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/tg/ - Traditional Games

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46274522 No.46274522 [Reply] [Original] [4plebs] [archived.moe]

A place to discuss civs, ways to play and such.
Question: Which civs do you like to see more of?

>> No.46274563

Should be /civg/ Civ General as the title

But I would like to either see non-humanoid civs, or space civs

>> No.46274599
File: 50 KB, 600x515, Dinosauroid.jpg [View same] [iqdb] [saucenao] [google] [report]

If dinosauroids, loxo, and yetis could be picked more often, I'd be so happy!

>> No.46274600
File: 2.26 MB, 720x2259, civ_chart.png [View same] [iqdb] [saucenao] [google] [report]


>> No.46274603
File: 70 KB, 649x536, need to know.jpg [View same] [iqdb] [saucenao] [google] [report]

What do you mean?

>> No.46274648
File: 5.05 MB, 1500x5895, civ chart.png [View same] [iqdb] [saucenao] [google] [report]

Here's a civ chart for ya'll

>> No.46274668


Also, I've always found the idea of a modern group of humans going through a portal into the DnD world to be fun. I'm running my own civ right now, but if someone started either a loxo, yeti, dinosauroid, or Imperial Japan civ, they'd be the real MVP and I'd FOR SURE play.

>> No.46274701

For fuck sakes, I was going to make a Civ and Evo General.

>> No.46274716

We can still talk about Evo as well. What are your ideas, Anon?

>> No.46274782


Holy cow, yes! Someone please host this!

>> No.46274817
File: 296 KB, 640x960, 08918192d87bc1718efd977c683187031452280865_full.jpg [View same] [iqdb] [saucenao] [google] [report]

>modern group of humans going through a portal into the DnD
>Imperial Japan civ
Please no.

>> No.46274901
File: 981 KB, 1064x589, war crimes denial thread.gif [View same] [iqdb] [saucenao] [google] [report]

>Imperial Japan civ
That is the worst idea for a civ I've ever seen.

Or the best idea. Because A-bombs.

>> No.46274947


Okay, maybe the Japanese idea is bad. Still, I'd be down for yetis or loxo.

>> No.46275007


Oh shit! Accidentally a faggot! Let's just focus on dinosauroids...

>> No.46276332


>> No.46276389

Like your quest.

>> No.46276535

How do I get a successful post archived?


>> No.46277856
File: 327 KB, 1280x957, Fishing Fairy.jpg [View same] [iqdb] [saucenao] [google] [report]

How would you run a Fairy/Fae civ, /civg/?
Anyone planning to make one?

>> No.46278838
File: 61 KB, 512x512, Moth Mask.png [View same] [iqdb] [saucenao] [google] [report]

Moth people are cute.

>> No.46278866
File: 703 KB, 538x770, lanternman.png [View same] [iqdb] [saucenao] [google] [report]


>> No.46279126
File: 573 KB, 1024x768, Sister Shoukaku purges the mutants.png [View same] [iqdb] [saucenao] [google] [report]

Purge them all.

>> No.46279250

Either a repurposed kobold civ, or crazy Sidhe being dicks to everybody

>> No.46279355


Anyone planning on making that loxo thread referenced several times in this thread?

>> No.46279383

Apparently nope.

>> No.46279551
File: 3 KB, 263x195, Moth To Flame.png [View same] [iqdb] [saucenao] [google] [report]

Why are you mean?! Moth civs would be awesome.

>> No.46279586
File: 45 KB, 771x1037, Mothman1213.jpg [View same] [iqdb] [saucenao] [google] [report]

I've seen enough mothman to know they're bad

>> No.46280755
File: 85 KB, 550x550, Laughing Moths.png [View same] [iqdb] [saucenao] [google] [report]

Join us,Anon!

>> No.46283339
File: 505 KB, 1920x1080, yeti contemplation.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeti master race coming through

>> No.46283446
File: 485 KB, 1387x2033, Boon Yeti.jpg [View same] [iqdb] [saucenao] [google] [report]

Are Yetis a good, evil, or neutral race?

>> No.46283496

Probably neutral due to them being technically animals.

>> No.46283516

Depending on what you're reading, they could be neutral good to chaotic evil

>> No.46283533

what a clusterfuck abortion that was

truly one of the worst civs ever run

>> No.46283543

I kinda want to run a civ quest, but I dunno where to start really. Do I use a preset or custom, and how does one archive shit?

>> No.46283611

Don't post a chart. Tell your players what options, if any, are available, based on what you are interested in running.

Don't assume generic D&D fantasy shit. Definitely don't invoke classes and levels.

Lastly and most importantly, don't listen to myrm, ever.

>> No.46283635

If you're a newbie then pick the race and setting.

>> No.46283637
File: 330 KB, 1294x646, radgon.png [View same] [iqdb] [saucenao] [google] [report]

Could someone explain to me what CIV is? I know of the Civilization games a la Civ V, but you guys appear to be talking about something completely different. Help me out here?

>> No.46283661

It's basically a quest thread with a country/race as the protagonist.

>> No.46283668

Look it up on suptg. There's a clusterfuck of tags but 'civ' seems to cover most of them

>> No.46283682

Here is your customary LURK MOAR YOU FAGIT

Archiving is done on suptg

To learn how to do civs, look at past and current ones

>> No.46283716

You'd be wrong.

>> No.46283980

Alright, thanks mates. I might be doing one soon enough then.

>> No.46284397

Is there any special reason for why namefagging is encouraged?

>> No.46284416

Same reason as for quests, the identity of the CM is actually important so we can distinguish their comments from the herd.

>> No.46284429

I mean the chart itself encourages namefagging. Why would anons want to namefag?

Besides, the CM would be better served by getting a tripcode.

>> No.46284477

I don't know what you're referring to on the chart but I can speak from experience as a CM that I just used the name field because I don't know how to use tripcodes. That's probably behind at least a good bit of it.

I will grant you, though, that there's a lot of toxicity attached to this whole business of namefaggotry, which is why I used generic names like "CM."

>> No.46284491

You see the chart on >>46274648
Look at the instructions just under the title.
"Namefagging is encouraged for players."

>> No.46284509

Yeah that's just plain faggotry to me, like some forum RP shit, and I don't know why the creator of that chart would encourage it.

>> No.46284870

What is your favorite monstergirl?
So far we got
Sheep, Cat, Kitsune, Lamia, Mermaid, Harpy, and Centaurs, Alraune, Slime, Spider, Bipedal Scorpiongirls and Machines.

>> No.46284897
File: 1.54 MB, 500x483, awoo.gif [View same] [iqdb] [saucenao] [google] [report]

Wan wan

>> No.46284965


>Could someone explain to me what CIV is? I know of the Civilization games a la Civ V, but you guys appear to be talking about something completely different. Help me out here?

Realistically I don't think anyone will be able to really answer this since we all have our own ways of doing it.

I think the best advice you can take from the other anons is:

Simply put there's a LOT of different ways to do it and it's best to just find a method that works for you.
And never listen to Myrimidon.

>> No.46285633

Succubi of course.

