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>> No.11995582 [View]
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11995582

>A whole imaginary based on contact, a sensory mimicry and a tactile mysticism, basically ecology in its entirety, comes to be grafted on to this universe of operational simulation, multi-stimulation and multi-response.

>This pure machinality is doubtless only a paradoxical limit, however binarity and digitality constitute the true generative formula which encompasses all the others and is, in a way, the stabilised form of the code. This does not mean pure repetition, but minimal difference, the minimal inflexion between two terms, that is, the 'smallest common paradigm' that can sustain the fiction of meaning. A combinatory of differentiation internal to the painterly object as well as to the consumer object, this simulation contracts, in contemporary art, to the point of being nothing more than the infinitesimal difference that still separates hyperreality from hyperpainting. Hyperpainting claims to exhaust itself to the point of its sacrificial eclipse in the face of the real, but we know how all painting's prestige is revived in this infinitesimal difference: painting retreats into the border that separates the painted surface and the wall. It also hides in the signature, the metaphysical sign of painting and the metaphysics of representation at the limit, where it takes itself as its own model (the 'pure gaze') and turns around itself in the compulsive repetition of the code.

>A specific class of allegorical and somewhat diabolical objects used to exist, made up of mirrors, images, works of art (concepts?). Although simulacra, they were transparent and manifest (you could distinguish craftsmanship from the counterfeit) with their own characteristic style and savoir-faire. Pleasure, then, consisted in locating what was 'natural' within what was artificial and counterfeit. Today, where the real and the imaginary are intermixed in one and the same operational totality, aesthetic fascination reigns supreme: with subliminal perception (a sort of sixth sense) of special effects, editing and script, reality is over exposed to the glare of models. This is no longer a space of production, but a reading strip, a coding and decoding strip, magnetised by signs. Aesthetic reality is no longer achieved through art’s premeditation and distancing, but by its elevation to the second degree, to the power of two, by the anticipation and immanence of the code. A kind of unintentional parody hovers over everything, a tactical simulation, a consummate aesthetic enjoyment [jouissance], is attached to the indefinable play of reading and the rules of the game. Travelling signs, media, fashion and models, the blind but brilliant ambience of simulacra.

>The cool universe of digitality absorbs the universe of metaphor and metonymy. The simulation principle dominates the reality principle as well as the pleasure principle.

-- JB/SE&D

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