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/lit/ - Literature


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18180776 No.18180776[DELETED]  [Reply] [Original]

>> No.18180791

>>18180776
It's nothing new, majority of people have always been wired for mental slavery. Before the vidya dopamine cummies, masses were obsessed with television or (((religion))).

>> No.18180796

>>18180776
no, of course not but video games are still a waste of time

>> No.18180797

>>18180776
Not literature. Also,
>Twitter

>> No.18180798

Absolutely. Why would you be enslaved by the fetch quests for the computer god when you can do some fetch quests for the excel God. Stupid consoomers.

>> No.18180800
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18180800

>>18180776

>> No.18180804
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18180804

>>18180776
Depends on the video game but generally speaking he's correct

>> No.18180805

>>18180776
But twitter is the same thing.

>> No.18180806

no, because its voluntary. fucking retard.

>> No.18180808

>>18180805
So is 4chan

>> No.18180822

>>18180806
so is slavery

>> No.18180824

>>18180822
true, i guess you are right.

>> No.18180825

>>18180806
Particular video games (e.g. MMO/gacha games) are designed to be addictive, to the point where you find yourself spending hours doing tedious tasks for meaningless rewards. No one has argued against addiction being a form of slavery.

>> No.18180827

>>18180808
Only because of you 2016 faggots.

>> No.18180828
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18180828

>>18180776

>> No.18180829

>>18180825
>No one has argued against addiction being a form of slavery
lmao plenty have, they aren't the same

>> No.18180830
File: 2.77 MB, 1920x1080, ScreenShot1201[1].png [View same] [iqdb] [saucenao] [google]
18180830

Video games aren't forcing you into labor for someone else's benefit. Games are simulators of sacred spaces. Game worlds can feel unambiguously meaningful, with fixed principals, principals that are accessible and understandable to a player. All things people have been alienated from in the real world of modernity.

>> No.18180841

>>18180829
I don't care for arguing semantics. If you can't see the similarity between addiction and slavery this discussion is pointless.

>> No.18180844

>>18180841
>semantics
perhaps i just like to retain the meaning of words. slavery doesn't just cover everything bad for someone.

>> No.18180845

>>18180776
>Is he right?
To some degree. Video games in the past used to be more like what a cat does when you point a red laser on the wall (jumping around and trying to catch it). It was meaningless but it was fun in itself. Now in the age of gacha games they have become something more akin to a gambling addiction.

>> No.18180848

>>18180841
Slavery: you recognize yourself as unfree
Addiction: you do not recognize yourself as unfree but instead actively deny this & agitate for the spread of your unfreedom

Correct: they are not the same

>> No.18180854

>>18180841

Slavery and addiction are similar but not the same an not everyone is addicted to video games.

>> No.18180872

>>18180848
You have a point but using the word slavery had more impact than just saying someone is not free. It also emphasises the condition of repeating meaningless tasks over and over again without any real compensation.
>>18180854
>not everyone is addicted to video games
Sure, but millions are. And like I said there are genres designed to induce addiction in players.

>> No.18180886

>>18180872
Yes I guess their contention is that it's not slavery in legal terms, though this crusade against rhetorical flexibility is a SYMPTOM of the unambiguous and flat modes of thought produced by playing video games

>> No.18180894

>>18180886
>it's not slavery in legal terms
hmmm yeah its not slavery by the definition of it, thanks

>> No.18180898

>>18180894
QED

>> No.18180901

>>18180827
>being this new
This place is like crack but without any of the good parts

>> No.18180903

>>18180894
Being rigid and literal in use of language is fucking boring

>> No.18180909

>>18180872
>Sure, but millions are. And like I said there are genres designed to induce addiction in players.

Sure. And this is not what R.Cam on Twitter meant in spirit.

>> No.18180910

>>18180903
its true, which is more important. make sure to use the word addiction when its an addiction next time!

