>>49814289
Congratz, you are not me- as in: you are able to roll fairly well in any given situation.
Me? I have rotten fucking luck and I've found myself more than once on either extreme spectrum of
>holy shit, these goblins are going to TPK the party wtf!
and
>hold on ffs! The party is just styling on my main villain. He hasn't even fucking touched one of them, wtf!
>Otherwise, if you're building your own encounters from scratch, it shouldnt be that hard to get the challenge correct.
It happened more than once that minor encounters almost killed half the team, which I really did not want to happen or plan for.
Most groups I have played with do not mind a bit of fudging to keep the game interesting and engaging. If open rolling works for you, good on you.
>>49814312
You keep using the same old tired argument: I won't kill half the party everytime they face an encounter just because I rolled too damn well and drained all their luck, thus killing half the group who now has to re-make characters and then introduce them somehow to the party.
And you still haven't debunked the aspect that, with open rolling, you actually encourage players to play the same-old, bored, tired out of my fucking mind, min-maxed statblocks.