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41655537 No.41655537 [Reply] [Original] [4plebs] [archived.moe]

Post about FFG, d6, Saga/d20, X-wing, Armada and more.

CCG:
http://www.starwarsccg.org

RPG books and resources(EotE, AoR, FaD, D6, Saga, RuneQuest)
http://pastebin.com/K8431tGY

Rescue on Glare Peak (AoR adventure module)
https://mega.co.nz/#!JAlyjQpA!k747TWhL3pES9NqQPle3DHjacA3KaqRav3mJjdQSs3k

Visual Guides
http://pastebin.com/VFKVvSd7

Deckplans and such
https://www.mediafire.com/folder/pn7zx4xnsqx8d/Star_Wars_Files

Most of the ships that shipfag has statted
https://drive.google.com/folderview?id=0B_SltXILAZ7-eGJld2ViZjlDSVk&usp=sharing
Shipfag's Ugly Starfighter Creation System
http://pastebin.com/AKnrbsjn

Danon's repository of uglies (illustrated edition, v1.0)
http://pastebin.com/JDr27cBc

Just what IS a Gundark? The Wildlife of Star Wars: a Field Guide is here to answer you!
http://www.mediafire.com/view/p5knoa7hxtodkac/The_Wildlife_of_Star_Wars_-_A_Field_Guide.pdf

Coruscant Translator - Like Google, but for the GFFA
http://starwars.myrpg.org/coruscant_translator.php

FFG Dice and You
http://pastebin.com/ELpp1pPY

Writefaggotry
http://pastebin.com/nXspTQRn

So you want to watch The Clone Wars (but you don't want to watch the whole series)
https://data.archive.moe/board/tg/image/1422/18/1422188275960.jpg
https://data.archive.moe/board/tg/image/1422/18/1422188771935.jpg

Previous Thread: >>41628143

>> No.41655603

Apathy is dead

>> No.41655633

time to see if this was a dumb idea:

https://drive.google.com/open?id=1mGDBYDyQJrEZILA05q2LXin3F3jnSekU0nU5bpjPty4

>> No.41655662
File: 594 KB, 849x445, this is now canon.png [View same] [iqdb] [saucenao] [google] [report]
41655662

>> No.41655675

>>41655662
still better than the Ewok cartoon

>> No.41655767

>>41655662
Who the hell are those two even supposed to be?

>> No.41655784

>>41655767
Vader and Palpatine, duh

>> No.41655848

>>41655662

What the fuck am I even looking at here? I'm not mad, more... confused?

>> No.41655874

>>41655767
I believe its Tenchi Muyo

Ayeka getting fondled
Tenchi being dead

>> No.41655898

>>41655662
>Neck stump not cauterized
0/10

>> No.41655927
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41655927

>>41655898

>> No.41655955

>>41655927
Kriffing hell Mos Eisley cantina, get a cleaning droid in there.

>> No.41655994
File: 43 KB, 500x339, Star-Wars-Behind-The-Scenes.jpg [View same] [iqdb] [saucenao] [google] [report]
41655994

>>41655927

I like the fact they apparently decided to tone down this scene.

Apparently originally Obi-wan was supposed to just straight up ice the dude.

>> No.41656079
File: 927 KB, 630x816, Wuher-ANH.png [View same] [iqdb] [saucenao] [google] [report]
41656079

>>41655955
We dun serve yer type here

>> No.41656140

So my dad and I have been playing around with the X-wing starter set and we both really like it
However, we've just been doing tie vs tie battles. We did a double tie vs x wing battle with my self as the rookie x wing and the other R2 astromech (not r2d2) and him as two academy pilots. I lost. I'm having a hard to navigating around two ships compared to my one, any tips?

>> No.41656202 [SPOILER] 
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41656202

>>41655784
Oh, okay, I see it now.
>>41655874
Well, OBVIOUSLY.
Why would you even.... wait, who am I kidding, I saw a furry at Brickfair. Of course there's a Tenchi fan who'd draw this

>> No.41656231

>>41656202
damn, those are some neat space battleships

>> No.41656264
File: 1.53 MB, 3264x2448, IMG_0689.jpg [View same] [iqdb] [saucenao] [google] [report]
41656264

>>41656231
They were very nice.

>> No.41656298

>>41656202
>>41656264
USA! USA! USA!

>> No.41656358
File: 1.55 MB, 2448x3264, IMG_0685.jpg [View same] [iqdb] [saucenao] [google] [report]
41656358

>>41656298
Bringing FREEDOM to the godless aliens!

>> No.41656447

>>41656358
I'd blow up a few planets to permanently eradicate communism, sure

>> No.41656461
File: 1.94 MB, 3264x2448, IMG_0691.jpg [View same] [iqdb] [saucenao] [google] [report]
41656461

>>41656447
What would you do for this then?

>> No.41656495

>>41656461
>please do not touch

You don't have to tell me twice.

>> No.41656543

>>41656461
give it to an annoying girly niece?

>> No.41656545
File: 1.97 MB, 359x253, democracy.gif [View same] [iqdb] [saucenao] [google] [report]
41656545

>>41656461
kill it with fire

>> No.41656586
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41656586

>>41656495
Are you sure about that?
>>41656543
Okay then.
>>41656545
I dunno, I think it's impressive that there's enough of those colors to MAKE those sets.

>> No.41656599
File: 17 KB, 236x355, candy splosion.jpg [View same] [iqdb] [saucenao] [google] [report]
41656599

>>41656461
depicted is an artist's rendering of the destruction of the 45th "Jawbreakers" Reinforced Homeguard Regiment during Operation "From the Hands of Babes"

>> No.41656744

>>41656586
I'm sure my nieces would love it... but if there's a grown man behind making them he needs a beating.

Cool looking ships in that pic

>> No.41656822
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41656822

>>41656599
>>41656744
I think there was at least a dude behind making them, but I don't see why he needs a beating. He gave himself a building challenge and he succeeded at it.

>> No.41656877

>>41656822
>tfw the only one not receiving in a chain gang orgy

>> No.41656906

>>41656877
>not wanting to be lucky eddy

what? do you hate feeling good?

>> No.41657195

>>41656906
that's for fags and Corellians

>> No.41657701

>>41657195
What about the Imperial Navy boys?

>> No.41657771
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41657771

>>41657701
ISB approved bi-weekly sodomy rations

>> No.41657964

can people post pics of their x-wing and armada minis, especially custom jobs, I love that shit

>> No.41658074

>>41657964
I play X-Wing because I can't paint, sorry.

>> No.41658345

>>41658074
neither can I, I just like hi res pics of star wars vehicles

>> No.41658354

so I heard FFG gives away acrylic templates for tournaments, anyone have any pics?

I hope they're exceptionally nicely made ones, not these $15 inconsistent stuff I keep facing at my FLGS

>> No.41658427

so, again, just trying to under stand the SW lore.

When did they hit this technological plateau?

>> No.41658547
File: 1.68 MB, 1398x701, 10-DockingBay94_a.png [View same] [iqdb] [saucenao] [google] [report]
41658547

>>41658427

Star Wars is Science Fantasy, advancements in technology aren't that important.

Also because the people who made all the old republic stuff are stupid and wanted stuff to be basically the same so it would be "familiar" and stuff.

>> No.41658598
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41658598

>>41658427

In Legends, it must have happened a long time ago. KOTOR tech seems pretty similar to prequel tech.

In the new canon, though, it's not clear that they HAVE hit a plateau. Although the starships used by Naboo's royal house (both the Queen's starship and the N-1 starfighters) are very pretty and have been decorated as one might expect from literally royal starfighters, it's not clear that they are any better than -- or even on the same level as -- later starfighters.

There is visible tech progression between films, as holograms move from being exclusively blue monochrome in the prequels to being in early technicolor by the time of the OT, as the Aethersprite Jedi fighter makes way for the Eta-2 Interceptor which then makes way for the TIE Fighter, as the ARC-170 evolves from an unwieldy three-man fighter to the small one-man snubfighter that is the X-Wing, as battle droids move from relying on a central computer to being independent models, etc.

This tech evolution is only more pronounced with The Clone Wars, as you see the first models of the Y-Wing and how fucking huge and chunky they are compared to the much slimmer models the Rebels would later use. Although The Clone Wars did create a major inconsistency with hologram tech, providing lifelike holograms that people mistake for the real thing in both the Obi-Wan Undercover arc and the D-Squad arc.

>> No.41658707
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41658707

>>41658598

What's more, The Clone Wars clearly indicates that the galaxy looked very very different 1000 years ago. Here's what Darth Bane looked like 1000 years before the movies.

You also have the darksaber, an ancient lightsaber stolen by Pre Viszla's Mandalorian ancestors from the Jedi Temple during "the Fall of the Old Republic", which not only has a black blade and a very different sound but is shaped rather like a cutlass, reflecting not only different aesthetics but different technology used to build it.

>> No.41658762

Can someone explain the usefulness of R2D2 as a crew member?

you get a 3/8 chance of flipping up a damage card to recover 1 shield? for 4 point cost?

seems very useless

>> No.41658929
File: 17 KB, 550x309, you think this is the real quaid.jpg [View same] [iqdb] [saucenao] [google] [report]
41658929

>>41658598
>providing lifelike holograms that people mistake for the real thing in both the Obi-Wan Undercover arc and the D-Squad arc

>> No.41658993

>>41658762

It's because you don't realize how good shields are.

A shield cancels either a hit or a crit. It can save you from taking extra damage off a Direct Hit, it can save you from any of the myriad penalties running through the deck, any of that, AND it does so by keeping you from taking the card at ALL, not by simply keeping it facedown.

Shields are good already, but the ability to REGENERATE shields is incredible. Well worth the 3/8 risk of flipping up a facedown card. If it was a 1/2 or better chance, R2 might not be so good, but 3/8 is a healthy gamble to take, especially since the shield is guaranteed either way.

>> No.41659085

>>41658993

In fact, R2's astro version is good because he gives you a shield if you take a green maneuver, right?

R2's crew version lets you have a shield if you have no shields, REGARDLESS OF ANYTHING ELSE. There's a risk of paying for it by flipping up a card, but if you're at 0 shields with no cards, that means R2 is JUST a free shield every single time you hit 0, and if you're running a ship with crew slots, even if you have a few cards, you can afford the occasional flip if it comes with a free shield.

>> No.41659097

>>41658762
See >>41658993
but also: MF+3PO is a guaranteed 2 hits cancelled per turn.

When you're only taking ~1 damage, you're likely to lose a shield, regain with R2-D2, then lose it again next turn, BUT you never take a damage card and R2-D2 has no downside.

>> No.41659187

>>41656140

Try and learn the Tie move so you can attempt to predict his moves. The game is all about positioning and thinking ahead. Since he moves first use that to dictate your actions, of you're out of his arc, use a target lock, if you're in use the R2-F2's action or focus.

>> No.41659260

Is the mediafire gonna be updated with Desperate Allies soon?

>> No.41659291

>>41656140

I like to target lock, shoot between the TIEs with a K-turn, then blast one in the ass. After that, chase down the remaining TIE and kill it.

TIEs and X-Wings are jouster ships. They are designed to fly right at the fucker guns blazing. TIEs are designed to be flown in numbers to make up for their low survivability, while X-Wings are more durable and elite. I've also found that X-Wings tend to reward surprisingly ballsy plays more than you'd think they do.

With the generic R2, all your 1 and 2 maneuvers turn green. This means you can K-turn a LOT, because there are so many options for clearing a stress once you have one. You may not have a TIE's full maneuverability, but you've got a lot of great tricks of your own.

>> No.41659294

>>41659260
Just use the torrent. 8mb for the one you can search though.

