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>> No.20466249 [View]
File: 34 KB, 324x500, salvos.jpg [View same] [iqdb] [saucenao] [google]
20466249

Part 1

>>20464054
>Just caught up to the latest volume of Salvos (A Monster Evolution LitRPG) and I think its the best LitRPG I've read up to date. This is mostly because its structured in a volume format with clear goals but still has that webnovel feel where the main characters don't feel like they're trapped into a plotline but are free to travel the world as they like. I used to absolutely abhor LitRPG but this webnovel made me realize that most of its demerits are from bad authors taking a spin on the genre. Without infinite skill-leveling, thousands of skills jammed into one character, no classes, no skill evolution, and level bloating, LitRPG becomes an extremely satisfying genre that makes you invested into the mc's skills. Though, even with how much I like Salvos there are some extremely dry chapters especially the first few in the netherworld where you haven't warmed up to the main character yet. Also, the side character chapters are fucking annoying. Anyways, the 350ish chapters out right now on royalroad are pretty good.

Anon, you've really just triggered the shit out of me. As a veteran of LitRPGs, meaning basically all the popular fast-paced daily-updated power progressions, I'm confident in saying that Salvos is the worst of them all. I wouldn't go as far as to call it horrible, but it's really bad in comparison to others. Anyone who reads Azarinth Healer will know how Salvos pales in comparison when you look at the most important aspects of a power-progression LitRPG: the way the protagonist progresses, the system and how it works, fight scenes, and how interesting Classes are.

Salvos manages to fall short on every account. Protagonist's progression lacks any substance, it's just the MC killing things and leveling up, in the most uninteresting way possible. There is no real struggle, no weigh to anything. The system is paper-thin, basically slapped some stats onto the world, Skills don't make any fucking sense, the world doesn't make sense if you think about it for more than a few seconds. To talk about the fighting scenes one most talk about the writing, and the writing is bad. Not bad as with errors, but just uninteresting and empty. Slow and tedious recital of every move the character and enemy do.

As for Classes, they are just straight up uninspired (which is a problem with the story as a whole, but I'm getting to that). I'm just going to post an example of a character having a choice of a new class when they reach relatively extreme level of power, with less than 1% of the population even coming close. How does the description look like?

>[Arch Battle Mage]

>A [Arch Battle Mage] is an [Archmage] of close combat. The pinnacle of magic, an [Archmage] has seen the endless limits of magic, and will not stop until they reach that top. But as a [Battle Mage], they do not allow themselves to falter, even when the enemy closes the distance.

>+20 [Strength]

>+20 [Wisdom]

>+15 [Endurance]

>+10 [Vitality]

>+10 [Agility]

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