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45762711 No.45762711 [Reply] [Original] [4plebs] [archived.moe]

Do you still play it /tg/?
>I do

>> No.45762741

Sold my fleet years ago. I regret it. I also regret selling my Aeronautica fleets.

The star wars equivalents suck ass and that's all that gets played around here.

>> No.45762782

>>45762711
>The star wars equivalents suck ass and that's all that gets played around here.
It doesn't suck ass but its not near as good as this stuff. What bothers me is when people are looking for an alternative to GW games, some moron always suggests xwing, like it's the same thing.

Xwing is not a hobby game. It's an expandable boardgame.

>> No.45762999

>>45762711

Defs play, recently gotten my friends into it too. Working up to a sector campaign, and trying to figure out how to make orks viable.

>>45762741
Would you be interested in the paper fleets and markers? They work fine.

>> No.45763097

>>45762999
I would be interested in them; always wanted to play but the range had died by the time that I had money to burn :'(

>> No.45763162
File: 2.80 MB, 2480x3508, Chaos Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763162

Fleet dump.

They're on white backgrounds so it doesn't murder my printer.

>> No.45763180
File: 2.86 MB, 2480x3508, Eldar Corssair Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763180

>>45763162

>> No.45763205
File: 2.21 MB, 2480x3508, Imperial Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763205

>>45763180

>> No.45763211

>>45763162
>>45763180
You sir, are a gentleman and a scholar.

>> No.45763228
File: 1.77 MB, 1920x1080, battlefleet_gothic_armada-11.jpg [View same] [iqdb] [saucenao] [google] [report]
45763228

>>45762711
I tried it very briefly, it was a great deal of fun. Wish I'd gotten to play it more, or with actual models. Glad I never fucked around with running out of ordnance/infinite strikecraft spamming.

If the vidya isn't good I'm going to cry.

>> No.45763325
File: 1.50 MB, 2480x3508, Necron Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763325

>>45763205

A kind anon in the last bfg thread put these up and they helped me out a lot.

>> No.45763331
File: 1.73 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google] [report]
45763331

Good to see people still care about the game.

>> No.45763351
File: 1.16 MB, 1505x851, Ork Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763351

>>45763228

playing with the errata that removes running out of ordnance and limits strike craft is key.

>> No.45763370
File: 779 KB, 1526x851, Dark Eldar Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763370

>>45763351

>> No.45763379

Why does GW kill all their good lines and then stamps on any company that would manufacture them?

It's like they actually hate their customers.

>> No.45763402
File: 836 KB, 2480x3508, Space Marine Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763402

>>45763370

>> No.45763428
File: 1.09 MB, 2480x3508, Tyranid Fleet White.png [View same] [iqdb] [saucenao] [google] [report]
45763428

>>45763402

That's it for fleets. Ordnance next.

>> No.45763431

Of course I still play, and anyone interested in Chaos ships you can contact kor_clamantis on steam, but, I've found that no one locally plays - leading me to develop a solitare system for BFG - I'm playing out the Orkish invasion of the E fringe during the 13th black crusade.

That said, does anyone know where to find a group to play BFG on Vassal?

>> No.45763482

>>45763431
As in Chinaman'ing for Chaos?

>> No.45763489

>>45763431

How are you working a solitaire game? Sounds interesting.

>> No.45763519
File: 3.15 MB, 2121x3283, Chaos Ordnance.jpg [View same] [iqdb] [saucenao] [google] [report]
45763519

>>45763428

>> No.45763552
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45763552

I should trick people at my flgs to play, maybe it'll stick.

>> No.45763555
File: 1.13 MB, 2121x3070, Dark Eldar Ordnance.jpg [View same] [iqdb] [saucenao] [google] [report]
45763555

>>45763519

>> No.45763600

>>45763552
With the PC game coming out soon it shouldn't take too much. I managed to get a few games of Chess out of people thanks to Warhammer 40k:Regicide

>> No.45763612

>>45763351
It seemed downright dumb, and (from reading publications from the era) like it distorted the meta across the game.
Duuuuumb.
Still, I <3 Mars BCs and want to get a chance to use a Nemesis at some point.

>> No.45763664
File: 2.41 MB, 2121x3070, Eldar Corsair Ordnance.jpg [View same] [iqdb] [saucenao] [google] [report]
45763664

>>45763555

>> No.45763682

>>45762711
I'd want to, but for some reason one of my friends are into naval-style warfare, and getting the minis is really hard these days (I managed to find a box of IN cruisers, missing one weapon sprue though, for sale at a con and got it to use for Rogue Trader, but other than that I haven't seen any of the actual models for sale at reasonable prices).

>> No.45763693

>>45763612

They're still an effective concentration of firepower that you can't ignore and should be prepared for, but aren't the only thing worth doing. Helps bring the game back to having a good mixture of weapon types.

>> No.45763723
File: 1.35 MB, 2121x3070, Imperial Ordnance 1.jpg [View same] [iqdb] [saucenao] [google] [report]
45763723

>>45763664

>> No.45763764
File: 1.26 MB, 1649x745, Imperial Navy fleet.png [View same] [iqdb] [saucenao] [google] [report]
45763764

>>45763693
Yeah, the errata was fine. Made the game seem reasonable. pre-errata gameplay seemed dumb, distorted, and silly.

Also, do you know what the Nemesis Fleet Carrier is from? dem fighter bays 6 on each side?
I never saw it in the original pdfs, but I saw it recently in a collated ships listing.

>> No.45763874
File: 1.75 MB, 1631x949, Tau fleet.png [View same] [iqdb] [saucenao] [google] [report]
45763874

>>45763764

>> No.45763876
File: 1.21 MB, 2121x3070, Imperial Ordnance 2.jpg [View same] [iqdb] [saucenao] [google] [report]
45763876

>>45763764

Apparently its from planetkiller magazine but I've been using the additional ship compendium, errata and core book. Mostly just the core book because I'm teaching new people how to play.

>> No.45763904

If getting models is hard I suggest buying firestorm armada minis.
They lack the distinct 40k style but are roughly the right size, have good detailing and are cheap.

>> No.45763921
File: 1.12 MB, 2121x3070, Ork Ordnance.jpg [View same] [iqdb] [saucenao] [google] [report]
45763921

>>45763876

>> No.45763957
File: 2.16 MB, 2121x3070, Tyranid Ordance.jpg [View same] [iqdb] [saucenao] [google] [report]
45763957

>>45763921

>> No.45764005
File: 1.83 MB, 1649x943, Misc defenses & system ships.png [View same] [iqdb] [saucenao] [google] [report]
45764005

>>45763957
nice cropping, nerd

>> No.45764064

>>45763957

>>45764005
1000 hours in mspaint

>> No.45764072
File: 1.12 MB, 1557x703, Chaos Fleet.png [View same] [iqdb] [saucenao] [google] [report]
45764072

>> No.45764120
File: 2.11 MB, 1021x1403, haloplanets.jpg [View same] [iqdb] [saucenao] [google] [report]
45764120

>>45764064

celestial phenomena from the halofleet game

>> No.45764128
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45764128

>>45764072
My first BFG game was (all with flying bases and postits on the underside of them) a lunar and three swords(firestorms?) vs a despoiler.

>> No.45764161
File: 1.60 MB, 1641x949, Necron Tombfleet.png [View same] [iqdb] [saucenao] [google] [report]
45764161

>>45764128

>> No.45764190

>>45763482
No, as in I'm liquidating my collection in favor of paper minis instead.

>>45763489
So, there's a book on DriveThruRPG called "Featherstone's Guide to Solo Wargaming" that you can combine really well with the campaigns outlined in the Blue book to make for an interesting game.

The most important thing are the "contact" markers - mixing "actual ships" and "Fog-of-War contacts" (what you think are ships and actually aren't) gives a fantastic sense of stumbling into a fight (comms being something BFG really sucked at).

Besides, there's nothing like firing onto an unknown contact for it to turn out to be nothing while the battleship suddenly warps in behind it.

Makes me shit my pants.

>> No.45764199
File: 2.00 MB, 1021x1403, halowreckage.jpg [View same] [iqdb] [saucenao] [google] [report]
45764199

>>45764128

How'd that go?

I started people with a Lunar+2 Swords v. 3 me with 3 Idolators so they could get a feel for the game and probably not loose, then started giving the opfor cruisers.

>> No.45764274

>>45762711
No, but I always wanted to. Bought into that DFC kickstarter only a couple of days before I heard GW was considering bringing it back. I wonder how that'll play out.

>> No.45764344
File: 3.44 MB, 4576x2540, 1421314916090.jpg [View same] [iqdb] [saucenao] [google] [report]
45764344

>>45764199
Chaosfags got rekt.
I think my cruiser got fucking nailed, but it did some damage and the escorts survived to get behind the Despoiler and just stick to it doing one or two damage a turn in safety.

Escorts are important.

>> No.45764470
File: 2.27 MB, 1021x1403, space terrain.jpg [View same] [iqdb] [saucenao] [google] [report]
45764470

>>45764344

>dat Wings Of Liberty

>> No.45764557

>>45764470
Honestly seems silly. Can't tell whether half of them are supposed to be folded in half.

>> No.45764610

>>45764557

I thought they were just being silly. Like, might as well just weld two ships together, get twice as much gun, but they might be if people wanted to print out ships to put on stands.

>> No.45764736

>>45764190

Neat, I'll look into that. It would be interesting to include contacts and ghost-pings either way.

A thing we found handy for playing was getting a few of the plastic protractors to measure angles. Works better than the dial because they're transparent.

>> No.45765185

>>45762782
There is literally nothing stopping you from repainting the models, or doing conversion (as opposed to "glue one extra bit on and call it a conversion) jobs on them.

>> No.45765477

>>45764736
Hmmm, an interesting idea, but, I like using the print-outs that have the dial in them already (the ones on the black background).

I'll say that in the larger games, it's annoying to use the 'contact system' (which is why I've been switching between a roll-Ld to uncover a contact thing for leadership vs. higher-level fleet leaders giving out just a radius of uncovering contacts), but, at a short, really small, poor leadership level - it's fucking NAIL-BITING tension.

>> No.45765532

At 750 points do you think you can get away without carriers? Even a Dictator eats up a lot of your points at that level.

>> No.45765546

>>45765532
yes, but only if you're playing something like Battlefleet Bakka with a fuckload of chained-together escorts to KO the incessant Ord spam.

>> No.45765584

I really think they missed an opportunity with gothic to have some electronic warfare or at least make more use of contact markers instead of having all ships "revealed".
I was tinkering on some rules myself but the interest for the game died out amongst my friends.

>Fucking warmachine

>> No.45765629

What is Battlefleet Bakka?

Its just annoying that an escort carrier and a battlecruiser means two thirds of your points are gone outright. The remainder only buys you a Lunar/Gothic and a single escort squadron.

>> No.45765653
File: 2.65 MB, 2121x3070, Imp_Ord.jpg [View same] [iqdb] [saucenao] [google] [report]
45765653

>> No.45765750

>>45765629
One of the fleet lists that eschews carriers for big guns - gives you the option to upgrade the number of turrets on your escorts and cruisers to forsake carriers for more heavily gunned ships.

>> No.45766223

>>45765750
I found the fleet list, it has the turret upgrade option but I don't see anything about it preventing carriers? The fleet list has plenty of them available.

>> No.45766444

>>45765532

I've found 750pt games to be more of a crapshoot in terms of using carriers. One cruiser is probably fine if you have to. The carrier can go full fighters to keep off bombers if your opponent doubles down and you'll have better brawling/lance ships. Having 3-4 capital ships and an escort squadron seems about right.

>> No.45766610

>>45766444
Is not having any strikecraft at all while your opponent has 4 launch bays or whatever that critical? I don't hear people worrying about having fleets without torpedoes...

>> No.45766791

>>45766610

Having none vs 4 bays could go poorly, depends on a few things. If its 4 bombers, saying you don't manage to shoot any down and they all wave one ship that probably has 2 turrets. You probably down 1 unit, then take 3 rolls at -2. Not great. If you can take out at least one more of them en-rout it gets better odds wise. If you're imperial you're probably trying to stick together anyway and can link ships to increase your turrets.

