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>> No.71398735 [View]
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>>71398532

>> No.57068859 [View]
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>> No.56305133 [View]
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>>56304787
I could go for a generic caveman jump though.

600cp Fire capstone booster? That just allows you to do the capstone stuff, but with fire?

>> No.56166685 [View]
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56166685

>all this Worm talk
Shards are essentially just giant biotech computers stored in another dimension that beam energy to parahumans via wifi tumors, right?

Would it be theoretically possible to create wholely mechanical versions and shove cybernetics in people's brains that connects them to my artificial shards to give them powers?

>> No.56007497 [View]
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>>56007343

>> No.55957262 [DELETED]  [View]
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>>55955050
I'm thinking of doing a campaign set just after the defeat of a catastrophic dragon where the PCs help rebuild society and then have them trapped in a cursed tomb where time travels much slowly.
Upon leaving the tomb, the PCs see all the settlements they helped on the brink of a catastrophic war.
Is there anything I should consider with doing a large timeskip like this?

>> No.55921610 [View]
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>> No.55517369 [View]
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55517369

Oh man finally a chance to repost this excellent piece of speculative fiction.

>> No.55225174 [View]
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>> No.54634449 [View]
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>>54634356

>> No.54376678 [View]
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>> No.53772406 [View]
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53772406

>>53769234
>>53770203
>>53770668
>>53771727

>> No.53581047 [View]
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>>53576478
Boundless super science and optimism. Biotechnology, nanomachines, artificial intelligence, transhumanism, post scarcity, applying old lessons to new problems, striking out for new frontiers, etc. I like utopias. Not that nothing is allowed to go wrong, but settings where scientific progress isn't essentially set up as the villainous foil to mother nature's wise and righteous hero.

I especially like science and nature in harmony, and human mastery over nature without it turning into a ruined hellscape and getting beaten over the head with "MUH HUBRIS" I loathe that shit.

>> No.52693530 [SPOILER]  [View]
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52693530

>>52692778
>lattice mast on superstructure on turret
You grasp exceed grasp! You am play gods!

>> No.52340349 [View]
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52340349

>>52340334
>pic related

>> No.52111297 [View]
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>> No.51942488 [View]
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>>51917059
>>51917133
For everyone's benefit

>> No.51903361 [View]
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51903361

>>51897924
This guy, this guy gets it

>> No.51861312 [View]
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51861312

>> No.51751392 [View]
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51751392

must paint in every cave

>> No.51389168 [View]
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51389168

>>51373363
Humanity isn't meant to have certain powers...

>> No.50963288 [View]
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>>50963259
most what the fuck thing I've seen today.

>> No.50896259 [View]
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>>50896233

>> No.50483347 [View]
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>>50479220
>Sci-fi deals with today's fears

Yeah, and as a scientist, it gets fucking old.

Also, to more directly speak to the original point: Science fiction (or, at least, hard science fiction) is supposed to follow science and be plausible. Stories (and especially /tg/-worthy stories) want protagonists, whether they be world-shattering heroes or just regular Joes doing their jobs. Science is in the process of replacing humans for pretty much every task. So the more you extrapolate from what we're doing now to the future, the more boring it gets. So you end up with the most popular sci-fi being fantasy with interstellar travel.



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