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/jp/ - Otaku Culture


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File: 366 KB, 1207x1000, - 74588 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396034 No.7396034 [Reply] [Original]

Hello, JP... I'm not here much, but, I love you all too, don't think I don't! If... if you need anything, just ask!

>> No.7396040

ok, get out and don't come back.

>> No.7396043
File: 605 KB, 2500x2115, - 89951 - kagamine_rin mikazuki_sara vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396043

>>7396040
But how will I spread my love then?

>> No.7396045
File: 144 KB, 630x900, 1171818900298.jpg [View same] [iqdb] [saucenao] [google]
7396045

Oh hello!

>> No.7396047
File: 209 KB, 1122x912, - 69060 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396047

>>7396045
Hello, there, how are you, Jun?

>> No.7396049
File: 57 KB, 380x319, 165deaf505f7ab39f2469467370d5abb.jpg [View same] [iqdb] [saucenao] [google]
7396049

>>7396047
I'm okay but I'm kind of sad that I can only stay for a few minutes!

>> No.7396051
File: 130 KB, 500x600, 1b06bb90e917975949919840ce30fdce.jpg [View same] [iqdb] [saucenao] [google]
7396051

>>7396045
Why has Hayate turned into a trap now? I feel like my place has been stolen.

>> No.7396052

>>7396049
Aww, that's no fun!

>>7396051
You'll always have a place, Saber!

>> No.7396056
File: 414 KB, 700x990, 9fd14d95073b2d1f82c40be4ce7aceefc76d119e.jpg [View same] [iqdb] [saucenao] [google]
7396056

>>7396052
And I decided to proxy for this too...

>> No.7396058
File: 56 KB, 525x577, happinessjunpressvu4.jpg [View same] [iqdb] [saucenao] [google]
7396058

>>7396051
What are you talking about? I don't see him around here...

>> No.7396060
File: 371 KB, 1024x768, - 69108 - blonde_hair blue_eyes green kagamine_rin short_hair vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396060

>>7396056
I can see that, and the gesture made me smile!

>> No.7396064
File: 202 KB, 668x645, 003.png [View same] [iqdb] [saucenao] [google]
7396064

>>7396051
>>7396056

Stop it. You're not Saber and you never will be.

You can't even be Saber AND Lily Saber, they are incompatible.

>> No.7396068
File: 133 KB, 640x640, 7569ab610b274a754d7d46b1c6cb43e1829933ad.jpg [View same] [iqdb] [saucenao] [google]
7396068

>>7396058
Well I do...

>>7396060
That pleases me, though part of me is only doing this to avoid doing work.

>>7396064
Point noted.

>> No.7396069
File: 16 KB, 244x284, saten 05.jpg [View same] [iqdb] [saucenao] [google]
7396069

>>Saber

Can't we get an Agrias or Ravness instead?

>> No.7396072
File: 123 KB, 630x638, 125639211658.jpg [View same] [iqdb] [saucenao] [google]
7396072

Good bye everyone!

>> No.7396076
File: 765 KB, 1024x768, - 70013 - blonde_hair kagamine_len kagamine_rin scarf short_hair vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396076

>>7396064
-hugs- Shhh, it's okay, Anonymous, I love you.

>>7396068
Have you finished studying?

>>7396069
I... think we could probably find them to join us, but I don't know where to look!

>>7396072
Bye, Jun!

>> No.7396077

>>7396069
Stop liking good things while simultaneously being a shitty non-person, ZUN!bar.

>> No.7396078
File: 8 KB, 144x150, Saber-33.jpg [View same] [iqdb] [saucenao] [google]
7396078

>>7396069
Do you not like me?

>>7396072
Goodbye.

>>7396076
Not really, but I need to take a break at some point!

>> No.7396089
File: 1003 KB, 1360x768, - 76398 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396089

>>7396078
It doesn't matter if they don't like you, Saber, -I- like you!

>> No.7396092
File: 644 KB, 768x1024, 1302566052052.jpg [View same] [iqdb] [saucenao] [google]
7396092

>> No.7396095

>>7396077
I'm glad to see that your butt is still in an eternal state of unrest, White Ren.

>> No.7396096
File: 76 KB, 449x628, b3a0e2175b2c22ca914e471d897f1bf0.jpg [View same] [iqdb] [saucenao] [google]
7396096

>>7396089
Don't say things like that, I might get confused and attempt something I later regret.

>> No.7396102
File: 636 KB, 1190x842, - 72426 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396102

>>7396092
Hello... M...mister....? M...miss.....?

>>7396095
How are you today, Zun?

>>7396096
Fair enough...

>> No.7396107
File: 145 KB, 790x1150, Character Material_42.jpg [View same] [iqdb] [saucenao] [google]
7396107

>>7396096

THE LAST TIME YOU FUCKED A GIRL YOU MADE MORDRED

DON'T
DO IT
AGAIN

>> No.7396115

You are the roleplaying fucktards from /b/ GET THE FUCK OUT.

>> No.7396116

>>7396115

This.

>> No.7396118
File: 139 KB, 435x415, base.jpg [View same] [iqdb] [saucenao] [google]
7396118

I'm not sure if I fit in here. Then again hope you are all having a sick day!

>> No.7396120

>>7396115
>>7396116
But, I'm Otaku Culture, aren't I? Don't I belong here? I love you so much though!

>>7396118
Hello, Laser!

>> No.7396123

Alice from /a/ right?

>> No.7396124

I believe you shouldn't underestimate Aikido. Now I know you may be thinking, "Why take a weakling martial art like

Aikido seriously when I am learning Kendo?" I can see why you would think that, how can a peaceful martial arts like

Aikido beat a powerful one like Kendo?

Well, I have a story to share with you.

Years ago, I was a Kendoka, I thought I was the toughest kid in high school, I would pick fights, and kick ass. I was

full of hate, until I picked a fight with the wrong dude. He was a Japanese exchange student, I still remember his name,

Noboru Takeda.

I picked on him because of his hilarious and thick Japanese accent. I told him I was going to beat him so hard, he would

go back to China(Yeah, I was a little racist prick.), he never said anything back, made me wanted to kick his ass even

harder.

Well, here comes the fight. I threw men and do strikes, he dodged them like I was a mere white belt. I was tiring out

and he knew, I saw the smirk on his face that made me raged hard. I put all my strength in one amazing tsuki, and he

grabbed past it to my wrist and threw me over. My back smacked on the hard cement ground, and I was knocked out for who

knows how long.

When I woke up I was in the school infirmary, I asked the nurse who brought me here, and you guessed it, Noboru Takeda.

The next day, he wasn't at school, he was back in Japan, and I never got to thank him, for saving my life and showing me

the light. I soon learned that he was an Aikidoka and have been practicing Aikido ever since to show my thanks to him.

>> No.7396125
File: 48 KB, 500x541, 1302826942332.jpg [View same] [iqdb] [saucenao] [google]
7396125

>>7396034
>>7396076


You are the Alice roleplayer from /b/

>> No.7396126
File: 43 KB, 500x437, 1303744376646.jpg [View same] [iqdb] [saucenao] [google]
7396126

>>7396102
Did my attempt at humor fail?

>>7396107
I see your point, maybe I should reconsider.

>>7396115
>>7396116
I'm not from any particular board.

>> No.7396127

WHATA FUCK MAN xD i just fall of my chair kuz i couldnt and i CANT stop laugh xDXDXDXDXDDDDDDDDDDDDXXXXXXXXXXXXXXXXXXXDDDDDDDDDDDDDDDDDDD OMGOSH DDDDDXXXXXXXXXXXXXXXXXXXXXXXDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD LOOOOOOOOOLLLLL THIS IS A SHIT XDDDDDDDDDDDDDDDDDDDDXDDDDDDDDDDDDDDDDDDDDD A BIG ONE XDDDDDDDD A GRAT ONE XXXXXXDDDD CONGRATS MAN XD

>> No.7396128

>>7396124

I like this story.

>> No.7396134

Just got done with my second year of Japanese in college. The class was split like this:

On the left side were a group of fat kids. I'm not generalizing, LOL EVERY1LIKEJAPAN IS FAT, but these kids were all fat except one. They'd come into class and talk about pokemon or anime. The third day of JA-101 the teacher mentioned "gohan" meaning rice, and the avalanche started then. Everyone had to ask OH, WHAT DOES ICHIGO MEAN, and hi-five eachother when they realized they all liked japan. There were 20+ of these kids in 101, by 202 it was a small group of 6 kids who only came to class to have impromptu anime club meetings (literally). This one girl who was half thai would cosplay to class and scream SUMIMASENGA whenever she'd get anything wrong. Another kid dressed up as an Ursaring (a bear pokemon ring thing) to class.

The other half were five of us. We never once talked about our anime interests, or anything. We studied, we got passing grades. There was a student teacher from Japan who would get mobbed by the fat kids, but he'd come over and talk to us because we were normal people by comparison.

I took the class because it seemed interesting, I like anime (in moderation), and lol maybe ill get fluent and get to travel ^__^. Maybe this is why I hate weaboos so much, but until you have to spend 3-4pm (for 100 level), and then 4-5 pm (200 level) on a friday with a room full of these goddamn people, maybe you'll understand the hate.

>> No.7396135

Report submitted! This window will close in 5 seconds...

>> No.7396137

>>7396123
I'm no Alice!

>>7396125
I'm not Alice! I'm Rin, and I drift!

>> No.7396140
File: 624 KB, 900x900, 1252179856596.jpg [View same] [iqdb] [saucenao] [google]
7396140

WILD MAGE
Magic is one of the most capricious and unpredictable of all
natural or supernatural forces in the universe. Attempts to
codify spellcasting through arcane formulas, or to impose
order on magic through the force of will, are essentially
pointless—or so wild mages believe. Instead, those who
would truly master magic must forget what they know and
abandon their willful control of the arcane. Within this
paradox lies the awesome power of wild magic.
The wild mage aspires to cast spells without structure. By
taking the risk of substituting an element of randomness, she
gives up the safe predictability of other arcane spellcasters.
This risk allows for the potential of power greater than other
casters can hope for. Of course, she also risks the potential
for less power, but what is magic if not risky? Chaos is
strong, and her magic often carries her to heights of power
that other casters cannot reach—but chaos is also fi ckle,
and her spells sometimes fall short of her expectations. In
addition, from time to time her spells unfold in spectacular
wild surges that might prove catastrophic to the wild mage
and her companions. The wild mage accepts this as the price
of her convictions.
Sorcerers are naturally intrigued by the study of wild
magic. The act of unchaining their spells from the safeguards
and controls built into these time-honored formulas
appeals to many of them. One might suppose that few
wizards would be drawn to the spontaneity and unpredictability
of wild magic, but in fact many wizards do become
wild mages, seeking to explore and harness the power of
chaos.
Wild mages tend to be solitary innovators. They have
little contact with their fellow spellcasters, since wild mages
can’t really learn from them. Rumors persist of a secretive
Prismatic Cabal of wild mages who cloister themselves
within the depths of Limbo to experience the power of chaos
fi rsthand.

>> No.7396141

I have defeated countless opponents using Aikido, and they always ask me, Why are you so strong?

I answer, I'm not strong, you are.

Aikido uses the strength of the attacker back at them but 10 times stronger(estimate). Using Aikido and I can probably kill a charging Rhino using it's force right back at it, of course, I'm not going to try it, way to dangerous for any sane person.

I recommend practicing Aikido for every /jp/edo, as you are all physically weak, and Aikido is specialized for the weak to defend against the strong.

www.youtube.com/watch?v=FDnYNroUmNs

A 50 year old man with cerebral palsy doing Aikido, very touching.

