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39834333 No.39834333 [Reply] [Original] [4plebs] [archived.moe]

Post about FFG, d6, Saga/d20, X-wing, and more.

RPG books and resources(EotE, AoR, F&D, D6, Saga, RuneQuest)
http://pastebin.com/K8431tGY

Rescue on Glare Peak (AoR adventure module)
https://mega.co.nz/#!JAlyjQpA!k747TWhL3pES9NqQPle3DHjacA3KaqRav3mJjdQSs3k

Visual Guides
http://pastebin.com/VFKVvSd7

Deckplans and such
https://www.mediafire.com/folder/pn7zx4xnsqx8d/Star_Wars_Files

Most of the ships that I have statted
https://drive.google.com/folderview?id=0B_SltXILAZ7-eGJld2ViZjlDSVk&usp=sharing
Shipfag's Ugly Starfighter Creation System
http://pastebin.com/AKnrbsjn

Danon's repository of uglies (illustrated edition, v0.9)
http://pastebin.com/eKUVzqjF

Just what IS a Gundark? The Wildlife of Star Wars: a Field Guide is here to answer you!
http://www.mediafire.com/view/p5knoa7hxtodkac/The_Wildlife_of_Star_Wars_-_A_Field_Guide.pdf

Coruscant Translator - Like Google, but for the GFFA
http://starwars.myrpg.org/coruscant_translator.php

FFG Dice and You
http://pastebin.com/ELpp1pPY

Writefaggotry
http://pastebin.com/nXspTQRn

Daily reminder that you should... I don't know... fly casual!

>> No.39834408

Grievous

>> No.39834453

Need a ship that the Imperials would be using to transport a reasonable number (at least 50, but preferably more) V-Wings to a scrapyard with, but has a small enough crew (less than 100?) that it could easily be taken over by pirates.

>> No.39834805 [DELETED] 

>>39834453

No such animal.
To put things in perspective, a Vic 2 has a complement of 24 TIE Fighters, and has a crew of six thousand, plus another couple thousand passengers.

Even if you assume a pure transport and that crew by TEN (which is silly), you're looking at a crew of hundreds.

And V-wings need rather more space than TIEs

>> No.39834845

>>39834453

No such animal.
To put things in perspective, a Vic 2 has a complement of 24 TIE Fighters, and has a crew of six thousand, plus another couple thousand passengers.

Even if you assume a pure bulk transport and divide that crew by ten (which is silly), you're looking at a crew of hundreds.

And V-wings need rather more space than TIEs

>> No.39834859

>>39834453
You should split the shipments. Pirates take them over a period of time.

>> No.39834925

>>39834453
If the ships are decommissioned, just throw them in any large transport. It won't matter if they're not properly stowed if they don't work anyway.

>> No.39834953

>>39834845
but the Victory isn't a purpose-built carrier ship

>> No.39835009

>>39834953

That's not the point.
The point is that even a bulk transport large enough to haul around 50+ starfighters is a capital ship.

>> No.39835075

>>39834453
Maybe the Quasar Fire cruiser? Minimum crew of 100 and can hold up to 48 starfighters.

>> No.39835124

>>39835075
>Quasar Fire

It also seems ludicrously under armed for a bulk carrier. A pair of light turbolaser batteries and a couple of tractor beam projectors.

>> No.39835160

>>39835124
Perfect target for pirates, then

>> No.39835189
File: 32 KB, 411x384, RED_Mandalorian.jpg [View same] [iqdb] [saucenao] [google] [report]
39835189

How much damage could Beskar'gam take, is it just marginally better than stormtrooper armor, or could it stop a lightsaber stab with ease?

>> No.39835257

>>39835189
If Karen Traviss is writing, it's damn near invincible. If anyone else is writing, it's tough but will eventually break.

>> No.39835265

>>39835124

Well, it also happens to have a hangar filled with more starfighters than took part in the battle of Yavin....

48 starfighters is probably more than most planetary defense fleets.

>> No.39835280

>>39835189

"Canonically" (as much as that counts these days), proper beskar'gam, Mandalorian Iron and everything, is one of the toughest substances out there. Applying a lightsaber to it just scratches it, though if you keep wailing on a guy, you'll get through eventually. That also only works for the beskar plates, joints are fair game. This is why post-Geonosis Mandos supposedly started wearing gorgets.

Also, it crumples into dust if you know how to Shatterpoint.

>> No.39835303

>>39835075
Never used by the Imps though

>> No.39835324
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39835324

>>39835189
>or could it stop a lightsaber stab with ease?
Only if traviss is writing

Otherwise it is just as vulnerable to getting blasted as other mass producible armors

>> No.39835329

>>39835189
Lightsabers left minor scratches on a wall made of Mando iron, and it's generally pricier than cortosis. I'd say yes, it could stop a lightsaber.

>> No.39835384

>>39835280
>This is why post-Geonosis Mandos supposedly started wearing gorgets.

heh.

>> No.39835406

>>39834453
Maybe a refitted GR75. Tiny crew, modular cargo bays means it can be used for whatever. If it's a garbage run, no reason to have more crew.

>> No.39835407

>>39835265

Well, if you're using it to haul mothballed fighters, though.

>>39835324

And this is why you get a gorget. Though prior to the Legends rebranding I believe Mandalore was supposedly running low on beskar, especially after the Empire came. It's not until LotF comes around that they get bloody great lodes of it again. Depending on your interpretation, you could easily say having a real set of beskar'gam is rare and a sign of a wealthy clan or clan member. Or somebody in hand-me downs.

>> No.39835490
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39835490

>>39807284
>tfw not enough of a local group to have quirks

>> No.39835506

Is the female named Kira? Or was that just a codename?

>> No.39835530

>>39835506
I dated a girl named Kira once. Is that who we're talking about?

>> No.39835614

>>39835530
the female lead in episode 7!!! dont toy with me!!

>> No.39835670

Is

[40] IG-88B, Mangler Cannon

viable at all, or should I be slapping more stuff on?

Not entirely sure what else to run with, but he's a solid ship with just the ability and a decent canon

>> No.39835817

New to X-Wing and building up a Scum force, is the Most Wanted box set a critical piece?

I'm in love with the Scyk and the Kihraxz, not really into the re purposed Y-Wings

>> No.39835850

>>39835817
Most Wanted is mostly(sorry) essential, yes.

Z, Y, HWK, and Firespray are all pretty damn solid tbh.

>> No.39836304

>>39835670

Advanced Sensors is a pretty safe bet on any ship that can take it. FCS is fine too.

>> No.39836349

After another protracted absence I return /swg/ and I bring news from the distant land of /fowg/, where a couple of their podcast crew just did a short thing where they talked about X-Wing and Star Wars in general. Nothing crazy in-depth but I enjoyed the discussion and if nothing else it's something to listen to in downtime.

http://panzerfunk.podbean.com/

>> No.39836437
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39836437

>>39835817

For the time being most wanted furnishes you with the means to take y-wings and firespray pilots that are markedly better than their factioned counterparts, plus crew and upgrade parts hat should be essential for scum and potentially beneficial to imps and rebels.


>>39834453

That's a shit-tonne of fighters. Maybe a train robbery is in order?

>> No.39836466

Anywhere have the alternate scenarios for X-Wing? Wanna try missions this wknd while my friend is in town.

>> No.39836518

>>39836437
>firespray pilots that are markedly better than their factioned counterparts

They are underperforming pretty dramatically though. Seems like the Firespray is a pretty decent ship around 36 points, and gradually gets worse as you throw more at it.

>> No.39836580

Just took up Armada and...how do I effectively play Victory Star Destroyers?

I have 2 of them at the moment and I can't seem to ever be catching any of the Rebel ships to do consistent damage. They go too fast and I go too slow.

>> No.39836607

>>39835817
Grab what you want, but as a fellow ScumLord, I definitely recommend a Most Wanted box set. The Scum Y-wings have some fantastic fun tricks, especially from the ability to give them an astromech that makes all 3 speed maneuvers green. Headhunters are solid enough, the Black Sun paintjob is jamming, and slapping Feedback arrays on them makes them TIE fighter++, and you'll need at least one if you're going to be running Bossk in Hound's Tooth when it drops.

That said, if you -don't- want it, don't get it. You could just as easily buy a pair of Starvipers, a Scyk or two and go from there. I do often run Scyks but I'm not a super big fan of them. Though the ability to strap a Mangler onto those little bastards is true joy. Aaaalso, the turret that will be coming with the K-Wing expansion will make heavy Scyk's 100% better.

>> No.39836655

>>39836607

Heavy Scyk doesn't grant a turret slot.

>> No.39836709

>>39835490
Heh, we're pretty lucky. Also, it means the people with more disposable income are capable of pitching in and buying ships so that everyone can play whatever they want. We also are fine with using printed lists in case we don't happen to have the card on hand or enough, what have you.

Hopefully, we'll get back on track with our EotE game, though it sorta got shook up after my ex broke up with me and stole our Wookie. What a ridiculous sentence to type.

>> No.39836807

>>39835670
I really love throwing IG a Feedback Array for close-range sniping. Since you have to take two Ion tokens before worrying about it, it even gives you a lot more control of when you end up drifting.

>>39836655
...Fuck, you're right. I was forcing myself to believe the turret was a cannon. Well, we do have the chance of a new cannon on Hound's Tooth. Just gotta wait and see. And I guess that just makes Scum Y-wings that much happier. Seriously, that turret is love, that turret is life.

Still waiting on an Illicit upgrade to drop buzzdroids.

>> No.39836893

So.

As X-wing Regional results roll in, every top 8 looks something like;

Chiri Chewie Fel Chewie Han Han Chiri Fel Fel Chewie

blah blah blah.
Pretty such same as last year.

I'm sick of this. Pretty much want to put together a list that takes a steaming dump on fat turrets at the cost of all else.


5x Scimitar Squadron with Cluster Missiles.
y/n/m?

>> No.39836954

>>39834953
But the tie is purpose built to fit as many as you can in a smallish space.

>> No.39837087

>>39836893
Can you smeeeeeell what the Baron is cookin'?

>> No.39837162
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39837162

>>39834925
>If the ships are decommissioned, just throw them in any large transport. It won't matter if they're not properly stowed if they don't work anyway.
What this anon said. All those capital ships carry fighters, but they also carry all of the supplies, equipment, and crew to maintain those fighters. If they're scrapped, you can just throw them all in a bin and all we need to do is figure out the rough volume of a single V-Wing to answer anon's question.

