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[ERROR] No.47818857 [Reply] [Original] [4plebs] [archived.moe]

Unspeakable Oath Edition (Hastur is best, Nyarlathotep is a shit.)

This thread is meant to inspire Lovecraftian /tg/ and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.

(Are you pleased now?)

Previous Thread:

The Texts of Lore that Men were not meant to know:

>Recommend things to put in the next OP

>Cthulhu lies fapping

>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages.
>If you don't horrors beyond your comprehension will shitpost

>> No.47818935

Anybody has a good scan of The Unspeakable Oath 3 that is not fucked up? The ones in the troves have a lot of pages with crappy scanned, illegible text.

>> No.47818937

Threadly reminder that Derleth is a hack who created Cthugha.

>> No.47819102

Nothing here man. Bumping you for hope that somebody else will.

>> No.47819574

So would people recommend making your own eldritch monstrosities? it seems like a good way to hit the 'strange and unknown' notes with players who're familiar with lovecraft but also seems like it'd be east to do wrong.

Has anyone here ever made their own lovecraftian entities, any advice for doing so?

>> No.47819799

I have, just go with what scares you and work from there.

>> No.47819930

On a related note, I have 2 or 3 issues of TUO that had this massive Dreamlands adventure with ghouls and whatnot, but I never got the issue that concluded it.

Anyone know what I'm talking about?

>> No.47821506

Delta Green specific question. Or to be more precise about the deMonte clan ghouls in Delta Green.
If the agents are actively hunting the deMontes would it be too meta for the ghouls to actively try to break the agents sanity?
I mean they more or less own the town, so they can get away with a lot of stuff, plus the agents doesn't want anything to be seen in the news. Now to that add the fact that the deMontes are in a disadvantage as long as the agents doesn't make a mistake as they don't know who they are or where they can find them BUT they can always set traps for them and sacrifice a few things. Like setting up a warehouse with a lot of gruesome things, mutilated corpses and such and a few zombies too for giggles and shit.
Also setting up surveillance to gather as much data about the agents as possible of course.
But the thing is: is it a good idea if they try to make every such trap as psychologically shocking as they can dream it up? Or it's just a dick move from the GM's part?

>> No.47821520

also bumping with a few DG stuff

>> No.47821552

So is this no longer called /ysg/, or did OP fuck up again?

>> No.47821613

>> No.47821627

>> No.47821756

What does /tg/ think of Gumshoe, in particular it's Mythos splat "Trail of Cthulhu"? I love the way it gets round the classic "you failed your Ancient Languages roll and now you have no leads and no obvious way to complete the quest" that seems to happen a LOT in Call of Cthulhu, not so sure I like it's combat system tho.

>> No.47821809

>> No.47821953

>> No.47822056

We answer to /ysg/ but we're now the Nameless General
To counter that just have rather beign interludes where the Cults generally are harmless loonies.

>> No.47822091

I've played it and I like it, I agree about it solving the 'roll until you solve the mystery' issue that investigation-based rpgs usually have. Play ends up being; you have these clues available to you due to your characters' skills, use those clues to figure things out yourself, which I think works a lot better although it does require the players to be on board with solving mysteries and the GM being able to write a good (and solvable) one.

The solvable part is harder than you'd think. The rule I use is that if the players have all the clues then it's blindingly obvious what the answer is, of course the players won't find every clue and will interpret the ones they do find differently to you. This results in some puzzling out but eventually getting there, which I feel is the right balance.

>> No.47822262

thing is, there aren't much cults in the story. deMontes are ghouls, and it's a very special scenario

>> No.47822422

Anyone have unspeakable oath #23? The one with cold dead hand in it?

>> No.47822703

i think you are making your ghouls think too much like humans would. They wouldn't do such things since they can't comprehend sanity as we do.

>> No.47822754

What are YY-II, the Factory and the Serpent's Hand ?

>> No.47822796

I thought the schtick about the DeMonte clan is that they're ghouls that still want to play dress up as aristocratic humans.

YY-II runs the Ice Cave, which is where they stored the Deep Ones and hybrids taken in the Innsmouth raid, rendered comatose because they can't answer their call to the deeps.

I think they also stored the ayys there before it woke up.

>> No.47822872

Was the horror of dunwich a shoggoth? Also in shadows over innasmouth where were the deep ones keeping the shoggoths they were supposedly bringing up for world conquest? Not to mention how did they even control them when the elder things couldnt.

>> No.47822924

Yeah the DeMonte are like that but personnaly I try to make the mythos as alien as possible. I'ts a matter of taste and play/feel.

The Dunwich Horror is a unique entity we could class as a spawn of Yog Sottoth.
The Deep Ones use magic, and I not-totally-unsure that the Elder Thing ever used magic. And as you know, magic is powerful

>> No.47822973

Stuff like ghouls isn't too alien, since they are derived from humans. Lovecraft himself had Randolph Carter interact with ghouls cordially.

>> No.47823020

deMontes not just try to act like a human, they think they are better than the other ghouls plus they want to create a world where eating others is socially acceptable and so they push a lot of shit for this. If it were on them they would legalize everything from child porn to floor-tiles

>> No.47823052

What edition of Call is the best? Just getting started with this Lovecraftian genre and I have no idea where to go

>> No.47823085

Yeah of course they can be socially active, but i see them as really really old people, far far far from the actual world. Like they don't care about anything or anyone as long as their day to day life and cult goes undisturbed. They experience time like the beast they are.
indeed they are, but i don't really like the idea of them actually doing it. The push the idea through politics, they funds things like brothels and pays famous lawyers for cannibalism and gruesome cases. They don't go there and tell you about the new age of liberty, but any good party in town will end with a buffet of "that liberian dish everyone should try". Well, you'll try if you want to make a name for yourself. Did you see the Neon Demon ?

