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[ERROR] No.53956329 [Reply] [Original] [4plebs] [archived.moe]

How well would Skaven fit into 40k?

Lets say they chill in a warp rift for a few thousand years first so they have the numbers and technology

>> No.53956364


There's no such thing as Skaven. Any such rat-creature or "rat-man" as some call them is just a form of beastman abhuman or mutant, and should be dealt with accordingly.

>> No.53956391

The concern I'd have with them being in 40k is that they'd just be another swarm race like Orks or Nids with nothing really special to make them different besides being rats. I'd say focus on their more chaos related elements more. Maybe make them a race that actually prospers through chaos without fully going nuts and chaos worshipy.

>Constantly fighting which please Khorne
>Constantly fucking which pleases Slaanesh
>Constantly scheming against others and each other which please Tzeentch
>Constantly in filthy and terrible states which please Nurgle

They're going from place to place trying to spread and conquer, and through their chaos ways inevitably bring chaosfags with them, but despite all of it never fully submit to chaos and can hold their own against them.

>> No.53956457

pretty sure they exist and are called Hrud

>> No.53956458

Junk dealers/salvagers in space.

>> No.53956591

>The concern I'd have with them being in 40k is that they'd just be another swarm race like Orks or Nids with nothing really special to make them different besides being rats.
Hordes of T3 dudes armed with wacky backfiring tech, like a combination of Orks and Imperial Guard.

>> No.53958141

I was under the impression that Nids and Skaven were analogous to each other.

>swarm armies
>has dedicated clan/biomorphs for each role
>really big mutants in the ranks
>almost never win, but always ruin everything for everyone involved

>> No.53958189

I thought the Emperor disbanded Judaism though?

>> No.53958210

You can just use them as Heretics & Renegades. Just fluff them as fucked up abhumans and run as many of the swarm tarpit units as you can.

>> No.53958371


>> No.53959385



Buy Primaris Space Marines.


>> No.53959435

I would legitimately love a Hrud faction with the Skaven aesthetic. Nurgle-ish without all the guts and fatties.

>> No.53959618

>Tau guns
>Built by orks
>Fuelled by chaos
>Led by grots
What could go wrong?

>> No.53959738

If I were to do skaven in 40k, here is what I would run them as:

>dark eldar
Another anon has done some awesome work already with this, even making a comic to tell the story, a hemonculis goes insane and uplifts a bunch of rats to become his new coven. cool stuff

>renegade guard
lots of rabble with primitive and unstable ranged weapons and questionable loyalty. pretty much describes skaven to me

>genestealer cults
they burrow up from underground. need i say more

>> No.53959876

I always hate these kind of threads because instead of critical thinking and imagining, we get dumb shit like "nah bruh just run them as this other faction that's nothing like what you're going for aside from a few extremely broad attributes"

>Tyranids and skaven are both swarms, totally the same!
>skaven and orks use bonkers technology, totally the same!
>genestealers and skaven both burrow from underground, totally the same!

>> No.53959893


so play them as those 3 factions.

>> No.53959913

You'll see how well they fit in come August ;)

>> No.53959922

Skaven live the the webway. The webway is actually VASTLY bigger then what we've seen so far and that the eldar have only been skimming the surface of it and turns out that its rats all the way down.

Skaven maintain their own 13 member strong pantheon based on traits/things/concepts, skaven admire, I.e a god of thievery, distain, paranoia, ect. All of their gods are very recent (created in the last 20,000 years) and are still very young and weak however, the Great horned rat ((the skaven god of malice)) is as old as the skaven race itself and is a strait up equivalent force to the emperor. The younger skaven gods are their primarchs by comparison. Powered by their utterly IMMENSE population in the webway ( that may or may not be equivalent to everyone else (tyranids not counted) in the galaxy combined.) their ultimate game plan/victory condition is to allow their pantheon to grow in power and for skavendom to eventually subsume the warp into the skaven's own image. (By culling away enough non-skavens who leave a presence in the warp for them to dominate it)

Skaven lean toward ranged combat and warp. Their technological abilities tend to lag behind the imperium ((Skaven being space WW1 to the imperium's space WW2)) but they make up for it by having a surprisingly strong warp game.