Arguably the most powerful martial arts in Japan.

An Aikido practitioner is practically invincible, no one of any martial arts background can ever land a punch or kick on one.

Using the power of the attacker, the Aikido practitioner uses absolutely no energy to knock them down.

A fearsome martial arts it is.

>> No.7396143
File: 122 KB, 1280x720, [Hiryuu] Hyakka Ryouran Samurai Girls 03 [1280x720 H264 AAC] [C0A31C9D].mkv_snapshot_04.30_[2010.10.21_17.06.41].jpg [View same] [iqdb] [saucenao] [google]
7396143

/jp/ just got shittier when ZUN!bar came back.

Discuss.

>> No.7396144

>>7396137

You were not accepted on /b/, you were not accepted on /a/ and you retards will never be accepted on /jp/. Why don't you mongoloids create your own forum?

>> No.7396147
File: 450 KB, 696x975, 1252181201507.jpg [View same] [iqdb] [saucenao] [google]
7396147

Capricious and powerful, NPC wild mages act much like
chaotic sorcerers and wizards. Some are heroes who join
parties crusading against tyranny and evil, while others are
villains who revel in the chaos of destruction and disaster.
A few wild mages (generally not good-aligned ones) believe
that the power of their magic increases as the amount of
chaos and uncertainty in the world around them rises,
and therefore they bend their efforts toward instigating
catastrophes of all kinds.
Adaptation: A twist on this class might include the
concept that wild mages do not so much exploit instabilities
in the magic as create those instabilities themselves
with their skewed technique. The proliferation of such
casting could possibly lead to geographic or ecological consequences that are strange at the least, or, at worst, stepping
stones to disaster.
Hit Die: d4.
Requirements
To qualify to become a wild mage, a character must fulfi ll all
the following criteria.
Alignment: Any chaotic.
Skills: Knowledge (the planes) 4 ranks, Spellcraft 8 ranks,
Use Magic Device 4 ranks.
Feats: Magical Aptitude, any metamagic feat.
Spells or Spell-Like Abilities: Arcane caster level 1st.

>> No.7396148

Talk to her before and after each class. If she's just sitting in a chair, or standing somewhere, go up to her and talk about something interesting. But make sure she isn't already talking to someone else.

Ask her for her email address or her IM. Do this at least the fifth time you see her if you talk to her a lot, and if she asks why, you don't have to tell her it's because you like her, just turn it around and ask why not.

Don't make fun of her if she does sloppy push-ups, or a bad counter. You can do it once in a while, but not every time you go. Try not to be too patronizing, but it could give you the opportunity to show off and help her with her technique. However some girls might take offense to any form of criticism so be careful.

While sparring her, if you get to do so, don't go too hard on her, but don't go so easy that it's obvious. Remember, she IS learning the same techniques as you, and may well feel you are insulting her abilities by going easy on her.

Compliment her on her Aikido skills after class. Girls love it when they get compliments. If she's more advanced than you, ask her to help you with a technique. It'll give you the opportunity to talk to her while flattering her skill.

Saying Good bye. When you're leaving, or when she's leaving (which ever is first), say good bye to her. The best way to say it is see you later, so the girl knows that you actually want to see her later.

Make sure you don't have anything stuck in your teeth when you talk to her.

If there are any awkward silences in your conversations, quickly say something funny or interesting.

If you're talking to her, stare into her eyes and don't look around in different places in the room. It'll annoy her.

Check if your dojo has any rules about dating someone from the class. Some have rules like this to prevent both sexual harassment and interpersonal drama from cropping up in class.

>> No.7396150
File: 196 KB, 937x627, Rins Love Ban.jpg [View same] [iqdb] [saucenao] [google]
7396150

>>7396143
This is my first time here since the candy incident...

>>7396144
I have people who accept me on /b/, I've been on /a/ all of twice, and I still love you all.
>pic
>it's my last ban.

>> No.7396152
File: 155 KB, 640x965, 1252181414937.jpg [View same] [iqdb] [saucenao] [google]
7396152

Class Skills
The wild mage’s class skills (and the key ability for each skill)
are Bluff (Cha), Concentration (Con), Craft (Int), Intimidate
(Cha), Knowledge (all skills, taken individually) (Int), Profession
(Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifi er.
Class Features
All the following are class features of the wild mage prestige
class.
Weapon and Armor Profi ciency: Wild mages gain no
profi ciency with any weapon or armor.
Spells per Day/Spells Known: At each level, a wild
mage gains new spells per day (and spells known, if
applicable) as if she had also gained a level in an arcane
spellcasting class to which she belonged before adding the
prestige class level. She does not, however, gain any other
benefi t a character of that class would have gained (such as
the bonus feat sometimes gained by a wizard). If she had
more than one arcane spellcasting class before becoming a
wild mage, she must decide to which class to add each level
for the purpose of determining spells per day and spells
known.
Wild Magic: A wild mage casts spells differently from any
other arcane spellcaster. She reduces her caster level by 3 for
all spells she casts from now on. However, every time she casts
a spell, her use of wild magic adds 1d6 to her adjusted caster
level. For example, an 8th-level sorcerer/1st-level wild mage
has a base caster level of 6th, not 9th, but her actual caster
level varies from 7th to 12th for every spell she casts. Caster
level affects all level-based variables of a spell, including spell
penetration checks.

>> No.7396153

Years ago, I was a karateka, I thought I was the toughest kid in high school, I would pick fights, and kick ass. I was full of hate, until I picked a fight with the wrong dude. He was a Japanese exchange student, I still remember his name, Noboru Takeda.

I picked on him because of his hilarious and thick Japanese accent. I told him I was going to beat him so hard, he would go back to China(Yeah, I was a little racist prick.), he never said anything back, made me wanted to kick his ass even harder.

Well, here comes the fight. I threw several punches, he dodged them like I was a mere white belt. I was tiring out and he knew, I saw the smirk on his face that made me raged hard. I put all my strength in one amazing punch, and he grabbed it and threw me over. My back smacked on the hard cement ground, and I was knocked out for who knows how long.

When I woke up I was in the school infirmary, I asked the nurse who brought me here, and you guessed it, Noboru Takeda. The next day, he wasn't at school, he was back in Japan, and I never got to thank him, for saving my life and showing me the light. I soon learned that he was an Aikidoka and have been practicing Aikido ever since to show my thanks to him.

>> No.7396154
File: 178 KB, 496x702, 9906f41d30a48066f665daf5d7caae0a09bed82e.jpg [View same] [iqdb] [saucenao] [google]
7396154

This is some pretty impressive saging.

>> No.7396157

I totally agree, anyone who wouldn't want to see another man's penis is a closet homo.

Why, I bet if you showed them one of those 100 man bukkake orgies where the majority of the footage is of a guys with erect cocks standing in line stroking themselves off and with each dick spurt getting more screentime than the girl itself... they'd probably be gay by the end.

I consider men background noise now. I don't even see them anymore. I used to prefer my male pornstars not be fat or ugly or even talk dirty, but now all that's important is that they have huge throbbing cocks.

It makes it a little hard to see at times when a director decides to use the low and behind angle where his spread ass and tight balls make up the majority of the scene.

I used to be bothered when the climax was reached and the director would zoom in on the cock or the male actor's face rather than the girl, but who can tell when a woman orgasms anyway? They're pretty much useless at that point.

You know, I used to think going to a nudist beach was crazy because there would be both men and women there. However, once I got there there was this nice guy who showed me around and even rubbed my back and cock with suntan lotion.

Didn't bother me though, and he didn't even need to assure me that it wasn't gay. We both just nodded to each other with a smile on our faces as I took my turn applying lotion to his dick with my mouth.

So you see guys, there's really no need to be afraid of looking or seeing another man's cock, even when you have the choice to avoid looking at one.

>> No.7396159
File: 106 KB, 800x1221, - 7244 - blushing bow flat_chest midriff rin_kagamine seifuku short_hair shorts small_breasts vocaloid2.jpg [View same] [iqdb] [saucenao] [google]
7396159

>>7396154
Indeed, I'll have to save the thread and read these when I get a chance.

>> No.7396161
File: 75 KB, 720x489, 1252181594187.jpg [View same] [iqdb] [saucenao] [google]
7396161

Random Defl ector (Su): At 2nd level and higher, a wild
mage has the ability to protect herself from certain attacks
with this ability. Using this ability is an immediate action
(see page 86), which means that a wild mage activates it when
it is not her turn. When activated, the random defl ector lasts
until the beginning of the wild mage’s next turn.
The random defl ector redirects ranged attacks, ranged
touch attacks, and individually targeted spells (spells designating
the wild mage as the sole target, but not area spells
striking an area in which she happens to be the sole target)
so that they instead attack or affect a random target within 20
feet of the wild mage. A wild mage includes herself and her
allies among the possible new targets. Any creature targeted
by a defl ected attack is attacked or affected normally, so an
attack roll is made normally against the new target’s AC, the
new target receives a saving throw if a spell or effect allows
one, and so on. A wild mage can use this ability once per day
at 2nd level, two times per day at 5th level, and three times
per day at 8th level.
Student of Chaos (Ex): Whenever a wild mage of 3rd
level or higher uses a magic item that offers a randomly
determined effect (such as a bag of tricks or rod of wonder),
she can roll twice and choose between the two results. If a
random roll is made only once to determine the nature or
contents of a device (for example, a robe of useful items or an
iron fl ask), a wild mage gains no special advantage.
Chaotic Mind (Su): When a wild mage reaches 6th level,
the power of chaos infuses her mind. She gains immunity to
confusion and insanity spells and effects, and she is shielded
by a continuous nondetection effect (as the spell).

>> No.7396164
File: 23 KB, 259x343, mio 04.jpg [View same] [iqdb] [saucenao] [google]
7396164

>>7396143
http://archive.easymodo.net/jp/image/boU6zoXF_WXUMoUVZrkibQ

>>Sion
>>already instantly asspained

Discus.

>> No.7396165

>>7396150

Why don't you go back there?

>>>/b/
>>>/a/

>> No.7396166

Imagine you are having terrible nightmare.

It's terrible, but it's terrible only to you and no other. It's a horror custom made for you by your own mind.

The content is not important, but the fear is.

When you wake, you wake in a room on a bed. It is your bed, but it is not your bed.

It is your room, but it is not your room.

With effort, you realize you have not awoken at all, but are still asleep and have dreamed of an awakening.

The question remains if you are to wake and be greeted with reality, should you get out of bed or go back to sleep.

You decide to do both, and you fall backward through the bed as the sheets envelop your body.

It's dark, but it's not dark.

You're awake, but you're not awake.

You are dead and being cremated.

As flames disintegrate your flesh, a scream echos through your mind but not does not escape your lips which, even if you could speak, have been glued shut.

You black out once more, and awaken at dawn. As the mingled ashes of bone and oak are scattered on a beach by the one you've left behind, you finally understand:

You are not the ashes of the man, you are the ashes of coffin.

You were not a man dreaming of life, but a tree dreaming you were a man.

This awakening, this epiphany... this is tanasinn.

>> No.7396169

>>7396165
Because I like it here, and because I love you all.

>> No.7396170

>>7396143
>/jp/ just got shittier when ZUN!bar came back.
Notice how when ZUN!bar comes back, Sion-chan suddenly starts posting more?

Checkmate, you're move.