>> No.47823147

well, they actually brainwashed one agent who now has a very serious fetish for someone eating him.
And no, never seen it.

>> No.47823868

I cast Bump Against the Magic

>> No.47824183

If one was to make a space lovecraft campaign, would Xenomorphs fit in well? Seems like they would.

>> No.47824203

I just got into the game last year with 6e, then moved to 7e. I personally prefer 7e since it simplifies stats so there's less roll CONx3, POWx4, and stuff like that. And if you harp over such things, the art in the 7e book is waaaaaaay better imo.

>> No.47824227

Well this got me thinking that creepypasta might be a good jumping off point for making CoC campaigns. I'm actually trying to throw something together right now, so I may start looking to these as inspiration. Anybody have recommendations for good ones to use as a springboard?

>> No.47824277

yeah i guess so.

depends on what setting you're going to run

>> No.47824340

Probably 1920s America standard setting I guess? I just had them do The Haunting, so possibly something I could put in the same general area in case they want to use the same characters.

>> No.47824346

Properly done, they probably wouldn't be out of place as they can be terrifying. Personally I'd rather it focus on the terrors of space travels itself rather than typical 'aliens kill humans' situations though.

No idea what people's opinions of this site is, but here you go:

Here's the SCP website too.

While I'm at it, here.

>> No.47824454


Alien is very cosmic horror imo. The remoteness, the cold inhospitable planet, the spoopy alien derelict, the, er, alienness of the xenomorph. The mundane reality of space proles disrupted by contact with the utterly other. Maybe try to bring in all these aspects, not just the xenomorph itself.

>> No.47824572

You could make it even more Lovecraftian if you take into account the dropped parts of the script that imply that the Xenomorphs had their own culture.

>> No.47824585

Malleus Monstrorum mentions how you could tweak a pre-existing monster to make it an enemy.

>> No.47824655


I'm glad they left that out, to be honest. Obviously I can't know how it would have ended up, but on paper at least that seems like a really bad idea.

>> No.47824810

What are /tg/'s personal favorite CoC one-shots?

>> No.47824884

My personnal is a homemade initiation scenario i run almost everyyear with a different newbie group, and it never fails to convert :)
it's about a dj using tcho-tcho ritual song as a sample in a track that turn the crowd into a chanting mass sacrifice to summon some kind of horror. the PC investigate a la scooby doo, with a bad ending

>> No.47826146

I think all that was confirmed (my source was the Book of Alien) was that the Nostromo Xenomorph was basically a feral child and pic related.

It be cool if it were done right, but the odds of it being done so are so far down there, that it's better to leave it to speculation.

>> No.47826204

Trail of Cthulhu is fantastic. I really like the Gumshoe system for CoC type games and the purist style really captures it in a way I love that pulpier stuff falls short of, I think.

Not CoC proper but for Trail of Cthulhu I've got a great one.
Watchers in the Sky is a great one shot adventure for people new to Lovecraftian horror and even better for those with some introduction. It focuses on strange creatures appearing that are new to the mythos. [spoiler/]The best part is that even though but hints at all sorts of things in the Mythos at large there are no true absolute answers to anything in the game. The investigators find out more and more as they go and several horrid revelations exist to be found about the nature of the creatures but they never get all of the answers because they are intentionally left unexplained. The whole thing screws over meta gamers because even though there are similarities to other mythos creatures it never directly draws any links to them. It also has a subsystem that encourages and rewards players for driving themselves mad and really wants them to get into role-playing the slow descent into insanity. Ultimately, I just think it captures the flavor of Lovecraft's writing superbly.

>> No.47826276


Yeah, I may have misunderstood what I read but I got the impression it was gonna be a race whose young were feral monsters and whose adults had language and culture, with LV426 as their home world, and the alien derelict coincidentally crashing on one of their pyramids. One of the great things about Alien, imo, is the simplicity and elegance of the setting, and that would add a load of confusing clutter for no real reason, moving it more towards "just another sci-fi setting" instead of the cold brutal gem that it is.

>> No.47826368


...although you're probably right that a race of intelligent really alien aliens with the xenomorph's lifecycle could work very well in a lovecraft style

>> No.47826370

Nah you got the right of it. And I agree with you. A lot of Alien's success comes from how tight the movie is (the plot is pretty straightforward, with no subplots beyond Ash being an android, and hell that even ties into main plot much better than explaining Xeno culture) , and trying to bog the film with stuff like that would make that tension harder to keep. Everything in the movie all adds up to a normal space truckers finding something awful, and trying to get through it.

On another note, it's actually one of my pet peeves that Alien versus Predator exists at all. But it's a one way street, where I don't mind if Xenomorphs are in Predator, but I loathe it if Predators show up in Alien. But it does make for a really fun video game dynamic of hordes of Xenos vs squad of Colonial Marines vs a few Yautja.

>> No.47826588

I remember something someone posted here about a year ago about how in Geigers notes they actually are intelligent and they leave there young on 'daycare' worlds that were labyrinthine. They would regularly drop of other being as incubators and also as prey so there youth could get the murder/rape out of their systems.

>> No.47826762


That's deliciously horrible. It sounds like script xenomorphs could be worked up into something really good, presumably with space jockeys as the adult form, and that would make the derelict less of an unbelievable coincidence and more like "wait, did i close the door? oh fuck the kids are on board!"

>> No.47826840

Most of the scenarios are solid but I think the system exists to solve a problem that doesn't come up if you have a competent CoC GM who knows not to hinge the mystery on die rolls. It's a fine system for learning the basics of running or playing horror/mystery games, much like Dread, but the rules can start to get in the way once you know what you're doing.

>> No.47826897

New Delta Green rules and by extension 6e since that served as the basis.

>> No.47828063

it's not there.

>> No.47828238

And then there was Prometheus...

