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/jp/ - Otaku Culture


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39067761 No.39067761 [Reply] [Original]

what is your favorite Extra stage and why?

>> No.39068640
File: 919 KB, 1280x1252, 1535761015437.png [View same] [iqdb] [saucenao] [google]
39068640

>>39067761
One of my favourite ones is LLS's. I like how the difficulty is spread across all of it.
I also enjoy fighting Gengetsu.

>> No.39069473
File: 38 KB, 339x316, IMG_20220315_001026.jpg [View same] [iqdb] [saucenao] [google]
39069473

None because I can't clear even one despite playing for close to a year

>> No.39070098

It's been years since I played most of them, but IN Extra sticks to my mind.
For something different, is MarisaWolf OP in WBaWC? I chose her in Normal and it was extremely easy to get 1cc, so I'm wondering if I should pick her again to do Hard 1cc. I've been trying with Reimu and I don't like how Youmu plays.

>> No.39070556

>>39069473
Keep at it phoneposter.

>> No.39071058

Anyone cares enough to explain PoFV delay to me?
I was playing (me as a host) with 3 different people with 3 different settings:
1. 20~ ping and 1 delay - great experience overall
2. 50~ ping and 2 delay - slightly worse, yet playable
3. 80~ ping and 3 delay - uncomfortable, still playable.
4.100~ ping and 3 delay - literally unplayable, light years input lag despite having the same 3 delay setting.
I was using default Adonis2 delay, didn't change anything.
How does it even work? Adds input delay to everyone? Host only? Something else?

>> No.39071114
File: 72 KB, 500x500, door-chan.jpg [View same] [iqdb] [saucenao] [google]
39071114

I have Okina's Extra theme stuck in my head for the last two weeks

>> No.39073290,1 [INTERNAL]  [DELETED] 

Flandre,she is just too iconic man.

>> No.39072397

I'm trying to do a all shot type normal 1CC for PCB and I tried Marisa A yesterday, but she feels... I dont know, weird? Awkward? I should just play her like I play Marisa B and Reimu B right, or am I missing something?

>> No.39073290

>>39072397
MariA gains cherry points faster than the other shots. She's helpful, if you can time your borders right.

>> No.39074187

>>39073290
Other than her and Sakuya B, is Reimu A the easiest to use? Only those I havent 1CC with yet

>> No.39074240

>>39074187
SakuyaA imo is easier to use than B because of the homing shot and bombs that can actually hurt bosses

>> No.39074641

>>39074187
ReimuA is easy to use but her DPS is rather low which means she'll beat bosses a lot slower and give them more opportunities to hit you. You'll have to be patient with her.

>> No.39074820

>>39074187
ReimuA's shot is weak. Sakuya B is my favourite shot in PCB. You need some time to get used to her, but she's great fun. I'd say she's for more experienced players, so Reimu A is more suitable for those struggling. But definitely give SakuB a few tries.

The easiest shot however, is Sakuya A, like >>39074240 said. Her homing knives are insanely useful in bosses and since they spread out when unfocused, she'll help you out in the non-boss parts as well. Great bombs *and* 4 for each life.

>> No.39077997

>>39071058
I don't know the exact inner workings of the adonis implementation, but I can at least tell you how (static) delay netcode works. The core concept is that you want to make up for the latency time by delaying the packets you send/receive, that much is fairly simple. Keep in mind one frame is ideally 1/60 of a second, which makes it about 16.67ms or 6 frames in 100ms. But also keep in mind that ping measures round trip time, i.e. the time it takes for a packet to get to its destination and then come back to you. Since the inputs you send don't need to come back to you, you actually only care about half the ping, which is just the one-directional travel time (or end to end delay). So you can say that you need one frame of delay for every 16.67ms of half-ping, or what's equivalent, 1 frame for every 33.33ms for ping.

Keep in mind though that the delay buffer HAS to cover ALL latency time. If you have 35ms ping and still do only 1 frame, the game doesn't have enough time to receive all inputs, so it will have to halt the frame rendering until it can confirm all inputs are there. When the difference is less than 2ms it may not do much of a difference, but the higher the ping the more it will have to slow down the game until it starts getting noticeably sluggish and ultimately unplayable. So basically, in old delay netcode implementations, if you set the wrong buffer window your framerate will have to make up for it. That's why if you are already near or above that threshold, you'll usually have to add 1 extra frame of delay. Newer delay netcode implementations will automatically change delay mid-game to cover for ping spikes or just unstable ping. I don't think Adonis falls under this category though, since it requires you to manually set a delay buffer window.

>> No.39078025

>>39071058
>>39077997
Lastly, all of this is without considering jitter/packet loss. If you are both on wired, DSL connections then this is probably not gonna be a very big deal. But if one of you is on wifi or satellite internet or whatever, chances are that jitter will be high, and even if you may read 100ms ping the actual ping will constantly go back and forth up to 120 or 150ms or something else. And your delay buffer has to take all of these changes into consideration, otherwise framerate will tank whenever the ping increases again.

So regardless of the Adonis implementation, it's likely that using 3 delay for ~100ms is already too close to the threshold and any slight jitter is constantly pushing you past that limit. By that point the game starts running slightly slower and feels obviously less responsive, which would make it unplayable for most people.

>> No.39078316

>>39077997
>>39078025
The last guy (99 ping one) had wi-fi connection with shitty speeds (business trip apartments with shitty ISP), I guess this is the cause?
>But if one of you is on wifi or satellite internet or whatever, chances are that jitter will be high, and even if you may read 100ms ping the actual ping will constantly go back and forth up to 120 or 150ms or something else. And your delay buffer has to take all of these changes into consideration, otherwise framerate will tank whenever the ping increases again.
So should I put bigger delay? But it will be literally unplayable, won't it?

>> No.39080299

>>39078316
>So should I put bigger delay? But it will be literally unplayable, won't it?
Yes and yes. Bad connections make netplay unplayable, not much you can do about it. I personally find 4f still playable depending on the game, but if the ping is still too unstable for it it may not matter anyways.

>> No.39081380
File: 202 KB, 640x480, 1cc - Normal - ReimuB.png [View same] [iqdb] [saucenao] [google]
39081380

After many years I've returned to play my old games and just finished my first 1cc in EoSD. It was not my best playthrough and I was severely low in lives but I managed to survive all Remilia attacks and have some bombs in the end. Gonna try an more clean playstyle and get more endings in this one before I try beat PCB next.

>> No.39081445

>>39081380
>Player Penalty * 0.2

>> No.39081927

>>39081380
>using extra lives
Good job, now do it properly.

>> No.39082228

>>39080299
I guess I'll just wait until he comes back home then.
Also I guess I'm forever limited to playing with my friends only, since I don't think I'll find
random people of similarly low skill level in my region.

>> No.39082613

>>39082228
What region is it? You can always try asking here or on /v/ or /vm/. A 100ms ping threshold gives you at least some leeway to try and play with people from neighboring regions so it shouldn't be that bad. Unless you live in bumfuck nowhere in the middle of the ocean or something like that.

>> No.39082684
File: 129 KB, 800x728, 1CC chart.png [View same] [iqdb] [saucenao] [google]
39082684

How are your 1CCs going, /jp/?

>> No.39082843

>>39081927
Gonna try grind this night and see if I can do properly, I'm pretty bad so it'll take a while

>> No.39083659

>>39072397
Marisa A plays exactly like B but is strictly better, in my experience. Higher damage shot, and bomb is better because you can shoot during it and move faster.

>> No.39083692
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39083692

>>39082684
Grinding UFO hard mode at the moment, still routing.

>> No.39083794
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39083794

>>39083692
Based, we're all gonna make it breh.
Finished my first normal 1CC back in december.

>> No.39083973

>>39082684
Just been practicing UFO Lunatic, which is even more of a bitch with MarisaB. I've been stuck in a limbo for a while because I don't want to practice for any other 1ccs until I get this one done so I don't get too distracted, but at the same time I fucking hate this game so I'm rarely in the mood to do some runs even though I already practiced and routed the stages. One day I'll finally be free

>> No.39084100

>>39083973
Why Marisa B though? I think she's the shot type I liked the least from UFO.

>> No.39084142

>>39082613
>What region is it?
Siberia.
>You can always try asking here or on /v/ or /vm/
As I said, I'm mainly limited in opponent choice due to my skill level, region thing only aggravates the problem.
>A 100ms ping threshold gives you at least some leeway to try and play with people from neighboring regions so it shouldn't be that bad.
It feels like shit with 4 frame delay, I don't know if that's how it should be or if it's just me.
>Unless you live in bumfuck nowhere in the middle of the ocean or something like that.
100+ ping to Europe

>> No.39084150

>>39084100
That's probably why he's struggling with her.