>> No.41659633

>>41659291

I thought he meant the generic R2 also, but the core set comes with an R2-F2 which is an action that increases Agility by 1 for the round. Still pretty helpful against eyeballs.

>> No.41660225

I was reading the Force and Destiny Dark Side/Conflict rules and I hit the realization that holy shit

An FaD game GMed by John Wick would be THE WORST THING IMAGINABLE.

>> No.41660266
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41660266

talk about droids

>> No.41660396

>>41660266
"We don't serve their kind here."

>> No.41660409
File: 990 KB, 500x378, damn droids.gif [View same] [iqdb] [saucenao] [google] [report]
41660409

>>41660266

>> No.41660601

I need help /swg/. I started playing an EotE campaign, and I am greatly enjoying it, but I feel like I'm the only one that is putting actual effort into it. Our GM is probably the least, or second least knowledgeable of the group when it comes to Star Wars, leading to him often asking me if item, species, or technology X, Y, or Z exists (out side of that, he does seem to be doing a pretty good job with it, although he is still unfamiliar with many of the game mechanics, leading to rules being greatly bent, not that that is causing any real issue so far). The other two PC's feel kind of empty to me. The first, a human smuggler, has no backstory what so ever, and is mostly just sitting quietly while pretty much anything major going on seems to be revolving around me. When he does do something, it is really out of place (such as randomly shooting a glass that a Jedi in a seedy bar is levitating). He is kind of getting into it, but his character has very little personality out side of a womanizing problem, and being very confident in his piloting abilities (which amounts to him saying something close to, if not word for word: "I'm the best pilot in the galaxy" about every 10 minutes). The other PC is a rodian technician, who once again, has absolutely zero backstory. He is played by a guy who is kind of boring (not boring as in no fun, but uninteresting) in real life, and it really shows in his character. He remains quiet like the smuggler, but for him it is pretty much constant. No interesting character flaws, no bragging, just quiet. On top of that, I seem to be the only one with any desire to explore the world our GM is slowly creating, which further causes most things to revolve around my character, and the GM leaves little for us to find out on our own.

How can I, as a PC, help my GM build and advance our adventure, and guide the other PC's into getting into their character. I can give my character overview if needed.

>> No.41660680

>>41660601
what's your PC?

>> No.41660770
File: 565 KB, 1326x805, HuntThemDown-TCG.jpg [View same] [iqdb] [saucenao] [google] [report]
41660770

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!e!109:18,36,22,23,41,108:20:15:;116:18,35,41,122,26,128:1:3:U.126;171:57,136,126,25,118,128:29:2:;167:49,21,36,145:28:2:u.144;131:106,110,26,38,61,122,128:24:2:

>> No.41660823

>>41660680
It is a togruta force-sensitive. Backstory is a former slave who was taken by zygerrians from Kiros at the age of 4, but was sold off before the whole rescue by the republic. She traded hands a few times before ending up being owned by a spice kingpin on Nar Shaddaa, who she managed to escape from, but she has been stuck hiding out in the planet's lower levels since the escape.

>> No.41661220

>>41660266
when will they rerelease Shadows.

>> No.41661272

>>41659097
>MF

whats MF?

>> No.41661300

>>41661272
motherfucker

>> No.41661316

>>41661272
wait, falcon title.

I was blanking and all the searching brought up munitions fail safe.

>> No.41661322

>>41661300
it might as well be

>> No.41661367

what the hell is a 'free action' theres no concise answer

>> No.41661394

>>41661367

It's a fucking free action. It's free. There is no cost.

It's like asking monopoly to tell you what Free Parking is.

>> No.41661422

>>41661367
>If an ability allows a ship to perform a “free action,” this action does not count as the one action allowed during the “Perform Action” step.

Strict RAW is that you ONLY EVER perform a single action, during the Perform Action step of the Activation Phase. "Free" just doesn't count it against that limit or within that timing.

>> No.41661438

>>41661394
Anon, that may have been the worst comparison in the history of /tg/.

>> No.41661440

>>41661394
is that in addition to a normal action?

if I plop expert handling onto corran can I do a normal action then use a 'free action'?

>> No.41661474

>>41661440
Expert Handling has the "Action:" header, so no.

if you had something else give you a free action, you could EH off that, or use it as your one action in the turn.

>> No.41661489

I was going to grab a base game of imperial assault, would it make it easier to buy the additional dice pack?

is it as/more necessary as a second X wing dice pack?

>> No.41661560

>>41661489
It's helpful, I don't recall any characters/gear having gear or whatever that makes it more than the normal dice allow.

>> No.41661639

>>41661367
>>41661440
It works like this: A ship normally gets one action after moving. This can be either one of the ones printed on it's action bar, or from an upgrade cards that has the "Action" Header.

Certain cards or abilities allow a ship to preform a free action, usually under specific circumstances. You cannot, however, preform the same action twice in one turn. If you preform a barrel roll, then you can't use a free action to preform a second barrel roll.

Sometimes upgrades or abilities let you do things without actually preforming an action- Soontir Fel, for example, gives you a focus token without an action if you get a stress.

>> No.41663286
File: 213 KB, 1280x1556, 1437000239734.jpg [View same] [iqdb] [saucenao] [google] [report]
41663286

I had a question for people that own or are familiar with any of the three game lines from FFG.

I was looking at a list of the various supplements and sourcebooks for the three games and saw that they each feature playable races as well as vehicles and equipment. My question is whether any of the races or other info show up in more then one book (like the same PC race appears in an Edge of the Empire book as well as a Force and Destiny book) or if the content is unique to each individual book.

So if I was playing Force and Destiny but wanted to have the stats for every playable race, all the various ships and equipment would I have to buy all the books, even the ones from the other game lines?

>> No.41664070
File: 113 KB, 666x857, TheRevenge_2.jpg [View same] [iqdb] [saucenao] [google] [report]
41664070

>>41663286
just keep in mind that AoR is more focused around combat and specialized characters, while EotE is focused around jack of all trades, and you should have no problem doing balances.

but for using races, you should be perfectly fine. they are almost perfectly interchangeable

>> No.41664668

>>41658762
Tell that to the two-time World Champion, runner up to USA Nationals 2014 and current USA National Champion.

>> No.41664848

>>41663286
Honestly, just get the char builder. I don't know what name it goes under, just look up Star Wars EotE character generator, but it's free and it has fucking everything. Including a GM tool for building adversaries.

The books themselves do share things yes, but also have an easy majority of unique stuff.

>> No.41665088

>>41663286
There's like, 80-something races currently, counting the unofficial ones
(https://community.fantasyflightgames.com/topic/94827-unofficial-species-menagerie-30-revised-original-eote-layout/)
Most of the ones you'll want are in the cores, some appear in more than one, but some are only in one, like Gand (EotE) and Mirialan (FaD)
Most of the smaller books add a couple of species, like the Gank (Lords of Nal Hutta) and the Toydarians (Enter the Unknown)
As >>41664848 said, just download the character generator from the official forums, otherwise, to get every species, you do indeed need to buy every book, and that's silly.

>> No.41665131
File: 180 KB, 186x480, BH7XFront.png [View same] [iqdb] [saucenao] [google] [report]
41665131

>>41660266
okay, I have a question about droids: How much of a Droid's body does it need to remain in a vaguely functional state?

What mean is, in the prequel trilogies (I know, horrible) and in TOR (I know, worse) we've seen droids reduced to just their heads and still able to think, speak, and function. And apparently, according to Attack of the Clones, the bodies do possess some minimal level of programming itself. Sort of. That whole scene was weird.

Either way though, the funny part is, thinking about it, both examples I recall are protocol droids. Do combat droids tend to have their minds spread out a bit more or is it all centralized in a droid's "head" or the closest thing to it they have?

>> No.41665441

A friend of mine has never seen anything Star Wars related ever.

I'm planning on forcefeeding him the movies, but I was thinking that first I could show him an episode of the Clone Wars to give him a taste for it.

What do you think is the best episode for this, guys?

I'm asking here because /co/ sucks

>> No.41665487
File: 42 KB, 500x483, 1435403656955.jpg [View same] [iqdb] [saucenao] [google] [report]
41665487

>>41665441
>TCW
>First taste of Star Wars
>Not Episode IV
What are you, a filthy heretic?

>> No.41665523

>>41665441
Do not do this.

Despecialised ANH/ESB/RotJ

>> No.41665656

when I was a kid I thought the phantom menace was pretty sweet tbh fam

>> No.41665744

Has anyone statted Old Republic era stuff for FFG?

>> No.41665762

>>41665441
the best episode to start with would be Episode IV A New Hope you crazy person

>> No.41665807
File: 16 KB, 356x460, little annie.jpg [View same] [iqdb] [saucenao] [google] [report]
41665807

>>41665656
I liked the droid fighters and the donut battleships

>> No.41665827
File: 1.30 MB, 5652x4080, Munificent_TCW[1].jpg [View same] [iqdb] [saucenao] [google] [report]
41665827

>>41665807
All the Separatist ships are pretty sexy.

>> No.41665897
File: 267 KB, 1000x488, Space_Pirate_Illustration_1_by_Guesscui.jpg [View same] [iqdb] [saucenao] [google] [report]
41665897

>>41665827
>advanced Comms, sensors,and ECM
>decent firepower, speed, and maneuverability
>can host fighters

It muh pirate shipfu

>> No.41665909

>>41663286
There is overlapping. Species, some ships, a lot of the gear. For example:
>Species that are in both EotE and FaD
Humans
Twi'lek

>Species that are in EotE and AoR
Humans
Droids
Bothans

>Species that are in AoR and FaD
Humans

>> No.41666005
File: 73 KB, 700x525, Sabaoth_Destroyer_concept_2.jpg [View same] [iqdb] [saucenao] [google] [report]
41666005

>>41665827
Always liked the Sabaoth's, mean piece of work
http://starwars.wikia.com/wiki/Sabaoth_destroyer

>> No.41666060
File: 19 KB, 500x367, carlos.jpg [View same] [iqdb] [saucenao] [google] [report]
41666060

>>41666005
If commanded by a Dark Jedi, does it become a Joruus Sabaoth?

>> No.41666064

>>41660266
Destroy them all.

>> No.41666681

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!18:-1:-1:-1:;16::-1:-1:;15::-1:-1:;14::-1:-1:;28:18:5:15:M.5

Thoughts?

>> No.41667135

>>41666060

Men, show this joker to the airlock.

>> No.41667392
File: 62 KB, 800x514, latest.jpg [View same] [iqdb] [saucenao] [google] [report]
41667392

>>41658598
>KOTOR tech seems pretty similar to prequel tech.

This is almost entirely due to the videogames.

In the original KotoR comic and Golden Age of the Sith, the technology DID look plausibly MUCH older then the tech of the prequel films, with many of the ships having an archaic and patchwork-like shape, with many older structures and fortresses looking more like Aztec temples and stone castles.

When the KOTOR game came around, they wanted to use the era but realized if they used the older-looking technology that everyone would criticize it for looking "not like a Star Wars game", seeing as the only examples everyone else knew of were in the movies and games taking place then.

So basically they made it all look exactly like the prequel films to ensure the visual look of the films was consistent with the games, at the cost of making it look like 50 years after Exar Kun died the setting's technology completely stagnated.

A good example of the changes?
THIS is what a Basilisk War Droid looked like in the original comics, while in KOTOR2 they made it look like a basic fighter in the vague shape of StarViper-class heavy fighter like Xizor flew 5000 years later.

TOR made it worse, and suddenly basically the entire Republic Army wore shit identical to what the clones did thousands of years later for no real reason other then so people could play clone wars without playing the clone wars.