>> No.39837419

>>39835506
Seems to be. Kira and Rey are both "official" names attached to the character.

>> No.39837459
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39837459

>>39837419
>Kira and Rey
So is she the Heero of the story?

>> No.39837624
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39837624

Which is best for someone who knows next to nothing about roll playing games, but is willing to learn to satisfy their love for Star Wars

>> No.39837701

>>39837624
Definitely either Edge or Age. Basically, just talk with your group and find out if they want to play scoundrels and scumbags with a messy pile of Obligations or if they want to play Rebels fighting against the oppressive Empire. The games mechanics are identical, so if you end up wanting to waffle but have learned one, the other is a piece of cake.

>> No.39837707

>>39837624
I'd say SW d6.

>> No.39837735

>>39837701
Will playing the Beginner Game for one of them give me enough stuff and teach me enough to just buy the main game of the other?

>> No.39838583

>>39837735
Almost certainly. The Beginner Game comes with premade characters, a rulebook, and an adventure that does a -fantastic- job at explaining how the game plays as well as some tokens and a map if you're into that. Each of them also has a follow-up adventure that is surprisingly beefy and also incorporates the two games unique mechanics -- Obligation and Duty. I can only speak for the Age of Rebellion followup but it has another 3-5 sessions of play inside of it, while a concentrated group can get through the beginner game in a night.

I'd still recommend getting PDFs of everything, but all you're really missing from one book to the other is rules for creating characters. Which is super simple and all you really need there are print-outs of the class trees.

Also, the followup missions are both freely available online from FFG.

>> No.39838718

>>39838583
Thats awsome to hear.

I have a couple more dumb questions if you are willing to answer. Like I said, I know almost nothing at all about roleplaying games.

What do the tokens and maps do that I wouldnt be able to do without them? Are they totally necessary for the game?

What is included in the standalone hardcover rulebook that isn't explained in the one that comes with the starter pack?

How necessary is getting one of these things? http://www.amazon.com/dp/1616617810/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=1IA11JFRBULOT&coliid=I2DY55SDGXOT71

In all honestly, how hard is it to get into a game like this? How many hours am I looking at before I have my first flawless game without having to check the rules for anything?

>> No.39838808

>>39838718
>How many hours am I looking at before I have my first flawless game without having to check the rules for anything?

Friend, I've been running games for like, 6 years. I'm pretty sure I've never ran a session where I didn't have to check something in a book.

And unless you've got a very strong photographic memory, you probably will too. Someone will have to look up the critical chart, at the least.

That being said, depending on how quick a learner or reader you are, you probably can pick up the basics of the game in a few hours.

>> No.39839445

>>39838718
>tokens
Completely unnecessary. Edge and Age both work perfectly well without either tokens or a map, though the maps can be handy for the included campaigns. Age gives you a map of the Imperial listening post you're tasked with seizing along with the surroundings while Edge gives you a nice map of a Hutt's slum on Tatooine as well as the ship that you jack. Nice, but completely unneeded.

>difference between books
Basically, the starter rulebook is only what you need to run the game. The hardback will have lots of nice tips for running campaigns, DMing basics, info on worlds and large lists of ships and weapons and armor and more.

>DM screen
Not necessary, but I do love my Edge one. They are very well made, feature some fantastic art, and make a very useful aid in cutting down the amount of times you have to check little rulings.

>difficulty
Only the true Kings of the Assy Burgers will ever get to the point they never have to check the rules for anything, but after a few months you'll probably get to the point that you can just wing it. Edge and Age are really nice about letting you run them by the seat of your pants, using dice results to make-up for rules. The number one rule when playing an RPG with your friends should always be
>have fun and tell an interesting story

Mechanics exist as resolution devices, not as the core of the experience. Well, unless you're wanting a crawl.

>> No.39839775

>>39834453
Acclamator with non-combat droid complement.

>> No.39840061
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39840061

Post your cases bois.

inb4 Plano Angled Tackle

>> No.39840083
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39840083

>>39840061
Sorry larger version

>> No.39840228
File: 3.39 MB, 4608x3456, IMG_0620.jpg [View same] [iqdb] [saucenao] [google] [report]
39840228

>>39840061
>>39840083
get on my level

1374 mustard race

>> No.39840287
File: 71 KB, 960x720, 11258957_10206411872993757_1999013597_n.jpg [View same] [iqdb] [saucenao] [google] [report]
39840287

>>39840228
I just don't have enough ships for that many cases. I love my little box though.

>> No.39840295

>>39839445
Thanks for the info man. I'll probably order it tomorrow

>> No.39840298
File: 157 KB, 600x799, allguts.jpg [View same] [iqdb] [saucenao] [google] [report]
39840298

REMOVE JEDI remove jedi
you are worst jedi. you are the jedi idiot you are the jedi smell. return to Tatooine. to our wookie cousins you may come our empire. you may live in the zoo….ahahahaha ,rebel we will never forgeve you. cetnik rascal FUck but fuck asshole jedi stink rebel sqhipere shqipare..jedi genocide best day of my life. take a bath of dead jedi..ahahahahahREBEL ALLIANCE WE WILL GET YOU!! do not forget clone wars .naboo we kill the queen , alderaan return to your precious asteroid field….hahahahaha idiot jedi and rebel smell so bad..wow i can smell it. REMOVE JEDI FROM THE PREMISES. you will get caught. emperor+vader+501+imperial navy=kill jedi…you will civil war/ tarkin alive in outer rim, tarkin making album of death star . fast rap tarkin empire. we are rich and have credits now hahahaha ha because of tarkin… you are ppoor stink jedi… you live in dagobah hahahaha, you live in a swamp

tarkin alive numbr one #1 in empire ….fuck the jedi ,..FUCKk ashol rebel no good i spit in the mouth eye of ur flag and allaince. tarkin aliv and real strong wizard kill all the jedi farm aminal with rap magic now we the empire rule .ape of the zoo presidant mon mothma fukc the great bail organa and lay egg this egg hatch and rebel wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of womp rat. empire greattst countrey

>> No.39840305
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39840305

>>39840287
I bought it with expansion in mind, because fuck having to reorg and resort shit

>> No.39840328

>>39840305
Yea that's the same one I have

>> No.39840411
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39840411

>>39840328
Most of the actual trays are universal, with slight differences in height from time to time to make swaping them easier

One change I really need to make is swapping this now filled to absolute capacity binder for a quadrow zipfolio. I like being able to have all the pilots for a ship neatly arranged, and since most have 4 pilots the 3x4 arangement makes for nice display

Getting one is an absolute nightmare though, since distribution in freedomland is lacking at best. The only places that do offer it take MONTHS to ship them.

I also need some foam for the top compartment so I can better manage the epic ships. Perhaps when the raider comes out.

>> No.39840480
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39840480

>>39840411
We've got one of these and then one of the larger one's that are somewhere between 2-3 times as deep that we use for the Corvette, bases, the Lambda, and the Devastator, and one of the Firesprays. Really handy and all of the yellow compartments are also removeable so you have a lot of ease of customization. And we have one yellow compartment dedicated for Evades, Focuses, Stresses, etc that we just pull out and set on the table for play.

>> No.39840584 [DELETED] 
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39840584

Which one is better and why?

>> No.39840609

>>39840584

False dichotomy. They do different things.

>> No.39840652
File: 198 KB, 900x600, Edge_of_the_Empire_Cover_grande.jpg [View same] [iqdb] [saucenao] [google] [report]
39840652

Which one do you prefer and why?

>> No.39840686

>>39840652
Age of Rebellion, because I love doing spy drama stuff and the generally more intense scale of the conflict.

I'd love to do a The Departed style thing in EotE, I have no idea where I'd set it though. Maybe Corellia?

>> No.39840815

>>39840652
Age. As much as I do love my fantastic Edge party, I find it a lot easier to handle players in Age. With a group that sometimes reaches 7 players, Age gives everyone a single unifying goal that makes it really nice to help people get on task. Meanwhile, in Edge, you're always herding cats with a number of different Obligations that often lead to backstabbing over backstabbing.

When I ran the Beginner Game of Age, we finished it in about 2 hours with a fantastic finale of the party's Spy sneaking aboard the Lamdba shuttle that the second half of the party had failed to disable in time -- they got distracted attempting to murder-hobo a battle droid in the kitchen and instead got into a vibroknife fight -- and shooting the leader of the base's second in command, yanking him out of the pilot's seat and crash-landing the shuttle after the first half of the party seized control of the single anti-air battery and shot out the Lambda's engines fearing that the man was getting away and would alert that the station was lost.

When I played the Beginner Game of Edge, the party just devolved into bickering children and we got about a third to half of the way done with it in two hours. TWO HOURS.

>> No.39840904

>>39840686
I think Coruscant could work.

>> No.39841066

>>39840815
Oh, and my Edge party consists of:

>Trandoshan big game hunter, he was hired to get a rancor for a Hutt and the shipment got 'lost' in transit and now he's in quite a bit of debt that he's trying to pay off with various exotic animals.
>A klepto Bothan that grew up in Coruscant and stole his way from the gutters to a Cloakshape and is drifting through space trying to find his way while leaving a laundry list of petty crimes behind him. Not really. He's a basically a criminal informant for the ISB.
>A merc with a heart of gold. Her parents vanished when she was a kid, and she did what she had to to provide for her kid brother. A barfight got her recruited by a mercenary outfit, and a double-dealing leader saw he sacrificed to a Hutt in order for him to gain a contract with the Black Suns. For the destruction of a large, large amount of his favorite artwork and the death of a few of his men, she's now being exploited by the Trandoshan's Hutt until he feels she's repaid what she destroyed.

There's also the crew of the Wayfarer-class transport they're riding in.
>The owner of the vessel, CHICO DUSTY. A Corellian human that is basically Hunter S. Thompson in space. He's out to EXPLORE THE GALAXY, DISCOVER IMPERIAL MISDEEDS, and ENLIGHTEN THE MASSES. In truth, he spends most of the time tripping on Spice, planning new ways to get Spice, and having his keikaku plans failing completely. He believes he's a successful and widely-loved gonzo journalist that publishes store of Imperial abuses, but the protocol droid that edits and publishes his works to the HoloNet actually corrects them to the point that he's regarded as one of the single most important sources of free agent pro-Imperial propaganda in the galaxy.
>The ship's doctor, a Twi'lek Jedi consular/healer that signed on to the freighter to escape the Galactic Core after avoiding Order 66. Aid worker. Referred to by Chico Dusty exclusively as 'Sexy Nurse'.