Skaeven lore puts great focus on them being a being the true dark mirror to humanity. Humans are mostly decent folk with morals and stuff while Skaven are all backstabbing hellcunts, humans like the light, skaven like shadows, human civilization is bleeding out and the skaven are accumulating power.
Allies of convenience: dark eldar, necrons and tau( each for their lacking of warp presence)

>> No.53959963


I had the same idea about them infesting the webway some time back, glad to see it made sense to someone else too. I figured a lot of their advanced tech came from them tunnelling into the Black Library, where they keep getting their paws on scraps of ancient lore which they use to make devastating, but unreliable weaponry. The webway lets them pop up just about anywhere in the galaxy and it fits perfectly into the existing lore, which does state that vast sections of the webway are dark and uncharted.

>> No.53959968

>you want to play Tau? Well if you wanted a force who uses guns to shoot things, why not just play Primaris Marines? Totally the same!

>> No.53960000

Because T'au have rules and they aren't the same. Stats and point costs are different. Have you not played 40k for that long? Tau are actually a playable faction. So are Necrons!

>> No.53960006

They would be redundant. Their niche is already occupied by the Imperium of Mankind, which is superior to them in terms of shizo thech, unethical warfare and chronic backstabbing - basically all things that define skaven..

>> No.53960113

Are you missing anon's point on purpose, or are you just dumb? He wants to imagine what they would be like and how they would play. "Just play Guard with rat models" isn't doing that at all.

>> No.53960131


Webway inhabiting is pretty much objectively the correct option for putting the skaven in 40k.

I do think that showing the skaven as a competing warp presence is a nice way to show that they are not pushovers and it gives them a nice flavour of being a horde faction that's good at warp magic while being mostly shooting(because horde/warp/mostly melee is already taken by chaos)

>> No.53960135

that's why just play Genestealer cult with rat models.

far more appropriate

>> No.53960174


>Skaven throwing themselves in front of the enemy to protect their leaders
>Skaven showing utter devotion to their leaders, sacrificing their lives without a moment's hesitation

That is not Skaven.

>> No.53960204

Yeah, the leader sends everyone else to die first.

You can't be backstabbed if everyone's in front of you.

>> No.53960531

Also can't be back stabbed if you're a genestealer because your followers are utterly devoted to you via telepathy. Genestealers act nothing like skaven, and aside from a few superficial similarities these factions are nothing alike.

>> No.53960640

but the Hurd are Eldar from the future

>> No.53960778

The eldar, especially the Harlequin, with the assistance of the few Inquisitors who have been let in the Black Library, in an attempt to slow the growth of their gods/warp-presence, are conducting a massive coverup of the NotSkaven's existence, to the point of exterminating worlds that experience undeniable evidence of them, because the gods seem to be feeding off of fear, and the more people fear them, the stronger they become.

>> No.53960809

Eh, MECHANICALLY, GSC is the closest that we will likely come to something workable for a conversion-army unless geedubs actually prints something... which they won't. You just rename some of the abilities. Instead of "Unquestioning Loyalty" you call it "Meat-Shields" etc...

However, fluffwise, there's lots of room to play, and I think this thread is actually taking advantage of this.... also a little bit of this thread

>> No.53960835

We already have one space china in 40k

>> No.53961078

Brand new race that just achieved sentience, and have next to no tech abilities. Instead they have a crazy high psyker rate and love such short lives that it turns them all into little Stalins.

The whole race enthusiasticly falls to chaos upon hearing of it, enter the webways through a forgotten gate as part of a scheme to take over the black library, are opposites of Eldar.

Short lived, no sense of personal sacrifice, breed yearly in gigantic litters, willingly sell their souls to chaos.

>> No.53961148

To make them feel seperate they coild even have a gulliotine political system: everything is put to a vote and the majority rules. Their leaders don't last long and are often en-officed against their will only to be executed for incompetence soon after.

>> No.53961211

I think they'd fit in quite well as an up and coming race in a casual civility with Chaos, or well the reasonable prongs of Chaos anyway.

PERSONALLY, If we're gonna do it, we better do it right.

>> No.53961217

Skaven models as stand-ins for GSC are a great idea. I have a bunch of rats from the Isle of Blood and will totally try some conversions.

>> No.53961256

How about we try listing what the 13 skaven gods each represent?

Malice: Horned rat. Is the oldest and most powerful skaven entity. Was once a freeform god of chaos, now utterly consumed by the skaven's constant outpour of his namesake.