>> No.41667562
File: 37 KB, 590x250, swx32_preview.jpg [View same] [iqdb] [saucenao] [google] [report]
41667562

Is it weird that the reason I'm *most* excited about Wave 7 is because it finally has some Scum ships that I won't be embarrassed to put on the table? I'm an all-Scum player, and while my friends are running around with B-wings and TIE Interceptors I'm cringing because I'm either putting the astoundingly ugly and nonsensical Aggressor on the table, or yawning because I'm just using outdated Rebellion tech with the Y-wing/Headhunter/HWK. I love the look of the Scyk and the StarViper is a lot of fun to fly, but neither is competitively priced, point-wise.

With Wave 7, we get two amazing-looking Scum ships that both appear to be very competitive (at least right now), AND their point costs should allow them to slot into lists nicely and allow me to roll with the occasional Scyk and StarViper and not just be shooting me in the foot.

Ironic that the Rebel/Imps ships in Wave 7 are the ugliest things in either faction so far.

Too bad Wave 8 is right back to abominations. Mist Hunter looks better than I expected, but is still weird, but JumpMaster looks worse than I expected.

>> No.41667564

The movies in order of quality go

>Empire
>Jedi
>ANH
>RotS
>TPM
>AotC

have a different opinion?

>> No.41667585

>>41667564

I'd flip ANH and Jedi. ANH was full of promise, set the stage for everything else we know and love. Jedi was a good conclusion, but had the first traces of what we'd come to hate in the PT, like turning the Wookiee slaves into teddy bears because marketing.

>> No.41667590

>>41667562
>JumpMaster looks worse than I expected.
DROPPED

>> No.41667612
File: 636 KB, 1600x1184, Punishing_One_SWGTCG.jpg [View same] [iqdb] [saucenao] [google] [report]
41667612

>>41667590
Don't get me wrong, I think it's a pretty good looking ship, but the model they showed off, the cockpit/body looks too squished. Hopefully it was just an early sculpt, but I'm worried.

>> No.41667634

>>41667585
My problem with ANH is that, hell, at times it can be rather boring. Just came back from a weekend where i re-watched the whole OT with my girlfriend (she had never seen them before), and man, ANH has a lot of scenes that feel like nothing happened. Characters that we dont know talked, techno babble that we didnt get was explained, and then stuff happened. Now I know wedge and biggs and porkins and garven, but those scenes are little more than spectacle if you dont know the people involved.

Also that jabba scene is there now... and even with all the PT, that is my least favorite scene in the whole saga.

>> No.41667725

>>41667612

Who gives a fuck? Scum now have two motherfuckers who can hurl 6 fucking dice downwind with their primary attacks at RB1, that's STAW tier levels of attack dice.

I mean christ look at this:

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!167:20,122,-1,108:28:-1:u.144;135:20,-1,128:-1:13:;115:-1,108:-1:-1:;115:-1,108:-1:-1:

4 ships, 2 of which have 4+ AD at RB3*, and another two who are amazing blockers. So who cares how they look?

And for the record, the Scyk, StarViper and the white paintjob on the Z-95's all look great and I have no idea what the fuck you are talking about.

*Okay, Zooky does give the target +2 defence dice when he does that sure, but still impressive.

>> No.41667799

>>41667564
>>41667585
>>41667634
I actually didn't think Phantom was so bad.
I know it's popular to dislike it, but it's pretty close to impossible to live up to THAT much hype.

The political stuff was actually pretty interesting to me and there was still lots of running and blasting to balance it out.

I also really liked the quiet confidence with which Obi-Wan and Qui-Gon carried themselves. Even when it danger they didn't freak out or get angry, while Whineakin in the later prequels pretty much acted overemotional all the time, making it seem like all Jedi were about thirty minutes from flipping out because it's largely JUST him the later two prequels focus on, giving us a pretty narrow view of the Jedi in general.
Plus Obi-Wan's many wry comments in Phantom kinda seemed to synch up better with Ian McDiarmid's dry humor in the OT he was always employing.

Maul (despite having basically no lines) was a pretty memorable villain thanks to the amazing physical acting work done by Ray Park, which made him seem both like a very controlled and precise killer and an someone just barely in control of himself at the same time.
That scene where he paces back and forth behind the shield like a caged tiger while Qui-Gon gently sits and meditates is an amazing pierce of non-verbal acting; it tells you everything you need to know about the three characters without any of them saying a word.

>> No.41667939

>>41665441

Has he ever heard the phrase "Luke I am your father" misquoted in anything ever?

Trick question, of course he has. He's already been spoiled on the ESB twist, therefore there is no point to going in any sort of trick orders. Just show him 1 through 6 straight through.

>> No.41667987

>>41667725
I care what they look like because ~shockingly~ people like playing X-Wing for different reasons. I like to fly ships that I think look good.

And I said I really liked the Scyk and StarViper in my first post
>>41667562
> I love the look of the Scyk and the StarViper is a lot of fun to fly, but neither is competitively priced, point-wise.

>> No.41668039

>>41667564
Attack of the Clones is honestly my favorite of the movies. I just love it.

>> No.41668115
File: 2 KB, 71x125, why.jpg [View same] [iqdb] [saucenao] [google] [report]
41668115

>>41668039

>> No.41668144

imperial raider is off the boat and shipping as of this morning, btw

>> No.41668310

>>41668115
Not him, but I have to admit liking Attack of the Clones if only because we got the LAAT/i out of it. LAAT/i and AT-TE are god-tier vehicles.

>> No.41668334
File: 98 KB, 422x768, 1427618687677.jpg [View same] [iqdb] [saucenao] [google] [report]
41668334

>>41663286
>that picture

adieu evil villainess i was working on. man it is hard to come up with original designs for edgy characters.

>> No.41668702

>>41660770
who says scum doesn't have an epic ship. i see several.

>> No.41668847

>>41668115
the vehicles, the clones themselves, the bigass war/battle scenes, Dooku. The Phase 1 clone armor has always been my favorite mook armor in the series.

>> No.41668904
File: 39 KB, 780x329, explination.jpg [View same] [iqdb] [saucenao] [google] [report]
41668904

>>41666681
I could have 4 academies too, but each of these ships still have a job to do, even after howl runner dies, plus the front row, Dark curse and Night beast, have extra survivability.

>> No.41669092
File: 39 KB, 790x325, alt.jpg [View same] [iqdb] [saucenao] [google] [report]
41669092

>>41668904
Alternatively, but here, i wouldn't know how to place them.

>> No.41669322

>>41665441
Despecialized Edition 4,5,1,2,3,6 is another viable way to do it. Generally start them with A New Hope, then go from there, because it's not just Lucas who made Star Wars. He may have been the director, but others polished and fitted it correctly.

>> No.41670021
File: 32 KB, 500x383, Put it in H!.jpg [View same] [iqdb] [saucenao] [google] [report]
41670021

>>41667987

Well fair enough then.

For the record, I really don't like how the 666's ass looks. It just looks all flat and nasty, like some kid sat on the prototype just before it went in for mass production and nobody noticed until the first production run.

Stats and upgrades it comes with are amazing though. The things I can do with Razzi are just lovecraftian.
Well, maybe not Lovecraftian, maybe just Derlethian, but still, you put Weapon Engineer, Bossk and Gunner on her and see what happens.

I see the complaint with the Jumpmaster, but that thing is kind of designed to look stupid, it's like a bootleg version of the YT-1300 made in country that doesn't exist anymore.

Mist Hunters model I have no strong feelings either way on.

>> No.41670053

Anyone got a pdf copy of the Imperial Assault Campaign Guide? I'm wanting to play it online through VASSAL, but can't get hold of an e-copy.

>> No.41670187

>>41670053
The Vassal module only has skirmish mode maps and doesn't have any of the necessary character cards/upgrades for campaign play. So basically you still wouldn't be able to play campaign mode, even with a campaign guide.

>> No.41670637

Are there stats for some sort of low-level Sith in any of the FFG sourcebooks? There's the forsaken jedi in the EotE book, but I need a dark side user.

>> No.41670679
File: 690 KB, 779x581, ... couldn't say WHY, though.png [View same] [iqdb] [saucenao] [google] [report]
41670679

Time for another story of GM shenanigans! To recap:

>set during Old Republic era
>started off using d20 Saga Edition, but GM decided to use RCR d20, as Saga Edition "was too much of a miniatures game"
>good houserules: XP System was changed from d20 nonsense to Savage Worlds' "x/5" superiority
>bad houserules: everything else he did
>"Oh, by the way, your PC is now permanently deaf from that thing that happened several sessions ago"
>"Also, your characters are now captured by that Sith Lord you met at the first session"
>"I know we agreed that we were going to take a break next session and play board games, but I'm going to carry on running the campaign instead, because 3 party members have been away form the game for a while. Granted, 2 players are missing this week, and one of them is a 10 year-old who loves roleplaying more than anything, but I'm running the campaign this week anyway."

And now, the continuation of the shenanigans!

>my Kel Dor Scout and a Human merc PC broke out of the creepy torture place we were meant to be in
>we broke a Jedi Master NPC free, who was better in combat than both of us combined, one-shotting Sith Troopers with ease (not too shenanigany, given that Jedi, especially Jedi Masters are meant to be combat beasts in comparison to two level 4 non-Jedi)
>we hijack a freighter, with the intention of holding off until the other PCs (who are breaking out as well, but we don't KNOW that) make it here
>trouble is, the ship we're trying to escape from is about to make it into hyperdrive
>we gotta go NOW
>and we do
>mfw it turns out everything me and the merc did that session was all a Sith hallucination designed to show us how making attachments makes you weak... or something

I mean, we got XP for it, same as everyone else, but... what the kriff, man?

>> No.41670727

>>41670637
>rename the forsaken jedi to Sith Cultist
done

>> No.41670866

>>41670727
need a full suite of dark side powers though bub

>> No.41670896

>>41670866
There are no real dark side powers though, just inverting the normal powers.

>> No.41671122

Whats a good outer rim planet to dump my PCs on? Something with people on it, but not too many.

>> No.41671554
File: 664 KB, 499x700, sad.png [View same] [iqdb] [saucenao] [google] [report]
41671554

Was Luke right? What was Vader thinking right before he pushed the peeved sheev down the reactor pit? Was he really saved, or was it more rage from seeing his son in pain?

>> No.41671629

>>41671554
He must have known that Sheev betrayed him for quite some time. After all, how could he have a son if he killed Padme? What would possess Vader to keep going along with it? Fear? Ideals? I believe Vader lost the will to fight Sheev long ago, and only seeing his own son resist where he failed, he found the courage to stand up once more.

>> No.41671635

>>41671554
Both, I imagine. He clearly found some kind of salvation in saving his son's life, feeling anger and sadness at Luke's agony. I'd be pretty pissed at my boss if he tried to replace me with my son and then tried to kill him because he didn't want the job.

>> No.41671647

>>41671554
I think Luke was right, vader had been showing remorse before sheev started throwing lightning around

>> No.41671697
File: 25 KB, 670x571, Vader.jpg [View same] [iqdb] [saucenao] [google] [report]
41671697

>>41671647
Vader wasn't ready for these feels.

>> No.41671698
File: 39 KB, 856x480, unmasked1.jpg [View same] [iqdb] [saucenao] [google] [report]
41671698

>>41671554

Anakin was dead. There was only Vader, Vader had no regrets. Everything had betrayed him. He was often committing wrongs, but who cared? He was full of hatred, hatred for everything but especially hatred of himself hatred of who he had been, and especially hatred of who he was now. But he was trapped, there was no way out.