>> No.39841163

>>39841066
Oh, shit, and the Rodian scavenger that works on the Wayfarer as their dedicated repairman / MacGyver. Once scavenged aforementioned Hutt's lost pleasure yachts and is being blackmailed his former pirate 'friends'.

And to correlate them to our X-wing group that >>39835490 brought up...

>Trandoshan - Trampy Freighter
>Bothan - Shit
>Merc - Defender Queen
>Chico Dusty - That Guy McPhantom Spam, the spice is often replicated with IRL pot usage, but goddamn does he sink right into character with it. He's an amazing RPer when baked.
>Doctor - Swarm Grill
>Rodian scavenger - Defender Queen's Beau / Host

>> No.39841210

So this weekend I played the shit out of some Imperial Assault and Armada.

WTF were FFG thinking with IA? Why even play rebels, ever, they got steamrolled in every single mission even when getting the luckiest of rolls.

And Armada is slower, more boring X-Wing.

What do you guys reckon?

>> No.39841352
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39841352

>>39841066
>He believes he's a successful and widely-loved gonzo journalist that publishes store of Imperial abuses, but the protocol droid that edits and publishes his works to the HoloNet actually corrects them to the point that he's regarded as one of the single most important sources of free agent pro-Imperial propaganda in the galaxy.

Every fucking time.

>> No.39841403
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39841403

>>39840061
I went with a toolbox rather than a tackle box. Scum is in the smaller case, mostly because I didn't plan that far ahead when I got the big box. The whole thing does pack up nice for travel, and I've got (at least) one of every non-huge ship at this point.

>>39840287
I like the token case. I need to get something like that.

>> No.39841513

>>39836893

Autoceptors won a British regional

Fel + Royal Guard TIE + Autothrusters + Stealth Device + Push The Limit

Carnor Jax + Royal Guard TIE + Autothrusters + Stealth Device + Push The Limit

Royal Guard Pilot + Royal Guard TIE + Autothrusters + Stealth Device + Push The Limit

>> No.39841572
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39841572

>>39841513
>Royal Guard TIEs winning a British game
Glory to the Empire.

>> No.39841601

>>39836893
Try SableGryphon's Proxy list. Even with the 1-2 range you'll have a hard time with clusters.

Doomshuttle
Scim+Proxy x4

>> No.39841707

>>39841513
>>39836893

I run a list that shits ALL over Autoceptors, the Fel-Chiri, and Fat Falcons.

Ten Numb + VI + Advanced Sensors + Mangler Cannon

Airen Cracken + VI

Blue Squadron + HLC

Bandit Squadron


Ten and Cracken going at PS 10 means more than likely you can respond to boost shennanigans, espeically if you're not retarded when flying.

Cracken shoots first, then passes actions off to Ten or whoever needs it.

Ten puts a crit on whoever needs to be shat upon first.

Blue drops 4 dice on the juiciest target available

Bandit becomes Hero Bandit *clap clap, clap clap clap* and is generally just annoying.

Allowing Ten Numb to go last when moving allows for a surprising amount of arc-dodging from him, and what's even funnier is the Cracken-Ten dance....

Where Ten focuses, shoots, Cracken shoots and passes action to Ten, who then barrel-rolls either into Range 3 or out of arc of whoever he just shot.

>> No.39841849

My friend just bought this game, and I'm gonna go rebels, what's their playstyle?

>> No.39841926

>>39841849
crazy combos or teamwork

>> No.39841955

>>39841849

Heavy hitting with lots of teamwork or comboing off each other.

>> No.39841958

>>39841849
Playstyle is really a ship thing, not quite faction. That said:

Rebels are generally a bit tankier than Imps or Scum, but they trade maneuverability for it. Generally hit harder than Imps, or rather their hard-hitters aren't exceptionally flimsy. Kind of wierd in that it's harder to play the arc-dodge game with them due to minimal innate boost/BR

>> No.39841985

>>39841926
>>39841955
keep in mind that combos are something you don't really want to rely on except per-ship. Crazy combo chains will die screaming once the lynchpin goes.

>> No.39842027

>>39841849
Relatively defensive ships that are normally not quite as manueverable. Tend to hit harder, dodge more poorly. Also, shields. Shields out of your asshole. And astromechs that give your ships a lot of fun gimmicks. You also have a a massive amount of pilots that fit together into beautiful clocks of teamwork combos. While TIE fighters may do well as a swarm, you do well as a wing with various ships helping out one another to become a really dangerous force.

Three X-wings flying in formation is a lot of fun and also surprisingly hard to deal with.

>> No.39842080

>>39842027
>>39841985
>>39841958
>>39841955
>>39841926
I was looking at like 1-2 b-wings and some x-wings, just because I like the look of those ships, maybe A-wings if x-wings suck or something

>> No.39842094

>>39842080
B-wings are one of the most efficient ships in the game

>> No.39842120

>>39842080
B-wings are GOD

X-wings don't exactly suck (some of THE best named pilots in the game), but they haven't really got a major /ship/ update since they came out, so they tend to lag on the maneuver game.

A-wings are great, just make sure you get Rebel Aces for Chardaan Refit and A-wing Test Pilot, not to mention the B-wing upgrades and pilots.

>> No.39842137
File: 709 KB, 783x528, this girl.png [View same] [iqdb] [saucenao] [google] [report]
39842137

Who's the qt3.14 on page 109 of AoR?

>> No.39842172

>>39842080
B-wings are stupidly durable and about to be really happy with the K-wing xpack. Ten Numb is a p cool dude, and the pilot that can shoot 360 torpedoes is hilarious fun.

X-wings are very solid, and when I do play Rebels, I actually tend to stick to X-wings with an occasional B-wing. Astromechs are your friends, and most of the pilots are really fun.

A-wings are firecrackers. Essentially the closest Rebels come to having an Interceptor, they are really good at harrying enemy ships and there's even a pilot that can still shoot ships that he's touching. Along with an Elite Pilot Talent that reduces the Agility of any ship you are touching... Hehaw. A-wings have really fun pilots, including one that gets a free boost or barrel roll when you focus, and another can can still take actions when stressed.

>> No.39842175

>>39842094
Sweet, loved them in the games in stuff, glad they're playable in x-wing
>>39842120
Rebel Aces is the box with the alternate color b-wing and a-wing, correct?

>> No.39842179

[32]Etahn
[22]Blue
[22]Blue
[12]Bandit
[12]Bandit

y/n?

>> No.39842184

>>39836518

I'm currently running a Kath build with two turret y-wings, they tend to put out pretty good damage in a team without being dependent on fragile synergy.

>> No.39842187

>>39842175
Correct.

>> No.39842193

>>39842175
>Rebel Aces is the box with the alternate color b-wing and a-wing, correct?
correct

>> No.39842218

>>39842179
One less red die than the standard bbbbz, but you get some crits

Etahn is vulnerable to getting focussed hard though

On the plus side there is no need for formation, as the ability is not really range dependet

>> No.39842288
File: 82 KB, 1280x720, chie_blush.jpg [View same] [iqdb] [saucenao] [google] [report]
39842288

>>39842137
Looks like Chie grew up and joined the Rebel Alliance.

>> No.39842318

>>39842288
Good taste, anon.

>> No.39842336

>>39842218
My thought is that you're essentially paying 10pts for a souped-up B-wing(BR, Evade, 3green, so still roughly same toughness). The thing is, to get 4.33 Mangler cannons you'd normally pay ~17pts, so the list saves 7 for roughly the same effect.

I've run variations of it before but usually with upgrades on Etahn. Thing is, in most games he ends up being a sort of antlion, so enemies trying to get to him set themselves up for a gauntlet. Usually it's possible to slow-roll him and the Bs around rocks as well.

>> No.39842634

>>39842288
Yeah.

She can't be any of the example characters, I don't think.

What happened to 'every dumb one-off character in a background shot has a detailed backstory'?

>> No.39842668

>>39842172
>about to be really happy with the K-wing xpack

what does the kwing have that bwings want?

>> No.39842769
File: 357 KB, 1280x720, SecondBattleOfKashyyyk.jpg [View same] [iqdb] [saucenao] [google] [report]
39842769

I am *not* a troll, please serious answers and no shitstorms

Do you prefer D20 SW RPG or FFG SW RPG?

>> No.39842783

>>39842668
A reason to take Torpedoes. Extra Munitions is a 2 point torpedo upgrade that effectively doubles all of your other Torpedoes, Missiles, and Bombs. Which Dantels in particular will be all too happy to carry, as it shaves off 2 points for a Proton Torpedo, 3 points for an Ion, and a delicious 4 points for an Adv. Proton Torpedo.

>> No.39842785

>>39840061

http://www.amazon.com/Plano-Molding-5231-Organizer-Porsche/dp/B000HJ9514/ref=sr_1_2?ie=UTF8&qid=1431148583&sr=8-2&keywords=plano

Dials & Cards in the bottom, chits, dice and movement stuff on top.

Ships themselves are in a cardboard box, using the plastic they came in for transportation.

>> No.39842804

>>39842634
She's one of the characters from the EotE starter box.

>> No.39842813

>>39842769
Also are there any Star Wars RPGs, that allow players to play imperial agents/troops?

>> No.39842817

>>39842769

I'm still a huge fan of the d6, you really can't beat that quantity of content these days. That said, I'm slowly getting into the FFG system. The d20 never jived with me that well.

>> No.39842906

>>39842813
Just play Age using these rules.

>> No.39843457

>>39842804
You recall the character's name? I haven't grabbed the EotE stuff yet.

>> No.39843510

gimme a heroic/adventurous sounding female Corellian name please!!

>> No.39843524

>>39841210
I've played two campaign missions and two side missions with 3-1 Rebels to Imperials. The games are pretty tense. If you don't take them seriously you will lose. The round limits are terrifying and the GMs threat presence is just as scary. Playing the missions has been the best experience with a table top rpg Ive ever had. I think it's very easy to lose if you're not planning ahead making sure you can still get to the consol with the action to interact with it. I feel every mission will be close and that's awesome.

I think this game did it right. The GM actually has an incentive to Wreck your fucking day and we have an incentive to plan out every possible scenario to overcome the mass amount of resources the gm has.

Side note what do you guys think about a campaign involving IA, X-Wing, and Armada? All played at the same time affecting one another.

