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/jp/ - Otaku Culture


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File: 49 KB, 876x851, Zun 5.jpg [View same] [iqdb] [saucenao] [google]
415906 No.415906 [Reply] [Original]

Tech question: what programming language / tool does ZUN use to code his games?

>> No.415908

>>415906
BlitzBasic 3D

>> No.415910

GameMaker 7.0

>> No.415912

DrunkenZun

>> No.415916

ALGOL

>> No.415920

Beer soaked keyboard 3.0

>> No.415921

>>415906
PAX-Tsukuru

>> No.415926

BEER 1.0

>> No.415930

Honest answer.

MS Visual C++ / DirectX.

>> No.415932

>>415930
ZUN is a Sepples programmer?

No wonder he drinks.

>> No.415933

4chan: not the best place to seek answers.

>> No.415937

Scheme + SDL + OpenGL + λ

>> No.415938

FORTRAN-66

>> No.415945

>>415937
ZUN is a LAMBDA KNIGHT?!?!

Oh God, oh God. I'm going to drop my Touhou fanfic and start writing ZUN/The Sussman slash right now.

>> No.415949

Machine code. He actually inputs it all in binary. Except he doesn't use 1 and 0, he uses yins and yangs.

>> No.415957
File: 7 KB, 60x57, 1207655539146.png [View same] [iqdb] [saucenao] [google]
415957

HASKELL
FUCK YEAH

>> No.415960

BBCode

>> No.415964

>>415957
ZUN's favorite programming book is the YHBT Haskell Beginner Tutorial.

>> No.415968

/jp/ is the new /prog/?

>> No.415976

>Tech question: what programming language / tool does ZUN use to code his games?
Logo

>> No.415983

>>415976
now the flying turtle in the old games make sense

>> No.415987

>>415968

>> No.415992
File: 9 KB, 511x494, 1207656054848.gif [View same] [iqdb] [saucenao] [google]
415992

>>415968

>> No.415996
File: 9 KB, 511x494, 1207656091365.gif [View same] [iqdb] [saucenao] [google]
415996

>>415992

>> No.415997
File: 9 KB, 511x494, 1207656111931.gif [View same] [iqdb] [saucenao] [google]
415997

>>415996

>> No.416000

xavier?

>> No.416002
File: 60 KB, 511x494, 1207656144363.gif [View same] [iqdb] [saucenao] [google]
416002

>>415997
Usa reads SICP. What about you, /jp/?

>> No.416003

Yeah probably C++, or maybe D like Kenta Cho.

>> No.416004

a different question:
where does this ZUN picture come from? I've never see it before.

>> No.416007

JAVALOL

>> No.416013

lolcode

>> No.416057

that question was posted many times already.

pure machine code.

>> No.416112

Microscope + Magnet + HDD

>> No.416126

notepad

>> No.416133

HTML.
No, seriously? Zun++.

>> No.416136

A heavily tweaked RPG Maker XP

>> No.416159

But anyway, ZUN is an alcoholic so yeah

He uses Visual C++, you can tell by the PE. Also; probably DirectX.

>> No.416165

>>416002
I buy sausage...

>> No.416214
File: 78 KB, 762x576, 1207660029807.jpg [View same] [iqdb] [saucenao] [google]
416214

>> No.416241

QBasic ZUN++-Uber-Special-Only-For-Touhou-Edition

>> No.416264

Java and LUA

pffffttttttttt I'm sorry, I can't say that with a straight face.

>> No.416272

There are rumors on the internets, that he also coded Gaia, when he wasn't drunken.

>> No.416644

Real men code in RPG.

>> No.416653

Real men force the physical laws of the universe to obey their will.

>> No.416657

>>415968
it's just one single thread, and it's about touhou vidya

>> No.416662

>>416159
> C++, you can tell by the PE
By the what?

> Also; probably DirectX.
You're correct there. The games use DX-dlls.

>> No.416663

Real men type in raw binary.

>> No.416665

Flash

>> No.416946

>>416662
http://en.wikipedia.org/wiki/Portable_Executable

He's probably trying to say that you can find symbols from common MS Visual Sepples static libraries inside the executable.

>> No.416973

He probably does the barrages in some scripting language of his own.

>> No.417111

>>416000
Xarn?

>> No.417166

>>416973

there's a danmaku creator out there that works that way, forgot what its called. but yeah its like touhouscript

>> No.417388

>>417166
Danmakufu.
http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html

>> No.417426

Lisp

>> No.417451

λ

>> No.417459

COBOL

>> No.417512

>>416973
Probably? Anybody who tried to code a game like Touhou without a custom scripting language passed through the game engine would probably kill himself. Working directly with APIs is too traumatizing.

>> No.417525

>>417388
Okay, that's awesome.

>> No.417610

C++, probably.

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