it, destroying it in one turn. Those double-shot battle cannons really mess up armor and would be giving me grief all game. The surviving infantry squad bails from their dead vehicle and get mostly mowed down.

>> No.55771900
File: 848 KB, 2007x1131, bottom 2 shoot.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 2+++

Turn 2. The dismounted infantry squad (what's left of it), sprint to the relative safety of the ruins one of the conscript units has holed up in. Meanwhile, all the surviving chimeras roll up full speed and launch smoke, and the tank commander likewise uses Strike and Shroud on himself. The conscripts trade some shots with the surviving infantry and even ping a russ for a wound, and the salamanders chip away at the exposed basilisk for marginal effect.

The traitors respond by tearing into the salamanders on the left side - they really didn't like the harassment the basilisks were taking - and bullying the heavy bolter squads in the backfield. One of the scout vehicles goes down. He then throws 2 of his tanks' shooting into the lead wounded chimera, but I give it the Take Cover order and with smoke it easily shrugs everything off with minimal damage.

>> No.55771902

I played a few games with the new guard codex. I'm worried because there's already talk around my store of boycotting guard players. A buddy of mine says they were talking about it a lot after I left the store today.

>> No.55771905

Godspeed little wombat, godspeed.

>> No.55771910

How do you carry around your army? I'm just using a cardboard box right now.

>> No.55771912
File: 1.07 MB, 2007x1139, bottom 3 move.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 3+++

Turn 3. All the Steel legion infantry dismount in unison, rapidly taking up firing lines while using their vehicles for cover. RPGs are leveled at the enemy armor units and lascarbines are aimed into the ruins windows. The smoke from the advancing IFVs clears, and once again all the crew-served weaponry lights up the terrain, this time trying to focus down the armor targets. Tracer rounds streak across the dusty road and chew into armored plates, and krak missiles fly out on contrails of smoke. Plasma rifles overcharge and crackle. At the end of it the mighty steel legion has killed...nothing. Not one armor target is destroyed. In fact, only 1 krak missile successfully wounded a target. The punisher tank commander has more luck, and drills down the enemy tank commander's vehicle with his shooting, claiming the first enemy vehicle. All the Russes are at least marginally damaged, but only 1 gun is knocked out. It was overall a very disappointing shooting phase.

The traitors take the opportunity to shoot all the squishy dismounted infantry, easily felling both veteran squads in their entirety despite the cover bonuses one has. With morale losses, they are both completely destroyed. Chimeras take more damage, and he focuses some fire on the tank commander, who shrugs off the worst of it. I jury rig the vehicles on the damage threshold to keep what I can at full effectiveness, but those damned russes are really throwing out a lot of damage. The vulture decides the tank commander and conscripts are not good targets anymore and guns down heavy bolter squads instead, easily deleting one.

>> No.55771919

Oh yeah. My bad.

>> No.55771921

literally gun cases

>> No.55771927
File: 877 KB, 1854x1028, bottom 4 move.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 4+++

The conscripts advance towards the enemy deployment, and the steel legion officers give the mount Up! order. All the surviving squads send another salvo into their targets before jumping back into their chimeras, which then add their own fire to the mix. A second russ goes down with help from my tank commander, which bags the final wound once again, raising his kill count to 2 enemy tanks.

The traitors take out 2 more chimeras and bring most of the others to half health. I'm running out of armor.

>> No.55771936

I wasn't sure that GW hated Steel Legion until I saw that they got the worst relic as well.

>> No.55771938
File: 979 KB, 2003x1035, top 5 assault.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 5+++

The few rockets I have left all fire at the last 3 russes and all fail to wound. The conscripts and surviving infantry squad rush ahead and charge the vehicles, absorbing their overwatches to entangle them in melee and forestall its shooting. It works, more or less.

The vulture circles around and strafes another heavy bolter team to death while the basilisks try and fail to kill the Steel Legion tank commander, whose punisher continues rolling slowly up field. The traitors pull back with their tanks, and the order is given for the reserve infantry to run out of their emplacements and charge the enemy. They open up at close range on the conscripts and steel legion troops, dropping a good number, then charge in with a commissar and the captain in support. A furious melee ensues. On the right side, the other commissar and traitor platoon leader slay the remaining conscripts, freeing the two tanks on that side to fire unmolested next turn.

>> No.55771942

Yes, I like that.

I'm using the Acid Dogs as a base look for my army. I'm still trying to come up with some lore for my army. Prison world with a PDF that also uses the prisoners as a penal legion.

>> No.55771945


you forgot the mustaches

>> No.55771949

Even if you ignore all their synergistic effects (Order, Stratagems, Regiment Bonuses), they're putting out better results point-for-point than most other options, and their durability between superior wound count and cover is pretty close to that of more expensive MEQ options.

>> No.55771950

Just keep playing with the people who are willing and pretty soon this guard stigma will blow over.

>> No.55771959
File: 1.02 MB, 2010x1231, endgame.jpg [View same] [iqdb] [saucenao] [google] [report]


+++Turn 6+++

The few surviving conscripts pull back as the commissar lord, company captain, and lone surviving veteran sergeant step up to fire their bolters into the enemy with the tank commander's punisher gatling supporting them from downfield. The traitor infantry is shredded down to one man and their officers, which are then charged by the loyalist officers in a noble duel. One of the two remaining infantry missile teams lines up a shot on the retreating russ on the right flank and fires, destroying the armored monster and causing in to explode. The resulting fireball claims not only the tank, but the nearby enemy platoon commander and commissar as well, right after they had claimed victory over the conscripts. The conscripts' sacrifice was not in vain, as they had forestalled the enemy long enough for the rocket crew to finally land a killing blow.

The traitor shooting is ineffective as their surviving tanks are now so damaged they can't hit anything. The vulture tries to gun down my tank commander out of spite, which is on its last wound. I give it the take cover strategy, and it weathers all 43 shots, failing only 1 save. I command point reroll it, and he lives. In melee the loyalist commissar lord and her company captain dispatch the traitor captain and commissar with the Emperor's aid.

Game ends with Imperial victory.

>> No.55771963


How is the Steel Legion relic worse than the Catachan relic, which is just a wimpier, less random version of the generic "improved power sword"?

>> No.55771966

yeah, but I need a second IG HQ to fill out the battalion. It's not a big deal and I need to do the second detachment anyway to include the sentinels, but still.

>> No.55771976

I knew I forgot something. Thanks. They are also a great static army offensively. I would put them up there with Cadia and Tallarn due to that range.

I'm really surprised they are that mediocre. You would think they would have really cool transport rules.

>> No.55771991

Hey Armageddon bro what paints do you use for your vehicles? They look great

>> No.55772011

looks straight out of Borderlands

>> No.55772012


How is the Leman Russ Punisher with Grinding Advance? Is it as OP as it looks?

>> No.55772015


>> No.55772020

>friend does 3 squads of lascannons
>Their track record is so bad against tanks he calls them his anti-personnel weapons and his lasguns are anti-tank weapons

>> No.55772032
File: 2.89 MB, 4032x3024, 20171009_001254.jpg [View same] [iqdb] [saucenao] [google] [report]


These two glorious bastards. Light brown and USAF grey Vallejo with an airbrush, followed by detailing with Agrax and a light drybrush with Flayed One Flesh.

>> No.55772036


Lascannons are anti-personnel weapons if you are up against deathwing or something

>> No.55772049

everything is an anti-personnel weapon when you fire at personnel

>> No.55772058
File: 165 KB, 500x500, 1461601988640.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks man. You really encourage me to get to painting my dudes

>> No.55772077
File: 1.37 MB, 2016x1512, 20171006_161902.jpg [View same] [iqdb] [saucenao] [google] [report]


It's pretty good, but not as broken as people seem to think.

>40 shots at BS 3+
>26 hits
>17 wounds vs MEQs
>about 6 dead marines per turn, fewer if they are in cover

With no AP it's not amazing against armor, but it's ok. A lot of fun to throw all the dice, though, for sure.

No problem, brother. Invest in an airbrush, it will save your sanity.

>> No.55772083

good shit

>> No.55772097

Because -1 Leadership in 3" is practically useless? People were memeing Night Lords because you could stack it fairly easily, but -1 will almost never make a difference.

At least Catachan man has a cool sword. It's only disappointing compared to the Blade of Conquest.

>> No.55772137
File: 5.23 MB, 5344x3006, IMG_20171007_231033727.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55772142
File: 1.00 MB, 783x1024, 1471370442945.png [View same] [iqdb] [saucenao] [google] [report]

What the fuck! Why are CSM Champions limited to taking EITHER a combi-weapon OR a close combat weapon?
>mfw reading the CSM codex
Jesus Christ, it's like the deliberately wanted to invalidate as many CSM models as possible. I've got 30+ legionnaires armed with the now illegal Bolt Pistol, Chainsword, Boltgun load-out that we've had since at least 4e (of course the Space Wolves get to keep their uber grit), plus maybe another dozen that just Chainsword+Boltgun which is also no illegal. I've got six Aspiring Champions now armed with illegal load-outs, and my Disc and Juggernaut HQ's will be illegal once the Indexes are rotated out.

>> No.55772143

How are loyalist space marines supposed to deal with conscript spam? Will Land Speeder + Whirlwind be enough or will I have to bring Aggressors?

At least with Chaos you can just stick flamers on everything.

>> No.55772151
File: 5.08 MB, 5344x3006, IMG_20171007_230953225.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55772152

I must say, consistent 2 damage is really comfy. I'm thinking i'll take both the blade of conquest and the catachan sword for my guys.

>> No.55772155

shoot them until they die

>> No.55772156

sniper scouts and anything

>> No.55772159
File: 73 KB, 250x142, Holy shit again.png [View same] [iqdb] [saucenao] [google] [report]


>> No.55772162


why do you only have 3 heavy weapons in a dev squad

>> No.55772168

I love it anon
don't see many other people post Ultramarines on here

>> No.55772178


Lucky 13s actually succeeding at something without getting wiped out or purged? Sounds suspiciously heretical

>> No.55772179

Bolter/bolter Centurions bring the dakka

>> No.55772182
File: 5.20 MB, 5344x3006, IMG_20171007_230912943.jpg [View same] [iqdb] [saucenao] [google] [report]


I've since done a fourth HB for the devs and another tac squad. Also magnetized the Sarg combi weapon as so I can swap them out and run melta/melta squads.

Also have some Sternguard almost done and a captain.

>> No.55772193

You can absolutely give an Aspiring Champion a combi and a melee weapon.

>> No.55772198


I only ordered 3 sets originally. I just did the fourth HB today. Will post more pics as I work through the list. Have extended two days off. Might have this list done in a week or so if I stay focused.

>> No.55772222
File: 63 KB, 367x202, 1438482295566.png [View same] [iqdb] [saucenao] [google] [report]

Incorrect. The Chaos Space Marine wargear list (p117) allows the Champion to take two of [pistols and melee weapons] or one of [boltgun and combi-weapons].

Apparently we smelted down all of our Meltabombs too. Fucking horseshit.

