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>> No.12663576 [View]
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12663576

>>12663428
>nrx doesnt mean anything anymore other than a preliminary trial model. it didnt die, its now dispersed and has no need for an identitarian name.
makes sense. Land too says this, he thinks it more or less fulfilled its mandate. he's probably right about that and i don't miss continually starting the world's worst conversations with family and friends. a rather wistful melancholy replaces this, punctuated by mysterious bouts of Sino-fetishism

>going trans nowadays is just a career move for more followers.
i agree. so is Owning The Left. i do it too, it's like a reflex. there's always some Evil Postmodernist out there i never really encounter, or when i do, i find that usually they're more interesting than i think. life is hard w/o scapegoating

>>12663495
well enlighten us then
>no never mind don't bother

>>12663517
i'm hungry. i'm going to get some food. post something more interesting than spending the rest of my evening playing EU3 or FTL and thinking about Moldbug or Land and we can talk about it. or not

also post feet and define fascism too

>> No.12495701 [View]
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12495701

>>12495590
one other thing.

if there is one thing we actually can say about the age of Spectacle, it is that vidya actually can do things that are pretty remarkable from a pedagogical perspective. Europa Universalis features the secret BB score; *iniquity* is a serious problem in that game, but it's also one of the most crucial mechanics of the game. as much as you might want to just steamroll everything in sight, EU teaches you - and in much more powerful and subtle way than the happiness mechanics of Civ - about the dangers of being a completely bloodthirsty werewolf-dictator. people get restless when they feel like they are being ruled by a conqueror. the armies may not rebel, but everybody else does, and your game will become completely un-fun to play as a result. but it's not the game's fault, of course.

in Hearts of Iron the mechanic isn't as influential; it's Total War and everybody is fine with that. but this is near to my sense of the kind of sea-change in philosophy that i would really, really like to see begin, even if it's nothing more than a little castle-building in the sky. a lot of 20C philosophy struggles with the concept of total war, i think, the logic of the crisis or the emergency situation, Heidegger's absolute terror (and rightly so) of the Gestell, which is precisely the same terror felt by Land as teleoplexy. that very same terror is one that i think i have more or less been bitten by also, because it provides a frighteningly good explanation of what has always struck me as being more than a little wrong with all things postmodern.

EU3 really isn't the worst primer on statecraft. true, the game itself can often become just a boring exercise in map-painting, but if you don't love the idea of a decadent prince with blood on his hands funding the Florentine School, i don't know what to tell you. or those guys working for the Florentine School saying - 'look, let's be honest: there's only so much that art can do. *control yourself,* your grace.' but you know, we all have...ambitions...

aaaah, it's such a charming game. but that's one of the good things about our age, we can make games like this. really tho, what i think i would like to see is a departure from the desperate logic of the emergency situation, which is always exactly where the tyrant loves to be. there are such a thing as peaceful hegemonies, i think. but you can't crowbar people into it. nor do you want to create the Matrix and try to dupe them either. we always see through these things.

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