Which hit some good Lovecraftian points aesthetically, even if it did shit all over the entire institution of rational thinking.

>> No.47828346

I think Prometheus' biggest problem was that it was trying to be more than it was. And it came off feeling like a poor man's 2001: A Space Odyssey.

The original scripts reason for funding the expedition was a lot better. And I'm still hopeful about Alien: Covenant, even if the only good part turns out to just be more David.

>> No.47828351

I read somewhere that a few hours were cut out which make it make sense/

>> No.47828393

Repostan my last thing from the last general, Cause I was right on the ass end of the thread.

Im planning on making a campaign based off of what I'm learning in my internship. Im working for a historical society in the Rockies, they peserve a few ghost towns from the silver rush (1880 to 1893) in the mountains around the town. So i have access to its archives, census, maps, geological studies and more. I plan on using these assets as hand is and stuff for my players as they exploar the old town sites hunting down signs of elder things.
Thedeepest mines will have breached into an elder thing outpost, and I'm wondering if the silver deposits were originally conduits or other eldritch things. Maybe the outpost is all helterskelter bevause of the geological uplift that created the colorado platue?

I'm in the first stages of research and planning at the moment but that's the gist. I'll be using the new delta green game. Any commentary on how it plays?

>> No.47829449

Hey Flash, is it alright if I plagiarize your setting as the background for a board game?

>> No.47830108 [DELETED] 

xósu hökkősk k'ahre̋ xósu kés ulqënëx ne ec ha̋knäs eceččec xëúnom še k'áxrïm kófm vefféntäm xëunónkë č'a mäč'qäm fámpra xëunónkë šamámma xe̋k fäca̋ntäm xósu tu hekkeíss vöükec čéc qöšnűtör mé ha̋knäs qekk'éntäm eqnäcäm väcc'äncé ha̋ksä tu vöűkäntä čistl oxvove̋ čéc še qöšnűtör ansëme̋ väc'äntöss eqnéc pöcis qa̋m ar kaqlënëqm séf kantrouc nu föcmöm va̋cämprä néš qa̋m kaqlënëq hesc tot' čöčlüs xósu qa̋č'räm fïk'ëc

>> No.47831131

Sure thing.
While I'm here, anything else you want me to expound upon?

>> No.47831259

Tell me about the Deep Ones life cycle, and primary life goals.

>> No.47832013

The Deep Ones had lived underneath the surface of the oceans of Earth for... a long time. They do not fossilize well, bones dissolving into nothingness, and their own records are primarily oral and immensely self-aggrandizing. They have cities of coral, farm fish, and worship Cthulhu; early anthropologists identified them as worshipping a separate entity named 'Dagon', which caused much confusion for later scholars. As diplomatic relations started with an act of genocide, learning anything about these entities has been difficult and often inconclusive.
They are a degenerate race, their genome having been somehow damaged in ages past, and they turned to humanity as a source of fresh blood. They encouraged the formation of sympathetic cults in isolated seaside towns, and many ancient local myths of 'brides of the sea' are now suspected to be distorted records of long-past deals with deep ones; women for full nets. A Deep One-human hybrid begins life fully human in appearance, but as they grow older they begin to feel the call of the sea; once they have taken that final plunge the transformation is rapid and irreversible. A Deep One is not truly immortal, but they age slowly; some from Innsmouth remember the days before Columbus.
The Deep Ones found across the solar system now have little in common culturally with the ones of Earth. Starting with the Deep War of the late 1920s to early 1930s, still land-bound hybrids were recruited and indoctrinated en masse to take the fight to the enemy on their own territory; once the war was finished and the Deep Ones had retreated into still deeper lightless abysses, they formed the core of a new underwater culture; one which would be further strengthened by the development of genetic serums that duplicated the transformation in regular humans, and allowed its reversal. It is these that formed followed the rest of humanity off Earth; the 'old' Deep Ones remained behind, to welcome the return of their gods.

>> No.47832106

WHo waged the war on the human side?

>> No.47832319

What the fuck is it like to go mad in the Yog-Sothothery?

>> No.47832449

An indie game on the Dream Quest of Kadath.

It feels good man.

Game's Design of Randolph Carter, gonna dump some of of their Nyarly designs too.

>> No.47832495

The main cast in their pixel designs.

>> No.47832538

First encounter with the Black King

>> No.47832549

Nyarlathotep, the Black Pharaoh.

>> No.47832564

Alt Nyarlathotep

>> No.47832599

A chat with Mr. Richard Pickman

>> No.47832641

GOod shit right there

>> No.47832645

Now, hold it right there you little shit.

>> No.47832658

Moon Cats. (The Cats from Saturn)

>> No.47832684

The Spider Queen

>> No.47832699

Seriously, why do I have to put up with your bullshit.

>> No.47832708

I hate everything.

(Forgot me image)

>> No.47832733

Possible sequel, 3 guesses to what it is.

>> No.47832753

The Wake World

>> No.47832782

Link for nerds who want to check it out

I bet Hastur doesn't have to put up with this shit.

>> No.47833220

The war was waged by a combination of Deep One-human hybrids, recruited largely from individuals unaware of their heritage (of which there were surprisingly many), conventional military might, and early efforts at bio-warfare and sorcerous warfare. Along with the recovery of the first of the Elder Things, the Deep War was the first exposure of the general public to the Mythos. The hysteria was staggering. It was a fairly low-intensity conflict, despite the nearly world-war level of resources pumped into it, because the Deep Ones were not very numerous, widely dispersed, and smart enough to avoid engagement when the odds were against them. Victory was ultimately achieved primarily by destruction of cities and aquaculture, forcing the Deep Ones back into a nomadic existence; occasional guerrilla raids would continue up to the Exodus.
The thing you must understand is that there are many madnesses.
The first, the madness of sudden shocking trauma. PTSD. Shellshock. Call it what you will, but things don't need to be eldritch in the least for stress and violence to drive you mad. And delving into the Mythos, even if Shoggoth one never so much as glances in your direction, has stress aplenty; patrolling your suburban front yard at midnight for the Viet Cong, refusing to linger near right angles for fear of the Hounds of Tindalos, the neurological underpinnings are the same.
Then there is the madness of physical damage to the brain. From mercury to magnetic fields, many things can interfere with the smooth functioning of the human neural connectome. The symptoms are as varied as imagination; you could slowly lose your ability to remember new things, you could lose the concept of left, you could stop being able to distinguish faces or start seeing things that aren't there. Just the mundane sources of brain damage are too varied to elegantly lump under a single category, much less less the stranger things out there, but in the end (cont.)