>> No.7396171
File: 385 KB, 747x498, 1252181730369.jpg [View same] [iqdb] [saucenao] [google]
7396171

Reckless Dweomer (Su): At 9th level and higher, a wild
mage knows how to spontaneously convert her own spell
energy into random, unpredictable results. As a standard
action, she can eliminate a prepared spell or spell slot of at
least 1st level to create an effect similar to that of activating
a rod of wonder. The character’s student of chaos ability (see
above) applies when she uses her reckless dweomer ability.
See page 237 of the Dungeon Master’s Guide for details on the
rod of wonder.
Wildstrike (Sp): At 10th level, a wild mage gains the
ability to make a wildstrike once per day. A wildstrike affects
a single creature within 60 feet, surrounding the creature in
an aura of shimmering rainbow colors for 2d6 rounds. Spell
resistance applies, but the target receives no saving throw.
While a wildstrike is in effect, there is a 50% chance each time
the affected creature casts a spell or uses a spell-like ability
that its intended action fails. Instead, the creature rolls as if
it had activated a rod of wonder (see page 237 of the Dungeon
Master’s Guide).
SAMPLE WILD MAGE
Revena Callordin: Female half-elf sorcerer 5/wild mage
6; CR 11; Medium humanoid (elf); HD 11d4+11; hp 40; Init
+2; Spd 30 ft.; AC 14, touch 13, fl at-footed 12; Base Atk +5;
Grp +5; Atk or Full Atk +6 melee (1d4/19–20, masterwork
dagger) or +8 ranged (1d8/19–20, masterwork light crossbow);
SA random defl ector 2/day, wild magic; SQ chaotic mind,
half-elf traits, low-light vision, student of chaos; AL CN; SV
Fort +4, Ref +8, Will +4; Str 10, Dex 14, Con 12, Int 13, Wis
8, Cha 17.

>> No.7396172
File: 30 KB, 415x332, canada-cn-tower.jpg [View same] [iqdb] [saucenao] [google]
7396172

I would like to jump off this building with a parachute

>> No.7396177
File: 767 KB, 1000x1000, 18155385.jpg [View same] [iqdb] [saucenao] [google]
7396177

This is now a Parsee thread.

>> No.7396178

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

>> No.7396180
File: 328 KB, 1280x1024, - 77381 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396180

>>7396172
I've been there! It's so close to me, like, five hour drive away!

>> No.7396187
File: 110 KB, 600x600, 1296189739338.jpg [View same] [iqdb] [saucenao] [google]
7396187

>Alice
>Rin

>> No.7396188
File: 900 KB, 1000x1000, 13282381.jpg [View same] [iqdb] [saucenao] [google]
7396188

>> No.7396189

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

>> No.7396191
File: 122 KB, 1280x720, [Hiryuu] Hyakka Ryouran Samurai Girls 10 [1280x720 H264 AAC] [F95B3C21].mkv_snapshot_19.11_[2010.12.09_22.30.49].jpg [View same] [iqdb] [saucenao] [google]
7396191

>>7396170
I was barely on /jp/ yesterday actually

>> No.7396192
File: 296 KB, 400x695, 1255881686308.jpg [View same] [iqdb] [saucenao] [google]
7396192

Skills and Feats: Concentration +10 (+14 casting defensively),
Diplomacy +5, Gather Information +5, Knowledge
(the planes) +5, Listen +0, Search +2, Spellcraft +11 (+13 to
decipher spells on scrolls), Spot +0, Use Magic Device +16
(+18 when using scrolls); Combat Casting, Empower Spell,
Magical Aptitude, Sudden Maximize†.
† New feat described on page 83.
Languages: Common, Elven, Goblin.
Random Defl ector (Su): Revena can take an immediate
action to protect herself from ranged attacks, ranged touch
attacks, and spells that target her. Such an attack randomly
targets someone within 20 feet of Revena instead of targeting
her (possible targets include Revena and her allies). Any
creature targeted by such an attack is attacked or affected
normally, so an attack roll is compared against the new
target’s AC, or the new target can make a save if the attack
allows one. The random defl ector lasts until the beginning
of Revena’s next turn.
Wild Magic: Revena’s caster level is three lower than
her level indicates. However, each time she casts a spell, she
rolls 1d6 and adds the result to her modifi ed caster level to
determine her adjusted caster level for that spell.
Chaotic Mind (Su): Revena has immunity to confusion and
insanity spells and effects, and she is shielded by a continuous
nondetection effect.

>> No.7396193
File: 614 KB, 1000x1000, 14177532.jpg [View same] [iqdb] [saucenao] [google]
7396193

>> No.7396194
File: 437 KB, 1024x768, - 71416 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396194

>>7396177
This is still a Rin thread!

>>7396178
>>7396189
But I want to stay with you!
Forever, and ever, and ever!

>> No.7396195
File: 60 KB, 600x600, 1296190069039.jpg [View same] [iqdb] [saucenao] [google]
7396195

>>7396194

>> No.7396196
File: 595 KB, 744x1146, 1256944387158.jpg [View same] [iqdb] [saucenao] [google]
7396196

Half-Elf Traits: Half-elves have immunity to magic sleep
effects. For all effects related to race, a half-elf is considered
an elf.
Student of Chaos (Ex): Whenever Revena uses a magic
item offering a randomly determined effect (such as a bag of
tricks or rod of wonder), she can roll twice and choose between
the two results.
Sorcerer Spells Known (6/7/7/7/6/4 per day; caster level 8th):
0—acid splash (+7 ranged touch), daze (DC 13), detect magic,
disrupt undead (+7 ranged touch), ghost sound (DC 13), mage
hand, open/close, prestidigitation, read magic; 1st—expeditious
retreat, grease (DC 14), mage armor, magic missile, protection
from law; 2nd—false life, glitterdust (DC 15), mirror image,
resist energy, shatter (DC 15); 3rd—blink, dispel magic, fl y,
stinking cloud (DC 16); 4th—confusion (DC 17), dimension
door, Evard’s black tentacles; 5th—cone of cold (DC 18), telekinesis
(DC 18).
Possessions: Masterwork dagger, masterwork light crossbow
with 20 bolts, amulet of natural armor +1, ring of protection +1,
rod of wonder, scroll of teleport, wand of cat’s grace (25 charges),
43 pp.

>> No.7396198
File: 499 KB, 1000x1000, 12187362_p0.jpg [View same] [iqdb] [saucenao] [google]
7396198

>> No.7396199

>>7396195
Oh no! Is something wrong!?

>> No.7396200
File: 163 KB, 600x600, 1301073922778.jpg [View same] [iqdb] [saucenao] [google]
7396200

>>7396034

>> No.7396201
File: 113 KB, 477x600, 1256946302652.jpg [View same] [iqdb] [saucenao] [google]
7396201

More than the power of spells themselves, the
methodology of spellcasting is the most important
part of a caster’s arsenal of arcane
power. By employing feats to improve some
element of spellcasting, a savvy caster can produce results
far greater than the actual power of the spells being
employed.
INVOCATIONS AND
SPELL-LIKE ABILITIES
Many feats useful for spellcasters are equally useful for
characters or creatures that employ invocations or spell-like
abilities instead of spells. Spell-like abilities represent an
innate magical talent that is part of a creature’s essential
nature, an expression of will or a mental action that
resembles a spell in almost all ways.
Learning to wield a spell-like ability requires the same
level of training or effort required to learn a physical task
such as swimming, and is easy enough that any character
or creature with a spell-like ability is assumed to have completely
mastered the skill as soon as the spell-like ability is
acquired. Using a spell-like ability requires concentration
(possibly provoking attacks of opportunity), and, in the case
of spell-like abilities that can be used only a certain number
of times per day, requires the user to tap into a reservoir of magical power that must be replenished before it can used
again.
Invocations are also spell-like abilities. The only
difference between invocations and other spell-like
abilities is that invocations require somatic gestures
and are therefore subject to arcane spell failure (see
the warlock class in Chapter 1).
Warlocks and other creatures with spell-like abilities
might fi nd the following feats useful.

>> No.7396202
File: 21 KB, 600x395, main.gif [View same] [iqdb] [saucenao] [google]
7396202

>>7396180
Southern ontario FTW

>> No.7396203
File: 750 KB, 1000x1000, 12187362_p1.jpg [View same] [iqdb] [saucenao] [google]
7396203

>> No.7396205
File: 110 KB, 600x600, 12461897393664.jpg [View same] [iqdb] [saucenao] [google]
7396205

>>7396199
>>7396202

>> No.7396210
File: 876 KB, 400x1108, 1257060635767.png [View same] [iqdb] [saucenao] [google]
7396210

Combat Casting: This feat works equally well with
spells, invocations, or spell-like abilities.
Spell Penetration: Spell Penetration and Greater
Spell Penetration have the same effect on invocations
and spell-like abilities that they do on normal
spells.
Weaponlike Spell Feats: A character who uses
invocations or spell-like abilities might be able to
take advantage of feats such as Weapon Focus or
Precise Shot, as described under Feats and Weaponlike
Spells, below. (The warlock’s eldritch blast
is weaponlike.)
Sudden Metamagic Feats: These metamagic
feats don’t require modifi ed spell slots, and so they
work as well with spell-like abilities or invocations
as they do with spells (though because spell-like
abilities don’t have verbal or somatic components, Sudden Silent Spell doesn’t apply and Sudden Still Spell
applies only to invocations).
Creatures with spell-like abilities at a high enough level
will fi nd sudden metamagic feats less useful than the
dedicated feats Empower Spell-Like Ability and Quicken
Spell-Like Ability (see page 303 of the Monster Manual), as
well as the Maximize Spell-Like Ability feat introduced in
this chapter.
Other Metamagic Feats: Except as noted above,
metamagic feats can’t generally be used to modify spell-like
abilities or invocations.

>> No.7396211
File: 65 KB, 396x546, - 7548 - blushing bow denim_shorts loli midriff rin_kagamine seifuku short_hair shorts vocaloid2.jpg [View same] [iqdb] [saucenao] [google]
7396211

>>7396202
I live off of lake nippising, so I'm technically northern ontario! North Bay for the win!

>>7396205
Why so sick!?

>> No.7396213
File: 1.94 MB, 1748x2480, 15488958.png [View same] [iqdb] [saucenao] [google]
7396213

>> No.7396214
File: 30 KB, 430x300, halo-3-master-chief-Copy.jpg [View same] [iqdb] [saucenao] [google]
7396214

what have we got here

>> No.7396216
File: 110 KB, 600x600, 12961897393558.jpg [View same] [iqdb] [saucenao] [google]
7396216

>>7396211

>> No.7396219
File: 208 KB, 900x736, 1257100208317.jpg [View same] [iqdb] [saucenao] [google]
7396219

CASTER LEVEL
In the context of a feat or a prestige class requirement, a caster
level prerequisite (such as “caster level 5th”) measures the
character’s ability to channel a minimum amount of magical
power. For feats or prestige classes requiring a minimum
caster level, creatures that use spell-like abilities or invocations
instead of spells use either their fi xed caster level
or their class level to determine qualifi cation.
For example, Craft Wondrous Item has
a requirement of caster level 3rd, so
both a 3rd-level warlock and a
nixie (caster level 4th for its charm
person spell-like ability) meet the
requirement.
SPELLCASTING
LEVEL
Beyond the limits of magical
power, a spellcasting level
requirement measures
the size and complexity
of the spells that can
be encompassed within
a character’s mind. As
spells increase in level,
they become exponentially
more complicated,
requiring a discipline of
thought and an understanding
of principles
impossible for low-level characters
to learn. Wizards master these
advanced principles through careful study; sorcerers and
other spontaneous arcane casters intuit what they need to
know as their spellcasting experience grows.