>> No.18180926

>>18180910
What do you mean it's true

>> No.18180942

>>18180926
A word has a definition so you should stay true to the definition. If you use it for something else, especially if another word already exists, then you have used it wrongly, in a false manner. If there is a new concept, then make a new word. It's really quite simple.

>> No.18180946

>>18180909
He's probably wrong to generalise video games as a whole but there's a semblance of truth in what he's saying, and that's what I'm arguing for
>>18180910
No, I think I'll continue to use words how I like, and I'll trust readers to understand what I'm saying

>> No.18180951

>>18180942
Where does the definition come from

>> No.18180953
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18180953

Literature >= Film= anime >>>>> shit> video games.

By far the worst mainstream hobby an adulat human could have, a waste of time, money and a pleague on society.

>> No.18180954

recipe for a twitter hot take is just to make some banal statement everyone agrees with -- video games are a waste of time -- and package it with tons of superfluous retard bait (enslavement, simulation, computer god, simulated commodity) as if hes creatively linking all these different nodes and not just giving a banal take in an attention craving way

>> No.18180960

>>18180825
>to the point where you find yourself spending hours doing tedious tasks for meaningless rewards.
What video game provides you with a meaningful reward?

>> No.18180963

>>18180942
Ask me how I know you're autistic

>> No.18180965

>>18180951
the word's creator, you retard. generally the etymology of a word will be derived due to some trait pertaining to the word.

>> No.18180966

>>18180954
If you're not trying to rile up as many people as possible you're not using Twitter correctly

>> No.18180967

>>18180965
Ah so there's a word-in-itself somewhere? Is that in the dictionary? So the dictionary creates all the words?

>> No.18180972
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18180972

>>18180946

>I'm arguing for a vaguery of truth based on a twitter post I saw who's general sentiment I don't actually agree with

lol

>> No.18180974

>>18180965
Who created the word "true?"

>> No.18181005

>>18180960
A meaningful reward, I would think, is one that stands as proof you completed a task that really pushed your reflexes or intuition. Or it could be a cathartic end to a story-driven game. The opposite of this would be fetch quests and other tasks that don't really demand anything from the player.
>>18180972
Yes.

>> No.18181009

>>18180967
>the dictionary creates all the words?
no, the dictionary collects most words. this is irrelevant to using a word wrongly, however.
>>18180974
some saxon

>> No.18181012

>>18181009
So where does it collect them from?

>> No.18181022
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18181022

>this thread

>> No.18181030

>>18181005
>>18180972
I should clarify I DO agree with the general sentiment of what he's saying, I just don't think it's universally applicable to gaming as a whole like he seems to.

>> No.18181035

If you waste your time playing grindy games sure. But if you play games that are unique, and push the limits of what games can be like then its like any other type of art. There has always been the common folk who are "slaves" to the society they live in so who cares if mainstream games are enslavement simulators. In saying that we are all trapped in life so play whatever gets the dopamine/serotonin flowing I guess.

>> No.18181047

>>18181012
clearly, the populace, who got it from the creator, who discovered something and named it after a peculiar feature of the concept. refer yourself to nomenclature in chemistry if you want a good idea how this works. at a certain point, a system of naming (nomenclature) forms where words are now created based on other base forms, which have their own meanings. this is the beginning of language. see german.

>> No.18181050

>>18180830
Video games are also democratized in that they were programmed that anyone can beat them or be successful. Outside of time there are no barriers like IQ, class, race, nation, or genes holding people back.

>> No.18181052

>>18181047
So meaning derives from usage?

>> No.18181057

>>18181052
no, meaning is derived from a characteristic and utilizing a word outside of that is a corruption.

>> No.18181061

>>18181057
But the "characteristic" is a word

>> No.18181065

>>18180776

Vidya isn't much worse than the menial toil of most types of work and the humiliation of needing to appeal to popular opinion whenever it is wrong since normies herd whimsy is meant to be gratified no matter if it's actually right or wrong or good or bad.