>> No.39843566

>>39843510
Jana Brax

>> No.39843591

>>39841210
IA is balanced as fuck if your players aren't retards

In order to win the rebel players *HAVE* to understand that resting is essential to survival, and they need to know how to actually play their objectives

TLDR, the game is very very balanced and tense like >>39843524 said, but actual intelligence from both player and GM is required

>> No.39843606
File: 144 KB, 1920x1080, Max Pop.jpg [View same] [iqdb] [saucenao] [google] [report]
39843606

Haven't able to get any tabletop games in, so I went to the old standby: modded Sins.

>Bought that bitch some Star Destroyers
>Bitches love Star Destroyers.

>> No.39843618

>>39843606
Not Empire at War?
Also, what mod you using?

>> No.39843662

>>39843618
Sins is easier to jump into, IMO. Using Interregnum right now - being able to choose a warlord to join puts it ahead of the other conversion mods, although the others are excellent as well.

>> No.39843665

>>39837624
D6 best system.

>> No.39843802

>>39843457
Sasha, the Explorer pre-gen.

>>39840061
>>39840083
I got this: http://www.walmart.com/ip/Plano-Angled-Tackle-System/15904153
I cram each faction, ships only, into the larger middle trays (which are the same as the front-most ones you have), then on one of the medium trays I've got normal-sized ship pilot bases and dials, and on the other I've got the various tokens. Top compartments I've got the various tokens for missions, and the other side I've got every normal-sized plastic base. Opening the top, I've got the upgrade cards to the side, Pilot cards, Reference cards, and maneuver templates in the back, and in the main section I've got the plastic and pilot bases for large ships and the various rules/missions that came in the various boxes.

So far I've got at least one of every expansion, and I've still got a bit of space (except for the Epic ships, which I'm getting a separate case for).

>> No.39844036

>>39843618
My one issue with Empire at war is how retarded SDs get when you get enough of them

>> No.39844130

>>39840228
You cut out and glued the x wing logo on the perfect slot on your case, but you didn't remove the sticker? Jawa/10

>> No.39844323

>>39842783
>and a delicious 4 points for an Adv. Proton Torpedo.

Adv. Torpedos are not worth it. Ever.

Take the Ion for hilarity and lockdown. Take the Proton for raw damage output.

>> No.39844395

>>39844323
FCS Guri begs to differ.

>> No.39844447
File: 11 KB, 300x222, 1387776039176.jpg [View same] [iqdb] [saucenao] [google] [report]
39844447

>>39837459

Isn't Kira a boys name?

>> No.39844474

>>39844395
Guri doesn't need torpedos. She's a sexy beast of an android without them. Fire Control System is great on her, but Advanced Sensors turns her into one hyper-crazy bitch who can boost/barrel-roll to set her maneuver up to slam into something (like a B-Wing), and gain a Focus for doing so. If you pull it off right, you can cut down the number of potential threats shooting at you by slamming into the ones you like taking shots from the least.

>> No.39845377

>>39844474

The Adv Protons build for Nera Dantels does work because munitions are turrets for her. So you give her Deadeye, Recon Spec and Extra Munitions to go with her Adv. Proton and you've got something that can throw out some real hurt on anything that get's near enough.

Sure she's not as viable as Tem Numb + Manglewerfer or the numerous viable Keyan Farlander builds, but it still works.

>> No.39845487

>>39845377
I still say that even with Extra Munitions coming out, you're better off giving Nera Ion Torps or normal Proton Torps. Or hell, Flechette Torps with Accuracy Corrector and Munitions Failsafe so you can keep purposely missing and throwing stress on your target until you get that "Hit" you actually want.

>> No.39845515

>>39844447

KAMILLE IS A MAN'S NAAAAAAAAAAAAAAAME

>> No.39845732

>>39845515
Because it is MY name!
times The Crucible has been relevant to my daily life: 1

>> No.39847317

>>39842783
Extra munitions doesn't really give you a reason to take trops. If ordnance wasn't worth paying the points, paying extra points to get more ordnance (even at a discount) is not going to be worth it.

The main problem with missiles and torpedoes is the poor action economy. You have to get a target lock on the ship you want to shoot, and usually have to spend the lock to fire, so you can't modify the rolls.

The upgrade is useful for getting extra bombs cheaper (and letting ships with bomb- and torp slots carry more bombs), and making ordnance that was already useful cheaper to take in multiples. But it won't suddenly make the stuff nobody was taking worth taking.

>> No.39848080

Probably been pointed out earlier, but we get at least two more bombs with that are actions to drop. So there are at least three bombs that can be dropped by a K-Wing with Advanced SLAM after it performs a SLAM maneuver.

>> No.39848594

Our store just got armada in, so I bought it and played two games. Flew my fucking star destroyer off the table one of the games. Jesus christ that thing is is like flying a buick.

It's pretty fun though. anything anyone looking forward to from wave 1 and 2? I think the calamari cruisers look OP as fuck. dem broadsides mang.

>> No.39848776 [SPOILER] 
File: 107 KB, 1024x576, 1431196423105.jpg [View same] [iqdb] [saucenao] [google] [report]
39848776

I'm not sorry.

>> No.39848935
File: 71 KB, 500x520, 1401834804368.jpg [View same] [iqdb] [saucenao] [google] [report]
39848935

Name a planet where I can send my PCs to make some campaign-long revolution

>> No.39848977

>>39848935
Lexington
Concordia
Space India
Dans-Dans
Bastilla

>> No.39849038 [SPOILER] 
File: 390 KB, 1120x736, 1431197410966.jpg [View same] [iqdb] [saucenao] [google] [report]
39849038

>>39848935
Why does it have to be a planet?
Why not a Moffship?

>> No.39849732

Apparently the second anthology film is supposed to be a Boba origin story. loldisney

>> No.39849789

>>39849732

There's nothing indicating that that's actually true. The Wrap is the only place that's stated it's going to be a Boba Fett film, and they also claimed it would be an origin film separate from the other films, and claimed he was Mandalorian (which he isn't in the new canon).

>> No.39849940

>>39848080

Seismic/Proton > Move > SLAM > Prox Mine/Cluster Mine

Boom!

SLAMJAM BOMBING RUN BABY!

>> No.39849994

>>39849940
Can only drop one bomb per turn regardless of method

>> No.39850025

>>39849994

You sure about that?

I believe that you can still do a bomb that drops as a maneuver reveal and one that drops as an action

>> No.39850308

>>39850025
Latest FAQ(v30), p.3 "A ship may only drop one bomb per round."

>> No.39850319

>>39848935
RYLOTH
ERIADU
ZELTRON (DON'T EVER STOP)
TARIS
LOWER LEVEL OF CORUSCANT
KUATI SHIPYARDS (NO NOT REALLY)
KATHOL OUTBACK
MINOS CLUSTER

>> No.39850803
File: 751 KB, 600x796, Age_Of_Rebellion_Beginner_Game.png [View same] [iqdb] [saucenao] [google] [report]
39850803

Anyone know if this beginner game comes with dice?

>> No.39850834

>>39850803
of course it does you stupid fuck

>> No.39850867

>>39850834
I figured as much. The amazon page said that people "also bought" dice with it, so it made me start to question

>> No.39850881

>>39850867
The game plays much better with a second set of dice. You can totally play the starter game with just the dice set provided, but if you want to do a long term game I would buy a second set at minimum if not a third.

>> No.39850884

>>39850867
It comes with dice, but people like having two sets of dice so they don't need to pass things around as often

>> No.39851180

When is everyone's X-Wing nights at their FLGS? We play Thursday's. What's everyone's venues look like?

>> No.39851303

>>39851180
I live in a major metropolitan area so there are multiple game nights each week

Monday, Wednesday, and Friday, plus weekend tournaments.

>> No.39851418

>>39850803
It does, but the number of dice are pretty low. Amusingly enough you actually can't roll some of the character's checks without rerolls because it only comes with a single Yellow, if i remember correctly. A second set is always handy, or -- if you'd like some versatility, buy both Beginner Games for a full set and two nice little practice jaunts.

>>39851180
We all work at a grocery store, and so actually getting together at a certain time can be a bit of a dick. We definitely can't play the FLGS because their X-wing night is Tuesday, and two of us are always stuck doing night shift ad changes in two of the departments. The store is pretty awesome, and I recommend to any North Alabama / Huntsbros. The DeeP, it's a two-story shindig where the first floor is a sprawling comic book store that also has a ridiculous large supply of Warhams, board games, other tabletops, CCGs and LCGs, and RPG books. Top floor is nothing but game space. A crazy amount of tables for everything from X-wing to 40gay, Warmachine to Infinity. They also have really nice rooms set up for RPGs, so you can meet at a nice central and comfortable environment whenever to play DnD, WoD, whatever.

We -- the group I described in >>39807284 -- instead meet at Defender Queen's Beau's house, with Wedge and That Guy McPhantom Spam / CHICO DUSTY being his room-mates. Friendly atmosphere, normally watch Game of Thrones and them hit the tables. Sometimes we just goof around and play a bunch of rounds of Blitz, other times 100 pt games or frightening 80 pt FFAs. Have two black yoga mats as play surfaces, one 3x4 and the other 3x3. Sometimes we play X-wing, sometimes we play Edge, sometimes we play various other RPGs in one-shots from Night Shift to Paranoia. Shit normally brings rum and I and others bring a case of beer.

>> No.39851527
File: 199 KB, 707x1032, Court Fop.jpg [View same] [iqdb] [saucenao] [google] [report]
39851527

It's nice to see so many anons in this thread recommending the d6 system.

>> No.39851681

>>39840298
underrated fucking post right here well done anon

>>39841066
holy shit this is awesome.

I would definitely watch a movie about Chico Dusty.

>> No.39851716

>>39851527
I think even if you prefer the FFG system, there's a ton of interesting adventure paths to mine for ideas in the d6 stuff. WEG really kind of defined the EU for a while alongside Stackpole and Zahn, and it shows.

I wish the d6 system had survived long enough to have content for stuff outside of the original trilogy and early EU, but the stuff it does have is solid all the way around.

>> No.39851828

If the main villain of your campaign is essentially post-Tie Fighter Maarek Steele (who holds the rank of Tan and is the Emperor's Hand), would it be reasonable to give him command of a gladiator-class star destroyer? How powerful is the Tan/Emperor's Hand? Is he above commanding ships and he just takes one over when he needs it?

>> No.39851881

>>39851828

I'm pretty sure the Hand bosses everybody around with the impression "I'm here on the Emperor's orders, fuck with me and you're fucking with him", but might not be directly given command of a full ship.

