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>> No.30691884 [View]
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>> No.29849707 [View]
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>> No.28277217 [View]
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>>28276840
>There is no system that can't be broken.

there are, however, systems that break very easily, such as a system where simply picking a particular option instantly makes you significantly more powerful than a person who picks a different option. in that kind of situation, a player might create a broken character by accident, or a powergamer might create broken characters without needing to break the spirit of the game in obvious ways (such as bending the rules or stringing together ridiculous combinations).

in addition, when a system is poorly balanced it often means that certain options are very bad at performing the role they are supposed to perform, so that a person who wants to make a particular kind of character that should be viable suffers from being unreasonably weak or useless compared to the rest of the party. conversely, it can be annoying for players who have a particular character concept in mind but know the system makes that kind of character absurdly powerful, and hence risks ruining the party dynamic by playing one.

in general, the best systems are always the systems that make playing and having fun easiest on the GM and the players. at best, a badly unbalanced system represents more work, and at worst it represents less fun.

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