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>> No.13985383 [View]
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13985383

>>13985269
Some examples. Not sure what else you'd call a lot of this happening along with RPG mechanics.
The third example is an author who clearly became overexcited.

【Name】 Mukohda (Tsuyoshi Mukouda)
【Age】 27
【Job】 Victim from Another World
【Level】 1
【HP】 100
【MP】 100
【Attack】 78
【Defense】 80
【Agility】 75
【Skills】 Appraisal, Item Box, Familiars (Contracted Magic Beasts): Fenrir
【Unique Skill】 Online Supermarket


Race: human
Age: fifteen
Level: 1
Affiliation: none
Job: none
Class: commoner
Title: none
Skills: none
Bounty: none

Class: Symbologist
Level: 4
HP: 103/103
MP: 41/41
AP: 0/300
STR: 9
VIT: 10
DEX: 11
AGI: 11
INT: 20
MND: 15
CHR: 13
Talent 1: Knifer
<Effect> User can equip hidden weapons.
Talent 2: Skill Chain
<Effect> User can combine up to three skills/arts to unleash ultimate abilities.
Talent 3: Final Strike
<Effect> User has learned Final Strike.
Talent 4: Efficiency
<Effect> User skips the crafting animation, but is unable to craft flawless items.
Talent 5: Empty
LUB: 12
MEP: 141
Money: 54,338 Mira
[Equipment]
Main Weapon: Canesword (OEX)
Subweapon: Empty
Head: Empty
Body: Shaman’s Robe
Arm: Empty
Legs: Shaman’s Slops
Feet: Novice’s Shoes
Acc 1: Empty
Acc 2: Empty

[Magic]
Devitalizing Circle (MP: 5~∞)
Cooldown: 0/10 seconds
<Effect> Places a magic circle that decreases VIT by 25% for all enemies inside.
Symbologist only
Enervating Circle (MP: 5~∞)
Cooldown: 0/10 seconds
<Effect> Places a magic circle that decreases AGI by 25% for all enemies inside.
Symbologist only
[Skills]
Turnover
Cooldown: 0/300 seconds
<Effect> Swaps current HP and MP.
Symbologist only
Final Strike Lv1
Cooldown: 0/300 seconds
<Effect> Greatly increases damage of next attack, but breaks weapon afterward.
[Arts]
Charge Spells (AP: 100)
Staff Art
<Effect> Recovers 20% of max MP.
Quickdraw (AP: 0)
Hidden Weapon Art
<Effect> Lightning-fast single hit strike that takes the opponent by surprise. Only usable once per battle. Grows stronger as HP decreases. Ignores defense. Cannot be evaded.

[Ultimates]
Dead End (Usable after a sequence of Turnover -> Final Strike -> Quickdraw

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