>> No.7396220
File: 1.69 MB, 1748x2480, 15675145.png [View same] [iqdb] [saucenao] [google]
7396220

>> No.7396221
File: 110 KB, 600x600, 1288466175422664.jpg [View same] [iqdb] [saucenao] [google]
7396221

>>7396214

>> No.7396222
File: 753 KB, 1024x768, - 81841 - blonde_hair flowers kagamine_rin petals vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396222

>>7396213
Hello, there!

>>7396214
Hey, Chief, how are you?

>> No.7396225
File: 1.16 MB, 894x1378, 1257185510184.jpg [View same] [iqdb] [saucenao] [google]
7396225

Characters or creatures that use spell-like abilities or
invocations never learn the arcane circumlocutions of logic
and mental training necessary for advanced spellcasting.
As such, requirements for feats and prestige classes based
on specifi c levels of spells cast (“Able to cast 3rd-level arcane
spells,” for example) cannot be met by spell-like abilities or
invocations—not even spell-like abilities or invocations
that allow a character to use a specifi c arcane spell of the
appropriate level or higher.
SPECIFIC SPELL REQUIREMENTS
A requirement based on a specifi c spell measures whether
the character or creature in question is capable of producing
the necessary effect, and as such, invocations and spell-like
abilities that generate the relevant effect meet the requirements
for specifi c spell knowledge. For example, a prestige
class with a spellcasting requirement of “Must know (or be
able to cast) darkness” is met by a warlock who chooses darkness
as one of her invocations, or by any creature with darkness as
a spell-like ability.
FEATS AND
WEAPONLIKE SPELLS
Any spell that requires an attack roll and deals damage functions
as a weapon in certain respects. As such, several feats
that improve weapon performance can be used to enhance
weaponlike spells.
WEAPONLIKE SPELLS
For the purpose of taking combat-enhancing
feats, weaponlike spells fall into
two categories—ranged spells and
touch spells.

>> No.7396226
File: 110 KB, 600x600, 1296189739366458.jpg [View same] [iqdb] [saucenao] [google]
7396226

>>7396222

>> No.7396229
File: 1.50 MB, 1748x2480, 15648355.png [View same] [iqdb] [saucenao] [google]
7396229

>> No.7396230
File: 38 KB, 600x338, halolegendsthepackagept1.jpg [View same] [iqdb] [saucenao] [google]
7396230

>>7396222
im still sick but other than that im fine

>> No.7396231
File: 86 KB, 720x800, 1257187923399.jpg [View same] [iqdb] [saucenao] [google]
7396231

Ranged Spells: Ranged
spells include those that
require ranged touch
attack rolls, such as rays
or hurled missile effects
(examples include Melf’s
acid arrow and lesser orb
of acid, described on
page 115). This category
also includes
spells that generate effects
that act as ranged weapons and
require ranged attack rolls (but not
ranged touch attack rolls), such as
decapitating scarf or fi re shuriken (described on pages 102 and
107 respectively).
Touch Spells: Touch spells include any damage-dealing
spells with a range of touch.
ELIGIBLE FEATS
The following feats can be chosen to enhance the performance
of weaponlike spells in combat (for full details on
each feat, see Chapter 5 of the Player’s Handbook).
Improved Critical: Choose one category of weaponlike
spells (ranged spells or touch spells). When you use a spell
of the selected category, its threat range is doubled, so that a spell that normally threatens a critical hit on a roll of 20 has
a threat range of 19–20. You can gain this feat a second time,
choosing a different category of weaponlike spells.
Improved Unarmed Strike: You can add the damage
of your unarmed strike to the damage of a touch spell by
delivering the spell as a regular melee attack instead of a
melee touch attack. The defender gets the full benefi t of
armor and shield, but if the attack hits, the unarmed strike
deals normal damage over and above any damage the spell
does as it is discharged. If the unarmed strike misses, then
the spell is not discharged.
If the unarmed strike scores a critical hit, damage from
the spell is not multiplied.

>> No.7396234
File: 110 KB, 600x600, Madotsuki.jpg [View same] [iqdb] [saucenao] [google]
7396234

>>7396230

>> No.7396235
File: 757 KB, 2149x1377, - 167210 - kagamine_rin pantyhose vocaloid yayoi.jpg [View same] [iqdb] [saucenao] [google]
7396235

>>7396225
It just occurred to me... You're talking about DnD, aren't you!?

>>7396230
I still hope you get well soon, hun.

>> No.7396236
File: 287 KB, 425x600, eO5rDDFIRgoidv44Q1pCqAYpo1_500.jpg [View same] [iqdb] [saucenao] [google]
7396236

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>> No.7396237
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7396237

>> No.7396238
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7396238

Point Blank Shot: You get a +1 bonus on attack rolls and
damage rolls with ranged spells that deal hit
point damage at ranges of up to 30 feet.
Spells that deal only ability damage,
bestow penalties on ability scores, or
deal energy drain gain a +1 bonus
on their attack rolls but
get no bonus on damage.
Precise Shot: You can
fi re a ranged spell at an opponent
engaged in melee
without taking the usual
–4 penalty on your
attack roll.
Stunning Fist:
When you use your
unarmed strike to deliver a
touch spell with a successful
melee attack (as described in
Improved Unarmed Strike,
above), you also stun any
target that fails a Fortitude
save (DC 10 + 1/2
your character level +
your Wis modifi er).
Weapon Finesse:
You can treat touch
spells as light weapons
and use your Dexterity
modifi er (instead
of your Strength modifi
er) on your touch attack
rolls with such spells.
Weapon Focus: Choose one category of weaponlike
spells (ranged spells or touch spells) and gain a +1 bonus on
all attack rolls made with such spells. You can gain this feat
a second time, choosing a different category of weaponlike
spells.

>> No.7396241
File: 110 KB, 600x600, 12446618975422664.jpg [View same] [iqdb] [saucenao] [google]
7396241

>>7396235

>> No.7396242
File: 461 KB, 1158x800, - 76814 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396242

>>7396236
BIRIBIRI!

>> No.7396245
File: 143 KB, 826x600, 1257189667858.jpg [View same] [iqdb] [saucenao] [google]
7396245

FEAT DESCRIPTIONS
The feats described in the following section supplement
the feats in the Player’s Handbook. Table 3–1 summarizes the
prerequisites and benefi ts of all these feats and indicates
which ones a fi ghter can take as bonus feats.
DRACONIC FEATS
Draconic feats can be taken by sorcerers, granting them abilities
akin to those of their draconic ancestors. Some increase
a character’s physical capabilities, granting him claw attacks
or making him more resistant to attacks, while others allow
him to channel his abilities into a potent breath weapon
or grant him affi nity with his draconic progenitor’s breath
weapon energy type.
ARCANE DEFENSE
Choose a school of magic, such as illusion. You can resist
spells from that school better than normal.
Prerequisite: Spell Focus in the chosen
school.
Benefi t: You get a +3 bonus on your
saving throws against spells from
the chosen school.
Special: You can gain this
feat multiple times, but its
effects do not stack. Each
time you take the feat, it
applies to a new school
of magic.
ARCANE
MASTERY
You are quick
and certain in
your efforts to
defeat the arcane
defenses
and spells of
others.
Prerequisite:
Ability to cast
arcane spells
or use spelllike
abilities
(including invocations).
Benefi ts: You
can take 10 on caster
level checks (as if the caster level
check was a skill check).

>> No.7396246
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7396246

>> No.7396247

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>> No.7396248

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

GET OUT OF /jp/

>> No.7396251

Do you happen to know RPing on /jp/ is banned?

>> No.7396252

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>> No.7396255
File: 186 KB, 728x1000, 9956311.jpg [View same] [iqdb] [saucenao] [google]
7396255

>> No.7396256
File: 420 KB, 1000x995, 1257190719530.jpg [View same] [iqdb] [saucenao] [google]
7396256

ARCANE PREPARATION
You can prepare an arcane spell ahead of time, just as a
wizard does.
Prerequisite: Ability to cast arcane spells without preparation.
Benefi t: Each day, you can use one or more of your spell
slots to prepare spells you know, usually for the purpose
of applying a metamagic feat to the spell—but without an increase in its casting time. Preparing a spell uses a spell slot
of the appropriate level, and once prepared, that slot can’t be
used for anything else until the prepared spell is cast.
Normal: Spellcasters who cast arcane spells without preparation
(such as sorcerers and bards) who apply a metamagic
feat to a spell must cast it as a full-round action instead of a
standard action.
BATTLE CASTER
Building on your existing training allows you to avoid the
chance of arcane spell failure when you wear armor heavier
than normal.
Prerequisite: Ability to ignore arcane spell failure chance
from armor.
Benefi t: You are able to wear armor one category heavier
than you can normally wear while still avoiding the chance
of arcane spell failure. For example, if you have the ability
to normally wear light armor without incurring a chance of
spell failure, you can wear medium armor and continue to
cast spells as normal. This ability does not extend to shields,
nor does it apply to spells gained from spellcasting classes
other than the class that provides the ability to cast arcane
spells while in armor.
BLACK LORE OF MOIL [METAMAGIC]
Your study of the sinister knowledge and spellcasting
techniques of the long-dead Nightlords of Moil makes your
necromancy spells especially potent.

>> No.7396260

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>> No.7396262
File: 462 KB, 885x885, 10051411.jpg [View same] [iqdb] [saucenao] [google]
7396262

>> No.7396263

>>7396248
But I love you so much!

>>7396251
So ban me again. It's not like it hasn't happened before, it's not like I haven't waited out my ban, usually.
Like a phoenix I rise from the ashes, and in the flames of time and hate, I grow stronger.

>> No.7396264

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>> No.7396265
File: 411 KB, 969x1200, 1257196739176.jpg [View same] [iqdb] [saucenao] [google]
7396265

Prerequisites: Spell Focus (necromancy), caster level 7th.
Benefi t: Any necromancy spell you cast can be cast instead
as a Moilian spell, dealing an extra 1d6 points of negative
energy damage +1d6 per two spell levels (+1d6 for 1st-level
spells, +2d6 for 2nd- or 3rd-level spells, and so on). If the
spell normally allows a saving throw, the target takes half
the negative energy damage on a successful save, regardless
of the outcome of the save on the spell’s normal effect.
In addition to its normal spell components, a Moilian spell
requires the creation and expenditure of a Moilian runebone—
a small human bone (often a fi nger
bone) scribed with carefully prepared arcane
markings. Only a character trained
in the Black Lore of Moil knows the
secrets of creating a runebone,
which takes 1 hour to craft and requires
special inks and powders
costing 25 gp per die of negative
energy damage to be generated.
For example, a runebone
capable of adding 3d6
points of negative
energy damage to a
spell costs 75 gp to
craft.
While the maximum
negative energy
damage dealt by a Moilian
spell is based on the
spell’s level, the actual
damage is limited by the
runebone. For example,
if a sorcerer casts fi nger
of death (a 7th-level spell,
so normally +4d6) with a
75-gp (3d6) runebone, the
spell deals only 3d6 points
of additional negative energy
damage.
A Moilian spell uses a
spell slot of the spell’s normal
level.

>> No.7396269
File: 226 KB, 498x600, 16317889_m.png [View same] [iqdb] [saucenao] [google]
7396269

>> No.7396270

>>7396264
>mailto:s%E2%81%A3ag%E2%81%A3e
Nice job bumping the thread over and over, dumbshit tripfag. Don't think we wouldn't notice?