>> No.55772232

FW: Quad bolter rapiers, leviathan dread
Base codex: HB devs, bolter cents, aggressors

>> No.55772233


Thx bruh

Ultras are breddy gud this edition. Between the chapter tactic and warlord trait they are a pretty flavorful army

>> No.55772245

Why wouldn't loyalists also be able to stick Flamers on everything?

>> No.55772246

Don't need meltabombs when you got quads

>> No.55772254


Might have to go with the HB devs. Simple enough to build with what I have and a cheap vanilla unit.

>> No.55772261

They errata'd that out.

>> No.55772266


They don't have Havocs, or combi-weapon terminators and rhinos

>> No.55772275
File: 35 KB, 477x262, read nigga.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55772289

Who the fuck takes Flamer Havocs or Flamer Terminators?

Can't you take a dual-Heavy Flamer razorback and get an even better version?

>> No.55772299

Razorbacks can't take heavy flamers.

>> No.55772310

Unless you use the Index.

>> No.55772318

Which as per GW is completely valid for all codex's to do. Yay lots of options.

>> No.55772325

Does that mean I can use Catachan Rough Riders since they have the <Regiment> tag in the index?

>> No.55772326
File: 530 KB, 359x584, lolol have fun not fielding this guy assholes t GW.png [View same] [iqdb] [saucenao] [google] [report]

Great. Two fewer models that are no longer illegal. Only leaves like fifty fucking marines that I need to chisel weapons off of and repaint for no fucking reason.

Christ, why even bother? Chaos Space Marines (the unit) suck ass anyways.

>> No.55772331


HB devs are great. With the new AP rules they are really effective. The Hellfire shells stratagem on the guy using the signum is great.

>> No.55772339

>using the index is the only way my chapter champion becomes slightly worthwhile
>feel like a prick trying to min max rules for even a single character unit
you cannot kill me, for I am already dead

>> No.55772346

And thank fuck it's allowed. The amount of conversions and models I'd have to shelf or throw away otherwise ... *shudder*

>> No.55772349

They don't gain the +1S because they don't have the Infantry keyword.

>> No.55772351


Yep. Havocs better even as tacticals.

>> No.55772355


Glory to the las-plas Razorback

>> No.55772357

Okay thanks. That actually works out because I use female rough riders. I can fluff it as they don't get S4 because of that!

>> No.55772364


Yeah some of the interactions are weird. Like a World Eaters Lord on a Juggernaut doesn't get the +1 Attack on the charge either, for the same reason.

>> No.55772365
File: 140 KB, 1024x492, IronWarriorsRaptor.jpg [View same] [iqdb] [saucenao] [google] [report]


To be fair they've been disappointing me of late.

I'm still not sure how Perturabo lost to Mortarian when he had Titans.

Or when the Iron Warriors started summoning Daemons other than engines for that matter.

>> No.55772366

Yes you can have Catachan Rough Riders, but they don't have the infantry tag so no +1 strength, sadly.

>> No.55772373
File: 113 KB, 960x652, 1505802417020.jpg [View same] [iqdb] [saucenao] [google] [report]

also post pics

>> No.55772378
File: 60 KB, 720x576, 1499846914330.jpg [View same] [iqdb] [saucenao] [google] [report]

>It's a high threat target, overcharge the plasma!
>... where did my Razorback go?

Funny as it is, they really should have made all plasma overheat do mortal wounds, to avoid stupid shit like this

>> No.55772385
File: 371 KB, 500x375, Ashes.gif [View same] [iqdb] [saucenao] [google] [report]

>make badass company champion model
>dude looks like he's gonna fuck you up hard
>take him in game after game looking to stab some bastards for the glory of My Dudes
>dies before he can get into combat every time
>only thing he ever killed was a warlock

>> No.55772388

I'm using the Sisters of Thorne models. They are still in progress, so the pics wouldn't be anything other than the base model. Trying to figure out what hands I can use to get 2 to hold plasma guns and what other pieces to add to make them more 40k.

>> No.55772396

"Bearer takes a mortal wound" would have been the smart thing to do.

>> No.55772397

Yeah I think GW was worried about that situation happening of people having a butt load of models not being usable anymore and boy that would make a lot of people leave the hobby and make a lot of people not want to come in. I mean if a company is willing to invalidate your models (poor Tomb Kings and Squats) that is a bad sign.

>> No.55772409

I agree, it would have been far smarter, and simpler way of handling it.

>> No.55772411

Fuck Chapter House all the way down to hell.

>> No.55772433

The question remains if they're going to last any longer than this edition.

>> No.55772442

>implying there will be a 9th edition

This is it, it's all erratas and faqs from here.

>> No.55772449

How is it Chapter House's fault?
I get the feeling legacy support will continue (given their own models friggen exist for it) but that is also due to I don't see 9th edition coming for a while, GW seems pretty happy with 8th which means the index's will be valid for a long long time, thankfully.

>> No.55772453

There will be one if only for hype purposes.

>> No.55772486
File: 5.70 MB, 5312x2988, 20170930_172816_HDR.jpg [View same] [iqdb] [saucenao] [google] [report]

My Marshall, need touch ups, transfers and basework

>> No.55772511
File: 185 KB, 1012x750, 1412601535734.jpg [View same] [iqdb] [saucenao] [google] [report]

>Spend hours kitbashing a cool looking warboss for my feral ork army.
>He's holding a huge spear, riding a boar, and screaming like he wants to run you through with it.
>Field him leading his boarboyz to righteous victory.
>He gets wiped almost every time before he can do anything.
I'm right there with you, anon...

>> No.55772515

Until Chapter House GW tolerated 3rd party conversion pieces as a necessary evil, and wasn't afraid to include rules for things that didn't have models. Then Chapter House started outright stealing Geedubs IP, which is when the no model no rules policy came into effect.

>> No.55772523

Not sure on the rules, if I can reroll a plasma to-hit of 1 do I still die?

>> No.55772525

Why is that Imperial Guard, who already have an easier time amassing CP than anyone else, get more ways to regain CP than anyone else? If Tyranids are really the strongest Codex thus far, aren't we going to end up with a pretty clear and significant power gap between those two and the rest?

>> No.55772529

effects do not take effect until after all re-rolls and modifiers are applied.

>> No.55772544

Ah, well that sucks, wish GW would roll that back a bit more, tough they kind of have with the index's given things like Rough Riders have rules and Sisters of Battle with combi weapons.

>> No.55772554
File: 307 KB, 980x1306, image (1).jpg [View same] [iqdb] [saucenao] [google] [report]

Didn't work on anything today on the count of a 7 hour long 4k per side DE/Ynnari-clowns vs Yiffs/DG 2v2 match. Here's what I did get accomplished last night on my Brotherhood Champion kitbash, need to continue, though.

>> No.55772556
File: 138 KB, 1032x581, 20171007_192208.jpg [View same] [iqdb] [saucenao] [google] [report]

Counts as Powerlifter Sentinels.

fluffing them as Tyranid hunters on an Ag world, after a splinter fleet was defeated. Remaining Nids have gone instinctive and have gone to ground.

>> No.55772570
File: 141 KB, 1280x960, He+hates+it+_9c994d547ae3c6740d422726da8627a6.jpg [View same] [iqdb] [saucenao] [google] [report]

>of the 1 billion guardsmen stationed on Cadia when it was invaded, only barely 3 million were evacuated

Goodbye, Cadians.

>> No.55772584

Good thing theres dozens of Cadian colonies throughout the galaxy.

>> No.55772588


I'm not sure about gaining CP, but as for amassing CP like through brigades and the like it's a double-edged sword. Yes, IG can take a lot of cheap units to fill slots and get CP, but more units means more deployments, and therefore lower likelihood to get first turn. First turn advantage is huge, and it will almost always go to the smaller, or at least more mobile armies (since transports reduce deployment count).

This means IG get a lot of tools to reflect their size and weight, but remain slow and unwieldy and therefore most often go second.

>> No.55772590
File: 726 KB, 1552x2592, IMAG0826.jpg [View same] [iqdb] [saucenao] [google] [report]

Trying to make terminators
>Powerlifter Sentinels
What's their squat/bench/dead?

>> No.55772591

It's already confirmed there were a large number of Cadians fighting off world at the time, and apparently the new novel confirms they've already settled a new world and called it New Cadia.

>> No.55772594

Awesome. Thank you for this. I really appreciate the batrep and the fluff descriptions of each round's results.

>> No.55772608

Eh, first turn is only an advantage if you can make a sizeable dent with an alpha strike. If guard are spamming units to max CP, you're unlikely to do so.

>> No.55772620

The odds of going second aren't that bad, especially when they can more freely throw a CP at rerolling the die.

>> No.55772622

This, but I want more.

>> No.55772625

remember that finishing deployment doesn't give you first turn anymore.

Its just gives you a +1 to the roll

>> No.55772634

The issue is that based on the court decision, other companies could basically steal the copywrite on models for GW units. That's why Mycetic Spores disappeared until GW had a model for them, and why they were suddenly Tyranocytes.

>> No.55772647

Every Eternal War mission (AKA the ones that are most commonly played) has the person who finished setting up first choosing first or second turn

>> No.55772659

Which got abused to shit, so it's changing in Chapter Approved

>> No.55772660

Oh, and every Maelstrom mission too.

>> No.55772674

Abused how?

>> No.55772677

>all this anti-Chapterhouse lies and half-truths
>this is the level of corporate brainwashing we currently live in
Aftermarket parts are an accepted aspect of plenty of other industries.

GW might have won the lawsuit if they hadn't gone full retard and tried to claim that geometric shapes were their intellectual property.

>> No.55772678

I see, so some presedent for also a phase out of stuff until GW gets around to remaking it. Rough Riders obviously not coming out in 8th given the dex is in the wild already, but, still, interesting and gives a small glimer of hope to someone who wants to play Sisters of Battle with official models given my LGS has the whole 50% GW parts rule, annoyingly.

>> No.55772687

It means spammy horde armies like Imperial Guard never get first turn and can't massacre their opponent in the first player turn with their fucking OP cheesefest of an army.

>> No.55772688

have you even played 8th

>> No.55772691

>What's their squat/bench/dead?

>> No.55772703

What small things do you forget during play that would have given you a boost.

>When you give a Captain a Pistol (Plasma or Grav) he has two pistols to shoot with

>> No.55772705

If people play casual don't get it. Explain abuse

>> No.55772709

Minimizing drops to all but guarantee first turn, then using deep strike to immediately cripple your opponent. People where bandying about the percentage of games where the player who went first won, but I don't remember the exact numbers. Needless to say it was high enough for GW to take notice, which is why we're getting the change in Chapter Approved.

>> No.55772711

It didn't get abused, that guys just an idiot.

Going first is ridiculously important in a lot of match-ups (any elite army versus elite army match-up is largely going to be decided by which army gets to alpha-strike the others heavy-hitters), which meant that lots of matches were essentially decided by which guy had one or two fewer units.

Making it random doesn't actually help this issue, it just makes it random which army gets the enormous edge that is going first. The inherent imbalance of 40k's turn structure is one of the major legacy issues that 8th edition did nothing to fix (I think the alpha strike issue is worse in 8th than it was in 7th for casual games).

>> No.55772713


You sure do sound like a fun guy to play with

>> No.55772716

So I just started Militarum Tempestus with a start collecting box. I plan on allying in a squad of grey knights and once I finish the last bits of painting, I'm gonna see if I can take them to my store and see if I can find a game.