>> No.47833341

it all just barely fits.
Then there's the paranoia. You can lump it under PTSD if you want to, but this is in some ways a unique sort of madness. The thing is, knowledge is supposed to dispel fear. But in such a vast universe, often the best that can be done is to plumb the depths of our own ignorance, dispel the foolish confidence of not-knowing in favor of the cold gnaw of having a vague idea of just how much is out there. I refer you to >>47766996 this magnificent post. The human mind is only so large and can only contain so much. And that's before you get into the deeper questions: in a universe that is the dream of an idiot god, is induction true? It is an article of faith that the universe does indeed have laws which cannot be broken, no matter how strange or expansive they are, but that's what it is- an article of faith. Will all science evaporate the next time Azathoth rolls over in his sleep? And then there's the fact that in far too many cases, knowledge amounts to "there's this thing that randomly kills people and we have no idea how to stop it." In the halls of academia, the phrase "a god of serial killers may in fact be a universal constant" has been uttered, and it can never be un-said.
Under such circumstances, wouldn't a little madness be appropriate?
(I recall a fan-made Delta Green module I found online, that had the absolute best treatment of sanity I ever read; the agents are sent to investigate a strange occurrence and it turns out to be a stable time loop. Fail your idea roll, and you think, well that's great, it's self-containing; succeed, and you realize that you could get caught in a similar loop tomorrow and there's nothing you can do about it, take [dice] SAN damage.)
Then there are the things that will send you mad just to look at them, which destroy minds as an inevitable consequence of their existence. (cont)

>> No.47833450

Cthulhu, the Lord of Dreams, heralded by the nightmares of artists and asylum inmates, is possibly one such. Possibly. (Where does extraordinary persuasiveness end and mind-magic begin? He speaks in dreams, but is his voice inherently corrosive... or is he 'simply' a very good orator?) There are things so beautiful your soul will leave your body to get a closer look, and hypnotic monsters that will enslave you with irresistible commands, and living shadows that wrap themselves around your spine and take over your body so smoothly you barely even realize that it's not you deciding to kill that man and drink his blood.
These are the things that get all the press, but it is the last that is truly dangerous, and least talked about.
Gods exist. Is it madness to worship them?
Gods exist. Is it not madness to deny them?
The universe is far vaster and stranger than you can ever understand. Is it not madness to keep acting as you always have, as if your vision was still bound to the sky, seeing the far-away clouds but never the jungle around you?
Is it not madness to take a moral code created by ignorant people on an ignorant planet, a product of a single place and time, and declare that this, and this alone, is sanity?
These are the things the propaganda broadcasts from Earth say. These are the things captured cultists say, and the reason they go to the gallows gagged. These are the things Cthulhu says in the dreams of artists and asylum inmates. These are the things the people of the Exodus do not say- they barely even allow themselves to think it- but which they all know.
Is it not madness?

>> No.47833492

Fucking rad as shit Flash, how did you git so gud?

>> No.47833543

You managed to describe every CoC scenario ever written. Can you give us less details next time and try to be even more general next time please ?

PS : i hate Gumshoe

>> No.47833558

this. in Gumshoe, the GM does all the work and that's insulting. The PC merely mention a vague intention and then listen the GM tell the story

>> No.47833567

I'm honestly not sure. I think it's mostly that I read a lot, and thus have seen a lot of the textual tricks authors can use.
What would you like me to cover next?

>> No.47834734

>you could lose the concept of left, you could stop being able to distinguish faces or start seeing things that aren't there
Someone's read Blindsight.

>> No.47836084

Eldritch Bump

>> No.47837902

Also The Man Who Mistook His Wife For A Hat.

>> No.47838239

What are good Lovecraftian-themed comics?

I've read The Wake: first part was good, second wan't bad, but the ending sucked. And don't suggest Neonomicon.

>> No.47838325

> Soviets experimenting on political prisoners
For fuck's sake, it's USSR. The fucking Communism. Lunatics building the better future.

Getting volunteers was never a problem, because SCIENCE! And if it was dangerous, people experimented on themselves.

>> No.47838938

Maybe False Positive if you are into webcomics?

>> No.47839167

>and I don't suggest Neonomicon
no-one seems to

>> No.47840060

Lovecraft or cosmic horror?

>> No.47840264

Either is good. Preferably mystery investigations.

>> No.47840341

Haven't read it since the end of Book 1 so I don't know how well it holds up but there is some pretty heavy Lovecraft influence going on here.

>> No.47840819

Is Shadow Over Gotham good if I want pulp Call of Cthulhu meets capeshit?

>> No.47840911

Do you mean The Doom that came to Gotham? Or is there another lovecraftian bat story?

If you did, it's one of my favourite DC stories... but then I'm not a massive DC fan.

>> No.47840935

I think so, all I remember is there's a Batman meets Lovecraft story.

>> No.47841067

I need the Lovecraft "adjectiveadjectiveadjectivenigger" pic, anyone have it?