Then he discovered Luke, and Anakin, in a way, lived again. He hated this reminder of the person he'd once been, but started to remember that person, that things hadn't always been that way. Maybe they didn't have to keep being that way.

Vader was, as he said, beyond redemption, but Luke was right, there was still a spark of a good person in him. And in the end, that spark won and Anakin committed one last act of good.

It really isn't enough to buy him redemption, at least in his own mind. But for one last time, one last moment, he could be that good person he had once been, and it was enough to buy Anakin Skywalker some peace, even as Darth Vader died.

>> No.41671725
File: 52 KB, 604x340, KV80Yd9nRKI.jpg [View same] [iqdb] [saucenao] [google] [report]
41671725

>>41671698
>>41671697
>>41671629
>>41671554

>> No.41671763
File: 109 KB, 953x677, Stewie.jpg [View same] [iqdb] [saucenao] [google] [report]
41671763

>>41665441
>/co/ sucks

Hey!

Shut up.

>> No.41671910

>>41671763
It DOES kinda suck.
Just a little

I love your storytimes though, don't get me wrong.

>> No.41671969

>>41671122
Socorro. It's a Wild West desert planet.
Lando was born there, I think.

>> No.41671991

>>41671910
>>41671763
>>41665441

The /co/ starwars thread moves much faster, but has lower quality posts most of the time, and really, i feel like /co/ are mostly just mad people from tumblr.

>> No.41672014

>>41671991
/co/ has been pretty downhill these days every time I go there, which is rarely now.

>> No.41672123

>>41672014

The generals are fucking cancer there, not unlike here.

>> No.41672191

>>41672123
The mods and janitors there are just as bad.

>> No.41672335
File: 37 KB, 648x738, 1436987342575.jpg [View same] [iqdb] [saucenao] [google] [report]
41672335

>>41664070
>>41664848
>>41665088
>>41665909
>>41668334

Thanks for the info guys.

>> No.41672452

>>41670679
I would like to point out that my GM starts every session with corny narration straight out of an episode of TCW, and he draws actual scenes for us to show all the ships/landscapes. He is a lovely guy... he just keeps giving shenanigans.
>>41671763
>>41671991
We're not as bad as /a/ or /v/ yet.

>> No.41672868

>>41670187
I know. My plan was to edit the module so that I could play campaign mode with friends, but I'd need a copy of the book if I wanted to know how to do that.

>> No.41672951

>>41672452
>We're not as bad as /a/ or /v/ yet.

That's not a high bar you're setting there, mate.

>> No.41673169
File: 12 KB, 300x145, help.jpg [View same] [iqdb] [saucenao] [google] [report]
41673169

>>41660601
Some one has to have some sort of advise.
r-right?

>> No.41673204

>>41672868
You'd basically need to scan in a number of cards that isn't in the module already, and scan in missing map pieces and cut and piece them together with existing map pieces that you also cut out from their existing maps to form the maps you need.

In other words. It doesn't matter if you got the campaign book, you'd still need the full game and a scanner in order to edit the module into something that works in campaign mode.

>> No.41673345

>>41660601
>>41673169
Some insights into what characters have been made would be good to have

>> No.41673526

>>41673345
NPC's or PC's? The PC's are pretty much entirely explained in that post, other than mine, which is here>>41660823. There is really that little about them.

>> No.41673851

>>41670021
>Weapon Engineer, Bossk and Gunner
You actually don't want to stress the 666 much.

Bare minimum Latts is WepEng, K4 Sec Droid.

It's a large base and you'll be using those greens A LOT., especially if you alternate banks with stops, and your TL refresh is free, bypasses bumps/rocks, etc.

>> No.41673975
File: 220 KB, 2048x1158, not pictured is the pile of substitute toekns used because I ran out of stress tokens.jpg [View same] [iqdb] [saucenao] [google] [report]
41673975

>>41673851
One thing I learned when flying against Moralo Eval yesterday is that the YV absolutely hates stress.

Warthog + stressbot = end of fun

>> No.41674140

>>41673975
>not pictured is the pile of substitute tokens used because I ran out of stress tokens
I have a little box of d20s just for Tycho

Basically they only time I'd consider stressing a 666 is for the stop maneuver. Most of the time a bank works perfectly to shred thanks to the 180 arc.

>> No.41674278

>>41673204
Ah, fair enough. Guess I'm stuck then.

>> No.41674701

>>41670866
Bind, Heal/Harm, Battle Meditation, Influence, and Protect/Unleash all have differences depending on use of light or dark side. Heal/Harm and Protect/Unleash have the biggest differences.

>> No.41674817

>>41673975
IS IT OUT ALREADY

>> No.41674827

>>41674817

It was on sale at Gencon.

>>41673975

>That Filename

I've been there, only with me it was the classically Tycho-Daredevil-PTL build.

>> No.41674836

>>41674817
wave7+raider were on sale at gencon

raider is currently off the boat, eta ~aug14

>> No.41674845

>>41674817
A friend picked it up at gencon.

The raider should be in stores in a few days.

Wave 7 is another 2 or 3 weeks out

>> No.41675519
File: 464 KB, 591x455, 2015-03-24 00.35.54.png [View same] [iqdb] [saucenao] [google] [report]
41675519

>>41657964
I did one of my scum z95s in n'dru's colours.

>> No.41675530

>>41658354
The 3rd party ones are inconsistent because they're based on measurements from the cardboard sets, which are inconsistent.

>> No.41675749

Amy one have that nice pick of the TIE carrier with the TIE models just barely touching?

>> No.41675835
File: 292 KB, 1200x959, 20240088856_ac1ce425be_o.jpg [View same] [iqdb] [saucenao] [google] [report]
41675835

>>41675749
You don't want that one, you want this one.

>> No.41675848
File: 64 KB, 469x425, May_the_Jurai_be_with_you___.jpg [View same] [iqdb] [saucenao] [google] [report]
41675848

>>41655662
That's cute too bad it would never happen.

>> No.41676394

>>41675835
Thank chief, one of my local playerscouldn't find a decent ahot

>> No.41676429

>>41676394
https://www.flickr.com/photos/hexis/sets/72157654412946054
https://www.flickr.com/photos/hexis/sets/72157654421934623

>> No.41676863

Can anyone with Force and Destiny let me know which ships in it would be suitable as a starter ship for an Edge of the Empire group? The basic requirements would be silhouette 4 or 5 with space for at least 5 crew/passengers and cost 120,000 or less.

>> No.41677200
File: 1.65 MB, 2560x1516, G9 Rigger Twilight.jpg [View same] [iqdb] [saucenao] [google] [report]
41677200

>>41676863

It has the best* ship.

Look no further.

* BestWorst ship

>> No.41677254

>>41676863
Mostly the same ships in the Beta, which is in the OP. And the only one that fits the EotE guidelines is this one: >>41677200

Which is a piece of shit. But if you used the difference to give the players some upgrade options, it isn't quite so bad.

>> No.41677334

>>41677200
>>41677254
Thanks.

>> No.41677384
File: 94 KB, 671x465, YT-1000 illst.jpg [View same] [iqdb] [saucenao] [google] [report]
41677384

>>41677334

Seriously, don't give them a G9, its shit.

Give them a YT-something, a Nova Courier, Ghtroc 720, a stolen imperial shuttle, some two-seater Y-Wings...

ANYTHING but a G9 Rigger.

>> No.41677825

>>41677200
>>41677384
I have a character on the back burner that owned one of these before he had to sell it for dept reasons. Sold it, and it fell apart on the buyer in a week.

>> No.41677845

>>41677384
I wasn't planning on giving them a G9. Just curious if there's anything else that's a good choice.

>> No.41677974

>>41677384

I disagree, the G9 is SO SHIT that the players will be glad when you give them a rundown YT-1300 with a list of twenty oddities and quirks.

>> No.41678136

>>41677384
>>41677200
didn't the TWilight get exploded by an RPG?

>> No.41678167
File: 2.16 MB, 500x222, Twilight Destruction.webm [View same] [iqdb] [saucenao] [google] [report]
41678167

>>41678136

Yes, but only after Anakin's neglect had seen it fall into an absolutely shitty state of repair.

>> No.41678188
File: 189 KB, 1280x756, twilight-the-clone-wars.jpg [View same] [iqdb] [saucenao] [google] [report]
41678188

>>41678167

Seriously, he let it go to absolute shit by the time Obi-wan borrowed it.

>> No.41678199
File: 152 KB, 1280x758, Wizard.jpg [View same] [iqdb] [saucenao] [google] [report]
41678199

>>41678188

The "nose art" was cool though. Doubt Anakin was the one who added it though.

>> No.41678394

>>41675835
Scum C-ROC/Vanilla when?

>> No.41678517

>>41678167
>>41678136
>>41678188
>that moment when you realize that Obi-Wan was a bro and didn't get the way of Anakin's hookups, but Anakin constantly gets in the way of Obi-Wan's

>> No.41678575

>>41678517
Thats bad because jedi aren't supposed to fucking mate.

>> No.41678585

>>41678575
George actually said that Jedi aren't celibate, mate.

>> No.41678605

>>41678167

I remember this one fanfic where the Solo Twins, Tahiri, and Anakin find the Twilight in the hangar of the Jedi temple on Coruscant after the Vong conquer the planet. They end up jettisoning Anakin's jedi starfighter to kill a coralskipper in pursuit as they're fleeing the planet. I'm sure their grandfather was rolling in his grave.

>> No.41678643

>>41678585
Yeah they can masturbate, they can even have one night stands, they can even pump a baby into a kid and leave, but they can not MATE. The whole jedi code is written specifically so jedi don't become sith. That's basically the entire reason they have the anti-emotional bent, only because they actively try to prevent the spread of the sith.

>> No.41678666

>>41678585
>>41678643

The Jedi Unofficial Creedo is "Hit it and Quit it". Anakin's mistake was putting a ring on it.

>> No.41678693

>>41675835
That thing is going to both get me into imps way more heavily than I am and get me playing epic on its own. well played FFG.

>> No.41678707

>>41678643
I don't think you know what the Sith are.

The Sith isn't a term for a Jedi who turned to the dark side. The Sith are an entirely different organization whose ancient roots may have started with the Jedi but diverged basically completely thereafter.

It's also something that should be noted that the few times that the Jedi enact these hyperconservative rules (Kanan mentions the "no relationships" thing is very recent), it's almost always right before things start going to hell in a handbasket and they get wiped out down to just a handful.

>>41678666
Anakin's mistake was confusing obsession with love, and Padme's mistake was not leaving him after the events on Tatooine.

>> No.41678780

>>41678643
I don't think the Jedi Order has any real idea what makes people go Sith. Yeah, dark side bad, anger bad, fear bad rawr, fire bad, but either Obi-Wan is a TERRIBLE teacher or no one in the Jedi Order understands the need for nor how to impart emotional maturity.
When Anakin gets into trouble and finds that he can't hold all these feels, he doesn't turn to his teacher or any of his peers. He talks to Padme or to Palpatine. Some of that is obvious teenage wangst (especially in AotC, oh god especially there), but when he starts having dreams of Padme dying in pain, he talks about it to Palpatine and even a bit to Padme, but only refers to it obliquely and subtly when speaking to other Jedi even when he has no real reason to NOT say something about it. And, since he acts childish in everything he does, it's very obvious what he's trying to hide so clearly someone at the Temple isn't doing their damn job.
No, no stop. Listen, a series that fills in plot holes that comes out YEARS after the movie doesn't get to count, nor does one that comes at the same time. If you need reference material to explain why a movie's plot ISN'T bullshit, it's time to make a new draft of that script.
>>41678605
Given that his first starfighter kill is accompanied by the word 'oops', I'm not so sure.