I've managed somewhere around 900 points. This is my baby list.

Lord Commissar - Plasma pistol, power sword
Scions - 2x scions, 2x Plasmaguns, Tempestor with plasma pistol
Scions - 2x scions, 2x volley guns, Tempestor with plasma pistol
Taurox Prime - Hotshot volleyguns, Gatling gun

Grey Knights Vanguard
Brother Captain - Hammer, Vortex
Apothecary - Warding Stave, Gate
Ancient - Sanctuary
Paladins - 2x with Halberds, Paragon with Hammer, Hammerhand

How's it look? You think I should try and go for more points before I take it up to the store? Will I get wiped first turn

>> No.55772723

Probably more fun than playing against the "balanced and play-tested" Imperial Guard.

>> No.55772735

Aren't we going to just see a massive switch to MSU instead?

>> No.55772746

Choosing to keep your army low in units for better shot at first turn or many in size for more CP and more freedom in how to deploy (AKA being able to delay plopping down your good shit so your opponent cant set up his good-shit-killers right in front of it) is a strategic choice

Having many deep-strikers shouldn't increase your chance of finishing first. Each deep-striking unit still takes a turn of deployment to make ready.

>> No.55772748

Take barely any units and then alpha strike the fuck out of them

comp 8th 40k is all about wiping shit out in turn 1

>> No.55772752

Probably, given that it allows for ignoring leadership and provides more fire priority headaches

>> No.55772757


Honestly I kind of like where it is right now, as far as what can be done to fix it, anyway. If you have a smaller model count or invest in transports (which in this edition are expensive and not too killy), you are more likely to get the first turn advantage. If you go big and gun heavy with no transports, you go second. Thematically it makes sense, too. The mobile, agile armies start with the initiative.

The only way to make it better that I can think of is lengthen the game and force everything to dribble in over several turns instead of starting on the board. Maybe the game is 10 turns long instead of 6, but the first turn only fast attack come on the field, then elites, then troops and hq, then heavies last.

>> No.55772763

>It didn't get abused

it did, it was one of the leading reasons why 6 stormravens were so fucking powerful in the first tournaments of 8th.

Thats why they added boots on the ground and changed deployment rules.

>> No.55772766

If you want to sell a 28mm heroic scale galactic supersoldier helmet with matching shoulder guards, GW gives precisely 0 shits. Or at least there's nothing they can do about it.

Chapter House was straight up releasing models under their GW name though, which is absolutely haram.

>> No.55772768

Man i hate when MSU is the meta. It means that if i take full man Tactical squads i am being unoptimized. But i enjoy full tactical squads.

>> No.55772775

He sounds more fun to play than a moron like you who doesn't even know what the fuck is going on with the game.

>> No.55772779

That benefits fast attack heavy too much.

>> No.55772780

T. Faggot

>> No.55772795

I'd prefer it if we still just had deploy first, go first.

>> No.55772800

What fun is it to have an army that never gets to go first? Is an army with more units so much better that it warrants a guaranteed second turn?

>> No.55772801

Universal split fire makes it less of an issue.

>> No.55772802


Is this autism hour? What happens after midnight that brings this stuff out?

>> No.55772808

>not too killy

Aren't Razorbacks and Wave serpents pretty good right now?

>> No.55772812

america goes to sleep and the rest of the world wakes up.

>> No.55772817

The problem is that it makes it really hard to respond to what your opponent is doing if he can deploy his power units after yours and still get the first turn.

>> No.55772818
File: 32 KB, 250x250, 1498220350396.gif [View same] [iqdb] [saucenao] [google] [report]

Sleepy, tired people are easy to bait.

Female space marines confirmed.

>> No.55772825

Critical lack of sunlight, and all the people who work have gone to bed in America, rest of the world is already at work, so you just get the luns who can't sleep, don't sleep, or don't work.

>> No.55772827


Australia can't be solely responsible for all this sperg.

>> No.55772832

Razorbacks yes, wave serpents no.

>> No.55772836

In case of IG it could warrant 2 extra turns for the opponent and it would still be in favour of the IG.

>> No.55772837

You just have to be smarter about how you deploy your units rather than just deploying them hyper aggressively because you were almost guaranteed to go first.

>> No.55772845

I gave up with my FA/flyer heavy eldar and just started assuming T2 deployment with deepstrike screeners, using LoS to hide where possible. Shit blows when the only way to reduce drops is playing a style you hate

>> No.55772846
File: 426 KB, 640x5264, 1504164767189.jpg [View same] [iqdb] [saucenao] [google] [report]

lol, you're talking about a country who lost a war to emus.

>> No.55772849

>Chapter House was straight up releasing models under their GW name though, which is absolutely haram.
Chapterhouse actually got fined for that and had to stop.

> GW gives precisely 0 shits. Or at least there's nothing they can do about it.
Their lawsuit tried to stop it. You should check out the initial filings that the Judge rejected for being too retarded. The Chapterhouse Lawsuit was a hilarious failure for GW's legal team; must have spent too many years C&D'ing fan sites.

Just alternate activation by unit. I move one unit, you move one unit, I move one unit, you move one unit. Once everything is moved, we go to shooting. I shoot one unit, you shoot one unit. Etc. Suddenly, alpha strikes are no longer a big deal (as long as you aren't wholly reliant on a single unit that can be killed/crippled in a single shot). This also pretty firmly gives elite armies an edge over MSU spam, since they get to unleash all their attacks long before the MSU horde does, potentially crippling some of the units that have yet to go. It also adds more tactical choices. Do you go after the enemies really good units that he's already activated, or do you go for weaker units that have yet to activate and potentially save yourself from their fire this turn.

>> No.55772857

Having to deploy completely defensively and then get out maneuvered because your opponent has more units sucks.

>> No.55772865

I like Bolt Action's alternating activation personally though I don't know how much people would like it being randomly decided in 40k.

>> No.55772869
File: 179 KB, 871x292, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Sup newfag.

>> No.55772871

Lol, wave serpents are the only eldar tank worth taking right now. Fire prisms and Falcons are a bad joke, the night spinner is only barely useful

>> No.55772873

Eh i dont really mind Universal split fire being a thing. Anything my Flamers are shooting at my Heavy flamer will probably be shooting at also.

>> No.55772877

That only works on tables with high densities of LoS blocking terrain (in my experience, few tables have that much), and it just shifts the alpha strike advantage over to going second.

>> No.55772882

>wave serpents are the only eldar tank worth taking

This is true, but it doesn't mean they are good.

>> No.55772884

>"Superior" Astartes combat vehicle
>Doesn't even have plasma venting like every single Leman Russ
: ^ )

>> No.55772890

But that is just an IG power problem. Having more units is a marginal at best advantage if you are playing something like tyranids or orks.

>> No.55772899

Traitor marines have it even worse.

Never overcharge that pintle-mounted combi-weapon on your Chaos Land Raider...

>> No.55772909

Being able to see where the enemy deploys his power units is a hell of an advantage, as is having more units to sacrifice, having more CP's, being able to cover more ground, etc.

The cheap infantry that characterizes the horde armies also got a massive boost in 8e that GW still hasn't really adjusted for (due to the way AP changed, almost all light infantry gained a huge boost in durability against small arms, and this is coupled with anti-horde weapons being fairly lackluster).

>> No.55772945
File: 81 KB, 900x602, birdface.jpg [View same] [iqdb] [saucenao] [google] [report]

You've never seen an emu. You've never known the fear.

they're fucking monsters

>> No.55772959
File: 217 KB, 1080x1440, nids i got for free.jpg [View same] [iqdb] [saucenao] [google] [report]

post backlogs every body, ill start
CSM - Rhino, 3 bikers, 5 raptor, sorcerer, 5 terms, term lord, and 2 hellbrutes
IG- Cadian squad, a Sc Scion box put together and primed just has to be painted
Ork- a SC orks box
Nid- whats in pic plus what ever i got for free from my dad who wanted to but stopped collecting

>> No.55772972


98 Boyz

**send help**

>> No.55772981

Blood angels- Assault Squad, Death Company, 2 rhinos, 2 drop pods, and a custom bit captain

>> No.55773008

So the fact that a Heavy Flamer is heavy is only there to stop me from using it after advancing right? since the whole if i moved it has -1 to hit is pointless since it auto hits.

>> No.55773012

That's why you have crap in reserves, vehicles and deep striking. It's an inherently marginal (not game changing) advantage. Hence the +1 and not guaranteed first turn. Large unit armies in most games are not so overpowering that they should always have to go second. Not to mention you could also bring fuckloads of dudes by just boosting up your unit sizes or shoving them inside transports to reduce model count and be just as bad.

>> No.55773026
File: 47 KB, 999x766, 1355466204739.jpg [View same] [iqdb] [saucenao] [google] [report]

>Salamander Command Vehicle
>30-40 Infantry
>18 HWT's (6 assembled)
>3 Leman Russ Demolishers
>3 Valkyries
>3 Rapier Laser Destroyers
>Sabre Defence Searchlight
>~20 Scions
>Basilisk (Assembled)
>2 Taurox Primes
>10 Ratlings
>6 Bullgryns
>10 Crusaders
>numerous special weapons and characters

I have a problem.

>> No.55773039
File: 90 KB, 900x826, Spiky battle nun.jpg [View same] [iqdb] [saucenao] [google] [report]

2 rhinos, 1 old school immolator, 1 canoness, 1 sister standard bearer being used as a Imagifier, 6 seraphim and then like 8 old necromunda models I'm using as Inquisitorial Acolytes.

>> No.55773044


Dese trips. No valks.

Yes. Think it synergies well?

>> No.55773048
File: 160 KB, 1024x1024, 1453706747323.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey gang, I asked this question in the last thread but it when it just died, has anyone here bought the collector guard codex? Would or does it have any extra fluff compared to the regular codex or is it just a more fancy version of the codex?

>> No.55773049

better than cassowaries

>> No.55773056


>Not Cadia Nova

C'mon GW

>> No.55773064
File: 38 KB, 628x468, 1503543375902.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm working on Snakebite Orks. I'm tossing a lot of shit at the wall right now, so most of my shit is on the drawing board. This isn't including the other 100+ normal boyz, numerous trukks, Deff Dreads, Kans, and Gorkanaut, Big Mek, Deff Koptas, Buggies, Lootas, Nobz, Burnas, and Stompa I have on my shelf right now.
To build: Ork Boar Boyz (Biker conversion), Fellwater Troggoths (Meganob conversion) Colossal Squig, Rogue Idol (Gorka/Morkanaut conversion) Kitbashing a feral Boss.

To paint: Boar Boyz, Lots of boyz, Squiggoth, Weirdboy Shaman.

>> No.55773072

>Large unit armies in most games are not so overpowering that they should always have to go second

>t.Guard WAACfag

The very best of elite armies struggle to deal with a random of blob of grey conscripts thrown together by a twelve-year old and marched blindly up the board. First turn in the only meaningful advantage they have. Anyone who wants to take that away is clearly just another horde player wanting yet another unearned advantage for his mob.