>> No.39851972

>>39851681
He's a pretty crazy dude. Hoping to get restarted soon, but IRL drama caused by a break-up have put the game on haitus. But Chico Dusty is a definite force of nature. His character is built with... Smuggler Pilot and Colonist Performer. Distracting Behavior is him jumping around the battlefield with a camera, shouting at Hutt goons and stormtroopers to 'shut up and get into a good pose, this is gonna be my biggest scoop yet!'

During the last session, when he was supposed to be finding some info on a hyperspace route to Cholganna, he instead:
>got into a slap-fight with an infochant
>got kicked out of a cantina
>spent most of the party's forwarded payment from their employer to buy a Cargo Hold of survival goods and general supplies to sell to the various hunters of Beast and Treasure on Cholganna's surface, before the group's de facto leader, Agnes -- the merc with a heart of gold and shotguns -- explained to him that 1) those supplies are actually going to be given to the crew of a derelict they were intending on rendezvousing with, 2) if you're selling goods, normally the people you're selling things to need to either have a need for the goods or money, 3) where are your pants
>lost his pants
>attempted to buy spice from an undercover ISB agent
>successful escaped the Wheel's security fighter and managed to navigate through the station's oncoming traffic after shooting up some Booster Blue

>> No.39852021

>>39851972
wow, he really is Hunter S Thompson in space

>Fear And Loathing in Mos Eisley

>> No.39852159

>>39852021
Yuuup. He also just got back IRL from a 30 day jail sentence for an unpaided parking ticket for an illegal turn from a year and a half ago.

>> No.39852294

>>39852159
are you sure the player isn't just actually Hunter S Thompson?

http://www.cracked.com/article_22320_6-weird-ways-star-wars-had-us-rooting-psychopaths.html

Have you guys read this article? Sure, its Cracked, and they usually suck, but this one is interesting to say the least.

>> No.39852572

>>39852294
Pretty sure. Hunter S Thompson wouldn't be a Phantom Faggot.

And I hadn't seen that article, but I don't think anyone really considers Jedi 100% good guys. Traviss may be shit, but even she mentioned the very honest fact that the Jedi didn't give a floppy fuck about the fact they are sending cloned child soldiers to die in droves. Likewise, if a Force user was powered by their love for X, they'd technically be a Sith before a Jedi.

>> No.39852651

>>39851828
>>39851881
I don't recall Mara ever having an actual command, but she could order basically anyone under a moff around, and even moffs generally let her have her way.

>> No.39852698

>>39852572
At least the Sith operate with actual passion and gusto.

The Jedi are just kinda there.

>> No.39852717
File: 39 KB, 279x213, BRRROOOOOOTHER.png [View same] [iqdb] [saucenao] [google] [report]
39852717

>>39852572
>about the fact they are sending cloned child soldiers to die in droves
As bad as the OJO were, what other option did they have? There weren't enough Jedi to handle the CIS alone, the Republic apparently had little to no standing military forces, and they needed a quick answer to droid hordes that didn't involve conscripts and commissars. The Jedi were really backed into a corner there. Palps played them like a damn fiddle.

In any case, weren't the clones physically and mentally adults by the time they were sent to war?

>> No.39852740

>>39852294
>http://www.cracked.com/article_22320_6-weird-ways-star-wars-had-us-rooting-psychopaths.html
The only valid point that article raises is that the Jedi didn't expose palpatine.
Though you could argue that they chose to be a little careful with causing a mass panic during a war that didn't go too well.

The rest of the stuff he talks about are basically major plot points. Like how the Jedi Order has become corrupted and inefficient at what it is supposed to do. They even say that in the movies.
And he kind of imposes a contemporary moral standard on those movies that quite frankly does not make a lot of sense, considering the IP started in the seventies as a western in space with samurai wizards doing ww2 airplane dogfights in space.
So yeah, while there is a lot of shit in the movies that article is also full of shit.

>> No.39852857

>>39852717
>Palps played them like a damn fiddle.

this. but the Council was run by idiots.

>>39852740
I dont think they addressed kidnapping and brainwashing in any of the movies.

>> No.39852878

>>39852572
>Jedi aren't allowed to love, waaaah
Universal love, which is compassion, is a tenet of the Jedi.

Obsession is dangerous. It leads to cruelty masquerading as kindness.

Get bent.

>> No.39852909

>>39852878
>cruelty masquerading as kindness.
in other words...being a goddamn Jedi poodoo.

>> No.39852994

>>39852857
>Kidnapping and brainwashing
The only kid we see being recruited is Anakin. Shmi consents to handing Anakin over because life on Tatooine fucking sucks. IIRC, she even tells him not to look back because fuck Tatooine, it's a shithole. The movies also don't seem to indicate any actual brainwashing, just regular academics and saber training to allow kids to better control their powers.

>>39852909
>being an Odan-Urr poodoo
Fixed that for you. Odan-Urr was the fun-hating shitstain who wrote the modern Jedi Code. Jolee, Luke, the Qel-Droma brothers, and Revan all showed that love and compassion are good as long as they don't get in the way of your job.

The prequel Jedi were at the lowest point in their history as an order. They aren't a good representation of what a good or competent Jedi is.

>> No.39853013

>>39852857
>I dont think they addressed kidnapping and brainwashing in any of the movies.
That is because that is flat out wrong.
The Jedi come by when they sense a kid being force sensitive and tell the parents stuff like 'It's better if we teach him, because you don't want to stage your own personal 'The Exorcist' during your child's puberty'.
Also it is made pretty clear that Jedi are universally respected and looked up to in the Republic. Most parents would consider it a honor to have their child become a Jedi.

And if they say no, I doubt the Jedi would just take it. I've never heard of anything like that at all.
So imo that's just an asspull from a guy writing an article on a deadline to carter to disgruntled fans.

>> No.39853312

>>39852994
>fuck Tatooine
well no shit. the village they filmed those scenes in has been taken over by ISIS.
>Odan-Urr
yeah, fuck that guy. what a nerd.

>>39853013
I'm of the mind that brainwashing is just getting someone to subscribe to your ideals, be they for the good of the galaxy or whatever ideal you yourself subscribe to.

so yes, in a sense, the Jedi are all brainwashed. Even the Sith are brainwashed.

>> No.39853357

>>39853312

Who then, is not brainwashed? Are our own ideals not formed as a reaction to those around us? Our inherent physical nature, and the environment we are contained in?

>> No.39853367

>>39853312
>brainwashing is just getting someone to subscribe to your ideals
By that logic, even mundane methods of persuasion, including debate and reasoned arguments, are considered brainwashing.

>> No.39853398

>>39853312
>I'm of the mind that brainwashing is just getting someone to subscribe to your ideals
That's just wrong then.

>> No.39853477

>>39853357
everyone is brainwashed to a certain extent. we're all influenced by everything around us.

One could even argue that The Force itself brainwashes people.

>> No.39853567

>>39853477
>One could even argue that The Force itself brainwashes people.

Kreia pls go

>> No.39853631
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39853631

>>39853567

>> No.39854098

>>39853477
>we're all influenced by everything around us
No shit, but that's not how brainwashing works. If a guy thinks the Earth is flat and changes his mind after being handed objective, scientific evidence that he's full of shit, he hasn't been brainwashed.

>> No.39854942
File: 99 KB, 900x654, Boba Fett in A Fistful of Credits.jpg [View same] [iqdb] [saucenao] [google] [report]
39854942

>>39849732
Let's hope it more pic related than disneys usual "young adult comedy" shit they spew out nowadays

>> No.39855137

>>39854942
https://www.youtube.com/watch?v=HjjDOdaFZg0

>> No.39855408

>>39854942

Hang on, I thought they had cut Boba's movie from the list? At least I remember hearing one of the planned standalones got the axe.

>> No.39855618

>>39855408
From what I've heard, his stand-alone is actually Rogue One, and he's part of the ragtag crew of Rebels and Mercs that steal the Death Star plan. He's also expected to show up in the Han Solo + Chewie movie to give the three more history.

>> No.39855743
File: 23 KB, 921x606, picard-facepalm.jpg [View same] [iqdb] [saucenao] [google] [report]
39855743

>>39855618
>his stand-alone is actually Rogue One, and he's part of the ragtag crew of Rebels and Mercs that steal the Death Star plan
Pls no. It seems wrong to have the Fett-man working on the Rebs' payroll.

>> No.39855914

>>39855743
If the money's good, the money's good. Remember, Fett isn't even a member of the Bounty Hunter's Guild because the Guild has rules. The dude is a legitimate loose cannon in every sense of the world. Besides, are you seriously telling me you don't want Fett as the Saul Bloom of this Ocean's Eleven caper.

>Fett, are you ready for this?
>If you ever ask me that question again Daniel, you will not wake up the following morning.

>> No.39856016

>>39855914
The Rebel Alliance is formally known as the Alliance to Restore the Republic. The same Republic that killed his dear old dad. Boba Fett has a damn good reason to turn down Rebel credits. He would be a better fit as a major antagonist in charge of a Mandalorian/Bounty Hunter hit squad than as a member of the Rebellion.

Plus, the Empire pays better because the Empire actually has money.

>> No.39856096

>>39856016
>the Empire pays better because the Empire actually has money.
Han's reward disagrees with you on the implication that the Rebels don't have money for important shit.

>> No.39856143

>>39855408
The rumor was that Boba would be getting the first stand-alone, but we've never heard any real official news on what any of the stand-alones would be until they officially announced Rogue One.

>>39855618
>>39855743
>>39855914
Current rumor is second film is now the Boba Fett origin movie, but the rumor sprung from a single site, The Wrap, just saying that it's "confirmed" that that's the premise of the movie because Josh Trank left. They have no source or quote or anything, just that by Trank leaving, it's now somehow "confirmed". The rumors of a Han Solo movie are from back in January, from Entertainment Weekly, who said that two of the movies would be a Han Solo one and a Boba Fett one; this was obviously way before the Rogue One announcement.

Basically, don't trust the rumors.

>> No.39856215

>>39856016
Well, we're working mostly of rumors and speculation at this moment, so maybe he will be an Antagonist in Rogue One instead of an Anti-Hero.

Also, the individual members of the Rebellion have money, most of them were just liberal senators and pissed-off planetary governors. Han got a juicy reward after the Rebels had gotten capital ships, fighters, and secret bases. Who's to say that these backers couldn't scrap together a great fortune to get some professional help for the most daring heist of all time?

