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/jp/ - Otaku Culture


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21556264 No.21556264 [Reply] [Original]

I finally did it so I tried to make webm.

>> No.21556389

>>21556264
What are those called.
I always mess up on them.

>> No.21556391

>>21556389
Last words?

>>21556264
Congrats man. Well done.

>> No.21557263

>>21556264
That looks crazy. Well done!

>> No.21557268

I always thought that Yukari being easier than Ran was a meme but I unlocked Phantasm earlier today and got to Yukari's survival spell on my first try lel.
btw Princess Tenko Illusion is almost impossible without vpatch so I wouldn't torment yourself with that

>> No.21557309

>>21556264
Looks like basic streaming. What's so impressive about this?

>> No.21557534

>>21557268
The ONLY reason to bother playing EoSD and PCB /without/ the vpatch in the first place is to submit your scores to WR tables, as the nips won't accept it otherwise.

>>21557309
I bet it's just a newfag.

>> No.21557579

>>21557534
I play without vpatch because I don't need cheats in order to win.

>> No.21557734

>>21557534
Who told you that? Yu-suke plays with vpatch and his PCB scores are all accepted on JP leaderboards.

>> No.21558032

>>21557734
/jp/ told me.

/jp/ wouldn't lie to me, right?

>> No.21559018

>>21557309
Hello newfag.

>> No.21559033

>>21559018
I think you replied to the wrong person.

>> No.21559076

>>21557309
Try doing that card yourself

>> No.21559702

>>21559033
>Looks like
OP is a fucking newfag for questioning the difficulty of the arguably most difficult Last Word and outright says they have never even tried it. So, newfag. And rightfully so.>>21559033

>> No.21559719

>>21559702
>arguably most difficult Last Word
What about Kaguya's?

>> No.21560112

>>21559702
It's just not a big deal. Get over yourself.

>> No.21563154

>>21557579
Is installing winXP a cheat?

>> No.21568229

>>21556264
Well done fella

>> No.21572947

>>21563154
No it's mandatory.

>> No.21576042

You guys told me that Nue is easy. I hate you.

>> No.21576078

>>21576042
She is, compared to the other EX bosses at least.

>> No.21576112

>>21576042
Use Sanae B

>> No.21576517

>>21572947
>he doesn't 1cc 2hu games with Win10-induced input lag
fucking casual

>> No.21576531

>>21576517
Who are you quoting, retarded win10fag?

>> No.21576691
File: 3 KB, 405x504, winecfg.png [View same] [iqdb] [saucenao] [google]
21576691

>>21572947
>He doesn't know

>> No.21577718

>>21558032
Royalflare has a policy against abusing external tools, which is obviously sensible, but there was some concern way back when vpatch was considered to be abuse by some. I think people stopped being concerned about it as its use spread.

>> No.21578392

>>21559719
https://www.youtube.com/watch?v=zmYR6neR6pc
?

>> No.21579122

>>21576517
>>21576691
Who are you quoting?

>> No.21582143

>>21576078
She is my fucking ass. Maybe her first half yeah. But then you have that green vomit, bullets which she pulls from her arse, if you have low power good luck to take down the UFOs that comes next. And that fucking survival spellcard that speeds up to an absurd degree. Not to mention that if you don't at least 4 lives at the start then good luck.

>> No.21582286

>>21582143
Her survival is one of the easiest if not the easiest, and she's really not that hard compared to other EXs

>> No.21582661

>>21582143
>survival
>speeds up
Are you really playing UFO?

>> No.21584074

>>21556264
Wish i could do this desu

>> No.21587964

>>21582286
For some reason I always fuck up. I don't know maybe it's because of those legs.
>>21582661
? It starts slow and then it goes faster.

>> No.21592274

i beat all of them

>> No.21594101

These threads used to be very active recently, what happened?

>> No.21594150

>>21594101
Probably the long break between last thread and this one.

>> No.21594316

>>21594101
Ever since /v/ showed themselves to be in charge of the OPs, participation started to dwindle. There's an uptick from time to time (such as the demo release for WBaWC) but it's been mostly downhill since then.

>> No.21594339

>>21594316
I love how you keep trying to push that narrative yet frequent here so often that you could reply within an hour.

>> No.21594390

>>21594101
started working on no-post runs

>> No.21594526

>>21594101
idols

>> No.21594537

Is no miss always easier than no bomb or does it depend on the game?