>> No.55773073

I consider my backlog the contents of Dark Imperium, because I'm in denial. In reality it's... Considerably larger.

1x Hive Tyrant
2x Carnifex (one unassembled)
1x Solitaire
9x Ork boyz
1x Maulerfiend
1x Forgefiend
15x Blood Claws
1x Wolfpriest
3x Thunderwolf calvary (converted from blood crushers)
1x Wolf Lord (converted from lord on juggernaught)
10x Noise Marines
Probably a shitload of minis I'm forgetting

I'm a fucking idiot.

>> No.55773076

If it's anything like the AdMech CE codex it's just a fancy cover and ribbon bookmark.

>> No.55773080


I'd love to do an Australia and Nova Zealandia Armoured Company with Cassowary and Moa Rough Riders in support.

>> No.55773085

>ribbon bookmark.

>> No.55773097

Victoria makes Australia-themed guard models, so it's not impossible.

>> No.55773102

Awesome, thanks. Follow up question: is it worth loading up on plasma (i'm thinking blightlord termies with combi-plasmas) with daemon princes to reroll 1's to-hit?

>> No.55773107

I already said guard has a power problem dipshit. That's because they are undercosted not because they are a horde. Go make an ork army with 50 units of anything other than boys and tell me how you do.

>> No.55773112

Mine's not so bad
>2 Zoan/Venomthropes
>half built Cult Chimera
>Cult Leman Russ

>> No.55773119
File: 16 KB, 566x467, 15691991998.jpg [View same] [iqdb] [saucenao] [google] [report]

>10 Fire Warriors
>Cadre Fireblade
>Vindicare Assassin
>Brotherhood Champion
>Grand Master
>10 Hellions
>6 Reavers
>Voidraven Bomber
>Razorwing Jetfighter

>> No.55773136

It's not even like it's only hoard armies that are guaranteed to go second. If you want to play an even moderately sized force you're fucked unless you load up on transports to reduce your deployment footprint.

>> No.55773213
File: 21 KB, 458x461, mad_bacon.jpg [View same] [iqdb] [saucenao] [google] [report]

>hoard armies
>People have been talking aboud how horde armies are strong and still people misspell it

Fucking hell ... humanity truly is a lost cause.

>> No.55773217


Backlog I have completed over the past 6 weeks:
>100 infantry
>4 valkyries
>detailing 6 chimeras
>50 kasrkin
>5 commissars
>3 techpriests
>5 assassins
>5 Ogryn
>25 conscripts
>1 stormlord/shadowsword
>a few other random cool minis I had lying around

backlog remaining:
>3 baneblades to detail (RIVETS)
>repair and detail my marauder
>airbrush and detail thunderbolt
>10 ratlings
>2 basilisks
>3 bunkers
>2 gun emplacements
>2 aegis defense lines

backlog coming in the mail:
>3 sentinels
>3 leman russ incinerators
>70+ assorted infantry I think look cool as ragtag militia
>trojan support vehicle

>> No.55773229

>3 baneblades
But why

>> No.55773231


>"Gamers" who theoretically play games continue to spell the opposite of winning as "loosing"

>> No.55773241


I actually bought 1 myself, then one day a friend of a friend who also played guard came up to me and said he was leaving the hobby and gave me his entire collection, which included 2 baneblades.

>> No.55773244
File: 2.84 MB, 4128x2322, 20170905_191825.jpg [View same] [iqdb] [saucenao] [google] [report]

I've 'finished' these tanks but I wanna buy the upgrade kit BUT they're all out of the kits aaaaargh

Also I have a hydra to finish

>> No.55773246
File: 270 KB, 480x2243, Free Chainaxes.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh the early days of 8th

>> No.55773255

>mfw I've only partially painted like 10 guys in the last 6 weeks

>> No.55773256

>Posting /hhg/ memes on /40kg/

Man, that board must have died a long time ago by now.

>> No.55773267

Wait this was from /hhg/? I thought i remember this being posted here at the beginning of 8th.

>> No.55773281

You call that finished? Where is the shading, or the highlights.

>> No.55773291

What's a good paint to highlight Macragge blue with?

>> No.55773295

Hordes are strong.

>> No.55773302

Oh yes. It references a rule controversy around whether the wording of the World Eaters legion rules meant tactical squads can have free chainaxes, or had to pay 2 points for chainswords first and then be allowed a chainaxe.

Far as I know FW still hasn't FAQ'd it or ever said anything about it. The discussion is as old as 30k itself.

>> No.55773308

After GW murdered flyer spam.

>> No.55773328

Huh, I guess you learn something new every night

>> No.55773343

Would running Temepestus Scions as Inquisitorial Storm Troopers full the gaps in the Deathwatch army?

I really love their aesthetic and want more bodies in more force.

>> No.55773432

Pistol or rifle?

>> No.55773436

Scions are nice, but I don't know if they're enough to make Deathwatch good.

>> No.55773449

They're criminally undercosted as a horde and have no downsides. Letting them go first guarantees victory in even the least skilled player.

>> No.55773484
File: 2.95 MB, 1009x1446, Ghazghkull2.png [View same] [iqdb] [saucenao] [google] [report]

So who trully is the biggest, meanest, and the greenest of orks?

>> No.55773502


>> No.55773508

and them going second is only a small inconvenience in most cases. So as I previously stated, it is a guard problem. Having a rule that punishes the player with more units in all cases to help mitigate a broken faction is stupid.

>> No.55773523


>run over by his own tank
>can't even use his own warlord trait


>> No.55773527

Chief Grabiesrot.

He's right proper big and green.

the Orks found him and their psychic belief that he was a big fat Ork chief was strong enough to pull him from nurgle and make him actually orky. Dumb idea or good idea?

>> No.55773539
File: 15 KB, 250x213, Scabeiathrax_-_Great_Unclean_One.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.55773561

>can't even use his own warlord trait

I'm not familiar with meme. Explain.

>> No.55773579

>run over by his own tank
Explain this too, please.

>> No.55773595

Hope you remembered to read the errata where acolytes are taken down from 3 wounds per model to 1

>> No.55773622
File: 146 KB, 894x894, I just needs some points dump, so I grabbed some acolytes.jpg [View same] [iqdb] [saucenao] [google] [report]

They had 3 wounds before? Oh shit they did... oh well, it's something I didn't even notice so it's not that big a hit.

>> No.55773623

>oh ow what the heck, thats my tank how come it ran over ME gosh dangit?
>oh I parked it uphill and forgot to put the handbreak on, oh well. I'll just go grab my warl--
>Where the heck is MY warlord trait?!
>fricking Chaddeus has it GOSH DARNIT

>> No.55773633


Yarrick is required to take the Master of Command warlord trait from the list, which gives him the ability to order 1 unit per turn...however, characters can only give orders to units they share a regiment with. GW decided to whore Yarrick out to every IG army, so he does not have a regiment, and therefore cannot give orders with his trait.

>> No.55773636

>Needed to be built and painted:
Entire Betrayal at Calth set
Scions start collecting box
10 additional scions
3 heavy weapons squads
IG command squad
3 tanks
15 scout marines of assorted flavor
box of scout bikers
Space Wolves start collecting
2 boxes of guardians
box of dire avengers
Drop pod
And a lizardmen start collectiing box

>> No.55773644
File: 458 KB, 883x1169, Commisar_Ciaphas_Cain.jpg [View same] [iqdb] [saucenao] [google] [report]

So seeing that Commissars can't take chainswords and laspistols that means Cain really is dead now right?

>> No.55773648
File: 51 KB, 600x620, scion command.jpg [View same] [iqdb] [saucenao] [google] [report]

Huh, in that same FAQ they changed the Scion entry to allow the vox operator and medic to keep their rifle, but only in the command squad. Then they left it out of the codex anyway.

For what purpose?

>> No.55773650

Is Celestine worth running for guard?

>> No.55773654

Well mainly their machines began rusting/corroding due to Death Guard's massive BO and airborne AIDS.

The only things that can stand up to Nurgle's miasma and continue fighting are daemons/creatures-of-the-warp

>> No.55773655

I still have every part of the Prospero set aside from the Sisters of Silence and Ahriman that needs to be built

>> No.55773656

Honestly scaling your Inquisitors wounds to what ever number you want for 8 points each really is not a bad deal.

>> No.55773669


He was run over by his own baneblade on Golgotha as he was pursuing Ghazkul.

>> No.55773697
File: 232 KB, 625x531, 2017-10-09 07.57.37.jpg [View same] [iqdb] [saucenao] [google] [report]

I don't know why people say FW makes you a Nazi...


>> No.55773702
File: 1.79 MB, 540x360, pol opens a casino.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.55773717

>What 'just' needs to get painted

~30 lasgun guards
3-4 heavy weapon squads
~20 special weapon guardsmen
~10 officers
13 vox boxes
3 medics
2 chimeras
8 assorted russes
3 assorted hellhound variants
squad of sentinels
3 valkyries
Manticore, 2 wyverns, hydra
40 bolter brothers
15 specials weapons brothers
2 rhinos
1 predator
1 ironclad dread
3 techmarines, 1 thunderfire cannon, 2 librarians, 4 chaplains, 2 apothacaries

And a good ~2500-3000 points worth of eldar.

I like building and playing, but I lack the motivation and actual desire to sit down and paint what I know won't turn out good. Even when I spend anywhere between an hour to two hours carefully painting up a small squad of dudes. What do I do? please, I could use some advice.

>> No.55773726

not always true

>> No.55773729

oh, and about 20 scions are also on the painting list.

>> No.55773738
File: 584 KB, 800x600, VloZ4QO.jpg [View same] [iqdb] [saucenao] [google] [report]

Have any conversionfags done Primaris Deathwatch yet? Looking for some inspiration.

>> No.55773747

For guard just basecoat and wash. You can get way with like 4 colours and then a nuln/agrax wash. In large enough numbers and from a distance they'll look fine.

>> No.55773755

Sure, but not as good as getting them for 8 points for 3 was

>> No.55773763

What would the regular Guardsmen and Sisters and such think about fighting alongside Skitarii? They're not human in battle at all, they don't break, will keep gunning down enemies until killed stone dead, don't seem to give a fuck about their comrades and yet will still fight like demons whenever Conqueror imperatives hit.
The aftermath of the battle would be louder than the actual fight, since the Infiltrators sound like hymns to their allies and when the Doctrinas are relaxed the wounded have enough agency restored to be able to scream.

Hell, the Kriegers might develop a crush.

>> No.55773766

it'd be more fun if they carried him off against his will and started bolting on orky parts

meanwhile he's completely confused and can't escape

>> No.55773772

Handy dandy mea-.. metalshields

>> No.55773777

Most Guardsmen find them disturbing and Sisters would probably barely tolerate them considering their differences in faith.

>> No.55773779
File: 2.25 MB, 2723x1428, 20170715_003915-1.jpg [View same] [iqdb] [saucenao] [google] [report]

>Oh the early days of 8th

the best we'll ever have it-- the closest to balanced we ever got

>> No.55773786

Yeah okay. Explain all the autism with the RGG saga then. Plus "some color is better than no color" GGA. Or just general Guard shaming in general. I'm going to do it "right" so you whiny cunts can't bitch at me

>> No.55773808

RGG wasn't actually red, more like a faded peach
GGA looked unpainted from certain angles

>> No.55773819

Well I'd imagine they stay a good distance from Vanguard.