Also, the Imperials tended to use Guilded Bounty Hunters -most- of the time, especially early on. And even when they didn't, Bounty Hunters looking for Imperial employ tended to have to have Imperial Peace-Keeping Certificates, and needed to file B23-1-14 permits for proper collection of funds even after the job was due, signed in triplicate, turned in at the proper office, initialed and dated, etc.

>> No.39856256

>>39856096
Han was in debt. I don't think he had much choice in the matter. He needed all the money he could get and he wasn't exactly on good terms with the Empire.

Boba Fett, meanwhile, appears to have the liberty to pick his clients. He's famous and badass enough to be on Imperial speed dial. Why settle for Rebel chump change when he could roll in Imp and Hutt credits?

>> No.39856781

>>39848776
I don't see why you should be.
>>39853477
No I'm not. And you should buy Clorox Clean-Up for those hard-to-clean stains!

>> No.39856859

>>39855914
>Boba Fett
>loose cannon in every sense of the word
>Darth Vader looks right at him "No disintegrations!"
confirmed

Though I still kinda liked his explanation in Tales from the Bounty Hunters (like one of 2 EU novels I've ever read). That he was still relatively inexperienced and noone had told him "not to" disintegrate the target.

>> No.39858379

So, in the campaign I'm running the party is now on a quest to acquire star fighters for the rebellion.

They've done well so far, as they've found out about a convoy of 3 bulk freighters transporting fighters of an unknown type to a backwater defense fleet.

The players are going after the convoy with ancient Y-wing, a Z-95, and a repurposed delta class storm trooper transport.

How should I complicate things for them?

I'm thinking I'll let them capture a freighter or 2 without incident, only to discover they are full of Pinooks.

>> No.39858666
File: 683 KB, 1273x715, 1409538317857.png [View same] [iqdb] [saucenao] [google] [report]
39858666

>>39858379
>full of Pinooks
Yes, good. Let the Pinook flow through you.

Alternate stuff:
>The Pinooks are also all wired to self-destruct
>The Empire knew about the plan. The transports are disguised pocket carriers filled with Interceptors ready to launch
>Hyperdrive malfunction during exfil lands the players and their captured freighters in front of Chimaera and her escorts
>Pirate scum are also attacking the convoy to steal their cargo
>Intel failed to mention that Maarek Stele and several other Missile Boat test pilots are running escort
>Rakghoul infestation
>Warspite and her fighter complement are running escort
>The freighters are run by clowns
>Garm Bel Iblis' offshoot rebellion also wants those fighters

>> No.39858692

Has anyone considered using modified X-wing rules for replacing Edge's relatively sloppy starfighting mechanics? It seems like it could be a fun way of re-energizing the combat. Give all of the player's unique Pilot traits, etc.

For the Wayfarer that my players are riding in, Chico would get control of the maneuvers while also getting a choice of some actions, Agnes would get to shoot off the quad laser cannon, the Rodian outlaw tech would have a few Astromech options to repair the ship's shields or rejigger the power flow, and the Bothan could beg desperate to not die as he flies his Cloakshit.

>> No.39858835

>>39858692
Yes. There's been numerous attempts over the past couple years. All of them tend to completely disregard talents and be flawed in their own ways.

Best suggestion towards merging the two is to just use miniatures to keep track of locations. if you're not satisfied with current rules, I'd recommend checking out some of the homebrew solutions made here.

>> No.39858979
File: 19 KB, 680x396, sobbing mathematically.jpg [View same] [iqdb] [saucenao] [google] [report]
39858979

>>39858666
>Hyperdrive malfunction during exfil lands the players and their captured freighters in front of Chimaera and her escorts
>"Okay, we're here! There's the Redhawk and.... there's... our home."
Fuck all y'all, X-Wing Alliance GOTYAY
Fuck you, Viraxo scum. You steal my home, you turn my family against itself, and then you sell my childhood stomping grounds to godless commi-mercenaries!
>>39858692
I see this suggestion a lot and a bunch of reasons why it wouldn't work.

>> No.39859091

>>39858379
Maybe have surplus gunships like the LAAT/i or deactivated HMPs in transport along with the fighters, and the party has to fight off stormtroopers starting up the gunship(s) inside of the freighter and attempting to blast them.
Maybe a handful of leftover Dark Troopers, or instead of fighters, one of the bulk freighters is filled with just a bunch of Vulture droids with their brains ripped out.
I guess this depends on how backwater this defense fleet is and if this is more of a "empire dumping garbage" than "reinforcements".

>> No.39859156

>>39858979
I see plenty myself, it just seems like anything's better than as written. I've played with some of the homebrew solutions so far, but nothing really seems to feel comfortable for my crew.

>> No.39859189

>>39859156
Well, what's the issues you're hitting?

>> No.39859248

>>39834333
I checked that pastebin and didn't see a link for F&D, anyone still have a PDF copy of the beta rules?

>> No.39859389

>>39859248
Top link in the pastebin. It just doesn't include FaD in the name.

>> No.39859406

>>39851180
The closest local game store that has an x wing day is 60 miles away

I'm still making that trip tomorrow though.

>> No.39859445
File: 132 KB, 427x648, 1430878982946.jpg [View same] [iqdb] [saucenao] [google] [report]
39859445

Stat her

>> No.39859463

>>39859189
Well, if the Bothan detaches, he's pretty much guaranteed to get disabled with his only contribution in dogfights normally slinging a concussion missile before twiddling his thumbs and hoping he doesn't lose life-support before the fight ends. And the Freighter just doesn't really have that many options. Chico swerves, Agnes shoots, Rodian hits walls with spanners, and then the fight hopefully ends in success.

>> No.39859476

>>39859445
Level 7 Soldier
Level 5 Elite Trooper

>> No.39859708

>>39859389
Thanks!

>> No.39859725

>>39859445
Brienne of the Empire

>> No.39860019

>>39859463
Bothan and Freighter Pilot should fly dangerously, put their pilot skill to greater use. But even then, the homebrew buffs should amp up starfighter survivability a great deal if the Bothan is putting points into Piloting and is grabbing up appropriate talents. In a straight fight with anything not-crazy, gunners can't do much better than just trying to fire, so they're kind of stuck on that. Mechanic can do a decent amount with the described Mechanics and Computers checks in the book, but again like with the pilot, encourage them to get creative. Don't just try the 3 difficulty Computers check to mess with their Defense, or the 3 difficulty Mechanics check to take a strain for an extra 1 Defense, go crazy and creative, try upping the power output to all systems for 5 difficulty, go straight for trying to hack weapons systems at 5 difficulty instead of getting it just by grabbing a Triumph.

Besides that, just tossing obstacles in to spice it up can help. Make a fight take place in-atmo, in debris fields, etc. Obviously you can't do that for every ship battle, but it helps break it up a bit. And you could even do other things to spice it up. Maybe the ship has been messed with and so repairs need to be done, maybe somebody needs to be protected. Do things to make it so starship fights aren't just straight-forward fights.

>> No.39860633
File: 23 KB, 281x288, starwars-rpg.jpg [View same] [iqdb] [saucenao] [google] [report]
39860633

How necessary are the miniatures for the d6 game?

>> No.39860788

>>39859445
Using FFG rules

Nemesis
Wound 16 soak 6 strain 16

Br3
Ag4
Cu2
In3
Wi3
Pr4

>Talents and Abilities
Adversary 2, Intimidating Presence, Imperial valor, Armor Master, Deadly Accuracy

>Skills
Ranged (Heavy) 3, Ranged (Light) 2, Coerce 2, Cool 3, Discipline 4, Leadership 4

>Gear
Modded heavy blaster rifle, blaster pistol, custom armor with life support, stim packs, dashing cloak

If you want to stat her as a PC, Commander Tactician and/or Soldier Commando

>> No.39860806

>>39859445
I hope they don't kill her off in the movie

>> No.39860811

>>39860633
For D6? Not at all. For D20/saga, as in yo image? Fairly

>> No.39860829
File: 486 KB, 1920x1080, Sullust_Patrol.jpg [View same] [iqdb] [saucenao] [google] [report]
39860829

How do you guys feel about the new Battlefront? I can't over-state how happy am I that it's focusing on the OT. Looks real nice also.

>> No.39860833

>>39860811
which would you consider better?

I really hate using miniatures for games. So I'd probably prefer the one without

>> No.39860893

>>39860829
Not the same without Clone Wars era battles. Especially now with the cool worlds TCW added.

>> No.39860933
File: 211 KB, 940x1486, battlefront-features.jpg [View same] [iqdb] [saucenao] [google] [report]
39860933

>>39860829
A lot of people are going in with low expectations because of EA's history, as well as the changes to the game.

>> No.39860937

>>39860893
That's what over-priced DLC is for, anon.

>> No.39860938

>>39860893
Maybe it's because I didn't grow up with it but I've never had any attachment to the clone wars era. I can't see the clones as anything but bootleg Storm Troopers

>> No.39860965

>>39860933
that table is all sorts of wrong

>> No.39861028

>>39860933
This is made based on someones incredibly exaggerated bias.

>two heros
Thats just a lie

>> No.39861045

>>39860937
I know don't remind me

>>39860938
Clone Troopers are a lot more fun and interesting imo. The game should support all Star Wars fans as well.

>> No.39861050

>>39860829

>Only 12 maps
>No campaign
>AT-AT's on rails
>No galactic conquest
>Only 40 players in a match
>No space battle
>ADS
>Almost guaranteed visual downgrade
>Will not achieve 60fps goal
>No clonewars

Nothing more than another shit game from a shit company

>> No.39861075

>>39860829
Literally everything I've heard about it makes me unhappy and I no longer have any interest in playing it.

>just Battlefield style online multiplayer with CoD style missions if you want offline play
>again, no single player campaign or Galaxy Take-over format
>again, no Instant Action
>no classes, instead a level system to get new weapons and perk shit
>have to unlock vehicles through killstreaks, you can't just find a vehicle and hop inside
>AT-ATs are ON RAILS, you don't actually get to decide where they go
>in-game Partnerships where you link a level 100 account to a scrub and get access to all of their weapons and guns
>no space battles ever
>you will never be a Jet Trooper ever again
>only four planets with 3 maps, with Week One DLC to play on JAKKU
>Endor, Hoth, Tatooine, and Sullust/Iceland
>no ironsights and only some guns have scopes
>server pop is capped at 20 v 20

Welcome to Star Wars: Skirmishfield

>> No.39861084

>>39860933
I hate this goddamn chart.
EA is shit, and will no doubt nickel and dime the game to death, but there's no fucking info on it. At all. Nothing confirmed except for loadouts, current total planets and that they wanted to focus on in atmosphere fighter battles, to show off their scenery.

