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/jp/ - Otaku Culture


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3936123 No.3936123 [Reply] [Original]

So, how's the Higurashi tweking going?

>> No.3936140
File: 720 KB, 578x326, 1234064259592.gif [View same] [iqdb] [saucenao] [google]
3936140

>> No.3936364

people trying to figure out the voices (http://www.nicovideo.jp/watch/sm1182329))
people still trying to complete the music

>> No.3936561

>>3936364
so, its in the works? i guess, I'll wait it out.

>> No.3936574

>>3936561
Just read it without voices, it's quite good, but wih voices the slice of life gets better, so decide

>> No.3936578

so no progress on anything since graphics patch? the fight on website hasnt been updated in forever

>> No.3936590

Can anyone post all the patches we've had so far please?

>> No.3936593

>>3936578
so 1 day is forever now

>> No.3936600

>>3936593
Yes. Yes it is.

FAG.

>> No.3936605

>>3936590
Check out Kureha

>> No.3937099

>>3936140
;_;

>> No.3937125

I don't like voices since I don't know moonspeak anyway..
Why else would I have waited for this to be translated?
Voices in VN's do nothing for me.

>> No.3937130

>>3937125
Voices add emotion to the lines. You don't need to understand the language to appreciate them.

>> No.3937141

>>3937130
I do however need to understand the language to UNDERSTAND THE LANGUAGE.

>> No.3937142

>>3937130
I read a lot faster than the voices speak so it's rather annoying and pointless.

>> No.3937184

>>3937142
It's worth it in some games, though. Like Realta Nua.

Hearing Gilgamesh flip out in UBW is epic.

>> No.3937185

Link to this please, this is the first I'm hearing of this. Also, Higurashi was translated? Fuck, I'm so far behind. I remember Mangagamer was doing it, but pushed it back to some date I don't remember.

>> No.3937196

>>3937142
It was really annoying in YMK when Aeka spoke between trying to breath.

>> No.3937201

>>3937185
Yeah dude, it was released on the 15th.
Waves of enhancement patches for days after that.

>> No.3937225

>>3937201
Jizzed. Googling now. I haven't been on the interwebs for about a week because my fucking bills didn't get payed because I'm a fuckface.

>> No.3937249

>>3937225
Download for the first four:
http://www.nyaatorrents.org/?page=torrentinfo&tid=104053

crack for the game:
http://sendspace.com/file/ansuzz

>> No.3937251

>>3937201
Has there been 1 site that collected all the enhancement patches so far?

>> No.3937269
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3937269

>>3937249
I'd fuck you right now if I could. Or at least dress up as your waifu and blow you off.

>> No.3937279
File: 12 KB, 191x234, 1259111047552.jpg [View same] [iqdb] [saucenao] [google]
3937279

>>3937249
Thank you!

>> No.3937280

>>3937251
http://sites.google.com/site/tweakinghigurashi/

PS2 sprite patch:
http://www.megaupload.com/?d=HY02AVZ0

>> No.3937303

any progress made on unencrypting the script?

>> No.3937378

Was the sprite patch fixed?

>> No.3937427

>>3937249

Downloaded, have no idea how to use it, and no instructions on either of them. Bah!

>> No.3937436

>>3937427
Just put "higurashi.exe" inside the folder.
Run that instead of BGI.exe, to read it.

>> No.3937446

>>3937436
Figured it out just before you posted that. Thank you though, I'm a bit retarded today.

>> No.3937451

>>3937303
Finished an IRL project, got a bonus, and will work for the rest of 2009 on it.

>> No.3937453

Where do i need to extract the music pack for it to work?

>> No.3937502

>>3937280
MU link not working

>> No.3937521

>>3937453

Almost everything should be in the main Higurashi directory: if it looks like a mess with a fuckton of files, you're doing it right.

>> No.3937527

>>3937502
Works fine for me.

>>3937453
The root folder.

>> No.3937571

>>3937453
$INSTALL_DIR

>> No.3937602

can someone upload the sprite patch to sendpace?

>> No.3937608

>>3937602
How about Mediafire?
http://www.mediafire.com/?zgqqonmmevt

>> No.3937623

>>3937608
i appreciate the link, but im not on my pc and my mobile browser can only download from sendspace

>> No.3937634

>>3937521
>>3937527
>>3937571

Everything is working fine now, thanks anon.

>> No.3937644

>>3937378
I'm currently in the process of fixing the backgrounds. There shouln't be any problems with the sprites (except maybe one ? "me_se_th_b22.bmp" was 520x480 in the MG release, while others sprites were 640x480. I replaced all of them with 640x480 sprites, including "me_se_th_b22.bmp". I don't think it could cause a problem from the way the game handles the sprites, but I'll put the right-sized version of this sprite in my updated patch, just in case.)