Envy: Second skaven god. Was created when the skaven population first discovered the eldar before the fall.

Paranoia: Was eventually formed during the height of the eldar dominance where all skaven feared that they would be wiped out by the god-like eldar.

Cowardice: Created at the sime time as paranoia and from the same causes.

P.s We really need to work on an actual homebrew codex for these guys on 1d4chan. Every time this conversation of 40k skaven comes up great ideas get flung to the wall and they are never allowed to stick.

>> No.53961264

>Hordes of T3 dudes armed with wacky backfiring tech, like a combination of Orks and Imperial Guard.

So...renegades and heretics with mutant rabble, got it

>> No.53961273

I think the Skaven should have some kind of strange obsession with keeping on the Mechanicus of mars good side.

>> No.53961281

Dude. Duuuuuuuude. This is perfect.

I suggest:

>> No.53961330

The Skaven Clans serve as good ideas for the Gods - some renaming required (used clan names for simplicity)

Moulder - Mutation and change for its own sake. Not a master planner but one who wants unrestrained growth, mutation and conflict.

Skyre - Technological progress at any cost; cruel experiments, malfunctioning tech, stealing and adapting xenos tech.

Eshin - The bloodthirsty assassin. Kills targets dead and quietly, unless it succumbs to bloodlust in which case it's more of a 'fox in the henhouse' scenario'

Pestilen - Plague and disease, naturally. Revered and feared because it will also spread disease to its own side as well as the enemy. Blesses its followers not with disease immunity (ala Nurgle) but rather with fevered energy/vitality - the diseases they have will kill them eventually, but whilst infected they are possessed of manic energy and vitality.

All the Skaven Gods should be inherently flawed in some way that works against skaven society as a whole, whilst benefitting their own followers, in my view.

>> No.53961342

5 anon, there are 5 major clans.

Clan Mors

>> No.53961439

oh sorry, I meant 'the useful clans' as inspiration

>> No.53961559

I won't fall for you.

>> No.53961589

Dominance: Created very recently following the trend of skaven warparties collecting, selling and breeding captured cpopulations to use as their slaves.

Greed: Mannifested in the early days. Greed being one of the strongest driving forces in the skaven mind it comes as little surprise that one of their deities represents it.

Spite: Falls under the domain of malice.

Ambition: Created in the aftermath of the eldar' fall where the skaven seeing that the overpowering presence of the eldar wain collectively began dreaming of their own compete ascension to galactic supremacy.

Laziness: I can't think of a good point in 40k lore that the skaven could get a laziness god. Are skaven even lazy at all?

Moulder-> Mutilation. The god of skaven mutilation was created after skaven empire discovered and began doing trade with the dark eldar supercity. Inspired by the eldar' craftsmanship the skaven began doing the same to their own people.

Skyre-> Cleverness. Had fanifested upon the sucsusful launch of skavendom's very first working starship.

Eshin-> Caution. One of the first skaven gods to manifest alongside malice, greed and pride by being one of their most basic urges.

Pestilen-> Blight?. I can't really think of any emotion/'Ideal' that fit with the spreading of dieseses.

Here's an idea. Grey seers are skaven blanks and serve Malice, while skaven psykers are split in service to the 12 lesser gods.

>> No.53961606

>Nurgle-ish without all the guts and fatties
Thats nor Nurglish than.

>> No.53961706

>Pestilen-> Blight?. I can't really think of any emotion/'Ideal' that fit with the spreading of dieseses.

Suffering/Torment - the God cares not who is having a bad time, as long as someone is.

>> No.53961903

Alternate makeup of the Skaven pantheon
First amongst them still needs to be Malice, because... yes
>1: Malice
12th-9th among them are the big 4, but the simple skaven interpretations of them
8th-5th are aspects of the gods overlapped
Then the final 4 are the uniquely Skaven virtues of

>> No.53961932

I just realized that "Conspiracy" is a much better overlap for Breed+Plot

>> No.53962136

Some of these should be changed. They have to much overlap and are quite specific. Infect and breed are simular enough that I'd group them as one thing, hate is a part of malice, backstab is part of scheming and I don't see any stealth or ego represented.