>> No.55773821

>the closest to balanced we ever got
You realise that's just because people hadn't figured out the meta yet, right?

>> No.55773825

So I'm doing my first listbuilding for 8th. My group mostly plays 2k apparently.

Imperial Guard, Vostroyans, Brigade Detachment: 1003

HQ: 120
Company Commander w/ Laspistol: 30

Troops: 318
Infantry Squad w/ Heavy Bolter and Vox Caster: 53

Elites: 255
Veteran Squad w/ Shotguns and Vox Caster: 65
Special Weapons Squad w/ three Sniper Rifles: 30

Heavy Support: 180
Heavy Weapons Squad w/ three Lascannons: 72
Heavy Weapons Squad w/ three Lascannons: 72
Heavy Weapons Squad w/ three Heavy Bolters: 36

Fast Attack: 130
5 Rough Riders: 40
5 Rough Riders: 40
Armored Sentinel w/ Multi Laser: 50

Space Marines, Black Templars, Vanguard Detachment: 995

High Marshal Helbrecht: 170
The Emperor’s Champion: 75

Terminator Squad, 5 Men: 200
Terminator Squad, 5 Men: 200
Apothecary: 55
Apothecary: 55

Crusader Squad, 10 Initiates, 10 Neophytes: 240

Total is 1998

Vehicles are for chumps. If I had more Rough Riders I'd run three squads worth.

>> No.55773827

And yet you all sick their dicks now after they had to work at improving. Point is 4 colors and a wash doesn't cut it here and we both know it.

>> No.55773831
File: 20 KB, 236x391, 847fbedb0f8a8f058868ebc6d4600526--custom-art-warhammer-.jpg [View same] [iqdb] [saucenao] [google] [report]

Are Kreigers just emotionless soldiers? I always imagined they had some kind of personality somehow, even if it was grim or very minor. Maybe they aren't Cadian levels of gallows humour but surely one would crack a joke or give another solider a nickname on the odd occasion.

>> No.55773840
File: 1.03 MB, 1679x1122, 20170414_025525-1.jpg [View same] [iqdb] [saucenao] [google] [report]

yes. it was great (for about 2 months)

>> No.55773841
File: 2.35 MB, 3264x2448, 20171008_225655.jpg [View same] [iqdb] [saucenao] [google] [report]

Finished these guys up. Nothing fancy, but im finishing my small AM force

>> No.55773852

The red provides nice visual contrast without being distracting and the blue-grey gives a nice background. Would play against

>> No.55773853

what are these guys supposed to be, Samoan??

>> No.55773861

I'm a different anon btw, and I don't care much about batreps, I respect them but cbf reading unless one of my factions are involved and they use units I use.
I can't comment on painting I only have like 400 points out of 2000 done for my casual list and haven't finished magnetising

>> No.55773865

Yeah no, no jokes.
In a short story one of them runs into a genestealer during their "final exam" and kills it after some trouble, and he kinda felt a little proud of himself, just a little bit. Then when he goes and turns himself in they just execute him

>> No.55773877

wait what
what the fuck is the final exam?
why would he be executed for killing an enemy of the imperium?

>> No.55773880
File: 22 KB, 250x436, KriegGren.jpg [View same] [iqdb] [saucenao] [google] [report]

What story is it? I need to get a bit more of a feel for the Death Korps life apparently.

>> No.55773882

>rifle and helmet discarded in the mud
>spotter pointing in the wrong direction
>gun crew running away to bayonet an enemy

were these guardsmen recruited from a planet with high levels of lead in the water?

>> No.55773883
File: 1.38 MB, 2448x3264, IMG_20170409_154421.jpg [View same] [iqdb] [saucenao] [google] [report]

I just want to point out it was made apparent almost immediately that his stuff WAS red and it was just his LGS lighting. PEACH is a meme.

>> No.55773886

The only time I've seen Kriegers act normal-ish was after a head injury.

>> No.55773889
File: 2.16 MB, 3264x2448, 20171008_225807.jpg [View same] [iqdb] [saucenao] [google] [report]

Original small force from a hive/desrrt world, similar to dredd setting, still deciding names
Thank you!

These are veterans

>> No.55773894

In the short story Left for Dead a Krieger accidentally gets left behind on a hive world after the DKoK puts down a rebellion there. It's an interesting read.

>> No.55773897
File: 95 KB, 736x547, E71CB3ED-0AC1-422E-AE71-86C0EC811EB3.jpg [View same] [iqdb] [saucenao] [google] [report]

Planning on taking a Vanguard squad of five for my Deathwatch Force.

What’s considered the most well rounded loadout for them? Shields and Hammers plus Pistols with swords?

>> No.55773912

They really need some highlights or something.

>> No.55773915

Their final exam is splitting their newbies in half into two armies and pitting them against eachother in a battle to the death, period.
I don't really remember why they shot him, might have been that he was late or that his side lost, dont remember exactly
Oh lord, what was it.. it might have been Down Amongst The Dead Men

>> No.55773931
File: 1.10 MB, 2560x1440, 20140731_003450.jpg [View same] [iqdb] [saucenao] [google] [report]

>Original small force from a hive/desrrt world, similar to dredd setting, still deciding names

well, they look sweet anon. great color scheme. great skin tone (inb4 /pol/)

pic unrelated

>> No.55773936

Who gave the Guardsmen our tactical manuals? It's "glorious soldiers of the Omnissiah" to you.


If they bothered to tell them they're walking death, anyway. Their armour looks much sexier than they do under it.

>> No.55773957
File: 69 KB, 900x636, death_korp_of_krieg_guradsman_by_nonark-d3c7cde.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll have to give both of them a read then. Thanks anons!

>> No.55773964

Before a krieg regiment is shipped off their planet, they have to go through a life fire exercise. Essentially, command takes all the ones who are deficient in some way, genetically messed up cause of the artificial womb/cloning thing I think, and puts them into battle groups, and has the graduates try to defeat them in combat. The main character, of which the story is told from his perspective, is one of those unfortunate souls. The regiment that was being blooded had standing orders to shoot on sight any enemies, of which he was one. Those orders hadn't been rescinded when he tried to meet up with them, and kriegers being kriegers, they shot him.

>> No.55773994

I was amazed with no alternative activation in the shooting phase seeing as they put it in the assault phase

Maybe 9th Ed

>> No.55774022

So what are xenos players supposed to make of all the increased women/coloured representation thing?

>> No.55774030

Rough Riders are 50 base. You have to pay 2 points for the Lances.

>> No.55774032

Ask for tau with more boobies

>> No.55774038

>supposed to make
You're supposed to form your own opinion you dumb mango.

>> No.55774043

Shit you're right, thanks I felt like my math was off.

>> No.55774055

looks like it is time for more shadowsun wank then

>> No.55774056

Objectively the best fruit

>> No.55774076

yes...because I was talking about the FEW moments where this was not true~.

>> No.55774098

Finally built my Rough Riders. It feels great.

>> No.55774133
File: 3.03 MB, 3264x2448, 20171001_230226.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, but I kinda like that rough look (and grey is a bitch to highlight for me, tried, failed and gave up)

The rest of the painted force (with the inquisitor not!jeanne)

>> No.55774134

>nidfag tries to commune with hivemind
>spess elves
Already have women, their race is alien
Literally bugs
Literally fungi
No one cares about gunsmurfs
Literally robots

>> No.55774144


>> No.55774161

You had to bring MANGOS into this!

>> No.55774173
File: 287 KB, 646x372, Screen Shot 2017-10-09 at 6.54.30 pm.png [View same] [iqdb] [saucenao] [google] [report]

Am I an asshole if I run three full squads of pic related in a spearhead detachment?

>> No.55774193

I think it would be pretty funny

>> No.55774197

>Imperium Supreme Command Detachment
>Primaris Psyker
>Primaris Psyker
>Any elites if you want
141 pts, +1CP

>> No.55774222
File: 76 KB, 400x370, Was+George+Takei+botoxed+into+this+face+or+something+_d19882bcf7f37e35c5d3fc673ccbd31e.jpg [View same] [iqdb] [saucenao] [google] [report]

>Convert awesome Brotherhood Champion for my GKs
>Throw him in a Razorback with my strikes
>He dies every game before doing anything
>Decide "fuck it, all he needs is a better car" and throw him into a Land Raider
>mfw he ties up the fucking Avatar of Ynnead for the whole game and manages to kill it after smiting/dueling it for 3 consecutive turns.
Its all about the delivety, bro.

>> No.55774230

Does your army have any special characters that youve named or have had name for examed of all my bikers only 1 is doing anything special so i call him crazy terry His bike prices are insane as well

>> No.55774243

No, because it's fucking pointless

>> No.55774248

well arent you fun

>> No.55774264

You're fine as long as you play Tallarn

>> No.55774278

To explain, he has bolt pistol base, he can get another pistol by replacing his boltgun (the only replaceable ranged item in his wargear)

>> No.55774283

"always true" FIFY

>> No.55774284


I remember rolling people with my Ork army. It was like no matter what I slapped down on the table, I could pull a victory out. I fielded fucking Deffkoptas for fuck's sake and still won easily.

Nowdays it's a struggle to last past Turn 3.

>> No.55774297

Tau have females who are technically coloured though

>> No.55774313

I really like that scheme
Ignore other guy, matt for life

>> No.55774335

>Details on five Sternguard Vets
>Assemble two more sniper Scouts and paint five
>Paint Chapter Master
Pretty chill but been lazy finishing them
OCD forces me to finish them before buying any more

>> No.55774342

It's almost like the game is fine if you just don't have WAACfags playing it.

>> No.55774348

Been thinking of fielding these as Elysians for the sheer panic factor

>> No.55774363

>buy a KX139
>spend two weeks painting it
>field it and it died on turn one against autistic green men
>field it again and it died to heresy on turn one
>field it a third time and it fails to do anything of note before exploding on turn two

Money well spent.
[Spoiler]I won all games with him since they threw everything at him leaving the rest of my dudes alone[/spoiler]

>> No.55774379
File: 3.30 MB, 6728x2544, army.jpg [View same] [iqdb] [saucenao] [google] [report]

First time posting, would love advice and feedback.

New player to the game, had a couple of matches with friends so far, no wins yet.

Picked the Necrons because I just like them.

Flavoured a sort of Nihilakh, colour, but I dislike the green, so I have gone full blue on the energy.

My plan for my army to paint accents certain colours to reflect rank.

Toops get white accents - See Immortals
Elites get Gold accents - See Deathmarks
HQ get Brass/Gold plating - See Overlord

So far enjoying painting, learning heaps as I got.
But I could use advice on where to go from here with troops.
Army is as you see, but I also have a Cryptek that a friend wanted a go at painting.

I know for sure I need more warriors, aim to have two blobs of 20.
I am really considering getting a Tomb Stalker and Sentinel from FW (one of each for flavour, but will run them as either depending on engagement).

I am also interested in getting a decent blob of flayed ones when they come back into stock, but I haven't seen them run much so I don't know how they will go.