You might have to either match or depend on manipulating terrain/manoeuvre, but that's going to be pretty circumstantial. If you're imperial you'll probably have to close the distance as well. Sometimes works to be sending enough torps that they have to divert fighters to take them out. Sometimes works if you just close, tank the damage and take out the carrier because its going to have weaker guns and has to pass Ld to relaunch.

I'd worry about having a fleet with no torp. I find firing them point blank can be very strong for either blowing holes in a line or taking out a straggler.

>> No.45766946

>>45766610
What ships only have 2 bays anyway?

>>45766791
Looking at the Bakka list I am thinking an Armageddon class Battlecruiser, two Lunars/Gothics then four escorts with points left over to give every capital ship +1 turrets. Its tempting to go all Vipers and get 12 torpedoes for 140 points but perhaps balance is better.

>> No.45767028

>>45766223
It's not about preventing them so much as it promotes you to use big-guns. I think it has some restrictions, though, no?

>> No.45767032

>>45766946
Dictator CA and Mars BC are both 2 launch bay/side. 4 total.
I think there's some tiny little escort-carrier sort of things that have 1/1 and like, 2 prow lances.

>> No.45767038

>>45766946

Defiant light cruisers have 2 bays. Haven't messed with them much so can't say what they'd be good for. Maybe just to have running with your other ships to take out bombers.

The third turret is probably a better bet. It gives you another 50/50 shot at taking out a bomber unit and reduces the power of whatever makes it through. From the example before, even if you only land 1 shot on 4 bombers it takes the number of hits you could be dealing with from 3-12 to 3-9.

>> No.45767173

>>45767038
Third turret on what exactly?

>> No.45767332
File: 161 KB, 279x469, bakkaturrets.png [View same] [iqdb] [saucenao] [google] [report]
45767332

>>45767173

This plus a cruiser for example. Most cruisers have 2 turrets.

>> No.45767795

>>45767332
Oh right, all Bakka escorts have the same cost. So I can afford extra turrets for all capital ships whichever I pick.

>> No.45768110
File: 442 KB, 1280x755, 1453657755555.jpg [View same] [iqdb] [saucenao] [google] [report]
45768110

Just worked out that is 30 torpedoes at 750 points, that seems pretty good.

>> No.45768152

>>45763097
Aliexpress has some of their ships.
Other sources:
Battlefleet Helios
a bunch of shops on Shapeways
http://vanguardminiatures.co.uk/product-category/gothic-starships/

That last link doesn't have much, but anyone using Aliexpress to start a Mechanicus fleet might want to use that link for escorts in the same style.

>> No.45768177

>>45763379
I was a player back when all the Specialist Games were out, and, well... we didn't buy them. And then we complained when GW killed them.

>> No.45768205

>>45765532
Imperials can. If you're playing Chaos against Imperial Navy ships, you'll want at least one carrier to block torpedoes.

>> No.45768591

>>45765629
You're fine without carriers unless you face Space Marines or a Chaos fleet with more than four launch bays. (Assuming you have torpedoes and not all nova cannons.)

>> No.45770075
File: 98 KB, 500x494, imperialfleet.jpg [View same] [iqdb] [saucenao] [google] [report]
45770075

>> No.45770355
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45770355

>>45768110
>>45770075
BFG has the best fucking art. Even better than regular wh40k.

>> No.45770443
File: 316 KB, 1200x883, tumblr_nvliae2Haj1urhd3lo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
45770443

>>45770355

here's the old cover in full art

>> No.45770709
File: 262 KB, 1247x349, Space_Marine_Battle_Barge_and_escorts.jpg [View same] [iqdb] [saucenao] [google] [report]
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>> No.45770768
File: 1.46 MB, 920x691, 1438356986770.png [View same] [iqdb] [saucenao] [google] [report]
45770768

>>45770443
Thank you kindly.

>> No.45770774

>>45762711
I still have my fleets. I have not played a game in 7 years. I miss Saturday night armada at my LGS back in the day.

>> No.45770889

>>45768177
I did my best anon. Eldar, chaos, imperial and necron fleets. I did my best....

>> No.45770958
File: 2.16 MB, 752x1633, imperial navy tattoos.jpg [View same] [iqdb] [saucenao] [google] [report]
45770958

Always really liked this one. Gets across the age of sail themes but with 40k tone.

>> No.45772400
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>> No.45773896
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>> No.45774266
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45774266

>>45768591
See >>45768110

I can fit 30 in if I go with all torpedo escorts plus I get extra turrets.

>> No.45775097

>>45762711
Very rarely. Was going to sell off mostof it. But the recent anouncement that its going to be revisted by HW has got me hyped and I'm keeping my stuff.

Though I'll probably never end up using all 8 battleships at once.

>> No.45775141

>>45765584
Dark eldar got something like that for their shadow fields.

I think there was also some stuff in some campaign rules somewhere.

>> No.45775593
File: 91 KB, 1000x676, 1425588060192.jpg [View same] [iqdb] [saucenao] [google] [report]
45775593

>>45774266
Damn, the old 80s Imperial ship designs were badass.

>> No.45776235

>>45763904
Firestorm is also a good game. I prefer Full thrust even when isn't perfect tough, and it has the advantage in Full Thrust Continuum for making any ship you want so it's very easy to adapt. BFG I never played but I heared a lot about how imbalanced the factions were.

>> No.45776598

>>45776235
Full thrust with its addendums is a very good rule set and ideally translating the bfg ships into those rules and keeping the scenarios would make the prefect spaceship game imo.
As a contrast, firestorm armada is a weak copy of full thrust that is simpler yet thanks to badly written rules, more complicated and unneccessarily slow. The ships are cheap and great looking though.
Both bfg and F:a has issues with ships being constrained by the rules into being less diverse in stats and armament, something that is kinda solved with many additional special rules. Not the best solution I think.

>> No.45776838

>>45776598
Yup special rules aren't bad but when it bloats the game is annoying, Translating ships from BFG to FTC isn't that hard tough, Beam weapons for the plasma broadside weapons in , Lance like the lasers than by pass shields and nova canons as spinal mounts, and I'm sure Eldars, Tyranids and Necrons could be made simply but I don't have the knowladge for it.
F:A pased to Full Thrust could be very good, how would you do the modules thing tough? I have a very minor knowladge about F:A and I'm new to FTC, but I like F:A ships a lot (Dem new Terrans, Hawkers and Terquai).
Also we need a Space wargames general to discuss it.

>> No.45777169

so whats a average size game for battlefleet gothic? 2000 points? 1500? 1000? If I wanted to pick up 2 fleets what would I be looking at getting for Imp Navy and maybe Admech ?

>> No.45777216

>>45777169
I think 1500 is one of the most common sizes, though I've been out of the loop for a while.

>> No.45777316

>>45775097
You could do a BFG version of Pearl Harbour. Or the most over-the-top battle ever.

>> No.45777370
File: 2.46 MB, 3200x2400, IMG_20150508_133919_burst_02.jpg [View same] [iqdb] [saucenao] [google] [report]
45777370

>>45777169

Most commonly played are either 1500 or 1750. 2000 was relatively rare for some reason, and there are some fleets that don't really gell until they hit 1200-ish points, so games below that are also rare except for "learning" games (usually featuring 2-4 cruisers/side, at between 500-750 points).

Honestly, in my experience, the next most common game sizes after 1500-1750 points were:
1) 3000 points for a fleet action you could finish in an afternoon
2) "Bring everything you have"

>I miss my old 8000-pt Imperial and Chaos fleets.

>> No.45777696

>>45777316
Yeah, that could be pretty fun in the context of a longer campaign. Something like

>Defender has points advantage out the ass, some defenses too
>Attacker can't bring battleship-sized ships, but may deploy fairly close.
>Defender can initially only control escorts, everything else is stationary
>Cruisers come online on turn 4, battleships on turn 6
>Attacker just tries to cause maximum damage before disengaging.

>> No.45777699

>>45776838
Damnit now I have to transit bfg ships into the full thrust rule set.

I just wish there was some program or online tool to make ship templates.

>> No.45778029

>>45777699
I tough the germans than did battlestar galactica with Full thrust had one.

>> No.45778259
File: 237 KB, 1920x1080, 23549-battleships.jpg [View same] [iqdb] [saucenao] [google] [report]
45778259

>>45778029

Again, please? In English?

Or at least American?

>> No.45778453

>>45778259
http://www.mechworld.de/
Full thrust shipyard.
https://emeraldcoastskunkworks.wordpress.com
All Full Thrust for free.

>> No.45778677

>>45777696
>Battleships must move a minimum distance from a space station and then trasition to Warp Space

>> No.45778814

>>45777696

It might be too fiddly but each turn the defender's capital ships could make a Ld test, and for each test passed get enough of their shit together to activate one of the following: engines, direct fire, ordnance, and special orders. So after 4 successful checks you have a fully operational ship. Could make for some interesting decision making if the attacker chucks enough torpedoes at your immobile ships, trying to get on-line to navigate, which guns to chose. Alternatively starting on turn 2 start making Ld checks for ships, on a success the ship can act but as-if crippled and needs another successful check to become fully operational. Not sure how it would balance, just ideas.

>> No.45779928
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>> No.45781072
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>> No.45783646
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45783646

>>45778453
>shipbuilder for full thrust
You are a peach, anon. I'll have a gothic ship full thrust battlereport posted here on /tg/ within two months.

>> No.45783765

what's the easiest fleet to kitbash between tau, dark eldar and orks?

>> No.45783809

they are convincing me to start it, looked at the rules and it seems great, can't wait for the first match!

>> No.45783846

>>45762711
Yup, although much more rarely these days.

>>45764190
I used very similar rules for a while. They work particularly well for convoy missions. When you're NOT playing solo, it's even more fun, I'll see if I can root out the rules I wrote up in a minute.

>>45764736
>A thing we found handy for playing was getting a few of the plastic protractors to measure angles. Works better than the dial because they're transparent.
I photocopied the bearing markers and glued them to the bases for a commission once. Put black felt underneath to grip the table. Worked fairly well, but it was a massive pain in the ass to align everything or reattach the bases if the stem popped

>>45765532
>At 750 points do you think you can get away without carriers? Even a Dictator eats up a lot of your points at that level.
Depends on whether you and your opponent agree to avoid using Attack Craft.

That said, if you're playing Imps they changed the rules on the Endurance and Defiant-classes, and you can now have up to two per 500 points in your force, without a required Endeavour. So you can always get a really, really cheap jeep carrier for CAP, and then take a few Falchions or Cobras to deal with torps. Alternately, you can use the Chaos defection rules to snag a Defiant with -1 LD as Reserves. Not quite as effective, but better than nothing.

>> No.45783996
File: 411 KB, 1229x922, 1351283133694.jpg [View same] [iqdb] [saucenao] [google] [report]
45783996

>>45783765
>Deldar>Orkz>Tau

Using 40K Dark eldar jetbikes as cruisers takes minimum conversion effort and look great.

Orks are harder and require lots of 40k ork spare bits and creativity but it's doable. Ork rokks and hulks are easymode.

Tau is harder. Old style Tau can be kitbashed by random bits and sprues but getting a nice texture is hard. The newer designs is maybe easier but I don't know if the 40K Tau bits are adequate. on the other hand, Tau and Dark eldar fleets have good similar proxies found in just about any space ship model line. Firestorm: Armada has some great ones.

>> No.45784035
File: 191 KB, 1024x683, tumblr_nz1pxas16q1ummjd5o3_1280.jpg [View same] [iqdb] [saucenao] [google] [report]
45784035

>>45783765
>>45783765
>what's the easiest fleet to kitbash between tau, dark eldar and orks?
Orks, DE, Tau in that order.
Orks canonically just bash plates and forests of guns, rokkits, shokka gunz, and whatever else will fit into Imp and Chaos cruiser hulls and then pray to Gork* that the engines will be able to power enough of it to make a difference. The Flyboyz are busy krumpin' each other in the heads and trying to whip the snotz into reloading, and the Meks are strapping bigass engine tubes onto the ass that mostly look "pretty". Shark faces are optional but hilarious.