Also squid people are cool. And so are bee girls. Or ant girls.

>> No.46285755
File: 895 KB, 752x1063, large[1].png [View same] [iqdb] [saucenao] [google] [report]

>And so are bee girls. Or ant girls.

Bee and Ant Girls are one of my favorites too.
I just really like Bees in general though- I grew up in a rural area next to a honey farm and one house that kept bees and the sight of fields of flowers and bee boxes is really nostalgic to me.

>> No.46287255

Anything come of the tech tree someone was working on? Could we see what they've got so far?

Also, maybe it would be a good idea to let players work on developing culture and such for the civs. Adds another layer to the game, helps keep the civs unique.

>> No.46287287

I hate the choices you have to make in this chart. It's not showing two different types of the race, it's just arbitrarily splitting up defining race traits.
Can you honestly imagine treants that don't photosynthise? Serpentfolk that don't slither?

>> No.46288134

here's what I came up with so far. Admittedly it's more or less stolen from Jyoti/DeadQm's Ghouls, but hey, it works alright.

It was still a WIP when I last checked it as I like to leave some form of customization for the players, as in the magic category.
Research tree:
> Tech we have
# Tech in progress

Agriculture: > Gathering - Land clearance - Irrigation - Compost - The Plow - Communal Farming - Crop Rotation
- Animal husbandry - Selective breeding - Animal training - Pack animals - Mountable animals - War Mounts

Military: > Hunting Bands - Militia - Basic Tactics - Warrior Code - Drills - Advanced Tactics - Logistics - Chain of Command -

Tools: > Stone tools - Scrap tools - Crude smelting - Crude metalworking - Stone forge - Basic smithing - Basic Metalworking - Metal Casting

Social: > Tribal community - Theology - Written Laws - Tax Labour - Currency - Guilds - Education - Banking - Vassalage - Foreign affairs - Empire

Magic: - ???? - ???? - ???? - ????

>> No.46289562
File: 64 KB, 960x704, Mary's Tears.jpg [View same] [iqdb] [saucenao] [google] [report]

How do you feel when a good civ dies too young?
>Friends of the Faun

>> No.46289597
File: 147 KB, 960x720, leaves me panicking.jpg [View same] [iqdb] [saucenao] [google] [report]

Left wondering how civs seem to have a higher turnover rate than regular quests.

>> No.46289883
File: 249 KB, 500x500, Neimi Sad.png [View same] [iqdb] [saucenao] [google] [report]

In the Faun case, QM is busy with college. *sigh* Wish him luck, though.

>> No.46290598
File: 154 KB, 722x1106, as1.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.46291069

"For the Queen!"

>> No.46291075

Would you play civ in a world where gods do exist and give out boons (technologies, blessings, etc.)? The civs will have additional parameter (Piety) and with it rising civilization will receive additional patronage
basically mixing civ with dawn of worlds

>> No.46291106

Civs are dead.

>> No.46291122

That depends. Can the gods intervene and perform Ten Plagues shit? And what limits are there to piety? What's to stop every civ from devoting literally everything to making the biggest monument to their god?

>> No.46291163

Less abrahamic, more King of Dragon Pass - they offer blessings and boons, but will not just rain food or locusts on demand.
Although i'm toying with the idea of sufficiently pissed god going all Sodom and Gomorrah on betrayers of his faith's asses

>> No.46291182

So getting good shit is more of a dice roll, and higher piety increases the chance of a useful boon?

>> No.46291207

Running vamp civ tonight, look for it around 8-9pm eastern time

>> No.46291302

That and actions made in god's name, like god of fire, earth and metal appreciating metallurgy research and can bless forges to make resulting metal even more amazing. Or a god of law and justice you (ostensibly) worship going "wtf dude" if you routinely massacre civillians and starting to stifle your armies'progress.

So it's more additional bonuses but with caveat that you should practice what you preach.

>> No.46291303

That could actually be an interesting mechanic.

Unless it's heavily reliant on dice. Random chance shouldn't determine whether you get blessed or fucked over.

Piety should.

>> No.46291399

So the gods are actually fairly active in their opinions, and not just waiting for you to worship them? Sounds good to me.

>> No.46291448

Yes, random dice would probably decide how much godjuice do you normally get, with additional piety being gained (or lost) by deeds.

Probably gonna make this matter of not overall piety (like, get 2000 godjuice - get new reward), but a matter of consistent growth (If you previously consistently produced 200 praisethesunium per turn, but started to praise harder and now produce 300 praisethesunium, you get noticed more).

>> No.46291839

It might take some balancing later, but I'd be interested.

I could imagine a breakthrough in metallurgy despite having access to only bog iron would gain attention from !Vulcan, while !Faustitas will be pleased if you treat your livestock well.

>> No.46291855

Is there a civ thread going on currently?

>> No.46292584

What is your favorite monstergirl?
So far we got
Sheep, Cat, Kitsune, Lamia, Mermaid, Harpy, and Centaurs, Alraune, Slime, Spider, Bipedal Scorpiongirls, Machines, Wolfgirls, Succubi, Squidgirls, Beegirls and Antgirls.

>> No.46292622
File: 240 KB, 982x1200, Remilia.Scarlet.full.1227668.jpg [View same] [iqdb] [saucenao] [google] [report]


Mate, it'll be faster to just do all of them instead of coming back to ask.

>> No.46292947

The kinds that have monsterboy equivalents.

>> No.46292994

there'll be two variants, one with monsterboys and one with only females, requiring a way to make babies via any means

>> No.46293154
File: 396 KB, 746x588, good pizza.png [View same] [iqdb] [saucenao] [google] [report]


>> No.46293181
File: 433 KB, 500x375, ANemhzS.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.46294878


>> No.46295621

How lewd

>> No.46296942


>> No.46297708


starting now

>> No.46297924

New civ thread here

>> No.46298631
File: 337 KB, 500x375, ps6.png [View same] [iqdb] [saucenao] [google] [report]

>> No.46298667

How would a skeleton civ work?

>> No.46298689

Like any other.

>> No.46298716

Time to necromancy up in this shit.

Alternatively, look at Death Among the Stars

>> No.46298765


>> No.46300204


>> No.46300375
File: 624 KB, 1300x1442, 9823337c1bebff88334783f61d9f8256.jpg [View same] [iqdb] [saucenao] [google] [report]

how about a race of myrm-monstergirls

not in the sense of his nonsense creatures but like as in a race of self-absorbed "2deep4u" autistes

basically like chuuni sphinxes or something

>> No.46300430

The fuck is a myrm anyway?

>> No.46300448

See >>46274600

>> No.46300464

Hmmm... What was his avatar again, some blue skinned warrior

>> No.46300532

Kuu-hee Muthafucka

>> No.46300552

Go back to otterland, foul chummer!

Also, how's the quest going?

>> No.46300555
File: 1.52 MB, 704x1134, W_myrmidon.png [View same] [iqdb] [saucenao] [google] [report]

I am the civilization master of Myrmidon Civilization Quest. Feel free to ask any questions that you may have.

