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/tg/ - Traditional Games

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42066112 No.42066112 [Reply] [Original] [4plebs] [archived.moe]

Let's try to do this properly this time.

>How do you keep track of all the named characters?

>How do you deal with the lifespan of named characters?

>Have you ever made a named character within your civ who gave more penalties than benefits?

>> No.42066772


>> No.42066941

bump for interest

>> No.42066994

>How do you keep tack of all the named characters
I just make a >special units: tab
>How do you deal with the lifespan of named characters?
They're either immortal or die in combat. I've never had a game that lasted long enough for one of them to die of old age.
>Have you ever made a named character within your civ who gave more penalties than benefits
I was planning to do so, but the game didn't last long enough. The original goblins followed an incredibly powerful pyromancer. After settling down close to a forest, one of them got blessed by a minor forest god, and became a wonderful plant mage. I was planning to create immense riots between the group that followed the pyromancer and the plant mage.

>> No.42067187

How long should a turn be?

Most civs I see go for turns being very short, each turn lasting a few hours in-game. But to be quite honest, that isn't very civilisation-y. It feels more like a plotless quest where you're in-charge of an abstract village.

>> No.42067282

>How do you keep track of all the named characters?
>special units: tab
>How do you deal with the lifespan of named characters?
Depends on your race. for humans I used to roll 1d50 for how many years past introduction they survived by age
>Have you ever made a named character within your civ who gave more penalties than benefits?
Yes. usually they are alcoholics.

>> No.42068308


>> No.42070211


>> No.42071721

>humans have more tec than dwarves

use the fixed map for fucks sake!

>> No.42072230

Huh, I hadn't noticed. I never did label the individual pictures, so I guess that's my bad.

>> No.42072280

....wow, a lot of the images have that problem, even the ones made after that "expansion".

>> No.42072988

notes for whoever intends to edit/make civ pics


>> No.42073037

who was the casulshit who did that?

>> No.42073075

what? Pretty sure this was made by the anon who did the last "official" civ pic, before the harpies and cyclops stuff.

>> No.42073189
File: 2.26 MB, 720x2259, civ_chart.png [View same] [iqdb] [saucenao] [google] [report]

>> No.42073247

was the guy who made that autistic?

>> No.42073411

Probably. That's why he comes back to every general thread to repost his shitty picture.

>> No.42073420

Its nearly shitposting at this point. Considering how it baits arguments.

>> No.42073505

That seems to be his goal, yes.
Also, 42072554
showed up just as the image was posted. I've noticed strikingly similar posting styles between them, and I think it's safe to assume it's the same person, who also claimed in one of the quest chat rooms he was spamming that he was the dungeons and dadaragons guy from so long ago, which also happened around the same time this image first appeared.

It's all just one really autistic shitposter.

>> No.42073633

nah, I don't think he's the dadaragons guy. That one was more self aware.

so Myrm, read any good SOL quests?

>> No.42073783

I was unsure for a bit, but I honestly think Myrm, the dadaragons shitposter, this dumb civ obsessed moron and that uguumon guy are indeed one and the same. They always respond with the exact same things, deflecting with a "you just don't get it" or "It's not meant for you, fuck off pleb" and just redirecting any further replies to the previous shitpost. They all have the same voice in their posts, coming off as a pretentious art major flunk out that thinks he's too good for the world.

I could still be wrong, but it all just seems to fit. I guess it doesn't really matter in the end though.

>> No.42074266

Thankyou for putting it into words. I think it's the same person as well

>> No.42074597


>> No.42074671

And here he is

>> No.42076052

I usually have them abstracted to be anywhere from a day to a month. Usually averaging out to about 2-3 weeks devoted to doing whatever they're doing, but I leave my language intentionally vague so that it's extremely unclear how much time is passing.

During combat I'll engage in a much shorter term turn-table, though even still the turns are likely lasting much longer than the players realize.

>> No.42076464
File: 383 KB, 1204x966, wip.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.42077793

I feel like Gnolls should be good at close range, and shit at diplomacy, obviously. Maybe to work off their hyena origins you could have them be shit at tech, but be able to loot and reverse engineer tech from others? Breeding seems like it should be rather quick, but at the cost of needing lots of food.

>> No.42077811

Neat organization, I'd just question the race traits. Overall decent design.

>> No.42078227
File: 2.26 MB, 1024x1024, vultures.png [View same] [iqdb] [saucenao] [google] [report]

See >>42078078

>> No.42078245
File: 358 KB, 655x1038, wip.png [View same] [iqdb] [saucenao] [google] [report]

yeah, i just left them at full so i can copy-paste it to other races then change it.

i'm just converting it from jpeg to something easier to edit

>> No.42078831

can someone please post the latest template?

>> No.42078979

>>42078831 See >>42073189

>> No.42079102

you pathetic faggot

>> No.42079477

Have we had anything Dryad or Insect related lately?

>> No.42079518

No, but would be fun as hell to play an insect civ.

>> No.42079543
File: 204 KB, 1803x1203, insectoid_map.png [View same] [iqdb] [saucenao] [google] [report]

there was a good one about 2 months ago. i think i missed most of it as i went on vacation in the middle of it.

(pic related)

>> No.42079578

Oh, you mean the facehuggers one? That one lasted for about 3 days, something about a giant stomping on it and killing everyone.
Though I don't remember that map, maybe it's another civ.

