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[ERROR] No.38090068 [Reply] [Original] [4plebs] [archived.moe]

Things people do/trends that make you feel like the related picture.

I'll start:
Emphasizing optimization over roleplaying.

>> No.38090176

>>38090068

>Facing the logical consequences of my idiot actions is railroading, fucking over the players, and you're a shit DM for doing it. I should totally be allowed to pick the pocket of the king and face no repercussions for it.

>> No.38090261

>>38090068
Rolling to search for traps.

>> No.38090306

The railroading DM those story in more important then the game rules

>> No.38090463

That one player who always has to have the weirdest character in the group and gets mad when you turn him down.
>I want to play a guy who acts like a human, and people think he's a human, but he's really ten thousand bees.
>That sounds impossible, inappropriate and overpowered. You only thought of it because it's a meme.
>NO FUN ALLOWED!!

>> No.38090541

>I watched unforgotten realms yesterday
>i fill my canteen with piss.

>> No.38090656

>>38090068
I don't mind optimization but as a DM what is really tough for me is trying to make a game for a guy that has an internet build and a guy that wants to play a ranger because ranger.
You can't talk the optimizer into playing a weaker build because than you're a no fun DM and you can't talk the ranger into cross classing or taking certain feats because it doesn't fit whats in his mind.
Then you get to watch the ranger do 8 damage to something before the power build kills it.

>> No.38090721

>>38090656
Bonus points the minmax powergamer outshines the party and rest of party goes ntus about it. Then he offers to help everyone else be broken as he is mechanically.

Then you have to as DM figure out how to challenge a group of minmax munchkineers without them calling bullshit because you said fuck it lets drop 3 dragons on them they keep killing everything!

Actual peeve
>I Roll to seduce it
>Its... a fucking golem man it doesn't even ha-
>ROLLING!

>> No.38090790

>People that actually care about rules and balance beyond rule(s) of fiction/the setting and balance beyond the balance of characters within the story

>> No.38090792

>>38090261
Legitimately the worst part of people's expectations of D&D. I don't include traps in the game I DM for this exact reason. Slows things to a crawl as every fucking hallway turns into "I CZECH FOR TRAPS". Every door "I CZECH FOR TRAPS". A half hour long dungeon dungeon will quadruple in length of time if I even describe something that hints at implications that people might have set ONE trap.

So I basically decided that architecture in this dimension has not progressed to the point of being functionally stable underground AND being able to contain traps. The whole chamber would just fall apart because of how much hollowed out space the traps would require, so people just use kobolds and goblins instead as living traps.

>> No.38090817

>>38090721
>ROLLING!
At least he's calling his rolls. I hate the fuckers that are always rolling dice and when it comes up good they tell you what its for.

I always have to train at least one of those bastards the first couple sessions of a campaign.

>> No.38090844

>>38090721
The GM blaming the story not going the way he want due to "maxmin". AKA the players knowing the rules.

>> No.38090856

>>38090790
This.

>> No.38090870

>>38090463
>>I want to play a guy who acts like a human, and people think he's a human, but he's really ten thousand bees.
I want to try this.

>> No.38090879

>>38090844
Its even funnier when the minxmaxer rolled a supreme diplomancer who can just literally bullshit his way into anything and everything.

>> No.38091217

>>38090656
>>38090721

Have you tried not playing D&D?

>>38090879
>diplomancer

Nothing quite like making a city-centric talky character and having a DM that both qualifies your in-game skills using your OOC glibness / charisma, AND forces you out into the wilderness for an endless combat slog.

>> No.38091268

>>38090879
one time most of the players (melee) were sword dancers. The rest of us could play music. We walk into the giant/gods main hall right before they appear. The GM think it would lead to combat. We break out with dance/music. WE got paid (tips) afterward and they were still thinking one of the others hired us.

>> No.38091294

>>38090068

> Not having any fun
> Unless absolutely everyone else isn't

Seriously, what's with the need to ruin everyone's time so someone can enjoy themselves?

>> No.38091428

>That one player that shoots down every plan or action that has even the potential to be exciting because it's not realistic
>That GM who agrees with them, so every combat boils down to "I attack"
>That same goddamn player who pusses out every combat, stands back and let everyone else handle it, but plinks arrows at the enemies so he still gets XP. Or just flat out runs away.

Motherfucker, we're in a goddamn fantasy game let's do cool heroic shit!

>> No.38091440

>My character's a real loner, real quiet and no-nonsense. He's a total hardass and doesn't think anything of killing anyone in his way.

>> No.38091475

>>38091428

>That player who insists on having a war room meeting that lasts for 30 minutes over the simplest fucking plans and situations

>> No.38091501

>"My character fights a war on two fronts-"

>> No.38091514

>Have three good friends, good at rpgs, cool, know rules, talk about mechanics and story, etc.
>two of them date
>they break up, we're now missing a character from critical events and story built around them, campaign has huge holes, probably have to scrap it

>>38090817

there are people that do this? I don't even understand how they think that's okay, or how anyone lets that fly.

>> No.38091527

>>38091475
>You're still the bad guy/retard for getting fed up with all the nonsense and rushing in with the best plan. Improvisation.

>> No.38091901

>>38091527
on that point - the guy that wants to stay with the plan after it fall apart.

>> No.38092107

>>38091501
What if your character is literally fighting a war on two fronts because they make enemies really easily and their borders are swarmed with angry armies?

>> No.38092183

>>38091501

>He says this during character creation
>During the actual sessions, he has zero qualms about just killing whoever stops/impedes/mildly annoys him about doing the thing he wanted to do.

>> No.38092205

>>38090068

People who commit the stormwind fallacy

>> No.38092268

>Boring combat that boils down to "I hit the guy"

>> No.38092402

>There's only X system and everyone should play X system and I refuse to try anything else ever, GM why aren't you running X right now?

>> No.38092485

>>38092402
"You want us to learn a completely new system just for one game in one weekend?" -3.5 player

>> No.38092514

>>38090068
>Explain to players that the next campaign will be mostly based on who they are, what they want to do, choices they make. Standard high player agency stuff. Everybody seems excited.
>Tell them a few days in advance to have some idea of a short backstory so I have something to work with for character focused sessions
>Game gay arrives
>Players all show up with numbers with names
>Introduce the area they're in, drop some plot hooks
>They all just stand around waiting for something to drop in their laps
>"GM, we're bored"

>> No.38092595

>>38092205

You fucking infant.

It's not a fallacious conflation if you are explicitly isolating the portion of the group that do both.

It is, however, hilariously defensive when you are so on edge about your playstyle you stop reading the moment you see keywords.

>> No.38092659

>>38092514
1st >game gay arrives

2nd, players are fucking stupid. I tried to do a sandbox game. I put in plot hooks for many quests and tried to build a living world. BUT NOPE! IF THE HOOK ISN'T SERVED TO THEM ON A SILVER PLATTER, THEY DON'T GET IT!

>> No.38092715

>>38090792
Just roll his detect traps for him as you're describing the scene. If it succeeds mention that he sees a trap, if he fails don't. If he bitches about it tell him you're doing it because he was grinding the game to a halt looking for traps constantly so now you're doing it behind the scenes.

>> No.38092722

>>38092514

If you call it Game Gay you can safely expect fags.

>> No.38092773

>>38092514
>Game gay

>> No.38092907

>>38092773
>>38092722
>>38092659
I...I think I need to go figure some things out.

>> No.38092911

>>38090068
Complex and codified systems for things like social interaction and investigation. So far, I’ve mostly seen these as optional rules which can thankfully be ignored. I worry, however, that some systems will start making them more integral to the basic character mechanics.

>>38092205
Just because it’s possible for an optimizer to be a good roleplayer doesn’t change the fact that the vast majority of them are autistic munchkins whose characters are nothing but walking stat blocks with names.

>> No.38093037

>>38092205
People who use the term "stormwind fallacy."

>> No.38093061

>>38091514
>there are people that do this? I don't even understand how they think that's okay, or how anyone lets that fly.
They roll dice over and over like they are keeping their hands busy. Then something happens like another player asks if he can see something. I tell that player to roll a spot check. The constant roller rolls too and if it's good he declares what he rolled and if its bad he picks it up like he wasn't rolling for anything and then asks to roll a spot too.

>> No.38093138

>>38093061
>Not getting irritated by the sound of dice constantly rolling enough to tell him to cut it out within the first five minutes of the game

>> No.38093180

>>38093037

I second this.

>> No.38093213

>>38090068
"I'm attacking the darkness!"

Goddammit, it wasn't even funny the first time.

>> No.38093321

>>38090068
People who think hoods are the ultimate magical disguise and completely cover your face with a fucking black hole of darkness.

People who think agility & speed > armor and get buttfrustrated if you try to tweak the system to be more realistic.

People who throw a fucking fit if you use the word "realistic" and think that just because magic exists, you're forbidden from making anything in the game at all even slightly resemble how such a thing would function in reality.

People who get buttmad about "optimization" and "power gaming" because part of someone's character concept is being good at a thing.

This >>38093061. In addition to the guy who rolls over and over before he knows his turn is coming and once a good roll comes up lets it sit there and pretends that ONE roll was him rolling in advance for his turn but all the others were him just idly rolling.

People who think RPGs shouldn't have social mechanics at all and don't think about how it fucks over the one dude who wants to play a social character but isn't as eloquent as he'd need to be in a pure RP social situation. I don't make you take a physical fitness test to play a warrior, so don't get mad when that dude just describes the argument he wants to make then rolls for it.

3.5/PF players who refuse to even look at other games because their shitty system of choice poisoned their minds into believing that all systems are fiddly and complicated as 3.5/PF are when in reality they could learn most games in an afternoon, tops.

>> No.38093333

>>38093138
The sound doesn't get me, people shuffle chips at poker tables, you get use to that stuff.
I have to stop and ask what they are rolling for over and over again until they quit. They try again after a few minutes pause only smaller motions closer to them. I feel like I've had to train a few people to stop this but maybe I'm just really unlucky with players.

>> No.38093398

>>38093333
My group and I mostly play CoC and shit like that would absolutely destroy the atmosphere. I had someone that used to do it back when we played D&D but they caught on pretty quick once we made the switch to horror games.

>> No.38093461

>>38090068
Cramming feminism and leftist theories into every nook, crevice and cranny imaginable, in RPGs where it doesn't belong at all.

>> No.38093488

>>38093461

Grat bat mat i rat it at/at

>> No.38093493

>>38093061
>>38091514
>>38090817
I don't let that shit slide, the only roll that I accept is the one you make after I tell you what you're rolling for.

>> No.38093513

>>38093461
>Cramming bait into a perfectly fine thread

>> No.38093601

>>38090068
"Sneak attacks don't work on me, because I am a trained soldier."