DE can use bits from Jetbikes and trooper trim fairly effectively to make their ships; pic related is one such fleet (the small ones to the bottom right are Impaler Assault Modules)

For Tau you're usually better off jacking some standard "Alien"-style linear Terran ships from Halo/FS:A/any of about a thousand games for the fleet. Use more streamlined models for the Warfleet and boxier shit for the Merchant fleets.

*or possibly Mork

>> No.45784087
File: 95 KB, 1024x515, Dark Eldar Fleet 2 - Kharneth.jpg [View same] [iqdb] [saucenao] [google] [report]
45784087

>>45783765
Another scratched-up DE fleet

>> No.45784133
File: 5.71 MB, 4608x3456, DSC02998.jpg [View same] [iqdb] [saucenao] [google] [report]
45784133

>>45784087
oh shi
that is a fantastic paintjob

btw kitbashing gothic ships is very easy and maybe my favourite conversion pastime these past years.

>> No.45784526

Do you guys prefer the Murder or Carnage class?

>> No.45784674
File: 287 KB, 1178x853, 1321092438837.jpg [View same] [iqdb] [saucenao] [google] [report]
45784674

>>45784526
Carnage for sure.

That extra range and the ideal salvo of 16fp is fantastic.
Sure the lances could be better depending on the matchup but I'd still recommend taking the carnage and taking lances on another, better platform.

>> No.45784704

>>45778814
>Alternatively starting on turn 2 start making Ld checks for ships, on a success the ship can act but as-if crippled and needs another successful check to become fully operational.

Seems the easiest and most straight forward.

>> No.45784800

>>45784704
Seems to quick 'n' easy, desu.

>> No.45784870

>>45784674
That raises another question, is the Hades worth it? Since it appears to just be a Murder with two extra lances for 30 points more.

>> No.45785047
File: 38 KB, 640x397, 1332803581799.jpg [View same] [iqdb] [saucenao] [google] [report]
45785047

>>45784870
I'd say so. The only thing that prevents it from being an autoinclude imo is that it takes up a heavy cruiser slot.

>> No.45785089
File: 115 KB, 700x434, 1282615647504.jpg [View same] [iqdb] [saucenao] [google] [report]
45785089

>>45785047

>> No.45785660

>>45784800
Perhaps start off with a LD penalty that go's down each turn.

>> No.45786230

>>45785660
That seems like a way to do it. Still allow for a freak accident of one getting underway really early, but by and large slow it enough for the attacker to get some disproportionate damage in.

>> No.45786507

So you guys excited for the Battlefleet Gothic comeback?

>> No.45786658

>>45786507
What comeback?
Only blood bowl and epic (kinda) are announced.
Maybe if Armada does fantastically well but I'm not holding my breath.

>> No.45786676
File: 79 KB, 691x637, Dark Eldar escorts - Kharneth.jpg [View same] [iqdb] [saucenao] [google] [report]
45786676

>>45784526
>Do you guys prefer the Murder or Carnage class?
In larger games I use a Murder to skirmish and deal with flankers. If it pulls more than its PV out of the enemy line it's already won and if it doesn't I can make slashing attacks on his escorts.
I really prefer the Carnage for everything else, though, and I've got three. They make a hell of a line cruiser and support Slaughters particularly well.

>>45784870
>is the Hades worth it?
Absolutely. The extra lance firepower suddenly turns it into a very credible threat (it's a Gothic at 60 and closing, and it just gets worse if you snuggle up to it), and it can still affect the front of your line of battle while all the way in the rear - a Hades makes trying to cross the front of a Chaos T a much worse idea. It's one of the few actual Lance "snipers" the Chaos forces get, and the most heavily-armed one with decent backup firepower for the Lances.
The Acheron loses a turn of fire immunity when engaging (only 45cm). It's also a unique ship. Desolators have that monstrous torp rack up front that you don't want to waste, and they suck up a BB slot. Repulsives are too short-ranged, the Murder has half the sniping firepower in only one arc, and the Executor is a straight-up brawler unsuited for engaging as you close.

>> No.45786711

>>45786658
when they listed games that are being worked on, Battlefleet Gothic was there.

>> No.45786756

>>45762741
>Sold my fleet years ago. I regret it. I also regret selling my Aeronautica fleets.
>The star wars equivalents suck ass and that's all that gets played around here.

I absolutely love BFG and I have a nice Aeronautica Imperialis collection.

With that said, you are so full of shit it's stupid. AI is a good game, but X-wing absolutely kicks its ass. If I were playing a campaign, I'd be tempted to use my AI minis, a sky-painted board, and then just play X-wing on that. FFG got this one right, probably having learned a lot from the strengths and weaknesses of AI. Which is why GW and FFG collaborate so often.

I haven't played armada yet, but my friends who play both BFG and Armada tell me that overall they think Armada is the better game overall. Especially the moving and shooting mechanics. IMO BFG's leadership/special orders mechanic is one of the best rules in space gaming, so it'll be a tough sell.

I get that preferences are preferences, but you sound like an idiot rejecting solid games out of hand because they're not GW. Especially when one game is a solid hit and the other is a fringe product that is long OOP and didn't sell well even in its heyday.

>> No.45786881

>>45763331

Hell, I just bought a battleship from Irene. Great fucking game-- I just wish I could still find players. The one other guy who has a fleet near me mostly plays X-wing and Armada.

I've got Corsair Eldar, Craftworld Eldar, Imperial Navy, Space Marines, and Chaos.

I have Tyranid bits sitting around waiting to be made into a fleet, plus I'm thinking about making a few DE ships. So I'm fucking REPLETE with BFG minis. But lacking another player, it's been back-burnered.

>> No.45786889

>>45786756
Not him but Armada is an ok game, def the culmination of lessons learned from x-wing. Playing it made me realize how much I missed Gothic though.
The thing with Armada is that it adds a lot of complexity to ships because you're only supposed to play with a few of them.
The thing with BFG I like is how the rules allow for reasonable playtime using more ships.

I'd kill for a game in the middle of those two.

>> No.45787059
File: 2.20 MB, 2000x1500, muh-fleet.jpg [View same] [iqdb] [saucenao] [google] [report]
45787059

>>45762711
I bought a bunch of BFG models, but there wasn't a single other player at either of the game stores I frequented.

I sold my fleets about four years ago. Did any of you buy these guys? Are they in good hands?

>> No.45787165

>>45768177

They sold pretty damn well. Here's what happened, cause I was there, too.

1. Epic was supposed to be the "third core game".

2. They released it with shit rules. Nobody bought it, and stuck with the old rules.

3. GW blamed "poor sales" and shitcanned the game entirely.

4. GW starts releasing other games. Each time, there's big promises of lavish support. Go back to the old WD issues and you can read them. Then the game gets cancelled almost immediately. That happened to BFG, Warmaster, and others.

In the case of Warmaster, they were supposed to release a new core army once a month. High Elves and Undead came out with the core rules. Then a month in, before anybody had a chance to even demo the game, they announced that it was being cancelled due to poor sales. The only way that would have worked is if the decision had been made BEFORE release.

I made a killing off Trollboss Bob basically shoving product out the door below cost.

People didn't buy because once they'd been burned once or twice, they knew GW was lying and wouldn't support the game. So they'd wait and see after release and-- sure enough-- GW would cancel the game a month after releasing it.

I've no doubt that the designers, writers, and sculptors were sincerely intending to make great games. They succeeded! But the suits were basically looking for yearly spikes of sales before CHristmas and to hell with GW's long-term credibility w/ its customers. Once that credibility was gone, they scrapped SG altogether.

It's the story of 40k and WHFB writ small.

>> No.45787279

Good to see a thread about BFG guys!

I've got a question for you Chaos guys. I just started collecting these things, (doing the ebay scavenging) and I bought 3 Infidel Class Raiders for my first ships (I absolutely adore the models). What should I go with?

I was thinking this

-1 Repulsive Class Grand Cruiser
-1 Styx Heavy Cruiser
-2 Carnage Class Cruisers
-2 Murder Class Cruisers
-6 Infidel Raiders
-6x Doomfire Bases 6x Swiftdeath Fights.

I just want a small fleet, you know, something fluffy for fun games. Thoughts?

>> No.45787345
File: 148 KB, 1024x683, gothicomp33.jpg [View same] [iqdb] [saucenao] [google] [report]
45787345

>>45786889
>>45786756
"Armada" as in the video game "Battlefleet Gothic: Armada" - as opposed to the BFG supplement book Armada, Star Wars Armada or the other three sci-fi games with Armada in the title.

Star Wars Armada is designed more around a post-WWII combat style and the war of maneuver; BF:G is a WWI game with some WWII elements and a more "traditionalist" gaming mindset. I like many elements of SW:A, but there's depth and a sense of stateliness, simplicity, and tongue-in-cheek irreverence in BF:G that's missing from it. You don't wind up with ships exploding and wiping out half of a battle line, or a commander slamming down the "GOFASTA" and "ALL THE MISSILES" buttons on his or BB's command console while giggling and pulling out 25 dice. SW:A has a very shallow choice of ships and that's not going away any time soon; the game is also much, much messier to play than BF:G and it's easier to lose track of your game state by accidentally knocking over cards and the like.

That said, I do think some elements, like interlaced initiative, would be a big positive step for BF:G instead of IGYG. Even if my playtests suggest that you'd need to heavily re-write the Squadroning rules for that to work..

>> No.45787346

>>45787165
Yeah preach brother.
I'm assuming you're talking about Epic:40k since that edition was atrocious. Or rather, the rules were. The models, campaign, terrain suggestions etc were fantastic.
Still, it was so bad it probably killed the Epic:Armageddon 2003 release (an EXCELLENT game that I still play).

Seeing how the one-off reboot of man-o-war came off I'm not hoping for new epic or bfg.

>> No.45787501

>>45765532

IMO yes. 750 isn't a very large fleet. We're basically talking about three cruisers and some escorts. But the escorts BEHIND your battle line, but close enough to support your fleet with gunnery. At that point total, your opponent if he brings carriers won't have many launch bays, so massed turrets and long-range gunnery can counter the bombers.

If you're imperial, of course, you can simply launch torps as you close. He'll have to deploy fighters to kill the torp swarms and so by the time that drama's played out, you'll be on him and can hammer down his carrier.

Chaos doesn't have that option, at least not as much, but their longer-range guns make up for that. Keep in mind that lances can target squadrons, too, and not many need to roll 6's to fuck with his whole strategy. Remember also that long range gunnery removes the whole stack, not just a squadron.

At 750, you're paying a stiff price from your gunline to have carrier bays. IMO a pocket carrier is still a good investment, but it's by no means mandatory. It's really at 1000+ that you really start having to have launch bays in your fleet. I think you get gaming clubs where people load up on squadrons and it dominates the local meta... only to get crushed by an outsider who takes just enough for fighter cover and then direly outguns them.

>> No.45787541

>>45787345
Wouldn't it be easier to just jave squadrons activate all at once instead of having to rewrite the rules.

I've thought about scavanging parts of the starwars system myself but not done testing.

>> No.45787629

>>45787279
Certainly a fluffy-looking fleet; note that the cost of the Styx-class was errata'd (several times, but that's neither here nor there..) to 260. Your Warmaster's still going to have to camp on it, but that extra 15 can go into other things.

I'm reading a total of 1,390 points after factoring in the reduction; if you want to fiddle with that, you could try using a Devastation to free up a few points and get a Ld 9 Lord with a Mark (although he'd have to go on the Repulsive then), an LD8 Marked Lord and a LD8 Warmaster, or look at some of the ship classes from Armada and the 2010 Update to squeeze in a few more points there. (Attached is the Armada list)

>> No.45787691

>>45783765

Tau are very hard to do well. Better to simply buy them if you possibly can.

Dark Eldar have a not-quite-canon kitbash people do with jetbikes and hellion skyboards; instructions are readily available on the web. It's easy in the sense that if you have the bits and follow the instructions, it's as simple as assembling a commercial model.

