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/tg/ - Traditional Games


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>> No.36763624 [View]
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How do other GM's pick a setting/book to use for new campaigns, do you guys actually use a book or do you just wing it? How do you decide what the loot you give will do or how strong it is? How frequently should I throw the players into a fight? How big is an ideal party? What other types of challenges/puzzles should I give my players?

I have 100 other questions but there are just the few I'll start this thread off with.

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