>> No.39084192

>>39084100
Because that shot type is fucking garbage and I want to be as miserable as humanly possible
Because I just wanted to test myself and go straight for the hardest challenge

>> No.39084415
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39084415

>>39084100
>>39084192
It's not a bad idea to go straight for the hardest shot from the get go if you want to challenge yourself. Or you could go for ignorance is bliss approach because you know once you clear something with a good shot, the shit shot will look a lot worse now that you have something to compare it to. I similarly decided to get my first Raiko clear with SakuyaB and it took me 2 weeks of struggling and despair before I beat her. After that clear I managed to beat Raiko with 4 other shots in the same day. It does really make you feel enlightened once you conquer something despire the handicaps.

>> No.39085025
File: 20 KB, 800x638, 1638998592413.png [View same] [iqdb] [saucenao] [google]
39085025

>>39082684
The sword hitboxes have been tearing into me for so long.
I had more Windows clears but I lost or deleted my old chart and those were from years back.

>> No.39085091

>>39085025
Are you that anon who used to have the PDP Yuuka sprite on his chart?

>> No.39085105

>>39085091
No, I've never put sprites on these.

>> No.39085126

>>39085105
well anyways that's still a pretty impressive chart. I don't recall I've ever seen somebody do a perfect Extra clear on MS before

>> No.39085626

>>39085126
It's not too bad, 3 out of 4 shot types can handle most of the stage portion decently well, and after that it's just a matter of not letting Alice catch you with her two hardest attacks (though you can skip the last one if you're too scared).

>> No.39086013
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39086013

>>39082684
UFO, Extras or Hard IN and PCB currently.

>> No.39089909

>>39067761
I don't like shmups because usually you have to score to survive. is 2hu easier in this way?

>> No.39090010

>>39089909
only certain games require you to score to earn lives but in those games you don't even need some world record tier score to get them. HSiFS is kinda an exception to this. You can get most of the extends without trying too hard except the 500 million and 1 billion extends

>> No.39090820
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39090820

>>39082684
I've mainly been doing extras for the last few weeks. I'm kind of in a LoLK mood now so I might try to clear hard PD.

>> No.39094782
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39094782

>>39082684
Every time I try IN Hard it destroys my will to grind with its retarded bombing mechanics.
Made to Eirin's final on my last attempt.

>> No.39100688
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39100688

Is there a list of ZUN-approved reading material that gets referenced in the games? I already 1cc'ed And Then There Were None and Dogra Magra but I need more. I doubt /lit/ would be of much help and I'm too scared to make a new thread here.

>>39082684
Here's my 6 month-stagnant chart just to keep my post on topic.

>> No.39100892

>>39100688
Directly referenced? Two of Saigyou's poems are used in PCB, Akutagawa's story Kappa is right in the name of Nitori's theme, obligatory Alice in Wonderland, and if all else fails just go off the Maribel-Yukari connection and check anything from Lafcadio Hearn. I believe Tono Monogatari was also mentioned somewhere as an inspiration.

>> No.39100943

>>39100892
Directly or otherwise, thanks anon! Besides Alice I never heard of any of those.
Even looking through the games themselves it's hard to tell what is or isn't a reference without already knowing what the dialogues or spell card names are referring to.

>> No.39101046
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39101046

>>39082684

>> No.39101089

>>39101046
going to finish PCB phantasm with last 3 shot types then try to do IN hard

>> No.39101097

>>39100943
There are more that I wouldn't get off the top of my head, though they can be tenuous. Youmu's theme is directly referring to a chapter from the Taiheiki, the name of stage 1 in PCB references the Zhuangzi, Tenshi quotes various Chinese wisdom in SWR, Kaguya's entire character is taken straight from the Tale of the Bamboo Cutter, and others. How many of these ZUN has actually read or looked into there's not real way to tell, some of them could very well just be regular tidbits of information or similar passed down in Japan over the many years.

>> No.39101932

Is the Malice Canon thing that SakuyaA can do in DDC a bug? I can't get it to work on spells but it makes the stage noticeably easier. I wanted to do Extra No Bomb with it but it feels like cheating ever since I discovered how to kinda cheese the stage section.

>> No.39102463

Is touhou worth playing for the story?

>> No.39103211
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39103211

>>39102463
Absolutely

>> No.39103872
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39103872

>>39067761
Flandre for me, she was the first touhou I fell in love with. Spending all summer trying to clear her stage is a very nostalgic memory.

>> No.39104108

>>39067761
>what is your favorite Extra stage and why?
In general probably SA or PCB Extra, because they were my first ExNN and Extra clear respectively which are among my top 3 favorite moments playing these games.

From a pure gameplay perspective probably DDC, it just has the perfect difficulty for an Extra stage for me. At least in terms of danmaku, cause I know you can sort of abuse the game's mechanics to obtain absurd amounts of resources and trivialize it somewhat but I don't really take that into consideration.

>> No.39104494

>>39103872
How the fuck do you scoot through Lavatein? I do bomb spams in Extras but I usually need just one. That and princess Tenko is a huge bane for me

>> No.39104588

>>39104494
NTA but staying in front of Flan the whole time is surprisingly easy and safe as long as you anticipate her movement as to not get hit by the laser, and most importantly she dies extremely fast if you do that so you can capture the card before the first wave is even over. You pretty much just have to do a single dodge through a fairly large gap when she first moves to the left, then just follow her around and that's about it.

>> No.39104733

>>39102463
Only if you like the gameplay

>> No.39104883

>>39103211
Don't post endings!

>> No.39104904
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39104904

>>39104883
Fine then.

>> No.39104983
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39104983

>>39100688
>And Then There Were None
Never heard of this book.

>> No.39105805

>>39104983
Also known as Ten Little Niggers

>> No.39115981

Which non-EoSD game should I play. Fighting games included.

>> No.39116031

>>39115981
IaMP

>> No.39116046

>>39116031
Ok. I think it'll be good practice for Soku.

>> No.39117423
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39117423

How do I still choke on games that are easy theoretically like HSiFS, MoF, TD and UM but managed to 1CC EoSD with 3/4 characters?

>> No.39117489

>>39117423
Practice?

>> No.39117569

Can you rebind keys for IaMP?

>> No.39117589

>>39117569
Yes, use the config exe for that.

>> No.39117595

>>39117589
Oh, thanks. I'm used to Soku

>> No.39117756

>>39117595
You use external programs for pretty much everything in the game besides story mode, from binding keys to netplay and even a real practice mode

>> No.39117927

>>39117756
Yeah, I have the external programs. I'm not really trying to get good right now. Just staving off the boredom for now.

>> No.39118137

I'm so fucking bad at these games. Even if I practice a ton, once I get to the real thing I fuck up constantly. I just want to beat my goddamn head into the table until one of them breaks.

>> No.39118700

>>39117489
But I do...

>> No.39118745

>>39118700
MORE!

>> No.39120479
File: 258 KB, 1663x1411, 1613517441389.jpg [View same] [iqdb] [saucenao] [google]
39120479

Should I even bother bombing at Kanako's last card or should I just pray I can scoot through the amulet's gap by luck? Also how well does Reimu B do in MoF?

>> No.39120860

>>39120479
Bombing is always worth doing, even for Kanako's last: it buys you time. Getting impatient is the last thing you want to do in those games, ESPECIALLY for a monstrosity like that spellcard. Always deathbomb as much as humanly possible.

>> No.39121008

>>39120860
Would saving a replay help knowing my 1CC run is cucked entirely by that card alone?

>> No.39121675

>>39120479
NEVER die with bombs.
You'll get some [P] back after dying with zero power anyway.

>> No.39122657

>>39120479
>Also how well does Reimu B do in MoF?
Pretty good, though there are specific parts where her limited range is an issue, like with the crows right before Aya.

>> No.39127953

How the fuck do I do Dopper Effect without dying twice?

>> No.39129843

How hard is GFW in comparison to the rest of the series?

>> No.39131748

>>39104108
>SA
>first ExNN
nice
>From a pure gameplay perspective probably DDC, it just has the perfect difficulty for an Extra stage for me
I just can't agree with this however. I tried doing NB with SakuyaA and the Malice Canon trick makes it feel like cheating. I tried MarisaA instead and the stage feels way too hard without bombs. It's a shame because Pristine Beat is great

>> No.39131833

>>39129843
What difficulty do you usually play at?

>> No.39132300

>>39131748
I'm mostly just talking from the point of view of someone that's aiming to beat stages with the least amount of resources possible, so ideally ExNN. DDC in general is a bit of a broken game since there are so many little shot type specific exploits, but still.
>I tried doing NB with SakuyaA and the Malice Canon trick makes it feel like cheating.
Even with the damage exploit I still feel it's still somewhat more challenging than just about every other Extra except Hecatia, and Mokou if you are going for ExNN specifically. The exploit itself is also much harder to consistently pull off (optimally) than the original Malice Cannon so that alone is more interesting, especially during the more difficult sections.
>I tried MarisaA instead and the stage feels way too hard without bombs.
Yeah it's gonna be very subjective but to me that difficulty is just perfect and what I wish other Extras were like. Not too easy but also not LoLK-tier brutal.