Tyranids can easily be assembled from random Tyranid bits. Find a 'nids player and raid his bitz box. The original official models looked like total SHIT. I mean, literally they looked like turds. People started kitbashing, and eventually even the official blister backs were cast from bits.

Orks can and should be assembled from random crap in your bits box, plus shit you find in a garbage can. It's harder than nids and DE because there aren't pre-fab recipes online, but with a little taste and creativity you'll have a rocking Orky fleet.

So I'd say it's Dark Eldar > Tyranids > Orks > Tau

With Tau being WAY harder to do than the others.

>> No.45787829

>>45786889

Yeah, that's what I mean about the Ld/Spec Orders mechanics being so great. A duel between a couple cruisers can be immensely complex, but because of the way Special orders and squadrons work, huge 3000 point battles aren't all THAT more complicated. Because ultimately you get a certain number of Special Orders checks before you statistically are likely to fail one and end your special orders for the turn.

It's really surprising how powerful that mechanic is despite seeming like an appendage to the rules.

>>45787345

I can't see how you could possibly be confused about which Armada I'm talking about given the context. I'm comparing FFG and GW space games and how they play on the tabletop, based on the post I'm replying to. Also your own post suggests you got my meaning too.

Also, IMO it's pretty clear that BFG draws more from Age of Sail maneuver than WWI combat. Especially the fixation with broadsides and line formations.

With all that said, I'd love to hear about how your efforts to borrow SW:Armada mechanics into BFG go. It's a great idea.

>> No.45787877

>>45787346

Yes, the minis WERE fantastic.

Go check out Taccoms. NetEpic and NetEA are both excellent games. I prefer NetEA but you've got a whole fan community writing new army lists, even sculpting and selling new minis.

You can play NetEA happily for years without giving a dime to GW. The third party minis look very, very good, and are worthy additions.

>> No.45787884

>>45787829
>Yeah, that's what I mean about the Ld/Spec Orders mechanics being so great. A duel between a couple cruisers can be immensely complex, but because of the way Special orders and squadrons work, huge 3000 point battles aren't all THAT more complicated. Because ultimately you get a certain number of Special Orders checks before you statistically are likely to fail one and end your special orders for the turn.

It's really surprising how powerful that mechanic is despite seeming like an appendage to the rules.

I couldn't agree more. I'm so in love with those order dice that I made a stupid minigame where you basically buy different actions with combinations of dice that you roll for each turn.

>> No.45787933
File: 2.09 MB, 2592x1936, IMG_7974.jpg [View same] [iqdb] [saucenao] [google] [report]
45787933

>>45787877
Yeah, as I said I still play E:A (the netEpic variant).
I'm actually slated to play in the upcomming european championships, wish me luck!

>> No.45787965

>>45787541
>Wouldn't it be easier to just jave squadrons activate all at once instead of having to rewrite the rules.
Below 2000 points, allowing you to have a squadron of six capital ships activating at once might as well be playing IG-YG. It also means you can stall with tiny Escort squadrons until your opponent is forced to move all his cruisers, then swoop in with a massive force and obliterate 1-2 ships a turn without significant retaliation. Eldar essentially become untouchable deathfactories against all but the most twinked-out Chaos and Imp fleets, and you may know how bad they can get already.
So far the best hotfix I've found is to base the size of a squadron on the LD of the leader, but even then it's still a little easy for the Imps and Eldar to game at the expense of everyone else..

>LD 10
Squadron up to 5 capital ships, or 2 BB/GCs
>LD 9
Squadron up to 4 ships, or 2 BB/GCs
>LD 8
Squadron 3 cap ships, no BB squadrons at this LD
>LD 7
Hunt in pairs only No BB squadrons.


I stopped playtesting it once the games started drying up, though, so I haven't touched that shit in about eight years. Even vanilla's way better than nothing..

>> No.45787972
File: 328 KB, 1200x1800, IMG_7949.jpg [View same] [iqdb] [saucenao] [google] [report]
45787972

have some kitbashed tyranid escorts

>> No.45787989
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45787989

>>45787972

>> No.45788011
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45788011

>>45787989
>I wish I had pics of my Hive ship and cruisers.

>> No.45788030

>>45787933

Good luck! And good for you carrying the torch playing in the community!

>> No.45788257

>>45787629
Well, if you think its better, I can always take a Despoiler as my flagship, and my one 'carrier'. A Despoiler and a Repulsive flying together would be a little powerful for a 'fluff' fleet (considering those are supposed to be so rare), but I can work it in the narrative my buddy and I are doing. I can also take one or two of those dinky Iconoclasts to fill up points?

We're been thinking about doing a BFG/Zone Mortalis type in, when if we board a flagship/heavy cruiser+ we fight a small game of Zone Mortalis, but we're both fluff buffs so we didn't want to up our fleets to superb levels lol.

>> No.45788301

>>45787829
>can't see how you could possibly be confused about which Armada I'm talking about given the context
Well, yes, but the context of the post to which you were replying was clearly referring to the computer game and not the FFG game.

>>45786658
>[A BF:G] comeback?
>Maybe if Armada does fantastically well but I'm not holding my breath.

I just felt that the comparison between SW:A and BF:G was an interesting one and wanted to toss in my 2c as someone who's played both.

>>45787965
<cont>
Another possible initiative fix that could be combined with that is to limit the maximum number of squadrons by the number of points over "7" you get from your commanders.

So a Chaos fleet that buys a LD 9 Warmaster can field 3 total squadrons. His own can be up to 4 ships, and the size of the rest is based on how he squads-up the remaining ships.
If the same Chaos player bought a Lord and a Warmaster, both at LD8, he'd get four total squadrons, 2 of them at three ships each and the other two dependent on LD rolls.
Meanwhile, a Lord-Admiral Sector would, at LD-10, get one huge-ass squadron and three more sub-squads

Any cap ships not squadroned are deployed singly, and of course escorts must be squadded and don't count against the total.

I also toyed with making the total number of cap ships depend on your commander's LD but at that point it was a crushing mass of BS and paperwork just setting up for every game, and it was still far too easy for someone to sink initi with escorts.

>Forge World rules for Marine Corsairs

>> No.45788541
File: 220 KB, 600x414, Orwell - side.jpg [View same] [iqdb] [saucenao] [google] [report]
45788541

>>45788257
Well, the "rarity" of the Repulsive got retconned a bit once the other 5 Grand Cruisers showed up in BFG magazine and Armada.
That said, with the state of the game the way it is I'd just go with what you think looks good and worry about the exact fleet costs later. It's not like that extra 10pt is going to kill you either way.

>> No.45788749

>>45788541
Sweet! Thanks for the advice man, I appreciate that. Despoilers are still rare then? I don't imagine Chaos totes that many Despoilers.

Also, are there any models for transport vessels or will I have to make my own? Im working on a little minefield but idk if I ill have to make my own transports too.

>> No.45789526

>>45765185
Just as there's nothing stopping you from repainting and converting Monopoly pieces, or Yahtzee dice, or the cards from Trivial Pursuit. They may become hobby games by some definition, but it's really not worth the effort.

>> No.45789619

>>45765584
One of the missions in the main rulebook is an escort mission where the ambusher gets to deploy "blips" where his ships are, that are hidden until voluntarily revealed or when the escorter comes close enough.

>> No.45791031

Is there any unified statlisting of all the fluff and points costs for all the ships? For any one faction, even? I'd like to be able to go down chaos and Imperial listings side by side, for instance, but it's such a pain to swap between Armada and Chaos PDFs and the core rulebook and whatnot.

>> No.45791101

>>45787279
Don't forget Aliexpress

>> No.45791195
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45791195

>> No.45791227
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>> No.45791300
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45791300

>>45791195
It's just not the same. Maybe for a Rogue Trader fleet.

I don't know how they does it, but they do. I like the 40k ships a lot- when I look at dropfleet commander or Full Thrust or Firestorm Armada, their 'official models' just look... lacking. Small ship-> Large ship -> double/larger version of large ship. I look at them and think, "Man, at least BFG had ships that actually *looked* different."

...and then I look back at BFG and realize how much of the same thing BFG has. Sword->Tyrant->Retribution are roughly identical scaled up, but the proportions are changed. And yet it just WORKS for me, for some ineffable reason I completely don't understand.

Maybe it's the shitty CGI/boxcover art, or the ultra-gothic space cathedrals, but I just like BFG's ship designs so much more than anything comparable.

>> No.45791327

Hows this for a Chaos fleets?

Desolator class battleship 300 pts
Chaos Warmaster (Ld +2) 100 pts
Mark of Nurgle +35 pts

Chaos Slaughter class cruiser 165 pts
Daemon ship Cruiser 20 pts
Mark of Slaanesh +25 pts

Chaos Carnage class cruiser 180 pts
Chaos Carnage class cruiser 180 pts

Chaos Devastation class cruiser 190 pts
Chaos Lord (Ld +1) 25 pts
Mark of Tzeentch +25 pts
Chaos Devastation class cruiser 190 pts

1435

It better be good because all I have is 1 Desolator, 2 Carnages, 2 Devastations, 1 Slaughter.

>> No.45791491
File: 457 KB, 600x429, 1336511013939.png [View same] [iqdb] [saucenao] [google] [report]
45791491

>> No.45791585

>>45791227
How can I get my grubby hands on these delicious models?

>> No.45791612

>>45791300
I like the ecclectic naming of those ships.

>> No.45791665

>>45791612
Me too, though I think the cruisers at least are all from Starship Troopers. "Shines the name, shines the name, shines the name of Roger Young".

>> No.45791716
File: 21 KB, 400x222, image.jpg [View same] [iqdb] [saucenao] [google] [report]
45791716

>>45791665
Yup.
The Exelion is a battleship from Gunbuster whose last two episodes shows what fighting waves of tyranid monstrosities would look animated.

>> No.45791951

>>45784133
Hull is 2 HK missile pieces, you've added Chaos Main dorsal lances ontop, and imperial Macro-cannons on the side, with a rear of standard Chaotic cruisers and a superstructure of Imperial ships, no?

>> No.45792009

>>45787345
Yeah, agreed.

I do love SW:Armada, but, the fact that I can play it with just 6 TIE-standard Stands, and 2 Victories and have a full "fleet" means that it's kind of boring.

More like playing a game of Harpoon in person than the batshit-craziness that was getting a critical on an opponent's Warp-Drive and watching as their entire fleet went up in demonic-rape-hell.

Additionally, has anyone tried Victory at Sea (considering that we're talking Naval games)? I have the vidya of it, and I'll buy the BFG:Armada vidya, but, what's the mini game like?


Also, does anyone play BFG on vassal? We have (Clearly) enough people interested here to make a half-chan BFG group.

>> No.45792066

>>45792009
I tried it briefly at one point. It worked (though I was garbage) and it took time.

>> No.45792068

>>45787972
Goddamn, it's like some mini space dragon or some bullshit. Love it, and continuing to love it.

Additionally, does anyone have any guides for kitbashing SMs, Imps, and Chaos? I've been building 3D papercraft Ships (currently exist for Eldar/Imps/Chaos), but, I'd love to kitbash as I have a fuck-ton of Chaotic bits still left over.

>> No.45792094

>>45789619
We went over this previously in the thread, but, it's a fantastic idea anyway.

>> No.45792208

>>45791951
Correct!
I use it as a mars class and as the ship with the exterminatus device when playing that mission.

It was also the rogue trader "Negotiable Intent" last campaign.

>> No.45792396

When's the vidya game supposed to drop? I've heard March 2016 but can't find any more than that. Also, any word on GW bringing back the tabletop battlefleet Gothic? There was some buzz about it awhile back along with the other specialist games but nothing since then.

>> No.45792573

>>45792396
March 23rd I saw somewhere. Can't find it, but I saw it at some point, and I think some of the non-steam portals have it listed.

