[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr / vt ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Due to resource constraints, /g/ and /tg/ will no longer be archived or available. Other archivers continue to archive these boards.Become a Patron!

/tg/ - Traditional Games


View post   

[ Toggle deleted replies ]
>> No.71955367 [View]
File: 26 KB, 827x187, Baker Rifle.jpg [View same] [iqdb] [saucenao] [google] [report]

>What are some ways you could justify and implement such weapons in a fantasy setting?
The same way that they did in RL. It may not be quite as retarded as you'd like, but it works incredibly well.

>> No.54991923 [View]
File: 26 KB, 827x187, 1776british.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw no bayonet rules
Why do scifi and fantasy games always completely ignore bayonets and then go on and fellate retarded "muh Drizzt" dual wielding fantasies?

>> No.47965995 [View]
File: 26 KB, 827x187, baker.jpg [View same] [iqdb] [saucenao] [google] [report]

They'll be in good cover if they're prone.

>> No.44335672 [SPOILER]  [View]
File: 26 KB, 827x187, 1450845025998.jpg [View same] [iqdb] [saucenao] [google] [report]

Hm, very well.
>Alice gestures for 32 to follow her then heads back inside, to the entrance of a well guarded room.
>Upon stopping at the door, Alice briefly converses with a guard who nods and heads inside, returning swiftly with a rifle which he passes to Alice, who turns around to show it to Eta.

Pic related but more Las-y and significantly more ornate.

View posts [+24] [+48] [+96]