>> No.39132362

>>39132300
I wasn't talking about the damage exploit. I can't seem to get the damage exploit to work. I was talking about on the stages. I noticed mashing Shift can kill enemies faster on the stage and it's much easier to pull of then on bosses. I want to do an ExNB on that stage but despite the fact that it kinda feels like cheating I might just cave in and use SakuyaA because I don't think I have the patience to sit through Raiko's RNG bullshit with the other shot types. DDC as a whole feels like a game that was made in favor of homing shots since there are so many patterns where the boss doesn't sit still, the bullets force you to move away from the boss, or both

>> No.39132478

>>39132362
Fair enough, to be honest I mostly just take the boss battle into consideration since Ex stages are mostly a matter of heavy routing if you just want to get them out of the way. You hardly ever find the same kind of coinflip bullshit you would on a Lunatic stage. I'd still say that the stage itself has good difficulty, but I'm really just talking about Raiko. Even with the damage exploit or the survival spell slowdown strat, she is pretty challenging.

>> No.39132535
File: 268 KB, 800x698, 1608166335519.png [View same] [iqdb] [saucenao] [google]
39132535

How do you exploit Team Scarlet in IN? Its the only team I feel like there is no reward for using them other than for achievment. That and Team Magician are the only ones I need to do so I can feel good about myself for completing Normal mode with all shot types, but Reimu is a dick as the Stage 4 boss. Also, which is the best team to beat Mokou? I assume Team Phantom is the most useless since there is only one stage. I usually choked at Honest Man's Death despite knowing how the Spell works.

>> No.39132550

>>39132535
>Mokou
NT was the team I cleared it with first but you might have an easier time with BT

>> No.39132598

>>39132535
>How do you exploit Team Scarlet in IN?
Being able to set Remi's familiars wherever you want without caring about your own position is extremely strong, it gives you most of the movement freedom that comes from a homing shot but without a big damage penalty. Especially useful against attacks where you have to move constantly but the boss doesn't really move all that much, which happens pretty often in the Extra stage in particular but is always useful when you are too busy micrododging to care about aligning your shot the whole time. It is also very useful in stage sections where enemies spawn from two different positions at the same time, since you can have the familiar cover one spawn point while Remi covers the other, which also happens extremely often in the Extra stage. It's both useful and kinda funny to see in action. And even if you can afford to stay in front of the boss the entire time, the damage output is very good anyways so that alone is a great boon.
Sakuya is garbage though.

>> No.39132649

>>39132535
>I assume Team Phantom is the most useless since there is only one stage.
doesn't matter, the shot type is way more important
Yuyuko's screen wipe and Youmu's ability to aim bullets wherever makes a lot of the stage sections much easier and if you can work up the confidence to stay unfocused for a bit to abuse Youmu's damage she can really do a number on Mokou. Plus the wide hitbox of Mokou's wings mean you can often get a lot of Yuyuko's shot hitting at once. I think they're the best for Mokou, Malice Cannon cheese aside since Alice's lasers pierce for Mokou and her wings.

>> No.39132671

>>39131833
Normal

>> No.39135549

>>39127953
The strategy varies depending on who you're playing with. Reisen can dash back and forth with rhythm to skip everything, and Iku can dash up and down to do the same, but if you're just playing on normal you can block, wait until there's more gaps, dash, and then block again and repeat until the attack ends. Or you can just say fuck it and keep a spellcard with invul to damage as much as you can before the attack starts and then brute force it.

>> No.39137444

Is Yachie/Eiki card decent enough without the centipede? Also I got Psychokinesis and Koishi's card in shop earlier, Koishi's card is Tue better option right?
t. Choked with this game like a retard

>> No.39141701

is getting into touhou 100% because of starraisins artwork dumb or smart

>> No.39142089

>>39141701
Getting into Touhou is always smart.

>> No.39142500

>>39141701
Not many are willing to admit it but the porn is the gateway for plenty of fans.
Once I got the hang of things it became fun and rewarding, but I'd be lying if I said that it didn't also increase my enjoyment of certain other "material"

>> No.39142909

>>39141701
getting into Touhou, Yes.
doing so because of soulessraisins, No.

>> No.39143140

>>39135549
>39135549
Thank you for the advice! I did it better after. Still dying, but already 1cc with Youmu, so no problem.

>> No.39146239

>>39141701
I got into 2hu because of the crossover videos with Undertale I watched, so youre at least better than me

>> No.39151600

>>39069473
Try starting with the easiest ones like LLS.

>> No.39156128

Bump.
Just in case...

>> No.39156820

>every possible score is divisible by 10
Why not rescale everything to be 1/10th the points then?

>> No.39157036

>>39156820
big number cool

>> No.39157090

>>39156820
The last digit is for showing continues, it goes up by one every time you do it.

>> No.39164294
File: 570 KB, 1052x789, 1624173614228.png [View same] [iqdb] [saucenao] [google]
39164294

>>39157090
Neat. I've gone through all windows games, usually clear them with continues before 1ccing them and I've never noticed that.

>> No.39169595
File: 546 KB, 640x480, Screenshot (51).png [View same] [iqdb] [saucenao] [google]
39169595

So this... is Lunatic mode...

>> No.39172013
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39172013

>>39169595
>0 captures

>> No.39172281
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39172281

>>39172013
I'm a Normal mode player and just wanna try it for no reason

>> No.39174821

>>39172013
It's probably possible to 1CC with 0 if you're using Sakuya desu, since you get 40+ bombs

>> No.39174860

Do you use bombs as usual or just try and pray to luck if you still have money for Yachie/Eiki card combos for stages or cards youre not confident with?

>> No.39176367
File: 352 KB, 1654x1838, saggers.jpg [View same] [iqdb] [saucenao] [google]
39176367

>>39172281
You're gonna need those captures for Phantasm unlock.

>> No.39176722
File: 238 KB, 205x631, 1617028125584.png [View same] [iqdb] [saucenao] [google]
39176722

>>39176367
Silly anon, I havent even beat Ran yet!

>> No.39181850

https://www.youtube.com/watch?v=UQazgEoJOR0&list=PLzdQcm51guT_bborSjkaQ1NFeEZ_z5t-s&index=2

do you like midi

>> No.39188645
File: 31 KB, 356x776, file.png [View same] [iqdb] [saucenao] [google]
39188645

A friend of mine got this issue while we were trying to connect on th9, how can we solve it?

>> No.39198529
File: 192 KB, 309x336, 1640117586054.png [View same] [iqdb] [saucenao] [google]
39198529

Fuck Houei 4 and fuck Suwa War. These two cards make NMNB hell

>> No.39199347
File: 2.76 MB, 1215x936, desu.png [View same] [iqdb] [saucenao] [google]
39199347

It's surprising how simple LoLK normal became after I cleared hard PD. Or maybe it's just Sanae being broken. I should be able to grind this out fast enough.

>> No.39199393

>>39199347
Sanae gets even better in Hard and Lunatic because you can cheese more lives out with the higher amount of bullets. Yet Reisen is still better - that bomb is stupid.

>> No.39200036

Is Misumaru the hardest stage 4 boss? Her nons are ass, her spells are ass, even her ability card is useless. Fuck that bitch.

>> No.39200505

do you guys prefer Marisa A or B in EoSD? I like A's shot but B's bomb but think A is better overall

>> No.39200680

>>39200036
>is UFO hardest
yes

>> No.39201515

>>39200505
I prefer Marisa B. Marisa A has consistent damage, but the bomb doesn't clear much of the screen and bosses can move out of it, while master spark is pretty much a skip button so it makes up for the blinking lasers. Overall they're both pretty good shots, I think EOSD's shot types are all around great.

>> No.39202748

>>39200036
she's definitely up there, although it depends on the difficulty
>>39200680
>UFO
???
and if you meant Minamitsu she is comparatively easy, especially in Lunatic

>> No.39202819

>>39200505
A. But I'm a hardmodobaby, on lunatic maybe I'd use B? Idk.

>> No.39203798

>>39200036
You forget another, bombs doesnt do shit against her bullets. Thats straight up cheating

>> No.39204068
File: 302 KB, 1680x945, 20200417042304638.jpg.1680.0.jpg [View same] [iqdb] [saucenao] [google]
39204068

>>39067761
Since I've only beaten/attempted 6, 7, 8, 11, 12 and 15 EX, I would say Mokou is my favorite since she dies and revives throughout the fight and I think that is badass and extremely theatrical

>> No.39204731

Downloaded IKUSAAAAAAAN! from both Moriya and Doujinstyle. I can't get past the title screen because it won't respond to any of the buttons I press. How do i fix this?