>Malice (The horned rat/Malal/Skaven's!Khorne)

>Breed (Skaven's!Nurgle)
>Scheme (Skaven's!Tzeentch)
>Excess (Skaven's!Slannesh)


Skaven are building their

>> No.53962182

>Pestilen-> Blight?. I can't really think of any emotion/'Ideal' that fit with the spreading of diseases.


>> No.53962335

I like everything except for this
>Malice (The horned rat/Malal/Skaven's!Khorne)
>Skaven's Khorne

Malice is already an existing chaos god, and 40k doesn't need more Khornewank. Khorne needs to be a seperate god from Malice, and definately NOT the #1 god. Remember, Khorne is also the god of honorable combat, Skaven are the opposite of.

>> No.53962374


If we seperate Malice and Khorne, and make Malice... you know Malice, and Khorne

>Malice (The horned rat/Malal)

>Breed (Skaven's!Nurgle)
>Scheme (Skaven's!Tzeentch)
>Excess (Skaven's!Slannesh)
>Gnash (Skaven's!Khorne))

>Conspiracy (Spite was too much like malice)

>> No.53962383

That actually makes 13, while you've currently only got 12

>> No.53962409

the hrud are skaven in spave mate
already there

>> No.53962438

Well maybe the Hrud secretly populate the dark corners of the webway, and the tiny little hints that rogue traders and inquisitors have encountered are just the tip of the iceberg.

Stop trying to ruin out headcanon homebrew fun

>> No.53962444


That's actually a fresh take on skaven while keeping their identity fleshed out.

>> No.53962465


You guys forgot one of the main skaven aspect:


>> No.53962502

can replace
because for all the failings of the Skaven, pride is not one of them.

That or you could change

At that point both
would sort of be a combination of nurgle and slaanesh, and maybe there could be some disagreement among inquisitors as to which one is nurgle and which one is slaanesh, and if it makes a difference.

>> No.53962732

The Horned Rat: God of Malice, head of the Pantheon, He Who Hates

The Brood-mother: Goddess of Infestation, Sister-Consort of the Horned Rat, Mother of a Thousand Young
Skyre: God of Schemes, Brother of the Horned Rat, The King of Puppets
Grutnik: Goddess of Excess, Sister-Consort of Skyre, The Opulent
Gritus: God of Hunger, Eater of Souls, He Who Gnaws The World

Skrittlespike: God of Sneaking, Shadow-cloaked, The Snitch
Mors: Goddess of Domination, Conqueror of a Hundred Burrows, The Enslaver
Skurvy: God of Conspiracy, Breaker of Clans, The Back-stabber
Skab: Goddess of Ego, Mirror-furred, Queen of Perfection
Griskill: God of Envy, Hateful Runt, The Ruiner
Scruten: Goddess of Paranoia, Sister of Thorns, Mistress of Fear
Gristleback: God of Cowardice, Scarred-back, The Unending Retreat
Ektrik: Goddess of Impatience, Fool-scientist, The Thoughtless Doom

Took nearly all the names from Skaven Clans. I imagine the Lower Eight are the offspring of the Four and the Rat. I imagine the Brood-Mother to be the goddess of plague and procreation, hence Infestation.


>> No.53962785

I like it

>> No.53962962

Skaven as Sisters?

>> No.53963001

Doubling down of the theme of the four ""chaos"" skaven gods being the skaven interpretations meant to eventually subsume the originals like they did with Malice.

I gotta say.....We're really making something great here.

Changing gears now that the gods are finished. How are skaven relations to the various existing races?

I'm thinking

>Chaos: Removing chaos in it's current form is their long term objective.


>Imperium/Eldar/Orks: Enemy races who threaten them and who influence the warp. They must be culled to a reasonable population of zero.
>Tau: An ideal slave race.
>Necrons: They have conflicting goals.
>Dark eldar: Currently maintaining a fragile peace agreement.

>> No.53963086

I like what we're doing here.

>> No.53963087

and by Malice you mean Malal?

>> No.53963112

Horned Rat should be above the big 13

>> No.53963206

>Dark Eldar
I think they should at least be in a state of Cold War. The skaven invest the webway, right? So ultimately, they would want to infest The Dark City as well. So the Deldar can be willing to trade and use the Skaven against their foes, but both ultimately know that the Dark City is a near perfect staging ground for Skaven efforts. Both the Skaven and the Deldar think they can outsmart the other.