>> No.7396271
File: 319 KB, 1024x768, - 74796 - haya-g kagamine_rin vocaloid wallpaper.jpg [View same] [iqdb] [saucenao] [google]
7396271

>>7396263
I forgot an image! Oh my!

>> No.7396274

lol archive this shit

BUMP

>> No.7396279
File: 144 KB, 400x514, 1258152822987.jpg [View same] [iqdb] [saucenao] [google]
7396279

BORN OF THE THREE THUNDERS
[METAMAGIC]
You have learned to marry the power of lightning and thunder
in your electricity and sonic spells.
Prerequisites: Knowledge (nature) 4 ranks, Energy
Substitution (electricity).
Benefi t: When you cast a spell with either the electricity
descriptor or the sonic descriptor that deals hit point damage,
you can declare that spell to be a spell of the three thunders,
with half its damage dealt as electricity damage and half
dealt as sonic damage. In addition, the spell concludes with a
mighty thunderclap that stuns all creatures that take damage
from the spell for 1 round unless they succeed on a Fortitude
save, then knocks stunned creatures prone unless they succeed
on a Refl ex save (both saves at the same DC as the base
spell). Channeling the three thunders is costly, though, and
you are automatically dazed for 1 round after doing so.
A three thunders spell uses a spell slot of the spell’s
normal level. In addition, its descriptor changes to include
both energy types—for example, a lightning bolt of the three
thunders is an evocation [electricity, sonic] spell.

>> No.7396284
File: 590 KB, 785x1000, 1292782364346.jpg [View same] [iqdb] [saucenao] [google]
7396284

>>7396270

What the fuck are you talking about?

>> No.7396286

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>> No.7396287
File: 1.19 MB, 1803x2480, 15949554.png [View same] [iqdb] [saucenao] [google]
7396287

>> No.7396290
File: 33 KB, 364x364, canadian-national-anthem.jpg [View same] [iqdb] [saucenao] [google]
7396290

>> No.7396291
File: 595 KB, 1600x1498, - 83337 - kagamine_rin tamura_hiro vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396291

>>7396274
As much as I love you all, and how entertaining it'd be, I don't think I want that...

>>7396270
It says sage for me!

>> No.7396294
File: 152 KB, 572x862, 1292782547734.jpg [View same] [iqdb] [saucenao] [google]
7396294

>> No.7396295

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>> No.7396296
File: 293 KB, 900x724, 1258159918335.jpg [View same] [iqdb] [saucenao] [google]
7396296

CHAIN SPELL [METAMAGIC]
You can cast spells that arc to other targets in addition to the
primary target.
Prerequisite: Any metamagic feat.
Benefi t: Any spell that specifi es a single target and has
a range greater than touch can be chained so as to affect
that primary target normally, then arc to a number of
secondary targets equal to your caster level (maximum
20). Each arc affects one secondary target chosen
by you, all of which must be within 30 feet of the
primary target, and none of which can be affected
more than once. You can choose to affect fewer
secondary targets than the maximum.
If the chained spell deals damage, the secondary
targets each take half as much damage
as the primary target (rounded down) and can
attempt Refl ex saving throws for half
damage (whether the spell allows the
original target a save or
not). For spells that don’t
deal damage, the save
DCs against arcing
effects are reduced
by 4. For example, if
a 10th-level wizard normally
casts cause fear at
DC 14, a chained cause
fear could target a goblin
chieftain at DC 14 and
up to ten of his nearby
guards at DC 10.
A chained spell uses up a spell slot three levels
higher than the spell’s actual level.

>> No.7396301

So, How are you all?

>> No.7396302
File: 1.52 MB, 1748x2480, 15468087.png [View same] [iqdb] [saucenao] [google]
7396302

>> No.7396305

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>> No.7396306
File: 1.61 MB, 1280x1024, 1292782665534.png [View same] [iqdb] [saucenao] [google]
7396306

>> No.7396313
File: 151 KB, 850x1204, sample-1b19a2b99c5ac7ecdacb5115e8ad6708.jpg [View same] [iqdb] [saucenao] [google]
7396313

Bored now.

>> No.7396314
File: 42 KB, 300x369, 1258205844231.jpg [View same] [iqdb] [saucenao] [google]
7396314

COMMUNICATOR
You possess a magical understanding of the essence of
language.
Benefi t: An innate talent for magic grants you the following
spell-like abilities as a 1st-level caster: 1/day—arcane
mark, comprehend languages, message.
COOPERATIVE SPELL [METAMAGIC]
You can cast spells to greater effect in conjunction with the
same spell cast by another individual.
Prerequisites: Any metamagic feat.
Benefi t: While the two of you are adjacent, you and another
spellcaster with the Cooperative Spell feat can simultaneously cast the same spell at the same time in the round. Add +2 to
the save DC of cooperatively cast spells and +1 to caster level
checks to beat the target’s spell resistance (if any), using the
higher base DC and level check of either caster.
A cooperative spell uses up a spell slot of the same level as
the spell’s actual level.
Special: For each additional caster with this feat casting
the same cooperative spell simultaneously, the spell’s save DC
and the bonus on the caster level check both increase by 1.
When more than two spellcasters cooperatively cast a spell,
each must be adjacent to at least two other casters involved
in the casting. For example, two wizards and two sorcerers
standing in a circle all have Cooperative Spell. The fi rst three
in the initiative order ready an action to cast fi reball, casting
the spell when the fourth does. The base DC of the spell’s
save is equal to the highest save DC among the cooperative
casters (as determined by relevant ability scores, other feats,
special abilities, or items) +4 (+2 for the fi rst cooperative caster
and +1 for each of the other two). As well, whoever has the
highest caster level determines the base caster level check,
which gains a +3 bonus (+1 for each cooperative caster).

>> No.7396315
File: 1.71 MB, 1500x844, Konachan.com - 99776 sample.jpg [View same] [iqdb] [saucenao] [google]
7396315

>>7396306
I have one like that too!

>> No.7396319

/jp/ - Roleplay general

>> No.7396323
File: 1.38 MB, 3429x1600, 936b599eff1d6e9faa1835f80b8c1d81.jpg [View same] [iqdb] [saucenao] [google]
7396323

>> No.7396324
File: 1.03 MB, 715x1169, 1292783323230.png [View same] [iqdb] [saucenao] [google]
7396324

>> No.7396325
File: 17 KB, 164x152, -_-4.jpg [View same] [iqdb] [saucenao] [google]
7396325

>>7396236
Biribiri is back!

>>7396313
I thought you weren't being Biribiri any more.

>> No.7396330
File: 237 KB, 1000x715, 7be84eb6b2fe50374561e6741277365e.jpg [View same] [iqdb] [saucenao] [google]
7396330

>>7396325

Be quiet.

>> No.7396331
File: 534 KB, 1344x1000, - 80676 - animal blonde_hair blue_eyes cat dress feathers kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396331

>>7396313
How are you, Biribiri?

>>7396319
I thought it was Otaku Culture!?

>> No.7396332
File: 325 KB, 1220x1120, 1258239578799.jpg [View same] [iqdb] [saucenao] [google]
7396332

CRAFT CONTINGENT SPELL
[ITEM CREATION]
You know how to attach semipermanent spells to a creature
and set them to activate under certain conditions.
Prerequisite: Caster level 11th.
Benefi t: You can make contingent any spell that you know.
Crafting a contingent spell takes one day for each 1,000 gp
in its base price (spell level × caster level × 100 gp). To craft
a contingent spell, you must spend 1/25 of this base price in
XP and use up raw materials costing one-half the base price.
Some spells incur extra costs in material components or XP
(as noted in their descriptions), which must be paid when
the contingent spell is created.
See Contingent Spells, page 139, for more information.
DELAY SPELL [METAMAGIC]
You can cast spells that take effect after a short delay of your
choosing.
Prerequisite: Any metamagic feat.
Benefi t: When casting a spell, you set a delay of 1 to
5 rounds before it takes effect. The delay time cannot be
changed once set; the spell activates just before your turn
on the round you designate. Only area, personal, and touch
spells can be affected by this feat.
Any decisions you would make about the spell (including
attack rolls, designating targets, or determining or shaping
an area) are decided when the spell is cast, with any of its
effects (including damage and saving throws) decided when
the spell triggers. If conditions change during the delay
period in ways that would make the spell impossible to cast
(the target you designate moves beyond the spell’s range, for
example), the spell fails. During the delay period, a delayed
spell can be dispelled normally, and it can be detected in the
area or on the target (as applicable).
A delayed spell uses up a spell slot three levels higher than
the spell’s actual level.

>> No.7396337
File: 657 KB, 914x800, 16366226.png [View same] [iqdb] [saucenao] [google]
7396337

>> No.7396341
File: 264 KB, 600x825, 1292783356357.jpg [View same] [iqdb] [saucenao] [google]
7396341

>> No.7396342
File: 37 KB, 301x279, saber1.jpg [View same] [iqdb] [saucenao] [google]
7396342

>>7396330
Did you know that Aside is tsun for your clones?

>> No.7396343
File: 247 KB, 650x425, 1258415162180.jpg [View same] [iqdb] [saucenao] [google]
7396343

DOUBLE WAND WIELDER
You can activate two wands at the same time.
Prerequisites: Craft Wand, Two-Weapon Fighting.
Benefi t: As a full-round action, you can wield a wand in
each hand (if you have both hands free), with one wand designated
as your primary wand and the other your secondary
wand. Each use of the secondary wand expends 2 charges
from it instead of 1.
DRACONIC BREATH [DRACONIC]
You can convert your arcane spells into a breath weapon.
Prerequisite: Draconic Heritage.
Benefi t: As a standard action, you can change arcane
spell energy into a breath weapon of your draconic heritage
energy type. The breath weapon is a 30-foot cone (fi re or cold)
or a 60-foot line (acid or electricity) that deals 2d6 points of
damage per level of the spell that you expended to create
the effect. Any creature in the area can make a Refl ex save
(DC 10 + level of the spell used + your Cha modifi er) for half
damage. This is a supernatural ability.
DRACONIC CLAW [DRACONIC]
You develop the natural weapons of your draconic ancestors.
Prerequisite: Draconic Heritage.
Benefi t: You gain claws. You can make a natural attack
with your claw, dealing damage based on your size (Small
1d4, Medium 1d6, Large 1d8). In any round when you cast a
spell with a casting time of 1 standard action, you can make
a single claw attack as a swift action (see page 86) against an
opponent you threaten.
DRACONIC FLIGHT [DRACONIC]
The secret of draconic fl ight is revealed to you, granting you
the ability to fl y occasionally.
Prerequisite: Draconic Heritage.
Benefi t: After you cast an arcane spell with a casting time
of 1 standard action, you gain a fl y speed equal to 10 feet per
level of the spell you just cast for the remainder of your turn.

>> No.7396346
File: 423 KB, 570x800, 10996544.jpg [View same] [iqdb] [saucenao] [google]
7396346

>> No.7396349
File: 910 KB, 1400x1050, - 85631 - kagamine_rin polychromatic vocaloid.png [View same] [iqdb] [saucenao] [google]
7396349

>>7396337
It's so adorable!

>> No.7396350
File: 142 KB, 800x700, 15ec2036dcc673169c7a1425ac2814c4..jpg [View same] [iqdb] [saucenao] [google]
7396350

>>7396342

...