>> No.21594564

I finally managed to 1CC PCB on normal. I've heard that PCB is supposed to be among the easier Touhou games, but it was more difficult than EoSD to me.
I started to play around with IN a bit: it feels faster, and the music is really good. On a first glance, the spell cards are even crazier. Does the craziness generally ramp up throughout the series?

>> No.21594590

>>21594564
PCB is easier than EoSD if you abuse borders, otherwise it's about the same for me. IN is harder than PCB but not by much.
The difficulty is all over the place after IN. SA and UFO are the hardest for me to do consistently while MOF, TD, and HSiFS are among the easiest. DDLC has a really hard Stage 6 boss but it's easy to get to her with max lives.
LoLK gets its own special tier. It's the hardest but PD mode makes it a joke if you're willing to just try again and again until you get it.

>> No.21594649

>>21594537
When is no miss ever easier than no bomb?

>> No.21594695

>>21594590
Gotcha. I've been thinking about if/when I should try 1CCing on higher difficulties and/or clear extra stages. Based on your post, I think I can ramp myself up by just playing through the games on normal up to and including SA.

>> No.21594740

>>21594649
Ten Desires. And I didn't mean no miss no bomb, I just meant not losing any lives but using however many bombs you need.
>>21594695
I think I did all of the windows games on Normal except SA and LoLK before I did a single extra stage. The first extra I did was IN but I feel like MOF and PCB might be easier.

>> No.21594804

>>21594695
It depends on how much time you're putting into Normal. If you're only doing a bare minimum 1cc in each game with one shot and then moving on, you'll probably find most of the Extras/Hards to be quite demanding compared to where your skill level is by the time you've done each game. I tend think most people would be better off going for multiple shot clears or a single no bomb run in a game before moving on if they want to eventually move to higher difficulties but people can play their single player game how they want.

>> No.21594871
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21594871

>>21594590
>DDLC has a really hard Stage 6 boss
Tell me more.

>> No.21595120
File: 56 KB, 500x500, artworks-000319537428-iglpuu-t500x500.jpg [View same] [iqdb] [saucenao] [google]
21595120

Man, maybe i'm not just used to the vintage graphics but it feels almost comical to me just how the difficulty curve in Seihou seems to jump exponentially up on the last two stages, comparing it to the earlier parts of the game.
It just goes from strait easy to hard.

>> No.21595584

>>21594339
>narrative
Um
>>20660020
>>20660072

>> No.21596548
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21596548

Fuck String Music "Joururi World". I can't beat it without using at least one bomb.

>> No.21596821

>>21595584
Oh wow, one person decided to start a new thread early half a year ago and another person (presumably you) tried to stir up drama for half the thread only to get told to fuck off repeatedly and the thread went on just fine. You sure showed me.
Again, if you're so certain that all these OPs are the same person and/or they're all icky /v/ crossboarders or whatever you've convinced yourself they are, it's hilarious that you would still be monitoring these threads closely enough to have that reply ready in an hour.

>> No.21597439

>>21596821
It's something that happened, whether you like it or not. If you want to argue that that's not the exact point attendance started to decline and it's a big coincidence (yeah, right) then you do you but you can't ignore that right there is when it became visible to everyone that something was up.

>> No.21597551

>>21597439
Plenty of threads have hit bump limit past your so called turning point and most of the ones that didn't were killed way faster than usual thread lifetimes on /jp/ which suggests confounding factors (idolspam). If you also look at thread frequencies it's pretty clear that the decline started around August-September last year (a little after VD) where threads slowed down to about one bump limit thread a month, which is about the same as early 2019 and even slower than the March-May period (which means both pre- and post- th17 demo, in case you want to attribute it all to that).
But sure please continue to attribute every single lull in post activity to that one OP you didn't like half a year ago.

>> No.21597597

Just bring back PoFV autist and the guy he was arguing with that wouldn't let go and you'll have maxed threads all the time.

>> No.21597603

>>21597597
people play pofv?

>> No.21597659

>>21597551
Why are you giving so much stock to bump limits? Any thread can reach bump limit if one person is determined enough. If this thread were to drop dead but you were to keep bumping it every so often, you'd hit bump limit just fine. It doesn't take away at all from the fact that the threads are much, much slower now.
>But sure please continue to attribute every single lull in post activity to that one OP you didn't like half a year ago.
You sound like you're that OP.