>> No.42079671

not sure, but there was a fuckton of goblins swarming the lands quite early that we survived, and most has evolved poison, we had some flying scouts, some tanks and 'honey dew ants'.

we were still friendly with a bovine race when i left.

>> No.42079717

Eh, I run a shitty Quest thread (Take a guess.) and have been meaning to dip into Civ quests for a refresher. Maybe every Tuesday? What would you gents say to that? And also, suggestions as to race. I have my own setting ideas. :)

>> No.42079742

the more the merrier

>> No.42079752

Try one of these races. >>42078078

>> No.42079767

You sir... are a horrid abomination. I'll consider a few of the less cancer ones, but more than likely, no.

>> No.42079779

Hive Queen?

Just kill yourself for the love of whatever god there may be

>> No.42079793

1 guess down. Shittier.

>> No.42079801

fuck off you already got your wish here >>42078078

>> No.42079803

oh flesh ok

>> No.42079814

Nah, Flesh civ is pretty dope. It's a VERY shit Quest. Not a Civ.

>> No.42079826

Sure, but I'd like to see the variations that can occur with it.

>> No.42079883

I missclicked when going for /sp/ and entered this board but this thread got my attention. How do I roll in the comments?

>> No.42079887

"Hivemind" races such as insects and mushrooms are fun to play with if you're willing to allow multiple mutations and/or subraces.

"Dark Age" races such as any flesh humanoid turns into "gotta melt some ore" fests with advancement judged by how strong is your strongest metal. It gets boring pretty fast, specially with "humans but-" races like halflings and gnomes. Hard to make a good one.

"Specialist" races such as Crystallids are the coolest in my oppinion, but are the hardest to work with. You'll need criativity, but it can become epic in the most amusing ways.

Choose your poison.

>> No.42079920

It's "Dice+XdY" X being the number of dice and Y being the dice size. Stickied thread, bro.

>> No.42079933

I've been thinking of adapting the ant-people from my setting and running them as a Civ.

Wouldn't be a true hivemind since the Hive is made up of three individual races lead by a triumvate of queens, Builders, Warriors and Tenders.

Also been wanting to take the challenge of running a Chrystalid civ as well

>> No.42079940

Rolled 14 (1d100)

In the options field, type


>> No.42079959 [SPOILER] 
File: 153 KB, 600x450, 1440474043990.png [View same] [iqdb] [saucenao] [google] [report]

>ant-people from my setting

>> No.42079968

Thanks for the help, as I said it's the first time I came here

>> No.42079976

ew what

>> No.42079997

lol think of blatant rip-off of Formians

>> No.42080050

Was definitely going to skip the "classic" races. Probably tailor the list for my own personal desires before posting. Draft up a list of potential mutations and what have you. I've been looking at the Specialists chunk for a while and some of them are a pain to even envision properly. Although Crystallid is mostly, "Grow new species of rockman from this rock vs. this rock."

Has there been an Unseen or Dryad recently? Cause if not, I've got a bleak and depressing idea that would be interesting.

>> No.42080076

The only advice I can give you is to research what you'll run. Don't make a layout for everything, but get the knowledge you'll need. For example, if you're running Chrystalids, research a bit about minerals and ores, look up some metal properties and play around with basic magic ideas. Names like "Bauxite" are better sounding than "Aluminium ore", and gives the players the possibility of searching for other uses for that stone other than just melting it into aluminium. Just don't go overboard.

>> No.42080103

Unseen is one of the least used ones, IIRC. Haven't seen one in months.

>> No.42080117

If you want to test your skills, be sure to join us here for your first civilization quest: >>42078078

>> No.42080169

havent seen any of them in a good while

>> No.42080195

Keep the trash to yourself

>> No.42080198

In that case, drafting a list of specialists from available materials. Any request besides >>42073189 ?

>> No.42080275
File: 10 KB, 231x225, ilikethispost.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.42080409
File: 95 KB, 510x546, 1345123159062.png [View same] [iqdb] [saucenao] [google] [report]

He's new and he already knows his shit.

I like this guy already.

>> No.42080501
File: 6.56 MB, 2300x6400, civ thread 1.3.png [View same] [iqdb] [saucenao] [google] [report]

feel free to use my civ chart

also i will be making one in the future based off of a whole bunch of ideas, cant wait to try it

>> No.42080529

Will do. Will trim it to get rid of ones I know have cropped up semi-recently. At any rate, need to figure a name now...

>> No.42080565

no problem, and once you get a name, make sure to pop up here more often (the biggest problem in the civ community is absentees)

>> No.42080610

Eh, I meant my name. Not a big fan of Civ OP.
It'll be And Yet Another Civ Quest.
Eh, screw it. I got work tomorrow, so gonna save my work and pick a name based on what ends up being picked. Thanks guys.

>> No.42081626

check out >>42072988

>Although Crystallid is mostly, "Grow new species of rockman from this rock vs. this rock."
since i've been trying to avoid this.

>Has anyone made a civ during the Age of Colonization? Things like men in plate or with guns vs. tribal people in swamps.

>What's the biggest death toll you've ever done/seen in a civ, whether it was the enemy or player civ?

>> No.42081826


>> No.42082077


>> No.42082140

and now to do what all GMs do while waiting for players: dick around with anime and video games.

>> No.42084234

This is going to be a problem if noone is seriously around when I'm free.

>> No.42084835

Can we suggest races for your future civ chart?

>> No.42085033

wtf happened to james? I want my fucking mushmen back.

>> No.42086006

I'm in the process of making a new chart. I have all the locations I want but I only have four races.

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