>> No.46300604

When you running next?

>> No.46300651

When would you like me to run?

There has been little interest in my civilization for a long time, so I've been planning a more traditional quest format.

>> No.46300671
File: 333 KB, 551x607, excited nightmare.png [View same] [iqdb] [saucenao] [google] [report]

>more traditional quest format
Please explain.

>> No.46300760
File: 1.29 MB, 1600x1078, xuelsemoa.png [View same] [iqdb] [saucenao] [google] [report]

I am planning on running a SHORT quest with a single protagonist on an adventure of some kind.

>> No.46300848
File: 20 KB, 290x300, Not again.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anyone used this



>> No.46300878

Yes, actually. Two or three times, if memory serves.

It was fun while it lasted.

>> No.46300906

Yes. It ended poorly or was simply uninteresting at best, and began an era of shitposting the likes of which has never been seen before or since, from which the civ community still has yet to recover from.

It should be noted that it was not primarily because of the quality of the chart, but the person that made it.

>> No.46301000

That is clearly false.

>> No.46301528
File: 139 KB, 650x938, hsl.png [View same] [iqdb] [saucenao] [google] [report]

>> No.46301609

So how does one run a space/sci-fi civ?

>> No.46301627

How realistic do you intend to be?

>> No.46301693
File: 353 KB, 1650x707, armada_by_yar0-d63cm0s.jpg [View same] [iqdb] [saucenao] [google] [report]

Not really. Space opera-level stuff.

>> No.46302085

I think both are to blame. There is no redeeming feature to that chart.

>> No.46302161

Then just run it however you like.

>> No.46302181

See >>46301000

>> No.46302228
File: 104 KB, 700x491, 1446003428737.jpg [View same] [iqdb] [saucenao] [google] [report]

What if it were hard sci-fi?

>> No.46302235

Can you give any supporting arguments towards your claim?
And may you please put on a trip?

>> No.46302584 [DELETED] 

No he can't. He will just continue to link back to previous one-line posts and dismiss you out of hand for not understanding his glorious and perfect nonsense. This was how he single handedly killed civs back in the day. He tried doing it with quests, but they were far more quick to stamp him out. The civ community is slow and nice enough so that every time he shows up, there is someone who doesn't know him that is willing to engage him.

Do not engage him. I have seen him drive more threads into the ground then I can count. He killed entire communities with his toxic vitriol and constant image spamming, a death by a thousand cuts, spread out over such a length of time so as to prevent the community at large from gaining a proper immunity.

I say this as a warning, not a shitpost or an attack against him, and while I say it at the risk of feeding him, I feel it must be said before it is too late and the cycle begins again. He will spam and troll and spam again until either he is ignored, or there are no more threads to spam. He's gone through multiple trips, and now just doesn't use one.

I feel like I'm a fucking time traveler trying to stop a terror attack or something. I've seen it happen again and again, and each time it started with someone saying "well you're being mean to him, let's give him a chance" and then it was over before it began.

>> No.46302652

well, you're being mean to him, let's give him a chance

just fucking with you

>> No.46302827

Then you must ask yourself the question "how hard?"

Because unless you have a PHD in astrophysics, you will not manage to run a hard sci-fi anything, much less a civilization level game written on the fly.

So you need to ask yourself where and how you want to cut corners and soften things up? Will you ignore delta-V? Fuel efficiency is just assumed to be a non-issue? Material science is assumed to have unlocked magical near mass-less metamaterials as strong as diamond? These are all things that can serve as explanations for hand waving or simplifying otherwise overwhelmingly complex issues. Will you keep track of every planet, celestial object, and orbital path in the game and dynamically calculate the delta-V and acceleration of every ship to figure out the travel time between any two places, or will you add a "speed" stat and roll a few dice to account for orbits?

In any case, regardless of if you want to run a space opera, pulp, or something that looks like hard sci-fi, the single most critical thing to keep in mind is consistency. Players can deal with some incredibly outlandish things, but the moment something is not internally consistent, then they find it odd.

So long as it's internally consistent, anything goes. Just make sure you have fun.

>> No.46302839

>He tried doing it with quests, but they were far more quick to stamp him out.
rather than stamped out, it's more like it was drowned by the sheer volume of content being churned out compared to civs in general.

Also that one anon who may have taken one for the team.

>> No.46303535


>> No.46304155


>> No.46304924
File: 198 KB, 900x1200, Monster Slime.jpg [View same] [iqdb] [saucenao] [google] [report]

Who would win? Monstermen or monstergirls?

>> No.46304941

Why not both?

>> No.46304999

I would.

>> No.46305024
File: 533 KB, 1519x1075, B.P.R.D. Hell on Earth 135-015.jpg [View same] [iqdb] [saucenao] [google] [report]

The skeletons.

>> No.46305037

My favourite monsters.

>> No.46305089

I'm quite a newfag to this board and unfortunately since my computer is still boxed up somewhere (recently moved) I only have my mobile.

However, how many of you would be interested in me running a Yeti Civ thread? I will probably give them custom stats to begin with...but just wondering if anyone would be interested in playing?

>> No.46305115


>> No.46305122

Eh, don't really care

>> No.46305236

It can be a civilization of kitchen ants for all I care. The only thing that matters is how good the story and execution are, and not abandoning the thread.

>> No.46306795


>> No.46306803

Nice try, troll. There you go shitposting again.

>> No.46306818 [DELETED] 

Hide Myrm Posts
Ignore Myrm Posts
Do Not Reply To Myrm

>> No.46308499

Is there any way to play civ games IRL? I love the concept and want to play it with my friends, But don't want to find a forum or simmilar hosting site for the pictures and what not. Is it suited to IRL game-night play? Pen and paper maps and what not?

>> No.46308546

Pottentially yea.. It's doable although I've got no clue on how. why not just go full catan, maybe a bigger board, minis for armies and such. I dunno

>> No.46308576

I was thinking of using a TV screen hooked to my computer by a HDMI cable. On the tv is an image of the map, which I alter with on my computer between turns and put the updated map on the screen for my players to see. I'm on a university campus that seems to have sufficient spaces for this.

>> No.46310347


>> No.46310727

Currently devving civgame with more defined ruleset (so you can potentially play it on normal tabletop and stuff).

Are you guys interested? Have anyone tried to do something like this?

>> No.46310818

It sounds pretty cool senpai, i'd love to use something like that to start building a world you could later use for regular stuff.

>> No.46310896

I sure as hell am interested although I don't know anyone to have tried

>> No.46311614
File: 259 KB, 1200x800, Lemon Yeti Moon.png [View same] [iqdb] [saucenao] [google] [report]

I would.

>> No.46311698

You have my interest

>> No.46311914

>custom stats
What kind of stats?

>> No.46312699

This. Million times this.

>> No.46313854

I'd definitely love to see what you come up with, but personally I'll always prefer a more freeform approach. A defined ruleset always ends up limiting the available options and can never properly account for player ingenuity (or insanity, or stupidity) the way a decent freeforming CM can.