>> No.21597694

>>21597659
Bump limit threads give an approximate post count per time ratio because they must eventually die. How is this so hard to understand? (310+some variance)/time between new threads.
>the fact that the threads are much, much slower now.
I've given you both (where to look for) the numbers and a rough formula to actually quantify this. Go run it yourself and see how well your "fact" holds up. Again, it's not about how slow it is now, it's how slow it is now compared to how it was before the OP that you insist is what started this.
>You sound like you're that OP.
Yes yes everyone that disagrees with you is one person.

>> No.21598212

>>21597694
I think your method doesn't take into account slow threads with low participation that only get to bump limit quickly because of autistic endless back-and-forths, like >>21597597 says.
>Yes yes everyone that disagrees with you is one person.
That's funny coming from Mr.
>I love how you keep trying to push that narrative
and
>and another person (presumably you)

Regardless, I maintain what I said. I don't want this conversation to become one of the aforementioned autismal arguments so I'll let you have the last word now.

>> No.21598281

>>21597603
well I did it just to get my 1CC and move on to the rest of the games

>> No.21598319

>>21598212
>slow threads with low participation that only get to bump limit quickly because of autistic endless back-and-forths
These existed both before (in fact most of the PoFV autism happened last year) and after the supposed turning point and so have no bearing on the conversation.
>That's funny coming from Mr. [...]
I knew you'd go for the low hanging fruit instead of addressing the main points, but then again it doesn't seem like you understand how to actually prove your own point. My accusations only amount to educated guesses at best but you should know which of those posts in those threads were you and if this whole thing isn't some elaborate ruse I urge you to reevaluate yourself.

>> No.21598388
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21598388

Your drama isn't gameplay

>> No.21598484
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21598484

>>21598388
Sorry for the autism. Here's a lucky PDH cap I managed to record live today.

>> No.21598906

>>21594804
People can play however they want, but people do a lot of things that may not be aligned with their long term goals.
Regarding going beyond the bare minimum 1CC, I have the problem that I seem to become less consistent with the easy stuff over time. The novelty of a new game seems to keep me focused, but I really wish I could learn to control my focus better so that I'd just improve with practice.

>> No.21600135

>>21596548
Not sure i ever cap'd that one either.

>> No.21602466
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21602466

>>21596548
>>21600135
I like doing it in the bottom right corner. For both phases you're waiting for the bullets being fired in a spiral (red for phase 1, blue for phase 2) to overlap and give you an opening that you can crawl through while keeping an eye out for the other color bullets/ones that bounce off the wall.
But then again bombs are plentiful in this game so unless you're playing NB it's probably worth bombing this one.

>> No.21602707

>>21597603
>people play pofv?
Lost against final boss Reimu just yesterday.
I had 5 lives, by the way.

>> No.21602775

Damn LLS Yuuka is a pushover outside of her surprise laser

>> No.21603141

>>21557268
What exactly does vpatch change? I thought it just fixed modern OS compat and allowed for higher resolutions so you're not fucked playing in a tiny window on a huge monitor

>> No.21603381

>>21603141
>fixed modern OS compat
Which include input lag. Things get easier when you don't have to react in advance

>> No.21603687

Getting better is a mystery to me
I hit a wall with SA despite constant practice and took a break for two months or so
I picked it up blindly today and 1CC'd it in two attempts

>> No.21603736

>>21603687
There's certainly skill involved, but a lot of how to get better at STG is getting into the right mindset as well as memorization. Just take the stages as they come.
Your next steps should be getting 1CC's on other shot types, as well as bombless 1CCs before moving onto higher difficulties

>> No.21603744
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21603744

>>21603687
Practice is overrated in my experience. The only thing you need is to grasp the patterns of the spell cards so you don't panic and get yourself killed.

I picked up IN blindly recently and managed to do well against Mokou until that fucking volcano spell card, and I came back from a month break.

>> No.21603762

>>21603381
if you're playing touhou on an old pc with a ps/2 keyboard and a crt monitor, that's a lot of latency and input lag gone right there

>> No.21608855

ZUN is such a benevolent designer. He made first and second Doremy's extra spell super easy so he could use the terrific RNG spin with no remorse. I can truly feel his overwhelming love.

>> No.21609571

>>21608855
>RNG spin
Isn't her third spell also super easy? Just spin with it. There's always big enough gaps to get through everything.

>> No.21611969

>>21603744
My experience is very different from yours. Perhaps you are just generally good at shmups?