>> No.45792768
File: 188 KB, 1203x727, Space Fleet units.jpg [View same] [iqdb] [saucenao] [google] [report]
45792768

>>45788749
>Also, are there any models for transport vessels or will I have to make my own? Im working on a little minefield but idk if I ill have to make my own transports too.
There are plenty of transports. GW made two metal models for "standard" transports, as well as "armed transport" models that are basically a cut-down Cobra for the Rogue Trader Escorts pack, but those are a lot less common.
Forge World, meanwhile, made some special Eldar transports, along with models for Fuel and Superheavy transports the size of a light cruiser. I'll grab some pics in a second.

Finally, they also put out some rules for several of the old Space Fleet ships. The fat triangular one in the center of this pic is a Galaxy-class troopship, and the slender grey arrow-shaped one next to it is a Fast Clipper. Both pop up on ebay from time to time.

>> No.45792889

I used to play Orks in a campaign that had 2 chaos, 1 Dark Eldar and 2 Eldar players.

So yeah, not touching my orks again until someone, somewhere fixes the powergap between Ork and Chaos/Eldar

>> No.45792900

>>45792889
Is it that bad?

I thought Imperium was the sort of strongest faction.

>> No.45793054
File: 426 KB, 1472x955, Transports - scale pic.jpg [View same] [iqdb] [saucenao] [google] [report]
45793054

>>45791031
>Is there any unified statlisting of all the fluff and points costs for all the ships? For any one faction, even? I'd like to be able to go down chaos and Imperial listings side by side, for instance, but it's such a pain to swap between Armada and Chaos PDFs and the core rulebook and whatnot.
I've been working on one that only lists harder-canon ships (stuff published in the BRB, Armada, and the High Admiralty updates); there have been some attempts to get all the ships published in the annuals and BFG/Planet Killer mags put together, but those were.. less rigorously playtested, shall we say. Battlefleet Bakka and most of its ships got revised in the 2010 update, and several of the other old designs got cleaned up and revised from further playtesting.

>>45791585
Not sure, but they're either scratchbuilds or third-party. I don't see obvious 3d-printing lines, but who knows.

>>45792396
>Also, any word on GW bringing back the tabletop battlefleet Gothic?
They mentioned it in a press release almost a year ago, no word since.

>>45792768
<cont>
Here's a quick shot of all the transports I have for scale reference. The Forge World Carriers are rare as fuck, and like the original Endeavour/Endurance/Defiant light cruisers they tore up molds something fierce, before the master was damaged and FW basically gave up on them.
You can sim an Escort Carrier by sawing out the bays on Metal Transport 2 and then cutting down an Imperial Launch Bay cruiser module to fit - you basically have to cut the center divider out and remove one of the Launch Bay's doors.

The Armed Transports are a lot more common; you can proxy them with a simple added cruiser turret or two, and you can get away with using a simple marker on the table next to a Q-ship since they deploy like any other transport (it helps to stick a grease-pencil number on the base of all your transports so you can track exactly which TX is the right one(s) for a fleet action).

>> No.45793100

>>45788749
Shapeways

>> No.45793178

>>45792900
Imperium's just the most varied, although Chaos comes close in that regard. The Necrons are the strongest faction by FAR.

The Eldar's original rules are much nastier than Imps, and they were the evillest kids on the block in vanilla, but they were limited in their ship selection. They've currently had a lot of modifications to tone down some of the worst shit, but it's still trivial for move-shoot-move Eldar to stay out of range of an Ork fleet and just pound it to death. With good use of screening escorts and ramming, Orks could usually pull it out against Chaos but had trouble sustaining a campaign. Haven't seen Orks in action since the added Klan stuff and ships from 2010 and late Armageddon hit the table, though.

>> No.45793266

>>45793178
Yeah, the Orks rarely perform in the traditional campaigns if only because, well, it's not Orky.

I use them instead as an endless wave of mini-fleets attacking a disputed warzone with the goal being to have the most territory not destroyed by the end of the campaign. That feels a Lot more like playing against Orks.

>> No.45793312
File: 51 KB, 640x386, IMG_5621.jpg [View same] [iqdb] [saucenao] [google] [report]
45793312

>>45788749
>Despoilers are still rare then? I don't imagine Chaos totes that many Despoilers.
Derp, missed that. BBs in general are rare, and supposedly there are only >eight< of the BBs in the original rulebook.

That said, they retconned the "only five Despoilers" thing by making Despoilers a development of the original Space Marine Battle Barges dating back to before the Heresy. The actual Barges are available freely to Chaos, Loyalist Marines, and Chaos Marines, and have several minor weapon options (see attached); you are actually >supposed< to represent them with a Despoiler model.
See my post at >>45787965 for the Chaos Battle Barge rules and the notes on the Despoilers.

I also find it amusing that the Imperial battleship classes in the original rulebooks are mostly older - often MUCH older - than the Chaos ones supposedly are (the Divine Right is pre-Heresy, as is the Space Wolves' Emperor-class, among others).

>> No.45793445

I'm debating getting into Firestorm armada, but I haven't really heard anything about it, is it a good system? How does it compare to BFG.

>> No.45793466
File: 55 KB, 450x272, 032.jpg [View same] [iqdb] [saucenao] [google] [report]
45793466

>>45793266
Yeah, I used to give Ork players the option to take "reinforcements" at half cost.
They'd basically use the Meeting Engagement rules; you rolled for which one it was as it arrived, and it would immediately start shooting randomly and trying to ram shit unless the Ork commander could establish control

From my campaign notes -
> Roll a special Command check using your Warboss's LD in the beginning phase of each turn for each "reinforcing" squadron or lone ship. This is at -1 if the "reinforcing" Ork Warboss is at 30-45cm and -2 at 45-60cm. Ork ships out of control range are subject to the Tyranid rules, as are ships or squadrons that fail the test
Made for some pretty nail-biting games, especially the one time our BigBoss took only his KillKrooza and a handful of escorts and then a MASSIVE reinforcing fleet to defend his pirate base. We had to use pretty much every Ork model any of us owned and it turned into a massive clusterfuck. Escorts wound up taking out half of the Eldar fleet on their own by channeling movement and hammering free AAF orders the entire game. It was especially funny when Brutes jumped the Void Stalker, which blew up running over blast markers from the exploding escorts and wiped out a good dozen additional ships in the ensuing core detonation.

>> No.45793476

>>45793178
Hm, thank you for the answer.

>> No.45793485

>>45793466
Man, if that is not orky I don't know what is.

>> No.45793496

>>45793466
>>45793485

PS:

Rule of cool trumps most things, for example if you decided to go for a traitor fleet without chaos space marines to play in conjunction with your lost and the damned army on the ground...

>> No.45793746

>>45793466
see, that's the fun shit I just don't see in SWArmada.

I definitely gotta make that a scenario for one of my games - a remember the alamo/try to survive with just incessant Ork Waves fucking your face.

Sounds fun as hell.

>> No.45793824

while battlebarges look cool the problem with BFG was the scale was too small and it was to hard to see what any thing was. thats why it got discontinued beacuse on the tabletop there was no clear way to identify what you where using it was impossible to remember the weapon types etc etc. what i would be interested in is if when they reboot BFG that they do it at a much larger scale.. that would be cool. they have already said that the Epic and Imperial Aeronorticalus reboots will use a diferent scale and im guessing its going to be larger. As far as Xwing and TrekAttackWing go im fully aware the the game is very popular right now but the fact the comunity is split between two model lines for essentially the same game makes wanting to get into it hard. thats why Games Workshop was great it was the standard every one was playing so more and more people could get into it. there is alot to be said for having your own IP. i am interesting in playing Xwing and Amarda and Trek but im considering actually geting WW1 planes and using them as counts as for both systems and just printing out the cards myself. seems like it would be alot cheaper as well that buying into the system. some people who dye or touch up the paint jobs on their Xwing or Fleets can look bloody amazing but like so far there is no models that really impress me.. but who knows maybe there will be a good dog fight or some thing in episode 8 and some new design i will like. thats the thing with ip like Starwars like its kinda harder to "personalise" unless some thing cool happens in the movies of video games or some thing. i asume most of the xwing players now played a shit ton of starwars video games or books or comics growing up so they know a bit extra that i do.. for me i know the basics and the rest are just random ships to me and im like wtf. thou i do think the hightech looking stardistroyers are nice..

>> No.45793863

>>45793824
like from the new starwars movie the only action figure i would want is the stormtrooper with stun batton. Rei and the new sith guy are nice but im pretty sure their best costumes are yet to come. im kinda teh same with metal gear solid. its a great universe like starwars but the only "toy" from the universe that i would want would be a soviet soilder from snake eater. with GW and stuff they kinda make every thing collectable. but yer im hoping they do a better job on chaos if they re do BFG i know the ships are ment to be from a older era but i think that style of chaos ship and fighter jet and dreadclaw and helldrake needs to be fazed out. its really lame and just looks like its made of plasticard. actually hoping chaos SM gets a total facelift. hopefully the Auronortica and epic/BFG games will be the start of that process.

>> No.45793872

>>45793863
so yer xwing are toys thous ships where designed to be collected as toys they where not designed to be used in a mini game. but i still think it looks cool just like GW can do things like make radar towers stand out and optional guns and all this stuff. thats why they are king.. they make minis first. it will be interesting thou to see if they can kill Xwing. its a juggernaut but for some reason i see Trek being played more around my parts.

>> No.45794059

>>45788749
Brigade models does a few decent really cheap merchant ships (also good source of fighter/bombers if you want something fancier than cardbkard tokens)
If you want too add the armour prow imperial look spacemarine shoulder pads work well.

>> No.45794510
File: 1.59 MB, 2159x1080, IMG_20160304_122336.jpg [View same] [iqdb] [saucenao] [google] [report]
45794510

This thread made me Start painting an cruiser i had for month. But its kinda Boeing. What should i Detail more?

>> No.45794627

>>45794510
Nice choice with the purple. It just needs some more purple at the rear to balance the prow, and maybe some gold either on the bridge or keel.

>> No.45794815

I seem to have lots of different versions of the rules, is using the 2007 rules with the standard and Armageddon fleet lists the best way to go?

>> No.45794871

>>45792768
>>45793054

Wow man thank you so much for all the references! I'll definetly keep my eyes open on Ebay for the GW metal transports (I like those ones a lot), they fit in perfectly for the narrative i'm writing. +maybe I can use them as fire ships lol, I love fire ships.

>>45793312
I haven't read all the source material yet, i'll download the pdfs in this thread and read more lol. The original book mentioned that there are so few, so I felt rather odd at the prospect of buying one because my fleet's idea is supposed to be 'random assortment of Chaos scum and their shitty ships' lol. I noticed that also in the book, most of the ships they mention Chaos having are all post-Heresy examples, i.e stolen from this shipyard, defected en masse here.

>>45794059
I'll check it out dude, thanks!

>> No.45794889

>>45793496
Lol bro its funny you mention this, thats the campaign me and my buddy are planning out!

I have a sizeable Renegades and Heretics army, and the scenario goes is that his Dark Angel's fleet is attempting to stop the mass invasion of traitor Imperial Navy ships, destroy the bulk transports and board the ancient Repulsive class to 'cleanse' it of valuable technology.

I built a bollocks ton of Renegade Ogryns and Spawn to use in boarding actions (we'll be playing zone mortalis for those).

What happens up top decides who gets what 'one use only' ship weapons to use in the battle on the ground.

>> No.45794949

>>45794815
There was a more recent 2010 update which seems to be the norm now.

>> No.45794987
File: 2.03 MB, 4032x3024, IMG_5969.jpg [View same] [iqdb] [saucenao] [google] [report]
45794987

>>45794510
Which colours did you use?

I use fenris grey after a black base coat which might make mine a bit to grey.

>And yes I will thin my paints in the future.

>> No.45795047

>>45794889
Nice.

Sounds really cool.

>> No.45795232

The contents for my rules PDF say there is a painting/modelling guide but those pages are missing, does anybody have it?

>> No.45795304

>>45763874
Hate to be That Guy, but that's not the Tau fleet. Well, it IS, but it's more like their Merchant Marine... Navy mk.1

The only good Tau ships are in Imperial Armor Volume... I think three? You have any of those?