Besides, hella hard to find OP? >>47818857 :/
>no title
>"cthulhu" outside the preview text
>not one mention of "call of cthulhu"
get a grip

>> No.47841162

Well, you find the occasional reference elsewhere. In Arkham Asylum: Living Hell, there's a reference to shoggoths, and Cthugha makes an appearance.

Even if it's not Derleth's Cthugha.

>> No.47841289

Rhyming demons are good shit. I've always enjoyed Etrigan.

>> No.47841601

If you've not read Living Hell, I recommend it.

It's about a CEO, who tries to get out of jail by pleading insanity. But gets sent to Arkham.
It also focuses on minor criminals there, with the big names not getting more than minor roles for the most part.

>> No.47841640

Those best and darkest parts of Swamp Thing, mid-nineties, had that little yellow demon fuck always speaking in rhymes, didn't he?

>> No.47842035

Yup. It's apparently a thing that certain demons do. They have to always speak in rhyme. Cthuga in >>47841162 can't even understand you unless you rhyme, which is actually a plot point.

>> No.47842128

>Global Frequency
Not so many old ones, but plenty of existential threats and Delta Green-vibes
Also not exactly GOTHIC OLD ONES material, but very nice setting of Hastur/Azathoth starting to infect reality...
Broodhollow is excellent, if a bit slowcooking! It's also just begun a new season and webcomics are slooow in general, so...

>> No.47842683

>not just searching "lovecraft"

>> No.47843362

that placment is very good. Situated at the bottom, the last one to be read.

>> No.47845259

Thanks bruh.

>> No.47845405

Rat God and Ragemoore by Corben, who also is, judging by his recent Dark Horse output, trying to adapt every Poe and Lovecraft narrative.
Providence and The Courtyard by Moore, both of them being amazing, Neonomicon is a far, far outlier (it seems every half decade or so he has to write garbage then gets back to being good).
Caliban by Ennis is less Lovecraft more "pre-millennial space horror," but its has certain themes in common.
As previous anons have mentioned, there's The Doom That Came To Gotham and Arkham Asylum: Living Hell (the latter being, imo, the only good thing Slott ever wrote).

>> No.47845436

Cthuga was just fucking with them. Speaking in rhymes is an affectation in the DCU.

>> No.47845710

Why was Cthugha one of the better things Derleth wrote?

>> No.47846175

Because he created it from almost whole cloth instead of making it the spawn of Cthulhu or some shit.

>> No.47847941

Eldritch Bump.

>> No.47848237

Wasn't Cthugha supposed to soley exist for there to be a fire based element?

>> No.47848510

Just avoid the things that look like a ball of tentacles with eyes all over and a big maw in the middle, or maws all over and a big eye in the middle. (Cliche-thulhu!) HPL may have a rep for "Unnamable", "undescribable" things, but if you look at his later, more SFish work, there's a lot of things like the Antarctic Old Ones, where he described them in exaustive detail. If you give a monster some strange senses or powers, give them a visible organ that makes that sense or power work, that's one way to move away from the cliches.

>> No.47848748

Yes. Derleth tried to fit HPL's monsters into a sort of Elemental mode, with Cthulhu as a Water element based thing. That never really made sense, as yes the big C was asleep under water, and can swim, but water blocks much of his telepathic dream sendings, so it's a mixed relationship at best. Maybe Ryl'yeh was inland far from the seacoast back when Cthulhu last walked. Anyway, Cthugha was supposed to fit into that same schema as a Fire Elemental.

>> No.47848788

I love everything Guy David draws, BPRD just isn't BPRD without him, and The Marquis has a few similaritites with if not Lovecraft, other duders that wrote and corresponded with Lovecraft.

Guy also did the best horror illustrations for oWoD Vampire and Wraith

>> No.47849163

You forgot the /ysg/ tag.

>> No.47849481

We were thinking of doing a Nameless General but... Yeah, everyone hates it. Next time we need /ysg/-Yog-Sothothery General

>> No.47851256

Locke & Key.

>> No.47851766

Remember kids, Nyarlathotep isn't an ape fucker

>> No.47851872

>ywn have sex with Nyarly
Why do we even bother?

>> No.47851961

Batman: Arkham Asylum: A Serious House on a Serious Earth

It doesn't have any direct reference to the mythos it does however present arkham asylum as a supernatural location which feeds on and amplifies maddness and the ending involves someone attempting to bind batman there with a ritual, there's also the depiction of Arkham's (the guy who founded the asylum) descent into insanity. It's a pretty good comic although the symbolism can get a little overly complicated.

>> No.47851964

And today is the day I consider suicide.

>> No.47851987

A little?

>> No.47852276

that's the most confusing section you could find? Allow me to quote the transcript.

"Batman pushes the glass into his palm. His face creases with the flare of pain. ((This act deepens some of the ritual symbolism of the story. The recurring fish motif - which relates to Pisces, the astrological attribution of the Moon card - also relates to Christ, who in turn can be linked to the Egyptian God Osiris, whose life and descent into the underworld parallels the story of Amadeus Arkham. We also see later that the asylum is built on a Vescica Pisces - this symbol forms the ground plan for much religious architecture and is used in the construction of most of the major buildings of antiquity, like Stonhenge and Avebury in England. It is a development of the Greek symbol for Christ. We also have the clown fish in our story of course.
As a final interesting aside on the subject of fish, the Vescica Pisces symbol is a very basic representation of the holographic process in which intersecting circular wave patterns produce three dimensional images. Physicist David Bohm believes the hologram to be an analogy for his vision of a vast interconnecting universe, in which every part is in some sense a reflection of every other part. In a few pages time the Mad Hatter will endeavour to outline Bohm's theories as applied to child molestation.
What was I talking about anyway?
Yeah, so here Batman is inflicting himself one of Christ's wounds and it's all got something to do with fish, okay?"

>> No.47852291

I like those little flute-players. They seem really into playing their flutes.