>> No.21615610

>>21609571
Yeah I was overreacting. When I cleared it and Doremy dropped 1up it triggered my UFO PTSD.

>> No.21616434

What was ZUN thinking with Hell Eclipse on Hard? Removing the randomness made it so much easier than Normal.

>> No.21616667

>>21616434
Tighter lasers and more stars equals more difficult most likely. It's clear that he balances based on Hard mode instead of Normal in his games since he thinks that it's the standard difficulty, so you get many situations where patterns are easier on Hard than Normal.

>> No.21619884

>>21616667
>many situations where patterns are easier on Hard than Normal.
Is this true? I haven't touched Hard in forever but I feel like you're exaggerating.

>> No.21620156

>>21619884
Hell Eclipse is the most widely known example because it's actually true. No idea about much else.

>> No.21620332

>>21603687
It sounds more like you were practicing badly and getting yourself into a rut of doing the same thing over and over, then came back with a fresh brain.

>>21603141
>so you're not fucked playing in a tiny window on a huge monitor
You should play with exclusive fullscreen on Windows anyways for additional lag reductions

>> No.21621803

Is MS even balanced for Reimu and Yuuka?

>> No.21622389

>>21619884
A fair amount of things in EoSD feel easier on hard to me, remi in particular and meiling's last two spells

>> No.21622475

>>21622389
Bury in Lake, Metal Fatigue, Green Storm and Killing Doll also are easier than their normal versions in my opinion

>> No.21622690

>>21621803
It definitely is for Reimu, she's decent.
Yuuka, on the other hand, has it so fucking bad it's actually unreal, as she's basically LLS ReimuB (who was already atrocious) but slow as molasses. How she made it past testing is beyond me.

>> No.21623498

>>21622475
kd's normal counterpart is much easier when you know how its knives work: >>/jp/thread/21482163#p21496069
>>21622389
meiling's second-to-last and remi's last spell are about the same or slightly tougher on normal (red magic seems more prone to walling, not sure), but i'm not seeing the rest. vi can be easier if you're lucky, but generally it isn't and it's much more prone to walling. needles' normal counterpart is easier except for maybe its second volley, but that's not so bad once you get used to using your peripheral vision to see where the gaps will be. the rest just seem straight up easier on normal. maybe you've improved or are more focused on hard.

>> No.21624305

>>21623498
Maybe
I was thinking about Red Magic and Star of David, the hard versions are less prone to bad walling
For meiling the gaps are just easier to see with more projectiles thrown in imo

>> No.21624799

>>21624305
>Star of David
you're right, that one can actually get tricky. my apologies.
i tested all these several times before posting (since it's been years since i saw most of them on normal), and i swear that she didn't even fire her spam attack downward once. but if she actually bothers to shoot that at you and she's low on the screen for her next attack, it can get tight. rare, but when it happens it's tougher than ydl on hard, since that's just knowing hitboxes and laser timings.

>> No.21625753 [DELETED] 

https://chumthebullet.blogspot.com/2019/06/the-true-face-of-touhou-and-why-this.html
Oh no!!!! Yatsuzume BTFO

>> No.21625960 [DELETED] 

>>21625753
Based.
Those sekrit discord circlejerks are cringe as fuck.

>> No.21626028 [DELETED] 
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21626028

>>21625753
>>21625960

>> No.21626241 [DELETED] 
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21626241

>>21625753

>> No.21627236 [DELETED] 

>>21625753
QUICK /POL/BROS WE NEED TO CANCEL HIM

>> No.21627240 [DELETED] 

>>21625753
what the fuck is this

>> No.21627263 [DELETED] 

>>21627240
Meaningless e-celeb drama who would rather discuss politics instead of playing the games

>> No.21627297 [DELETED] 

>>21626028
funny how you never had a problem with offtopic eceleb discussion when it didn't involve exposing their libtard tendencies

>> No.21627400 [DELETED] 

>>21625753
he's going to have heart attack when he realizes every discord server is like this, not just the one he was fucking around in

>> No.21630038

>buy Touhou Luna Nights on sale
>it's fucking awesome
>have a blast with this moderately challenging (yet fair) game
>reach Nitori
>beat Nitori
>game suddenly throws curveball with Flandre
>you have to fight Flandre after Nitori back to back without any checkpoints or saving in between

Fucking hell. And this game was just so perfect up to this moment.

