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>> No.12517858 [View]
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12517858

>>12517798
>>12517736
and it's a cautionary tale too, even about the dangers of trying to score alienation points, to be the most disaffected and burned-out wreck in the room. Land was ultra-trigged by a great many things. that he managed to parlay this into a kind of philosophy that is enduringly interesting, and brought a whole of lot of cyberpunk and Wiener and Gibson et al into Marxism is pretty cool also. it holds up well. but it is also a kind of a story about the dangers of trying to assume the position of the maximal outside. and a screed against academic Marxism, the same thing that - decades later - comes for Peterson or Murphy or whatever else. it's all a part of it. a new kind of philosophy is patently required. continental philosophers like solving their own problems and those of other people at the same time, which is kind of a bad addiction, and fate turns up far more strange and strangely appropriate punishments for this hubris than anything else.

anyways, blah blah.

>>12517793
>i get you use this as an abstraction of what humans do in a larger sense but money and material doesn't matter. it moves people and the world but it still doesn't matter on a personal level. water and food moves people and the world but it isn't the central theme why? it's cause there's the wonderful categorical idea of capital which lets you use sleight of hand to suddenly make basic things like air, water, and food seem like they're part of the larger magical system called capital. no, it's really just air, water, and food not capital even if you want to include them in it. moving the entire world isn't really that special or important.
in some sense it's true, in some sense psycho-economic structuralism isn't a terrible idea. political economy does in fact exist, it's just that i think a lot of philosophers wind up inhabiting an ivory tower that carries baked-in to its very architecture things that belong to the Cold War in a very deep sense. and it's a highly seductive (and for some, lucrative) position to be in. but it's obviously not working anymore. it's just that the things that cause it to be destroyed are curious echoes of what it is that they are destroying, and it all makes a kind of horrible and recursive sense.

and it may also be the case that there are things to extract from that crumbling ruin that are actually worth rescuing and holding on to - like a lot of stuff related to tech. it's worth throwing a life-raft to Simondon, at least, and he connects to other guys too. some kind of mode-shift is necessary, i think. i don't know what it would look like. a kind of guarded optimism about the possibilities of tech, other stuff. there are other possibilities to life beyond cyber-utopia and cyber-dystopia.

>self-discovery is what makes things fun so there's not much else to say.
quite true.

>if you ask simple questions and give simple answers you'll get further
you say this like it's easy! but you're right, sure.

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