>> No.39861086
File: 102 KB, 300x269, laughingelves.jpg [View same] [iqdb] [saucenao] [google] [report]
39861086

>>39860829
>No campaign
>Fewer maps and planets than fucking Battlefront 2
>No Clone Wars
Dropped faster than the bass at a dubstep fishing tournament.

>> No.39861100

>>39861050
I have no intention of arguing with you but the game doesn't have ADS

http://www.vg247.com/2015/05/06/star-wars-battlefront-will-not-have-aiming-down-ironsights/

Just for your information

>> No.39861115

>>39861084
Actually, in correct. Most of the things on the chart and that we are discussing are things that Dice has actually bragged about.

"Look, our servers will be capped at 20v20 because the graphics are too good!"
"Classes were the worst part of Battlefront, let's play CoD/Battlefield!"

>> No.39861116

>>39861100

Don't care.

Still ain't buying it.

>> No.39861179

>>39861115
Neither of those are the reasons given for those design choices. I know this is 4chan but there's no reason to be invent

>> No.39861220

>>39861179

>Guys, you do know total freedom is that fun so we limited it.

Fuck DICE. Fuck the new battlefront.

>> No.39861227

>>39861115
Oh, and they've also confirmed that the one thing that might be nice to see ported from Battlefield to Battlefront will NOT carry over, and they bragged about that as well.

>"We’re using destruction where it make sense but also working to create something that is authentic to the universe."

You wanted to use det packs to breach a wall to a bunker? ONLY IF IT IS AUTHENTIC TO THE EXPERIENCE. Which they've done a pretty good job gutting from the original Battlefront experiences.

>no Clones
>no classes
>no spess
>no Instant Action
>no Galactic Conquest
>no Campaign
>no ability to hop into an AT-AT, turn that bad boy around, and ride off into the sunset

>> No.39861239

>>39861115
Citation needed on those quotes

>> No.39861279

>>39861220
That quote isn't about the player cap or the classless system though, which is what I and the guy I quoted was talking about

>> No.39861282

>>39861239
https://twitter.com/EAStarWars/status/589901208866816000

>“Star Wars, as an [intellectual property], is shaping what we’re doing. So we won’t do excessive destruction just because we can. It’s more about ‘what do you need and what you want’ in a Battlefield game versus a Battlefront game,” said Bach.

http://www.engadget.com/2015/04/17/star-wars-battlefront-preview-interview/

>> No.39861361

>>39861282
Neither of those have to do with the player count being because of graphics or classes being bad and wanting to use a CoD system like you said they were bragging. (I'm not sure why you said CoD/Battlefield, as Battlefield has classes)

If they were bragging where were they? I am positive you're wrong about the reasoning for both those features.

>> No.39861431

>>39861227
>>39861282
The interview confirmed a single point you've yelled about.
One. Not an entire chart. A single fucking blurb about not being able to blow up everything.
It also, tragically, refuted points on the chart by mentioning that vehicles and heroes would be in the game, and controllable.

If you wanna hate something, all power to you. But don't fucking lie about it.

>> No.39861507

>>39861361
Great Golly Galloping Gundarks, people used hyperbole on the internet? Of course they weren't specifically bragging that they were dropping classes to appeal to the Call of Booty fanboys, or limited the server pop because of the fact that the game would melt computers on higher server pops.

The point was that these 'features' where they gut features from the original games or otherwise trim from the original Battlefront experience -- like it's 32v32 servers -- has been released by Dice or EA, not as something unpleasant or unfortunate but something that they were happy to announce to their eager fans. Which do nothing but kill hype for the original players of the franchise.

>>39861431
That isn't my chart, nor did I post it. Likewise, I posted about actual information that does have vehicles as controllable, but only after you unlock them with a killstreak system. And the chart didn't refute the fact there were heroes, simply that there was a much, much limited cast of them which doesn't appear to have been refuted yet though there've been rumors about DLC Fett.

>> No.39861655

>>39861507
>Most of the things on the chart and that we are discussing are things that Dice has actually bragged about.

This is what you said. You then used 40 players and no classes as examples. Which they aren't. If most of the things are stuff DICE has bragged (but not actually the two examples you used) I'm sure you'll have no trouble finding examples.

Honestly as someone who has been following this the reasons they've given (where they have given them, they haven't commented on everything) have been quite sound.

In short: they're not trying to tick check boxes they want to make features that form a fun game.

>> No.39861691

>>39861075
Jakku dlc was said to be free, was going to be in the main game but they had to wait till the movie.

>> No.39861730

>>39861691
Jakku DLC is free. Source on it going to be in the main game but waiting for the movie?

>> No.39861739

>>39861655
>they're not bragging about the features of their new game
>they're just announcing features of the game they are making with monotone voices and stern faces

O-okay? Is EA Internet Defense Force real?

>> No.39861802

>>39861730
Because of spoilers.

>> No.39861833

>>39861739
Yes, it is.

>> No.39861834

>>39861739
You said they were bragging about player cap and not having classes which is just untrue. So far you've failed to substanciate your claim in any way. I have no interest in defending anyone but if you want to hate something I'm going to expect you to be factual

>> No.39861871

>>39861691
>>39861730
>>39861739
>>39861802
Jakku comes out 10 days before the movie. There's not going to be any real spoilers of any kind. It's just a method to keep hype running and to keep sales going past the initial few weeks of the game's release, which for most games is where a sudden drop in purchases occurs.

>> No.39861900

>>39861802
It still comes out before the movie so spoilers would be a non issue. I'm more interested in where you heard it was going to be in the main game but was taken out

>> No.39861955

>>39861834
>You said they were bragging about [...] not having classes which is just untrue.

https://www.youtube.com/watch?v=KsCFNDDvGyM

>> No.39861956
File: 1.41 MB, 1023x768, lodes of ecredits.png [View same] [iqdb] [saucenao] [google] [report]
39861956

>>39861900
>>39861871
The answer is clear.

>> No.39861998

>>39861955
that they were bragging about it as if Battlefront 1/2 (and Battlefield for that matter) system was shitty is what is untrue.

>> No.39861999

It's still an EA game, so it'll probably be average at best, and I don't want to support the cancer that is that company, so I guess it's time for me to actually learn how BFII works instead of downloading it on Steam and being confused by the fact it doesn't even fit the screen properly.

>> No.39862055

>>39861955
I think the thing I hate about this the most are the Partnerships. The ease of twinking is just retarded. Have max level account with all the unlocks you want, Partner with a friend's smurf and vice versa. Play in babby games with all of the high level unlocks.

>> No.39862072

>>39861998
keep movin that goalpost, true Scotsman.

>> No.39862109

>>39862072
Let's just leave the EA Internet Defense Force be, homie.

>> No.39862124

>>39862072
I've been consistent throughout. The guy acted like DICE was bragging about how little content their game has. I asked him to back up what he was saying and I'm still waiting

>> No.39862202

dont play EA games jesus

>> No.39862258

>>39862124
>>39861834
>You said they were bragging about player cap [...] which is just untrue.

http://ps4daily.com/2015/04/star-wars-battlefront-supports-only-20-vs-20-player-multiplayer/

>A DICE spokesperson said that they felt that 40 players works best for Battlefront, where as 64 players worked best for Battlefield 4 and other Battlefield titles.

>DICE wanted to give Battlefront “an identity of its own”, instead of just copying things over from the Battlefield series.

>>39862109
While I'm also against EA and what they're doing with Battlefront, the other guy has a point in that you don't actually post any sources to back up your claims.

>> No.39862333

>>39858666

>Fighters are actually Vulture Droids programmed to emulate Jar Jar Binks
>Jar Jar Binks is on board
>The Most Electrifying Man In Space Entertainment is flying escort with Turd Ferguson on his wing.
>All the Pinooks have bantha poodoo hidden somewhere in the cockpit.....JANSON!
>Yub Yub

>> No.39862385

>>39862258
Those statements both sound reasonable and in no way a brag. Certain not anything like the caricature painted earlier in the thread. This is my problem with talking about stuff on 4chan, you get so far removed from reality that mean is lost.

>> No.39863320

hey quest, you done your last exam yet?

>> No.39864235

How many of you guys make custom scenarios compared to the pre-written ones for the D6 game?

>> No.39866103

>>39864235
Pre-written scenarios are fine to start, or when the GM is feeling lazy, but let's just say I don't gm rpgs to tell a story someone else wrote, anon.

>> No.39866274

Hey guys, it's been a couple weeks but there's THREE new pages of the star wars comic. Check it out!

http://imgur.com/a/l1NKk

>> No.39866561
File: 694 KB, 1800x800, ralph_mcquarrie_01.jpg [View same] [iqdb] [saucenao] [google] [report]
39866561

>>39866274
I really like the pimp convertible speeder

>> No.39867599

So I'm trying to think of a purpose for a Macguffin droid. One that does something important enough that there are Hutts willing to pay big money to get it back and some Black Suns/Other Hutts desperate enough to mount a huge attack and steal it in the first place. Despite this it needs to be something that the party will be (probably) willing to part with.

My current idea is a droid that in some fashion or another can make, over the very long term, exponential money. Like it's built to make and track hundreds of money transactions every minute and each time shave off any sums less than a credit. As it earns more money it makes more transactions. It's the kind of thing that's unable to pay out noticeable dividends over say the weekend or even a month or two but if you keep it running for a few years you'll be seeing very large sums of money coming in.

Unfortunately I worry my party may be forward thinking enough to go "Hmm, infinite money 5 years from now? I'll take it!" Though then again that could be neat and maybe just form the quest.

Whatever the task is it has to be boring and monotonous enough that a Droid who has gone a long time without a memory wipe (due to having a fairly unique program that's hard to reproduce) would become desperate enough to fake an attack from a rival gang just to escape

>> No.39867885

Does anyone have the picture of the ridiculous big star destroyer that has a whole story about how the crew was going feral and forming their own little communities and such?

>> No.39867939

>>39867599
>So I'm trying to think of a purpose for a Macguffin droid. One that does something important enough that there are Hutts willing to pay big money to get it back and some Black Suns/Other Hutts desperate enough to mount a huge attack and steal it in the first place. Despite this it needs to be something that the party will be (probably) willing to part with.