>> No.46314155

Hey, any CM's online that can play a game of civ? I would start one, but I'm pretty bad at it.

>> No.46314220

You know what? I'll start one, and see how it goes

>> No.46314253

Goof luvk. I'd play, but I'm pretty knackered.

>> No.46314257

Make sure you link it here

>> No.46314422

Should I be worried if I can't post?

>> No.46314472

Never mind!


>> No.46316743


>> No.46317877


>> No.46318759

Dude stop.
No one is going to answer you

>> No.46318920

The thread's dying so I'm bumping it and the question

>> No.46320117
File: 115 KB, 391x500, Future_of_b.jpg [View same] [iqdb] [saucenao] [google] [report]

In the name of Excrement and Mirth, I'm gonna try to make a Sci-Fi Civ Chart, races heavily inspired by ayy lmao encounters with a dab of current tropes. This will be more of an experiment/attempt at fun, and is actually antithetic to how I would run a space quest. I digress.

What do ya'll think about stat equivalents?

As for possible races...
>Star Child
>Little Green Men

Any others I should look at and/or trade out?

>> No.46320765

Make the Gray aliens a hivemind.

>> No.46320890

Make the little green men reptilians

>> No.46320892

What is this, 1989?

>> No.46321061
File: 209 KB, 900x626, space faring skellingtons.jpg [View same] [iqdb] [saucenao] [google] [report]

Done. Grey lore is great.

I wish.

I suppose we can just have Astros,
What do you all think of Astros having a support/service species ala Chimps or Dogs or (insert critter here) as a race mechanic?

>> No.46321147

Clever and cool. They should have both.

>> No.46321149

Spaceman Skeletons from failed attempts to colonise space

>> No.46321234

Any Flatwoods Monsters? (exosuits)
or Hopkinsville Goblins?

>> No.46321257

Will Ghoul Civ ever return?

>> No.46321282

Has anyone tried to run an Insect race that wasn't a hivemind with mutating genes but a static race like Formain or Thri-Keen?

>> No.46321371
File: 1.28 MB, 1200x1606, 1454043100493.jpg [View same] [iqdb] [saucenao] [google] [report]

Yes. I was debating whether having a coalition of the more "mythos" ones, but I love the Flatwoods Exo idea. Goblins as well.

Any on this chart that I should look at?

>> No.46321488
File: 1.37 MB, 1805x2169, mymap222.png [View same] [iqdb] [saucenao] [google] [report]

I did, I DM'd and played as the Insect civ cause the players insisted, but I wasn't really trying to win or anything, I intentionally razed and devoured villages I took so my hive would eventually starve itself and collapse under it's weight, I would've self-capitulated in the event of a civ-conflict anyhow, I wanted the players to have fun, not me

I like ants so it was basically oversized Formicidae killing and being killed over more land (I made the voracious hunger thing more of a lethal wound than an inconvenience like the chart states), I was eventually sending workers to steal fucking livestock, foodstores got that desperate

Only mutations I took were corrosive acid for fortification building

>> No.46321707

You should DM a new civ game.

>> No.46321725

irlnon back, wondering if anyone else had some input or tips

>> No.46321772

How'd you make that map?

>> No.46321787
File: 113 KB, 1135x1157, zombieciv.png [View same] [iqdb] [saucenao] [google] [report]

it's ironic back when I wanted to do civ quests, I had an overbearing and obsessive girlfriend, but now after I dumped her I haven't had the desire to run / play them.

My mistake not running a game during spring break when I had the time. I'll look into it in the future anon, gathering ideas and events for a future multi-civ quest

>> No.46321832

A free to use mapmaker tool called Hexographer, takes about an hour or so to learn how to use adeptly

I made >>46321787 as a carbon copy of my local town in Long Island, so if you're lacking inspiration just draw it from what's near you

you can get it here at

>> No.46321891

This is great. I've run a civ like game with each player having their own civ, but that was via PnP.

Set up the TV as an extension of the main screen, naturally. As to programs, what would you be using? Hexographer? What text program would you use for tracking?

>> No.46321896

There was one that was borderline /d/.
We were going to be pretty much Sexy Bug Girl Tyranids.
I was part of it. I liked it.

>> No.46322007

i was thinking of either hexographer or just a hand drawn thing in firealpaca, But come to think of it that would be a bit of a pain, wouldn't it?

I was thinking of just using a google doc shared between players and a DM version.

>> No.46322105

Hexographer would be a good choice, but make sure you are very familiar with it, especially its GM and shroud modes.

>Google Doc Shared
Will your players have laptops? From a session perspective having them actually have laptops might lead to distractions.

However, shared doc is a good idea. And never forget that Google Sheets can be useful for resource talling and such. I've used it to good effect in mine.

>> No.46322260

/d/ civ when?

>> No.46323088
File: 15 KB, 600x406, 1459082925040.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder if they'd let you run it on /d/ proper.

>> No.46323249

Eh, I'd much prefer a /d/-lite civ on /tg/.
Also, here's a suggestion
/d/-lite civ

>> No.46323594

I would play a civ of AI in space.
All glory to the machine

>> No.46323629

Wouldn't that be Hive Queen Quest: Robot Edition?

>> No.46323648

Sounds good to me.

>> No.46323813

>Hive Queen Quest: Robot Edition

That would literally be A.I. Quest, which directly inspired Hive Queen.
It was good, look it up.

>> No.46324499

Is there a random event generator or chart available online that work we'll for civ games?

>> No.46325967

Some guy posted some cool event cards in the previous thread, but I'm too lazy to go look for it.

>> No.46327738

Myrmidon still haunts this board? Fuck. He was why I stopped coming to the civ general. He literally hasn't changed at all

>> No.46328122

Is anyone going to be an MVP and host that molerat-folk or yeti game people were asking for awhile back?

>> No.46328449

I always wanted Molerat dwarfs

>> No.46328513

there are boardgames that work, beginning with Avalon Hill's Civilization.


Even if you want to do your own game, you may use the parts/tokens/maps of one of these.

>> No.46328626

Also, if you don't want to pay for a board game, check the virtual copies on www.vassalengine.org or perhaps on roll20.net (I never used these, so I can't give any advice).

>> No.46329516
File: 54 KB, 550x360, mole-rat.jpg [View same] [iqdb] [saucenao] [google] [report]


Or just straight up giant non-humanoid mole rats.

Someone please host this.

>> No.46330117

But that would involve incest, Anon.

>> No.46330471

Does reddit or some other website run civs?

>> No.46330720


Does a Hivequenn count as incest?

>> No.46331575


* Hive Queen

>> No.46332086

Cripple Chan has a quest board, and I think I might have seen something akin to this at Spacebattles. Hell, I've run a few in meatspace but I have yet to find anywhere that does it as easily and fun as here.

>> No.46332349

Where the fuck is Goblin Master?

>> No.46333358
File: 251 KB, 1597x1178, settingmaker.png [View same] [iqdb] [saucenao] [google] [report]

>> No.46334146 [DELETED] 


>> No.46334277

Rolled 21, 1, 14, 14, 22, 2, 13, 14, 18, 22, 14, 14, 5, 22, 11, 4 = 211 (16d25)


>> No.46334284

Can someone start a civ of one of the races talked about here? I'm so ready to play.