>> No.39211471

>>39204731
press harder

>> No.39212837

I actually managed to reaches Okina's final spell without continues today. Is her last two nons worth bombing for, seems way too risky to try and dodge those, as for her spells I'll have to bomb maybe most of them but aside from the first and last one I think I can capture some of those if I'm not panicking. I was also using Reimu/Spring for this run, will I have better run if I use other seasons or protags?

>> No.39212871

>>39212837
You might like the Winter sub season better. Cirno and Aya have stronger bombs than Reimu but Aya can awkward to control because of how fast she moves

>> No.39213306

>>39212837
>Is her last two nons worth bombing for
The winter non is learnable and should be basic taps in a direction. The last non is dodgeable with the right movement but I recommend bombing it just in case since it can easily kill you if you don't know what you're doing.
>will I have better run if I use other seasons or protags?
Winter subseason has god tier damage so you'll kill shit a lot faster. Summer allows for a lot of flexibility due to 1 lvl cost per release. Fall plays entirely differently from anything else in the series and you won't make the most of it unless you zoom around collecting bullets during release.

>> No.39213340

>>39212871
>>39213306
How do you get scores from season release from Winter? I only ever clear the game with Reimu and Aya before, so I'll guess I just focus with those two, Marisa feels garbage though

>> No.39213379

>>39213340
Wait until the meter reaches 6, shotgun the boss right before a spell starts, and press C. You could also bomb on nons to fill it up faster although that means you miss out on bomb pieces

>> No.39213404

>>39213340
For best usage of winter release, go right below a boss and release when at level 5-6. If you want to score best, you need to make the most of your resources. Bomb aggressively to build up your season level, and release on the good sections to build up PiV.

>> No.39213608

is there anyway to change the size of the windowed mode using the patcher? i kinda like it more than fullscreen but it is just a bit too small

>> No.39213634
File: 28 KB, 420x425, 1619611616306.png [View same] [iqdb] [saucenao] [google]
39213634

>>39213608
there should be a text document that has the settings

>> No.39213746

>>39213634
hmm i changed the numbers but the size didn't change, whatever i'll just stick to fullscreen, thanks tho

>> No.39213754

>>39213746
Did you forget to save changes before closing?

>> No.39213763

>>39213754
nope

>> No.39214798

https://www.youtube.com/watch?v=cgqv6gMup3Y
Oh damn it finally happened for sure this time.

>> No.39214930

>>39069473
I managed to get an extra stage clear in like a month. in IM

>> No.39215174

>>39214798
This looked like a complete snoozefest other than maybe 3 parts for a couple seconds. Did nobody LNN this before just because nobody plays it.

>> No.39215641

>>39215174
If I remember right from watching bits of earlier unsuccessful attempts, LLS has parts that are very random and is probably the only game in the series where the rank system can steeply raise the difficulty. Since nobody would want to deal with anything even close to the maxed out varieties, they do major rank manipulation throughout the entire game to mitigate randomness as much as possible. To add on to that, Marisa A is absurdly strong in LLS and can kill things very quickly, skipping even more potential risks. The reason nobody in Japan has done it is because PC-98 games are hard to find and they aren't too fond of emulating apparently.

>> No.39215819

>>39215174
Like the other anon says, there's a few "you bomb or you die" moments. I recall Yuuka's opener ring has totally different safespots depending on your rank.

>> No.39215877

>>39215641
I noticed the constant rank manipulation, but the plan seemed mostly straightforward to implement, at least. Collect enough power early on to not be too weak, don't reach bull power until the final boss, avoid point items whenever convenient, etc.

>>39215819
Yeah, that one was one of the small handful of spooky parts I noticed. Maybe good RNG just makes the one successful run look easier than it really is.

>> No.39215955

>>39215174
>>39215877
Basically Stage 4 Mid Boss can be a dick, Stage 5 ending rings are completely random and rank based, Yuuka first ring is tight and final Yuuka attack can be a bitch sometimes. Everything else besides maybe Reimu is rather easy. LLS is the easiest game to Lunatic 1CC for a reason.
And it still took him almost 2 years between 1Miss run and this.

>> No.39216141

>>39215877
Probably still difficult even if it's a rather simple strategy. I'm more familiar with MS where there are also tactics to make your life easier (always fighting Mai over Yuki for instance) but MS is less rank dependant while being harder overall, so there are more interesting sections. Some would say that the most random parts of LLS are worse but you can still play around those to make them more bearable, while the hardest part of MS is around a minute and a half of torment that is impossible to circumvent, even with the game's best shot type.
>>39215955
To be fair, if you play LLS Lunatic normally the rank will make things very unforgiving, it's primarily easy to 1CC without any special restrictions because it's incredibly generous on resources.

>> No.39216440
File: 328 KB, 640x480, Screenshot (52).png [View same] [iqdb] [saucenao] [google]
39216440

First game I 1CCd with all shot types with. Now on the way for IN, only Team Scarlet left.

>> No.39216842

>>39216440
Nice job anon, scarlet team is very fun to play.

>> No.39218814
File: 331 KB, 416x587, weel done.png [View same] [iqdb] [saucenao] [google]
39218814

>>39216440
Good job anon, only the Extra is left to me in EoSD

>> No.39218821

>>39218814
you've 1cc'd lunatic but not the extra?

>> No.39218915

>>39218821
My bad, I meant to say I 1CCd all the shot types in Normal and only the Extra is left to me. I don't know if I'll even try Lunatic so soon tho, I want to beat a lot of games yet

>> No.39229703

https://www.youtube.com/watch?v=cgqv6gMup3Y
somebody finally got an LNN on LLS

>> No.39230975

>>39213746
if size still doesn't change you can try setting the compatibility mode to Windows XP Service Pack 2. That solved the issue for me

>> No.39231084

>>39067761
Any advice for stages 5 and 6 in touhou 11 lunatic? It's taking me like 8 lives for each in practice, I don't know how I beat this with continues like 10 years ago. I'm using Suika.

>> No.39231371

>>39231084
Any specific section you're having trouble with?

>> No.39231402

I usually restart refrain from bombing and restart runs on death before stage 3, but I guess I should start bombing on 2 in WBaWC with Otter since I get freebies from it and that one fairy often trips me up.

>> No.39231926
File: 414 KB, 661x600, 1634940287972.png [View same] [iqdb] [saucenao] [google]
39231926

>>39215955
>LLS is the easiest game to Lunatic 1CC for a reason
People say this but I can't even get past Elly without losing almost all my lives. Then there's the stage 4 midbosses and the enemies that attack from behind. I'm just not seeing it. HSiFS and UM are way easier

>> No.39231983

>>39082684
Is the updated easymodo chart out yet?

>> No.39231990

>>39231983
why do you want that

>> No.39232027

>>39231990
To make a 1CC chart myself.

>> No.39232039

>>39232027
anon... you know people are going to bully you for playing on Easy right? Some game like EoSD and SA won't even let you play the Extra if you 1CC Easy

>> No.39232072

>>39232039
I legitimately don't give a shit what some n00b who lies about doing normal/hard mode thinks about me, anon.
I just want to have fun with 2hu and share my results.

>> No.39232101
File: 649 KB, 850x1200, 1635070161325.png [View same] [iqdb] [saucenao] [google]
39232101

>>39232072
>I legitimately don't give a shit
>I want to share my results
So you don't care what others think of you for playing on the least impressive difficulty setting but you still want to show off your results? I don't understand your logic.

>> No.39232160
File: 274 KB, 1000x1414, 1621448662375.jpg [View same] [iqdb] [saucenao] [google]
39232160

>>39232101
It's called having fun, anon.

>> No.39232646

I won't play the games if they don't have Cirno in them.

>> No.39232797

>>39232072
>some n00b who lies about doing normal/hard mode
You know there are replays, right?

>> No.39232878
File: 41 KB, 800x650, 1561904104288.png [View same] [iqdb] [saucenao] [google]
39232878

>easymodo
>fun

>> No.39232895
File: 182 KB, 1000x1000, 1628729750197.jpg [View same] [iqdb] [saucenao] [google]
39232895

>nooo you can't play easymodo!!!
...and what if I do?

>> No.39233259

>>39231926
This is the same like how MoF and TD are easier than EoSD in theory, but I kept choking at those two but 1CCd EoSD with all shot types

>> No.39233291
File: 280 KB, 900x1205, IMG_20220401_082811.png [View same] [iqdb] [saucenao] [google]
39233291

Its okay to play on Easy anon, but this is autism thread where the worst player here can at least 1CC games on Normal.