>> No.53963395

As homes, the Skaven drag large ateroids into the Webway with them and contrusct massive moon-sized clusters of rock that they crudely strap to one another, creating their burrows within.

>> No.53963443

The last three seem kind of off to me. They're not virtues, even to a Skaven's mind. For instance paranoia is by definition irrational and unproductive. Besides, isn't it more or less part of conspiracy?

Cowardice isn't a virtue either. Avoiding a fair fight isn't good because it's cowardly, but because it's cunning. And haste rather than impatience.

>> No.53963499


One think you are missing on the relations front is manipulation and fuckery.

As a whole the imperium might be something to be torn down but individual planets or systems could no doubt be of use especially if their links to the wider imperium can be broken.

>> No.53963504

I may be wrong, but in Necromunda, "space-skavens" were mentioned
also the Hrud were in the first edition (you know, Rogue Trader) technically space-skavens
and playwise, you could say that the Tyranids are the Skavens in 40k
and you could also play Mantic's DeadZone if you want to play Spaceskavens

>> No.53963619


Haste rather than Impatience I totally agree on. Knowing life is often short and brutal so you have to get shit done if you are to have any chance of survival, and even then a lot of luck.

Cowardice could be seen more as self preservation above all else. While planned use of it certainly comes under schemes/cunning the straight up instinctive fight or flight at a given second could be separate.

Paranoia or more general Fear plays into that too. Perhaps Paranoia and Self Preservation are a little too overlapping ... could just make them twin gods though.

>> No.53963707




Skaven live in the twisting tunnels of the webway where they have constructed a great number of mega-warrens that they use as the staging grounds for their raids into realspace as they haul in whatever raw materials they can and send it to the factories lodged deeper inside the warrens.
+To haste over impatience.

I like cowerdice as is(skaven be great at it) but paranoia needs to change. How about impulse?

>> No.53963721


>> No.53963758

Homes, pile'a poopoo you just happened to be sleeping on the same time, same thing, the point is they have set cities and the likes.

>> No.53963794

>you could also play Mantic's DeadZone if you want to play Spaceskavens

Which you should, because the system is lightweight done right and at this point the fluff is a great deal more decently written and coherent than 40K now.

>> No.53963816


>> No.53963819

IN THEORY, seeing as now you can play Tyranids, Astra Militarum and Genestealer cult in the same army, you could probably make a pretty bitching count-as army that actually does perform to expectations of an actual skaven army.

>> No.53963837

On the fuckery part:
Humans make good slaves and food. Once their wills are broken, they will not effect the warp. Steal slaves first, destabilize second (encouraging revolution or succession), then finally swoop in, take everything useful back to the burrows, leave nothing but ruins.

Can't be enslaved properly, much too psychic and bring slaanesh's attention, so just cull them and move on. Frequently used as fall-guys to cover for Skaven manipulation ("Yes-yes, man-thing, the Eldar sabotaged the refinery, we merely wished to chase them away.")

Easy to manipulate, but also have a nasty habit of eating Skaven. Poor slaves, as more than a few burrows have learned after being overrun by Orks. Will sometimes be used as an artificial crisis (Orks arrive, cause problems, Skaven arrive with "solution")

Excellent slaves, except for their short lives. If Ethereals can be assassinated, manipulation is even easier. Skaven frequently play on the idea of being a potential client race, though once word gets out this tactic will fail spectacularly.

More than one Skaven has awoken a Tomb World to make raiding easier

I'm in favour of haste over impatience, but I think Paranoia and Cowardice are good fits. A foolish skaven schemes but doesn't not watch his own back, but a equally foolish skaven is preoccupied with fear and doesn't scheme.

>> No.53963884

Maybe they want the dark city to turn it into a 40K version of Skavenblight unless they already have something like that in their own part of the webway.

>> No.53963981

They look too clean.
The armour looks too well made.
All of it looks new, undamaged and not plundered from the corpses of their brothers at all.

>> No.53964515

Stylistic thing ain't it?

Always do Clan Skryre and Eshin as pretty clean, dirt and filth is for the rubbish warlord clans and plague monks. The weapons are all verdigrised up, but that's where I stopped dirt wise. Mantic's Veer Myn are closest to Clan Skyre fluff wise being ruled by a Matriarchy and engineer class.

Having seen a few rats in my time, they're always extraordinarily clean and healthy looking in my experience.