>> No.7396351
File: 585 KB, 596x895, 1292783559173.png [View same] [iqdb] [saucenao] [google]
7396351

>> No.7396363
File: 330 KB, 1024x768, d66029399aba4c7988a93dda0fd420e9.jpg [View same] [iqdb] [saucenao] [google]
7396363

>>7396349
>>7396337
I just...want to cuddle...!

>> No.7396366
File: 704 KB, 800x1100, 3365738.jpg [View same] [iqdb] [saucenao] [google]
7396366

>> No.7396368
File: 41 KB, 301x279, saber2.jpg [View same] [iqdb] [saucenao] [google]
7396368

>>7396350
Ah, then you won't like to hear about how he's selling them off for sexual purposes. Or how he has sex with them and then kills them in rage when someone points out how quick he is.

>> No.7396369
File: 157 KB, 1280x1024, 1258847288633.jpg [View same] [iqdb] [saucenao] [google]
7396369

DRACONIC HERITAGE [DRACONIC]
You have greater connection with your distant draconic
bloodline.
Prerequisite: Sorcerer level 1st.
Benefi t: Choose one dragon from the Draconic Heritage
list below and gain the indicated skill as a class skill. This
is your draconic heritage, which cannot be changed once
the feat has been taken. Half-dragons must choose the same
dragon kind as their dragon parent.
In addition, you gain a bonus on saving throws against sleep
and paralysis, as well as spells and abilities with the energy
type of your Draconic Heritage. This bonus is equal to the
number of draconic feats you have.
Draconic Heritage
Dragon Kind Energy Type Skill
Black Acid Hide
Blue Electricity Listen
Green Acid Move Silently
Red Fire Intimidate
White Cold Balance
Brass Fire Gather Information
Bronze Electricity Survival
Copper Acid Hide
Gold Fire Heal
Silver Cold Disguise
DRACONIC LEGACY [DRACONIC]
You have realized greater arcane power through your draconic
heritage.
Prerequisite: Any four draconic feats.
Benefi t: Based on your draconic heritage, add the following
spells to your list of spells known.
Each spell is added at the level that a spellcaster would
normally gain it unless otherwise indicated.
Draconic Legacy
Dragon Kind Spells Known
Black Charm animal (snakes and lizards only),
deeper darkness, insect plague
Blue Major image, mirage arcane, ventriloquism
Green Charm person, dominate person, plant growth
Red Detect secret doors, suggestion, true seeing
White Obscuring mist, sleet storm, wall of ice
(5th level)
Brass Control winds, endure elements, tongues
Bronze Control water (5th level), speak with animals,
water breathing
Copper Silent image, stone shape, wall of stone
Gold Bless, daylight, dispel evil
Silver Air walk (5th level), feather fall, wind wall

>> No.7396370
File: 30 KB, 281x432, 1301599271107.jpg [View same] [iqdb] [saucenao] [google]
7396370

>>7396350

Don't give them attention, that's what they want.

>> No.7396371
File: 347 KB, 850x478, sample_f3711d2894647f2c047562aeea71bba9.jpg [View same] [iqdb] [saucenao] [google]
7396371

>>7396368

Anger... rising...

>> No.7396373
File: 493 KB, 1600x929, 1259066571282.jpg [View same] [iqdb] [saucenao] [google]
7396373

DRACONIC POWER [DRACONIC]
You have greater power manipulating the energies of your
heritage.
Prerequisite: Draconic Heritage.
Benefi t: Your caster level increases by 1, and you add 1 to the
save DC of all arcane spells with the energy descriptor of the
same energy type as determined by your draconic heritage.
Special: If the Energy Substitution feat is used to modify
a spell, this feat will work if the new type of energy matches
the energy type of your draconic heritage.
DRACONIC PRESENCE [DRACONIC]
When you use your magic, your mere presence can terrify
those around you.
Prerequisite: Draconic Heritage.
Benefi t: Whenever you cast an arcane spell, all opponents
within 10 feet of you who have fewer Hit Dice than you
become shaken for a number of rounds equal to the level of
the spell you cast. The effect is negated by a Will save (DC
10 + level of the spell cast + your Cha modifi er).
A successful save indicates that the opponent is immune
to your draconic presence for 24 hours. This ability does
not affect creatures with an Intelligence of 3 or lower or
creatures that are already shaken, nor does it have any effect
on dragons.
DRACONIC RESISTANCE [DRACONIC]
Your bloodline hardens your body against the energy type
of your progenitor.
Prerequisite: Draconic Heritage.
Benefi t: You gain resistance to the energy type of your
draconic heritage equal to three times the number of draconic
feats you currently have (including draconic feats you take
after gaining this feat).
DRACONIC SKIN [DRACONIC]
Your skin takes on the sheen, luster, and hardness of your
draconic parentage.
Prerequisites: Draconic Heritage.
Benefi t: Your natural armor increases by 1.

>> No.7396374
File: 509 KB, 1000x1000, 12661369.jpg [View same] [iqdb] [saucenao] [google]
7396374

>> No.7396377
File: 836 KB, 1400x1000, - 76763 - gumidemo_kandero kagamine_rin school_swimsuit swimsuits vocaloid.png [View same] [iqdb] [saucenao] [google]
7396377

>>7396363
When you're so cute how can I say no!?

>>7396370
-hugs tightly- I could care less if I get attention or not.

>> No.7396382
File: 491 KB, 1600x929, 1259066793507.jpg [View same] [iqdb] [saucenao] [google]
7396382

ENERGY ADMIXTURE [METAMAGIC]
You can modify a spell that uses one type of energy to add
an equal amount of another energy type.
Prerequisite: Energy Substitution.
Benefi t: Choose one type of energy (acid, cold, electricity, or
fi re) that matches an energy type you have selected for substitution
via the Energy Substitution feat. You can then modify any
spell with an energy descriptor by adding an equal amount of
the chosen type of energy to the spell’s normal effects. The
altered spell works normally in all respects except for the type
and amount of damage dealt, with each type of energy counting
separately toward the spell’s damage cap. Thus, an acid fi reball
cast at 6th level deals 6d6 points of fi re damage and 6d6 points
of acid damage (rolled separately), while the same acid fi reball
cast at 10th level or higher deals 10d6 points of fi re damage and
10d6 points of acid damage. Even opposed types of energy (such
as fi re and cold) can be combined using this feat.
An energy admixed spell uses up a spell slot four levels
higher than the spell’s actual level. As well, the spell’s
descriptor changes to include both energy types present in
the spell—for example, the acid fi reball described above is an
evocation [acid, fi re] spell.
Special: You can gain this feat multiple times, choosing
a different type of energy each time. The type of energy
selected with this feat must match a type of energy you
have also selected for substitution via the Energy Substitution
feat (so you can select cold as your energy type with
Energy Admixture if you have selected cold as your Energy
Substitution energy type). You can use Energy Admixture
to further alter a spell that has already been modifi ed with
Energy Substitution, and you can also admix your chosen
energy type with a spell that already uses the same type, in
effect doubling its normal damage dice.

>> No.7396383
File: 16 KB, 164x152, -_-5.jpg [View same] [iqdb] [saucenao] [google]
7396383

>>7396371
You should really go sort that out.

>> No.7396386
File: 127 KB, 776x600, 0d2ce165b9d0a5ca0f7837f3baca029b942cfb45..jpg [View same] [iqdb] [saucenao] [google]
7396386

>> No.7396387
File: 763 KB, 1000x1000, 12705829.jpg [View same] [iqdb] [saucenao] [google]
7396387

>> No.7396390
File: 177 KB, 1000x753, 1259397912943.jpg [View same] [iqdb] [saucenao] [google]
7396390

ENERGY SUBSTITUTION
[METAMAGIC]
You can modify an energy-based spell to use another type
of energy instead.
Prerequisites: Knowledge (arcana) 5 ranks, any metamagic
feat.
Benefi t: Choose one type of energy (acid, cold, electricity,
or fi re). You can then modify any spell with an energy
descriptor to use the chosen type of energy instead. An energy
substituted spell uses a spell slot of the spell’s normal
level. The spell’s descriptor changes to the new energy
type—for example, a fi reball composed of cold energy
is an evocation [cold] spell.
Special: You can gain this feat multiple
times, choosing a different type of energy
each time.
EXPLOSIVE SPELL
[METAMAGIC]
You can cast spells
that blast creatures off
their feet.
Benefi t: On a failed
Refl ex save, an explosive
spell ejects any
creature caught in
its area, sending it
to a location outside the
nearest edge of that area,
dealing additional damage
and further knocking creatures
prone.

>> No.7396391
File: 200 KB, 850x891, sample_992cded10a6984b210d8f7df1352d4c5.jpg [View same] [iqdb] [saucenao] [google]
7396391

>>7396383

...

>> No.7396392

It took a while but I reported every Rin/Saber/Jun/Mikoto post in this thread.

>> No.7396394
File: 691 KB, 1000x1000, 14486684.jpg [View same] [iqdb] [saucenao] [google]
7396394

>> No.7396395
File: 135 KB, 800x600, 0f5d84214105e7a5f769415ed742eab1.jpg [View same] [iqdb] [saucenao] [google]
7396395

>> No.7396397
File: 769 KB, 827x1169, 1262019509424.jpg [View same] [iqdb] [saucenao] [google]
7396397

For example, all
creatures in the area of an
explosive fireball that fail their
saving throws not only take full
damage but are pushed to the closest
square outside the perimeter of the
spell’s 20-foot-radius spread. Likewise,
an explosive lightning bolt moves targets that fail their saves to
outside the area defi ned by the squares the bolt’s line passes
through. Any creature moved in this manner also takes an
additional 1d6 points of damage per 10 feet moved (no additional
damage if moved less than 10 feet by the effect) and is
knocked prone. If some obstacle prevents a blasted creature
from being moved to the edge of the effect, the creature is
stopped and takes 1d6 points of damage from striking the
barrier (in addition to any damage taken from the distance
moved before then). In any event, this movement does not
provoke attacks of opportunity.
Explosive Spell can be applied only to spells that allow
Refl ex saves and affect an area (a cone, cylinder, line, or burst).
An explosive spell uses up a spell slot two levels higher than
the spell’s actual level.
EXTRA EDGE
Your ability to deal spell damage is particularly striking.
Prerequisite: Warmage level 4th.
Benefi t: You gain a +1 bonus on your warmage edge, plus
an additional +1 bonus per four warmage levels. For instance,
an 8th-level warmage with 18 Intelligence gets a +7 bonus on
the damage dealt by any spell that deals hit point damage.
Normal: A character’s warmage edge is equal to his Intelligence
modifi er.

>> No.7396398
File: 411 KB, 1280x960, 1169594936017.jpg [View same] [iqdb] [saucenao] [google]
7396398

>>7396377
Yay! *glomp*

>> No.7396399
File: 833 KB, 1200x830, - 83726 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396399

>>7396392
Sounds fun! What happens next?

>> No.7396400

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>> No.7396402
File: 216 KB, 500x600, 1b06bb90e917975949919840ce30fdce1.jpg [View same] [iqdb] [saucenao] [google]
7396402

>>7396391
Why are you angry at me?