As for the backgrounds, I'll need the help of people who played the whole thing in order to know in which situations some backgrounds appear, since I haven't gotten far in the game yet.
I uploaded them here : http://www.mediafire.com/?riznz0zyzzy
If you do recognize them, just tell me briefly what's going on in the story when they show up. That'll allow me to know whether I can replace them with similar-looking ones or not.

>> No.3937660

Is someone working in a sfx patch?

>> No.3937691

>>3937644
There are some backgrounds that change from day to night too often (class or angel mort), can you check them

>> No.3937748

>>3937644
Ok, gonna start now:
-bg_018- suddenly appear when K1 finishes his call, should be crazy mion or something like that
bg_092: maybe where satoko spent her helidays right before her parents died, needs to be checked
bg_115: k1 kitchen
bg_163: i think is a cafe in Okinomiya
bg_170:k1 living room
bg_178: road at night, usually where Tomitake's found
bg_225: in Watanagashi, where k1 leads tomita and okamura righ in the beginning so he can win, it's just a toilet
bg_235+236: appear at the beginning of tatarigoroshi, the toilets of the baseball stadium
tatajisitu-other part of k1 room, appears oftenly but I down' know if it has one in the ps2 game
These are the ones for now
from 229 to 234 just find some library sprites, the same with 171, 173 and 174, look gor highschool sprites

>> No.3937761

>>3937748
Try to match them with some of the sprites you have left, it should reduce your search

>> No.3937772

>>3937748
OK, I think
bg_177 is part of Mion's basement in Watanagashi, right at the end, where she kills everyone
I think 179 is realted to it or just the Saiguden
207 should be easy, I think it's about the cliff and death of satoko's parents in the sea, something similar to a cliff or the sea should be it
226 is part of the toilet in watanagashi as I mentioned before with 225 and I think 116 is part of K1's home

>> No.3937785
File: 60 KB, 320x320, 1247927067463.png [View same] [iqdb] [saucenao] [google]
3937785

This thread

>> No.3937822

It looks like the scripts have line number records. LOL

>> No.3937823

The PS2 iso is downloading like fucking slow. I'll start working on inserting its OST tomorrow so I'm going to need you guys to test it.

>> No.3937835

Oh god stop making so many threads about it. Do you have any idea how hard it's getting to delay gratification here?

>> No.3937867

>>3937748
>>3937772
Thanks.

>207 should be easy, I think it's about the cliff and death of satoko's parents in the sea, something similar to a cliff or the sea should be it
The PS2 BGs don't have such thing, unfortunately. They're lacking a lot of equivalents for the BGs I uploaded. Well, I'll just leave them as they are.

>> No.3937946

How do you get into the in-game menu (to save, etc.)? Tried all the keys, but if it's a F# key or something on that level it might not be passed into the virtual machine I'm running the game in

>> No.3937969

>>3937946
Dohohoho. Shouldve looked into the settings or read a fucking readme before going all out with your cock out. Set your right-click to bring out the UI instead of hiding it

>> No.3937974

>>3937969
Oh, thanks. Usually do that just there wasn't any readme packed, and Google wasn't helpful.

>> No.3938079

>>3937644

Did a quick search of all the scripts in data01000.arc for references to the backgrounds. I couldn't give you context for a lot of the references, but I made a list of appearances anyway: http://pastebin.com/m1a0ad0a4

>> No.3938127
File: 50 KB, 640x480, 1228269428901.jpg [View same] [iqdb] [saucenao] [google]
3938127

What's with the bright blue text logs?

>> No.3938140

>>3938127
It's been annoying me too

>> No.3938141

More BGI trivia:

Arbitrary data is considered an image and compressed as such.

The headers are much bigger than they could be.

>> No.3938181

>>3938079
Awesome. Thank you.

>> No.3938262

so, should i use the ps2 patch now , or wait for the updates?

>> No.3938316

>>3938262
Just do it now. The only problem with it right now is that the background changes to something it shouldn't be in a few scenes. Very few scenes.

>> No.3938346

>>3938316
The backgrounds also shift between day and night in the middle of scenes, and some backgrounds are still the original photographs. The inconsistency bothered me so I switched to the PS2 sprites+original backgrounds patch. I think I actually prefer the photographic backgrounds anyways.

>> No.3938393

>>3938346
There's a PS2 sprites + original background patch? I didn't see anything like that. Where is it?