>> No.53964998

What if they were originally from one of the Eye of Terror worlds, and brought to sapience by the sheer amount of warp energy?

>> No.53965081

Makes sense, Commoragh would obviously be the biggest piece of real estate in the webway. Skaven will want that real estate and the dark eldar want the city to keep growing further into the webway. Conflict is going to be an inevitability.

>> No.53965365

So what is 40kaven tech like? Is it upgraded version of their Fantasy stuff?
What are their space-ships like, if they have them?
How is their technology powered?
Do they have a warp-stone equivalent?

>> No.53965381

Skavanged and stolen tech taken from other races, cobbled together to make it work somehow.

Hull of an imperial ship, eldar weaponry, ork reactor, stuff like that

>> No.53965511

I'm pretty sure 40k Skaven were at least mentioned once back in 3rd.

>> No.53965588

Massive hordes of Space!WW1 troops/machines with weak magic charms that supported by a large population of casters.

>Le skaven can't build their own stuff meme.

>> No.53965642

I don't think much needs to be changed to implement skaven in wh40k.

Their origin:
Humans long before the heresy were doing experimenting on rats. They ended up creating proto-skaven - rat-human hybrids with very high birth rates and very high maturation rates. They also had the ability to transplant pieces of flesh from one of them and sew it onto the other and have it work out. Due to a fluke, they also had a natural resistance to the warp. The facilities ended up getting consumed in a warp storm. Inside the warp, the skaven survived and thrived and evolved. Their birth rates, their maturation rates, their ability to receive transplanted flesh, and their resistance to the warp, all increased dramatically.

Skaven are small, weak, dumb, disorganised, cowardly, scheming, have poor aim, are unskilled, etc. In an unarmed fight in the octagon, the average guardsmen would beat 2 or 3 typical skaven.
Skaven outnumber even the orks. Everything bad about orks, skaven are worse. At least orks are strong and have big muscles and are brave.

Their technology is almost all bad.
Ork technology is like 85% real, 15% magic. Skaven technology is like 10% real 90% magic. They can endure the harmful effects of their hastily built warp technology. They can tolerate the effects of the webway/warp when most others would die.
Most skaven warp technology is ineffectual and unstable.
They regularly take catastrophic losses from moving through the warp or from their own technology backfiring, but that's okay because they can easily replenish their numbers.
The average clanrat or slave rat isn't armed with warp technology or anything high tech, just a crude gun and a knife, both inferior to the typical loadout of a guardsman or ork.

Skaven rarely use vehicles. Their numbers are too high and their typical soldier is too bad and their vehicles are too bad to justify it. Besides, they spend almost all of their time inside tunnels.

>> No.53965703

Yes, I know I said they don't need to be changed that much, then suggested a huge change.

In WHFB, their engineers are competent and smart. Their technology is amazing and arcane, but unstable. I just don't think this would fit in well in 40k. I don't think a VERY NEW species of degenerate rat-men should be on the cutting edge of technology in the same universe as species who are billions of years old (eg the eldar and necrons),

>> No.53965719

Still waiting for 40K Skaven

>> No.53965754

>How well would Skaven fit into 40k?
>Lets say they chill in a warp rift for a few thousand years first so they have the numbers and technology.

What do you mean 'would they fit'...

>is just a form of beastman, abhuman, or mutant, and should be dealt with accordingly.

No shit! What does OP think lives in the sumps at the bottom of the Hives? Besides plague zombies that is...

>> No.53965783

When it comes to creating abominations, Dark Eldar are artisans.
Skaven have the innate ability to readily accept transplants as well as a resistance to the harmful effects of the warp. When it comes to creating abominations, skaven are like a sweatshop that makes crappy knockoffs.

Think of skaven engineers just stitching together random pieces of flesh, throwing in some warpstone, throwing on a few sharp pieces of metal, and they're done.

This should play a bigger role in a 40k implementation of skaven.

>> No.53965913

They're called Hrud, anon

>> No.53965925

Skaven in WHFB have warpstone and wood as visual motif.

Skaven having wood as a visual motif doesn't really make a lot of sense in WH40K, considering the rarity of forests, the skaven living underground and the lack of wood to steal from other factions.
In WHFB they tend to use a lot of copper-colored and brass-colored metals, which I think could be used more frequently in WH40K skaven to compensate for the lack of wood.