>> No.41678836
File: 185 KB, 1920x550, deb922448580621b9342ffa06b05130b503296c0.jpg [View same] [iqdb] [saucenao] [google] [report]
41678836

So I decided to stat this cool ass ship myself. Not done, but how is it? Also I need some suggestions for the ?'s I left.

C-ROC Gozanti-class cruiser

Silhouette: 4
Speed: 3
Handling: -2
Def: 1/1
Armor: 3?
HT threshold: ?
SS threshold: ?

Hull Type/Class: Transport/Gozanti-class cruiser
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 3, Backup Class 12
Navicomputer: Yes
Sensor Range: Long
Ship's complement: One Pilot, one co-pilot
Encumberence Capacity: 1,000
Passenger Capacity: 12
Consumables: One Month
Cost/Rarity: ?,000/5
Customization Hardpoints: 4
Weapons:
Aft Mounted Twin Medium Laser Cannons
(Fire Arc: Aft, Port, Starboard; Damage: 6; Crtical: 3 Adv; Range: Close; Qualities: Linked 1)

>> No.41678871

>>41678780
I think it's because everyone's an emotionally stunted, autismo warrior, the idea of "talking about your feelings" to other jedi is highly taboo.

>> No.41678895
File: 133 KB, 1280x840, 310concept01.jpg [View same] [iqdb] [saucenao] [google] [report]
41678895

>>41678836
>Weapons:
>Aft Mounted Twin Medium Laser Cannons
>(Fire Arc: Aft, Port, Starboard; Damage: 6; Crtical: 3 Adv; Range: Close; Qualities: Linked 1)

I don't think the C-Roc has a turret. The pylon for the fifth engine is where the dorsal turret on the Imperial Gozanti goes.

Though I guess it could have a Ventral turret like the vanilla Gozanti.

>> No.41678915
File: 208 KB, 1280x720, Rebels-concept1_lg.jpg [View same] [iqdb] [saucenao] [google] [report]
41678915

>>41678836

Also, I'm pretty sure the Imperial Gozanti and *maybe* the vanilla Gozanti are already in one of the books.

Though IIRC their stats are something I disagree with, personally.

>> No.41679036

>>41678780

Probably because Anakin is kind of a weenie with a lot of pride who knows (especially in RotS) that he's not being very Jedi-like and has actually broken some real rules. He wants to be a cool Jedi Master and do Jedi things, ever since, y'know, he was a fuckin' hero at age 9. It's a good example of how stagnant the Jedi Order is that they don't really know how to handle these kinds of problems. Of course, at AotC onward, I'm pretty sure they have more on their plates than running Jedi IA on a galactic hero.

Strictly speaking, the Council was right the first time. Anakin was too old and too much already being shaped to be easily molded into the Jedi's very controlled way of thinking. Qui-Gon was a maverick who shouldn't have gone done that. But he also was the first Jedi to die fighting a confirmed Sith in Force knows how long, so they did it to honor his memory.

>> No.41679105

Anyone pic up Force and Destiny core yet?
Thoughts?

>> No.41679133
File: 49 KB, 640x300, 38260.jpg [View same] [iqdb] [saucenao] [google] [report]
41679133

>>41678780
>>41679036

Was Obi-wan right though? Could Qui-Gon have done a better job teaching and guiding Anakin, if he had survived?

Probably. At least to the point Anakin wouldn't have latched onto Palpatine as a stand-in father figure.

>> No.41679243

>>41679133

I mean, you'd think values and lessons would be imparted directly from master to student and be passed on, but looking at TPM you can tell Qui-Gon and Obi-Wan have clearly different personality types. Obi is clearly way more of a tightass than Qui-Gon is (which makes sense, he's a young adult who's just come out of the equivalent of 13+ years of Paladin school, and he's been stuck with the loose cannon).

Qui-Gon was more laid back, and he was more of a fluffy, in-the-now kind of guy, with more experience and knowledge than Obi Wan. Obi and Anakin were like brothers, but maybe Qui-Gon would have been more like his father.

Rather, than, y'know, Sheev and his "We'll be watching your career with great interest" right out the gate. Let it not be said palps isn't a psychological judo master with a PhD in "The Long Game".

>> No.41679350
File: 37 KB, 800x600, hammerhead.jpg [View same] [iqdb] [saucenao] [google] [report]
41679350

Can someone double check my homebrew? The stats of the Hammerhead are surprisingly close to the Nebulon-B, but with less hull and weapons but stronger shielding which shows in the price. I tried to do my research to the best of my ability and modeled the weaponry based on what is visible rather than copying from the ideas of Saga writers.

---

The Hammerhead-class cruiser became well known as the main workhorse for the Galactic Republic.The Hammerhead-class cruiser was originally commissioned to serve the Galactic Republic just before the onset of the Great Sith War, and proved itself a very successful warship. When the Mandalorian Wars broke out the ship was again favored by the Republic Navy and was instrumental in winning many great victories for the Republic.

=Statistics=
Silhouette 6, Speed 3, Handling -1
Shields: 3/2/2/2
HT Threshold: 60
SS Threshold: 40
Armor 6

Hull Type/Class: Battle frigate/Hammerhead
Manufacturer: Rendili Hyperworks Hammerhead-class Cruiser
Hyperdrive: Primary: Class 2, Backup Class 12
Navicomputer: Yes
Sensor Range: Long
Ship's Complement: 300 officers, pilots, and enlisted crew
Starfighter Complement: 12 Aurek-class tactical strikefighters, 2 Ministry-class orbital shuttles
Encumbrance Capacity: 4,000 depending on configuration
Passenger Capacity: 400
Consumables: Eight months
Cost/Rarity: 10,000,000 credits (R)/7
Customization Hard Points: 2

=Weaponry=
One Port and One Starboard Turret Mounted Dual Medium Turbolaser (Fire Arc Port and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Slow-Firing 1, Linked 1)

Two Forward Medium Turbolasers (Fire Arc Forward; Damage 10; Critical 3; Range [Long]; Breach 3, Slow-Firing 1)

One Port, One Starboard, One Forward, One Aft Turret Mounted Quad Laser Cannon (Fire Arc Port or Starboard or Forward or Aft; Damage 5; Critical 3; Range [Close]; Accurate, Linked 3)

Three Forward Mounted Heavy Tractor Beam Emitters (Fire Arc Forward; Damage - ; Critical - ; Range [Medium]; Tractor 6).

>> No.41679428

>>41679350
Immediately after posting I realize that it should have three dual turbos (port, starboard, ventral) and just one medium on top.

>> No.41679437

>>41679243
It would have been interesting to see Qui-Gon Jinn and Tonic versus Palpatine in the long game, because you can bet that a) Anakin's defining tragedy from AotC wouldn't have happened because after Maul flops down dead and the army is shut down, Qui-Gon would ask the queen for a bunch of gold or whatever and gone back to buy Shmi and b) that little god-complex of his isn't going to get no fucking traction with Old Man Jinn.

>> No.41679552

>>41679437

Yeah, I certainly feel Qui Gon would have been able to talk to Anakin about more shit than Obi Wan, who just wasn't prepared for it.

Of course, wasn't Qui-Gon a Form IV guy? And not a AAA duelist. Palps plan would have gone through steps 1 and 2 still, and its entirely possible Anakin would have picked up another shitty tragedy in his life, Qui-Gon gets got along with a whole shitload of other Jedi at Genosis. That'd still leave some time to build up to EP III for Anakin to take a dip down the left-hand path. But without that, Palpatine would need an entirely different endgame.

>> No.41679595

http://youtu.be/Y1M-nvK61gM Look bruh you edge

>> No.41679597

>>41678895
Nah it has one, but Vizago removed all the weapons from his ship so it can go faster. Azmorigan's has hidden guns out the wazoo on the other hand.

>>41678915
Yeah the stats in EotE are based on the legends Gozanti. In the new canon they're smaller and have normal speed.

>> No.41679649

>>41679105
Mostly the same as the Beta, it's good.

>> No.41680034

Dragged out an old favourite from the D6 era and made her applicable to the FFG system.
The Super Turtle! aka Ghtroc Cargo Empress

Did slightly modify it with some guns and detailed it with some internal hanger bays just to make it a little different to whats currently in the game.
Course, you can strip off the guns as a 'stock' bulk freighter and put in about 3-4 extra hardpoints.

Interior pic to follow-

>> No.41680085
File: 1.20 MB, 2185x2478, Cargo Empress Modified.jpg [View same] [iqdb] [saucenao] [google] [report]
41680085

>>41680034
So found some deck plans, which are mostly ok for what they where. But went back in and added a few extra bits and details to make it 'workable' as a big blubbery ship.
Also some much needed areas such as a laundry and a decent sized rec room, medical bay and various other cargo handling functions.

Basically, it can carry some Starfighters- at a cost of -1000enc per sil 3 ship you're carrying and I think it adds something of value to the ship as sort of a mini-carrier/escort and Q-ship

>> No.41680108

>>41678915
a grossly overpowered variant of the legends gozanti shows up in AoR and Fly Casual, but the Imperial model doesn't show up, and the new-model Gozanti doesn't have stats, though I could whip some up for you
>>41678836
the stuff that you've whipped up seems mostly good for the filled in stuff. 4 armor might make a little more sense. I can fill in the rest if you'd like

>>41679350
if those stats are in comparison to other stuff from the era, I'd say they look good
>>41680034
good lord, someone else who knows about that ship.
I like the Bulk Cruiser refit that you've put together, would be a good planetary customs ship or pirate vessel, or even a mercenary vessel

>> No.41680161
File: 66 KB, 565x400, Ghtroc720_sotg07.jpg [View same] [iqdb] [saucenao] [google] [report]
41680161

>>41680034

I have a burning hatred of the streched Ghotrocs.

Not in a "that is stupid and shouldn't be in the game" sort of way, but more of an in-character "That is completely stupid and should never have been built. Waste of a good turtle." sort of way

If that makes any sense.

>> No.41680183

>>41680161
there is a reason that it drove ghtroc into bankruptcy; probably because the average customer agreed with what you said

>> No.41680201

>>41680108
I kind of liked the super-Limousine Turtle, it was the last series of Ghtrocs ever built and a pretty decent sort of ship really.
Lot of utility, not a lot of flash or fightyness.

>>41680161
Hey, apparently everyone else thought the same and Ghtroc went out of business. :)

>> No.41680214
File: 142 KB, 1024x768, Nova Courier.jpg [View same] [iqdb] [saucenao] [google] [report]
41680214

>>41680183
>>41680201

Kinda funny how half the transport ship manufacturers not named "CEC" seem to go bust in the RPG materials.

>> No.41680237

>>41680214
Nova Couriers are a fucking good little ship really for a small group.

Problem I have is that 'everything' is CEC in the FFG system, there's like a dozen space trucks that are just another space truck and you know, get kind of sick of Corellian space trucks.

>> No.41680275
File: 393 KB, 372x498, Nova Courier Deckplan.png [View same] [iqdb] [saucenao] [google] [report]
41680275

>>41680237
>Nova Couriers are a fucking good little ship really for a small group.

Yes it is. I love the thing and I never even played SWG. Doesn't seem to have a lot inside it though, going by the SWG interior.

>you know, get kind of sick of Corellian space trucks.

Doesn't help that basically any time someone wants to introduce a new space truck they wanta go "I know, let's make ANOTHER YT series ship!" cause they gotta have a NotFalcon.