>> No.45796020

>>45794987
I primed black, than airbrushed white and dusted sombre grey (vallejo for the fang) and wolve grey (fenresian grey) than washed darkenhof nightshade and brushed With light grey. Love your ships btw. Seen them befor here. What are those and got more pics?

>> No.45796130
File: 388 KB, 1613x1186, image.jpg [View same] [iqdb] [saucenao] [google] [report]
45796130

Have a scratch Hive ship

>> No.45796175
File: 410 KB, 888x1904, image.jpg [View same] [iqdb] [saucenao] [google] [report]
45796175

>>45796130

>> No.45796187
File: 433 KB, 1829x834, image.jpg [View same] [iqdb] [saucenao] [google] [report]
45796187

>>45796175

>> No.45796308
File: 76 KB, 662x413, 1434400345448.png [View same] [iqdb] [saucenao] [google] [report]
45796308

>>45788301
>The Nicor has 5 shields and 6+ armor
Jesus fuck

>> No.45796317

>>45796308
Space Marines, not even once.

>> No.45796358
File: 28 KB, 211x266, 1240u7012312.jpg [View same] [iqdb] [saucenao] [google] [report]
45796358

>>45796317
>mfw some cunt stole a battlebarge, 6 stike cruisers and a power drill from my barn/shop
Rednecks and tweakers, not even once. Never even got to use the little bastards. And I liked that drill.

However, I do have an Etsy Oberon sitting here unassembled, I think I'm gonna get that thing built this weekend. Didn't come with any turrets though, gonna have to find some asap.

>> No.45796373

>>45796358
Excuse me, Alieexpress, not Etsy.

>> No.45796472

>>45796130
>>45796175
>>45796187
Very pretty, I particularly like the eyes

>> No.45796522

>>45775593
Holy shit would frame and place on mantel

>> No.45796538

>>45783646
Lovely escort coverts there m8

>> No.45796577
File: 10 KB, 250x170, PrideoftheEmperor.jpg [View same] [iqdb] [saucenao] [google] [report]
45796577

>>45796020
They are Idolators smal chaos escort with HUGE guns, haven't painted more yet. Was very busy with work.

I wanted to paint them in accordance of pre-heresy emperors children.

I think yours look more like them though, being lighter.

Haven't painted in a while so I am sort of worried I'll fuck shit up.

>> No.45796669

>>45794987
I really l like the idolator design. Should have made them 5pts cheaper so we'd see them more often.

>> No.45796692

>>45796669
originally I wanted to go for Infidels because of their awesome far range lances.

Did not get enough of them though.

So I decided for a nice amount of Idolators.

I hope to use them as either a scary deterent or a way to punish people who ignore them.

They can unleash hell.

>> No.45796982

>>45796373
Hey anon, I know about a lot of the Shapeways/Etsy BFG Stuff, but, where's the Alie-express sites for BFG? I'd be super interested in that.

>> No.45797021
File: 465 KB, 500x281, Inertialess Drive.gif [View same] [iqdb] [saucenao] [google] [report]
45797021

>>45796692
Folks, especially those newer to the game, always seemed to underestimate roving packs of escorts.

I distinctly remember a squadron of 4 of my Necron escorts accounting for two light cruisers and crippling a Lunar before being taken out, all because my opponent was too focused on my cruisers.
Yes, I know, I'm a shithead, but I can't help it, I love the ship designs.

>> No.45797028

>>45796982
Just go to the main site and search for it. They're pretty good quality, and the price is right - $19 Imp Battleships makes my day.

>> No.45797048

>>45797021

They look cool, you are right in that.

>> No.45797227
File: 585 KB, 802x599, bionicle.png [View same] [iqdb] [saucenao] [google] [report]
45797227

>>45793466
>dat Ork face
If an Ork ship with a Mask of Power doesn't sound terrifying, I don't know what does

>> No.45797257

>>45762711
Hell yes.
Got an Imperial, a Chaos and an Eldar fleet.

And literally nobody to play with.

>> No.45797287

>>45784035
http://www.shapeways.com/designer/mc_cloud/creations
Tau and Eldar ships on shapeways

>> No.45797367

>>45788301
Where are this Badab Ships from?

>> No.45797487

>>45797367
Looks like the FW badab books.

>> No.45797712

Necrons are a tough nut to crack but here are some tips.

You HAVE to play with VPs. This is key because the op stuff is balanced by necrons giving away a higher percentage of VPs when damaged/sunk.

Play for VPs. If you are in the lead and would win by disengaging, do it. If your opponent is aware of this, he should be forced to play much more carefully.

Plan your shooting. Force him to brace for impact. Lances prefer unbraced ships and are good for forcing a brace. Firepower loves braced ships.

I can't stress enough that the finesse of winning against any foe is to time disengages to preserve your Vps even if the ship/squad isn't crippled.

>> No.45797755

>>45775593
Looks way more modern than the style they went with

>> No.45797785

>>45797712
Low turret values mean Necrons are surprisingly vulnerable to bombers.

>> No.45797887

>>45793824
>>45793863
>>45793872
Learn to use linebreaks before they try you in the Hague.

>> No.45797929

>>45795304
Pretty sure you're wrong, m89. I think their original fleet was a bunch of modular components, kind of like humans from sword of the stars 1. Ugly on a frame.
That's their mk2 fleet from Forgeworld, I think. After they decided to issue themselves an aesthetics budget.

>> No.45798029

>>45797929
Akshually...

That pic has ships from the first Tau fleet (Armada), the second wave (IA) and some ships that hasn't got models or stats in BFG.

>> No.45798296
File: 216 KB, 1920x1200, 1418250355108.jpg [View same] [iqdb] [saucenao] [google] [report]
45798296

>>45797712
Another thing is to focus your firepower. Sounds obvious, but one of the older tactica made special mention of it - individual Necron ships are very powerful, but if you pick one out and victimize it, it'll drop like a sack of shit, especially if it's unsupported. And they will often be unsupported, as their speed can put them out of position very easily, if the player isn't extremely careful.

Basically, run your cruisers in pairs (at least), pick one ship, and fuck it with the biggest, most expensive space weapon you can find to force the Brace, then just pour on fire until it phases out or is destroyed.

Source: Necron player. I did exactly what the aforementioned tactica told me not to do, and that was to AAF my ships around like a tard and let them get picked off one by one because they were all out of position. That said, once I figured things out a bit, the games started to get a bit silly - multiple star pulses going off is hilarious and fucking mean.

>> No.45798664

Rate and critic my Space Marine list:

Dominion List

Master of the fleet w/ 3 Re-Rolls - 125

Battle Barge Seditio Opprimere - 450

3 Strike Cruisers w/ Extra Shield - 480

5 Hunter Destroyer - 200

5 Gladius Frigates - 225

Total: 1480

>> No.45799621

>>45793824
>while battlebarges look cool the problem with BFG was the scale was too small and it was to hard to see what any thing was.
I literally never had this problem (with any fleet but Orks, anyway), and I'm legally blind in one of my eyes.

>Larger scale
The game is already crowded enough, thank you. SW:Armada is meant for a small handful of ships, while BFG is >not<. I'd prefer to keep it at a level where my ships can meaningfully maneuver and I can maintain a line of battle with something larger than my escorts, thank ye very much.

>See if they can kill XWing
AHAHAHAHAHAHAHHAHAH*choke*
Yeah, that's not happening. When more people are playing X-Wing than 40k? And it's not like Star Wars is suddenly going to stop making geeks happy. The only people that could kill XW are Fantasy Flight.
Next-up, there are more people out there who want to play fighter sims than naval wargames. It's just a fact of life for us; Silent Death sells better than Full Thrust, XWM sells better than SWA. Aeronautica tanked, but that's because it was forge-world exclusive and had shit support.
I >do< think that a well-timed BFG release could snipe a lot of people off of SWA and from the Trek fleet game, because people are currently pretty frustrated with both of them. The computer game coming out isn't going to hurt either..

>>45794871
Glad I could help.

>I love fire ships
Don't we all? (and check the rules for Fuel Transports in this, they can be hilarious).

>>45794815
>I seem to have lots of different versions of the rules, is using the 2007 rules with the standard and Armageddon fleet lists the best way to go?
Technically the 2010 update isn't from GW, since they pulled the plug on the game. It's made by the guys who created the game, working independently. And it fixes a LOT of shit (including the Bakka fleet list and ordnance in general, among other things), as well as adding in new options for everyone and revised/playtested rules for a bunch of the old optional stuff.

>> No.45799646

>>45795304
>The only good Tau ships are in Imperial Armor Volume... I think three? You have any of those?
And speaking of the 2010 update, the Tau got some love too. Integrates both fleets.

>> No.45799792

>>45799646
Usually I'm an Eldar guy through and through, but Tau are probably the one faction most likely to win me over. The thought of just shitting out dozens of murderous torpedoes and attack craft at the enemy and then mopping up with cheap gunships is pretty great. The lack of proper boarding kind of kills, though, since boarding is hilarious.

>> No.45800050

>>45796692
Idolators are the ones with lances. Infidels have torpedoes.

And yeah, escorts are fun. They're less important in Chaos fleets, but I still like them for their maneuverability.

>> No.45800064
File: 31 KB, 640x463, IMG_9455.jpg [View same] [iqdb] [saucenao] [google] [report]
45800064

>>45798664
>Seditio Opprimere
*prepares paddle*
Seriously, though, that doesn't look half bad. Might even have enough air cover to break through and start boarding. You could also spend that extra 20pts on a roll on the Armada torpedo table for the Opprimere, if you want to go that route.

That said, I'm always uncomfortable with the 1BB, 3CL configuration for a Marine fleet. Even when the BB is effectively the fucking death star, it's still short-ranged and hard to maneuver; I've taken down several similar fleets in campaigns by burning down their escorts and Strike Cruisers early with my main fleet, then either concentrating massed fire on the Opprimere or cutting past it and letting it flail around as I send in wave after wave of ordnance and 60cm lance shots. Not a bad ship, but it >needs< support against battlecruisers and you can't let your fleet get strung out.

>> No.45800116
File: 47 KB, 600x359, admech transport.jpg [View same] [iqdb] [saucenao] [google] [report]
45800116

>>45800050
>And yeah, escorts are fun. They're less important in Chaos fleets, but I still like them for their maneuverability.
On the other hand, Infidels are your main Torpedo defense in Chaos fleets, other than wasting sniper lances or launch bays on the damned things. A wing of Iconoclasts can also be damned funny, especially against Eldar.

>> No.45800854

>>45763205
Why is the Lunar lacking its torpedos?

>> No.45800911

>>45766223
No dictators, 1 emperor max and it's hard to take.

>> No.45801217

>>45800064
>*prepares paddle*
Why that?

>That said, I'm always uncomfortable with the 1BB, 3CL configuration for a Marine fleet. Even when the BB is effectively the fucking death star, it's still short-ranged and hard to maneuver; I've taken down several similar fleets in campaigns by burning down their escorts and Strike Cruisers early with my main fleet, then either concentrating massed fire on the Opprimere or cutting past it and letting it flail around as I send in wave after wave of ordnance and 60cm lance shots. Not a bad ship, but it >needs< support against battlecruisers and you can't let your fleet get strung out.

How many Strike Cruisers would you suggest? I usually go 33% / 33% / 33% on BBs, SCs and Escorts, but then again I usually play against my casual gaming group so I can't really measure success accurately.

Alternatively, I thought about using an Invincible Fast Battleship as a Venerable BB just to confuse the fuck out of my enemies, but the double criticals make me nervous.

>> No.45802726
File: 326 KB, 1600x1200, Battle Fleet Gothic Necron Fleet BFG 40k Warhammer (2).jpg [View same] [iqdb] [saucenao] [google] [report]
45802726

Fair and balanced bump.

>> No.45802846
File: 131 KB, 800x600, bfg2_001.jpg [View same] [iqdb] [saucenao] [google] [report]
45802846

>>45801217
>Why that?
The original BFG mag Sedittio Opprimere was >legendarily< broken and vastly undercosted. Someone taking it was usually an indicator that they were a cheeselord of the highest order, particularly in the Armageddon fleet list.

