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/tg/ - Traditional Games

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>> No.44276840 [View]
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44276840

plans rarely if ever survive contact in the field.
rulings not rules
be fair be consistent
be descriptive (that goes for everyone at the table! Be more than a dice roll!)
Its not railroading if they don't notice
try to incorporate their backstory stuff into the story if you can.


THE MOST IMPORTANT TIP
have fun.

>> No.44215785 [View]
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44215785

>>44215753
And this.

>> No.43973834 [View]
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43973834

>>43973457
pic should give some nice general advice. I recommend the 5e starter, its like $13 on Amazon or free in the 5eg.

get well acquainted with the rules
rulings over rules
be fair and consistent
have fun
its not railroading if they don't notice
its a game first and a story second
have fun
you are going to suck for awhile, maybe even always. don't worry about being good, worry about having fun.
the DM wins and only wins if the group has fun
don't be a dick

>> No.43462428 [View]
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43462428

>>43462363

>> No.42217903 [View]
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42217903

>>42214040
starter sets and quickstarts

>> No.42204591 [View]
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42204591

>>42202369
1. know the rules
2. if you forgot a rule, make something up
3. you meant to do that
4. its not railroading if they don't notice it
5. if the player's come up with something in their backstory, use it. have the BBEG or one of his Lieutenants be the six fingered man that killed the Fighters's father.
6. be fair
7 is the most important one make sure everybody has fun

>> No.42029965 [View]
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42029965

Read this

>> No.42003286 [View]
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42003286

>>42003230
Its not railroading if they don't notice

>> No.41933055 [View]
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41933055

Not particularly for D&D, but I found this (and the pic in next post) to contain very useful GM-tips. I hope they're of some help.

>> No.41886348 [View]
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41886348

>>41879728

>> No.41755417 [View]
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41755417

>>41755303
XP budgeting is the tool for measuring encounter difficulties, its in the DMG.

basically you'll want to reduce the number of enemies in encounters or allow more opportunities to rest, maybe helpful NPCs in the party.

and LMoP is perfect for beginners

the sweet spot for D&D is 3-4 players though

>> No.41712122 [View]
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41712122

>>41712012
>Core rulebooks, adventure modules, Unearthed Arcana
https://mega.co.nz/#F!5JsxCBKT!f6DaTrp19uTPrWuZyabZAQ

you can get just about everything in here.


you will probably end up DMing the game too.

save up for pound of dice from chessex

>> No.41360251 [View]
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41360251

My friends want me to run a D&D campaign for them. It would be their first time playing a regular campaign, and it would be my first time really DM'ing. Thing is, I'm kind of at a loss where to begin. I mean, I have a main story that can be altered and takes into account eccentric party choices, but should I run 3.5 or 4e? Should I start characters off at level one, or three? Is it acceptable to create my own settlements within Faerun? What would happen in the Sword Coast if Neverwinter was destroyed?

If anyone could supply me with rulebook pdfs, amusing first-DM stories, or solid advice, I'd be very grateful. Also, I may post sexy character art.

>> No.40272179 [View]
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40272179

>>40272132
the players can and will fuck with your plans

>> No.39997180 [View]
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39997180

>>39996695

>> No.39906356 [View]
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39906356

>>39905638
Phandelver great
HOTDQ & ROT bad
POTA good

this link has some adventurer's league modules for shorter stuff

>Core rulebooks, adventure modules, Unearthed Arcana
https://mega.co.nz/#F!5JsxCBKT!f6DaTrp19uTPrWuZyabZAQ


>>39906278
calm down, read pic
then read the rules
repeatedly and thoroughly

>> No.39579793 [View]
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39579793

>> No.39527731 [View]
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39527731

I'm starting a new campaign soon, and it'll be my first time ever DMing. I'm pretty excited, but about as equally nervous.

One thing my old DM did was play background music during the sessions. Pastoral Romantic stuff in farms and on the road, thrilling action movie soundtracks during fight scenes, eerie environmental tracks when we're cave diving and searching dungeons.

Where do you guys get your music, if at all? I'm worried I don't have enough stuff to pull this off the way he did.

Newbie DM general, I guess

>> No.39498006 [View]
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39498006

>>39497925
>What piece of advice would you make sure to let yourself know?

Don't fudge

also
I cannot recommend the starter set enough

>> No.38997007 [View]
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38997007

>>38996626

>> No.38131173 [View]
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38131173

Let's have your advice for GMing /tg/. Looking for stuff that would come up during a session. How to describe encounters, how handle travel, how to describe npcs, how to make combat (and noncombat) interesting.

Help a new guy be entertaining!

>> No.37805849 [View]
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37805849

>>37805451
If you really want to play D&D. Than make damn sure the players read the players handbook and the DM reads all of the base trinity. (Dungeon masters guide, Players handbook, and monster manual. The manual is less important.) Know the rules, but don't get caught up in them. Make sure the players are invested and having fun. Read pic related for more advice.

That said, D&D isn't the best pen and paper rpg. People here are a fan of Dungeon World as a D&D substitute. Another good alternative are the old school retroclones, which emulate the feeling of old Advanced Dungeons and Dragons, but fixes some of it's flaws.
If you don't really want fantasy there are quite a few systems designed to do that. Call of Cthulhu is for Lovecraft style horror. I think that Traveller does sci-fi very well. GURPS does anything you want, but use it as a backup -- it's a bit finicky.

>> No.37063465 [View]
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37063465

>>37057169

>> No.36843042 [View]
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36843042

>>36842018



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