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>> No.56235551 [View]

Two chaos and one loyalist codex left for this year edition

Previous thread >>56233251

>Warhammer Community news

>Full Tyranid Codex spoiled by SS1488
https://www.youtube.com/watch?v=yI_SZljKcGc&t= [Open]

>GW FAQ (1.1):


>FW FAQ (1.1):

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations

>Other Megas
>Old Black Library Mega

>WIP Math-hammer doc (Thanks Chart-Anon!)

>Craftworld Eldar codex(thank you anon)

>> No.56186469 [View]

Is the extended carapace worth it on Behemoth Stealers? I'm thinking about running 2 broods of 15 that pop up with a Trygon each, and I'm not sure if "run and charge" will be useful, since I'm not allowed to run after deepstriking anyway.

I mean, I want to get into CC the turn I show up anyway, but the carapace seems nice for tanking overwatch, plus if I do fuck up the charge I have a 4+ save, maybe even 3+ in cover if I'm lucky.

>> No.56153357 [View]


>> No.55043601 [View]

A buddy of mine, who also plays nids, plays a carnifex spam army that utilizes the malanthropes.
Its done pretty well for him, but its usually the shock factor of "holy shit there are fifteen carnifexes charging me across the table what do I do".
Alot of times he just pretty much instantly loses because someone brought a couple lascannons more than usual and/or knows how to kite the fexes before they reach the lines, or countercharge them with really good, durable/killy CC units (eg, I watched him play a game against a DA player, the guy shredded him with his godhammer land raider and tri-las-predator, had two of those flyers, one of which finally went down on T3, and then countercharged the fexes with Belial and Deathwing knights, that game was a massacre)

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