A dribbling autist stuck in his mom's basement playing WoW or Counterstrike all day is literally more free than most Americans. The only difference is that this lifestyle does not satisfy the criterion of "usefulness", where the basement autist is not living as a human tool for "society" (i.e. serving the interest of the hostile American elite or some petty business interest of an employer). Living according to yourself is what is not a slave and living as a human tool where your value as a person is dictated by your usefulness is the very definition of being a slave. Normies are the closest approximations to actual slaves, while a basement vidya autist is living free but in a bad way

>> No.18181073

>>18181061
which has a meaning, based on a characteristic, which was found out through a sense.

>> No.18181077

>>18181073
How was the word found through a sense

>> No.18181080

>>18181050
>Video games are also democratized in that they were programmed that anyone can beat them or be successful.
The good ones aren't

>> No.18181087

>>18181077
sight is due to light receptors, hearing due to vibrations of sound waves, etc.
this is again irrelevant to you using a word incorrectly, especially when another one with the exact meaning you had intended, already existed

>> No.18181088
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18181088

>>18181065
>Vidya

>> No.18181089

>>18181050
except for ridiculously hard games, online games, logic puzzle games, strategy games, simulators, and so on and so on, but your point is true concerning mobile games and some Triple A titles.

>> No.18181090

>>18180822
Hi Kanye

>> No.18181092

>>18181087
Where is the word in my senses though?

>> No.18181100

>>18181088
basedjacks are worse than vidya at this point
>>18181092
it is kept in a particular conformation of proteins in components within the left hemisphere of the brain

>> No.18181101

>>18181100
Show me.

>> No.18181113
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18181113

>>18181101
I'd be right happy to

>> No.18181117
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18181117

>>18181101
here is an image for you.

>> No.18181123

>>18181113
That's a picture on a screen, not a brain; ur problem is you think representations of things are the same as things & thus fail to recognize the arbitrariness of characteristic coinages in relation to their object

>> No.18181145

>>18181080
>>18181089
If you spend enough time, then yes it is possible. However, not everyone will put it in the same effort or likes the same genres, but that doesn't change the fact video games were designed to be beatable.

>> No.18181149

>>18181117
>>18181123
Same for this

>> No.18181188

>>18181149
Your problem is that you think distinctions can't be made. Slavery isn't addiction. They have meanings, which are different. It's not too arbitrary to create representations of things, you're just a fucking retard. It is certainly more arbitrary, in any sense, to simply ignore established definitions because you find it boring.

>> No.18181199

>>18181188
Sorry pal, word meaning is a dialectical-historical construction which refines within Time - wordplay & new usage is therefore visionary & your dictionary cop mentality but a Newtonian sleep.

>> No.18181213

>>18180776
>off topic

>> No.18181219

>"playing video games makes you flat, literalist & unimaginative"
>"Noo STOP using words like that, dictionary rules, addiction isn't slavery, take your oxycontin & SSRIs, video games are heckin' valid"
Nice thread retards

>> No.18181220

>>18181199
references are for retards btw. throw in as many as you want, the distinction won't disappear. you used the word incorrectly.

>> No.18181225

>>18181220
Your entire schema of linguistic meaning is referential

>> No.18181230

>>18181199
>retard from the OP pic
opinion discarded

>> No.18181234

>>18181065
>grinding in a MMO
your brain has to be flatlining if you can stand playing videogames regularly for any amount of time, it's the most braindead waste of time imaginable and I don't mean it in the sense of usefulness but as something that ends up being a self-serving rote memorization. After you learn how to play you go through the motions.
The only merit of videogames is that they are potentially a great vehicle for stories, but the industry is creatively bankrupt and needs to cater to ADD children or twenty something globohomos to sell so it's pretty much impossible to get any decent narrative going. I think vidya and VR have amazing potential as artistic mediums but I have lost all hope that they'll be used in the worst possible way, e.g. VR will establish itself as a porn thing for sure.