>> No.39233341

>>39233291
There was a thread some months ago where some anon posted a chart with nothing but easy clears on it. That guy got bullied into oblivion. I'm trying to warn this anon >>39232072. Showing off Easy 1CCs will only get him bullied. I don't understand why he says he doesn't care what others thinks but wants to show off regardless. If he truly doesn't care what people think then why post about clears to begin with?

>> No.39233357

calmly waiting for anon to post his clears so i can bring out the slutty rabbits

>> No.39233591

>>39233341
I don't remember that, and I lurk here 24/7.

>> No.39234953
File: 783 KB, 2400x3200, 1645141061507.jpg [View same] [iqdb] [saucenao] [google]
39234953

>>39233357
I'll just post now since easy modo is mentioned anw

>> No.39236849

>>39231371
I would say Rin's spellcards feel completely hopeless

>> No.39237083

Okay everyone knows Kanako's final card is unfair, but can we talk about that other card where she fires some white balls and red knives? How the fuck are you supposed to capture that? Also is it just me or early on during Rainbow Danmaku Kaguya doesnt take damage at all?

>> No.39237471

Why do normalshitters think Kanako's final is remotely difficult. Do they just forget that they can let go of the shift key. Are they staring at the bottom of the screen.

>> No.39237478

>>39237471
Kanako's final is probably her easiest spell on Normal but it's pretty brutal on Lunatic

>> No.39237514

>>39237478
It would be fine if they were talking about Lunatic, but, for example, the "white balls and red knives" spell doesn't exist on Lunatic.

>> No.39237702

>>39237478
it's crazy how that card's difficulty scales, even on Hard it's a relatively easy final spell but then you get to Lunatic and it's a clusterfuck

>> No.39238728

>>39237471
>Are they staring at the bottom of the screen
Yes?

>> No.39238801

>>39237471
Lack of stamina could be the problem, not everyone is Takumi with infinite concentration and endurance.

>> No.39239745

>>39237471
Not being able to bomb your way out of it makes it feel more difficult than harder but bomb-skippable cards.

>> No.39241386

>>39237471
In my 1cc I fucked up big time and lost all my lives to her first three phases. Then did half the fight on 1 life. She has one of the easiest final spellcards on normal mode in comparison to other final spellcards.

>> No.39241463

>>39236849
Cat Rin is a bitch, luckily, Suika's bomb is actually pretty good against her.
The first half of stage 5 is routable, ideally you need to take out the enemies before they wall you with bullets and gather as much P as possible. Bomb all three cat Rin phases, you'll probably die to the section after the midboss, but at least you'll have three heart pieces. Second half is a torture so I've got no tips other than obviously bombing, at least enemies drop lot of P here.
As for the boss, imo, Rin's first two nons and spellcards are pretty easy. Both nons have exploitable safespots. For the first spellcard try to misdirect the fairies to the top of the screen, then go down and shoot. I don't know if Suika's shot can take her out before the fairies come down, but don't be afraid to stop shooting and re-direct the fairies upwards if they're too close to you. Her second spellcard is pretty samey, just go in circles and move back to the center unfocused after the explosion fades, otherwise you'll slowly corner yourself. Her third non spell has a fixed pattern, but it's still hard to get by, so bomb if things go south. Her third spellcard is the bane of my existence and I have no shame in bomb spamming it, all I can tell you about the lunatic version is that the white rings are now two waves aimed at the same spot. Last one has no hitbox so you can shoot from inside, if you still have power for a bomb, you can instantly delete her, if not, just go in circles.
Stage 6 is self explanatory, the worst part is once again, Orin. Youkai blazing wheel requires unfocused movement, but the first few shots can throw off your timing, so practice it a lot. If you get to Okuu with at least two extra lives I'd say you got a shot for a 1cc, her first two spellcards are a pain, but it gets easier after that.

>> No.39242164
File: 78 KB, 640x480, Marisa A.jpg [View same] [iqdb] [saucenao] [google]
39242164

Got a PCB 1cc today with Marisa A. I could've done better but I guess more mistakes is better than restarting a million times.

>> No.39243436

>>39241463
>Last one has no hitbox so you can shoot from inside
What?

>> No.39244468

>>39233591
>>36516456

>> No.39244605

>>39244468
lol. That's not really bullying though. Just two or three posters insulting each other as usual. <img class="xae" data-xae width="24" height="24" src="https://s.4cdn.org/image/emotes/857a9ea0_MarisaFace.png">

>> No.39244692

>>39244605
My point still stands. bragging about Easy clears is only going to draw negative attention to yourself and claiming that you "don't care" what others think while bragging is extremely contradictory. If you're going to brag at least 1CC Normal.

>> No.39244708

>>39244692
>1cc normal
>brag
What makes you think that anon that posts his chart is bragging?

>> No.39244735

>>39244692
Who's bragging though? I thought we post our charts for a sense of unity and camaraderie, not to "dab" on fellow Toubros.

>> No.39244818

>>39244708
>>39244735
okay, maybe "brag" wasn't the right word but anon still said he wanted to post results which contradicts his statement of not caring what others think. If he truly didn't care about the opinions of others, he would never consider posting results ITT to begin with

>> No.39245397

>>39244818
Who cares? Are you his mom or something?

>> No.39245490
File: 303 KB, 640x480, 1628494057706.png [View same] [iqdb] [saucenao] [google]
39245490

Fuck I finally got EoSD ExNN
I don't even know how the fuck I captured Ripples of 495 Years considering I'm trash at that card and I fucked it up in almost every practice run but who cares now it's finally done

>> No.39245515

>>39245490
Oh man nice job anon. EoSD is a fun Extra

>> No.39245650

>>39244818
where did anon even say they were gonna post them
might just be a personal checklist like I have

>> No.39245657

>>39245650
see>>39232072
>I just want to have fun with 2hu and share my results.
>share my results
this implies that he wants to talk about his clears in some way, shape, or form

>> No.39245680

>>39245397
Easy mode players need to be gatekept

>> No.39245696

>>39245657
k my bad

>> No.39246008

I have never played easy mode and I never will.<img class="xae" data-xae width="24" height="24" src="https://s.4cdn.org/image/emotes/857a9ea0_MarisaFace.png">

>> No.39246071

>>39246008
I played easy mode to get more spell captures to unlock Yukari and don't regret it. <img class="xae" data-xae width="28" height="32" src="https://s.4cdn.org/image/emotes/e2ad2cb7_AWOOOO.png">

>> No.39246130

>>39246071
I didn't even know you needed spell captures to unlock her desu <img class="xae" data-xae width="28" height="27" src="https://s.4cdn.org/image/emotes/08b66b75_FeelsOkayMan.png">

>> No.39246497

>>39246071
I unlocked phantasm without ever touching PCB easymodo. <img class="xae" data-xae width="32" height="32" src="https://s.4cdn.org/image/emotes/c2e2602a_bog.png">

>> No.39246661
File: 272 KB, 434x518, 1623532255352.png [View same] [iqdb] [saucenao] [google]
39246661

I suck so hard at this game, yet I can't stop playing...

>> No.39247365
File: 31 KB, 400x400, 1627334547960.jpg [View same] [iqdb] [saucenao] [google]
39247365

>>39246661
Results don't matter as long as you're having fun, anon

>> No.39247489
File: 122 KB, 415x497, 1622972028034.jpg [View same] [iqdb] [saucenao] [google]
39247489

>>39247365
I'm not, though.

>> No.39247879

>>39247365
>fun <img class="xae" data-xae width="32" height="32" src="https://s.4cdn.org/image/emotes/41a37aa0_ReimuPalm.png">

>> No.39247922
File: 1.34 MB, 620x620, 1626436929590.gif [View same] [iqdb] [saucenao] [google]
39247922

>>39247879
This ain't /v/, fun is allowed.

>> No.39248393
File: 645 KB, 640x480, orin.png [View same] [iqdb] [saucenao] [google]
39248393

>>39243436
You won't die from touching Orin during her last spellcard, like in pic related. You start at the bottom to attract the fairies, and then go up inside Orin's sprite. Staying inside will prevent her from shooting those tiny bullets, then drop a bomb when the fairies reach the middle. If you reach with 2 power then you can end the spellcard right there with two bombs, if not, you'll need to escape upwards, circle around, etc.

>> No.39248477
File: 395 KB, 800x473, 1620318991701.png [View same] [iqdb] [saucenao] [google]
39248477

>>39248393
What the fuck is this a bug? Why did ZUN arbitrarily decide that the boss on this spell card wouldn't have a hitbox? It's not even a survival spell. This actually makes mad

>> No.39248498

>>39248393
Eight years and six 1ccs later and I'm just now learning this.

>> No.39250538

>>39248477
Quite a few spells across most games have the boss without hitbox for seemingly no reason. It's kinda retarded but it is what it is.

