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/tg/ - Traditional Games


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51249305 No.51249305 [Reply] [Original] [4plebs] [archived.moe]

How does one go about actually planning a campaign? I've ran a couple of sessions and felt they were a little to unstructured. I want my players to be able to have freedom, have long term goals and be structure.

Any help would be greatly appreciated.

Also general advice thread.

>> No.51249311

>>51249305
too*

FUCK

>> No.51251534

>>51249305
I wish I could tell you. I know what my players will do 99% of the time so the campaign is more or less on strict rails. I just write shit down as a script and they stick to it real well. Not sure how to make it feel spontaneous.

>> No.51251767

Make it up as you go.

Eventually you may find you create a quest you like the concept of so much you build a campaign around it.

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