>> No.46334294

Feel free to pick one.>>46274600

>> No.46334405


Gross. Mole rat-folk and yetis please.

>> No.46334489

I'm just down for whatever.
start one you nerd

>> No.46334566


I have just enough time to play a decent amount, but not enough to actually host in its entirety. Wouldn't want to make another shit-post civ.

>> No.46334598
File: 393 KB, 800x1111, Saint Francis.jpg [View same] [iqdb] [saucenao] [google] [report]

Which civ would be the most religious/spiritual?

>> No.46334614

>Meta Civ
Play as 2deep4u autist warriors conquering the lands

>> No.46334770
File: 116 KB, 5232x3000, necropolis map.png [View same] [iqdb] [saucenao] [google] [report]

I was thinking of doing a Halfling (Gypsy-like, not Tolkien English Hobbit like) civ in an abandoned Necropolis, maybe they stay here because they are fleeing persecution (because nobody likes Halflings). I would like to see if any anons here would be interested in this and if so I would start it either later today or on Friday. I'll probably start using the tripcode since today, just in case.
>Pic releted: shit ms paint map

>> No.46334794


Probably, the Basphiarks. >>46274600

>> No.46334806


I'd be down for something new today. However, can you explain what role this race would play? I have a feeling halflings might not be your best choice.

>> No.46334914

I would play this.

>> No.46335020

Halflings are very sneaky, not necessarily good, and can be proficient with magic. But mostly because I like Halflings.

>> No.46335143


My point was, I felt as if kobolds or serpent-folk would be better gypsies. After all, they're not big scary villains, but just things no one likes, and they can use magic. Still, do hobbits if your heart desires.

>> No.46336005

/d/lite civ when

>> No.46336230

My Kolbold Civ from yesterday is back up!


>> No.46336240

Wouldn't that be just a fap-feast?

>> No.46336302

There is no escape.

>> No.46336346

Lots of demand for a PROMOTION Civ.

Remember this is a blue board

>> No.46336598

Is that a bad thing?

>> No.46337029
File: 87 KB, 518x500, 1458360202874.jpg [View same] [iqdb] [saucenao] [google] [report]

So the perfect Civ right now would be a space /d/ominion, possibly with insects.


>> No.46337067

>space is filled with animalgirl babes, tentacle monsters, hermaphrodites and other /d/things

>> No.46337187
File: 130 KB, 592x556, 1458275601048.jpg [View same] [iqdb] [saucenao] [google] [report]

>Your Civ is a genetically deteriating human colony that must actively subdue and breed with said aliens to save your race while actively selecting for desirable traits, all while designing spaceships and fighting off opposing horny human factions.

>> No.46337207


>> No.46337228


>> No.46337542
File: 151 KB, 694x1015, 6db38acec2b32d1ae3947fa617a64f33[1].jpg [View same] [iqdb] [saucenao] [google] [report]

So, in the spirit of Transparency and Homonculi civ coming to an end soon(ish), I'd like to share my thoughts on some civs I'm interested in doing up in the near future and would love to hear your guys opinions on what you'd like to see done up or hear suggestions, etc..

>Crystallid Civ
The default go to- have been talking about it a lot before and have established very much what I intend on doing with it: no-sex, mineral people, little bit of war/competition, IN SPACE, at the dawn of time pre-any forms of life. Lots of spiritual shenanigans- perhaps even a little more so than cyclops civ. If you want more of what Cyclops civ was- you'll like this.

>Undead Civ
More of a "city-state" or "country" manager than an entire civilization: we would focus around the undead ruler of an Undead country forming on the outskirts or within the referenced "Rotwood" and try to make a safe haven and city for sapient/aware undead. Each session would be about "10 years" and gameplay would focus on expanding and upgrading your country to make it more appealing to undead migrants and refugees as well as dealing with the unique societal and cultural problems faced by such a multitude of different undead trying to live peacefully and so forth. The first choice players would indeed make is what 'type' of undead they'd wish to be the leader. If you want more political intrigue, drama and conflict- you'll like this.

>Bee Girl Civ
We do up a tribe of 1ft tall cute bee girls in a pristine, untouched and beautiful "dire" woods: far from any civilization the aim of the game would be a mix of survival and cute bee girls (and a couple of cute bee boys) doing cute bee things lead by a big, curvy, 2ft tall 'giantess' (by their standards) queen bee. Would mostly be a for-fun/joke civ that would be moe-garbage that I could run on autopilot, though depending on how poorly we do it would very well go madoka pretty hard. If you want me to do something Harvest-moon esque then you might like this.

>> No.46337644
File: 1.13 MB, 660x660, ts.png [View same] [iqdb] [saucenao] [google] [report]

>The first choice players would indeed make is what 'type' of undead they'd wish to be the leader.

We demand skeletons!

>> No.46337765
File: 825 KB, 600x826, 617ee5ef91578673fc0afb50237d7a3a[1].png [View same] [iqdb] [saucenao] [google] [report]


Oh and the fourth bonus option:

>/D/emon Civ.
If you guys know where I could host a horribly nsfw /d/-tier civilization: I'm not at all opposed to doing one up -uncensored-. You know, just a bunch of /D/emons- From the mildly to wildly referenced "Red world" tryin' to make a living in their horrifically sexually charged native realm. I guess the "first choice" given could be a choice between what sort of Demon Lord you'd wish to follow.. And that would set the pace for goals/fetishes, I.E: a hermaphroditic giantess omnibus, maybe an Imp Gang Boss or a swarm of Succubi/incubi- Who knows.
Should be a good time.

>> No.46337807

Do the Bee Girl civ!
I demand cuteness!
And lewds.

>> No.46337809

Yeah, I was thinking in something giantess related too. I totally wouldn't mind if it was autistically bizarre and disturbing, just for fun. The bigger the /d/ier.

>> No.46337872
File: 57 KB, 448x328, Zombie Beauty.jpg [View same] [iqdb] [saucenao] [google] [report]

I like the Undead civ.

>> No.46337901

Perhaps /d/ civ but chargen instead of demons

>> No.46337930

If you're wondering what went on in that civ, basically, to make spidergrils, we "experimented" [/spoiler]Read:Had sex.[/spoiler] with captured/enslaved Elf grils, and the Queen herself personally "experimented" Read:Had sex with captured males. Nothing came out of that one though.

We also decided that the Spidergirls were priestesses of our Queen, who we decided was our Goddess of Fertility, and Beauty. Our Queen was a Spidergirl before we created Spidergirls.

Nah, /d/oesn't allow quests. Even if your dubs would allow us to.