>> No.39250557

>>39250538
...I... I feel like such an idiot. I thought this was exclusive to survival spells. I hate the fact that I know this now

>> No.39250636

Since I got told off for asking about Mountain of Faith card yesterday, what other spell cards out there that are overrated in terms of difficulty especially Normal mode? I still find captureling Scarlet Netherworld and Killing Doll impossible

>> No.39250673

>>39250557
Most of the time it's not really relevant though, it's just there because ZUN was probably too shitfaced to care about fixing it. I highly doubt you could find viable strats that involve overlapping with the boss' sprites for cards like Legendary Flying Saucer. For some spell cards the hitbox is removed for seemingly no reason whatsoever. In Hell's Tokamak for example you can stay inside Okuu's sprite for as long as she is reachable to you, but it literally doesn't matter because then she moves behind a sun anyways so she has a gigantic hitbox covering her. I have no clue why it was necessary to remove Okuu's hitbox but that's how it works apparently. And the same happens for Subterranean Sun.

Also, there are also some survivals where the boss DOES have a hitbox. Mamizou's survival comes to mind. So there's generally no pattern for this as far as I can tell.

>> No.39253588

>>39250636
>Scarlet Netherworld
I've also found it quite difficult, at first I had no idea of how to handle it and used to bomb it every time, but when I started going for serious 1cc runs I got thprac and practiced it until I could capture it at least 4 times out of 5.
The trick is to look at the crisscross pattern the bullets make and stay in any of the safe spots right below where the bullets cross. If you get it right all the bullets will pass beside you. At that point you only need to watch out for the bullets coming down vertically, if you notice they're gonna hit you then you got some bad RNG and you should bomb and try again later. Feel free to take a look at my ReimuA replay as an example.
https://files.catbox.moe/2r9bp5.rpy

>> No.39256974

>>39250636
"You grow bigger"
I heard it's one of the hardest survival spellcards. But it's the only one I've ever been able to capture.

>> No.39257091
File: 1.53 MB, 400x400, 1637999802521.gif [View same] [iqdb] [saucenao] [google]
39257091

>>39250636
I've often seen people complain about Fake Apollo being hard, but it's probably the 2nd easiest of Clownpiece's cards. The moons erase most of the shit you'd have to dodge and all you have to do is keep moving and get through the gaps in time.

>> No.39258622

>>39248477
>>39250538
Orin quite literally is an animal spirit, nd this is a spirit bomb spell card.
Why wouldn't she be transparent during that?

>> No.39259413
File: 998 KB, 1612x1209, 20220402_164330.jpg [View same] [iqdb] [saucenao] [google]
39259413

Is this how you're supposed to play the game?

>> No.39260134
File: 80 KB, 213x173, d3.png [View same] [iqdb] [saucenao] [google]
39260134

>>39259413
>wrong aspect ratio
Yep. Perfect.

>> No.39260446

>>39260134
Jokes aside, I got to Reisen's final spell with three starting lives, but I think that's the maximum of my abilities.
I've been playing 2hu since last july now and still haven't cleared a single 1CC. Got close enough in some games, but most of the times I get annihilated by stage 4 or ragequit during stages 1-2.

>> No.39260710

>>39260446
I considet myself garbage but since I one 1CCd IN with three of the shot types anw I'll just give my opinions. I dont recommend picking Team Scarlet or Team Magician of you're a beginner, they're hard to use and Reimu is a fucking ass of a Stage 4 boss compared to Marisa. Team Border's Reimu being immune to spirits or whatever it is is kinda life saving sometimes, and so is her small hitbox. Their damage isnt even bad unlike Reimu A in PCB/EoSD. Team Netherworld has OP shot types and a lot of bombs, you can start using bombs even in Stage 1 and can still 1CC the game

>> No.39260913

>>39260710
>Team Border's Reimu being immune to spirits or whatever
Huh? This game has so many mechanics...
I 1CC'd every team on easy but didn't realize there even was a time/point system until I finally went over to normal mode.

>> No.39262637

last chance for emote posting <img class="xae" data-xae width="32" height="32" src="https://s.4cdn.org/image/emotes/41a37aa0_ReimuPalm.png">

>> No.39262651

>>39262637
fuck that normalfaggot twitch shit. good riddance

>> No.39262669

>>39262651
<img class="xae" data-xae width="32" height="32" src="https://s.4cdn.org/image/emotes/4d00227b_yaranaika2.png">

>> No.39264438

>>39069473
Same, I just don't know what to do.

>> No.39264790

>>39264438
Play LLS.

>> No.39266545

Bump

>> No.39266677

I hate Misumaru like you would not believe. I want to shove her goddamn orbs up her ass, and not in a kinky way.

>> No.39271191

>>39260710
>I dont recommend picking Team Scarlet
Why not? Sakuya has great coverage to clear stages, Remilia is a DPS beast and you can just focus on dodging while your turret is hitting the boss. Only their bombs are ass.
I am a normalshitter myself and Scarlet gang were my favorite team.
Also solo Marisa is an absolute unit.

>> No.39271332

>>39271191
>solo Marisa
I thought solo characters were the hardest to use?

>> No.39271512

>>39271332
It varies. The youkai counterparts are mostly simple to use since even in team runs you'd spend a lot of time focused so you're already used to them. Solo Alice is kind of hard to use since she has a narrow laser. Youmu is gimmicky but fun to use, her DPS is also insane so you'll melt bosses. Marisa is pretty good, if you've played her EoSD and PCB shots you'll feel right at home. Reimu and Sakuya are pretty shit, they can kill stage mobs fairly easy but have no damage vs bosses. Sakuya is probably the worst offender since her bombs are shit and you'll have to deal with Reimu's yin yangs in stage 4.

>> No.39271644

>>39271191
>Remilia is a DPS beast
Only if you know how to abuse her, which is not beginners know how to. Its easier to just pick Team Netherworld, switch to Yuyuko and sit still in the corner of the screen and still hit stuff.
>Only their bombs are ass.
Beginners need to bomb spams though, especially with how Stage 6 is full of criss cross shit that kills beginners
Plus Stage 4 A boss Reimu is an ass to deal with compared to Marisa

>> No.39271887

Touhou is unironically too hard.

>> No.39273594

>>39271644
>switch to Yuyuko and sit still in the corner of the screen and still hit stuff.
Literally mne

>> No.39275169

>>39273594
>>39271644
You can't get the time boni that way though.
In fact, I never manage to get those with team Scarlet in the first place.

>> No.39276171
File: 56 KB, 600x416, ezgif.com-gif-maker (4).jpg [View same] [iqdb] [saucenao] [google]
39276171

>>39275169
Us normalshitters just want the sweet 1CC anon....

>> No.39277594 [DELETED] 

>>39258622

>> No.39277607

>>39258622
Being a spirit doesn't exactly imply you are intangible here, most spirits have hitboxes as well. Even ghosts tend to have hitboxes almost all the time.

>> No.39277976

>>39248393
I always just went clockwise around her, luring all the fairies to the top of the screen so I could take them all out while still shooting orin.

>> No.39283146 [DELETED] 

>>39067761
I like the one where I read the manga

>> No.39284342

>>39271644
All of IN is unfriendly to beginners beyond Keine.

>> No.39284620

>>39284342
I think Reimu is way more brutal than Marisa though. She moves around a lot, her bullets are way faster and actually try to squeeze you to death instead of just scattering randomly, and I remember being destroyed by that one Spellcard in her second phase where she sends homing red and purple amulets against you, because I know jack shit about misdirection at that time.

>> No.39285166

>>39284620
Can confirm, Marisa is "just don't get hit", which I like.

>> No.39285304

>>39284342
IN is easier than EoSD or most other games in the series imo.
Easier are only PCB, TD, and LoLK.

>> No.39288133

>>39284620
>>39285166
Marisa's giving me way more trouble than Reimu.
Hard to read hitboxes on little stars, Patchouli's card and some other patterns have you dodge shit coming from all directions, annoying screen shake on Master Spark. I don't think there's a single Marisa's pattern that I can reliably capture.
Meanwhile Reimu seems intimidating with her constant movement and attempts to snipe you, but once you realize it's just aimed bullets surrounded by mostly harmless junk and Reimu's movement is very consistent, her fight becomes way more chill.

>> No.39288636

>>39288133
Its not just about Reimu, but the fact that the shot types you have to use to fight her is a nuisance except Team Scarlet. Beating Reimu with Team Magician is hell, meanwhile Team Border have it easy with the stars danmakus because of their small hitbox and death bomb hack, and Team Netherland dont have to move that much because Yuyuko's shot covers the whole screen, and since Marisa dont much its easier to hit her with Youmu's bomb

>> No.39290433

>>39288133
>but once you realize it's just aimed bullets surrounded by mostly harmless junk and Reimu's movement is very consistent, her fight becomes way more chill.
I don't want to think, I want to dodge bullets.