>> No.38093625

>>38093333
Every time someone does that at one of my games, I wait for it to come up low and tell them, "that's your next action result. Don't like it? Don't try to cheat." It either makes them ragequit, or makes them stop. Either way the game benefits.

>> No.38093644

>>38093493
Sometimes I idly fiddle with shit when I'm not involved with a particular scene or am waiting for my turn to come up in initiative. I'm still paying attention I just usually have something in my hands or am picking up and rolling a die without even looking at it.

I've got this busted d6 (it has a huge cunk taken out of one corner, my group nicknamed it "Chippy") that I'll roll or just roll between my fingers. That should make it clear that my idle dice rolling isn't cheating since I don't actually use it for game rolls.

>> No.38093803

>>38093644
That's fine, but what >>38093061 mentioned is a blatantly obvious attempt to cheat and I would absolutely be a dick and keep that person's rolls on a tight leash if I caught him trying that.

>> No.38093881

>>38091217
You will see the same shit with any system that allows point buy so take your meme and get bent.

I have been through too many gurps and shadowrun games to accept your shit.

>> No.38093895

>>38092907
Its cocks, anon.
Go to them, they're calling.

>> No.38094322

>Tfw the best roleplayer in your group, who makes the games a blast, is also the one who flakes every time

>> No.38097072

>>38090068
>Defer to me as the unofficial head of the party because I have a well ballanced and thought out character with goals and some roll play backing it up.

>Keep treating me like party leader even though I made it clear I dont want any such roll id like everyone to shine and have a good campaign.

>Later blame me for decisions I had no hand in and could not have affected.

If you want me to play your PC's just hand me the sheets and make it easier on all of us.

>>38090176
Honestly 9 / 10 if the PCs use railroading they are using it wrong and trying to deflect the fact they are unimaginative, have retarded ideas, or need to be lead by the nose in almost all situations.

>> No.38097194

>>38091217
>I want a roll to help as im.....

>Ive got X skill and/or Y stat i should be pretty good in this situation.

Learn them, use them, love them.

>> No.38097242

>>38097072
Oh god this.

>tfw you are the de facto party leader in every game because you're the only one who bothers to learn about the setting and role play sort of competently

I just wanted to go on adventures I never asked to be a leader.

>> No.38097320

>>38097242
Hey S

>> No.38099102

>>38090463
Oh dear God, we have this same guy.

Tell me, how often does Kobold or Tiefling come up for yours?

>> No.38099212

>DM says he's going to plothook my backstory into the campaign
>okay man, sure
>You are having nightmares about dragons...

>> No.38099715

>That guy with the phone, you know the one
>The girl who has been playing for two years and still has no idea how the game works
>The dude who doesn't use a coaster

>> No.38100102

>>38099715
a...are you in my group?

>> No.38100141

>>38100102

I am you

>> No.38100223

>>38090792
If there's a trap in the room they're in just make one roll and check it against each of their perception/search/detect traps/wisdom bonus/whatever number. If they detect it, they detect it. If they don't, they don't.

A better way is to organize room descriptions so that the PCs actually take the initiative to explore it themselves, and detect the trap through their own investigation and ability to ask questions about their surroundings. But this doesn't work for all groups so the first method should be used unless it is proven to work.

You invented an overly complicated reason to exclude potential fun from the game (and one of the primary things that makes rogues/thiefs shine) because you couldn't just tell them that you wanted trap detection to be passive rather than active, which would have taken 10 fucking seconds.

>> No.38100227

>>38090176
I wish this didn't happen so much, especially for the lolrandumb players who are totally normal until you get in two sessions then they find a random NPC that has a shiney bauble they want so they try and murder them in the middle of the city.

>> No.38100377

>That faggot who seems to always plays women in our fucking games.
>That faggot is me

>> No.38100400

>>38100377

I hope you go in costume.

>> No.38100427

>>38100400
I don't yet

>> No.38100445

>>38092595
Don't you think that was overly harsh?

He just presented his dumb opinion, he didn't ask to be fucked up for it.

>> No.38100464

>>38100427

>> No.38100483

>>38100223
Haha no, when I roll a Rogue I want to be a sneaky, slippery scoundrel that can talk his way out of anything while backstabbing shit and doing parkour, maybe mess around with poisons too, not be the party's Trapslut.

>> No.38100546

>>38092659
I let my players have free-roam once. 3 real-life hours later and all they were doing was milling around the city, eating sandwiches. One of the players kidnapped a store owner so that he could run a store.

I trued dropping numerous plot hooks to start motivating them. The response was "I return to my hovel in the slums to eat gruel and go to sleep".

Unless the plot hook is 60ft tall and breaths fire, ain't nothing gonna move players that don't want to be moved.

>> No.38100562

>>38100464

>> No.38100569

>>38099212
THIS.
FUCKING.
SHIT.

I know your pain.

>> No.38100607

>>38090068
We had one guy who liked making a secretly evil character every game possible.

Also he would try to "trick" the rest of the group when playing systems like FATE by making a character with "hates violence" as a trait but then constantly trying to use it to justify killing people because "they are trying to use violence against us".

This was after we had to wrestle him away from his original super hero character of "I can do everything all the time and have 100% all cosmic knowledge of everything".

>> No.38100653

>>38093061
>Then something happens like another player asks if he can see something. I tell that player to roll a spot check. The constant roller rolls too and if it's good he declares what he rolled and if its bad he picks it up like he wasn't rolling for anything
That's fine for people who actually fiddle.

>and then asks to roll a spot too.
Triggered me.

>> No.38100727

>>38097242
This usually happens to one of the guys in my group (not always though), it makes me wonder if he feels the same way. He's usually the one guy who reads up on all the rules and setting more than anyone else (unless it was someone else who suggested it due to past experiences).

He's pretty cool about it overall though

>> No.38100741

>>38100377
>that faggot who plays girls every once in a while once he got the courage to do it the first time
>in a group where no one else ever plays as a different gender
>he does it because he's a weeaboo faggot
>he's me too

>> No.38100791

>No one plays Lawful because it's for "stupid" characters for some reason
>No one plays Good because it means you can't steal or murder for some reason
>No one plays Lawful Good because it's the Paladin alignment

If my players weren't such merciless murderhobos, they'd fight monsters with actual treasure instead of town guards AND be rewarded for their efforts.

>> No.38100844

>>38100791
>No one plays Lawful Good because it's the Paladin alignment
I never had a problem with the other two TOO much, but this one still plagues me today.

I can't get over Lawful Good as being directly related to Lawful Stupid, it's a really bad habit.

>> No.38100868

>be me, play exalted for the first time
>Build a character for sneaky city-based stuff, blends into crowds, and carries weapons and armour hidden under a cloak
>misunderstand how important Excellencies are
>story arc is "War, mostly in the wilderness, and one sneaky bit in the enemy castle"
>No combat charms, become incapped almost every combat
>never get a kill when anyone is watching

"I should do pretty good here. I've got a dice pool of 15"
>loud sigh, signifying zero to two successes
repeat for the last three months

>> No.38100877

>>38100791
>Play Chaotic Good thief who steals occasionally, such as taking an apple for a starving beggar or looting a duke's hoard and donating a fraction to a small church
>Never steals if it would genuinely cause harm to someone's well-being and seeking only to 'trim the top' off of someone's riches.
>DM is perfectly fine with it, doesn't say "Oh, like Robin Hood?"
It was fun.

>> No.38100987

>>38100791

Alignment system is AIDs, and if you still use it you are beyond all help.

>> No.38101483

>>38094322
>that faggot is me
I'm busy, man.

>> No.38101597

>>38100987
It's not even the alignment system that's the problem. No one wants to actually be the good guy in my group.

>> No.38101656

>>38101597
Why does no one want to be the fucking heroes anymore? Seems like every D&D group I've come across or heard of that wasn't my close friends just want to be morally ambiguous murderhobos.
Is everyone in the D&D community just eternally stuck in the 16 year old edgelord mentality?

This is one of many reasons why I pic related.

>> No.38101715

>>38101656
This a thousand times. Everyone has to have some sort of moral ambiguity except for me and my best friend.
Seriously, I'm running a campaign based on Canadian/American frontier folklore, why would you think that a stoic loner who never talks to anyone would be a good idea?

>> No.38101753

>>38101715
>why would you think that a stoic loner who never talks to anyone would be a good idea?
Last time someone tried to pull this shit at my table they were left in town when the party went off together, they got the hint pretty quick.

>> No.38101759

>>38101597
This. I tried to run a superhero game with my group and they really didn't understand the word "hero", because they kept trying to subdue villains by throwing cars at them... with people still inside the cars.

>> No.38101761

GMs who think you're supposed to "fight" the players.

>> No.38101774

>>38101759
So they were 90s supers.

Should have just rolled with it and went full on BLOODPOUCH.

>> No.38101817

>>38101759
I don't like supers because it's too bloodless. What's the point of violence that isn't bloody. You're just whitewashing the consequences of violence.

>> No.38101843

>>38101656
Some people can't even do morally ambiguous well. Most well done morally ambiguous characters can be confused for actual good guys based on their actions and demeanor. But they might only care about the reward or their friends and no one else, and that should really only show when it's necessary.

>>38101715
>>38101753
In defense of the loner they might try being the stoic loner so they can go through character development. I played a stereotypical assassin type who was tired of being a stoic loner and was struggling to break out of that mindset. Luckily I informed a friend of my plans, otherwise I would have been at risk of being left behind too (but I had planned ahead in case that happened anyway).

Just keep in mind people might play an antisocial character as a plot hook of sorts. They want you to drag them along a lot of the time, but people just kind of give up on them very fast.

>> No.38101856

>People bringing hard science into something that is clearly fictitious

I don't really know what to do about this. It's disheartening because what appeals to me about my settings doesn't really work when reality is applied. At the same time, I appreciate when people try to look at things from a logical standpoint and try to figure out how they would work and it is only fair to do so.

>> No.38101896

>>38101856
I usually make that one of the mysteries of the setting, then. I always felt "ITS MAGIC I AINT GOTTA EXPLAIN SHIT" was lazy and the mark of a hack, but going "Yeah, you're right, it SHOULDN'T work that way, but it does, and your character is seeing it happen right in front of them" usually entices people more unless they're some autistic fuckhead, and if it turns out they are then I'm happy to have weeded them out.

>> No.38101979

>>38100483
>when I roll a Rogue I want to be a sneaky, slippery scoundrel that can talk his way out of anything while backstabbing shit and doing parkour, maybe mess around with poisons too, not be the party's Trapslut.

Maybe grow a beard, then. Stop styling your hair like that. You should be conscious of my barbarian's culture. You're confusing him.