>> No.18181235

similes aren't like metaphors

>> No.18181239

>>18180776
>>>/v/
Not literature

>> No.18181240

>>18181225
and your usage is still wrong. I shall provide you both definitions now, please learn them.
>Slavery: condition in which one human being was owned by another. A slave was considered by law as property, or chattel, and was deprived of most of the rights ordinarily held by free persons.
>Addiction: the fact or condition of being addicted to a particular substance, thing, or activity.
>Addicted: physically and mentally dependent on a particular substance, and unable to stop taking it without incurring adverse effects

>> No.18181244

>>18181240
I reject your definitions, they suck

>> No.18181261

Generally, yes. Narrative video games, on the other hand, can be quite fun and can deliver a story in a novel way. Wadjet Eye adventure games are very fun and a guilty pleasure of mine, while games like Kentucky Route Zero, Disco Elysium and Planescape (to name a few) are really quite good experiences from a literature perspective. The tick-boxy 'fetch quest' type of game is very shit though, as is almost all multiplayer gaming (outside of kino like Escape from Tarkov with a few buddies)

>> No.18181275

>>18180776
>VIDEOGAMES BAD BECUZ THEY NOT REEL
>is on twitter
yeah uh, keep flexing your fake virtual cock while you argue with other entitled retards then you smartfella piece of shit.

>> No.18181278

>>18181199
Yeah, words no mean make what you do it.

>> No.18181297

>>18181261
Yes we know you're a homosexual.

>> No.18181307

>>18180830
>posting such pretentious drivel with a fucking Skyrim picture attached to your post

>> No.18181320

>>18180776
I figured this out when I played Bioshock back in my teens, it's a sad thing to be one in a group of adolescent gamers who stops buying and playing because of this thought.

>> No.18181366

>>18180776
What if it's a competitive game like a fighting game? You're not fetching anything you're trying to best the other player in your skills.

>> No.18181386

>>18180776
why just video games? don't all games basically share that crux.

>> No.18181394
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18181394

>>18181366

>> No.18181435

>>18180776
yeah when i was younger i played counter strike all day and now I regret every second i wasted playing video games. i still play them occasionally but theyre not enjoyable anymore because theyre always accompanied with a sense of regret and that i wasted my life which is odd. most people would probably feel the same way if they thought about it but honestly the disillusionment made me insanely regret my life choices and question how and why I started playing games

>> No.18181454

>>18181435
I feel the same, except with TF2. I liked the time I had spent there, but I wish I had done something else. At least you were intelligent enough to move on. Many never do.

>> No.18181472

>>18180776
that guy writes like a-- faggot

>> No.18181537

>someone came to my university to talk about game design and their company internship
>excited, join
>they came from a fucking mobile game company
greedy talentless game developers should be lined up against the wall

>> No.18181634

>>18180776

No, in fact, games simulate precisely the opposite: not only an aeconomy but a perfect anti-economy.

>> No.18181675

>>18180776
Why does this retard and kantbot act like theyre above it all when they spend entire days autistically screeching about shit no one cares about on Twitter? Games are dopamine traps. Twitter is a dopamine trap. This site is a dopamine trap. It's different flavors of the same shit and YOU ARE NOT IMMUNE TO PROPAGANDA

>> No.18181677

>>18180776
He’s missing the mark. Some games are skinner boxes, but others require you to build a virtual skill. Mastering a complicated game is still probably a waste of time after a certain point (why not master a complicated skill in real life?), but it’s not just hitting a big red button for a squirt of dopamine. It’s more like playing chess. Arguably your brain is being trained to master skills as a kind of meta-skill, which is sorta worthwhile, but it’s still something you can do in reality instead of relegating it to digital entertainment

>> No.18181686

there is a potential novel experience
but instead of viewing different games as different novel experiences
view gaming as the experience itself
doesnt matter if you rotate 50 games
the act of gaming remains essentially the same

its a pacifier. it satiates you. does nothing to develop you. trains you to act in certain ways
just play irl like a game.

>> No.18181700

>>18181307
The only pretentious part of that anon's post is "sacred space". The rest is fine.

>> No.18181722

>>18181234
>ignoring indie games