>> No.39290746

>>39290433
It sounds like you can't do either.

>> No.39290828

>>39290746
Stop projecting.

>> No.39291011

>>39290828
Stop deflecting.

>> No.39291226
File: 165 KB, 850x1133, 1626396730225.jpg [View same] [iqdb] [saucenao] [google]
39291226

The new 2hu games are too fast paced for me.
I can't deal with quick, irregular danmaku patterns in stage 2 already.

>> No.39291267

>>39291011
Stop reflecting.

>> No.39291302
File: 334 KB, 600x600, youmu .png [View same] [iqdb] [saucenao] [google]
39291302

>>39290746
>>39290828
>>39291011
>>39291267
Normalshitters, everyone.

>> No.39291317

>>39291302
I'm a hardshitter, mind that.

>> No.39291436

>>39291226
Seriously wtf are those wriggling danmakus from Takane though...

>> No.39291996

>>39285304
>LoLK
Is this really true? I haven't played it yet but everyone else says it's the hardest.

>> No.39292031

>>39291996
The patterns seemed pretty consistent from what I played of it. Then you have Reisen bombs which are stupidly good.

>> No.39292053

>>39291996
It's the easiest because you have infinite lives. I still never managed to get past Clownpiss on normal and beyond

>> No.39292080

>>39291996
LoLK is one of the worst balanced things I've ever played. Any braindead retard can beat the game with Revisen bombspam because it's just outright broken. Even more so in Pointdevice since you have as many attempts as you want so you can save your bombs for the harder sections.
But then you try a Legacy mode with any other shot type and it makes you want to kill yourself. The game is not even remotely balanced for that so you just get raped in the ass from start to finish. It has by far the hardest danmaku from any non-decimal game.

>> No.39293153

>>39292080
It's "balanced" around pointdevice mode, so yeah, legacy is ridiculous, that's intentional.
Udonge isn't even that good, though; the bomb sounds great on paper, but it's basically useless in stage 5, which is where the real difficulty starts anyway.

>> No.39293313

>>39293153
It is intentional, that doesn't mean the original intention was well thought out. If a game ranges from actual complete pushover to ballbustingly difficult just depending on which character/mode combination you pick then something probably went very wrong in the design process.
>the bomb sounds great on paper, but it's basically useless in stage 5
Such a bomb can fundamentally never not be broken. Especially not in LoLK, a game that can be so hard in terms of danmaku that for most people it becomes more of an exercise in resource management than actual dodging. Then Reisen's bomb comes along and throws out pretty much every bit of complexity revolving around good bomb management out the window, in a game that gives you many resources precisely because other characters actually need them.

>> No.39293379

>>39293313
>in a game that gives you many resources
Yeah lol as long as you manage to grace, grace and grace like a world champ.

>> No.39293798

>>39293379
>as long as you manage to grace, grace and grace like a world champ.
There are so many stage chapters, non-spells and spells in the game that even if you are utter trash at grazing you still get a gorillion 1ups (or bomb pieces), which means even more bombs.
So yes, you can easily get a 1up per stage at the very least just by playing regularly, which is way more than basically every other game. Hell, you can get 4 1ups just from stages 1 and 2 which aren't that complex, and the boss battles in stages 5 and 6 alone give almost 2 1ups each just by playing the game and focusing on not dying.

>> No.39294181

>>39293798
>just by playing the game and focusing on not dying
And that's where the problem lies, kiddo.

>> No.39294256

>>39294181
That is correct, yes. The game is that generous with resources precisely because it is needed for other characters to keep up, and they are still hard to manage properly because of the sheer difficulty of the game. Now give all those resources to a character with a bomb that does not give a single fuck about good bomb management. Congrats, now you have arguably one of the most trivial 1ccs in the series.

>> No.39294442

>>39294256
How does Reisen not care about bomb management? If I use her shield, not only does her hitbox get bigger, if I get hit I'll still have lost a bomb.

>> No.39294711
File: 22 KB, 540x404, 1626298649675.jpg [View same] [iqdb] [saucenao] [google]
39294711

I just died to Shinmi's final spell... I thought this would be it, my very first normal 1CC...
I just can't go on anymore.

>> No.39295223

Is Touhou with a keyboard a bad idea or is it fine?
Also someone spoonfeed me an AHK script to set movement keys to WASD since I can't rebind keys and don't have arrow keys on my keyboard

>> No.39295262

>>39291302
Shut up, tryhard.

>> No.39295290
File: 367 KB, 640x480, FujinrokuHard.png [View same] [iqdb] [saucenao] [google]
39295290

Obligatory Kanako screenshot.
It was my fourth try in Hard btw.

>> No.39295298
File: 2.01 MB, 2000x2500, 1560662610619.jpg [View same] [iqdb] [saucenao] [google]
39295298

>>39295223
Playing on a keyboard is always a good idea.

>> No.39295313

>>39295298
Thank you Reimoo

>> No.39295463

>>39295223
I play on a keyboard but I prefer the default arrows keys for movement

>> No.39295473

>>39295223
>Is Touhou with a keyboard a bad idea or is it fine?
I've tried playing with gamepad, didn't like it, keyboard seems more fun. Also it makes louder sounds which is good. Or you mean those arcade sticks? Then I don't know, might be better then keyboard. I wonder if anyone played 2hu on a hotas

>> No.39295487
File: 518 KB, 584x731, 1639950688593.png [View same] [iqdb] [saucenao] [google]
39295487

>>39295223
>Also someone spoonfeed me an AHK script to set movement keys to WASD since I can't rebind keys and don't have arrow keys on my keyboard
Forgot this
https://files.catbox.moe/d0pu0u.zip
My friend had to use this because picrelated

>> No.39295728

>>39294442
>How does Reisen not care about bomb management?
Two glaring issues about it: The shields last literally forever, and using bomb while at least 1 shield is active won't use up a bomb.

The former means that there is no reason not to have a shield up at any time, since unless you expect to perfect a stage (which you may still wanna do for stages 1 and 2, even if it's not necessary), it doesn't matter if you are gonna get hit at the start or later on. You can always start the stage with a bomb and be safe from the start. Especially more so in Normal, since hitbox increase isn't such a huge deal for most non-Junko fights that don't really abuse strict micrododging (and even against Junko you'll have so many lives/bombs that there's no reason not to bomb anyways). So there's no planning aspect for bomb management, you can get away having it active with little to no punishment. Realistically you will pretty much always want to have a shield up for this reason.

The second is even worse. The problem with it is that even if you are in danger of running out of shields, there is absolutely 0 punishment for furiously mashing X during that section. Which means that, even if you get hit and run out of shields, the next bomb will happen immediately afterwards and you will have more shields unless you have already used up all bomb from that life. First of all that completely kills any need for reaction bombing since you don't care about what is coming at you and how soon it will hit, if you are in danger you just mash a key and all is good. Secondly, it completely eliminates the possibility of having to worry about dying with bombs in stock, which is kind of meme advice but it's still hard to pull off consistently without wasting bombs. Reisen doesn't need to waste any bombs because she can afford to have shields up at all times and only lose them when she actually fucks up.

Both of these combined means that there is no strategy whatsoever for both planned and improvised bombs, and no resource should ever go to waste so you always make the most out of what she has without needing to put any thought into bombing habits at all. Every aspect of good bomb usage becomes entirely irrelevant at that point.

>> No.39295967

>>39295728
>and using bomb while at least 1 shield is active won't use up a bomb.
Also I probably should have worded this better but what I mean is that pressing X doesn't do anything if there is at least 1 shield active. So no bomb gets used up no matter how many times you press X, unless you actually run out of shields.

>> No.39296304

>>39295728
Even with all this being said I just can't agree with LoLK being easy with Reisen on Lunatic and Hard at least. LoLK's bullets are so dense it's impossible for me to get past most chapters without getting hit at least two or three times.

>> No.39297103

>>39296304
I'm not that Anon but I consider LoLK Reisen to be one of if not the single easiest Lunatic 1cc.
Maybe I'm just used to density because I'm a PoFV fiend but going into Junko without full lives means something went horribly wrong in my playthrough.

>> No.39297957

Since I managed to 1CC EoSD with all shit types, which are the best to use for Extras? Might as well ask for IN too since I have only team Scarlet left

>> No.39297961

>>39297957
MarisaA and ReimuB are the best shit types for Extra

>> No.39299735

>>39295728
I had never considered the second point. I always thought the shield was useless against lasers, because it is if you play normally, but yeah, if you constantly mash X, it might actually work.
I'm still not going to play that godforsaken game again to find out firsthand, but duly noted.