>> No.38101980

>>38101896
Well, the things and thus their implausibility will be something they'll be dealing with a lot, as it's a common element of the setting, so I'm not so sure how well it's going to work. I guess another thing is that the whole point is that it's meant to be fantasy, and not a 1:1 replication of reality. But it makes me feel like I am not doing a good enough job of world building at the same time, but am not sure how to do the thing.

>> No.38102012

>>38101896
>but going "Yeah, you're right, it SHOULDN'T work that way, but it does, and your character is seeing it happen right in front of them" usually entices people more unless they're some autistic fuckhead

This made me laugh harder than it should have. Just picturing this fat neckbeard with a man bun frowning in disapproval, oh god.

>> No.38102065

>>38101896
I do something similar. I call it the craziness event horizon, where if setting scientists or sorcerers try to cross a certain hump of knowledge to understand where magic and reason coexist, it breaks them, like too much time spent staring at the sun.

>> No.38102099

>>38090870
theres already something similar in the epic level handbook called the worm that works i should not be to hard to adapt it

>> No.38102154

>>38102099
Get out of here, bee guy.

>> No.38102172

>>38102154
i dont want to play as a bee though worms that walk already have the perfect tiny animal as there base for me

>> No.38102326

>>38100546
I've had the reverse
>freeroam game
>no hooks
>no quests
>no jobs
>players basically go around different cities "OH I WONDER IF THERE ARE ANY JOBS FOR ADVENTURERS AROUND HERE"
>there aren't
>only combat is random encounters on the road

>> No.38102410

>>38102326
>>no quests
>>no jobs
That sounds really boring actually
I'm not saying you have to spoonfeed your players but there's a line between "we can do whatever we want" and "nothing really ever happens"

>> No.38102517

>>38090176
This is when you get out your DM papers about people's reactions, NPC conections, town guards and timelines.

Drop it on the table like you would drop a retardedly large limp dick.

If they see they're operating in open ended side of things, they have no excuse to scream railroading.

>>38090068
This is why I had problems with 4rry edition. Lots of niggas there were by the numbers and "refluffing" was fitting another skin over the same tired mechanical stats.

More like putting that skin over the same guy they played over and over in their quest for OP was roleplaying according to them.

>>38090656
I love people who make characters they envision in their minds, however, making am efficient (not OP) character is also a skill that you should encourage.

I know that traps, weird save or die (or be stoned) and roguelike stuff is a pet peeve for a lot of DM's but correctly used it can still be used to teach the OP character to use his mind for things other than copying internet builds and allows you to test the roleplayer to see if he's a genuine roleplayer instead of a consistent UP guy.

For example, to test fighters I use the charisma and intelligence test, and to test casters I use the trapped maze test. If they can pass it means that they can make the most of their stats in situations that aren't hacky slashy, and know the system enough to remain flexible without making their characters weak.

>>38091428
Also this. While I don't mind shooting out really unrealistic plans according to the settings coherence, goddamn some people lack imagination and ruin it for everyone involved.

>>38090790
bonus points if the powerplayer is the one lagging behind the other people that made their characters based on a cool concept and blames them for being "hypocrite subsystem users" for having success outside of number churning.

>>38092402
Also this.

>>38100741
You seem ok.

>>38094322
That was me 15 years ago. My table kept loving my dark knights. I feel ashamed.

>> No.38102574

>>38100607
>We had one guy who liked making a secretly evil character every game possible.

resisting this is so hard. its like "I've planned, I've roleplayed, I know all their weakness's, I can defeat them all."

so tempting.

>> No.38102624

>>38090792
http://oglaf.com/trapmaster/

>> No.38102663

What gets to me is the alignment system. VERY new to the whole dnd so i asked

"alright, I have to choose an alignment?"
>yes
"Who should I be if I'm okay with doing evil acts sometimes but generally a good person? But I can also be evil if need/want to be."
>uh, definetly neutral something.
"Neutral neutral it is."

alignments are so limiting.

>> No.38102699

>>38101715
Ranger stoic loner seems par with every media representation of the setting. Few people want to be historical realistic types for fear of becoming them. I understand your pain though. Same thing happened to me when I played Incans, everyone wanted to be the same traveller merchant guy except for a sage.

Now, being morally ambiguous doesn't mean being morally retarded. It means being realistic. You never played a kleptomaniac paladin? It teaches you a lot of things about expectations. Try it, even if you're playing solo. Write a few pages, it's a good exercise.

Basically edgelords are baby first steps in creating your own ethical compass, one that doesn't depend on society's morals (which always gravitate towards repression) but a set of working ideals for the common good. The reason why they kill everything and claim to be CG is because they think that simplistic black and white morality can be applied to correct the corruption around them IRL.

What they need is good examples of morally complex characters that aren't completely boxed and manage to go beyond their starting point, and good characters that manage to be compelling, and can operate beyond reacting to the evil around them.

Basically some russian literature, maybe some french and german poetry, etc.

>> No.38102741

>>38102663
Options:
>Neutral with good tendencies
>Good with evil tendencies, and dealing with the guilt and consequences of your fuckery everytime you go murderhobo.
Can be incredibly good for character growth, I'd say you're this.
>Evil who happens to believe he's a good person
It's also a good option if you want to be more evil than good, of if your evil deeds are far too dastarly.

Overall play and let your peers assess your alignment. Eventually you'll get the hang of it and you'll use it as a tool. As a DM I always give different advantages to each alignment.

>> No.38102772

>>38102699
>What they need is good examples of morally complex characters that aren't completely boxed and manage to go beyond their starting point, and good characters that manage to be compelling, and can operate beyond reacting to the evil around them.
>Basically some russian literature, maybe some french and german poetry, etc.

The problem is that it requires patience and the ability to sit for 3 minutes without going apeshit from boredom to do that. Like the depressed russian anon that shits up science themed discussions on /tg/ for the past few days. Philosophy is a just "lots of words saying nothing" to him, because he neither cares or wants to change his views on life, instead falling deeper and deeper into edgelord passive agressive whining about how evil won and its all over and life has no meaning.

>> No.38102868

>>38099715

What the hell is coaster?

>> No.38102899

>>38102868
Small pads so the moisture from your cup doesn't go onto the wooden table.

>> No.38102917

>>38102899

And that's somehow such a big problem?

>> No.38102937

>>38102917
Yes, it is.

>> No.38102941

>>38100483
Why does EVERYONE that makes a thief/rogue make this character
you're trying to be a sneaky bard

Every time I play my thief as "kind of a dickhead thug, but loyal to the party because he's either known them a while and they're close, or because they know the shit he's done, honour among thieves style shit"
The charming rogue is such a retarded cliché, and if I was to type people I'd imagine only the most uncharming of people would have that fantasy

>> No.38102947

>>38102937
At least they weren't ingesting some awful tea mix saturated with honey.

>> No.38102970

>>38102772
Then have them read the batman black and white specials from 2010 I believe. Good writting overall, explaining different character's facets, it's a decent start.

Or whatever good comics you fancy.

>> No.38102999

>>38102937

That's permanent? Seems like bad wooden table.

Anyway does everyone in wear coasters everyday? Can't you just wipe the bottom of the mug and the table with a napkin or something?

>> No.38103053

>>38102326
>>38102410
>not deciding to build a dungeon for future adventurers

Where do you think they all came from?

>> No.38103059

>>38093321
>People who think RPGs shouldn't have social mechanics at all and don't think about how it fucks over the one dude who wants to play a social character but isn't as eloquent as he'd need to be in a pure RP social situation. I don't make you take a physical fitness test to play a warrior, so don't get mad when that dude just describes the argument he wants to make then rolls for it.

I don't want to play with people who lack the social skills or improvisational skills to roleplay. If a player wants a spot at my table, they'd better be able to speak in character for upwards of sixty seconds at a go. And if they want their +25 in diplomacy or pool of 17 dice to do all the talking for them, they should go find a different table.

Maybe they should go to your table! That'd work out fine for everyone.

>> No.38103078

>>38093625

But you don't actually. You just post toughguy shit on an anime imageboard.

>> No.38103138

>>38094322
Not the same but that player who is an awesome role player and also knows how to make a good character as so its not minmaxed but optamized and still fits with how he sees his character. This happens while the other 3 characters are poorly built and they can't roleplay as well despite me trying to make them or giving them encounters where they should be the best but then the dice betray them. Like I just want everyone to have fun and be happy.

>> No.38103287

>>38090721
>I Roll to seduce it
>Its... a fucking golem man it doesn't even ha-
>ROLLING!
You know what the answer to this is?

>I rolled blah-de-blah!
>You fail. The golem attacks, and gets a surprise round.

>> No.38103368

>>38103059
You sound like a real joy to play with.

>> No.38103447

>>38103368

I'm not trying to be mean about it. I like to play games that are heavy on in-character dialogue, improvisation, and a collective effort toward advancing a story. If a player can't contribute in that way, then they should play a game that's better suited to their skills and interests.

If you don't have the ability to get in character and improvise, that doesn't make you a bad person. I don't hate you, I just don't want to play games with you. If you can't perform a simple backhand, then I don't want you to be my partner for doubles tennis. That doesn't mean we can't be friends, it just means you should either practice or pick a different game.

>> No.38103940

>>38094322
>>38101483

>Flakes

Not even once. Make time for the game or quit wasting everybody else's by telling them you'll be there only to "forget" to tell them when something comes up.

>> No.38103979

>>38101856

>That one guy whose first step in every medieval fantasy setting is "I MAKE GUNS/THE SKELLINGTON INDUSTRIAL REVOLUTION"

>> No.38104006

>>38103940
Brother, it was show up for the game or keep my place to live.

I bet I'd make it to the game every time if I was crashing on your couch, fag.

>> No.38104044

>>38102326

>GM makes a world except there's no adventure or intrigue or any real problems to speak of to fix in it
>"WHAT DO YOU DO, GUYS?"

I've had this shit before. It's literally the worst thing ever.

Picture a game where the game would be literally the same thing if the PCs did not exist. That is the type of shit that should make a GM figure that he needs to have more problems actually going on.

But some just don't catch on, and look to the PCs as if they're supposed to have a goal where there's nothing to really have a goal about. The kingdom's safe, the dragon's been slain, the roads are paved, and the harvest is bountiful. What the fuck *should* we be doing?

>> No.38104096

>>38104006

>People who join games when they are literally on the brink of losing their house/some other calamity that would fuck up their lives

Not acceptable either, "brother." It says a lot about your irresponsibility and lack of respect for others if you're not only willing to waste other people's time by not being consistent in your ability to show up, but also willing to join a game where you're apparently living week to week on your bills.

Sort your own fucking life out first, THEN join a game. You'll do everyone involved, especially yourself, a big favor.