What about warpstone?
You could bring it back from 1st and 2nd edition and claim that it's always been there.
You could say that it's some rock in the warp that only skaven care about.
You could make it sort of like tiberium. Perhaps skaven farm it, use it in their technology, weaponise it directly and have a resistance to its harmful effects.

>> No.53966093

Warpstone doesn't really seem to fit with the asthetic style we have been crafting up though. 40kaven have a theme of schizo-tech, body modifications and the casting of evil cleric spells.

If we really have to include their warpstone then how about saying that it is a material from the warp that naturally Sinks to the 'sea floor' of the webway and that's where 40kaven get their warpstone suply from.

They harvest vast quantities of the stuff to unnaturally empower their gods.

>> No.53966140

As for their overall structure, just copy it directly from WHFB, it's good as is. No problem. You could change the names but I don't see the point. "Yeah I copied it but at least I changed the names". No point changing it just for its own sake.

That being said I never did like the idea of clan pestilens, and I think their name is pretty lame too.

>> No.53966179

>If we really have to include their warpstone then how about saying that it is a material from the warp that naturally Sinks to the 'sea floor' of the webway and that's where 40kaven get their warpstone suply from.
I like that idea
The skaven hang out in the shitty parts of the warp, and the warpstone tends to go there too. Most other factions don't want anything to do with the stuff.

Not a fan of the other gods idea. I prefer sticking with the horned rat and just the horned rat.

>> No.53966447

Surely the shitty parts of the warp are just all of it.

What if warpstone a product of Skaven themselves? Like they have some gland that accumulates warpshit and they get removed and processed into warpstone. This gives them another thing to fight one another over, and means they build everything out of little pieces of their former comrades.

>> No.53966494

don't like that

>> No.53967001


I had almost the same idea as you.

>magos biologia (?) go on some world and piss about with rats for some reason
>they escape, too sapient
>completely take over world (mullhime) in a matter of days
>manage to escape world before any help could arrive

this is a shit drawing I did for 'the death brood', there is high gothic on some of the armour because I wanted them to mock the imperium to piss them off. TG's collective is better than my ideas by miles, and you can have the drawing if any drawfags want inspiration

>> No.53967050


Jess Goodwin made some artwork for 40k skaven

>> No.53967075

Do not give me false hopes! I have been waiting for them since forever.

>> No.53967115

Now that they murdered fantasy a ton of people would jump over to play 40k skaven. Hell I'd buy a whole army in a heartbeat.

>> No.53967336

How about a world gets cut off from the imperium by warp storms/gets eaten by the warp/ ends up in the webway and they are forced to experiment with clones and genetic manipulation to survive the endless onslaught of demons/xenos. Ultimately the gene labs get corrupted and thus the skaven are born killing all their makers and replacing them.

>> No.53967888

I imagine them looking like a futuristic version of their Dreadfleet model.
Some sort of biomechanical void leviathan with lots of tentacles.

Like a combination of the things in pic related.

>> No.53968302

Where is the skaven-Deldar story?

>> No.53968488

I imagine space Skaven would not necessarily have ships themselves. They would probably scavenge ship wrecks and patch them up, or stow away aboard other races vessels.

>> No.53968750

He has it on his blog. open the images in new windows for better resolution to read the text, but its cool stuff

>> No.53968752

We squib nao!

>> No.53971331

Mantic also have a second line of Space Scaven in their warpath game type. Never played it personally.

Some rules and fluff for their version. Might be beneficial to pick out some points that can be used to flesh out a new race if anyone is interested.


>> No.53973526

But the Hurds travel through time constantly.

>> No.53974137

thats what i did and i use a vermin lord as a deamon prince

>> No.53976332

Doesn't fit with the original lore. The WHFB Council of 13 has 13 seats, one of which is left empty for the Horned Rat. That fits pretty well with the concept of space!Skaven having 13 gods, including the Horned Rat.

>> No.53977219

Hrud were originally space skaven.

To answer your question; pretty damn well.

If they released Space Skaven I would pick 40k back up instantly.

>> No.53978122

Just wanted to say that i love what you guys have been doing.

You need to archive this and make it into a comprehensive fluff homebrew.

>> No.53978576

Didn't the skaven win like every single battle they were in in the entire end times?