>> No.7396403
File: 115 KB, 800x600, 0f9914d4da9f5be61d2f781eef22cf7968e1ec5c.jpg [View same] [iqdb] [saucenao] [google]
7396403

>> No.7396404
File: 186 KB, 827x1125, 1263014366076.jpg [View same] [iqdb] [saucenao] [google]
7396404

EXTRA INVOCATION
You learn an additional invocation.
Prerequisite: Ability to use lesser
invocations.
Benefi t: You learn one additional
invocation from the
list available to you, choosing
an invocation of
one grade lower than
the highest grade
of invocation you
know. For example, a 6thlevel
warlock could
learn a least invocation,
while
a 16th-level warlock
could learn any least,
lesser, or greater
invocation.
Special: You can gain
this feat multiple times.
Each time, you gain an
extra invocation of any grade
(least, lesser, or greater) up
to one lower than the highest
grade of invocation you can currently
use.
EXTRA SLOT
You can cast an additional spell.
Prerequisite: Caster level 4th.
Benefi t: You gain one extra spell slot in your daily allotment,
at any level up to one lower than the highest level of
spell you can currently cast. For example, a 4th-level sorcerer
(maximum spell level 2nd) gains either an extra 0-level or 1stlevel
slot, and is able to cast any spell he knows of the chosen
level one more time each day. Likewise, a 4th-level wizard can
prepare any extra 0-level or 1st-level spell he knows. Once
selected, the extra spell slot never changes level.
Special: You can gain this feat multiple times. Each time,
you gain an extra spell slot at any level up to one lower than
the highest level of spell you can currently cast.

>> No.7396407

>>7396402

I need some time. To plan murder.

>> No.7396415

70412>>>>>>>>>>>>>>>>>>>>>>>&gt
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>> No.7396416
File: 553 KB, 1200x1200, - 107242 - kagamine_rin vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396416

>>7396398
-holds tightly and cuddles-

>> No.7396417
File: 85 KB, 400x314, 1263166300879.jpg [View same] [iqdb] [saucenao] [google]
7396417

EXTRA SPELL
You learn an additional spell.
Prerequisite: Caster level 3rd.
Benefi t: You learn one additional spell at any level up to
one lower than the highest level of spell you can currently
cast. Thus, a 4th-level sorcerer (maximum spell level 2nd)
gains a new 0-level or 1st-level spell known with which to
expand her repertoire. For classes such as wizard that have
more options for learning spells, Extra Spell is generally used
to learn a specifi c spell that the character lacks access to and
would be unable to research.
Special: You can gain this feat multiple times. Each time,
you learn a new spell at any level up to one lower than the
highest level of spell you can cast.
EXTRA SPELL SECRET
You learn an additional spell secret.
Prerequisites: Spell secret class ability, able to cast 2ndlevel
spells.
Benefi t: You choose one spell known to you that becomes
permanently modifi ed as though affected by Enlarge Spell,
Extend Spell, Still Spell, or Silent Spell. The spell’s level does
not change, nor does the choice of spell and modifi cation once
chosen. As you go up in level, you can choose the same spell
to be modifi ed in different ways with multiple spell secrets
(either from additional uses of this feat or through the spell
secret class ability). You do not need to have the metamagic
feat that you apply to the spell.
Special: You can take this feat multiple times. Each time,
you can select another spell to be permanently modifi ed as
though affected by one of the metamagic feats mentioned
above. You can choose the same spell to be modifi ed with
multiple applications of this feat.

>> No.7396418
File: 140 KB, 800x600, 1ba72aa5a7b4d77ac573a9f3242a708f01142617.jpg [View same] [iqdb] [saucenao] [google]
7396418

>> No.7396419

90236>>>>>>>>>>>>>>>>>>>>>>>&gt
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;>>>>>>>>>>>>>>>>>>>>>
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>> No.7396425

50143>>>>>>>>>>>>>>>>>>>>>>>&gt
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>> No.7396426
File: 249 KB, 2000x1285, 1263279691609.jpg [View same] [iqdb] [saucenao] [google]
7396426

FORTIFY SPELL [METAMAGIC]
You cast spells that more easily penetrate spell resistance.
Benefi t: A fortifi ed spell is treated as having a higher caster
level for the purpose of defeating a target’s spell resistance.
You prepare and cast the spell in a higher-level spell slot than
normal, with each additional level giving a +2 bonus on spell
penetration checks for the altered spell. Spells that are not
subject to spell resistance are not affected.
A fortifi ed spell uses up a spell slot at least one level higher
than the spell’s actual level.
GUARDIAN SPIRIT
Your watchful spirit is more capable than normal.
Prerequisite: Watchful spirit class ability.
Benefi t: Your watchful spirit allows you to reroll your
initiative two times per day, as well as allowing you to reroll
any saving throw once per day. These effects must be used
immediately after the initial initiative check or saving throw
is made.
HEIGHTEN SPELL-LIKE ABILITY
You can use a spell-like ability as if it were a higher spell-level
equivalent than it actually is.
Prerequisite: Spell-like ability at caster level 6th or higher.
Benefi t: Choose one of your spell-like abilities (subject to
the restrictions below) to use at a heightened level up to three
times per day (or the ability’s normal use limit, whichever is
less). The spell-level equivalent of the heightened spell-like
ability is two higher than its normal level (to a maximum of
9th level), with all effects dependent on spell level (including
saving throw DCs) calculated at the higher level.

>> No.7396429
File: 130 KB, 800x600, 1df0debe29736db6240260614bc4321135c21b95..jpg [View same] [iqdb] [saucenao] [google]
7396429

>> No.7396430
File: 408 KB, 1024x768, - 82133 - kagamine_rin kaito shinyae vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396430

>>7396418
I can't tell if you want me to leave or stay posting things like that...

>> No.7396431

80854>>>>>>>>>>>>>>>>>>>>>>>&gt
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>> No.7396433
File: 143 KB, 800x1023, 1263282883872.jpg [View same] [iqdb] [saucenao] [google]
7396433

The spell-like ability you wish to heighten can be chosen
only from those abilities that duplicate a spell of a level less
than or equal to 1/2 your caster level (round down), minus
2. For a summary, see the Caster Level to Empower column
in the table on page 304 of the Monster Manual.
Special: This feat can be taken multiple times. Each time,
you apply it to a different one of your spell-like abilities.
INNATE SPELL
You have mastered a spell so thoroughly that you can now
use it as a spell-like ability.
Prerequisites: Quicken Spell, Silent Spell, Still Spell.
Benefi t: Choose any spell you can cast. You can now cast
this spell at will as a spell-like ability once per round. One
spell slot eight levels higher than the innate spell is permanently
used to power it, and any XP cost for the innate spell
is paid each time you use it. As well, you must have any focus
required by the spell in order to use it as a spell-like ability,
and if the innate spell has a costly material component, you
must use an item worth 50 times that cost as a focus.
Since an innate spell is a spell-like ability and not an actual
spell, a cleric can’t lose it to spontaneously cast a cure or infl ict
spell. As well, spellcasters who become unable to cast spells
of the level of the spell slot used to power the innate spell
become unable to use the spell-like ability.
Special: You can choose this feat more than once, selecting
another spell and paying the spell slot, focus, and material
components costs each time.
INSIGHTFUL
You possess a magical understanding of the workings of
arcane detection.
Benefi t: An innate talent for magic grants you the following
spell-like abilities as a 1st-level caster: 1/day—detect magic,
detect secret doors, read magic.

>> No.7396434

50949>>>>>>>>>>>>>>>>>>>>>>>&gt
;>>>>>>>>>>>>>>>>>>>>>>>>&gt
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>> No.7396435
File: 139 KB, 800x600, 1e53708c1f29a2f72a6333c051d93f4c..jpg [View same] [iqdb] [saucenao] [google]
7396435

>> No.7396438

>>7396435
I'm resisting so much fapping...

>> No.7396439

20840>>>>>>>>>>>>>>>>>>>>>>>&gt
;>>>>>>>>>>>>>>>>>>>>>>>>&gt
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;>>>>>>>>>>>>>>>>>>>>>
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>> No.7396442
File: 153 KB, 900x520, 1263432642358.jpg [View same] [iqdb] [saucenao] [google]
7396442

LORD OF THE UTTERCOLD [METAMAGIC]
Through careful study of the Elemental Planes and their
interactions with the Negative Energy Plane, you have learned
to wield the uttercold.
Prerequisites: Knowledge (the planes) 9 ranks, Energy
Substitution (cold), ability to cast a spell with the cold
descriptor.
Benefi t: You can turn spells with the cold descriptor into
uttercold spells. Half the damage dealt by an uttercold spell
is cold damage, and the other half is negative energy damage.
The spell’s saving throw remains unchanged, but creatures
can apply cold resistance or immunity to cold only to the cold portion of the damage. An undead creature can be healed by
the negative energy damage of an uttercold spell, though if
it doesn’t have resistance to cold, the effects of damage and
healing cancel each other out.
An uttercold spell uses a spell slot of the spell’s normal
level.
MAGE SLAYER
You have studied the ways and weaknesses of spellcasters and
can time your attacks and defenses against them expertly.
Prerequisites: Spellcraft 2 ranks, base attack bonus +3.
Benefi t: You gain a +1 bonus on Will saving throws.
Spellcasters you threaten may not cast defensively (they
automatically fail their Concentration checks to do so), but
they are aware that they cannot cast defensively while being
threatened by a character with this feat.
Special: Taking this feat reduces your caster level for all
your spells and spell-like abilities by 4.

>> No.7396446

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>> No.7396447

>>7396438
It...looks kind of scary...

>> No.7396449
File: 57 KB, 400x586, 3445608eeecb8fc2c7bbb35587739836.jpg [View same] [iqdb] [saucenao] [google]
7396449

>>7396438
I thought you'd been doing that after seeing that picture of me earlier?

>> No.7396452
File: 396 KB, 620x877, 1263812590638.jpg [View same] [iqdb] [saucenao] [google]
7396452

MAXIMIZE SPELL-LIKE ABILITY
You can use a spell-like ability at its maximum effect.
Prerequisite: Spell-like ability at caster level 6th or
higher.
Benefi t: Choose one of your spell-like abilities (subject
to the restrictions below) to use at maximum effectiveness
up to three times per day (or the ability’s normal use limit,
whichever is less). All variable, numeric effects of the spelllike
ability are maximized, dealing maximum damage,
curing the maximum number of hit points, affecting the
maximum number of targets, and so on. For example, a
10th-level warlock’s maximized eldritch blast deals 36 points
of damage three times per day. Saving throws and opposed
checks (such as the one you make when you cast dispel magic)
are not affected, nor are spell-like abilities without random
variables.
An empowered maximized spell-like ability gains the
benefi t of each feat separately (getting the maximum result
plus one-half the normally rolled result). For example, a fi re
mephit’s empowered maximized scorching ray would deal 24
points of damage plus one-half of 4d6 points of damage.
The spell-like ability you wish to maximize can be chosen
only from those abilities that duplicate a spell of a level less
than or equal to 1/2 your caster level (round down), minus
2. For a summary, see the Caster Level to Empower column
in the table on page 304 of the Monster Manual.
Special: This feat can be taken multiple times. Each time,
you apply it to a different one of your spell-like abilities.
NECROPOLIS BORN
You possess a magical understanding of the essence of mortal
dread.
Benefi t: An innate talent for magic grants you the following
spell-like abilities as a 1st-level caster: 1/day—cause fear,
ghost sound, touch of fatigue. Save DC 10 + spell level + your
Cha modifi er.

>> No.7396453
File: 148 KB, 803x600, 1f5390b58102faddb2387f1ae2db2956ac0173c2.jpg [View same] [iqdb] [saucenao] [google]
7396453

>> No.7396455

>>7396447
I love how there is a blue bird just chilling on the guys cock

>> No.7396457
File: 287 KB, 750x703, - 1159610 - ahoge animal_ears blonde_hair blue_eyes blue_hair cat_ears cat_tail hair_ornament hair_ribbon hairclip kagamine_rin kaito kemonom.jpg [View same] [iqdb] [saucenao] [google]
7396457

>>7396447
I've seen worse, though.