>> No.38104103

>>38104096
>Escapism is for the rich

Sweet

Another thing I can't have

>> No.38104105

>those faggots that roll constantly and then go "right, already rolled for it" when the GM asks them to do something
I know a guy who does this
He is fucking awful
I hate him and his broken ass Mary Sue shit character, I hope his dick implodes

I'm also pissed at the GM for taking his shit, because at my table that sure as fuck doesn't fly

>> No.38104122

>>38104096
>something fun? NOT FOR YOU, POORFAG, GET BACK TO YOUR DAILY SUFFERING IN THE HOPE IT'LL SOMEHOW GET BETTER

>> No.38104130

>>38103053
>dungeons need lots of resources to build
>have no money because boring DM gives the pocket change of highway men and there are no jobs or quests
>under leveled because nothing to do to get XP
Great idea bud

>> No.38104142

>>38104122
>I'M MISERABLE, SO I HAVE THE RIGHT TO MAKE EVERYONE AROUND ME MISERABLE, TOO!

>> No.38104150

>>38104044
>make world with tons of shit wrong
>loads of enemies
>tons of things to loot
>do the "what do you guys do" thing
>players have too many options and get confused but generally have great time

>> No.38104179

>>38104142
I'm not sure you understand how easy it is, in the modern world, to be living paycheck to paycheck, or even just month-to-month (which can easily interrupt a week or two a month)

Protip: It covers a wide majority of the population, even if a lot of them don't realize it. Losing a month's pay would create wide-reaching set-backs for even the wide majority of the middle class, which might not be immediately lethal to your finances but can easily start a slow rot.

>> No.38104221

>>38104103

>Rich = being able to pay your bills consistently

Not my fault you're a nigger. In all seriousness, I feel for your situation, but I have zero sympathy for flakes, no matter their reason.

If you join a game, you are entering into a social contract where you will be available at a consistent time and have the common goddamn courtesy to take three minutes out of your fucking life to notify people if you will not be there. If you cannot adhere to both these simple principles, then you are either lazy and inconsiderate, or have a life filled with too much turmoil to consistently come to a game, in which case you'd be doing yourself a big favor by getting yourself sorted out before indulging in leisurely activities.

Really, I'm helping us both out here by kicking you from my games. Tough love goes a long way.

>> No.38104243

>>38104044
>What the fuck *should* we be doing?

That's when you shift your definition of hero to the classical sense of someone who does great things, and go out and make some trouble.

>> No.38104262

>>38104243

I'm the Anon you're quoting. In my particular game where that happened, that's more or less what I did. It pretty much made me the That Guy of the group and caused a Bad End for the campaign.

It pretty much sucked.

>> No.38104267

>>38104221
Consistent financial security without debts that have to be addressed is pretty much how I'd describe 'rich', yes, given how small a portion of the population it describes.

That being said, I never bail without notice. But I have a lot of shit going on, it's true - for example, I work freelance, which means I don't have reliable scheduling. When a job comes up, I need to go DO that job, which means, guess what, if it comes up on game night I need to decide whether I want to play D&D or fucking eat. Not everyone can say 'I definitely have X day available at Y hours', and even if you can, there's always situational shit. If you're a uni student, maybe you don't have classes on Saturdays, but you're gonna have a lot less free time around midterms and finals.

>> No.38104269

>>38104221
Agreeing with this guy. Games have been better for everyone in the group since I dropped out; between being in the final year of getting my degree, getting married and looking after my daughter I've had shit-all time for tabletops.

>> No.38104279

>>38104269
>marriage
>having children
kek

>> No.38104292

>>38104262
I'd suggest that the problem is that you didn't discuss it with the other party members. You probably could have gotten everyone on board for something and set a group goal.

>> No.38104306

>Write out a detailed plot
>Game collapses because players de-rail the campaign at every given opportunity, then don't show up for more sessions

>Write a sandbox campaign with lots of short, simple quest arcs with plenty of hooks
>Players refuse to do anything
>Players get shitty because nothing is happening
>Players stop showing up because they have more interesting things to do
>Game collapses into a migraine-induced shit-fest and has to end before the GM dies of a brain aneurysm.

The balance where players don't get bored is incredibly thin.

>> No.38104315

>>38104267
>When a job comes up, I need to go DO that job, which means, guess what, if it comes up on game night I need to decide whether I want to play D&D or fucking eat. Not everyone can say 'I definitely have X day available at Y hours'

That's perfectly fair.

Go do it in someone else's game.

>> No.38104319

>>38090068
>Bringing up feminism in and out of game.
>Characters that constantly try to use their tits to get what they want from NPCs.
>Playing female characters like unflattering parodies of women.
>Claiming victim status in everything because you're not straight.
>General attention whoring.
I mean you Lisa.

>> No.38104342

>>38104315
So if a dude in your group moves a couple miles out and needs a couple weeks to get his shit straight what with the actual move, change of address, possibly change in local services, new bills, what, he's fucked? "Sorry you wanted a bigger bedroom, you can't be a magic sword warrior any more because your lack of punctuality offends my autism"

>> No.38104355

>>38104221
Most of the problems with players not showing up have nothing to do with them being called in for mandatory overtime. The vast majority are more along the line of the guy just forgot or decided to stay home and watch anime.

I think most people would understand if someone was called in to work and would accept that. Accepting that work comes first in someones life is sort of part of the social contract that decent people have with each other.

Asking someone to risk getting fired when they get called in to work because you want them to play a game with you is a pretty low class human being sort of thing to be.

>> No.38104361

>players who create asshole characters
>they act like dicks during the game
>"well but that's what my character would do!"

Well guess what you shouldn't have made an edgelord psychopathic chaotic evil loner assassin that doesn't want to do anything with the group, then.

>> No.38104388

I fucking hate the people that just have their character nope out of situations. Stuff like "hurrr durrr my character wouldn't do this so I am going to not have him participate."

Yeah sure, maybe my character doesn't want to get these gnomes fucking cooking ingredients or kill giant spiders for an evil caravan company, but I'm gonna fucking do it. I want to play the game. What are you going to do, sit there and watch while everyone else has fun? Fuck that. You're just going to complain your bored, and that the GM is shit for not including you. It's what they always do.

I fucking hate people who do that.

>> No.38104401

>>38104361
The part that I never understand about this is why the rest of the party doesn't react correctly in character. Would your character hang out with someone who was getting them in serious danger with no reward? Most wouldn't, I think.

>> No.38104407

>>38104342

>If [guy won't be available for many weeks, possibly months] he can't come to [game where you're expected to show up every week]?

Yes. That's how this works. I'm sorry, drop me a line when you're available again and maybe you can hop back in if the dust has settled for you.

>>38104355

Yes, well, I don't strictly think you're wrong, but I've had too many of those people where a funeral is going on/he was called in/he had [some bullshit obligation] every other week to consider that a decent excuse anymore.

I don't know the realities of anyone's life, I just ask them to be available and provide notice if they will not be. If you can't be consistently available, you shouldn't expect to partake in this sort of hobby, and you shouldn't expect people to be willing to cater to you.

Maybe you run the sort of games where a PC can just disappear for a week or three without anyone really noticing or caring, but I don't.

>> No.38104445

>>38104361

>tfw you can never run characters like Jayne or Han Solo because your fellow RPers have such thin skins and can't handle the banter

>> No.38104456

>GM's that decide that, just because we had a quiet session, we need to RAMP UP THE EXCITEMENT TO 11.
Yes, we didn't do a lot this session. No, we aren't bored. Yes, the plot is moving forward at a reasonable pace. No, you don't need to introduce a world-ending abomination when the current villain has a real and mortal goal.

>> No.38104471

>>38104361
>>38104401

>People using "muh character" as an excuse for disruptive dickishness

This is the shit that grates my nerves the most.

As PLAYERS, we sat down here to play a fucking game together. Make a character who is capable of getting with the program, or go the fuck home.

The proper response is not to do the "WELL OKAY YOU BE A DICK TO ME THEN MY CHARACTER IS A DICK TO YOU" thing, it's to stop and say "Dude, AS A PLAYER, are you here to play as a team with us, or not? Our characters don't have to be best fucking friends, but if we don't have a reason to work together on at least somewhat amicable terms, we need to resolve that right the fuck now."

>> No.38104520

>mfw joined a game and one of the players wanted to cover their trigger warning list

>> No.38104533

>>38104407
>Yes, well, I don't strictly think you're wrong, but I've had too many of those people where a funeral is going on/he was called in/he had [some bullshit obligation] every other week to consider that a decent excuse anymore.

Oh I hear you.

What is going on is that each person is arguing from his perspective, but using the language someone else used as his base. So anon talks about having to go work, but what you hear is the guy who has not shown up in a month after promising to and when asked afterwords says 'uh, like, I uh had to uhm work I guess'.

Just saying, you were saying things pretty strongly. Probably more so than you really meant.

And, yeah, dude just call. When people have real obligations come up that are legit and they interact with things that are also important to them (friends etc) they do take the time to call.

And legit shit doesn't typically come up every single time.

By the way, and this will induce rage I have no doubt. Just because the player is not there that does not translate to the character not being there. Unless something is set up beforehand, the character becomes a rather passive NPC.

I realize that is going to cause massive rage, but that is how I have always done it. Never really had problems with it either. But I know on TG it tends to cause rage.

>> No.38104534

>>38104445
I feel bad for you. I routinely play Han Solo-esque expys. My group adores me for it.

>> No.38104586

>>38104130
>kobolds and goblins can do it
>you can't

Haha, loser.

>> No.38104614

>>38104520
Hey, better they tell you ahead of time then it pop up mid game and ruin the whole campaign. Then again, "list" sounds pretty troubling. It's one thing to say "hey guys, I got raped in a back alley once, can there please be no rape or back alleys in this campaign", but a LIST?

>> No.38104622

>>38104471
I agree that is the better way to handle it. But you don't always get the response you want.

In that case I think it is just fine to say 'will then our characters would'. If nothing else I think that helps with the first part of the conversation.

I haven't had a lot of experience with this problem. But when I have it is usually the player imagining that he plays in a vacuum. He can do whatever and nothing happens in response.

And if people were actually thinking about what a reasonable response to most dickish PC behavior would be, it wouldn't be being a dick back or cutting his throat. It would simply be excluding him. Guy isn't reliable in a dungeon? You don't kill him in town or be a jerk to him, you just sure as fuck wouldn't take him along on the next trip or otherwise hang out with him. When players get to thinking about that and really understand the reality of the world they are in, I've found (and it has only come up a few times) that it tends to fix shit on a deeper level (I think) than just telling Bob to not be 'that guy'.

>> No.38104625

>>38104445
That's some depressing stuff, anon. I normally make caustic characters, just to help keep inter-party dialogue more fun.

Last character I played was a nice guy, who had no problems with anyone. It was awful. Go back to Lawful Evil and Jayne types after I'm done DMing.