>> No.53978951

>End Times
Yes because the End Times threw lore out the window and set it on fire. Also Skaven were ruined because they literally became Chaos' little bitch.

>> No.53981453


>Newborn skaven pyskers are easily identified by having horn sprouts and red eyes.
>These younglings are handed over to the clerics and divided among the orders of the 12 lesser gods at an enforced neutral location where they are groomed by the whole cult as the apprentice clerics of their respective gods.

>Skaven blanks however are albinos.
>These incredibly rare skaven are reserved as being the true representatives for the horned rat himself.

>They are raised in a tortured upbringing. Inflicted with minutely torture, sensory deprivation. Their only contact with other living things are the hourly sermons ranted upon them about the horned rat's unending hate for for them specifically.
>This continues until they begin hearing the horned rat's voice on their own.
They serve as the advisers to skaven warren councils

>> No.53982316

Why would blanks be specially chosen in a race that lives in the webway?

>> No.53982367

Way too many Goddesses.

Skaven females are barely sapient, huge breeding sows. They completely dwarf the males who scamper over them. Skaven Females only purpose, literally, is producing litters upon litters of new Skaven.

The only Goddess for the Skaven should be the Broodmother, everyone else should be male.

>> No.53983022

They would fit insanely well in 40K. All they are is ships rats. A few thousand years living in the bilge of some gothic battleship and they would come out a fully formed race and culture spreading across the space lanes and infesting the hives of the Imperium.

They are another insurgent army though and GW hates anything they cant sell tanks and planes with.

>> No.53983064


>> No.53983445

>without all the fatties

>> No.53983896

>yfw somewhere in the 40kverse there is a 3-way battle between Squats, Hrud & Orks for some Karak Eight Peaks equivalent

>> No.53983951

They're already in, what do you think Tyranids are?

>have their own god
>have their own method of manipulating psychic energy through psycho-reactive substances not unlike Wraithbone
>live under human domain and raid into it for food and territory
>breed like vermin

>> No.53983978

>>have their own method of manipulating psychic energy through psycho-reactive substances not unlike Wraithbone
>>live under human domain and raid into it for food and territory
Neither of these things are what Tyranids do.

They don't raid human worlds, they go to war and devour literally everything edible, and a lot of stuff that isn't to make more Tyranids.

>> No.53984006

Tyranids are closer to Xenomorphs meets Ogre Kingdoms in that they live to eat, have teeth which Orcs value & more.

>> No.53984089

Hrud were never in, you're thinking of Ambulls, which had models

Squats never sold in large numbers and consequently none of their shit crossed over from Epic towards the end of 2E or during 3E when super-heavies started arriving in 40k

their major problem (which ironically went away until 8E brought movement stats back) was that they were already slower than any other faction, which when you combine it with the weak plastics of the era meant a largely infantry army with no vehicles (other than Rhinos, which shouldn't be able to transport the most high-value infantry in the army) and little to differentiate it from or recommend it over Guard of the era either as a gunline or blob army; their one innovation was trikes (Guard had Rough Riders and, in RT, bikes of their own) and heavy weapon trikes, but the unit cost to the consumer per-model was absurdly high for them to ever be low-value points units, and in any case the RT/2E vehicles systems all sucked, with unnecessarily cumbersome charts and location-based lookup tables

combined over the first decade of the game these factors meant Squats never really found a base large enough to support new models, which, combined with their lore absolutely sucking dick, meant GW were happy to simply stop producing the line

a better faction to introduce than either Hrud (which were never even Skaven-like except in that one 3E illustration) or Squats would be Pisceans; but there should be hundreds of small Xenos factions trying to take advantage of the Imperium's problems right now

see this shit? this is why they died out

nobody wanted to play IG without Rough Riders on 75% speed

>> No.53984111

>Neither of these things are what Tyranids do.


>three major hive fleets from beneath/outside any possible human domain
>raiding into the galaxy for food and territory

just because they don't colonize doesn't mean the territory they deny to others doesn't belong to the Tyranids

>> No.53986875

Because blanks are still very rare and unique, thus only the greatest skaven god is able to receive them as servants, Also i like the barbaric implication that they have their utter loyalty is beaten into them through a lifetime of torture because blank's can't actually connect to any god and thus they are just really just raving lunatics after their time in the torture dungeons

>> No.53987677

Here, have this on the house - more art and some fluff.

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