>> No.41680370
File: 114 KB, 427x859, Nova.jpg [View same] [iqdb] [saucenao] [google] [report]
41680370

>>41680275
I never played any of the SW MMO's either
They gave her some great stats though in the FFG system, lots of hardpoints, HEAPS of guns

>> No.41680539
File: 60 KB, 625x465, Mel Minis Nova Courier.jpg [View same] [iqdb] [saucenao] [google] [report]
41680539

>>41680370

Honestly it *probably* shouldn't have the missile launchers. That felt like something the Alliance probably added to their collection of them. Even without the launchers I'd take one of these over a YT-1300 any day.

This is what I used as a reference to make that simplistic deckplan. Do yourself a favor and mute the first one (the first one also has terrible interior decorating)

https://www.youtube.com/watch?v=0-Z1tHkiRkU
https://www.youtube.com/watch?v=FW2NGClWW8Q

I figure that big room in the front they both use as a sort of lounge is *supposed* to be a cargo bay. Cause there certainly doesn't seem to be anywhere else to put cargo. I kinda assume the cargo model doesn't have that ramp upwards either, leaving a lower floor/higher ceiling for more cargo space.

Then again, maybe Gallofree was dumb and the cargo storage is a crawlspace underneath the lounge, possibly inaccessible from the inside of the ship.

>> No.41680603
File: 454 KB, 1600x1215, yt-1300-vs-yt-1000.jpg [View same] [iqdb] [saucenao] [google] [report]
41680603

Small little transport though. Its about as long as the YT-1000 and only a bit wider.

>> No.41680681
File: 350 KB, 1565x1068, 1367587238082.jpg [View same] [iqdb] [saucenao] [google] [report]
41680681

>>41667392
>TOR made it worse
And this is why it's better to pretend TOR is in some alternate universe/an EU of its own.

Still, I started to think from TOR (and funny enough, Star Tours) that technological progress in Star Wars had just stopped being something that changed aesthetics, but altered performance.

For example, my suped up x-70b phantom... Still can't just blaster out the bridges of capital ships and frigates and needs photon torpedos to do the job. Flash forward nearly four thousand years and a fucking glorified Space Grey Hound bus can shoot out of the bridge of a fucking Star Destroyer.

Admittedly, Star Tours is in no way shape or form canon.

>> No.41680734
File: 172 KB, 512x512, YKL-37RNovaCourier-TCGTSS.jpg [View same] [iqdb] [saucenao] [google] [report]
41680734

If I was to run a game where the players had a Nova though, I would definitely not be afraid to play up the fact it was the last gasp of a dying company.

She's a great ship, but short production run, a defunct manufacturer, and ossibly little aftermarket support means finding proper spare parts must be a BITCH.

Then again, if they get popular aftermarket support will quickly spring up, but it'll cost you an arm and a leg for proper reproduction parts.

Anyways, I'll stop rambling about the plucky little ship now.

>> No.41680759

>>41667799
motherfucking this.

And I'm gonna be honest: I was able to appreciate Jar Jar as a comedic character. I also thought his design as an alien was pretty fucking sweet along with the Gungans in general (Except Boss Nass. I seriously wonder how fatasses like him and Hutts get and stay in power?)

I also didn't think Watto was racist at all and thought "holy shit, if that's what YOU think Jews are like, maybe you're the racist one?". But the Jews in my live throw parties, hang glide, pilot planes, and play jazz music.

But I'm not a paragon of good taste.

>>41667564
Still, this is a close enough list. I might flip a few things around.

>> No.41680766
File: 1.10 MB, 1346x916, Merchant_One.png [View same] [iqdb] [saucenao] [google] [report]
41680766

>>41680108
>the stuff that you've whipped up seems mostly good for the filled in stuff. 4 armor might make a little more sense. I can fill in the rest if you'd like

Yeah if you want please do

>> No.41680796
File: 82 KB, 824x552, HH87Starhopper-SWE.jpg [View same] [iqdb] [saucenao] [google] [report]
41680796

>>41680766

I wonder if the C-ROC is supposed to be a licensed derivative/variant manufactured by that one company who makes all the Hutt shit like Jabba's Sailbarge and the Starhopper.

Cause that prow basically says that to me.

>> No.41680819

>>41680766
C-ROC Gozanti-class cruiser

Silhouette: 4
Speed: 3
Handling: -2
Def: 1/1
Armor: 4
HT threshold: 31
SS threshold: 22

Hull Type/Class: Transport/Gozanti-class cruiser
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Primary: Class 3, Backup Class 12
Navicomputer: Yes
Sensor Range: Long
Ship's complement: One Pilot, one co-pilot
Encumberence Capacity: 1,000
Passenger Capacity: 12
Consumables: One Month
Cost/Rarity: 200,000/5
Customization Hardpoints: 3
Weapons:
Aft Mounted Twin Medium Laser Cannons
(Fire Arc: Aft, Port, Starboard; Damage: 6; Crtical: 3 Adv; Range: Close; Qualities: Linked 1)

(I thought that four hardpoints might be slightly excessive, but I dunno)

>> No.41680857

>>41680796
Could be Hutt design influencing scum related ships in general. They'd have the credits for it as well. C-ROC and Starhopper is a great combo because of it though.

>> No.41680902

>>41680819
I left it at 4 since Azmorigan's C-ROC has an extra four hidden guns. Though I can see the imperial variant having less. Thanks for the help!

>> No.41680939

>>41680902
hm. good point on that.
and yeah, I'd put two hardpoints tops for the imp variant (especially since the imperial variant is really just a bunch of mods preinstalled from the factory)

>> No.41681021
File: 1.32 MB, 1100x785, 1408052693794.png [View same] [iqdb] [saucenao] [google] [report]
41681021

>>41679552
>>41679437
>>41679243
Shit, I actually want to read a fic like this. Why does this thread actually make me want to read Star Wars fanfics more not less?

Wait. I play, TOR, so I basically PLAY a Star Wars fanfic regularly.

>> No.41681055

>>41680939
The imp variant is faster, has stronger shields, as well as an extra turret. Less cargo capacity as well, since it carries TIEs/walkers.

>> No.41681077
File: 389 KB, 976x532, Gozanti-class_cruiser_SWR.png [View same] [iqdb] [saucenao] [google] [report]
41681077

>>41681055
>Less cargo capacity as well, since it carries TIEs/walkers.

It carries those externally, so I don't think that would really effect internal cargo space. Extra military grade equipment might though.

If you're referring to those external cargo containers on the top of the "wings", as seen in >>41680766
I see no reason the Imperial version couldn't do that as well.

>> No.41681088

>>41681055
what kind of turret? duel, quad?, Dorsal? Ventral?

>> No.41681151
File: 115 KB, 1280x720, Star.Wars.Rebels.S01E05.Breaking.Ranks.jpg [View same] [iqdb] [saucenao] [google] [report]
41681151

>>41681088

Ventral turret that roughly matches the location of the Dorsal. Seems to be a single or double laser cannon similar to the dorsal turret.

>> No.41681169

>>41681151
alright, thanks. here's the imp variant, rough draft
Silhouette: 4
Speed: 2
Handling: -3
Def: 2 Fore, 1 Aft
Armor: 5
HT threshold: 34
SS threshold: 26

Hull Type/Class: Armed Transport/Gozanti.
Manufacturer: Gallofree Yards Incorporated and
Corellia Engineering Corporation.
Hyperdrive: Primary: Class 3, Backup: Class 12.
Navicomputer: Yes.
Ship's Complement: One pilot. one co-pilot. one
engineer, one comms/sensors operator, two loadmasters,
eight gunners.
Passenger Capacity: 12 troops, up to 4 prisoners.
Encumbrance Capacity: 200.
Starfighter Capacity: Four starfighters
Consumables: Three months.
Cost/Rarity: 400,000 credits/7[R].
Sensor Range: Long.
Customization Hard Points: 2.
Weapons: One dorsal and one ventral retractableturret-mounted duel laser cannon
[Fire Arc All; Damage 5; Critical 3; Range [Close]; Accurate 1, Linked 1).
Two port and two starboard retractable twin heavy laser cannons
[Fire Arc Port or Starboard; Damage 6; Critical 3; Range [Short]; Linked 1).
Forward-mounted proton torpedo launcher
[Fire ArcvForward; Damage 8; Critical 2; Range [Short]; Blast 6,Breach 6, Guided 2, Limited Ammo 6, Slow-Firing 1).

>> No.41681171
File: 1.21 MB, 3000x1983, pic2222261.jpg [View same] [iqdb] [saucenao] [google] [report]
41681171

>>41681088
>>41681151

Figures I finally find this right after posting that.

The Rebels guide calls its a single heavy laser cannon.

>> No.41681173

>>41681088
Same as the bottom one

>>41681077
True, but I think the stock version would have less, and you still need to clear space so the pilots can get to the TIEs. I think they can carry dorsal cargo containers though.

>> No.41681179
File: 75 KB, 1000x600, AurekFighter.jpg [View same] [iqdb] [saucenao] [google] [report]
41681179

The listed specs for these buggers are OP, like A-wings on steroids. Normally ships this size couldn't have heavy lasers, but hardpoint-mounted similarly to the B-wing it makes sense. Oversized weapon mounts according to DC drop handling and strain by 4, so handling goes to +2 instead of the +3 expected. It's basically a squishier but faster T-65B X-wing with a slower hyperdrive and triple the cost.

---

The 9.2-meter-long Aurek Tactical Strikefighter combines speed and maneuverability with the ability to deal surprising amounts of damage. Ease of refueling and rearmament make the Aureks ideal for capital-ship squadrons. And their simple fuselage minimizes production time to such an extent that the Republic frequently foregoes all but the most minor repair work, choosing instead to ship out new fighters. This results in many scrapped Aureks finding their way into civilian use.

Silhouette 3, Speed 6, Handling +2
Armor 2, HT Threshold 6, SS Threshold 6
Shields: 1/-/-/0

Hull Type/Class: Starfighter/Aurek-class tactical strikefighter
Manufacturer: Republic Fleet Systems
Hyperdrive: Primary: Class 2, Backup: None
Navicomputer: Yes
Sensor Range: Medium
Ship's Complement: One pilot
Encumbrance Capacity: 2
Passenger Capacity: 0
Consumables: One week.
Price/Rarity: 360,000 credits/6
Customization Hard Points: 0

Weapons: Hardpoint-mounted dual heavy laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Short], Linked)
Forward-mounted proton torpedo launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Blast 6, Breach 6, Guided 2, Limited Ammo 6; Linked 1, Slow-Firing 1)

>> No.41681194

>>41681179
Should be linked 1 for the lasers. The X-wing has linked 3 for its medium lasers, but heavies shoot up to short instead of close.

>> No.41681197

>>41681171
Whoops it's not doubled on the bottom. The C-ROC's turret wouldn't have Linked 1 then.

>> No.41681228
File: 24 KB, 804x372, gozanti-class-cruiser-4.jpg [View same] [iqdb] [saucenao] [google] [report]
41681228

>>41681197

Its just a concept art, but judging by this >>41678915 the C-ROC variant doesn't have a lower turret.

Of course, the vanilla Gozanti does have a lower turret, so it'd work either way. >>41678895

>> No.41681266

>>41681228
Hold on lemme download Idiot's Array again so I can make more C-ROC images, since google is failing me.

>> No.41681307
File: 129 KB, 1920x1080, Star.Wars.Rebels.S01E10.Idiots.Array.1080p.WEBRip.AAC2.0.H.264-HERO.mkv_snapshot_05.43_[2015.08.04_23.21.50].jpg [View same] [iqdb] [saucenao] [google] [report]
41681307

>>41681266

Just opened it myself. Azmorrigan's C-ROC, at least, does not have a ventral turret.