>> No.3938397

>>3938346
Oh, the problem was just with the BG? The sprites are fine?

Would someone link me to the patch that changes only the sprites?

>> No.3938416

>>3938393
Nevermind. Found it.

>>3938397
Here.
http://www.megaupload.com/?d=H4CCOS3W

>> No.3938421

>>3938393
>>3938397
http://archive.easymodo.net/cgi-board.pl/jp/thread/S3929104#p3929882

>> No.3938424

>>3938416
>>3938421
Thanks bros.

>> No.3938429

>>3938397
So far I've seen one instance where it displayed an original Rena sprite but that's it.

>> No.3938432

>PS2 sprites

How can a sane person play Higurashi using this shit?

It's almost like watching dubbed anime.

>> No.3938453

>>3938432
They're cute, and I'm not a fan of ham.

>> No.3938468

>>3938453
no, the ps2 sprites arent cute, at all.

>> No.3938474

>>3938432

Enjoy your bear hands.

>> No.3938476

>>3938432
Look, bitch, I won't say much because I don't feel like owning your ass too hard but listen.

If you feel like playing vn with some shit ass cartoony graphics, be my guest. I don't think puppet hand characters are scary or thrilling, so does most of us so stfu and shove that shitty art up your ass.

>> No.3938480
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3938480

>>3938432
>>3938468

>> No.3938508
File: 98 KB, 500x500, 09g.jpg [View same] [iqdb] [saucenao] [google]
3938508

>>3938476

>> No.3938511

Why don't you try the original demo patch that was made a while ago? It should help with SOME of the music and backgrounds.

>> No.3938514
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3938514

>>3938476
> I don't feel like owning your ass too hard
oh wow, its like im really in middle school. thanks for the laugh

>> No.3938517
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3938517

>>3938476

>> No.3938519
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3938519

>>3938474
enjoy your normal hands

>> No.3938529

Anyone who frequents /d/ ever see ham hands on there?

>> No.3938533

>>3938432
>>3938468
'sup R07 what are you doing in such a shitty board like this?

>> No.3938534

>>3938429

It looks like there are a few instances where sprites were actually on the backgrounds as opposed to being separate (I assume because they had graphical effects applied that R07 couldn't/didn't want to do in-engine). This applies to oni_re_0#, tata_sato01, wata_mion01 (not 02-05, curiously), and wata_rena0# that I could find at a glance. There might be more, too.

>> No.3938543
File: 87 KB, 482x478, thumbsdown.jpg [View same] [iqdb] [saucenao] [google]
3938543

>>3938519

>Implying normal is bad

>> No.3938544

>>3938533
I came to berate faggots who replace my glorious original art with the generic ps2 shit.

>> No.3938547

>>3938544
I'm sure R07 can see his art for what it is.

>> No.3938550

>>3938543
Thats something a normalfag would say. gb2>>>/a/, faggot

>> No.3938554

>>3938550

Enjoy your shitty art then.

>> No.3938555

>>3938547
Childish shit? we know its shit art, but the ps2 art somehow managed to be worse.

>> No.3938559

>>3938554
but i didn't install the sprite patch

>> No.3938560

>>3938550
I keep on forgetting I have filters on and I always wonder why people are responding to some invisible post.

Silly me.

>> No.3938562

Oh God, seriously. Everyone has their own tastes. Why not leave it at that?

>> No.3938566

we could always just have one link to rule them all

http://kureha.gotdns.com/k1/index.php?topic=190.0

pretty sure you'll find everything we have/ you need there

>> No.3938567

>>3938534
That's right, they're actually backgrounds. I redid them in Photoshop with the PS2 pictures for the updated patch. I'm nearly done with it.

>> No.3938573

>>3938562
Piss off.

My opinion > your shit opinion.

>> No.3938585

>>3938573
Fuck you, asshole. My opinion >>>> your opinion.

>> No.3938588

>>3938585
Sounds like something a bitch would say.

>> No.3938589

My opinion > /jp/'s shitty opinion.

>> No.3938604

>>3938588
How about you say that to my face fucker not online see what happens.

>> No.3938610

>>3938567
Sweet, got an ETA?

>> No.3938612

What happened to this thread? It started as win, but now is fail.

/jp/ I am disappoint.

>> No.3938628

>>3938612
Fuck you.

Besides, you're just as bad as them.

>> No.3938630

I guess y'all missed that part in school where they tought you that there is no such thing as a wrong opinion, and that everyone's opinions are equal.

Sure seems like an underage fight in here.

>> No.3938639

>>3938612
>win
>fail
Get the fuck out.

