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>> No.50686586 [View]
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50686586

>>50686187
I hear the stress and I'm on the same page as you. What do you consider a "well-designed" skill tree?

>>50686290
Aah, I see what you mean. The knee-jerk design reaction to this would be "just design the air tree in to separate utility, offense, and whatever specialized trees", but the inherent problem with that is just how much content that would be. Because then you'd have to apply similar designs across the board.
I don't think that's necessarily insurmountable, but I'm glad you brought that up.

>> No.48480812 [View]
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>>48480802

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>>48019356

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>>44290698

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>>44081092



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