>> No.55774426

That is a lot of Nazi gold you Nazi

>> No.55774435
File: 1.43 MB, 3264x2448, IMG_20171008_173403.jpg [View same] [iqdb] [saucenao] [google] [report]

Had a rematch at home with my Morty bro. Learned important things. Shooting him with Arty is a gigantic waste and is better spent on softer mod-size units that need to be gone turn 2 like Plague Marines and Plaugebursters. Despite being t7, even Bullgryn ate a terrible idea and just get reaped out the ass.
Sadly the answer, like it is to everything else, is rerollable overcharge Plasma and judicious battle cannon application to the side of his dumb face.. He's not so tough when. He fails his 4++/5+++ on four overcharge shots.

>> No.55774440

I remember seeing a bunch of flayed ones shit out an oceanic ton of attacks back in 7th and being horrified but I don't know how they are in 8th
Supposedly necrons over all are pretty weak in 8th but that could just be the /tg/ doomsayers at work. Also dont space out your post so much

>> No.55774453

Opinion: would making Master of Ordinance and Officer of the Fleet count as Vox Casters finally make them useful, or TOO useful and must takes? Just feels like they're very underwhelming for what they do, especially after they pop their once a game abilities. Meanwhile Astropaths are fan fucking tastic for their cost.

>> No.55774455

Confirmed for weeaboo nigger

>> No.55774456

5+++ is applied separately to each point of damage, mind you. As in, he doesnt roll Disgustingly Resilient once for each overcharged plasma shot, he rolls it for each point of damage

>> No.55774477

>Leddit spacing

>> No.55774497

Aware. He still failed like a dumb dummy

>> No.55774507

Who can Yarrick Order?

>> No.55774516

Cadian Infantry, including himself

>> No.55774518


>> No.55774526

Wait you fucking tricked me
This rule is stupid

>> No.55774532

Apologies, I do technical writing for work, so spacing like that is ingrained into my mind when I type.
They still do have a fuckload of attacks (4 attacks a model, so a unit of 20 puts out 80 attacks in one turn), and re-roll all failed wounds.
So great against infantry, but terrible against armour.

>> No.55774552

What kind of Ap do flayed ones have? Because honestly,.wounding on 5s rerolling can absolutely shred a tankbif you have some dmg/ap behindbit

>> No.55774564

>Build a fleet of custom Ork vehicles
>They're Ork vehicles
Back on the shelf till Codex time, time to prime and drip another hundred boyz.

>> No.55774599

3 Warbosses
1 Bikerboss
1 Painboy
1 Grukk
1 Ghazzy
2 SAG Mekks

5 Kombi Nobz
15 Big Choppa Nobz
20 Choppa Nobz
15 Klaw Nobz

10 Flash Gitz
9 Tankbustas
8 Kommandos
12 burnas

100 Slugga Boys
70 Shoota Boys
120 Grots
5 Herders

2 Dakka/Burna/Blitz Jets
3 Buggies
5 Stormboys + Zagstruk

20 Lootas
4 Battlewaggon
5 Mek Gunz
2 Me(g/k)aDredds
8-12 Killa Kans
10 Flash Gitz

3 Trukks

1 Stompa

I've.. primed the vehicles and gotten a blue basecoat on the buggies.

>> No.55774617


WS3+, S4, AP0, D1

>> No.55774626
File: 1.25 MB, 3801x1857, img51d6b6646124b.jpg [View same] [iqdb] [saucenao] [google] [report]

I can get a Haemonculus and 15 Wracks for 80 NZD.

The catch is that they're finecast. What do?

>> No.55774630

Worse than a Wyvern

>> No.55774651

Wait for the codex

Wracks a shit rite now

>> No.55774656

fucking do it, 80 rugbybucks is fuck all

>> No.55774657
File: 39 KB, 599x401, stupidsexysanddunes.jpg [View same] [iqdb] [saucenao] [google] [report]

So, the Tallarn doctrine:
Infantry can advance and shoot except with heavy weapons.
>Most iconic Tallarn special weapon is sniper rifle, which is heavy
Ignore movement penalty for heavy weapons on vehicles
>Leman Russ, iconic Tallarn tank, already does this with main gun
Rough riders get no bonus

>> No.55774660

is it worse to have a backlog of a large number of units or of a large proportion of your army. if so i either have 16.5 dudes not painted but only own 25 :/

>> No.55774669

You're an idiot. Go get some Tauroxes and Sentinels and be a real Tallarn.

>> No.55774676

30 gaunts
20 genestealers
3 Hive guards

Grey Knights
Brother Captain
2 apothecaries
1 ancient
15 Paladins
20 Strikes/purgators
2 dreadnoughts
1 land raider

Mantis Warriors
1 Razorback
10 tacticals
3 bikes

The worst thing is that "technically" over half of these models are actually done/tabletop ready, but I keep finding reasons to touch up little details and such.

>> No.55774691

For imperial guard, can you move + advance and hten proceed to order them to move + advance again?

>> No.55774706

Yes. All orders are in the shooting phase.

>> No.55774713

Voice of Command lets you order infantry units with the same <REGIMENT> as the character.

Yarrick has no <REGIMENT>.

Therefore Yarrick (assuming he is your warlord) can issue orders to any infantry units which don't have a regiment.

>> No.55774724

That... is an optimistic reading. It's not like Cadians and Mordians are part of the same <Hive Fleet>

>> No.55774729
File: 69 KB, 496x847, a4c[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>big shoota: 6 points
>twin big shoota: 14 points

>rokkit launcha: 12 points
>rack of rokkitz: 28 points

If anything, shouldn't the "twinned" weapons be cheaper than just having two of the same weapon? I'm missing out on being able to shoot at two different targets.

>> No.55774737

Ah, but you aren't allowed to take two of each gun on a guy so the extra points are just you paying for the luxury of having it all in one slot

>> No.55774738

You're paying less points tax for the models they're attached too, though.

>> No.55774741
File: 50 KB, 300x431, 1507055158314.jpg [View same] [iqdb] [saucenao] [google] [report]

You would think that yes. But orks gets no love.

>> No.55774746

Cadian officers explicitly can't order Mordians so I don't see your point.

>> No.55774761
File: 585 KB, 1168x2076, IMG_20170929_203034~01.jpg [View same] [iqdb] [saucenao] [google] [report]

The changeling. Given up with the smoke effect on the base. Tried everything I can find and nothing looks right.

>> No.55774767
File: 142 KB, 480x360, 1507494990602.png [View same] [iqdb] [saucenao] [google] [report]

>Most iconic Tallarn special weapon is sniper rifle, which is heavy
I thought that was the truskan snebhounds thing now?

>> No.55774770

Are you seriously trying to justify this?

>> No.55774771

Playing Dark ELdar is there a guide to magnetizing Raiders and Ravagers?

If not should I just stick them with anti-armour weapons and rely on the guys riding it to deal the anti infantry pain?

>> No.55774777

Isn't the combi-rokkit also too expensive?

>> No.55774785

All those extra heavy weapons on your Russes being unaffected by movement can easily add up to a big help, especially with your unique stratagem. Also makes Sentinels much better too.

>> No.55774798

Its completely justified you dumb faggot
Go ahead and justify why you SHOULDN'T pay a few points extra (and we are talking about a very little amount here)

>> No.55774804

Unless your units cost 1 point (3 points or less for rockkitz) it's cheaper to have a model with the twin gun than for 2 units with 1 gun each. (not that a model can choose between the two anyway)
Besides, the game is (in principle) balanced on an army level, not on the wargear level.

>> No.55774809

They were purged. That's straight from Tactica Imperialis. Good stuff

>> No.55774811

It is, but guys can share

>> No.55774815

>shoota = 0 points
>rokkit launcha = 12 points
>kombi rokkit = 20 points

12 + 0 = 20?

>> No.55774839
File: 165 KB, 537x750, 038f0dfccf0194b9cf37d772f9375015.jpg [View same] [iqdb] [saucenao] [google] [report]

In fairness, a kustom shoota which is basically two shootas is 4 points. So adding a shoota on top of your existing weapon is worth 4 points. Which implies a kombi-rokkit is 'worth' 16 points (disregarding the fact that both components are overpriced).

>> No.55774844
File: 522 KB, 748x499, 1461969989433.png [View same] [iqdb] [saucenao] [google] [report]

this shit doesn't have the principle of superposition, you dropkicks

a combi-weapon>>>>one of the two things it's made up of, it gives you options/versatility and makes a unit better at being a take-all comers

>> No.55774850

For most other combi-weapons the cost is the cost of the special weapon +2

>> No.55774864

For the reason I clearly laid out you braindead cunt.
You're PAYING MORE for the SAME OUTPUT, only LOSING OUT on the option to engage MULTIPLE TARGETS.
Hopefully the caps will help you understand this basic point you insufferable dunce.

The rack of rokkitz in particular is 4 points more expensive. That's almost a whole boy. For that you get literally nothing.

I get that, but the arrangement is still nonsensical. Why separate unit and weapon costs if the unit cost is still going to cover the cost of the weapon?

>> No.55774878

>being able to engage two different threats
>at BS5+
>BS6+ if you want to fire both weapons
>worth an additional 8 points

Really nigger? Think before you post.

>> No.55774891

you only lose a BS if you fire both weapons numnuts

>> No.55774894

Sure, I don't disagree that there should be a slight points increase but as >>55774850 said, it's way overpriced.

>> No.55774898

>Why separate unit and weapon costs
because you can choose weapons of varying quality and effectiveness which make the total cost different
and it's simpler than have a table for every damn unit with options
Points cost does not equate to number of shots and attack profiles, but extends to general efficiency
Even though, as I said, you shouldn't compare them directly because the same units can't exchange a weapon for its twin-linked variant
I looked at the new codex for some comparisons and the Guard's Twin Heavy Bolter and Twin Heavy Flamer cost less than twice their single variant so I guess Orks are just fucked

>> No.55774905

>>BS6+ if you want to fire both weapons

Wow imagine being this retarded. Where did you learn to read?

>> No.55774908

don't fire both weapons if you don't want to lose a BS then ya fuckin pringle

>> No.55774909

>some relics give different unique psyker powers to use
>and/or if your warlord is a psyker you can dedicate your warlord to either one of the unique cults or Tzeentch
Good idea for Thousand Sons? Bad?

>> No.55774933

This post looks familiar.
Did the cults survive the Rubric? If so then go for it; sounds fluffy as heck; I don't know about the relics though. If they get too many psychic powers it can be difficult to play against from the variety of powers they can have, but at the same time it is the TS so somebody's got to lose out there.

>> No.55774942

>because you can choose weapons of varying quality and effectiveness which make the total cost different
Sure, but these are options specific to two different units. Very little variation has to be accounted for.
>Points cost does not equate to number of shots and attack profiles, but extends to general efficiency
The weapons are both exclusively for BS5+ light vehicles, there is almost no difference in efficiency to account for this.
>I looked at the new codex for some comparisons and the Guard's Twin Heavy Bolter and Twin Heavy Flamer cost less than twice their single variant so I guess Orks are just fucked
Thanks for confirming my suspicions.