>> No.3938641

>>3938628
...That seemed unneeded. Why do you say things that you know will hurt me?

>> No.3938874

>>3938630
"no such thing as a wrong opinion" is a fallacy. There are plenty of opinions which are clearly factually incorrect. Subjectivism gets beaten out of first-year philosophy students.

>> No.3938898

>>3938630 I guess y'all missed that part in school where they tought you that there is no such thing as a wrong opinion, and that everyone's opinions are equal.

reactionface.jpg

>> No.3938920

>>3938874
Yeah, because it's not like philosophy is total bullshit or anything.

>> No.3938970
File: 4 KB, 502x172, wtfisthisshit.png [View same] [iqdb] [saucenao] [google]
3938970

A fucking bubble sort? In MY ExtractData?

>> No.3938988

>>3938874
I'm in my fourth year of a Master's degree in philosophy, and what you're saying is "clearly factually incorrect".

>> No.3939011

>>3938970
Fill yourself with righteous rage, rewrite it, and submit it to the distributors.

>> No.3939012

>>3938874

But how the fuck can an opinion of what artwork looks better be incorrect?
LOL HAMFISTS and LOL GENERIC are both options that /jp/ can choose from now. It's not like anyone's getting forced to do anything with their download of Higurashi.

>> No.3939149

>>3938567
>>3938610
Done ! Now all that's left is to upload them (updated versions of : Sprites + BGs patch, Sprites-only patch, and Backgrounds-only patch).

Posting the links when upload's over.

>> No.3939153

>>3939011
ExtractData is discontinued, but I definitely will not have a bubble sort in the code I'm writing.

>> No.3939158

>>3939149

Fantastic! Now we just have to wait for Cudder to figure out the script format so I can get to work on making it readable.

>> No.3939181

>>3939149
Fucking glorious, man!

>> No.3939265

>>3939158
You can help. For now, use ExtractData to inspect the VN scripts in data01000.arc.

Notice that the *._bp are a completely different format, they are raw BGI bytecode whereas the VN scripts are not actually interpreted by BGI but by the VN interpreter written in BGI bytecode.

>> No.3939269

sage for generic PS2 sprites failure killing my Higurashi.

>> No.3939278

>>3939269
Because we're forcing you to use this patch, aren't we?

>> No.3939348

>>3939278
Actually, yes, you are. The problem is, normally when a new VN like this comes out, I can take it and show off, and usually pick up a few chicks in the process. But this time, every fucking one of them just asked me the same thing. "Why aren't you using the PS2 sprite patch? Sausage fingers are ugly!" So the bitches didn't even wind up sucking my cock, because I refuse to use generic sprites! I demand you get rid of this bullshit immediately, it's seriously hurting my chances of getting laid.

>> No.3939358

>>3939348
Not funny.

>> No.3939366

I still wonder why people are stupid enough to reply to trolls.

>> No.3939389

>>3939348
That's a 0/10 in my book

>> No.3939403

>>3939358
>>3939389
u mad?

>> No.3939422

>>3939265

I was playing with the scripts a couple days ago and couldn't do anything meaningful. The game went nuts if a line didn't have the same number of characters as in the original script. I assume it has something to do with that giant mass of a header above the text, but I don't have enough experience to piece together what was going on.

>> No.3939437

sage for scrubs that can't get into Ryukishi's art.

>> No.3939474

Is there a way to replace the sprites but keep the original backgrounds?

>> No.3939493

>>3939474
How about sucking more dick?

>> No.3939499

>>3939474

There's already a patch for that. Read through the thread.

>> No.3939525

>>3939437
The artstyle is seriously shit.

>> No.3939570

>>3939422
0x00000003 is the instruction to write a line of text

>> No.3939599

Do these patches mess with save files? I'm waiting on the updated sprite patch to finish before starting reading (that nearly done uploading yet, btw?) but if any more updates are put out will they affect previous saves? Or does it not mess with saves at all.

>> No.3939610

>>3939599
Replacing the music and the graphics won't.

When the script patch comes, you bet it'll fuck things up.

>> No.3939703

Another little bit of trivia about BGI:

The ARC file scrambler, which has a random number generator that uses the constants 346 and 20021, is the same as the scrambler in the DRM algorithm for .mobi eBook format.

>> No.3940663

>Posting the links when upload's over.

In a new thread, or should I keep track of this one?

>> No.3940674

>>3940663
if this thread doesn't die by the time it finishes then post here

>> No.3940896

ARC file format is now 33% understood.

BGItools supplied by an anon doesn't actually decompress the files in them, just cuts them apart.

The engine seems to work fine with ARCs without compression though.

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