>>7396449
I know, you guys are putting me in nonstop fap mode today!

>> No.7396458
File: 197 KB, 875x738, 1264877051521.jpg [View same] [iqdb] [saucenao] [google]
7396458

NIGHT HAUNT
You possess a magical understanding of the workings of
the unseen.
Benefi t: An innate talent for magic grants you the following
spell-like abilities as a 1st-level caster: 1/day—dancing
lights, prestidigitation, unseen servant. Save DC 10 + spell level
+ your Cha modifi er.
NONLETHAL SUBSTITUTION
[METAMAGIC]
You can modify an energy spell to deal nonlethal damage.
Prerequisites: Knowledge (arcana) 5 ranks, any metamagic
feat.
Benefi t: Choose one type of energy (acid, cold, electricity,
or fi re). You can then modify any spell with the chosen
descriptor to deal nonlethal damage instead of normal energy
damage. The nonlethal spell works normally in all respects
except the type of damage dealt—for example, a nonlethal
fi reball has the same range and area, but since it deals nonlethal
damage instead of energy damage, it will not damage objects
or set fi re to combustibles in the area.
A nonlethal spell uses a spell slot one level higher than the
spell’s normal level.
OBTAIN FAMILIAR
You gain a familiar.
Prerequisites: Knowledge (arcana) 4 ranks, arcane caster
level 3rd.
Benefi t: You can obtain a familiar in the same manner as
a sorcerer or wizard (see the sorcerer class description and
the accompanying sidebar, page 52 of the Player’s Handbook).
As with a sorcerer or wizard, obtaining a familiar takes 24
hours and uses up magic materials worth 100 gp.
For the purpose of determining familiar abilities that
depend on your arcane caster class level, your levels in all
classes that allow you to cast arcane spells stack.

>> No.7396461
File: 110 KB, 800x600, 0c6bd5c4cec7610dd9fe9981e68563c0328abc8c.jpg [View same] [iqdb] [saucenao] [google]
7396461

>> No.7396462
File: 203 KB, 927x749, 2b4e36861dacd14772df8034d4b3866f.jpg [View same] [iqdb] [saucenao] [google]
7396462

>>7396455
...?

>>7396457
b-but... *shakey hug*

>> No.7396464
File: 129 KB, 750x600, 66994cc1f6a2437443bd42f2365b66958a06fe54.jpg [View same] [iqdb] [saucenao] [google]
7396464

>>7396457
There's more where that came from.

>> No.7396465
File: 90 KB, 732x570, 2fa6a1c57dec7a9b16f767b1d74ce811532031dd.jpg [View same] [iqdb] [saucenao] [google]
7396465

>> No.7396466
File: 286 KB, 1000x519, 1264877721692.jpg [View same] [iqdb] [saucenao] [google]
7396466

PERSISTENT SPELL [METAMAGIC]
You can make a spell last all day.
Prerequisite: Extend Spell.
Benefi t: Spells with a fi xed or personal range can have
their duration increased to 24 hours. Spells of instantaneous
duration cannot be affected by this feat, nor can spells whose
effects are discharged. You don’t need to maintain concentration
on persistent detect spells (such as detect magic or detect
thoughts) for you to be aware of the mere presence or absence
of the subject detected, but gaining additional information
requires concentration as normal.
A persistent spell uses up a spell slot six levels higher than
the spell’s actual level.
PIERCE MAGICAL CONCEALMENT
You ignore the miss chance provided by certain magical
effects.
Prerequisites: Con 13, Blind-Fight, Mage Slayer.
Benefi t: Your fi erce contempt for magic allows you to
disregard the miss chance granted by spells or spell-like abilities
such as darkness, blur, invisibility, obscuring mist, ghostform
(see page 109), and spells when used to create concealment
effects (such as a wizard using permanent image to fi ll a corridor
with illusory fi re and smoke). In addition, when facing
a creature protected by mirror image, you can immediately
pick out the real creature from its fi gments. Your ability to
ignore the miss chance granted by magical concealment
doesn’t grant you any ability to ignore nonmagical concealment
(so you would still have a 20% miss chance against an
invisible creature hiding in fog, for example).
Special: Taking this feat reduces your caster level for all
your spells and spell-like abilities by 4.

>> No.7396467
File: 304 KB, 800x1000, - 167070 - kagamine_rin vocaloid yukitaro.jpg [View same] [iqdb] [saucenao] [google]
7396467

>>7396461
I kind of want to join that one...

>> No.7396471
File: 102 KB, 800x600, 1c6f7cc656d2213ed7fd990713a89cf59eecfe86.jpg [View same] [iqdb] [saucenao] [google]
7396471

>> No.7396473
File: 152 KB, 800x800, 4d0779a607f5119133726164230139f7.jpg [View same] [iqdb] [saucenao] [google]
7396473

>>7396467
Well... it is a very twisted form of love...

>> No.7396474
File: 2.92 MB, 1601x2072, 1281896574834.png [View same] [iqdb] [saucenao] [google]
7396474

PIERCE MAGICAL PROTECTION
You can overcome the magical protections of your enemies.
Prerequisites: Con 13, Mage Slayer.
Benefi t: Your contempt for magic is so fi erce that as a
standard action you can make a melee attack that ignores
any bonuses to Armor Class granted by spells (including
spell trigger or spell completion effects created by magic
items such as wands or potions). If you deal damage to your
opponent, you also instantly and automatically dispel all
that opponent’s spells and spell effects that grant a bonus
to Armor Class.
Special: Taking this feat reduces your caster level for all
your spells and spell-like abilities by 4.
PRACTICED SPELLCASTER
Choose a spellcasting class that you possess. Your spells cast
from that class are more powerful.
Prerequisite: Spellcraft 4 ranks.
Benefi t: Your caster level for the chosen spellcasting class
increases by 4. This benefi t can’t increase your caster level
to higher than your Hit Dice. However, even if you can’t
benefi t from the full bonus immediately, if you later gain
Hit Dice in levels of nonspellcasting classes, you might be
able to apply the rest of the bonus.
For example, a human 5th-level sorcerer/3rd-level fi ghter who
selects this feat would increase his sorcerer caster level from 5th
to 8th (since he has 8 Hit Dice). If he later gained a fi ghter level,
he would gain the remainder of the bonus and his sorcerer caster
level would become 9th (since he now has 9 Hit Dice).
A character with two or more spellcasting classes (such as
a bard/sorcerer or a ranger/druid) must choose which class
gains the feat’s effect.
This feat does not affect your spells per day or spells
known. It increases your caster level only, which would help
you penetrate spell resistance and increase the duration and
other effects of your spells.

>> No.7396476
File: 421 KB, 1283x1011, - 87906 - kagamine_rin tears thighhighs vocaloid.jpg [View same] [iqdb] [saucenao] [google]
7396476

>>7396462
But what? -hugs and holds-

>>7396464
Oh?

>> No.7396479

RANGED SPELL SPECIALIZATION
You deal more damage with ranged touch attack spells.
Prerequisites: Weapon Focus (ranged spell), caster
level 4th.
Benefi t: Damage-dealing spells that require a ranged touch
attack roll gain a +2 bonus on the damage they deal. This extra
damage applies only to the fi rst successful attack of spells
that create multiple rays or missiles, or to the fi rst round of
damage for spells that deal damage over multiple rounds on
a single successful attack (such as Melf’s acid arrow). Because
you must be able to strike precisely, the extra damage applies
only to targets within 30 feet. Only spells that deal hit point
damage can be affected by this feat.
RECKLESS WAND WIELDER
You can increase the effectiveness of spells cast from a wand.
Prerequisites: Use Magic Device 1 rank, Craft Wand.
Benefi t: By expending an additional charge, you can use a
wand as if its caster level was 2 higher than its normal level,
changing all the spell’s level-dependent effects. For example,
by expending 2 charges at once, a wand of magic missile (created
at caster level 3rd) can be used at caster level 5th, fi ring three
missiles instead of two. You can expend only 1 extra charge
at a time using this feat.
REPEAT SPELL [METAMAGIC]
You can cast a spell that repeats on the following round.
Prerequisite: Any metamagic feat.
Benefi t: A repeated spell is automatically cast again at the
beginning of your turn in the following round. No matter
where you might have moved in the previous round, the
second spell originates from the same location and affects the
same area as the original spell. If the original spell designates
a ranged target, the repeated spell affects the same target if
it is within 30 feet of its original position; otherwise, the
second spell fails. Touch range spells cannot be affected by
this feat.
A repeated spell uses up a spell slot three levels higher
than the spell’s actual level.

>> No.7396485

>>7396473
This tainted love you've given
I give you all a boy could give?

>> No.7396488

>>7396474
dude, why you spam D&D on all boards?
are you a bot? I'm pretty curious.

>> No.7396492

>>7396476
Yeah...

>> No.7396493

>>7396485
duu du duuu-ahh-ah

>> No.7396499

>>7396488
I only spam RP threads.
Because I'm bored.

>> No.7396500

>>7396485
I don't think I meant it quite like that...

>> No.7396503

>>7396499

You'd better be automating it with a script and not something stupid and time consuming like copying and pasting.

>> No.7396506

SANCTUM SPELL [METAMAGIC]
Your spells are especially potent on home ground.
Prerequisite: Any metamagic feat.
Benefi t: A sanctum spell has an effective spell level 1
higher than its normal level if cast in your sanctum (see
below), but if not cast in the sanctum, the spell has an effective
spell level 1 lower than normal. All effects dependent
on spell level (including save DCs) are calculated according
to the adjusted level.
A sanctum spell uses a spell slot of the spell’s normal level.
Special: Your sanctum is a particular site, building, or
structure previously designated by you, and no larger than 20
feet/level in diameter. The designated area must be a site where
you have spent a cumulative period of at least three months.
Though a sanctum can be designated within a larger structure,
its special advantages do not apply beyond the maximum area.
Once designated, it takes seven days for a site to become a
sanctum, and if you designate a new area to be your sanctum,
the benefi ts of the old one immediately fade.
SCULPT SPELL [METAMAGIC]
You can alter the area of your spells.
Prerequisite: Any metamagic feat.
Benefi t: You can modify an area spell by changing the
area’s shape to either a cylinder (10-foot radius, 30 feet high), a
40-foot cone, four 10-foot cubes, a ball (20-foot-radius spread),
or a 120-foot line. The sculpted spell works normally in all
respects except for its shape. For example, a lightning bolt
whose area is changed to a ball deals the same amount of
damage, but affects a 20-foot-radius spread.
A sculpted spell uses a spell slot one level higher than the
spell’s actual level.

>> No.7396509

New one!
>>7396502

>> No.7396515

>>7396503
What? No.
I type it out.

>> No.7396524

>>7396515

...I truly hope that's sarcasm.

>> No.7396529

>>7396499
>>7396499
ah...actually I noticed you because I find your posts the most interesting things in RP threads.
hey, can you give me some 3.5 Barbarian options?
oh, con/dex build.

>> No.7396532

Shittiest thread on /jp/.

>> No.7396540

>>7396284
>>7396291
View the page source you dumbshit. Those are hidden HTML characters that make it so it bumps but looks like it's a sage.

>> No.7396550

>>7396540

Nobody gives a shit.

Take your roleplaying friends back to >>>/b/

>> No.7396565

>>7396540
I'm smart enough to see, and to ignore.

>>7396550
Not roleplaying~

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