>doots eternally

>> No.47852360

forgot pic

>> No.47854334

Anyone here do Eldritch fantasy? I've already figured out how to make the Elves suitably offputting (it wasn't like I was at a want for source material with Elves being scary, dogmatic, and incomprehensible), but I'm at a loss with how to incorporate Magic.

What would be the best way to incorporate Eldritch-ish magic the players can use, aside from a Dark Heresy-tier failure table?

I was thinking of:

>A sort of Mana-burn mechanic, where you can cast spells for an HP cost if you run out of mana

>Giving magic-users divine dreams and directives from the god of magic via player notes

>Provide players with new spells, or cap their MP pool for appeasing or ignoring said gods directives

>Have spells work on a sort of dream-logic that vaguely incorporates the natural world (The position of the sun is vital for certain high-power spells, clouds and rain can fizzle spells, planets and stars determine the strength of certain fields of magic, so on so forth)

I dunno, there's so much I can potentially do, but I don't want to disrupt the enterprising mage too much unless it's really worth it. Proportional suffering for proportional gain. Anyone here have any ideas?

>> No.47854600


tricky. if it's so reliable that mage is a class, then it's much less eldritch. i'd probably just copy dark heresy's approach, either choose to cast safely at low power or risk Bad Shit if the situation is desperate. iiuc dark heresy is a fairly open system, in that a psyker can still have other skills, and can usefully pick up a gun and start plinking instead of casting all the time. so that would imply classes that have a bit of magic but are also useful without it, like rangers. maybe take a look at wfrp 1st edition for flavor, that does a reasonable job of making magic something unusual instead of the d&d approach where mages are as unremarkable as smiths or shopkeepers.

>> No.47854766

Thanks for the info, I was under the assumption that you were at risk of puking out demons whenever you cast anything in DH, my mistake.

I was thinking of not having pure mages at all, but just the option to pick up spells as you go on, and maybe entirely specializing in them at great expense and risk towards endgame.

>> No.47854824

I liked the idea about dream logic, inkeeping with that idea maybe for each magic user have a concept or a thing which is what their magic revolves around and their ability to use magic is related to that.

For example someone might have the moon as symbolically representing their magic, the moon is associated with purity, darkness, dreams and femininity. So this person can probably use magic for illusion or concealment purposes as well as seeing through illusions, cleansing things and whatever aspects you want to roll into femininity.

>> No.47854848

I've been trying to do this recently by using powers like magic items. So the player gets some new ability made a part of their character as a result of finding something related to it in the fiction.

>> No.47855035

Well, that means I'll have to make planets. And a calendar. And a tarot card and astrological system based off of the calendar system caused partially by the planets. Worldbuilding time, woo!

I'll see if I can make a seven planet system, plus a sun. It'll be fun! I could also use my coding skills to account for shooting stars that could potentially boost or inhibit certain planets magic.


I feel like players should earn spells through devoting time to studying, meditating when their planet is in the sky, and appeasing whatever god dwells on the planet they get their magic from. Making it powers granted by consent of a god could be worthwhile, since gods could be fickle and volatile creatures, eager to grossly reward, punish, and test their champions.

>> No.47856596

Has anyone tried running adventures in the Dreamlands? If so, how did it go?

Considering sending my group there after they find reason to believe a witness to a cult's activities found a way to survive the death of his body by hiding his mind in the Dreamlands.

>> No.47856636 [SPOILER] 

Deity-like beings of all shapes - formless, humanoid and geometrical: check. Strange worlds hanging in the middle of darkness: check.
Bizarre creatures and civilisations: check. Despite the obvious biblical angle, the lore of Neverhood is rather lovecraftian, at least in its imagery. Pic related, King of Yellow.

>> No.47857352

Lovecraftian comics update:

0) The Wake
> pro: scary mermen being scary;
> contra: lazy ending; just stop reading when the pirates appear, seriously

1) Webcomics: False Positive and Broodhollow
> two webcomics; haven't read as of yet
I don't really read webcomics, but Stay Still, Stay Silent is an exception. Recommending it: SSSS may have only traces of Lovecraftian feel, but it's quite good.

2) The Doom that came to Gotham; Arkham Asylum: Living Hell
> two Batman stories; haven't read as of yet

3) Global Frequency
> super-agency that deals with existential threats (x-risks) a-la Delta Green
> probably good, but dropped on the first chapter - too Cold War for me

4) Injection
> pro: liked the idea (singularity meets Chthulhu) and execution
> contra: only 10 chapters (ongoing)

5) Alan Moore: Providence and The Courtyard
> The Courtyard wasn't bad, but was short
Providence is added to the list of "will read soon", as well as the rest:
6) Corben: Rat God and Ragemoore
7) Ennis: Caliban
8) Guy David: The Marquis
9) Locke & Key

>> No.47857628

I'd recommend taking a look at Kult and how it handles magic and magic-like abilities.

>> No.47857962

That seems really interesting, and I'd love to include a variety of rituals for each planetary school of magic, however, I still want there to be some sort of spellslinging.

The best compromise I've come up with is to make the spells cost something extra beyond MP, and only work on specific months.

Like, a Fireball will only work if you have the specific materials (like, I dunno, finely sifted sand, saltpeter, and a cloth dipped in spirits, with a correct sigil devoted to the god that lets you cast fireballs somewhere on you, and will only work to its fullest extent on the month devoted to the god, and just results in throwing sparks in months devoted to allies of the God, while performing it during a month devoted to an enemy of said God will result in a messup, or an entirely different spell.

>> No.47859094

This is your Hastur tonight.

>> No.47859182

Eldritch Abomination, not your waifu.

In other news: https://en.wikipedia.org/wiki/Category:Cthulhu_Mythos_comics was located.

>> No.47860552

Trap Hastur is okay in low doses.

>> No.47860781

What is the best cthulhu comic?