>> No.38104635

>>38104586
>kobolds and goblins usually have resources because there's so many of them looting shit
>sometimes they got dragon or troll backing them
>you can't have this because you have no resources because you have no job to get money or quest to achieve wealth
>you're also weak because you have no XP because there's nothing to do
Yeah I guess they are losers, but in that world everyone is a loser

>> No.38104638

>>38104520
You have got to be shitting me. People, real people, actually have shit like that? I have never encountered anything like that.

What was on the list?

>> No.38104642

>>38104279
>compromising my D&D time
Yes I know, don't rub it in

>> No.38104648

>>38104471
In such situations, the DM should mediate. Regardless of whether or not the characters are in a party, regardless of whether or not the game is meant to be played co-op, there is such a thing as player conflict.

It just happens. Every good manager in a company knows that eventually shit will go haywire between employees, because well, people are not 100% patient.

The proper response to that is not freaking the fuck out and havng a kneejerk Wild West standoff with arguments for guns (much less being dicks to each other as you noted), but having the manager (the DM) mediate the dispute.

If the DM is good, they will handle it in-character by either creating a situation where the conflict is amicably resolved, or allowing the conflict to proceed at which point one of the players will take losses. Because let's face it, it's impossible to compromise or come out on top every time - someone will have to bite the bullet.

There is just no need to be upset about character conflict, it's not meant to be personal. Unless a player does it with zero valid in-character reason and makes it personal, in which case fuck that guy.

>> No.38104655

>>38104534
Han Solo was pretty damn loyal to his friends when the chips were down, even if he did want to make a profit along the way. I don't see how this character would be a problem to play with.

>> No.38104663

>>38104279
>not having dnd and a family
fag

>> No.38104690

>>38104361
>member had asshole character
>OOC he begged me to buy him magic items
>IC his character mocked me and has left me for dead several times
he sure was surprised when he found himself poisoned and left to be eaten by pigs

>> No.38104701

>>38104663
>wanting a tiny money-leech that shits everywhere, screeches its damn head off at 3 am/at the worst possible fucking times and thirteen years on will happily tell you they hate you for not understanding whatever shit replaces tumblrfaggots in the future

You poor dumb sucker

>> No.38104709

>>38104445
>Make a jaded, insensitive war vet with an obsession about siege machinery and growing urge to cause some local wars so he doesn't feel useless
>Another player is a good, righteous monk with a strict code of conduct
>These characters are always at each others throats in game
>Monk punches me when I try to roughly interrogate a child we've just saved to find out where her kidnappers are
>As a payback, I occupy his dojo and use it as my workshop, building ballistae and chain smoking/binge drinking
>Sometimes we even make up - he even tried making a swing for the monk's young protege using Craft:Siege Machinery
>We're on really good terms ooc despite being total dicks to each other in game

I really love people who can differentiate in-game situations from real life and hate those who can't

>> No.38104710

>>38104690
>left to be eaten by pigs
>by pigs
Not even a badass carnivore? That's cold, man.

>> No.38104739

>>38100844
I'm finally starting to help get my group over that hill. Easydamus explains alignment well enough to make lawful good not seem like lawful stupid.

>> No.38104741

>>38104701
Try to sound less bitter and jaded next time, lonely neckbeard. Want to talk about it?

>> No.38104764

>>38104710
Pigs are fucking awful
https://www.youtube.com/watch?v=2xUynRdzzsM

>> No.38104775

>>38104520
>>38104614

Look, I'm going to share a story that touches my personal heart nerve, because I am tired of fucking babies with this trigger warning shit.

My father died in a car accident when I was 11. He was the only true masculine figure in my life and my best friend. It hit me hard, and ever since then I've had an intense sense of filial loyalty and respect for my mother. Being a good son means more to me than most, I think. I am your stereotypical Mama's boy.

So when GMs hit me with the good ol "your parents died" shtick, particularly in one campaign where I got a policeman delivering the news to my character's home in a way that, and I hate saying this so fucking much, "triggered" me because of how similar the situation was to my own father's death, it hits me a little harder than most.

But you know what? That's my fucking problem. That's my fucking issue, and I am adult enough to not expect every-fucking-body to dance on eggshells around the subject of parental death, and do my best to not MAKE it an issue, even if I do feel my stomach clench and my eyes water. I am going to take it on the chin because that's life.

I am not going to give my GM a "trigger list" because I'm such a fucking mental infant that I'll be sent into some bullshit PTSD at the mere mention of a situation that vaguely reminds me of my own personal bullshit, and anybody who does should be treated as the manchild they truly are.

>> No.38104792

>>38104741
Not even him, but I don't know why family types can't see how objectively masochistic it is to have kids. You don't need to be a neckbeard to have that viewpoint. Some of us are so selfish that we succeed in life just so we can remain in our bubbles without complaints.

>> No.38104804

>>38104741
>bitter and jaded
lol okay
keep deluding yourself that you absolutely love being woken up four times a night before work, or having to sit through the same Wiggles DVD repeatedly to the point you can recite every line word for word

I know I'd be a horrible father, and I'm happy not to have kids. I'll just be over here fucking my boyfriend

>> No.38104814

>>38104614
Correct. I regularly play with a guy who suffers severe depression so we avoid grimdark campaigns. That sort of reasonable request is normal.

Having a list of triggers that you need everyone to be aware of? Just means you're a problem. Pic related.

>> No.38104821

>>38104792
That's because some either dont understand the pros or choose to ignore them to avoid facing their fear that they will never know true unconditional love.

>> No.38104837

>>38104804
Really nailing my point home there mate with the self-deprecation alongside your point. Stop being a bitter, loveless neckbeard on the internet, it's sad.

>> No.38104845

>my players try to turn everything into sex
>get's mad and call me a prude
>I give them fade to black stuff all the time but they hate me for not describing the way the barmaid reacts to having her face bukki'd

Guys, please jack off a few times before a session so we can play normally.

>> No.38104847

>>38104701
Being a father has been the singular most wonderful thing in my life. Nothing else even comes close.

>> No.38104862

>>38104533
>By the way, and this will induce rage I have no doubt. Just because the player is not there that does not translate to the character not being there. Unless something is set up beforehand, the character becomes a rather passive NPC.
>I realize that is going to cause massive rage, but that is how I have always done it. Never really had problems with it either. But I know on TG it tends to cause rage.

I really don't like doing this. I know I more or less have to in cases where a player disappears, but I really hate having to, because it's jarring to have a PC suddenly become a deaf mute, and the alternative is the GM assuming direct control, and that's just asking to step on toes.

>> No.38104871

>>38104821
>Unconditional love
>Family
Are you sure these two things have anything to do with each other? I've seen a lot of love for family in my time, but none of it was ever truly unconditional. People get disowned. People fight. People leave each other.

Do they try and stick it out regardless? A lot of times, yes. But that love can diminish and be broken.

I left my family home on less than friendly terms with my mother because I had to make a choice about getting my life on track and estranged myself from my mother. She died a week ago today.

Luckily we'd managed to reconnect over the phone and internet and put things behind us, but it would have been very easy for me not to have that chance.

I wonder if it would have been easier.

>> No.38104872

>>38104837
>bitter loveless neckbeard
>in a relationship and surrounded by friends, happy with life as it is
What's the matter? Can't justify having kids to yourself so you have to attack people that think it doesn't make sense to them?

>> No.38104877

>>38104845

Why don't you just give the players what they want, prude?

>> No.38104880

>>38104845
>guys wanting to hear someone else describe sex to them out loud.
Are you by anychance a woman, or are they complete freaks instead of partial ones?

>> No.38104901

>>38104638
>What was on the list?
Beyond the typical stuff like "don't use gay as slang for bad" (which I don't mind at all, tbqh) we got into shit like...

Mocking the fetishization of anthropomorphic animals.

Displaying routine gender bias, particularly in roles (I believe she was going to get mad if I made my defender-class character a male vice a female, for example).

Non-vegan characterizes without a justification for how they commit murder (I will neglect to mention the game we were going to play is basically Murderhobo: The Hoboppening).

Lack of acknowledgement from players that magic is real. (Like, not in the game, but at the table.)

It was some mind-boggling stuff.

>>38104775
No, it's not really your problem. Like I said, I feel there are legitimate boundaries people should feel comfortable establishing on gaming with a group. That's mutual respect in action.

Then there's this sort of blatant shit to "shape" a group. I felt bad for the GM. He was stuck with her. The rest of us just went off to play our own game.

>> No.38104910

>>38104871
I'm sorry you didn't have a great relationship with your parents. I've been there, and it feels good to start your own family and do everything for your kid the way your own parents might not have. It's entirely life-affirming.

>>38104872
Worse than "I'm not racist, but..."

>> No.38104911

>>38104804
Since you are a fag, that explains a lot about your attitude. And it is probably best that you never become a father anyhow.

>> No.38104926

>Me: Alright, who's your character?
>That Guy: She's a horny milf with a futa cock that loves little girls. She has a pension for grabbing any girl off the street and raping her on the spot.
>Me: ... you don't see this as a problem with the local authorities?
>That Guy: Huh?
>Me: What's your class?
>That Guy: Paladin.

>> No.38104938

>>38104926
I wish this one was real

>> No.38104954

>>38104926
Such a person cannot exist.

>> No.38104961

>>38104901
>magic is real
>non-vegans need to JUSTIFY THEMSELVES TO ME, MEAT IS MURDERRRR
Holy shit, she was one of those types. Seriously bro. Never game with Tumblr.

>> No.38104970

>>38104926
>Shit that never happened

>>38104910
The fucked up thing is that up until that point, we did. We just hit a point where our opinions diverged on what needed to be done next for the family, and I drew my line and bailed out rather than stick out on what I saw as a sinking ship.

That was enough. Everybody has lines. If you're lucky, you never have to make that choice.

>>38104901
So she's a furry vegan sorcerer (it would be wrong to call her a sorceress just because she's female, after all)

>> No.38104982

>>38104901
>It was some mind-boggling stuff.

That is incredible. There has to be some good storytime stuff from all of that.

She would have to be seriously cute or dating someone at the table to keep her around.

>> No.38104985

>>38104872
Not that guy, but the fact you chose to attack his life decisions entirely out of the blue on an anonymous internet board really tells us all that you're not satisfied with your own lot in life when it comes to kids. He triggered you hard just by being happy? Wow man, see a doctor.

>> No.38104990

>>38104911
Hey, I fuck chicks too.
It's just when you meet someone who you can play crossdressing strip wargames with, that's kinda hard for anyone else to beat.

>> No.38105003

>>38104961
tumblr: not even once.

>> No.38105018

>>38104985
>Wow man, see a doctor.

Do doctors hand out pills for people who have hangups about kids now?

