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/tg/ - Traditional Games

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>> No.42844450 [View]

>>42838532

MGCYOA v1.21
Black Coin v0.51
madBrewer's combat rules v3

Pic related is the youngest-looking roboko I could find that wasn't crap


name: Machine Princess Matsuri (festival)
age: 6+ 1 = 7
body: 9 average (+1 agi or vit) vit

Stats:
str: 15 (+2 spec +2 wpn +1 outfit +1 power +4 silver*2 +1 bronze)
agi: 4
vit: 10 (+1 body +4 spec +1 perk)
mag: 8 (+2 silver +2 bronze*2)
lck: 10 (+1 spec +1 allies +4 gold)

hp: 45
dr: 3
mp: 18
regen: 2mp/turn

spec:
19 metal
+3 vit or lck > vit
weak to ice/lightning

black > 11 illusion
+2 str
+1 vit
+1 lck
weak to beast/darkness

monster girl type: robot girl

weakness tuning:
ice > swap for high density body
lightning
beast > dropped
darkness

Due to being cocomposed mostly of metal, Matsuri's weight is easily five times what a normal child of her size would be. She can lighten this by using her control of Metal to avoid sinking into soft ground or being too clumsy, but she's still only about as agile as a normal human and can't float in water.


weapon: 19 fist
+2 str

outfit: 10 flowing
+1 str

power: 1 killing blow
+1 str or mag > str
Drilling Rocket Fist of the Machine King

perks:
10 hammerspace handbag
14 allies (+1 any) > lck
13 masculinity > bronze > healing artifact
4 training (Martial Arts)
11 enhanced sustenance (+1 vit)



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