The 2010 update one (which is actually a home-brewed fix from much earlier) is fairly costed and much more fun to play against. It swaps out that 60cm S8 Lance broadside (AKA the Cruiser-killer, since it can literally cripple a cruiser per turn with Lock-on orders) for a slightly fairer S8, 30cm B-cannon broadside and an additional shield and turret. It still hits like a truck, of course, but now you actually have a chance other than "plow past it and sit in the rear arc" or "kill all the escorts and disengage".

>How many Strike Cruisers would you suggest? I usually go 33% / 33% / 33% on BBs, SCs and Escorts, but then again I usually play against my casual gaming group so I can't really measure success accurately.
It depends on who you're fighting. Marine Strike Cruisers tend to fold really easily to a commander with access to long-ranged Lances, Nova Cannon, or who has a solid launch capability and knows how to use Strike Craft and torps in concert. Remember, you can get an Emperor and a Mars in an Imp fleet for the cost of the SO and one Strike Cruiser. That brings enough air power to swamp your bays AND a Nova cannon.
>>45800854
>Why is the Lunar lacking its torpedos?
Someone copypasted the prow of a Dauntless onto it for some reason.

>> No.45803049

>>45802846
>The original BFG mag Sedittio Opprimere was >legendarily< broken and vastly undercosted. Someone taking it was usually an indicator that they were a cheeselord of the highest order, particularly in the Armageddon fleet list.

Well that went completely past me.
My gaming group is so anti-competitive that the player with the most losses (in non-VP games even) played Necrons.

>It depends on who you're fighting. Marine Strike Cruisers tend to fold really easily to a commander with access to long-ranged Lances, Nova Cannon, or who has a solid launch capability and knows how to use Strike Craft and torps in concert. Remember, you can get an Emperor and a Mars in an Imp fleet for the cost of the SO and one Strike Cruiser. That brings enough air power to swamp your bays AND a Nova cannon.

So basically, leave the cruisers at home vs IN, Chaos, Eldar and Tau?
One idea I had to combat mass ordnance was to split my Gladius up and just shoot the waves with batteries.

>> No.45803436

I never see Tau talked about, did anybody actually play them?

>> No.45804195
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45804195

>>45797755
The first edition models themselves were still fairly archaic in appearance.

Also, they're proof that baroque architecture is better than gothic architecture.

>> No.45804652
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45804652

>>45803049
>So basically, leave the cruisers at home vs IN, Chaos, Eldar and Tau?
Not exactly. It's more that the Strike Cruisers are really easy to string out in front of the Barge. Even with 6+ armor and better shields, they're not quite as tough as an Imp or Chaos cruiser. It's pretty easy for your opponent to isolate and slaughter the SCs if you try to go hunting with them.
Basic Strike Cruisers also have seriously neutered direct firepower on their own (you're usually pushing 1-2 dice of Batteries and another 1-2 of B-Cannon at 30cm, plus the A-boats). You're usually best-off taking several in squadrons of 2-3 and using them to supplement the battle Barge . Wolfpack enemy cruisers if they stray too close, finish off anything that the Barge cripples, and use your Thunder Hawks to kill off the enemy escorts if they stray too close. Since Thunderhawks are Resilient, you can also use them to clear some Ordnance, but they're pretty slow.

>One idea I had to combat mass ordnance was to split my Gladius up and just shoot the waves with batteries.
That >can< work, but it's unreliable. Remember, you're shooting on the worst possible column, looking for sixes. You usually wind up wasting an entire 250-300pt escort squadron to take out a single wave of torps from a 110-185pt cruiser. I've used my IN Swords and Chaos Iconoclasts in a similar role in emergencies, but I'd really rather be using them to strip shields from enemy cap ships or hunting his light cruisers and using a few hip-shooting Falchions, Cobras, or Infidels to take out the torps.

>>45803436
>I never see Tau talked about, did anybody actually play them?
I've seen a couple guys, but they were all "fluff over crunch" types that already had a Tau army for 40k.

>>45804195
Space Fleet was.. a "special" time. I like the Tyrant, Dominator, and Emperor-classes, and the Thunderbolt, Galaxy, and Castellan aren't half bad, but the Dictator and Annihilator were both retarded and the Nids looked like shit

>> No.45804950

>>45804195
Looks like something from Dystopian Wars on a battlemat with the wrong pattern, desu.
That is to say, kinda cool, but not as nice or 40k as BFG. That said, if they were a little better at sculpting models back then, it might work.

>> No.45805028

All this BFG talk has got me hyped to finish my fleet again.
I was building an imperial reserves fleet with some chaos ship reserves.
Which would fit better with an imperial fleet. A murder or carnage class?

>> No.45805218
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45805218

>>45805028
Murders pair >really< well with Lance Dauntlesses. Carnages are a good Line cruisers, especially as the second or third ship back in a Line Astern - the long-ranged batteries let you concentrate fire on an enemy without wasting the nose weapons like you would on a standard torp cruiser, and you don't have to "fall in" like the other Imp cruisers. Just make sure to squad it to keep the LD issue from fucking with your rolls.

>>45804950
I think they could have made them work a lot better - even this piece of shit - with modern techniques. But they were working with lead and shittier molding and prototyping tech, in a smaller scale than they'd wind up using for BFG. None of those things helped.

>> No.45806289

>>45805218
I don't have any dauntless so carnages it is. With a Gothic class to babysit the pair and add some lances too the squadron?

>> No.45806432
File: 62 KB, 800x511, styx-class conversion.jpg [View same] [iqdb] [saucenao] [google] [report]
45806432

>>45806289
A Gothic is never a bad backup ship. It also gives you some forward torpedoes to play with, although (like air support) those are best when you have a lot, and an armored prow.

>> No.45806460

>>45806432
Don't gothics have armored prows? Or only IN gothics?

>> No.45807153

What am I missing with Chaos heavy cruisers? They seem pretty expensive for slightly better regular cruisers.

>> No.45808265

Reading through an old BFG mag for original incarnation tau rules.

What the actual fuck? All of their ships seem super undergunned- even with combining forward firepower, it seems pretty lackluster. Everything larger than an escort has hangar bays. Their battleship and light cruisers are "0+". (The BB is even, "fleets over 750 MUST include at least one") Their solitary regular cruiser is "You can only have one per BB or CL you have in your fleet." And their Orca is better than a Firestorm while being cheaper than a Sword (but limited by their gravatic hook slots.)

How does this even all come together? I'm just having a hard time envisioning it.

>> No.45808763

Question, could a nova cannon and torpedo heavy list work? My brain is spawning images of wall to wall torp markers and nova cannons firing from behind them.

>> No.45808859

>>45808265

Because Tau, before the massive sales increase, used to be a fairly small expansion fleet with no possible ways of traveling greater distance, living in an offside corner of a pretty shitty universe where they where considered the top dogs.
Its like that smart kid starting university, realizing there are kids way smarter out there once he left home town. Except GW have lifted and protected Tau with an enormous plot-shield to save them from any form of future damage, as they sell pretty damn well, even thought they in truth should have been road kill ages ago.

>> No.45808887

http://www.pcgamesn.com/battlefleet-gothic-armada/the-great-ork-massacre-when-battlefleet-gothic-armada-goes-horribly-wrong


>>45808859
Geeze, you bitter or something? The Tau are and always have been an example of one of the thousands of smaller xenos affiliations that besets the Imperium from all sides.

>> No.45808930

>>45808265
>How does this even all come together?
It doesn't. The tau fleets have always been pretty janky on the table.

>> No.45808952

>>45808930
Oh. Well then.

>> No.45809094

>>45808952

To be fair the second wave of ships are much, MUCH better.

>> No.45809105

>>45809094
Those would be in the 2010 update or Imperial Armour?

>> No.45809140

>>45809094
Right but forgeworld's BFG rules are janky in an entirely different way.

They're both from a time in GW rules making where it was pretty much expected to sit down and lay down some houserules with your playgroup before any dice hit the table.

>> No.45809153

>>45809105

The IA Kor'or'vesh fleet came out in 2005. The 2010 update changed a few things. Either way, they're actual competent warships instead of upgunned transports that the Kor'vattra fleet was.

>> No.45809369
File: 321 KB, 2048x1536, 1780978_583506211731758_622603214_o.jpg [View same] [iqdb] [saucenao] [google] [report]
45809369

I still run the annual Adepticon BFG tourny every year this will be our largest attendance at 16 players. still going strong.

>> No.45809631
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>> No.45809685
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45809685

>>45806460
they do, I just fucked up the syntax. It should be "they have an armored prow (unlike the Carnages..)" and then the torpedo thing. My bad.

>>45807153
>What am I missing with Chaos heavy cruisers?
Dorsal Lances. The game is balanced, roughly, so that any one cruiser firing on another will do on average just enough damage to take down its shields, or inflict 1-2 hits if it's Locked On. The Dorsals add another hit to that, and Battle/Heavy cruiser weapons are also generally longer-ranged as well. The B/HCs can basically cripple another ship in two rounds if they get lucky, while it takes more like 4 sustained turns (or a few ships ganging up) for a standard cruiser to do the same. In addition, one B/HC and one CA can cripple a cruiser in a single turn with a little luck or lock on orders, or do significant damage to a Battleship. It may not >look< like much, but even being able to pop a shield at 60cm screws with the enemy ship's next turn pretty badly; unlike the other Chaos ships, the Heavy Cruisers can do that consistently in all of the L/F/R arcs.

>>45808763
>Question, could a nova cannon and torpedo heavy list work? My brain is spawning images of wall to wall torp markers and nova cannons firing from behind them.
I use one all the time. Remember that all torp salvoes use the 3-torpedo marker now, though, and that combined waves (no matter how big) can all be taken out by a single fighter. You're usually better off staggering the launches and leaving gaps where you want the enemy to travel than flinging up a huge torp wall. Once they bunch up to get through the torpedoes, hit them with the Nova Cannon. You can also fire it at enemy torpedo squadrons that are forming up to launch salvoes. Also keep in mind that to use torpedoes or Novas effectively you have to be moving at least 10cm closer to the enemy every single turn, and they aren't going to be sitting around waiting for you to get off clean shots.

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>> No.45811231
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>>45810603
That's fucking gorgeous. Is it meant to be the Wage of Sin?

>> No.45811253
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45811253

>>45811231

>> No.45811291

>>45804652
Generally look way worse than most of the (more modern?) BFG models I've seen, but I love that greek eye on the armored prow.

>> No.45811375
File: 110 KB, 605x1038, Ravenwing superbike converted Grand Cruiser.jpg [View same] [iqdb] [saucenao] [google] [report]
45811375

>>45811291
Yeah, so do I. I've got one pencilled in on my Cypra Mundi cruiser, but I've decided to drop rubber on it for later resin before I start painting. I'm also wondering how it would look to dremel down the bracing on a standard Kar Duniash-pattern cruiser's armored prow and then try a similar scheme

>> No.45811657

Is it inspired by Napoleonic's Ship of Line, Ancient Rome Trimere, or WWII warfare?

>> No.45811681

>>45796577
Ah i See. I also wanted the pre HH emps children look.

>> No.45811708
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45811708

>>45811657
>Is it inspired by Napoleonic's Ship of Line, Ancient Rome Trimere, or WWII warfare?
Dreadnought-era (1904-1915) Ships of the Line, with some Napoleonics and aircraft thrown in

>> No.45811714

>>45811657
It kind of depends on a faction-by-faction basis. The Imperium is probably closest to ~WWI level, where you interrupt the enemy's formation with a swarm of torpedoes and then form up in an orderly line to blast the shit out of them. Orks are somewhat closer to Age of Sail, with a focus on getting really close alongside the enemy ship to blast them from close range, and to board or ram them if the opportunity presents itself. Tau are downright modern, relying heavily on swarms of carrier-based attack craft and missiles. I guess Eldar could kinda-sorta pass under antiquity, since their ships have a maneuverability advantage just like galleys did at the time, and all of their heavy firepower is forward-mounted.

