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>> No.56003314 [View]
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56003314

>> No.54997374 [View]
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54997374

>> No.54634953 [View]
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>> No.54609381 [View]
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>>54609273
That already happened, thousands of years ago.

>> No.54097851 [View]
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>>54097515
I ain't going to sue you anon, but I do want a link to the blog.

>> No.53569018 [View]
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53569018

First three replies sum it all up. That was fast. Basically steal shit. But to be a little more specific, steal specific plots and ideas at first. Kinda just reskinning a plot from X for your game. After you get a lot of practice with that, then start using archetypes as another anon said. Given there are basically only around 7 or so (debatable but ya get the idea) kinds of stories, you can then start using far broader archetypes and stories because you will have gained some practice in how they work by starting off with ripping plots off. After awhile you'll see how X plot works because it has Y type of characters. From there you can make up your own, or even twist it up and do something unexpected. Because over time the mechanics if you can call it that of these stories will make more sense to ya.

And this may go too far for some, but if you want a good idea for ideas or shit to add into stories, check out some tvtropes. Rip ideas from all sorts of media. Or even read old stories like ancient moral tales, myths, folk tales, even modern urban legends. There is no shortage of examples or shit to rip off of and study because if people like anything, it's a good story.

>> No.53378538 [View]
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>> No.52645485 [View]
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52645485

Isn't a genosian pope also a loli?

Pontifatrix? More like Popette am I right?

>> No.52130794 [View]
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52130794

>> No.51453542 [View]
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51453542

>>51453315
>>51453301
Why does Lorkhan/talos/Shor betray himself so many times, as the Underking and the (not underking) Zurin Arcturus? Is there an easy way to comprehend all the underking silliness?

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

Also who is N?

>> No.51172567 [View]
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>> No.51071904 [View]
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>>51071887
Q2 probably (since it'd be Morrowind's 15th birthday)

>> No.50966447 [View]
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50966447

>> No.50581099 [View]
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50581099

>>50578980
>ORAORAORAORAORAORAORAORA

>>50580660
i'd be tempted to say 'manticore' but i don't think that's quite right
the card is 'harmless offering' though

>> No.49960578 [View]
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49960578

>> No.49755374 [View]
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>>49748891
Get on my level

>> No.48596677 [View]
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48596677

>> No.48371448 [View]
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48371448

>> No.48005895 [View]
File: 379 KB, 1078x729, gm explains his setting.png [View same] [iqdb] [saucenao] [google] [report]
48005895

>>48000546
i'm having trouble believing that you think any DM using these monsters on anything even approaching a regular basis is intelligent enough to drop clues
unfortunately these things are used - and to be honest, designed - to just 'gotcha' players both paranoid and not

oh well, at least we got mimics from them - there's still some more salvageable ideas in there.

>>48000740
>the log hits a trap designed specifically to catapult logs back down the hallway from whence they came
>the enemies were an illusion too, roll illusory initiative
>the enemies have set up complex a/c and ventilation systems

>> No.47948645 [View]
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47948645

I'm running a campaign for the first time.

Any advice?

>> No.47774395 [View]
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47774395

>>47761423
Not that I'm complaining. I'd read the shit out of that.

>> No.47324266 [View]
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>> No.46769206 [View]
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>>46754971
The idea is a good one. I've asked GMs some of these questions or similar ones before to try and get a feel for them before I join their game or make a character.

The problem is that a lot of the time, the answers they give you are partially or entirely inaccurate. Most people are really bad at objectively describing any aspect of themselves or what they do, so their answers can be really off, even if they're trying to be honest.

I've had GMs tell me their game is "60% roleplay, 40% combat", and then spend the next year playing a game that is 90% combat. I've had GMs tell me they accept all alignments, then become angry that my character is not lawful good. I've had them tell me they don't like for PCs to die, but end up running meat grinders. I've had them tell me they want every character to have a lot of backstory so they can integrate it into their story, but never do it for any of the players.

So yeah, I'd certainly ask questions like these of any GM you're playing with for the first time, but expect the answers to vary a lot in their accuracy.

>> No.46653812 [View]
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