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/tg/ - Traditional Games

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[ERROR] No.38448254 [Reply] [Original] [4plebs] [archived.moe]

>game master said that he wants to start a historically accurate campaign set in 300 BC
>he made homebrew classes and each culture has it's own stats boni
>it's amazingly detailed

these are the elysian fields for me as a history lover.
what's /tg/'s opinion on historically accurate campaigns?

>> No.38448281

They can easily be bogged down in minutia.

>> No.38448369

Good for vidya. Historically accurate games cannot be well presented in an rpg, unless you dedicate so much time that you're better off recruiting an actual army of your own.

>> No.38448746

inb4 turks in constantinople

>> No.38448818


>> No.38448922

You mean: turks in Kostantiniyye.

>> No.38448959

>Good for vidya.

I worked with a historian who wrote a thesis on the implementation of historic research in video games.

His comment was that precision always has to take backseat to playability - you really can't simulate history and still retain an enjoyable game experience.

Which is why OP used nonsense like race modifiers for cultures.

>> No.38449053

They can easily be bogged down in minutae.
And the worst thing ever, bar none, is when the players are more historically versed (or even just more versed about a subsect in particular) than the GM. Players argue and feel justified, GM is constantly being corrected, everything goes to shit.

>> No.38449105

You know what to do, OP

>> No.38449148

Now its Istanbul, not Constantinople.

>> No.38449149

>historically accurate
>legionnaire with a beard like some filthy German

Other than though, sounds pretty awesome OP. I'd love to play a historically accurate Rome game.

>> No.38449184

>tfw no Palmyran gf

Why live?

>> No.38449221


>> No.38449660


(OP here)
whoever you are, wherever you are from, know that this anon loves you, CARTHAGO DELENDA EST!

>> No.38449704


this particular GM is studying to make history his job, he's perfect for this task.

>> No.38453650

>Cicero was here, Anthony is a catamite!

>> No.38453749

>historically accurate campaigns



>> No.38453756


>> No.38453782


>> No.38453882

It's been a long time gone, Constantinople.

>> No.38453886

I generally play in games which don't take place on Earth. That said, it's still pretty important to look at Earth's history for these.

It's fun to try and come up with a world where something different makes technology and culture feel different than Earth's, but make enough sense that you look at it, think about the differences and can still feel like thing are natural and fluid.

Take that potato guy for example, or the concept of more than one humanoid species evolving together instead of one killing or out-breeding the rest into extinction by the neolithic era. Take the idea of a consistent form of magic with its own physical laws and functions. Hell, just change the layout of continents and populations. Even one of these should dramatically change history of a setting, and exploring those options as a group are sometimes just as fun as playing the game.

>> No.38454327

Why did Constantinople get the works?

>> No.38454525

That's nobody's business but the Turks.

>> No.38456932

I'd rather play in fantasy Rome, where their mythology was at a constant clash with the barbarism of the wilds.

Imagine being in Caesar's campaign against Gaul. You get stationed in a scout position near the Rhine. Wolves start howling in the night, and something massive is prowling in the shadows. A wolf the size of a bull is coming for you. You and your men grab spear and gladius, preparing for whatever it is. Fenrir is ripping through your allied mooks, clearing the way for frenzied berserkers. The party charges down to clear some space. But Saturn has not forsaken you.

A bolt of lightning lashes out of the dark sky, striking the beast. Burnt fur and ozone fills the air as you stare. The beast growls and retreats, leaving only the berserkers. You lock shields in formation and finish them off, faith in your gods restored.

You know, that kind of shit.

>> No.38457155

Holy shit, that sounds amazing, so essentially Age of Mythology but with lots more strategy and such

>> No.38457414

Neat thing about Rome was that they adopted SO MANY gods. Read up about Magna Mater if you want a laugh.

The Romans apparently praised the gods of the people they conquered after a victory.

But what you described sounds fantastic. 10/10 would play.

>> No.38457455

I'm fully planning on running a late 300 CE game as Imperial Bodyguards, so the players have to deal with backing an insecure Emperor who overthrew the last one and constantly must fear the same thing; forcing the players to either hew to an unsteady and likely incompetent leader or work to benefit themselves at a cost to the state.

Should be fun.

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