>> No.45811945

Rate my Gloriana class homebrew:

Macragge's Honour Gloriana Class 704.7

Space Marine Crew, 6+ armour

Hitpoints 20
Shields 6
Turrets 5
Speed 20

Exterminatus
Port 60cm Weapon Battery 12
St'd 60cm Weapon Battery 12
Dorsal 60cm Lance 8
Prow Thunderhawk Bay 8

>> No.45812007

>>45811945
My 15 yo self would be proud of this cheesebarge.

>> No.45812247

I've always wanted to get into it, but fuck knows where I could buy the models from these days

>> No.45812497

>>45812007
>cheeebarge
How would you suggest balancing it? I actually thought it was reasonable since it costs as much as 3 battleships but is massively undergunned.

>> No.45812530

>>45812007
>>45812497
Would doubling VP gained for destroying/crippling it balance it?

>> No.45812677

>>45812497
Are you serious?

Ok let's break it down.
>Hitpoints 20
Incredibly powerful combined with 6+ armour. Even more ridiculous in conjuction with
>Shields 6
which means you are looking at doig burst damage and starting from scratch the next turn after the shields reset. So to ping a single hullpoint you would need to point about 14 lances or ~60 FP at it.

And while hull points is mostly a passive stat, muhreens are very good at boarding. Combine that with 20 HP and you can instakill anything you reach save for a space hulk.

Adding insult to injury is
>Turrets 5
robbing the opponent of trying to damage it with bombers. Now massed salvoes of torpedoes might start to make a dent in it but you just had to give it launch bays too. And 8 at that.

Launch bays, turrets, hp and shields are stats that get exponentially better when you hit the high numbers.

And an exterminatus device? That mission is all about getting the exterminatus ship into position without it dying and shit, this ship can just stroll in winning easily. Just brace it every round and your opponent won't have a chance.

Sure, you can up the points value for it (what is it even) until your opponent has an even chance but man what a boring game that would be. Either win big or lose big, and no one's having fun doing it.

>> No.45812695

If nothing else the ability to replace half their transports with grav hook Merchant class cruisers would make the Tau fun for a convoy scenario.

Escorts and fighters everywhere.

>> No.45812717
File: 1.14 MB, 250x213, 6.gif [View same] [iqdb] [saucenao] [google] [report]
45812717

>>45764128
>Rogue Trader Cruiser

My fucking man

>> No.45812758

>>45812497
Compare it to a Space Hulk. At 600 points, the Hulk has:

>Roughly the same average firepower per sector, at a shorter range
>Twice the hitpoints, but also counts as a Defence so it's getting hit about twice as often.
>Fewer Shields
>Less Armor
>Half the speed
>Less than half the maneuverability
>Slightly more launch bays, but with worse craft

The basic problem is that the effect of more health/shields/armor combines nonlinearly. 2 extra HP on 6+ armor is vastly more useful than the same on 4+ armour. The increase from 5 to 6 shields has a bigger effect than one from 1 to 2, and once again scales nonlinearly with the underlying armour. The Space Hulk, for all its resilience, is being balanced by being borderline immobile. An enemy can generally opt to stay away until they're ready to commit enough forces to effectively engage it. This barge, however, can basically just zoom right up to whatever target it likes (made easy by 60cm range), murder it with its BB-sized weaponry, and then effectively disengage.

>> No.45812768
File: 55 KB, 900x420, HiveFleet.jpg [View same] [iqdb] [saucenao] [google] [report]
45812768

I wish my friend hadn't lost his necron fleet. I might actually do more with my Hive fleet if I actually had someone to play the game with. I think it'd be pretty rad to incorporate BFG into a standard 40k campaign.

>> No.45813172

>>45812677
>>45812758
Point taken

"The More Reasonable Macragge's Honour" Gloriana Class 650 pts

Space Marine Crew, 6+ armour

Hitpoints 15
Shields 4
Turrets 4
Speed 20

Exterminatus
Port 60cm Weapon Battery 6
St'd 60cm Weapon Battery 6
Dorsal 60cm Lance 6
Port 45cm Weapon Battery 6
St'd 45cm Weapon Battery 6
Port Thunderhawk Bay 3
St'd Thunderhawk Bay 3
Prow Torpedos 6

Exterminatus is there for fluff reasons as I think it would be kinda weird if a fucking Gloriana could not Exterminatus as well as a Battle barge

>> No.45813203

>>45813172
Better.
The exterminatus device should replace prow or dorsal weapons as it does in the mission rules.
15 hp is still hideously good on that ship.
650pts is way too cheap.

>> No.45813356

>>45811375
Wow, nice!

>> No.45813372

>>45811681

Nice, I started because I wanted to practice and combine it with my 30k project.

I fell in love with Phoenix terminators and their MKIV set.

>> No.45813537

>>45809685
I suppose.

I'm just looking at something like Styx vs. Devastation and for the price of two Styxes (plus 20pts.), I can get 2 devastations that got 8 hull points more, same launch bays, 2 more lances at 60cm (for side arcs, though) and the dorsal weapon batteries. Only difference between Murder and Hades is 30pts. more on the price tag and 2 dorsal lances.

Guess it's just the inner guardsman in me that sees the quality in quantity.

>> No.45813813

>>45813203
The Even More Reasonable Macragge's Honour Gloriana Class 750

Space Marine Crew, 6+ armour

Hitpoints 15
Shields 4
Turrets 4
Speed 20

Exterminatus
Port 60cm Weapon Battery 6
St'd 60cm Weapon Battery 6
Dorsal 60cm Lance 6
Port 45cm Weapon Battery 6
St'd 45cm Weapon Battery 6
Port Thunderhawk Bay 3
St'd Thunderhawk Bay 3

Gives double VP for being crippled or destroyed.

>> No.45813914

>>45813813
Always aim to overprice your homebrews because that shows that you want to play with it for the flavour rather than the efficiency.

Add "no come to a new heading"

btw good job I think you just hit something playable with that homebrew. Would play at least once against.

>> No.45814160

>>45813914
>Always aim to overprice your homebrews because that shows that you want to play with it for the flavour rather than the efficiency.
I just straight up used the Smothermann Formula at the beginning.
http://yenlowang.free.fr/BFG/smotherman_formula_v205.pdf

>Add "no come to a new heading"
Don't you need at least 25 cm movement to use that? I took that for granted, lol.

What Gloriana should I do next?

>> No.45814245

>>45814160
>Don't you need at least 25 cm movement to use that? I took that for granted, lol.
No. There's no minimum move stat. It's just standard for battleship class too not get come to new heading because they're so fat and lumbering.

>> No.45814569

Are Chaos Thunderhawks worth it, and if, on what vessel? Probably not the Styx, since you'll be trading 6 squadrons for 2. Despoiler (4 squadrons)? Devastation (2)?

>> No.45815042

How are the imperial grandcruisers on the table?

>> No.45815127

>>45815042
REPULSIVE BEST GRANDCRUISER

Stay mad, eagle-fags.

>> No.45815201

>>45815127
>Not the Avenger

I feel sorry for all those perpetually undergunned Can't Cruisers.

>> No.45815317

>>45815201

Kinda mispelled Exorcist there friend.

>> No.45815422

>>45815127
Repulsive is one of my favourite ships. It just looks cool and is quite powerful as well. Also our PCs in Rogue Trader managed to get their hand on one and it was a pretty awesome ship, even with the drawback of increased chanse of getting fucked in the Warp (not really a big problem with a good Navigator to counteract it). It was one of the two "Chaos" ships availeable for PC-use in RT (other being the Iconoclast raider). Too bad you can't actually get one in Imperial lists in BFG (although I think there is a variant list that lets IN take some of the older, less used vessels you normally only see in Chaos fleets).

>> No.45815449

>>45815422
Yeah, it is amazing.

Fast AND dangerous.

>> No.45815475

I really cannot decide whether I like the idea of the Overlord or the Armageddon more.

Also what is the bump limit these days?

>> No.45815821

>>45815475
I can't get over the self harm to shoot thingy with Armageddon.

>> No.45816069
File: 116 KB, 800x600, IMG_3417.jpg [View same] [iqdb] [saucenao] [google] [report]
45816069

>>45815422
Yeah, the Bastion Fleets list lets you take them. At -1 LD and with a chance of defecting to the Chaos side if they bottle a Command check..

>>45815475
>I really cannot decide whether I like the idea of the Overlord or the Armageddon more.
They're both fine ships. For me, it usually depends on what fleet list I'm using and the opponent whom I'm facing.

> what is the bump limit these days?
310, so we don't have too long.


>>45813813
>Gloriana
Just to throw in my 2c, Marines don't get Lances on anything bigger than an escort, as both a fluff thing (so they don't shit on the Navy's role) and as crunch. Bombardment Cannon, however, use many of the same rules and are actually even meaner since they cause crits on 4+ as well. They're limited to 30cm but whooodamn are they nasty. I further suspect that the Seditio Opprimere is meant to represent a (the?) surviving Gloriana.

Second, this should be a Venerable Battle Barge, full-stop. That will keep the whiff of cheddar down even more.

Third, the Glories are actually about the same size and mass as an Emperor or Retribution, going by the scale drawings, and they should have similar levels of toughness. 15 is pushing it but plausible.

Also:
>In an Exterminatus scenario, a battle barge
can be used as an Exterminator, unchanged from the following data sheet (battle barges are
equipped with virus bombs and cyclotronic warheads as standard).
-Armada, pg. 21

So the Exterminatus device is uneccessary. You could swap it for torps or B-cannon pretty easily, or shuffle around the Bays a little if you want it to look more like a Barge.

After all that hacking at it, it'd probably be fair to put it at ~600 or so and start playtesting to find a final PV.

>> No.45816097

>>45809140

Forgeworld's Tau fleets emulate modern carrier aircraft in a game meant for broadsiding. The base rules themselves were altered by the admiralty board to boost broadsiding because this carrier approach was just too good for a while.

>> No.45816110
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45816110

>>45815821
>I can't get over the self harm to shoot thingy with Armageddon.
You're thinking Apocalypse. If it's any help, the FAQs say that the Thrusters crit does >not< inflict actual damage on the ship, just fucks maneuver until you can get a DC team to fix it.

>> No.45816457

>>45816110
Ah yes you are correct, all those ship classes are hard to keep apart.

>> No.45816532

>>45765584
B-but there's no stealth in space...

I always assumed myriad of column shifts, etc. were used to represent messing with enemy sensors and all that.

>> No.45816548

>>45762711

please make a youtube series that introduces and talks about each army and the units in it and a series of battle reports.

Helios Raven is the only one who has been doing it and his pronunciations and army videos are terrible.

>> No.45816598
File: 80 KB, 600x408, motherfucking planet killer mod chaos capital ship battleship battlefleet gothic model 40K ship the epic lounge 2.jpg [View same] [iqdb] [saucenao] [google] [report]
45816598

>>45816548
>>45762711

more custom vessels plz.

and here is a modded planet killer.

>> No.45816824
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45816824

>>45816532
>B-but there's no stealth in space...
First-off, the Silent Hunter would like to disagree with you.

Secondly, we were talking about EWAR and placing blips rather than ID'd ships. It's entirely reasonable to allow for the enemy not quite knowing WHAT is there, just that there's a drive signature and some kind of active sensor returns until the ship (or asteroid with a fusion reactor on the surface, or decoy..) closes.

>>45816548
I've got a half-finished blog series. Might do some videos as supplements

>>45816598
That's sexy.

We're in autosage though. Shall I fire up a new thread?

>> No.45817427

>>45816824
Sounds like an idea.

>> No.45818551

>>45811231
I'd play that as a super cool Arbites Strike Cruiser.

>> No.45818572

>>45811375
Where did you get the prow piece? Looks absolutely fantastic!

>> No.45818702

>>45818689
New Thread

>> No.45818718

>>45818572
Dark Angels Master of Ravenwing's jetbike, I think.

>> No.45818774

>>45816069
A Fantastic looking BFG AdMech Ship, but, damn you need to (1) thin the paint (2) add the varnish/drybrushing for the ship.

>> No.45818913

>>45816824
Do it.this thread really sparked my love bfg again. Will post wip in New thread

>>
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