>> No.55774947


>> No.55774958



>> No.55774979

But each shooting phase you can choose which one to shoot with. Why is this so hard to understand? It's like a rocket launcher but you can shoot both rockets at a penalty. If you think rocket launchers (or kombi weapons) are that bad, they're optional

>> No.55774991

My gripe is with the points cost, not the functionality. Read the thread. It's disproportionate.

I understand they're optional, but that's the problem. I'd like all my options to be valid.

>> No.55774992

Sure it is.
You have the choice to fire one, the other or both whereas nomally youd only have one gun with one mode.

You pay for gun 1, gun 2 and for them only taking one option.

Im ashamed to share faction with such a snivellin' grot.

>> No.55774995

fair enough

>> No.55775001
File: 577 KB, 990x1600, XlzoK5E.jpg [View same] [iqdb] [saucenao] [google] [report]

Can units enter a flyer if it's a transport? Or can units only deploy/drop from them?

>> No.55775012
File: 301 KB, 350x464, 1445740096531.gif [View same] [iqdb] [saucenao] [google] [report]

Yeah, you probably have seen that post once or twice today. If I have an idea I want to discuss I usually post it once, wait quite a few few hours so that I reach a few different general timezones, and see some of the different opinions on /40kg/ before stopping.

>> No.55775049
File: 203 KB, 596x459, duncen.png [View same] [iqdb] [saucenao] [google] [report]

Extreme scenario: say you have a combi-weapon that mixes a high shots low str/dmg weapon and a single shot high str/dmg weapon. That unit is then equipped to take out both GEQ and TEQ. To do the same thing you'd have to buy a whole extra model, and equip it with a special weapon. The 8 points is the price of versatility.
>It's disproportionate.
Again, why do you think it's linear?

>> No.55775052

Please learn to read. Yes, there should be a slight points increase, but 8 points extra is too much. It isn't a worthwhile option and that makes me sad.
Dumbassery like this is exactly why army lists with 60 kannons are a thing. It sucks that in a faction all about variety, internal balancing is so shit that there is a clearly superior unit for each role.

>> No.55775063

What's your opinion on the Banesword, /tg/? Looks pretty tasty to me. 2d6 str 14 shots at 3-6 dmg each.

>> No.55775082

To my knowledge, the Flyer rule only affects movement, so embarking is fine - even if that Valkyrie doesn't slow down and can't be charged, it can be boarded.
Which is another thing that annoys me about the airborne rule: I understand the Hover Jet rule, but why does hovering allow charges? Do they specifically drop the gunship to within melee range of the Berzerkers? I just saw the buffs to the Valkyries, super hyped

>> No.55775089

Not to speak of clearly superior slots.
Orks are just boyz, gunz and 'nauts plus a few buffers

>> No.55775090

The problem is literally just that GW didn't take into account Ork BS when they designed weapons. IE: a kannon costs the same and has the same stats as a Battle Cannon, but the leman russ has higher BS so it'll hit more often. Kombi weapons probably weren't costed to compensate either if you compare them to their equivalents in other codices, but I can't be fucked

>> No.55775099

There's no shoot+ advance order. Stop cheating

>> No.55775101

I don't think it's linear, I'm just saying 8 points is way too much. Do you honestly disagree?

>> No.55775104

That's not what he said though

>> No.55775129
File: 2.02 MB, 950x950, 1506886906506.png [View same] [iqdb] [saucenao] [google] [report]

I asked because I'm thinking of picking up a couple Arvus Lighters to use with my Guard. (Ran as Steel Legion.)

Deep strike the flyer in, have everyone hop out/blast everything around them, then hop back in due to the order.

>> No.55775147

No, but there should be a cost. Every codex has bad options and hopefully they will buff some of the poorer ones when the codex comes out.

>> No.55775149

Unfortunately, Guard fliers don't have the <Regiment> tag, so you can't use the order with them.

>> No.55775151

The steel legion order explicitly says it cannot be issued to a unit that disembarked that turn. But other than that, yes units can re-embark onto fliers.

>> No.55775165

Ah, so the order is useless then.

>> No.55775173

8 points for the versatility that all other factions pay 2 points for.

>> No.55775176

It saves you a turn of movement, gives protection, or squeezes in another round of shooting (depending on how you look at it), but other than that, yes, it's useless.

>> No.55775179

GW is apparently convinced that transports are hyper durable and that letting infantry units shoot without risk of small arms fire is super op. I assume this is the same reason they removed most fire points.

>> No.55775189

Valk buff makes it viable, right?

>> No.55775210

Which makes no sense. At least SM ones have some decent stats. The Chimera is a giant rolling piece of shit.

>> No.55775224

fyi, 20p reduction and +1BS while hovering

>> No.55775226

Doesn't matter. Guardfags aka waacfags, are always trying to find an angle.

>> No.55775232

I heard orks are OP in 8th, is that true?

>> No.55775233

God forbid an army tries to use its rules correctly

>> No.55775244

>Guardfags are waacfags
>Taufags are waacfags
>Eldarfags are waacfags
>SMfags are waacfags
Stop being a snowflake

>> No.55775247

Don't forget that its missile pods are Assault now instead of Heavy, so you don't need to hover to expect to hit things

>> No.55775250
File: 1.18 MB, 1500x1500, Z_TMi_JFVS_RadianceImperialAirship_HD2.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm just looking forward to forge world passing them on to Vendettas, for maximum Lascannon action.

>> No.55775255

Looks like Necrons are safe

>> No.55775271

Currently, lascannon Valks feel slightly better than Vendettas as they're cheaper with the same body
Gotta maximize that transport capacity

>Ungodly Vultures
Probably won't work with strafing runs tho, shit'd make no sense

>> No.55775279

Necrons are the only non waacfag army.

If you use the best army, you're a waacfag. This is known. In order to get around this and avoid having the local community boycott him, the waacfag will play the next best army. Which means if you use the next best army, you're a waacfag. This logic works recursively all the way to the worst army, which a waacfag would never play.

Therefore if you use any army other than necrons, you're a waacfag. The ultimate goal of any fair Warhammer 40k community should be Harmony: all players playing the same worst army.

>> No.55775291

Also if you win more than 50%if your games, you're a waacfag. Start making strategic mistakes in your play to bring your win rate down and distribute wins more equitably in the world.

>> No.55775300

In a Harmony timeline, GW's ideal strat would be to make weaker and weaker armies so people are encouraged to always buy the new one.
This train of thought might also lead to armies consisting of specifically bad units, such as elite-heavy Ork armies with Deff Dredds and kombi-weapons.

>> No.55775302
File: 79 KB, 1280x720, 1506943710966.jpg [View same] [iqdb] [saucenao] [google] [report]

As long as you're not the asshole spamming Immortals and the spider, sure.

>> No.55775311


What does waac mean?

>> No.55775314

Win at all costs.

>> No.55775317

It means you're a good player and everyone respects your prowess.

>> No.55775322

We all are cunts

>> No.55775327

Win-at-all-costs. Typically it accounts for unfun mindset, like conscripts with Guilliman, mass assassin spam, or abusing poorly written rules. On /tg/ it means your army has a codex.

>> No.55775331

Was means win at all costs. The antidote to waac is laac. Lose at all costs.

I don't know about you, but as an anti waacfag and self described decent human being, I'd much rather play against laacs than waacs.

>> No.55775333

>Note to self; Immortals and piders
Thanks anon

Something a sore loser would call the winning player, alternatively complain about here

>> No.55775342

So 30k

>> No.55775349

Its a insult casual players use to describe competitive players. Which is weird, because you can always not play a competitive game if you want a casual game, and vise versa.

People who use that word are one of two things, sore losers or social spergs who can't spend 30 seconds talking to their opponent to figure out what kind of game they want.

>> No.55775370

There are tiers in 30k, it's just the powergap is smaller between them and each does something in top-tier or at least second top-tier levels.
The only real exceptions are the KSons and arguably the space wolves (it's really the primarchs that are completely OP in most legions (save Ksons and a few legion elite units), though those are the worst - only Horus stands a chance).

>> No.55775383

Isn't Mechanicum really powerful?

>> No.55775384
File: 119 KB, 900x1007, 1504740357974.jpg [View same] [iqdb] [saucenao] [google] [report]

I've honestly only run into 3 WAAC players. One is Tau, one is Dark Angels, and the last one is just an asshole.

The Tau player is a decent guy, but when in a match he has no chill. Eg: He'll bring Stormsurges to low point games.

The Dark Angels player specifically tailors hours list to whomever here facing.

The last guy does shit like bring 6 Vindicares and Cypher to the Konor Event. (He also brought a bunch of Eversors to another week of the event, and threw a hissyfit/left the store once a couple of them died.

>> No.55775387

Specifically tailors his list to whomever he's facing*

>> No.55775398
File: 31 KB, 347x329, 1506056122555.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes, you're right, but the lists generally follow certain formats so vehicle-killing and MC-killing is something people have to expect. And IMO space marines have better super-heavies.

>The last guy does shit like bring 6 Vindicares and Cypher to the Konor Event. (He also brought a bunch of Eversors to another week of the event, and threw a hissyfit/left the store once a couple of them died.

>> No.55775405

>but why does hovering allow charges
Balance reasons

fluff != crunch

>> No.55775413

None of these things are against the rules though.

>> No.55775416
File: 89 KB, 718x778, IMG_1871.jpg [View same] [iqdb] [saucenao] [google] [report]

America here just waking up
Did I miss anything good?

>> No.55775419

Presumably, yeah, they fly lower.
Or else the ground troops run and jump on a ramp or throw a hook at it.

>> No.55775433
File: 1.01 MB, 1500x1000, the_badab_war__mantis_warriors_contemptor_by_pfreck-d67rpje.jpg [View same] [iqdb] [saucenao] [google] [report]

Yo 40kg, I cant decide how to base my Mantis Warriors. Gonna stop by my GW to pick up one of the textures today. Dubs gets to choose how which one.

>> No.55775435

yeah, you missed a thread without amerifats, now fuck off back to sleep

>> No.55775437

The indigenous people your goomba ancestors murdered today

>> No.55775439

Of course, and I know GW is moving away from a realistic or simulationist approach from the rules by removing universal keywords even though they just give them multiple names anyway, but it's still one of those interactions that doesn't make much sense, like plasma weapons not exploding because you're standing near the Captain, or exploding more frequently because you're shooting at Raven Guard who are further away.

>> No.55775441

Stirland mud or else Astrogranite.

>> No.55775452

beginning of shooting phase*

>> No.55775454

I never said it was.

>> No.55775471

Convince me not to rip off my Scions Melta arms and replace them with plasma. My Melta Scions have not done a single thing but tickle tanks in ten games. Volley guns make a solid firebase, plasma guns kick ass all over. Melta though just drops and either misses or failed to significantly wound before getting blown the fuck out by their Target.

>> No.55775485

Speaking of, is there a rule that your orders have to be declared at the start? My mates and some battle reports (if I remembrance correctly) state which orders they're giving but I can't find a rule to support this. It's especially pertinent now given some of the multi-order Heirlooms and Warlord traits.

>> No.55775494

If you're sucking that much with meltaguns, you're in for an even worse time with a gun that can kill your own units.