>> No.46338210
File: 299 KB, 850x771, sample_89636097ca17b3ee29a8056d66616d00[1].jpg [View same] [iqdb] [saucenao] [google] [report]


I'm thinking for the Undead Civ the leader choice would be about balancing the skills, personality and so forth of the Undead leader since different undead would have different goals, skill-set and would leave a different impression on their people.
Here's a basic example, but something like:

>Skeleton Lord or King
Stereotypical "laughing skeleton". Has been dead for so long he's rotten away to a skeleton; no longer remembering who or what he used to be, but is using this as a chance to claim royalty. A mild to wild psycopath- He is generous and liberal with wine and merriment and although mildly racist against the living he is the most accepting to all undead types.

>Vampire Lord
Excessively beautiful, handsome and charismatic 'young' vampire who's out to 'stake' a claim for himself and build his first country. Overall the "well-balanced" choice: equally invested in the lives of his undead subjects, but not opposed to accepting living outsiders (he needs a court of consorts, followers and a source of living blood after all). Very much a RTS kind of chap.

>Bashful Necromancer
A quiet and shy Necromancer; she works a lot behind the scenes or is otherwise the "woman behind the curtain" for her people. Not interested in the drama of political intribue: she just wishes to build a secure and cozy home for her undead 'family'. Very much a ""This Land is Peaceful, its Inhabitants Kind" sort of gal. Only leader who can CREATE more undead as opposed to accepting migrants for population growth. Is herself not undead.

>> No.46338430

>no pharaoh/lich option

>> No.46338719

The skeleton can't be a Lich? The necromancer girl can't an egyptian-themed queen? Use your imagination brah, don't make other people use it for you.

>> No.46338722

>>Vampire Lord
I like him.
How about a vampire pharaoh?

>> No.46338766

>Laughing skeleton
muh dick I need this

>> No.46338792

>Vampire Pharaoh Tomb King Lich

>> No.46338840
File: 39 KB, 225x350, latest[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>no pharaoh/lich option

You're perfectly welcome and encouraged to make suggestions.

Another concept/idea I had for a leader option:

>Creeper Nun
Made from the harvested and gutted organs of at least a dozen nuns, held together with wrappings torn and made from sacred texts- She was an attempt at making an Undead immune to "Holy". The same type of undead as Elizabeth from Homonculi Quest: The Creeper nun would be the theocratic choice as despite her creators intentions she wishes to create a religion and seek a god that would provide comfort and hope for all undead. She'd be the "weirdest" choice for sure.

>> No.46339106

Well, shit. The Creeper Nun sounds interesting.

>> No.46340342 [SPOILER] 
File: 817 KB, 2000x458, 1459301533910.png [View same] [iqdb] [saucenao] [google] [report]

Working on some stuff for a civ thread I'm gonna run on Friday.

>> No.46340403

Sounds good for sheep people but will there be rams? They would need them for warriors.

>> No.46340428
File: 176 KB, 378x414, heart eyes motherfucker.png [View same] [iqdb] [saucenao] [google] [report]

You made that stat section yourself? Are there gonna be more like it?

>> No.46340436

Are you working on a monstergirl chart?

>> No.46340472

Hey Cy, you take civ suggestions, right?

>> No.46340528
File: 6.44 MB, 2300x6400, civ thread redone.png [View same] [iqdb] [saucenao] [google] [report]

It's not really mentioned on the stat card but there are different castes with different properties. That said, the Lanatae are basically the domesticated variant of sheepgirls so they don't have any castes dedicated to combat.
I based it on an old chart (pic related) but yeah. As for whether there will be others, I plan on a couple more.

>> No.46340655

>Hey Cy, you take civ suggestions, right?

I do.
Do you have a suggestion?
I'd be happy to consider it and give you my impression of how I'd do it up.

>> No.46340830


Dinosauroids and loxo?

>> No.46340865

What are all the races you're planning for the chart?

>> No.46341018

I'm not making a chart, but the races I'm planning to make cards for (because they will be in the civ game I'm running) are cat girls, dog girls, and bunny girls. The basic premise is that most of the beast races were early Great Migrators fleeing the monster races and now Rome's unwilling and/or unable to continue protecting the beastmen so the journey to new lands begins anew.

>> No.46341077

So we'll be one tribe eking out a living while fighting other tribes? Is it gonna be very 'settling the frontier' style?

>> No.46341230
File: 186 KB, 1000x700, Gabe reading.png [View same] [iqdb] [saucenao] [google] [report]

Well I had a few different ones.

The one I tried to do was Golem Civ a few months back. But it went no where because I hated how I ended up running it. I make a terrible QM/CM

The Golems are the creation of the Forge God of the Setting, and have lived underground since as long as they can remember.
How ever an earthquake up roots them and forces them to move above ground.
There they come into conflict with other races.

The furthest we got was pissing off the Elves that lived in a near by forest by cutting down their trees to make a new settlement.

The golems are a peaceful race that love forging and creating new technology.
To them, weapons and armor are not only tools, but art.
They have 'gender' of a sort.
Male Golems have a blue glow to the stone in their chest. Which is called a Soul Stone, a small, nearly indestructible stone that houses the Golems very essence.
Female Golems soul stone glows pink.
When a male and female golem fall in love, they create a body of a child like Golem and use a Soul Stone to create new ones.
Soul Stones are created by Priests of the Forge God.
The child Golem usually grows to 'adulthood' within 16 years, with the average life span being about 1000 years, before their soul is called back to the Forge God.

They are weak to lightening and explosives.

Should they ever encounter Flesh Golems, they would harbor an unrelenting hatred for them and destroy them as quick as possible.

They would naturally be good at creating new items, mining and such.
But suffer poorly in magic and other related areas.
Being Golems, they do not require rest, but do chose to do so, so that they may spend time with their 'families', if they have one.


>> No.46341266

It's going to be set in the equivalent of the Hunnic (monstergirl) invasion of Europe, with the beast races basically being the Germanic peoples.

>> No.46341284

What will be the playable races?

>> No.46341333
File: 55 KB, 503x518, smiling demon.jpg [View same] [iqdb] [saucenao] [google] [report]

Please tell me there are beast race Roman auxiliaries

>> No.46341423

I'm running sheepgirl civ.

>> No.46341552
File: 437 KB, 806x953, tumblr_nmm1zlRzRz1tnjmmio1_1280[1].png [View same] [iqdb] [saucenao] [google] [report]

>Dinosauroids and loxo?

>Animal people.

(I know Dinosaurids aren't technically animal people, but they're included in this as a technicality)

Generally speaking I try to refrain from choosing or picking any sort of Animal people.
I don't really enjoy Animal people as a "Civilization" building species given how MANY of them there are and how similar they are all to one another in general theme in feel.

I mentioned Bee Girls as a potential "Civ" because it would be a break from serious Civving and be cute girls/boys doing cute bee things.

I greatly appreciate Animal People as a kind of complimentary or footnote species: a product of a world being excessively magical and fertile to the point where there's a primitive sub-division of animal person in almost every environment.
They never amount to much of anything, but they walk a thin line between "people" and "animal"- and if existing in a vacuum never advancing beyond the point of being above nature, but at the same time being "sophisticated enough" to assimilate well into more advanced species civilizations.

They're basically, uh.. They're like a HomoHabilis kind of stage: Too in-line with being an animal to truly advance, but just humanoid enough if they get outside help they'll quietly roll into society.
So, yeah, that's my stance on Animal People.