>> No.47860847

Gotta go with At the Mountains of Madness.

They did a great job adapting it, and the Tintin-esque artwork really fits well.

>> No.47861613

Looking to run a Call of Cthulhu campaign based on folk horror stories and such. I'm from around San Antonio so I'm thinking La LLorona or La Lechuza, since those are some of the most well-known stories in this area, and scare the pants off of children (my younger self included), and I'm hoping I can stir up some childhood trauma with this. However, a lot of these stories have a bit of a moral aspect to them (La Llorona kidnapping children who wander around alone, La Lechuza coming for bad people, tha kinda thing), which I kind of want to remove to make it fit the CoC universe's general aversion to moralistic tales as opposed to just the monsters existing and being the way they are because it's how they are. Any advice?

Also advice on how to make a story out of this? I'm thinking "Players are at site where these things are spotted and shit gets out of control" but that doesn't really give much to the story. I want something more of the players subtly realizing something is wrong and there just being mounting tension.

>> No.47862693

>San Antonio
Mah nigga. Do you go to Alien Worlds?

La Llorona... That's difficult. Maybe her weeping, while terrifying and sanity-blasting, is actually keeping far worse shit at bay? Hell, maybe her children could be something terrifying at the bottom of the lake, distressed by her cries, while she cries eternally looking for them. The party could be wannabe ghostbusters finally finding a way to put her at rest, only to have to deal with the fallout of her hellspawn children crawling out of the lake?

For Lechuza... Maybe the party's drunken asshole friend gets taken by her, and they try to figure out what the hell happened, investigating the area and ending up in her hellish, dreamland, lair?

>> No.47862827


Junji Ito is worth a mention here, while his inspiration isn't exactly literal to say the least, I think he's a must.

>> No.47862880

Nah, I've actually only been in once or twice. Mostly go to Dragon's Lair, but I honestly play more at home than anything. Too autistic to try playing anything /tg/ other than card games with people at shops.

I do like the idea of La Lechuza, it seems like starting from the point where the friend goes missing, they can start putting two and two together, eventually realizing that they really didn't want them to add up to four. I still don't know too much about the dreamland setting though, so that might be a little tricky. I suppose that's easily solved by actually bothering to read the Dreamland stories though.

>> No.47862891


Way too human-like for my tastes.

>> No.47862940

Agreed. Gyo and Uzumaki are some of the most Lovecraftian feeling works I've ever read that don't actually reference Lovecraft's work.

>> No.47863764

The architecture?

The city's not actually that strange, sure a mirage of it appears geometrically unsound, but Dyer himself says it's an exaggeration by its reflection.

"There were truncated cones, sometimes terraced or fluted, surmounted by tall cylindrical shafts here and there bulbously enlarged and often capped with tiers of thinnish scalloped disks; and strange beetling, table-like constructions suggesting piles of multitudinous rectangular slabs or circular plates or five-pointed stars with each one overlapping the one beneath. There were composite cones and pyramids either alone or surmounting cylinders or cubes or flatter truncated cones and pyramids, and occasional needle-like spires in curious clusters of five. All of these febrile structures seemed knit together by tubular bridges crossing from one to the other at various dizzy heights, and the implied scale of the whole was terrifying and oppressive in its sheer gigantism."

>> No.47865296

How heroic do you believe protagonists in lovecraftian stories and/or rpgs can be? Can they settle down afterwards, woken up frequently during the night by their experiences, or must the go insane or die?

>> No.47865354

well my "heroes" played the madman scenario and at the first sight of a mi-go just left. Ithaqa was then summoned and the town was at -70 degrees celsium. Pretty heroic in my expirience

>> No.47865538

Well, they probably survived. That's more than you can say for 50%+ of CoC investigators/Lovecraft protagonists.

>> No.47866433

thats true, but i got something (or someone) close to an hero. He was a chemist. He became the legend know as The Bromine Killer. He asked to have bromine and sodium at the start of the game and i said fuck it. He threw that sodium at a cultist. He threw water. The cultist was on fire. He then went on to kill an entire cult (5/10 cultists) with his Bromine dagger (he broke pic related and used it as a dagger) while the detective and the private security (his friends) where waiting outside. He took the cults amulet and one month later got killed by the hound. He had some lucky rolls while killing the cult, but against the hound he wasnt shit

>> No.47866504

What does Br2 + H2O + NaCl do?

>> No.47868887

>> No.47869626

Does anyone have Encyclopedia Cthulhiana and/or Cthulhu Mythos Encyclopedia?

>> No.47869712

It wasn't Br + H20 + NaCl
it was Na + H20
Water plus any alcaline metal makes an explosion, but sodium begins to catch on fire before the explosion.

>> No.47869724

Filename should be "broads, am I right?"

>> No.47869734

I misread it, I thought he threw sodium and water and the cultist was fine (instead of "on fire"), then the bromine catalyzed something.

>> No.47869744

Nah. But i imagine the cultist "What the fuck is ge doing" and then the water comes and he is on fire in the ground

>> No.47869873

Rolled 15 (1d100)

>Encyclopedia Cthulhiana
>Cthulhu Mythos Encyclopedia
Unfortunately my google fu check finds only https://www.scribd.com/doc/187340570/Cthulhu-Mythos-Encyclopedia and some real dodgy-lookin spamholes claiming to have a copy for download

>> No.47870047

> http://serioussamfr.free.fr/coc/Encyclopedia%20Cthulhiana.pdf
That's not it.

Scribd seems to be legit, but I can't download it - files are not uploading for some reason.

>> No.47871114

The Fall of Chtulhu for a continued narrative, Cthulhu Tales for one-shots

>> No.47871470

> Cthulhu Tales
Yep. There are two omnibuses (omnibii?), right?

