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/sci/ - Science & Math

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>> No.9714129 [View]
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9714129

I've been out of high school for 5 years (don't ask about college math, it was disappointing). Farthest I got in high school was Calculus & Vectors.

I can't for the life of me remember any terminology that might help me put this into words. The short of it is I'm playing a game (Xenoblade 2 if it helps) and I'm trying to calculate concrete values for weapons and attachments that up their damage.

I have no idea what the potential x-axis values here could be, and just ordered it 1-60 based on placement. It would represent the weapon attachment multiplier while the slope would be based on the weapon itself (stronger weapons having a higher slope). This might just be a simple y = mx + b scenario or it could be quadratic or exponential. It all depends on how closely the x values are meant to be in relation to each other.

How would I even begin to figure this out?

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