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/jp/ - Otaku Culture


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28362400 No.28362400 [Reply] [Original]

Was this peak Touhou?

>> No.28363362

No, it never reclined. We're still at peak Touhou.

>> No.28363528

>>28363362
lament

>> No.28364010
File: 215 KB, 701x1200, E20B7AC9-38FB-4153-911F-88BACDB83D27.jpg [View same] [iqdb] [saucenao] [google]
28364010

Touhou peaked with WaHH Ch 50

>> No.28364439

>>28362400
Touhou had a golden age rather than a peak. Something like 6 to 11 or 12. There's been some great stuff since then, but the consistency hasn't been as high and we got the first outright bad game, Violet Detector.

>> No.28364483

>>28362400
As a true Touhou hipster I of course call every game besides the very first one shit.

>> No.28364955

>>28364439
>>28364483
Well regardless ZUN still puts out games every year or so

>> No.28382292

>>28362400
It's definitely my favorite one, but this thread is pretty /v/-tier. I honestly expected better of you.

>> No.28404431

>>28362400
I liked it more than in and pofv, especially the latter, but I enjoyed eosd just a bit more. It has some of the best themes of all the 2hu games I've played so far(especially stage 2,3 and 5). Yomu also has the most fun stage 5 boss gimmick and while the colourful, shining spell cards almost gave me a seizure the first time I saw them, they were pretty nice to look at as I went through the stages again.

>> No.28404583

Peak touhou is probably 6, 7, or 8 in the sense that when ZUN was making those games he felt the need to one up himself after each subsequent game

>> No.28404757

>>28362400
I could make a strong argument that 17 was peak Touhou.

>> No.28406182

>>28404757
go on then

>> No.28406421
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28406421

>>28404757
Well, we're waiting

>> No.28407816

>>28406421
>>28406182
Superb music, achievements encouraging multiple replays, gameplay itself encouraging multiple replays, simple but enjoyable basic mechanic, interesting story that is surprisingly in depth, IMO the best final boss sequence yet with a great theme on top of it.

>> No.28408391

>>28362400
IN, EoSD fell like ZUN adapting to windows + carrying MS thematic and PCB is more like an set up

>> No.28409585

>>28362400
Yes. It was. Be glad you experienced it. Its over now. You can rest.

>> No.28409868

>>28362400
The "peak of Touhou" depends on what year you got into Touhou, oldfags remember fondly of 6-8, personally I'm big on 11 and 15 for the setting/music/vibe etc.

>> No.28409881

>>28362400
Mima era was peak 2hu.

>> No.28409926

>>28362400
IN

>> No.28414670

>>28362400
Yes. Touhou peaked at stage 4 of PCB.

>> No.28415278

>>28414670
So true

>> No.28426690

>>28362400
I stopped caring after Imperishable Night, so it peaked at TH8

>> No.28429510

UFO was.

>> No.28430561

>>28414670
I still get shivers from playing that stage

>> No.28430831

yes
but then it peaked again at 9

>> No.28431546

yes
but then it peaked again in 11

>> No.28434120

>>28364439
This but golden age starts with PCB, not EOSD.

>> No.28435236
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28435236

>>28362400
This one is real peak Touhou.

>> No.28435949

Whatever game one might regard as the best, we certainly can all agree on pofv being the worst.

>> No.28437884

>>28435949
That's actually my favorite in the series...
It's not the peak, but It's my favorite.

>> No.28438775

>>28435949
Yes.
It's not bullet hell, it's randomshit for spastics.

If I wanted Twinkle Star Sprites, I'd play Twinkle Star Sprites.

>> No.28441016

>>28435949
It's worse than PoDD, which is a top tier 2hu game, but it's still great

>> No.28441396
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28441396

This isn't my favorite, but it's very good. TH is one of those series where people attach to their first one.

>> No.28441632

>>28441396
My first was IN and I don't think it's that good except for the music.

>> No.28442073

>>28441632
IN has the most content of all Touhou games.

>> No.28442618

>>28441632
IN was the first game I beat on normal moodo.

>> No.28444500

>>28442073
more =/= better

>> No.28444861

>>28435236
This
Right around SA and the between period between it and UFO were peak Touhou, both in series and fanbase.

>> No.28453271

Why do people think the newer games aren't as good? Violet Detector imo is the only bad Touhou game

>> No.28454067

>>28453271
Only secondaries believe that. Like
>>28363362 said, we're still at the peak.

>> No.28455127

>>28441016
PoDD>>>PoFV>>>SG

>> No.28468450
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28468450

Serious question: Why do people like EoSD? You cant see your hitbox, attacks and enemy movents are heavily based on rng, controls aren't smooth and you can't see where the enemy is at the bottom of the screen. After beating Flandre i was glad to know i will never need to play this garbage game again. In PCB, the very next game, all these issues are fixed. I strongly belive that everyone who seriously thinks EoSD is the best out of the series has never played it.

>> No.28468866

>>28468450
i guess its because cast of EoSD is most well known (and overrated) and first 2hu game for many. EoSD have patches to fix said issues but it also might just be that people like it for its characters/music and not for its gameplay.