The Calling: Cthulhu Chronicles also has continued narrative. I'd say it's mediocre (compared to Injection or first part of The Wake, for example), but some parts are good.

>> No.47872477

Managed to get it.

No pretty pictures, but has 362 pages of text and is searcheable.

>> No.47872512

To be fair, the book's only illustration is on the cover.

>> No.47875038

That seems cringey.

>> No.47876812

He did you roll?

>> No.47876843

Why did he roll? I'm sorry I'm being a complete mongoloid.

>> No.47877239

for the sake of a funny. I didn't actually fail just in case the roll I wouldn't see until after the post went through was bad

>> No.47877354

Well, you lost quite a bit of SAN

>> No.47877672

I have a problem. I have the storytime of a 4 year long CoC game, and I can't find the willpower to write it all up. It started as I got out of highschool, and me and my friends were drifting apart. A few friends who were into MTG suggested we start playing Pen and Papers to avoid losing touch. I had a CoC 6th Edition book that was a Christmas present from an Aunt who thought it was a collection of Lovecraft stories. I was asked to GM and that's when we started in the garage that summer. We went from four of us sitting around a table to a group of 7. We faced horrors that had us talking about them for days on end. We created our own little universe and though out the 'seasons' (what we ended up calling campaigns) the investigators adventures from a small town in the New York countryside, to Egypt, to Dubai, to another small town in Washington. An epic tale that streached from the 1990s to 2015, and all the way back to WW2 at one point. It's an amazing story but I just can't put it on paper. Help.

>> No.47877922

I'm interested to hear about CoC in such a modern setting, how did nearly present-day new york deal with eldritch shit?

>> No.47878027

have you read Delta Green stuff? That's what the whole Delta Green is about

>> No.47878060

We actually had a lot of Delta Green stuff going on.

>> No.47878319

first make a timeline of events. Write about the most important. After that fill in the gaps of the most important. Tha should do it

>> No.47878324

Dubai? Isn't that already under the Great Old Ones' influence completely?

>> No.47878815

For our campaign it more or less turned into Spec Ops The Line by the end.

>> No.47878862

The Servitors of the Outer Gods are pretty cute.

>> No.47880212

That's pretty fucking spoop actually.

>> No.47880372

Colonel John Konrad as Nyarlathotep?

>> No.47880425

I'll work on a timeline of The 4 Year tonight when I get home.

>> No.47880477

My God, I dig that.

>> No.47880763

Seriously, we heavily underrate guys like Glaaki and Y'golanac, why?
They're like Nyarlathotep tier good.

>> No.47881414

https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg <iframe width="560" height="315" src="https://www.youtube.com/embed/M2-ivhhpEtE" frameborder="0" allowfullscreen></iframe>
Hey I was wondering if you guys have checked this out yet? It looks pretty fucking sick. Sorry in advance if I fuck up the embed.

>> No.47882206

Y'golonac is my shit.

Glaaki is a zombie making slug.

>> No.47882260

Cthulhu Tales is great. Fall of Cthulhu has its moments, especially early on, but the whole war between Nyarlathotep and the Dreamlands toward the end felt way too Derleth for my tastes.

>> No.47882278

>Glaaki and Y'golanac
Because: who?

>> No.47882291

You say that like its a bad thing, a zombie making slug is awesome.

>> No.47882357

Y'golonac is a God of Rapist and Murders pictured here: >>47882206
Glaaki is a space slug who came to Earth via a meteorite and injects poison to humans turning them to zombies.

>> No.47882414

Here's my thoughts on Glaaki.

He's some form of alien bio-weapon, which was designed to reanimated soldiers.
His metallic spines inject a fluid filled with nanotech, which reanimates the body for as long as it can, until they start completely rotting.

Given it reactivates their biochemistry, their minds are primarily the same, although dominated by Glaaki's will, which is transmitted by the nanotech.

Small amounts of the nanotech serum can also taint water sources, enabling others to hear his commands in their dreams, beckoning them to his lake.

>> No.47882521

I love it Senator Armstrong.

>> No.47882547

Bretty gud, both creepy and "HAHA IDGAF, SCIENCE!" at the same time.

>> No.47882627

I likey... but what about Y'golonac?

>> No.47882861

What does cthulhu's return mean? Does everyone just die? Do most people go crazy and some stay sane, slowly being whittled away? Or is it so insane and incomprehensible that applying concepts of "good" or "bad" are foolish? Could you argue it's even a good thing, as it aligns people to the true nature of reality, hard as it may be to acknowledge?

>> No.47883084

I kind of like the idea that he's a rogue Yithian, who became obsessed with sensation, and experiencing it vicariously through his puppets.

Pnomus in DG:Alien Intelligences even features traces of the Yithian's presence appearing in words changing to their name.

Depends on how you see things. I figure we might survive, but of course whatever civilization we have will be pretty alien to us.

>> No.47883087

A fucking giant green man with a octopus face rises from the sea and start sendin everyone on Earth dreams of horrors from beyond.

It's pretty bad.

>> No.47883173

This is pretty rad actually, given our naming scheme, how would you feel taking on the name Hans Zarkov?
Unless you're Flash incognito.

>> No.47883504

Ah no, not him. And sure name me whatever.

I'm just a fan of taking a sci-fi approach to the mythos.

>> No.47883578

Then write on good sir.

>> No.47883630

>All we hear is Radio Ga Ga Ga

I really need that Lovecraft Queen, discussion, it combines 2 things I adore so well.

>> No.47885265


>> No.47885362

Holy shit.

>> No.47885736

Remember when Yog-Sothoth showed up in Bill and Mandy, and tried to eat Billy?

>> No.47886431

What's the over/under on Nergal being inspired by Nyarlathotep too?

>> No.47886504

Both are satanicesque characters who have shapeshifting abilities, his design also recalls the Howler in the Dark with the tendril for a head.

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