>> No.38105039

>>38105018
>Basic reading comprehension

>> No.38105044

>>38104985
>an offhand "kek"
>attacking his life decisions
Nice armchair psychology bro

>> No.38105057

>>38105044
That wasn't even the same guy, dingus

>> No.38105063

>>38104990
Don't ever reproduce.

>> No.38105076

>>38105003
>tumblrina
>gay marriage
Jesus fuck that's such a moderately liberal thing to attach the tumblrina title to, fucking learn the degrees of liberal autism before just branding everything with the same title or else it'll become meaningless
Like the *tips fedora* maymay

>> No.38105098

>>38105076
They legalized gay marriage INSTEAD of saving the world from a necromancer. It doesn't get much more tumblrina than that.

>> No.38105120

>>38105076
Gay marriage wasn't the issue.

>>38105098
What this guy said.

What makes an SJW isn't that they try to help people, it's that they push agendas where they don't belong or shouldn't be the focus.

>> No.38105139

>>38104990
>Hey, I fuck chicks too.
>It's just when you meet someone who you can play crossdressing strip wargames with, that's kinda hard for anyone else to beat.
/tg/ - Totally Gay

>> No.38105146

>>38104901
>Displaying routine gender bias, particularly in roles (I believe she was going to get mad if I made my defender-class character a male vice a female, for example).
So it's "bias" if ONE character in the whole world is a certain thing, despite assurance that plenty of the other thing exists. Amazing.

>> No.38105177

>>38103059
Just quit. /tg/ will be a better place for it

>> No.38105178

>>38105098
>It doesn't get much more tumblrina than that.
you haven't seen shit then, because there's so much worse
>>38105120
I wasn't saying they weren't SJWs or faggots about it, I was just saying that it gets much worse and attaching the worst title to something like that will just ruin the title

>> No.38105505

>>38104926
>milf with a pension
I believe it.

>> No.38105514

>>38090463
I am this guy. I'm sorry.
No I'm not, fuck you. RPGs have been a form of escapism fantasy and if I'm going to pretend to be in a wildly different and fantastical universe I want to see what its got to offer. I want a view point thats a shade different, in a way that can't be replicated in real life.

>> No.38105557

>>38105514

Fuck off Kyle we both know you're just going to get bored in two sessions and ask to reroll into another lolsorandum character.

>> No.38105627

>player doesnt want to retire ridiculous overpowered character

>> No.38105792

>>38105557
No you fuck off Derek, those character sheets are for if this one dies since we're playing a high lethality campaign.

>> No.38105997

Holy shit.. When I read threads like this I am so fucking happy over my group.

>DM and I have studied game theory and developed our own system over the past 8 years.
>it's balanced and allows for pretty much anything
>I've had a group of people learn the system in 10 minutes.
>My main group concists of three people that can handle all topics without raging.
>sex, violence, romantic interests etc is all good fun.. as is literally everything else.
>No one has acted lol so randumb for the past 4 years.
>everyone makes characters with the intent that all of them will work together in some way.
>DM makes lots of sidequests that he allows us to read when the campaign is over (if we missed them)
>if the group feels that the DM is being an ass, he can be called out and aplogize OR explain why he did something.
>There haven't been a conflict for years.
>roleplaying games consists of us getting together at 09 in the morning and spend the entire day together gaming and cooking.

How the fuck do you guys keep playing with shitlords like this?

>> No.38106211

>>38105997
Desperation I suppose? Please elaborate on how the RPing process happens I'd love to learn from your group.

>> No.38106255

>>38105997
you win the "shit that never happened" award forever

>> No.38106292

>>38105997
Your DM happened to be named Robert?

>> No.38106353

>>38093881
It doesn't even require point buy.

>> No.38106412

>>38106211
I don't even understand what you mean. We make our characters, we play.

As I said, we aren't that many but we have kicked a lot of people from the group. Also we tend to warn people who decide to just not rp in a believable way. shit like "I pick pocket the cop" just don't happen UNLESS you play the pickpocket of the fucking century.

>>38106255
>People enjoying themselves can't happen
what kind of bitter cynical person are you? for real? Is it impossible to just tell people to shape the fuck up if they act like idiots?

With all of this said I have been told in an earlier thread that our kind of roleplaying is more like interactive narration. Our system doesn't work as much with "effects", battles are far and wide between and when they happen they are rather short. Our campaigns are more about solving things in smart ways since our DM is, I guess, more realistic in a sense. We know that if we pull attention there won't be one guard, it will the entire castles security or whatever along with wanted posters etc etc. Everything have a very solid consequence that you will notice 10 sessions from now. It is extremely rewarding and very annoying at times.

>> No.38106415

>>38105514

Become a DM. You get to play all the wierdness you want.

>> No.38106441

When I'm one of only two members of our 6-person group that actually roleplays good, fun characters, but am also the one usually stuck with DMing. God, I hate my group.

Or when I asked a begrudging friend to test my homebrew because I didn't have any others that might be interested, and, because he's 10, he wanted to make not-Sly Cooper, so I let him make a furry. Then he wanted to play a giant because muh sckrem, so I let giants be a thing. Now, because he's been with the group the longest, but is still one of the shittiest players, and "gave me content", he thinks he gets some sort of authority or co-authorship of our doc.

Or the other decent roleplaying member who's a fucking muncher, only because I've been showing him how to roleplay properly in a solo campaign. I appreciate having a beta tester, but then the rest of the group doesn't get to do shit because he doesn't get hit and is almost always lethal.

And then his fucking girlfriend who only comes for him, but still pretends to give a fuck about the game and takes 10 minutes to make any sort of decision.

And the CHARACTERS. I fucking wish I had murderhobos, at least that could be entertaining. Instead, I have a bunch of candyasses who exist to walk on eggshells and stab things that also have stabbies.

>> No.38106495

>>38106292
Nah, Niklas. We're from Sweden. The gaming climate seem to be VERY different here. The "improvisation theatre with dice" approach seems to be more common here, very few people play paper and pen for the battles. With that said the special snowflake ratio seem to be higher. We've kicked a fair amount of assholes trying to play things that are just too fucking annoying.
"I want to be royal too!"
"uhuh, then you need to sacrifice some things. You don't have enough points to be legendary in swordfighting, poetry, seducing and be royal. Maybe you should be royal from the beginning and then work your way up to legendary level?"
"Incoherent shitstorm"

>> No.38106500

>>38102999
no, if a cup is set down on wood for more than just a while, it stains, pretty much forever. so you put a napkin/coaster under your drink.

>> No.38106542

>>38105098
So they all died, but at least them little gay fellas died free.

>> No.38106564

>>38106495
remind me to never play tabletop in sweden

>> No.38106587

>>38106495
Ah. Well here in the Pacific Northwest in the US, my old GM resembles yours quite a bit. Right down to the homebrew system about 20 years in the making, that's quick and easy to learn, applicable to almost any setting, and he's taken to writing short stories.

Even though I've parted ways with him a few years ago I still use his system almost exclusively.

>> No.38106641

So my main group finally fucking died.

>>Pathfinder group runs two years
>>Our Paladin, arguably the main character of the campaign, suddenly has to move halfway across the country because the person he was going to room with dropped out
>>Wizard is similarly moving out of the city, but only to the neighboring state. Could theoretically come back to town for games, but not very often.
>>Samurai, who owns the plot's MacGuffin, has a hard time coming to game anyways due to his schedule as a teacher.
>>I should be trying to find a job anyways because of lack of money.
>>DM is the only one with a relatively stable situation at all
>>Campaign goes on hiatus. We leave things off on a bit of a Cliffhanger, but promise to finish things up whenever our lives get sorted out.
>>Flashforward to today.
>>I have a shitty, but stable retail job.
>>Paladin and Wizard are still out of town, but the Paladin at least starts showing signs he might move back someday.
>>Hope forever crushed when I'm told by my DM that the Samurai just got arrested for sending sexually inappropriate texts to one of his students.

I know there are bigger things at play here, but does it make me That Guy that part of me is really, really pissed that I won't ever be able to my Magus again because the Samurai couldn't keep it in his pants?

>> No.38106655

>>38104961
>>38104970
>>38104982
I should specify that this was a meatspace thing and I had agreed to go to humor a friend of mine who had heard good things about the GM.

I don't know how it worked out for that GM. I honestly couldn't bring myself to stay after receiving the list (it was a physical object).

I'm pretty sure she was vegan, I have no idea if she's a furry, and she was about a 6. Which is low side of average for the area I live in, which has the highest concentration of hot natural blondes anywhere not Nordic.

I don't mind Tumblr. I do mind stuff like that. I watched the gay rights struggle up close and it really bugs me that every closet case now believes they /deserve/ to be recognized after the gay breakthrough. I find they don't take kindly to being reminded it took fifty years here in the United States, one of the more liberal societies in the world. Apparently having to be involved in a struggle is part of being a special snowflake.

>> No.38106670

>>38104342
yes.100% yes. its called being a part of something. When you are part of a project, its lik a job, you can miss a few times but too many, might not be able too, or missing too many in a row and you're out.

>> No.38106671

>>38105997
>>38106587
Yeah cause people who have these balanced easy fast flexible and flawless polished systems wouldn't sell them so others could experience the heavenly glory of it

>> No.38106754

>>38106415
I was a dm, too much stress with school and getting married to keep my game running though.

>> No.38106766

>>38106671

>I do not understand how publishing works.

>> No.38106772

>>38106641
You should probably be pissed at him for other shit, but nah.

>> No.38106787

>>38105997
Put together a pdf please brah

>> No.38106902

>>38106787
I'm thinking about it. Since we have talked about giving it to you guys before. BUT, it's really fucking hard to claim things as your own if you release for free on the internet before. I'm gonna talk to my friend tomorrow and if he agrees I will make a pdf.

BEFORE you shitstorm, the game is based upon white wolfs D10 system. That being said we have remade more or less every single fucking thing. The balance issues were mostly due to the fluff levels and the actual levels.

7 dice was best in the world. (2 in attribute and 5 in the skill) but there were minimal difference to someone with 3 dice. So we remade the system to fit the statistics rather than the other way around.

I must quit not, but I will make a thread when I have talked to my buddy.

>> No.38106938

>>38090068
Play as the super special snowflake (or shitflake as the case may be) cultural outsider who you know good and well theres no way in hell's high water that person would even be anywhere NEAR the campaign.

That bugs the shit out of me.

>> No.38106947

>>38106772
Aside from the game stuff, it's mostly disappointing. He was a fun dude to have a table, and I loved hanging with him outside of game, but he was always a bit of a player. He was the sort of person to have three girls at a time, That he'd get in trouble because of a girl isn't too surprising, but that it being student is the part that gets me.

Our DM is taking it a lot harder than I am, though. He's kinda in denial that he actually did it; even though from the sound of it he had every intent to sleep with her. He keeps going on about how shocked he is that a text could ruin a person's life, but I know if it wasn't our party Samurai, a player I had gamed with for a total of four years, I'd have no problem with the book being thrown at him for what he did.