>> No.41681341
File: 151 KB, 1920x1080, Star.Wars.Rebels.S01E10.Idiots.Array.1080p.WEBRip.AAC2.0.H.264-HERO.mkv_snapshot_08.19_[2015.08.04_23.24.36].jpg [View same] [iqdb] [saucenao] [google] [report]
41681341

>>41681307

Oookay, it looks like a turret from this angle...

>> No.41681350

>>41681341
Yeah that's it. It's hard to see though.

>> No.41681358
File: 145 KB, 1920x1080, Star.Wars.Rebels.S01E10.Idiots.Array.1080p.WEBRip.AAC2.0.H.264-HERO.mkv_snapshot_10.33_[2015.08.04_23.27.14].jpg [View same] [iqdb] [saucenao] [google] [report]
41681358

>>41681350

Ok, much clearer at this angle.

>> No.41681393
File: 152 KB, 1920x1080, Star.Wars.Rebels.S01E10.Idiots.Array.1080p.WEBRip.AAC2.0.H.264-HERO.mkv_snapshot_10.14_[2015.08.04_23.29.19].jpg [View same] [iqdb] [saucenao] [google] [report]
41681393

I'd love to know where this comes from though. But honestly, probably not worth worrying about.

>> No.41681441
File: 62 KB, 768x432, Broken Horn.jpg [View same] [iqdb] [saucenao] [google] [report]
41681441

Oh and if things weren't a pain already, don't forget Vizago's C-ROC lacks the dorsal pylon with extra engine.

>> No.41681456

>>41678188

The last time we saw the Twilight before that arc was the Cad Bane arc that kicked off season 2.

It was totally absent and never mentioned again after that episode, until Obi-Wan used it and lost it in the same episode.

I feel like the TCW team almost just wanted to get rid of it for some reason.

>> No.41681481
File: 354 KB, 1920x1137, 1421725013991.jpg [View same] [iqdb] [saucenao] [google] [report]
41681481

>>41681393
Yeah that seems like they goofed the scale, but who knows.

>> No.41681534
File: 3.30 MB, 1749x1461, Type-T Type-A Boarding.png [View same] [iqdb] [saucenao] [google] [report]
41681534

>>41681456

Probably too many people asking "What happened to the Twilight".

And then they go "Here is what happened to that shit bucket. BOOM."

>> No.41681790

>>41681456
>I feel like the TCW team almost just wanted to get rid of it for some reason.
It was literally the worst ship in Star Wars, of course they did.

>> No.41681832
File: 156 KB, 600x560, Woodenbattleship.jpg [View same] [iqdb] [saucenao] [google] [report]
41681832

>>41681790

Are you quite certain?

>> No.41681858

>>41681832
Absolutely.

>> No.41681880

Huh, skipping the aesop and the narrator at the start of every TCW ep actually makes them watchable.

>> No.41681972

>>41681880

The little moral or whatever at the start of the episodes eventually become only tangentially related to the episode before becoming basically unrelated.

There are a few episode here and there where you really do need the narration, because the narrator will reference things that were literally never shown before. The Moralo Eval arc springs to mind; the setup premises are introduced by the narrator in the first episode of the arc.

As long as you catch the narration of the first episode of an arc, though, you're good as gold for the rest of the arc's episodes.

>> No.41681974

>>41681832
Army of light fuh evah, Repeal Ruusan Reforms 2015!

>> No.41682031

>>41681972
The moral, regardless of relevancy, is nothing more than a "hey, remember us? we're a kids' show and fucking proud of it" thing. Totally worthless.

I'm not really sure about the narration /ever/ being necessary, but then I like in medias res stuff.

>> No.41682078

>>41682031

Personally, I feel that the narration makes it feel almost like a WWII newsreel or something, but I can see why it might annoy some.

In media res is good, and it can produce a nice effect sometimes with how Netflix cuts right past most of the narration of an episode if you just let it autoplay the next one, but some episodes like the Moralo Eval one can get confusing if you miss the narration. The first episode of the Moralo arc is like "wait, what, who's going on, what am I watching" until Obi-Wan finally sneaks into the prison and gets to talk with Moralo for a bit, then everything starts to click into place, but you could have understood everything from the beginning if you'd watched the narration.

>> No.41682085

When the neuromachine interface lets you sub Coordination for a pilot skill, does it also take modifers to coordination? i.e., the Stalker talent?

If so, an in-career only bounty hunter can get 5 boost to pilot. And if you splash some actual pilot/driver, you can get rid of any manueverability penalties.

Nothing like 8-13 dice before challenge to make you a piloting god. Get an actually manueverable ship with that, and you should be able to zip around any other ship out there.

>> No.41682092

>>41682078
It feels like they /tried/ to make it a WWII newsreel, in the vein of "what if we reference this thing CONSTANTLY regardless of an episode's theme"

>> No.41682158

>>41681179
I like it, would it make sense to lop about 200,000c off the price though?

>> No.41682301

>>41682158
Just going by the books. Says "estimated value 360 000", but not for sale due to it being military.

>> No.41682534
File: 200 KB, 511x276, davaab.jpg [View same] [iqdb] [saucenao] [google] [report]
41682534

Moving on to Mandalorian ships now that I have Hammerheads and Aureks. These little guys are pretty decent as is, but really shine if you start customizing them. General packages will include an additional weapons system (concussion missiles) or advanced targeting computer and either shields or hull/strain upgrade. Specialist squadrons will have Nightshadow Coating and a heavy missile payload for fast hit-and-runs.

---

Davaab-type starfighter

It's name derived from the Mando'a word for "carrying out" and "execution", the fighter was used by the Mandalorians for capital ship protection. The 8.8 meter long Davaab starfighter was wide, boasting asymmetrical wings: a longer, bent fin-shape wing and a shorter wing with a cannon. A bubble canopy allowed the pilot to see his immediate surroundings. Mandalorians treat their starfighters as objects of personal pride, second only to their suits of armor, happily spending their personal time and resources on modifications. The Davaab-style starfighter's open systems architecture adapts to this degree of kit-bashing better than other starfighters do.

Silhouette 3, Speed 5, Handling +1
Armor 2, HT threshold 6, SS threshold 10
Shields: 0/-/-/0

Hull Type/Class: Starfighter/Davaab
Manufacturer: Mandalorian Neo-Crusader War Forges
Hyperdrive: Primary: Class 2, Backup: None
Navicomputer: Yes
Sensor Range: Medium
Ship's Complement: One pilot
Encumbrance Capacity: 4
Passenger Capacity: 0
Consumables: One week.
Price/Rarity: 150 000 credits/5
Customization Hard Points: 3

Weapons: Medium laser cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

>> No.41682539

>>41670637
Fallen Apprentice from F&D says hi

>> No.41682545

>>41682534
looks like a knockoff skipray

>> No.41682591

TIE Interceptor, A-Wing, X-Wing, TIE Fighter, Slave I, and Millennium Falcon for Sullust level of fighter squadron mode in Battlefront

>> No.41682666

>>41679552
Or you know, Palpatine ensures Qui gonn dies, ensuring that the cause of his death makes it look related to Republic incompetence... just like how he/plaguis got Dooku to turn dark, over a very long con.

>> No.41682743
File: 63 KB, 436x434, Teroch-type_gunship.jpg [View same] [iqdb] [saucenao] [google] [report]
41682743

Next up is the Teroch. If it didn't look so dumb, it'd be great. How is this thing a nimble gunboat thing? I'll never know. It's a more expensive Firespray with less customization and a bit more agility.

---

Teroch Gunship

The Teroch-type gunship, named for a Mando'a word "pitiless", is a fast-attack gunship that specializes in swift interdictions. The nimble craft spend little time squaring off with opposing ships, instead using their speed to make most of their limited firepower. A wave of Teroch-type gunships breaching a line is a horrible sight for a Republic captain, who suddenly has opponents fore and aft.

Silhouette 4, Speed 4, Handling +1
Armor 4, HT threshold 15, SS threshold 15
Shields: 1/0/0/1

Hull Type/Class: Gunship/Teroch
Manufacturer: Mandalorian Neo-Crusader War Forges
Hyperdrive: Primary: Class 2, Backup: Class 12
Navicomputer: Yes
Ship's Complement: One ship's captain, one pilot, one co-pilot, one navigator, one comms operator, one engineer, two gunners
Passenger Capacity: 6
Sensor Range: Short
Encumbrance Capacity: 80
Consumables: 3 weeks
Price/Rarity: 400 000 credits/7
Customization Hard Points: 3

Weapons: Two heavy laser cannons (Fire Arc Starboard and Forward or Port and Forward; Damage 6; Critical 3; Range [Short])

>> No.41683060
File: 179 KB, 437x700, MandBattshp.jpg [View same] [iqdb] [saucenao] [google] [report]
41683060

In Saga the Jehavay'ir has 25% more HP and +1 handling over Nebulon-B with otherwise identical stats. Naturally the Nebulon has its 24 fighters to compensate, but the Jehavey'ir is a brutal warship when it comes to offensive firepower and durability. I love the special airlocks this baby has, skipping landing bays for the capability to inject angry mandalorians into the ship it just rammed.

---

Jehavey'ir-type assault ship

Silhouette 6, Speed 3, Handling 0
Armor 6, HT threshold 85, SS threshold 45
Shields: 2/2/2/2

Hull Type/Class: Frigate/Jehavey'ir
Manufacturer: Mandalorian Neo-Crusader War Forges
Hyperdrive: Primary: Class 2, Backup: Class 12
Navicomputer: Yes
Ship's Complement: 200
Passenger Capacity: 500 mandalorian troops
Sensor Range: Long
Encumbrance Capacity: 2000
Consumables: 6 months
Price/Rarity: 400 000 credits/7
Customization Hard Points: 2

Weapons:
Five turret-mounted twin medium turbolasers (Fire Arc Forward, Port, and Starboard; Damage 10; Critical 3; Range [Long]; Breach 3, Slow-Firing 1, Linked 1).

Three turret-mounted heavy ion cannons (Fire Arc Forward or Aft and Port or Aft and Starboard: Damage 7; Critical Hit 4; Range [Medium]; Ion, Slow-Firing 1).

Six assault concussion missile launchers (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Blast 4, Breach 5, Guided 2, Inaccurate 1, Slow-Firing 1; 6 missiles each)

Additional Rules:
Ramming Extension: The Jehavay'ir treats its defense as 4 higher when instigating a collision. If the Jehavay'ir does not suffer a Critical Hit from the collision, it automatically connects its special airlocks to the enemy ship's hull, permitting the easy projection of mandalorian troops into the enemy ship for boarding action.

>> No.41683717

>>41680161
is that a starship, or a metallic turtle diving?

>> No.41683917
File: 212 KB, 985x1291, Basilisk_war_droid.jpg [View same] [iqdb] [saucenao] [google] [report]
41683917

And here is probably the most controversial homebrew yet, the Basilisk war droid. They're semi-sentient beings with intelligence a bit above a domesticated animal and the mandos bond with them, so I figured I'd use the Beast Riding Rules to model this guy. Before you gag at the stats, remember that those stats are Armor 2, Hull 3, Strain 15 in space.

---

Vehicle statistics: Silhouette 3, Speed 3 (Speed 1 when grounded), Handling -2

Soak 20, Wound threshold 30, Strain threshold 15

Mount statistics: Brawn 6, Agility 3, Intellect 1, Cunning 3, Willpower 2, Presence 1

Skills: Brawl 2, Perception 2, Survival 3 (Uses for Piloting checks), Vigilance 2, Coercion 2

Abilities: Silhouette 2, Droid, Trained Mount 1 (add Boost to an authorized rider's Survival checks while mounted on a basilisk), Flyer (basilisks can fly, see page 214 of the Core Rulebook), Sweep attack [The basilisk can spend Triumph on a successful Brawl check to hit the target as well as anyone engaged with the target).