>> No.46341556

You have a lot of "don't need rest but choose to/see rest as a positive"

Not saying it's bad, seeing as it makes sense for the subject races, just an observation.

>> No.46341921

Otter Quest is back!


>> No.46341994
File: 298 KB, 1600x900, 944f1a2f2e07523c3a232bcb808920fe[1].jpg [View same] [iqdb] [saucenao] [google] [report]


Honestly it just sounds like you know/knew everything you need to know right down to what you did wrong: You picked a race, but got tired of it.

Which is a classic blunder, but realistically one that you never see coming.

I don't know exactly what to tell you, but from my experience with my two civs:

I guess the best thing you can do or learn from these kinds of situations is you have to constantly have things going on, evolving and developing: Complacency in your civ, race, etc.. Eventually kills it as all the fun and magic gets sucked out of it and from that point on everything seems to just spiral down.
You gotta make it exciting for your players and you have to make it exciting for yourself.

Things need to "go wrong" and your people have to have "problems", etc.

>> No.46342271

Whoops, thought you were cyclops op.

>> No.46344192
File: 19 KB, 250x250, Ezpz's Ex.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw No bear civs

>> No.46344236
File: 196 KB, 857x1000, 1411968748506.jpg [View same] [iqdb] [saucenao] [google] [report]

You could make one, anon.

>> No.46344291
File: 736 KB, 1920x1080, 4168996-golden-compass-bear-fight-HD.jpg [View same] [iqdb] [saucenao] [google] [report]

>Nobody wants to do Panserbjorn

>> No.46345253
File: 249 KB, 800x800, Punished Venom Snake Bear.png [View same] [iqdb] [saucenao] [google] [report]

DILF but not what I meant.
Why is that? Seems like a good civ to play.

>> No.46345557

I'd join this civ.

And I'd look at the hentai for it.

>> No.46346571

>I don't really enjoy Animal people as a "Civilization" building species given how MANY of them there are and how similar they are all to one another in general theme in feel.

That's when you start mixing it up. Just the difference in physical characteristics would make wildly distinct species. Then we add in magical and mythical shit and voila!

>They never amount to much of anything, but they walk a thin line between "people" and "animal"- and if existing in a vacuum never advancing beyond the point of being above nature, but at the same time being "sophisticated enough" to assimilate well into more advanced species civilizations.
See, there's where i disagree with you. My biggest gripe with beastmen is that they're always portrayed as something between "ravenous horde" and "noble savages" or, if we take certain sources, "noble savages being forcefully civilized by mighty human D". This is boring. This is not only boring, but IS the reason
>I don't really enjoy Animal people as a "Civilization" building species given how MANY of them there are and how similar they are all to one another in general theme in feel.
exists. You cannot have different beastmen if you do nothing different.

>> No.46347226
File: 6.56 MB, 2300x6400, civ thread 1.3.png [View same] [iqdb] [saucenao] [google] [report]

wow thanks anon for using my chart for inspiration- heres the "latest" if you want it-(or for anyone else)----------------------------

i think im going to take a hiatus from the civ community, dont worry ill check in every once in a while (and still try to make it to Cyclops' civ threads if i can, sorry for missing the last one pretty much)

to me it honestly is starting to feel a bit....dull and overdone- does anyone else feel like this?i've had some ideas to make it different but i havent had the motivation to put forth the effort lately....
im glad to see the civ community thriving again once more though

>> No.46347668

Rolled 11, 20, 22, 25, 15, 15, 13, 20, 7, 24, 3, 17, 20, 11, 10, 22 = 255 (16d25)

I can't decide if I love or hate this chart.

>> No.46347693

>The Evo thread is still dead
Bruh, where are you OP..?

>> No.46347732

>to me it honestly is starting to feel a bit....dull and overdone- does anyone else feel like this?
Literally everyone on /tg/ who isn't on this thread.

Everyone keeps wondering why civ threads keep dying. The interest is not there.
Scrapping the charts might go a little ways towards not scaring off people.

Honestly, I think civ players and CMs should migrate to www.nationstates.net or the like.
Maybe we'll return to /tg/ one day, but the age of civilisation has passed.

>> No.46347884

>to me it honestly is starting to feel a bit....dull and overdone- does anyone else feel like this?
>Literally everyone on /tg/ who isn't on this thread.

I hold this exact sentiment one way or another and it is largely the reason why I only host civs once a week despite requests.

>> No.46347962

questions to CMs

is anyone using the 6d6 technique to counter the shitty below average dice rolls on this board, or are you rolling your own IRL dice?

and how do you account for multiple tech bonuses in combat rolls, do you roll one or multiple dices or take that into account manually when writing the outcome?

>> No.46348343


>> No.46348383

I tried it, but it was surprisingly....low.

Not too many people understand how to add negatives either, so all in all, there are better things to try. I think next time, I'll just ask for rolls less often and use 3d6 best of 3 when I DO ask for rolls.

>> No.46350413

He evolved, Anon

>> No.46351761
File: 24 KB, 413x500, 01 - mVPCCzs.png [View same] [iqdb] [saucenao] [google] [report]

Pixies > Fairies
Prove me wrong.

>> No.46352020


Couldn't disagree with you more. I'm not the best example, as part 2 of Otter Quest was sadly cut short by my own personal life, but I feel as if the interest in Civ Quests isn't dying, but simply growing tired of the same ol' formula.

Snows Kolbold Quest and the one mindflayer one is proof that not only can Civ Quests be improved with races that aren't usually picked, but can also be funny and lighthearted comedic tales of dub abuse.

>> No.46352083

also tundra civ is very much alive and has above average participation

>> No.46352148

Thanks for saying that man!
Now question, should I do the Kolbold Civ at the same time as yesterday or an hour before?

>> No.46352171

samefag here again, forgot to say i agree with >>46352020
and i think a big issue is the same repetitive slow start every time puts off a lot of people

>> No.46352257

The whole having to research things that nomads knew before they settled thing? Because that bothers me about these games.

>> No.46352651


>> No.46352773


I'm just one vote, but I say start it an hour early.

>> No.46352837

Someone else said that at the end of the last one as well, so an hour earlier it shall be

>> No.46353071
File: 122 KB, 640x512, YsRzL3G.gif [View same] [iqdb] [saucenao] [google] [report]

Alright, /civ/ here's challenge (for my upcoming system mostly, i'm now testing how unique cultural stuff works).
What would be civ's greatest cultural achievement? Something that people automatically recall when thinking of your civ, like Eiffel town for France, Great Wall for China or spurdo memes for Finland?

Feel free to pick any civilization or make up your own, i need food for thought.

>> No.46353540

Ant people would make gigantic ziggurat-mounds that act as entrances to their colonies

Either that or pyramids. Lots of pyramids.

>> No.46353610


I can imagine harpies building some Tower of Babel-like structure.


What time will it start today?

>> No.46353743

Slimes would be a grand nest made out of a large source of water. Sort like a the Hanging Gardens.