>> No.38106983

>>38104388
>Getting angry at people for actually roleplaying their characters instead of just following your crappy quests.

>> No.38107102

>>38090068
>Only play homebrew in my group because all of my players are fucktards who are annoyed that they can't kill everything with no consequences in vidya so they do so in tabletop, but refuse to learn rules to any actual systems
>Almost never lay
>Regardless of the setting, almost everybody wants to play an elven ranger of some form
>Other guy always pulls retarded characters out of his ass
>Rules restricting certain characters get downright ignored or start arguments (Why won't I get my +1 bonus for using 2 handed weapons if I duel wield katanas? I'm using both hands!".)
>Nobody follows rules
>If their actions have consequences, I'm a shit DM
>If I give them a quest I'm railroading
>If I tell them they can't do some stupid shit then I get told I'm such a boring DM who never lets them have fun
>None of them will homebrew their own systems or run games
>Systems I spend time on get shat all over because fucktard #1's half dragon half demon paladin ninja with duel katanas had to face consequences for killing an entire town
>Tfw when I sunk 60 quid into DND 4E books only to never have them used
>Tfw forever DM to the shitties group in the world
>Tfw you will never be a proper tabletop RPG player ;_;
I have some goddamn stories about my shitty excuse for a group

>> No.38107144

>>38103447

The point still stands though, why is it okay for us to roll dice for all these cool acrobatic feats that we really can't do yet the social player can't roll for diplomacy and arguments that they really can't do?

That sort of stuff comes down to the GM, if a player can't do things, the GM describes the outcome. I've been in some fantastic games with awesome characters because the GM is great at improvising for characters who need that little bit of help.

The most boring games I've been involved in are with railroad GM's who can't think on their feet. As generally the GM's who go the extra mile, the players start to break out of their shell and BECOME the social characters they wanted to play in the first place.

If you were to GM, you wouldn't want those kind of people there and so you deny the chance for them to improve and to become players you would want to play with. I genuinely talk from experience about that.

>> No.38107168

>>38091501
But what if I want to play Adolf-kun?

>> No.38107203

>>38090068
>first campaign
>didn't know that elves are useless
>hire an army of elves
>MFW all but two elves die
>in an encounter with water

>> No.38107230

>>38106441
>asked a begrudging friend to test my homebrew
>because he's 10

get out

>> No.38107266

>>38107144
I have my players talk as their character simply for the immersion value. It forces them to think about how their char would speak. I take the point they're making, which is the only thing that actually matters, and use that to gauge success. That and conversation in my game isn't a rolled action, nor is anything based directly on a character attribute. (ie.: No, you do not get to pick up the tree because you rolled a 20.)

>>38107230
Metaphorically. He's a manchild, but at the time I had no acquaintances who would be interested in tabletop. Now the group has taken on members, and he's remained simply because I don't have the heart to kick him.

>> No.38107359

>>38107230
And, if you're gonna start bitching about how I'm looking for sympathy or something, I'm not. This is a vent thread.

>> No.38107395

>>38090068
>Come home from university after getting seriously into roleplaying.
>None of my friends live nearby.
>None of them wants to roleplay online.
>All the online games I've been in or run have fallen apart due to fetishfags or lack of interest.
>LGS's gaming night is a youth club for preteens and MtG fanboys.
>Found one local game group via Facebook of all things, players are all 30+ and they meet round a mother's house.
>Left the group after the 40 year old DM refused to play anything other than his boring cliché AD&D 2nd Ed setting he's been running for years.
>Still go on to /tg/ everyday.
>Still hoping to play another game sometime.

>> No.38107432

>>38107266

If conversation isn't a rolled action, does that mean you never use intimidate, perusasion, bluff or diplomacy checks?

>> No.38107464 [SPOILER] 

>>38107102
Why don't you take your group and put them someplace else?

Preferably another dimension

>> No.38107478

>>38107432

It means that it's time for hippie "mother may I" GM convincing every time someone tries to social-fu, yeah.

>> No.38107481

>>38107432
You do, but they're static checks with modifiers depending on what the speaker says, to either encourage investigation and preparation or creativity.

>> No.38107576

>>38106766

>What is the internet?

>> No.38107651

>>38107102
>Tfw when I sunk 60 quid into DND 4E books only to never have them used

I'm too lazy to show you (or type out) my collection of books (this includes things like the 3 4e base books) all of which I've hardly ever used.

£60? Try £500+

>> No.38107740

>>38106641
>Our Paladin, arguably the main character of the campaign

What? some bad GMing going on here, imagine being the other players in this game.

>Samurai just got arrested for sending sexually inappropriate texts to one of his students.

Currently doing my teacher training and when you read stuff like this I think 'Oh for fuck's sake.'

>> No.38107755

I have never once finished a campaign. The DM always get upset because they can never find enough players or because the players we do have are not good.

Just last night another one ended randomly because two of the five players went full autism.

>We arrive in town
>Having saved someone, one of our players asks the noble if they would support his wish to get a little girl from the orphanage
>I am good aligned, so I am happy that someone who is normally killing people, robbing, and doing normal evil stuff is changing
>We go to the orphanage
>Cleric bars the door
>Avenger says he whips out his dick
>DM: "You can't do that"
>Avenger: "YES I CAN"
>DM tries to salvage it and just kinda lets it happen
>Cleric has the children fight, saying that whoever wins is the one they take while the avenger takes a 13 year old tiefling to the back room and fucks her
>I am sitting here brewing in rage, knowing full well that if I fought back that the avenger, cleric, psion, and striker would all attack me
>Too low of level to survive that encounter alone
>I quit

That was my sixteenth DnD and I just want to finish one. Seriously, doing online campaigns suck because either people bail or I am the only person there that actually wants to adventure and not force the campaign to be about myself, but rather a group.

Like, the avenger and cleric forced themselves to be the people in the spotlight for what was six, four hour long sessions.

>> No.38107783

>>38106641
>Samurai just got arrested for sending sexually inappropriate texts to one of his students.
Huh? Your setting has mobile telephones?

>> No.38107787

>>38107755
What the fuck. Wonder what the chances of the Avenger actually being a registered sex offender is?

>> No.38107799

>>38107755
>I have never once finished a campaign.

I think that can be said for most of us.

>> No.38107859

>>38105997
>DM and I have studied game theory and developed our own system over the past 8 years.
Hmm interesting, I've done a computer games development course and ...

>it's balanced and allows for pretty much anything
Err, unless it's GURPS I'm calling bullshit on this one.

>I've had a group of people learn the system in 10 minutes.
So it must be very simplistic ... ah I see that's how it can do anything, right?

>There haven't been a conflict for years.
Yeah, right, sure.

>> No.38107860

>>38107799
I'll never understand this. My friends are cool and all but they always get tired of their characters. How is it so hard to write a character that you like. I'm mean fuck.

>Can i have a respec
>Can i change my backstory

>> No.38107901

>>38107787
I have no idea. He said that he is not like that in real life but I don't know. The OOC was coming IC and that is the problem with most campaigns.

>>38107799
We should all get together and try to get a campaign one day, full of people who actually want to play and won't flake and shit. I have made every single session, but have never left a single one without a sour taste in my mouth.

To continue on what happened with the cleric and avenger taking the spotlight, we had just entered a kingdom that was bound to be attacked, and after having woken on the morning of the battle the cleric steals from and then kills a child and her mother who were beggars because "they were going to turn me in." No idea what he meant, as we hadn't done anything.

We then get into the sewers during the battle to attempt to escape when we come across a shrine to a serpent god, and then when we have to give a blood sacrifice, the cleric steps forward like the valiant hero he is and says "I'm LAWFUL GOOD so the shrine will take my blood." I simply scratch my head at that, but I am beginning to get fairly salty. As he dissolves in the fountain, I reach out to save him because he MELTING IN FRONT OF ME but the avenger stops me and initiates a confrontation with me when he is also chaotic good at this point (he becomes evil later).

>> No.38107905

>>38107755
>I have never once finished a campaign. The DM always get upset because they can never find enough players or because the players we do have are not good.

Add "or because the players are worthless flakes" and you've pretty much described my situation.

>> No.38107917

>>38104926
>>That Guy: She's a horny milf with a futa cock that loves little girls. She has a pension for grabbing any girl off the street and raping her on the spot.

Your response should have been ...

Me: 'Get the fuck out.'

>> No.38107948

>>38104520
>mfw joined a game and one of the players wanted to cover their trigger warning list

Shouldn't advertise for players on Tumblr.

>> No.38108019

>>38107901
>>We should all get together and try to get a campaign one day

You think collecting your players from /tg/ will result in FEWER child rapers?

>> No.38108046

>>38107905
>>38108019
I think with people in these threads who are fed up with the neglect and poor RP, yes, we could make a good campaign.

>> No.38108058

I have heard of players using "trigger cards" (cards with an "x" on them) to signal a "trigger" at PFS games.

I don't play PFS.

>> No.38108071

>>38104388
>"hurrr durrr my character wouldn't do this so I am going to not have him participate."

Then why are you here?

There's not going to be a quest or mission that all the players are going to enjoy all the time so just treat it like a fucking game, play it or get out.

>> No.38108082

>>38108058
>go to PFS with a buddy
>each bring an EDH deck's worth of trigger cards
>play War while the PFS game is going on

>> No.38108105

>>38090068
>Go to start playing D&D, everyone in my group is new including me
>We do one of those role then assign the points as you want methods
>We are making are characters, friend next to me has his laptop open and keeps asking what everyone is gunna be and shit.
>I'm making a warrior guy, he looks over at my sheet
>"You are a fighter right? Why are you putting points in wisdom?"
>I notice he is on some website filled with charts of stats and shit.
This guy is like one of my best friends, but goddamn he puts no effort into roleplaying whatsoever and tries to play the game like hes playing Neverwinter Nights or Baldur's Gate or something

>> No.38108124

>>38104319
>Playing female characters like unflattering parodies of women.

Shockingly most nerds don't have much positive experience with females.

>> No.38108148

>>38102868
Its something you'll start using and damn well like it

>> No.38108151

>>38104306
>Players stop showing up because they have more interesting things to do

Every time.

>> No.38108207

Why don't you guys just kick these kind of shithead players from your games?

I use a three strikes (ish) system. First time I take them aside and talk to them about not being an idiot, and work with them to fix their character concept. If it happens again I bring it up with the entire group and we all talk about it. And if it still keeps happening, I boot them from the game.

It's really easy, and it gives people a chance to reform themselves. The first time is private so if they're just being odious without realizing it there is no public embarrassment. The second time applies peer pressure, and they know everyone is judging them. Makes most people fix their major malfunctions or leave.