Equipment: Massive rending claws (Brawl; Damage 15; Critical 3; Range [Short]; Knockdown, Sunder)

Weaponry: (Pilot only, Gunnery checks, planetary scale)

Dual Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)

Dual Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range[Short]; Blast 4, Breach 4, Guided 3, Slow-Firing 1, Linked 1; 2 missiles each)

Shockwave Generator: (Fire Arc Forward, Damage 9; Critical 3; Range [Close]; Breach 2; Slow-Firing 5)

Additional Rules:
The user can make a Hard Survival check to instruct the basilisk droid to perform autonomous actions. Each success on the roll counts for one turn of the basilisk trying to perform the given instructions to the best of its ability. If it is not a part of the initiative order, it joins normally as per dismounting rules. The basilisk droid cannot use any of its ranged weaponry without a rider. For more information see the Beast Riding Rules, Stay on Target pg 80.

>> No.41686196
File: 131 KB, 1210x660, star_wars_ghtroc_light_freighter_by_adamkop-d787bah.jpg [View same] [iqdb] [saucenao] [google] [report]
41686196

>>41683717

Both! It is the Ghtroc 720. Popular player Falcon-Substitute from the WEG d6 days, affectionately known as "The Space Turtle" or similar nicknames.

>> No.41686249
File: 336 KB, 636x277, hwk-1000 picture.png [View same] [iqdb] [saucenao] [google] [report]
41686249

all this great ship talk, and no one has brought up the HWK-1000 yet?

My edge group loves this thing.

>> No.41686321

I feel like it's a little bit too good, really. Speed 5 and +1 handling on a ship that isn't desperately fragile is a bit too good for a basic ship.

And with rarity 10, it shouldn't be an option for a starter ship. If they're going to get one, it better be as a reward for an adventure.

>> No.41686342

>>41686321
was supposed to be a reply to
>>41686249

>> No.41686397

>>41686342
yeah, they got it because one of the PC's dad was a test pilot who got killed by hutts and left this behind for the PC to find. beyond that, it can't really outrun ties and has no weapons, so it was still risky to try and run blockades and whatever with it.

Though now we've been playing for a few months, and the pilot PC has souped it up some.

>> No.41686599

>>41686249
I fucking love it too. So pissed my players have blew me off in favour of someone else's Old Republic game, I figure they'd love one of these.

I don't suppose it'd fit a Basilisk in the cargo hold though, would it? They got a deactivated one of those somehow and were trying to source parts for it when we stopped.

>> No.41687140

>>41686249
Larger than the 290?

>> No.41687213

>>41667392
god I fucking love Kotor mandos

>> No.41687408

What are some other names for lightsabers? Basicly wondering what you would think a culture/planet that has regressed in technology to medieval tier would call a lightsaber

>> No.41687526

>>41687408
A sword.

>> No.41687575

>>41687408
magic sword/lance

>> No.41687583

>>41687408
laser sword
sunblade/fireblade
light sword

>> No.41687992 [SPOILER] 
File: 1.15 MB, 2698x3500, 1438796996383.jpg [View same] [iqdb] [saucenao] [google] [report]
41687992

>>41687408
Beam saber

>> No.41688482

You guys do know the official stance on jedi being able to marry and fall in love has changed to being okay, right? And not just the EU stuff, actual 'it matters because Disney/Lucas acknowledges it' canon.

Also, how do I make jedi NPCs in EotE?

>> No.41688624

>>41688482
>You guys do know the official stance on jedi being able to marry and fall in love has changed to being okay, right? And not just the EU stuff, actual 'it matters because Disney/Lucas acknowledges it' canon.
>disney
>canon
>implying it wasn't always okey depending on who you asked and what mood Lucas was in when was was taking the shit out of you on that day
With that said, you just stat them out. Probably get force and destiny for the full on force rules. You could even use the inquisitor rules to force generate them on the quick. For the life of me i don't understand questions like these.

>> No.41688943

>>41688482
>Also, how do I make jedi NPCs in EotE?

Same way you make any other NPC. You compare against an existing NPC, see one that fits closely to what you're looking for, alter it from there, adding/removing whatever you think is necessary. Also Inquisitor rules if the NPC is meant to be a BEAST

>> No.41688980

>>41688482
It actually hasn't.

The only thing that has changed was that Kanan says the "no relationships" thing was a relatively recent rules change.

If you're referring to that letter to the little autistic kid, that's not exactly a viable source for anything in-universe. That's just them appeasing him.

>> No.41689229

>>41688980

The letter to the little autistic kid has some merit IF YOU READ IT CAREFULLY.

The marriage ban is not the Jedi condeming love in and of itself.

>Attachment is forbidden.
>Possession is forbidden.
>Compassion, which I would define as unconditional love, is essential to a Jedi's life. So you might say we are encouraged to love.

Attachment and possession are what poison it. They create the mad fear of loss that leads to anger, hate, and the dark side. To love truly selflessly, WITHOUT attachment, WITHOUT possession, ready to let go when the time comes one day, would avoid all the risks and be perfectly fine, but that's REALLY FUCKING HARD. Hence the ban.

If you can do it, great, but I imagine that the Jedi saw this fail so many times that eventually they were like "we are so sick of dealing with this shit" and banned it altogether. And is it so surprising? Even in the real world, it's REALLY HARD to make this shit actually work. For the average person on the street, breakups and divorces are emotionally devastating, but ultimately not the end of the world.

But a Jedi's not an average person on the street, they're a member of a monastic order with sworn duty to the Republic. A Jedi needs to pretty much always be ready to do their duty. It's a religion that has no laymen and is not meant for the masses.

>> No.41689769

https://www.youtube.com/watch?v=pydWPf8Uc0E

Interview with lead armada/x-wing dev

>> No.41690050
File: 29 KB, 750x420, 11855685_10206328235396865_8399569082070662746_n.jpg [View same] [iqdb] [saucenao] [google] [report]
41690050

Shadow troopers confirmed as canon?

>> No.41690414

>>41689769
>that glorious black widow ass in the background around the 6 minute mark

>> No.41690432
File: 419 KB, 250x140, 1363649536432.gif [View same] [iqdb] [saucenao] [google] [report]
41690432

>>41690414
oh no she just turned around and is the very definition of butterface

>> No.41690559

>>41690050

There's actually a few storm trooper units which are "canon", because they appear in official licensed post-disney property - like Storm Commandos and Dark Troopers in the Commander mobile game.

>> No.41691172

Help. My GM won't let me use Destiny points, or even roll to add them to the pool. How do I persuade him otherwise?

>> No.41691206

>>41691172

What is his reasoning?

>> No.41691246

>>41691206
He says my character's not a Force sensitive, so I can't use Destiny, which is a Force power.

>> No.41691269

>>41691246

Tell him to point out where it says that in the text, exactly.

If he cannot find it, he's full of shit.

>> No.41691280

>>41691172

He might be remembering how Destiny points could be used to do insane things in Saga Edition.

They don't work like that in EotE. A player can only spend one destiny point per action, and can only use it to either upgrade his own dice pool once (either turning an ability die into a proficiency die, or, if the pool is all proficiency dice, adding an ability die), upgrade an NPC's difficulty pool once, activating certain special abilities, or as a way to make a sensible and creative addition to the game by introducing some new "fact", like retconning the party to have packed rebreathers when discovering that a destination has a toxic gas leak.

Similarly, the GM can use dark side destiny points to do all these same things, but in reverse: upgrading NPC dice pools, upgrading PC difficulty, activating NPC special abilities, etc.

Point out to him that he is either breaking or completely eliminating a number of class abilities and getting rid of an interesting storytelling mechanic.

>> No.41691326

>>41691246

Destiny does not reflect the conscious use of the Force by characters in-game. It is meant to portray the Force itself occasionally fiddling with fate as a means of enacting its own will. The fact that it can be used by both players and the GM is meant to reflect how the Force can and does tamper with the world both to the benefit and detriment of the PCs.

>> No.41691370

>>41691269
>>41691280
>>41691326
Oh. That makes sense. I'll let the GM know first chance I get.

>> No.41691422

>>41691370

Tell him to compare talents between regular classes (which can require spending a destiny point) with the talents available to a Force Sensitive Exile - as an example. Abilities which require Force Sensitivity to take are clearly marked.

>> No.41691453

>>41691370

Also, Force powers work very differently in EotE. Force-sensitive characters have a Force rating of at least 1.

When attempting to use a Force power, the player rolls a number of Force dice equal to his Force rating. This is how many Force points he generates. He may then spend these Force points to activate his Force power. He may only spend light side points normally, but may choose to call upon the dark side to use dark side points as well, taking strain equal to the number of dark side points he has rolled and suffering any other narrative effects the GM deems appropriate.

In Force and Destiny, this also results in conflict points, which can skew a character's morality towards the dark side.

>> No.41691504

>>41691453

IIRC it also flips a destiny point, to show how the Dark Side gets more influence.

>> No.41691578

>>41691504

That is true as well.

>>41691370

That reminds me: spent Destiny points don't go away. They get flipped from light to dark, or vice versa. So a dark side point becomes light when spent, and a light side point becomes dark when spent, but the pool's size remains constant throughout the session.

>> No.41691729

Hey, remember a few /swg/ ago, when I said I was going to slap some Star Wars shit onto a USB I got cheap off eBay for some friends of mine? Well, the seller just refunded my purchase, what with the damn thing not arriving a fortnight after it was meant to, so I've ordered a new one from a UK seller. Anywho, here's what I'm going to put on it:

AUDIOBOOKS
>prequel and OT audiobooks
>Han Solo Trilogy
>the NPR radio dramas
>Tales of/from anthologies
>Shadows of The Empire
>Rogue Squadron
>Thrawn Trilogy

CARTOONS
>Ewoks (one of them LOVED the Ewoks when we marathoned the OT a few months ago)
>Droids

COMICS
>the Goodwin/Williamson comic strip
>Marvel's first Star Wars ongoing (but I'll stop before Mary Jo Duffy introduced space goths)
>Rogue Squadron
>Star Wars Adventures
>Tales of The Jedi
>Knights of The Old Republic
>Star Wars Tales
>that fun Ewoks graphic novel Dark Horse put out just before they lost the license

Is there anything else I should add?

>> No.41691802
File: 22 KB, 320x200, tie_fighter_03.gif [View same] [iqdb] [saucenao] [google] [report]
41691802

>>41691729
>Kotor but not X-wing/TIE Fighter series

I mean, I guess if they don't have a joystick or a gamepad or whatever...

>> No.41691820

>>41691802

That's the KOTOR comic, not the vidya.

>> No.41691859
File: 40 KB, 629x354, Move along move along.jpg [View same] [iqdb] [saucenao] [google] [report]
41691859

>>41691820

Oh, carry on then.

>> No.41692200

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!e!110:57,44,23,144,-1,112:20:15:;116:98,22,24,-1,13,112:1:1:U.1;167:8,-1,43,145:28:8:u.144;171:11,126,1,-1,118,128:29:19:;131:101,22,13,-1,122,-1,113:24:18:

Tried to get things as close to canon as possible.

>> No.41693616

New thread?

>> No.41693980
File: 266 KB, 634x356, Not Sure if Moment of Triump.webm [View same] [iqdb] [saucenao] [google] [report]
41693980

>>41693616

Evacuate, in our moment of Triumph?

>> No.41694130

>>41694076

NEW THREAD. With stupid mistake even!

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