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[ERROR] No.40898024 [Reply] [Original] [4plebs] [archived.moe]

Why are there no rules for chase scene in role playing games?
https://www.youtube.com/watch?v=gVgRlPGS69c

>> No.40898060

>>40898024
D&D 5e DMG page 252.

>> No.40898076

>>40898060

>> No.40898095

>>40898024
There are for a lot of games.

>> No.40898556

>>40898024
There were rules for chases even in B/X. Sometimes Lindy is fucking retarded.

>> No.40898572

>>40898024

REIGN.

Go play REIGN.

>> No.40898578

What if we just make our chase scene rolls craps?

>> No.40898866

>>40898024
>Why are there no rules for chase scen in the game I'm playing
FTFY

>> No.40899310

>>40898024
Once again Lindy is shown to be a shit and worst of the YouTube waifus.

>> No.40899356

>>40898060
>why are there no better chase rules than this crap

>> No.40899958

>>40898024
They are literally one of the only things that skill challenges are any good for.

>> No.40900239

>>40898024
Edge of the Empire, p241
It's practically why they made the funny dice

>> No.40900275

See: Savage Worlds

that has brilliant chase mechanics

>> No.40900610

>>40898060
>>40898556
>>40898572
>>40900239
>>40900275
Okay, now how about some RPGs that are played by more than 10 people? Like, y'know, 3.5?

>> No.40900723

>>40900610
>>40898024
Because a chase scene shouldn't need RULES.

Chase scenes serve exactly two purposes:

1) To increase tension. Increasing tension in an RPG means you have to literally put the players up against a threat they have a VERY GOOD CHANCE OF LOSING AGAINST (emphasis critical here) and are actually going to need to RUN AWAY FROM TO SURVIVE. This right here is a huge problem. Most RPG players are in it to kill shit and get gold, and when they aren't , when they are smart enough to avoid bad shit, they're playing a high lethality game where they are going to be prepared to run away faster than the threat follows or even before the threat knows they're there. It takes a really great GM to fine the lines and triggers to make the PC's aware that "yes, you could die" and "this looked like a winnable battle but it wasn't" without putting them on obvious railroads.

2) To show that the hero is a fucking badass, supremely skilled, or a lucky son of a bitch. This is really hard to portray in RPGs because just about everyone is usually one of those three, but not everyone in a group game is one of those three, or even some of those three. A wizard makes a chase scene nonexistent half the time. A warrior in full plate? He's fucked. A rogue? He might live, as long as there isn't an obstacle requiring strength to deal with. Generally speakign, a series of skill checks doesn't simulate a chase scene well - the momentum of a chase scene comes from IMMINENT DEATH or capture - abstracting the need to escape through a roll of the dice lessens that impact tremendously. A GM must literally manage to prevent spellcasting, not autokilling the slow people, and giving people somethign to do other than just saying "I roll disable device" or "I roll athletics".

>> No.40900739

>>40900610
>Implying D&D is the only game played by lot of poeple

>> No.40900758

>>40900610
Shadowrun 5th edition, chase rules page 203.

>> No.40900780

>>40900610
Savage Worlds, Edge of the Empire, REIGN, B/X and DnD 5th edition.

>> No.40900784

>>40900723
Back when AD&D was played we didn't have skill checks. There were none. you didn't even have proficencies outside of weapons. The rogue was literally the only character with skills. Spells took real time to cast, as in it literally increased the initiative count and you could end up casting a high level spell long enough to have it go off one or two rounds AFTER you started casting it.

A chase scene in that game was spectacular. because there were only the very vaguest of rules concerning them. No rolls, escept perhaps rolling against a specific stat to overcome a specific obstacle if the player said something on the order of, "I charge the door", or, "I jump in the pit and try and break my fall with the wall." Yeah, specific calsses were better at it, but anyone could try it, and a good Gm pretended to roll the dice and let them succeed or make them sweat a moment more before the door broke or they started slowing down.

AD&D was said to be rules heavy. It really wasn't. All those 'rules' were in the DMG, and they were all "this is the idea of what you should do when this happens in your games" and "these are tools to help you get creative, don't roll dice all the damn time, fool". Even 5e D&D and Basic RPG are both more rules heavy than AD&D started off as.

Now go read GURPS Car Wars and realize why this whole idea of "Rules for Chase Scenes" is fuckign stupid.

>> No.40900791

>>40900610

The chase rules in 3.5 are in the Dungeon Master's Guide, page 20, under "Evasion and Pursuit"

>> No.40900821

>>40900791

There are additional rules for chases on page 100, for urban adventures (moving through crowns, on rooftops, and in sewers).

>> No.40900840

>>40900791

Oh! And some expanded guidelines in DMG 2, page 57.

>> No.40900852

So it seems like every RPG that has rules has rules for chase scenes, and the OP is a faggot.

>> No.40900868

Today, OP was educated on how small and unkempt his neckbeard was, compared to grogs of many systems and much system knowledge.

>> No.40900875

>>40900610
I can tell everyone in /tg/ is going to dislike you already.

>> No.40901091

>>40900610
You're a fucking small minded cunt, you know that?

>> No.40901130

>>40898024
Dark Heresy has rules for it.

>> No.40901138

Fucking every system has rules for it!

>> No.40901314

>>40900610

>> No.40901650

>>40898024
>Why are there no rules for chase scene
You must not play many games.

>> No.40901682

>>40901650
I'd bet he's one of those cunts that plays games but never bothered actually reading the rulebook and constantly asks the same basic rules questions over and over.

>>
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