>> No.38108221

>>38108105
>This guy is like one of my best friends, but goddamn he puts no effort into roleplaying whatsoever and tries to play the game like hes playing Neverwinter Nights or Baldur's Gate or something

That's just gamers, let them be. After a few session of roleplaying they'll learn that their min-maxed characters aren't as useful as they thought they will be.

>> No.38108223

>>38107948
I don't advertise on 4chan either.

Like I said, this happened IRL.

>> No.38108240

>>38107740
>>What? some bad GMing going on here, imagine being the other players in this game.
Remember, I am one? Not really. Everyone had their part, but the character just so naturally became the face of the Party by her player role-playing so extraordinarily well. It's not something the DM intended, just something that happened naturally through force of will.

>>Currently doing my teacher training and when you read stuff like this I think 'Oh for fuck's sake.
Basically what I told the DM. It's the first thing that every person who I've ever seen make through a teacher training program was told to avoid at all costs. You really couldn't do something more hair-brained.

>> No.38108253

>>38090068
Players who think the NPCs and their lives do not matter.

Yes, they don't matter, but that is serious meta gaming.

>> No.38108334

>>38108046

Maybe, but I'm working on GMing my own game soon, and I'm working on a pretty strict 1 game per week limit.

No I won't give details now, because I don't believe in halfassing your presentations. I'll post it when it's ready in a gamefinder thread.

>> No.38108384

>>38108240
>Everyone had their part
Everyone has their assigned role, their place and they shall not question this. Beep Boop.

>became the face of the Party
That makes more sense and sounds better than the plot revolving around one PC.

Not to go off-topic but ...

>You really couldn't do something more hair-brained.
I'm 26, my secondary school students are like 13-16 I can't even imagine getting aroused over them. My first thoughts when I meet them were along the lines off ... "My good they're so young, I don't remember being this childish!"

>> No.38108417

>>38108221
there goes a thing that irks me: assholes that keep thinking that the narrative is the end all

>> No.38108498

>>38108417
>assholes that keep thinking that the narrative is the end all

You know I've played with "serious gamers" who disliked the roleplaying.

Do you know what we talked about outside of the game? Fucking nothing! The conversation was fixed unmoving on the system. Around the table and away from it.

>> No.38108577

>>38108124
Strangely enough, this is a female player I'm calling out.

>> No.38108599

>>38108577
Yeah I noticed. I just wanted to make a point.

But saying that I've played with girls that had terrible social skills.

>> No.38108654

>>38090463
>I want to play a guy who acts like a human, and people think he's a human, but he's really ten thousand bees.

And that's when you take out that Gamma World book you'd always wanted to use.

>> No.38108677

>>38108654
>And that's when you take out that Gamma World book you'd always wanted to use.

And then you have to put it away again cause all your players don't want to move away from fucking Pathfinder.

>> No.38108688

>>38108498
I don't see the problem

>> No.38108693

>>38108599
>>38108577
Tumblr Answer: Its a roleplaying game, maybe she wants to explore some things in the safety and disconnection of a roleplaying environment. Or she's bad at roleplaying.

4chan answer: She's a fat ugly landwhale, make some autistic autist rape the whore until she kills herself.

>> No.38108706

>>38092402
GURPS.

>> No.38108721

On the subject of social skills and social Skills...

I used a mixed bag. If they say the Right Thing there's no dice involved, if they say the Wrong Thing there's no dice involved ("I want to pee in your cup" for ex).

But for the stuff in the middle it's dicing time.

So a) paying attention and know rhe right things to say and the wrong things to avoid is rewarding
b) Your natural suave isn't limited by your numbers.
c) If you build and invest for high social numbers you're still getting a payoff.

Kind of a graball, but it's been working for me.

>> No.38108859

>>38108721

I don't like your vague terminology but it is within the lines of ordinary action resolution (You can obviously walk down an open path, you cannot walk straight up towards the moon. You can obviously get a greedy and corrupt guard to abandon his post by giving him some gold, you cannot convince the King he should wed the princess to you because you have a huge cock), so it sounds about right.

>> No.38108865

>>38108693
>4chan answer: She's a fat ugly landwhale, make some autistic autist rape the whore until she kills herself.

Oh I wouldn't say that . It's simply that I've played with girls who for example ...

>Constantly talk about how they're asexual, and that they don't care that their BF is sleeping around.

or ...

>Have lots of loaded angry responses ready to fire the second one of the male players (she views as beta scum) says something slightly against her own very public views.

>> No.38108999

>>38108599
>>38108693
Going by looks alone she's a qt, but must be bipolar or something.
>persecution complex because woman and gay
>rps slutty straight characters, then gets deeply offended by "slut" and other words she considers degrading to women
>offended at idea that women might not be as good as men at something such as fighting or math and then brags about her biochemsitry degree because not many women have those
>conceal carries a .38 "to protect from rape" (not anti-gun, but a little unnerving since she's unbalanced)
>dm won't get rid of her for some reason
I'm just venting though. The rest of the group is cool and most sessions, we manage to have fun.

>> No.38109148

>>38108999
You know this sounds like my old media studies lecturer.

She was quite obviously a dyke and would mention her "partner" all the time, almost daring students to ask her about her sexual orientation.

She would be incredibly passive-aggressive to the point where I didn't know what to say to her encase she took offence.

It was like she was trying too hard to make up for her lack of testosterone.

>> No.38109160

>>38108384
>>Everyone has their assigned role, their place and they shall not question this. Beep Boop.
Heh. You know what I mean. We all had plot space. The Wizard had his Faustian quest for power, the Samurai had unlocking the powers of his MacGuffin Katana, my Magus actually drove the plot by being the Prince of the country trying to build a coalition against the cult attempting to summon a World EAting Snake God. The Paladin just surpassed us being having a billion charisma, having a competent and charismatic player, having the Wizard turn her Gnomish village into the party airship, and by basically fighting her way into Godhood.

>I'm 26, my secondary school students are like 13-16 I can't even imagine getting aroused over them. My first thoughts when I meet them were along the lines off ... "My good they're so young, I don't remember being this childish!"
I'm at the same place you are. At my crappy retail job I have this 19 year old alt-chick coworker who I know I would have tried to fuck when I was her age, but at the current date I find the most annoying person in the world. She'll literally interrupt any conversation, no matter the.topic, to try telling us what happened to her in League of Legends last night. She is the worst, but then I realize she's a child, so I don't hold it against her. But I certainly don't want to stick my dick in it.

But some people think young pussy is the fountain of youth. It didn't hurt that the student was the one who made the first move.

>> No.38109167

>>38109148
>encase

in case*

>> No.38109231

>>38109160
>Heh. You know what I mean.
Yeah, I was just messing around, sorry.

> It didn't hurt that the student was the one who made the first move.
Hmm, that would be awkward as hell, but you get loads of training and support so you know what to do in that situation.

>> No.38109304

>>38109148
>obviously a dyke
Was she butch or something? Personality sounds similar to fellow player, but she's very femme and I wouldn't have thought gay just by looks. She totally browses /tg/ to, but I don't really care.

>> No.38109371

>>38109231
>>but you get loads of training and support so you know what to do in that situation.
I assume the appropriate response does not include exchanging numbers and arranging a date?

>> No.38109426

>Chaotic Good character selfishly hides loot for herself and threatens to kill the other party members in any disagreement
>Is also a female elf with a history of human rape for some reason

>> No.38109436

>>38109304
>Was she butch or something?

It's been awhile since I was in college but ...

Short dyed hair,
Only wore tank-tops,
Guy boxers pulled up above her trousers,
Either she had small breasts or she was wearing something to press them against her chest,
She talked in an aggressive manner but only to the guys in the class.

but I suppose it was just a vibe, you know?

>> No.38109459

>>38109371
>I assume the appropriate response does not include exchanging numbers and arranging a date?

umm, no.

>> No.38109507

>>38105997
>>if the group feels that the DM is being an ass, he can be called out and aplogize OR explain why he did something.

so if DM doesnt want spoiling his own campaign to his own players by revealing piece of info that players have no ability to find out, he must apologize?

i call bullshit on you

>> No.38109545

>>38102941
a bard is a wizard though.

>> No.38109650

>>38109436
>short dyed hair
Sounds pretty gay.

>> No.38109836

>>38109650
>Sounds pretty gay

She was definitely gay she basically told us as much, but it was the "I'm gay ... AND? any of you got a problem with that!?" way she acted that made her classes annoying to go to.

It was like she wanted a confrontation and I would never roleplay with someone like that. You would have no idea what would set someone like that off.

>> No.38109860

>>38109836
>someone like that

oops didn't mean to say that twice.

>> No.38110836

>>38093461
>http://www.orcedinburgh.co.uk/forum/looking-for-a-game/13864-ferelden-nights-looking-for-players#25030

Related.

My pet peeve are guys who tell me the "right" way to play classes. It's a fucking game.

>> No.38110927

>>38101656
I usually play the hero. I find it very fun and fulfilling, but every once and a while I like to play a villain just because it's the opposite of my standard characters.

>> No.38111232

>>38094322
>the best roleplayer in your group is the only one who shows up
>"No one else is here, maybe we'll run next week"

>> No.38111245

>>38101656
You have to play the right kind of hero. For example, I have a "depressed paladin" character that I use from time to time.

He was an optimist at heart, but as he grew older (the character is in his late 30s-40s) he was disappointed by the violence and sickness in the world, some caused by the helpers themselves, and realizing he could not fix it all himself, he moved from stupid good to neutral good. He does what he can, usually small stuff to remind himself that hope is not lost.

It also helps to not focus so hard on the heroing. For example, my character adored his father, and part of the reason for his optimistic outlook is his father's influence. He always has a memento, usually a sword that daddy-o made as a family heirloom, and if anything happens to it, he will do a 180 to get that sword back. At least until he goes through his character development and lets go.

>> No.38111291

>>38102326
>>no quests
>>no jobs
Mate, you just made exact copy of our world or something?
Don't tell me they weren't allowed to set up a camp in forest because it was private property.

>> No.38112294

>>38107266
You sound like a terribly cruel person. I don't think I would like to play games with you.

>> No.38112365

I'm glad this thread existed, I was about to make a new one.

I play with a group of people who aren't as busy as they think they are.

It was supposed to be once a week, now it's once a fortnight. But it's never that. It's always 2 weeks.. then 3.. then 5.. then 3.. because half of the group always has some bullshit excuse that they can't make it in that week.

"I'm too tired"

"I'm sick maybe"

"I have work tomorrow"

Bitch I have fucking work the day ON and AFTER each session. And I still manage to show up every single time. You lazy cunt.

And when they DO show up, over half the time is spent making shitty sex jokes and looking at their phones or have a smoke break every 15 minutes.

I want to end this group in the worst possible way.

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