>> No.28469439

>>28364439
>>28434120
Wrong the golden age started with Lotus Land Story

>> No.28470119

>>28468450
>You cant see your hitbox
which is good; it trains you to focus in less on the area driectly around your character and (and info I only learned after being halfway through the game) the hitbox is kind of shown in the form of the small of reimus back anyway so during situations where it would be better to focus more on your immediate surroundings you can always use that as a reference
>attacks and enemy movents are heavily based on rng
While there is certainly a lot more rng involved in this than other games, those rng based attacks very much managable(at least on normal) and, again, force the player to adapt by improving his reflexes as well as his skill to recognize bullet movement; skills very much intrinsic to beating the games
>controls aren't smooth
the controls are worse than in the following games, but there are also less situations in which you have to move as precisely as you have to in, for example, pcb. The patterns rely less on simply momorizing the precise movements needed to clear them and more on basic player skills(at least compared to the following games)
>you can't see where the enemy is at the bottom of the screen
when first playing eosd I actually would have very much wanted a function like that since I was so focused on dodging the bullets I often times didn't have a clear idea of were exactly the boss is on the screen, but as I got further into the game I had to learn how to dodge bulltets while looking up to see where the boss is which made me improve as well.

All in all, while yes, the game lacks a lot of the features the other games have; it is exactly that lack of these that force newer players to learn how to beat the games relying on their skill rather than them. Also >>28468866; eosd had some of my favorite characters and music and coupled with the rng based attacks(which results in some small form of novelty), practicing stages over and over wasn't nearly as tiresome as it has gotten with later games.
t.someone who started with eosd, played pcb, in as well as pofv and can testify that, relatively speaking eosd was a lot more replayable than the following ones(at least for him) and was able to get through each game to the last boss in just one or two tries(while still being mostly ignorant of the features of the game during those intial tries) when it took him around a week to get to remilia the first time

>> No.28471672

>>28468450
>You cant see your hitbox, attacks and enemy movents are heavily based on rng, controls aren't smooth and you can't see where the enemy is at the bottom of the screen.
Originally, I wasn't even going to look through this thread but seriously dude?
>You can't see your hitbox
This is like an autoaim handicap in a shooter on PC.
>attacks and enemy movents are heavily based on rng,
Take that how you will, but reactions are better than predetermined paths. It might be cool to clear the game, but it becomes more like a uniform routine if you only go to certain areas of the stage and wait for the time enemies show up.

>> No.28474846

>>28468450
Memes and nostalgia. I honestly can’t think of a single thing that EoSD does better than IN or PCB.
Both have better music, better setting and atmosphere, better visuals, more fun patterns, and good quality of life changes.
EoSD feels like a first game in a series where the devs were still inexperienced, while the games that came out after are clear improvements.

I swear if the Ronald McDonald memes used Mokou’s theme instead of Flandre‘s then IN would be the most popular one

>> No.28475862

>>28468450
EoSD was my first 1cc in any arcade type game. That will always make it a special game to me.

As others have said the rng makes it more about understanding how to react to situations (which are mostly determined by your position anyway) instead of just doing a certain trick you already know works.

I like how straightforward the mechanics are, there’s scoring but the overwhelming focus of the game is on dodging and firing, to a greater extent than later games where scoring is more involved with more variables. This and the simple backgrounds just makes the game feel ‘classic’.

Completely subjective, but it has my favorite ost of all the games besides hisoutensoku.

I fully admit it’s rougher around the edges than the other games, but it has some kind of X factor that keeps me coming back. The disparate parts merge together for me in a way the other games dont. If I’m in the mood to play touhou I’m far more likely to play this game than any other. Not even sure why, it’s just my favorite.

I’m also the kind of fag who regards 6-8 as the holy trinity of touhou though.

>> No.28479516

>>28468450
>You cant see your hitbox
So like almost every other shmup and the previous 5 games in the series? A complete non-issue.
>attacks and enemy movents are heavily based on rng
Subjective taste. Many prefer the heavy RNG of EoSD attacks as it leads to a different flavor of dodging and makes every spell feel different to dodge. No two green books are ever the same.
>controls aren't smooth
Same for PCB and IN, completely fixed by vpatch
>you can't see where the enemy is at the bottom of the screen
So like 99% of shmups and the previous 5 games in the series. A complete non-issue.

>> No.28479656

>>28407816
stage 2 theme is abasolutely fantastic and one of my favorite from all the games. Its perfect for the stage and lines up perfectly with everything on screen as well.

>> No.28480066

>>28468450
It's nostalgia, I don't know why people are pretending otherwise.
Not to say it's a bad game, not at all, but it's been surpassed many times over.

>> No.28481041 [DELETED] 

>>28480066
The irony is that you're a casual and have no idea what you're talking about. Taste is subjective, and EoSD offers something that none of the other games do both in patterns and scoring. For some reason people who know very little are always so confident about claiming absolutes. Dunning-Kruger.

>> No.28481248

>>28480066
Taste is subjective, and EoSD offers something that none of the other games do both in patterns and scoring. I don't see how you can claim that is has been 'surpassed many times over' in any objective sense.

>> No.28483476

>>28481248
You're right. I apologize for speaking against your nost-- i mean your SUBJECTIVE TASTE. Yeah.

>> No.28485672

>>28483476
Just what the hell are you saying?
Can people not have opinions?
What you're insinuating is the equivalent of shitting on the guys who browse this site using Win 95 when Win 10 exists.

>> No.28488516

>>28483476
You claimed that people are 'pretending otherwise' when it comes to merely liking EoSD. It's obvious when people make stupid statements like that that they're being contrarian for the sake of being contrarian, as otherwise they wouldn't say something so asinine.

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