Instead of doing something it could carry information. Like maybe having recorded the assassination of a fellow/rival huttese crimlord.
And if the the info gets out then the slugs in camp A will fight camp B, but if camp C gets their hand on it they'd use it for blackmail etc.pp.
You get the idea.

>> No.39868318
File: 1.35 MB, 2240x1320, 1431021996914.jpg [View same] [iqdb] [saucenao] [google] [report]
39868318

>>39867885

>> No.39868346

>>39867599
You might be able to steal the macguffin droid from Bounty Hunter Wars trilogy

A probe droid that carries (false) information pointing out Black Sun/Hutts as the instigators of a Imperial terror campaign

>> No.39868596

Should I get 2 k-wings and a punisher, or 2 punishers and a K-wing? Will the meta change to accomadate cheap missile platform+cheap arcdodgers+some TIES?

>> No.39868633

>>39867939
>>39868346
See I'm hesitant to use an information droid since the reason the droid was "stolen" was that it orchestrated an attack so it can escape (as it's captors have no idea what it's actually worth) because it hates its current life.

Also with information it could be really easy to solve the problem by just memory wiping or destroying the droid (unless you're working for Hutt C who's WANTING to blackmail that is)

>> No.39868713

>>39868318
Thank you very much Anon!

>> No.39868786

has lords of the sith been uploaded anywhere?

>> No.39869045

>>39868786
I think a leaked preview version of it actually came out like a month ago.

>> No.39869379

>>39863320
No. It's today and fuck me I spent the week playing X-Com instead of studying. At least I passed the one I need to graduate.

>> No.39869436

>>39868596
To answer that, you'd have to know if they were going to make any changes to the way ordnance works. If not, then you probably aren't going to be seeing more missile platforms used.

>> No.39870124

>>39868786
What's lords of the sith?

>> No.39870255

>>39870124
The Blues Brothers starring Palpatine and Vader

You think I'm joking.

>> No.39870460

>>39868596
There was actually a minor ordnance resurgence when BBBBZ starting being good, because massed Procket/Cluster A-wings/Headhunters is actually really good at popping swarms and block-punching FatHan/SuperDash

>>39868596
I would say 2 of each, but it depends on your primary faction If the TIE-only card on the Punisher is really good you might want two for x4 TIE*. Twin Laser Turret is a bit expensive(6pts), but if you wanted to run 4x Thug/Gold+Unhinged/R2+TLT+title it might be worth getting 2 K-wings.

>> No.39870655
File: 38 KB, 464x289, 0283341_poppoppop.jpg [View same] [iqdb] [saucenao] [google] [report]
39870655

>>39870460
Speaking of Twin Laser Turret:

6pts, Range 2-3, 3 dice. Attack: perform this attack twice (even against targets outside of your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

So basically 3 attacks with title, but it's closer to Y-wing average damage for each, doesn't have the 1-2 restriction, AND both turret shots get to ignore Range 3 bonuses so they're going to be 3v3 rolls most of the time.

>> No.39870689

>>39870124
A miserable pile of pages! But enough talk, have at you!
In the dwindling minutes before my last final, I accidentally stumbled on a race-bend of Harry Potter and I was just 'why?' Like, look I get it, you want less white people everywhere in media, but Great Britain isn't exactly filled with other races. I know, I've been there. Really it's the population centers that have any diversity literally everywhere else is white people.
It's like that racebend/genderbend image of LotR. It's like, bitch don't you even know what the central conceit of the story is? The genre it's in?
That said, I do think that Star Wars has a definite white people problem because it is NOT set in a place that has a high population of a single race (For example; if you filmed a movie about historical Zulus, you'd expect everyone to be African, but let's say instead you cast every single actor who appears in it as..... let's say Asian, wouldn't that cause a hullabaloo? Or a Senguko Jedai film cast only with white Englishmen?) Star Wars is in space, far away, and also spread across an entire galaxy. Get some other people in there ffs.

No quest, you are the sjw.

>> No.39870793

>>39870689
Star Wars is full of white people because the primary audience is white and most of the big name film actors in the English speaking world, which is the pool of actors the Star Wars films generally recruit from, are white.

>> No.39870931

>>39870689
SW is white because the Empire is Britain and The Rebel Alliance are British political activists. So both parties are white, middle class and don't really have much to complain about themselves but hell if that stops them because damn Mon Calamari comin' here and stealing our jobs and damn Empire making me pay for my 3 year holiday/arts degree

>> No.39870933

>>39870655

Or 4v3 with Kavil.

>> No.39870993

>>39870933
Not as useful because you still only max out at 2 damage, as his abilty only kicks in out of arc.

You knoe who wants this the most, though? Horton Motherstacheing Salm

>> No.39871054

>>39870993

Oh god yeah. Horton with that and Title. So you can BRRRRRT whilst you BRRRT...

Wait. Jesus. I just thought of something. Whatabout we put this thing on the classive Gold - [turret] - Title - R3-A2 stresser build? Christ you could just shell out 3 stress a turn from range 3 like that.

Dutch with his droid could use it to spend a TL for the first attack, his Droid then activates, gives him back a TL and he uses it for his second shot.

>> No.39871129

>>39871054
R3-A2 actually has a wording conflict here (but we're working off a Spanish translation so it may not eventually).

Specifically, R3-A2 only triggers "when you declare the target of your attack". If TLT works like Cluster Missiles, you only declare attack once. If TLT lets you switch targets, though, it'd work.

>> No.39871243

It's going to really make my Etahn and two Y crit list work. Looking forward to it.

>> No.39871299

>>39870689
the empire is white and british because they are all from coursacant, which produces pasty, british-sounding people, while also happening to be the most populated world in the galaxy, primarily by humans. in the EU we get a bigger range of ethnicities, but that's the EU
Idris Elba for Pellaeon in any future movies

>> No.39871351

I have a question about how minions function:

I know they pile on into groups, which function kind of like one single enemy, but is every minion part of the same group if they're in combat? Can the groups split and re-merge?

Like say the party gets in a fight with 15 stormtroopers. Can the stormtroopers be represented as three groups of 5 stormtroopers?

If so and one of the groups gets nearly killed can the straggler join one of the remaining groups (making it a group of 6)?

Could a group of 15 start out at 15 but later split into three groups of 5 when the party splits up?

Is there any kind of action associated with doing this or can it be done freely in combat (if it's doable of course)?

>> No.39871716

>>39860833
Saga is just D20, for good or for ill. It does have a sourcebook for every last thing you would need in Star Wars though at any time.

D6 is more limited in scope, but has some neat mechanics

>> No.39871796
File: 772 KB, 1920x1200, 21628.jpg [View same] [iqdb] [saucenao] [google] [report]
39871796

>>39868318
you don't build that thing with it being a warship in mind first. you build it as a self sustaining city that just so happens to fly and carries ungodly amounts of firepower.

pic related

>> No.39871875

>>39871351
Yes, yes, and yes; minions can freely split / merge. The Age of Rebellion GM screen insert has some rules for different minion group maneuvers, but I wouldn't call any of them requirements.

>> No.39872013

>>39871351
You can narrate that the minions are in different spots, like instead of just a single cluster, they're circled around the PCs. Splitting and combining into different minion groups? There's no real rules allowing or disallowing it, but I'd be careful about it since splitting the groups means it can take more to kill the minions since overflow damage/crits can be wasted, and the seperate groups can perform multiple attacks instead of one.

>>39871875
Those are for squads, which requires a leader (Rival, Nemesis, PC) to command them and use them as a meat shield. Groups of minions aren't meant to be able to do that on their own.

>> No.39873073
File: 101 KB, 981x861, twin_ion_engine_variants_by_marcusstarkiller-d81vujt.png [View same] [iqdb] [saucenao] [google] [report]
39873073

>>39866274
I love the feel of it, but from an artistry point of view, you could do a better job of conveying movement and action. Landsknecht anon here.

also, TIEs

>> No.39873085

>>39870793
They audience didn't exist until after the movie, anon.
>>39870931
>>39871299
The empire is white and British because they hired white British actors near the studios they were filming at. Which for the time and budget isn't a problem, but trying to justify it afterwards with weird canonicity shit...

>> No.39873106
File: 2.48 MB, 1471x1321, Here there be space brits.png [View same] [iqdb] [saucenao] [google] [report]
39873106

>>39871299

I quickly looked up and charted a bunch of planets that Imperial officers came from as well as known academy locations and shit and did connect-the-dots to get a rough sense of what other parts of space are like this.

>> No.39873178

>>39873073
Other people have told me that too before. I don't like using movement lines so much but that may be what I have to do, I try to use dust trails and flowy parts to show movement but it doesn't seem to be sufficient. I'll have to keep that in mind.

>> No.39873206
File: 700 KB, 1200x1200, swgtcg__urban_combat_by_ukitakumuki-d4mz0zq.jpg [View same] [iqdb] [saucenao] [google] [report]
39873206

>>39873178
Study ukitakumuki's works, he has that shit down pat

>> No.39873793

Does Zev Tallus sound like a good name for a half-mandalorian merc?

>> No.39874091

>>39873793

Eh...feels like a Star Wars name in general, but not a Mando name in particular. The "Tallus" feels too Roman/Latin. Let me run down a few Mando names while I think...

Satine Kryze
Korkie
Amis
Lagos
Soniee
Almec
Bo-Katan
Pre Vizsla
Rook Kast
Gar Saxon
Siddiq
Sabine Wren

So those are canon ones, let me see if I can come up with one that fits. Hmm...how does Ven Krasta sound? Or Tec Ghivran? Aktis Sekken?

>> No.39874187

>>39874091
those are all good! so i could use Zev Tallus for just a normal human? i do like the name

>> No.39874218

>>39874091
>Almec
Sounds more like the name for a Jedi guarding a hidden temple.

>> No.39874461
File: 160 KB, 343x667, Almec.png [View same] [iqdb] [saucenao] [google] [report]
39874461

>>39874187

Oh yeah.

>>39874218

Instead, he was the corrupt Prime Minister of Mandalore, eventually busted for deliberately allowing the black market to thrive. He meant well; he felt that regulations were getting in the way of getting needed goods to the people of Mandalore, but openly lifting the regulations would have angered the people, so he facilitated a lot of smuggling to get around it. But the smugglers started bringing in substandard or even outright dangerous stuff, and a whole school of children got sick off tainted tea. The investigation exposed him and he was jailed.

Then Maul and Death Watch swung in, upset the entire established order, and Maul put Almec back as Prime Minister to handle all the day-to-day ruling of Mandalore for him.

>> No.39876624

bump

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