>> No.46353956

A giant war machine. Practically indestructible, everyone knows what it looks like, and everyone knows that they're fucked if they're on the recieving end of it.

>> No.46354208
File: 85 KB, 1200x675, solid-snake-1200x675.jpg [View same] [iqdb] [saucenao] [google] [report]

Hmm, i was thinking only of cultural features, but something else being so well-known that it gives the one who has it cultyral influence is an interesting idea.

>> No.46354408

Convincing the world that the Third War for Independence was solely about slavery.

Convincing the world that "muh 6 trillion" excuses humanitarian abuse.

>> No.46354680

In 45 mins

>> No.46354730

Do you have link to previous threads so I can catch up?

>> No.46354802

>>46314267 = First Thread
>>46336164 = Second Thread

>> No.46355562

Latest Kolbold Thread!


>> No.46357709

im not sure if you're the only one whos saying that the "chart needs to be scrapped"- i dont think thats the problem, as its the template....(maybe im biased though, because of how much time i've spent on the damn thing..)
i think what make cyclops civs so fun is he incorporated things other than "lmao roll to kill XX people ETC" and it actually had somewhat of a story-
i have some ideas that could revolutionize civs as we know but i need alot of time and i dont want to waste it if its just going to be pushed aside.

as far as migrating, i think thats a terrible idea as it takes away from...the community in more than one way- it would change the format and playstyle and i highly suggest NOT moving, but trying to create new and exciting ways to play/create for civs to be fun(im not saying they're not fun but like i said, they get dull and...almost tedious if i may)

1 idea i had- is to have a community of people dedicated to the cause and make a rules template, a "set setting", and among other things as a base- so that people are more motivated, like i said people dont have to carbon copy it but just to give them ideas.
as far as your claim for the age of civ passing, i disagree, i believe its just a "dark age" for civs at the moment-i could elaborate more but i believe you all get the gist of what i mean

as far as the community, it could be a good idea, it could be a horrible idea, but i would like to know what the "star players" think- just to name a few (crog,cyclops,jyoti,shmeh, sorry if i missed anyone)
if so i could create a group on steam/skype whatever the case may be and we could start creating a schedule and get some shit done.
we need to really get some people together and thinks of ways to make things more interesting in the long run----

i really dont want civs to just be a burned mark on /tg/ and have it fade away- especially with how much time i've spent on trying to keep the community as a whole alive

>> No.46358339


Agreed. However, this thread is too far bumped to have a fun discussion on new improvements.

If you want to be cheered up though, come visit our Kolbold thread- it's on fire right now!

>> No.46359528


>> No.46361042 [SPOILER] 
File: 278 KB, 593x732, 1459387007080.jpg [View same] [iqdb] [saucenao] [google] [report]

Here. Have a qt bee gril to cheer you up.

SURPISE! It's not lewd!

>> No.46363546
File: 490 KB, 650x919, Joy.png [View same] [iqdb] [saucenao] [google] [report]

Top five civs you played GO!

>> No.46363593
File: 70 KB, 586x648, sad hei.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.46363743

my first civ which was some vampire count after his city exploded

insect civ where you can find on suptg, forget the name

there wasa civ site and we had a Xenomorph civ, loved every second of it

I ran a post-apocalyptic zombie civ (two technically, one modern day, another fantasy) and the fantasy one lasted a while and was pretty much well reviewed, wish I never stopped it

>> No.46366259

bompity bampity bump

>> No.46366589

NoviceQM's trolls
Hive queen still counts
The Slime I ran? I enjoyed running it, anyway.

Top 5 is kinda hard.

>> No.46367321
File: 38 KB, 245x237, Comfy Kirby.png [View same] [iqdb] [saucenao] [google] [report]

Goodnight, beautiful QMs.

>> No.46367346

Should we just roll civ general and evo general into /qtg/? Not a lot happens here anyway

>> No.46367430

Merge civ and evo generals, but not into quest generals

>> No.46367986

Rolled 56 (1d100)

Mmm, I don't know about that. Odd;yes Even:no

>> No.46370004


>> No.46371491

I wasn't aware that there was an evo general so it's probably best to merge that with something, but civ games are sufficiently different from quests to merit a separate general even if activity is slower.

>> No.46371793

>but civ games are sufficiently different from quests
They're not. Not at all

>> No.46371828
File: 30 KB, 480x360, 1.jpg [View same] [iqdb] [saucenao] [google] [report]

Is anyone a Warcraft fan? How would you feel about an Elseworlds version as Azol'Nerub, playing as Nerubians, winning the War of the Spider, and direct events from there?

>> No.46371918

I think if you fail to recognize the differences between a civ thread and a quest thread then you really can't say anything on the subject.

>> No.46371982

My nigga! I was the undead!

>> No.46372311

It gets boring waiting for Snow all day. Someone start something.

>> No.46372321
File: 541 KB, 2400x2098, burnmoneyking[1].png [View same] [iqdb] [saucenao] [google] [report]

I'm new to civ quests but want to run one sort of civvy in nature. How do you guys usually take care of things like resource, finance and manpower management?

>> No.46372375

Wing it.

>> No.46372406

Exact numbers are more trouble than they're worth, unless you manage to set up a huge excel sheet and plug in inputs whenever you feel like it.

Try to narrow it down to qualitative assessments:
>what do you want to accomplish with X management?
>What are the important milestones in quantity, how does each milestone impact things, and how quickly/easily can a resource switch milestons?
>Be wary of power/consumption creep, because it will often render all your carefully balanced mechanics useless
>Be EXTRA wary of population increase, because that usually messes up EVERYTHING with constant updates to what counts as "much" food, etc.

>> No.46372429

I agree that I don't want to make it too exact but I just want it to act as a limiting factor. Endless money and endless manpower and endless ships simply make everything too easy and uncomplicated. It simply exists as a challenge, as a knowledge of how strong you and your empire are.

>> No.46372475

I wasn't suggesting that?

>> No.46372738

Binary do you have access to this item or not. Got this luxury? Your people are happier. Got this rare resource? Your army is now upgraded to use it. Got that resource? Unlocked a school of magic. If you want an actual number simulator, make a spreadsheet and try to simulate how it will look like after X turns so see if the numbers are still logical to you. Then you can use that spreadsheet to calculate fast between turns. Normally people just half ass it and keep it as ambiguous as possible.

>> No.46372748

new thread

>> No.46372943

Try not to have a spasm next time someone doesn't share your opinion. It could help you later on in life. Quests, in general, can be quite different from one another. One can be only about the main character and a story, another can be about an upstart with a guild simulator with recruits and a spreadsheet. The main character being an abstract civ or a hero leading the civ is just more of the same. Players still roleplay a council or voices in someone's head. I never did see the merit in separating civs from the main quest general, except that as an act of courtesy the quest general is reserved usually for weekends (after that anti-questfag janitor had a stroke about them and eventually got kicked, but the community kept this habit). But it would, at least, increase popularity slightly further via mingling and proper search tags. Having the quest tag on your civ thread would already show up on many more users' catalogs.

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