>> No.55775511

No melta scions suck, even after getting their points doubled plasma is still awesome when it can drop in 12" away on a 9 pt BS3+ body
Honestly I played 3 games with volly guns after the points drop and they were pretty damn disappointing, the fact that you're hitting on 4s when you deep strike is shameful and taurox primes make much better bullet hoses

>> No.55775524

Yes. pg 85 of the new astra militarum codex

This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase

>> No.55775543

Sorry, I wasn't clear. Do you have to say 'This Officer is giving the orders X and Y this turn' before resolving each order, or you can resolve the first before deciding the second? is what I meant. Now that I looked for it I can't even see a justification for this interpretation, but it's bothering me anyways.

>> No.55775564

There's nothing that says they must all be declared beforehand. It's reasonable to assume it's like declaring shooting attacks, you do one unit at a time.

>> No.55775571


Why lie on the internet?

>> No.55775574


Martian muck or whatever its called.

>> No.55775576

>What is the Tempestor Prime ten feet behind them rerolling ones

>> No.55775579


>> No.55775600

Fun fact is that old orders FORCED a shooting attack at the time of use. Die to the wording of the new ones though, you still have to give the order and apply the effect at the start of the phase but you can them shoot/run in whatever order you feel like after. Alot less restrictive.

>> No.55775609


Trips doesnt make it true, unless the ynarri dude was actually OPs cat theres no way what he said happened, happened.

>> No.55775617


>> No.55775633

thats because the white should be light green and the light green should be dark green. obviously blend it somewhat together to make it have a more natural transition.

>inb4 ded thred

>> No.55775639

In a game of dice any outcome is possible if not probable

>> No.55775661

#1 I rolled very well on the BroChamps Invuln save. I had a hideous streak of luck that game.
#2 Dont forget that GKs do 3 mortal wounds per smite to daemons....guess what the ycarne is...thats right.
It racks up quickly. +1 to casts and denies also helps make sure it actually gets through amd doesnt get denied.

>> No.55775663
File: 85 KB, 510x454, MixedSonicGuns.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone have any experience using weapons like these?

They don't seem to have hands on the grip/trigger, do you use GS to make that?

>> No.55775664

as i read it then
"at the start of the shooting phase"

is quite different than lets say
"during the shooting phase"

which would be a better wording if intent is that you just give orders as you go during the shooting phase. However it does confuse me when theres an order that lets you shoot and then pop smoke when Pasks Knight commander rule lets him issue two orders where the first has to be resolved before issuing the next one.

What is it that i dont understand?

>> No.55775679

Using AMBUSH! Stratagem Could you set aside a unit embarked in a chimera as one of your three choices or do you have to count them as separate. Also can you get the refund from Grand Strategist if you use the stratagem AFTER you deploy your warlord? It just says during deployment.

>> No.55775682

Just cut away the grip and use the hand of the model you put it on.

>> No.55775685

Cut off the grip and put the normal hand on.

>> No.55775687


So you cut the gun you bought, and some boltgun you have lying around and swap em?

>> No.55775699

LAACs are just as shitty and cancerous.

They criticise EVERYTHING you do, anything but the worst list possible is ‘built in bad faith/just to win’, rolling well and not apologising afterwards is ‘unsportsmanlike’.
It’s just endless, loud sighing and whine whine whine. Passive aggressive to the extreme.

>> No.55775700

So in the guard codex it says that every unit in a detachment needs to be MT to get the storm trooper doctrine, but then it says underneath that advisors and auxillia can be included without stopping units from getting regiment doctrines. So does that mean I can take them with my stormtroopers?

>> No.55775701

Basically. It's not like your using the Boltgun anyways.

>> No.55775706

Yes. Don't the guns still come like that for gws models?

>> No.55775710


Found the tumblr user.

>> No.55775713

The attacks from orders are just being resolved at the start of the shooting phase. You issue orders, then you shoot with units that didn't receive orders.

Pask orders Russ A to Strike and shroud, you resolve it's shooting attack and then pop smoke, then you have him order the next Russ. After that you order a guardsmen squad to FRFSRF, resolve their shooting attack, and then move on to the next unit. After all the orders are done you start shooting normally with any units that didn't make a shooting attack at the start of the shooting phase from orders.

>> No.55775716
File: 88 KB, 800x800, regiments-rifle-hands-eg-800x800.jpg [View same] [iqdb] [saucenao] [google] [report]

Anvil sells hands for their weapons, maybe your supplier does the same?

>> No.55775722

That 3mw to daemons is terrifying when you realize that Discs make sorcerers daemons
Ahriman was pulling overtime denying in my game to keep himself alive

>> No.55775726

But you don't HAVE to make the attack right after the order now. The wording has changed to give them the bonus "when they make a shooting this turn".

>> No.55775727

On the old CSM the hands are on the arm, not the boltgun.

>> No.55775736

Yeah, 3 the 3 smite is strong af vs demon monsters and characters.
I will admit that the brochamp did get help from another unit of strikes smiting the ynnead avatar as well.

>> No.55775741

>Old CSM
Still the only kit available for them

>> No.55775754

I hope they make Iron Warrior, Emperor's Children, and World Eaters/Khornates separate from a new generic Word Bearer/Renegade CSM kit desu.

>> No.55775772
File: 1.18 MB, 1365x699, 1407267872063.png [View same] [iqdb] [saucenao] [google] [report]

I wish GW would just release an updated set of generic chaos marines. The only thing stopping me from playing chaos is the HORRIBLE models for all their their units. Thousand Son's look interesting but I'm not particularly a fan, and I dislike the new Death Guard ones.

>> No.55775784

>Alpha legion
Just use primaris marines senpai
Make a Girlyman demon primarch
Use the ultramarine rules
Ez Pz Hydra dominatus

>> No.55775788



this order can only be issued to a model that has not yet used its smoke launchers during the battle. the ordered model can shoot its weapons and launch its smoke launchers during this phase

it says under knight commander that effects of an orders HAVE to be resolved before going on to the next order. So "During this phase" cant mean that much since everything order related always happens during the shooting phase.

>> No.55775810


He didnt think to disengage and double smite you? Or teleport away when anything else on the board died? You made 8+ (on average) saves of d6 damage on top of the smite phoenix smite gaze combo?

>> No.55775813

New here

>> No.55775831
File: 1.46 MB, 2448x3264, IMG_20171009_080101.jpg [View same] [iqdb] [saucenao] [google] [report]

That's only in the case of Pask issuing two orders. TANK ORDERS has no such clause. It just wants to make sure you don't fuck up the timing with Full Throttle specifically since it's the only order with a compulsory action.

>> No.55775834

I'm just trying to find some third party sonic weaponry for my noise marines, haven't picked one out yet.

>> No.55775843
File: 94 KB, 1024x768, h-p-baxxter-von-scooter.jpg [View same] [iqdb] [saucenao] [google] [report]

MFW I bought Valkyries when they came out in the 5th, but always played them as Vendettas without bothering to convert them (this was ok for all opponents).

Now there are no more Vendettas and I feel like I saved atleast 3 hours of conversion work over last 5 years by not bothering to glue six straws on each Valk.

>> No.55775868

that makes sense. thx

>> No.55775875
File: 1.29 MB, 2300x1204, 20171009_081127.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.55775923

Are you asking wether it would be good with the doctrine that they get an extra shot on a hit roll of 6?
the stormlord would be the best baneblade for that yes, but you'd need to put it in a super-heavy detachment which requires at least 3 lords of war.
The solution is to get 3 stormlords, obviously.

>> No.55775925

Saves come before damage, and yes I did make a shit ton of saves. My rolls were on fire. The one failed save I had I used a Cp to reroll.
As for his smites, he never got them off through my denies.

>> No.55775940
File: 158 KB, 336x286, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

Forgot to post this picture

>> No.55775952

No problem. I'm can't imagine what offhand but I'm sure there's wacky shit you could pull by delaying Full Throttle so that clause exists.

>> No.55775955

Not the person you replied to, but I hahve the same problem with a standard inquisitor instead of greyfax.

>> No.55776053

If you're not afraid of giving away free kill pts
>Imperium Vanguard Detachment
Put Acolytes in a Taurox Prime or some other transport and they won't die as easily
Acolytes are 8pts each so that's a 24p tax for 1CP and an Inquisitor

>> No.55776084
File: 86 KB, 649x794, IMG_1851.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw my friend beat me because he outflanked a baneblade

>> No.55776192

He can do that with the Strategem.

>> No.55776270
File: 101 KB, 643x537, Astra-Militarum-3.jpg [View same] [iqdb] [saucenao] [google] [report]

There is a vendetta datasheet though.

>> No.55776279


Did he not deny your smites? Why didnt he teleport away?

>> No.55776352

Well, it depends. Did the baneblade have sponsons? Remember, the outflanking unit must be 'entirely within 7" of the board edge' and if I remember correctly a baneblade with sponsons is slightly too wide to meet that criteria, even side-on to the board edge.

>> No.55776354

"Look at the size of those daemonette tits!" "Come back here and help me you asshat"

"Let them come to me, yeees"

"What do you mean they circled behind us?"

>> No.55776565

>take only two sponsons
>put them on the same side of the tank

>> No.55776570 [SPOILER] 
File: 64 KB, 500x667, 1507557187650.jpg [View same] [iqdb] [saucenao] [google] [report]

Super-heavy auxiliaries don't get the regimental doctrine, Tallarn being able to outflank is their Stratagem.
Only units in the auxiliary support detachments can't use stratagems (which is the one which costs a command point to take).
What your friend did was at most WAACy but legal.
mfw Tallarn is the new CREEEEEEEEEEED!

>> No.55776624

As long as you have access to the Tallarn Strategem, you don't need to select the eligible units from a Tallarn detachment. They just have to be Tallarn units.
What the Baneblade doesn't get is the Tallarn shoot-after-advancing doctrine.

>> No.55776685

After re-reading the section with the Strategems, I don't think you even need a regimental doctrine to use the Strategems. It's just that each Regimental Strategem only affects units of the <Regiment> it corresponds to.
You could (if I'm correct) run Tallarn Baneblades with only a Cadian detachment otherwise and still outflank them for 3 CP. It's entirely possible that's not what GW intended but that's the way it's worded.

>> No.55776793

Why baneblade though ?

Why not Stormlord with four vet-squads wielding 3 flamers and 1 heavy flamer each ?

>> No.55776825

I'm not trying to WAAC strategize; they were talking about outflanking Baneblades. Since Stormlords can transport non-Regiment Infantry that sounds perfectly doable.
(for some reason I thought Chimera and Taurox could only transport <Regiment>)

>> No.55777310

Newb to the game but for armour saves do you get to roll a save per wound or just the one dice roll regardless of how many hits have been allocated to that unit to save one wound

>> No.55777418


you roll one armor save per successful wound roll.

For example- a heavy bolter fires at a unit of space marines. It rolls 3 hits. 2 of those hits wound. you roll 2 armor saves. If you fail, you take wounds.

If a lascannon fires at the same unit and gets 2 hits followed by 2 wounds. You make 2 saves. If you fail a save, you take 1d6 wounds for each failed saving throw.

>> No.55777553

Ah that makes sense, thank you for clearing that up.

>> No.55777764

When are chaos daemons getting a codex?

>> No.55778247

Where can I get the biggest discount right now?

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.