>> No.39301899

>>39295487
Ungodly levels of based

>> No.39302377
File: 1.16 MB, 1240x1034, yuukas.png [View same] [iqdb] [saucenao] [google]
39302377

I was on my way to 1CC MoF and get my 6th 1CC, but my notebook sound, probably the internal speakers died. I went to the computer store to buy some external speakers but they were all crap. The sound came very flat. Is there any sound bar or external speakers you guys use or recommend? Should I get a DAC or is it overdoing it?

>> No.39302625
File: 31 KB, 679x374, 1636717836286.jpg [View same] [iqdb] [saucenao] [google]
39302625

>>39302377
I still use these I've bought like 13 years ago, logitech stuff is usually not the best but still good bang for the bucks.
These seem to be their modern equivalent
https://www.logitech.com/en-us/products/speakers/z606-surround-sound-system.980-001328.html
These look fine too if you're not interested on having surround
https://www.logitech.com/en-us/products/speakers/z200-multimedia-stereo-speakers.980-000800.html
In either case I recommend reading a review or two before buying, never buy blindfolded.

>> No.39311447

>>39295487
Really hate this kind of keyboard layout

>> No.39319184

Seething.

>> No.39322674

>>39291302
Youmu is peak normalfag.

>> No.39324148

>>39322674
Nah BT is peak normalfag

>> No.39324190

Which game should I play tonight?

>> No.39324266

>>39324148
What exactly do you mean.
I have too many acronyms for that.

>> No.39324338

>>39324148
Ball torture?

>> No.39328363

>>39324190
ESoD

>> No.39328638 [SPOILER] 
File: 217 KB, 762x483, 1627511530148.png [View same] [iqdb] [saucenao] [google]
39328638

>>39324338

>> No.39332050
File: 1.90 MB, 2225x1175, 1632604684958.jpg [View same] [iqdb] [saucenao] [google]
39332050

After finding out there are no easy-to-run packs with the translated PC98 games and the most up-to-date emulators, I've decided to make one myself, for /jp/ by /jp/.

Here's the test version of "The Touhou98 Experience".
(accepting suggestions for a better name)
Every single aspect has been polished as much as possible, from deleting any leftover settings and score files from the disk files you can get from the all-in-one pack on nyaa to tweaking the emulator settings to suit each game and creating custom icons like on the rest of the mainline series.
Each game can be fired up from a different exe, just like the windows-era games, and two different emulators are included and can be switched by simply running a script. One of them (np21w) features a fullscreen mode with lower input lag than on any of the most commonly used emulators.

https://mega.nz/file/T51UDTzZ#8TQDrWDcIjKsMS1EfBln-LLPJB6R91btSSjp46GQCic
If you've been wanting to play the PC98 games, but didn't feel like playing around with the emulator settings to make them work, please give this pack a try and let me know if the games run fine on your pc. Everything works fine on my machine but some more testing is always good. It's only missing a readme file before it gets a proper release.
If you've already got some hdi disk files with saves and scores you can use them by replacing the files in the "disks" folder with them.

>> No.39332103
File: 1.62 MB, 1152x768, e9149f29997dfd4c339419d57d875459fa13b85ebb3507b4bdb173f3822f1bf0.png [View same] [iqdb] [saucenao] [google]
39332103

>>39332050
>leftover settings and score files from the disk files you can get from the all-in-one pack on nyaa

>> No.39332210
File: 24 KB, 634x435, editdisk_2022-04-07_23-24-19.png [View same] [iqdb] [saucenao] [google]
39332210

>>39332103
Nothing much, actually, but you might have noticed how the PoDD hdi from nyaa comes with the secret characters unlocked even though they normally get unlocked only after clearing the game. As someone who dove blind into the pc98 games I was a bit disappointed about getting that spoiled, so I deleted these files to give the true experience™ of playing the games brand-new.
The other games didn't need the same treatment, but I still deleted the settings files from them just in case (and made clean new ones for LLS and MS so the first-run menu asking to choose the soundcard type would be skipped).

>> No.39332300

>>39332210
I see. Thank you for the most roundabout bug report in the world.
Is that the EN or JP version, or both? The EN versions were all patched fresh for the pack, based on originals that IIRC were downloaded fresh, so I'm not sure where that could have come from.

>> No.39332353

>>39332300
>Thank you for the most roundabout bug report in the world
No problem. I thought that was intentional which is I never bothered reporting it, but it's nice to know I can contact the guy handling that pack here should I ever need it. I might suggest including this new pc98 pack once I've made sure it works fine for everyone.

>Is that the EN or JP version, or both?
I've just checked again on clean hdis straight from the zip and they both contain these files. They seem to be pretty old if we go by the timestamps on disk explorer.

>> No.39332466

>>39332353
So they are. Well, that's on the list for next time. As usual, whenever the next mainline game gets announced, I'll make a thread asking for suggestions for the new version of the pack.
In the mean time, this seems cool, I like the custom-made solutions.

>> No.39333188

>>39324266
border team

>> No.39335460
File: 902 KB, 1000x1400, 1635484792143.png [View same] [iqdb] [saucenao] [google]
39335460

>>39284342
I get filtered at Keine desu, she's harder than Reisen and as hard as Marisa. I may just be doing it wrong.

>> No.39343096

>>39271644
Reimu may be harder in harder difficulties than Marisa, but Normal Reimu is not harder than Normal Marisa.

>> No.39343286

Do you guys think online match for PoFV will get popular when it get launched on Steam? Which character is the best for PvP? Asking because I'm a filthy Aya user that managed to 1CC Lunatic even though I'm just a normalshitter.
>>39343096
Maybe its just me then. I just feel like Marisa is just pure dodging, and even for one or two of her cards that I can't capture the bullets are slow enough so I know when to bomb. Not to mention the shot types for vs Reimu are tricky to use, I just find chasing Reimu around the screenwith her fast opressive bullets peskier than Marisa.

>> No.39343965

>>39343286
no
reimu and marisa
aya and medicine break the ai but i doubt human players would mind at all

>> No.39344318

>>39343286
>I just feel like Marisa is just pure dodging
Because it is, and that's why I think beginners will have less problem with Reimu than with Marisa. At least beginners only. You can misdirect most of Reimu's attacks, which helps a lot. But Reimu's first spells are a problem, and Reimu's second spell is just bullshit. And I don't think beginners are not available to abuse Remilia's familiar or to misdirect. Those are things they have to learn eventually. The big problem is like you said, shottypes are tricky to use against Reimu, but other than that Reimu is very learnable.

Compare that to Marisa's pure dodging, especially with Master Spark's shaking and final spell not being just streaming in Normal. Also third spell can become very messy, and Milky Way's side bullets. And some of shottypes for Marisa's fight have less DPS (Reimu and Yuyuko), or have problems aiming to her (kind of Youmu, only if playing Neitherworld Team because it switchs to Yuyuko; and Yukari as Border Team because Ran doesn't follow bosses at least you hit them, but she is cancelled as soon you switch back to Reimu, especially against Master Spark) which just extends the time of the battle. Also, nons at times require micrododging, which is never the case for Reimu's.

I don't know, maybe it's just preferences. Even if you count bombing, it's easier to bomb against Reimu than against Marisa with the correspending bombs, Marisa can skip a lot of Reimu, and Sakuya, while weaker, can hit Reimu consistently. By other hand, Reimu's bomb can do good damage only if final spell is activated, Yukari only if you are close to Marisa (i.e. not most of the cases). Yuyuko at times if Marisa decides to go higher at the correct time, but you can just use Youmu instead, which is a very good bomb (Yuyuko's final is excellent too, but only if you can activate it). NT has the ability to skip most of Marisa's spells easier with their bombs, but that doesn't make the fight itself easier technically.

t. Normalfag with few Hard 1ccs.

>> No.39344782

What's the newest version of the 1CC chart?

>> No.39344845
File: 15 KB, 800x638, 1634610663301.png [View same] [iqdb] [saucenao] [google]
39344845

>>39344782
This one, I'm pretty sure. We should start adding a version number or last update date in the corner.

>> No.39345481

jesus fucking christ, wbawc is such a cancerous game to get perfect runs. feels like animal tokens only exist to fuck you in the ass every time you are doing well
what the fuck was ZUN thinking

>> No.39345617

>>39344845
Thank you.
>>39345481
>animal tokens
>UFOs
He just can't help it.

>> No.39345794
File: 334 KB, 1722x1359, 1641005396031.jpg [View same] [iqdb] [saucenao] [google]
39345794

LoLK SUCKS ASS!

>> No.39345936
File: 117 KB, 360x250, 1624157843305.png [View same] [iqdb] [saucenao] [google]
39345936

>>39345794
lol
k

>> No.39346876

>>39343286
>Which character is the best for PvP?
Read this
https://maribelhearn.com/pofv
If you click on the character, it shows an explanation as to why it's good or bad for pvp.

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