Apparently, all the gems I sold to Nitori throughout the game buffed her up. Did I just fuck myself over?

>> No.21630073
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21630073

>>21630038
quoting!!!!

>> No.21630810

>>21630038
wayq

>> No.21631202

>>21630038
>Did I just fuck myself over?
I don't think it actually makes any difference, she's just harder than all other bosses on your first playthrough.
But this is a Touhou gameplay thread, not fangames.

>> No.21633608

What do you think about safespots?

>> No.21633770

>>21633608
Nothing wrong with using them. They're a fault of ZUN's programming after all.

>> No.21633908

>>21633608
Go ahead, do Ten Evil Stars without the safespot.

>> No.21633987
File: 2.39 MB, 640x480, ok.webm [View same] [iqdb] [saucenao] [google]
21633987

>>21633908
Okay, now what?

>> No.21634378

>>21633987
favorite all-character card from sa. feels so good to move through it.

>> No.21635097

>>21633908
I find kogasa's first spell to be the hardest spell with a safespot

>> No.21635373

>>21633608
I don't know any of them other than Starbow Way

>> No.21635829

>>21633908
Pretty sure that's intended

>> No.21636373
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21636373

>> No.21636922

Why can't I 1cc a game
Why can't I stop jumping between games
Why can't I stop jumping between difficulties

>> No.21637643

>>21636922
Jump to the fightans then back

>> No.21637824

>>21637643
That might actually help, thanks

>> No.21642355

I eventually just beat Evil Eye Sigma again with ReimuA and ReimuB, this time without safespotting the first attack.

>> No.21644359

SA is so fucking hard. I must reject playing with Yukari.

>> No.21644452

>>21644359
Use Marisa B instead of gaphag shottype

>> No.21644489

>>21644359
pick Aya and play MoF

>> No.21644572

>>21644359
Easiest shot type in SA though

>> No.21644592

>>21644452
I don't use Yukari. I use Suika.
>>21644489
I already 1cc'd Normal MoF.
>>21644572
Suika or Yukari? I don't care anyway. I want to use homing even if it's harder that way.

>> No.21644612

>>21644592
Yukari is the easiest. Suika's homing shot is honestly shit compared to true homing.

>> No.21644647

>>21644612
But I don't want to abandon Suika. Poor goblin.

>> No.21644773

>>21644647
Go full bombspam then.

>> No.21644824

>>21644773
I tried. But Orin defeated me.

>> No.21645441
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21645441

I'm shit at these games but I finally 1cc LLS on normal!

>> No.21645944

>>21645441
Congratulations!
First 1CC?

>> No.21647609

>>21644359
I'm trying to get all endings and just finished all the Reimu shots.

Going to try Marisa next... wish me luck. MarisaA's bombs are weak but at least I don't have to do that weird angling nonsense from ReimuC anymore.

>> No.21648251

>>21645944
it's my first PC-98 1cc. I'm ridiculously bad at bombing in PC-98, which is probably the death of all my runs. I've only 1cc'd PCB (with ReimuB), IN (with Border Team) and SA (with Reimu/Yukari) otherwise.

>> No.21650508

>>21597603
I can’t even play PoFV!

>> No.21652837

>>21597603
Good question. Do they? I assume that noone wants post the IPs here.

>> No.21654752

>>21650508
>>21652837
I've always wanted to play PoFV Netplay but I have never got the chance too. I wish it was more of a regular scheduled thing here as part of the thread.

>> No.21655590

>>21654752
I wish you'd fuck off with that shit.

>> No.21657524
File: 488 KB, 640x480, reimu_has_a_fucking_sword.png [View same] [iqdb] [saucenao] [google]
21657524

Play this now. Kicks the shit out of Hollow Song of Birds.

>> No.21657826

>>21657524
Stage 1 on lunatic is kicking my ass. Either this isn't balanced right or this game's going to be hard as fuck. I'm hoping for the latter.

>> No.21658095

>>21654752
The pool of people is just too small on /jp/. You could take your chances trying to find a public group on some other platform (I know, for instance, there was a Discord netplay server a couple years ago that may still be around), or try to convince people you already know to give it a shot. But definitely do try; playing against humans is a completely different and significantly better game than playing against the AI.

>> No.21658243

>>21657826
You have to Z-Bomb with C. You get so many in this game compared to HSoB. And it's a freebie for capturing spell cards.

>> No.21658326

>>21658243
I might be misreading but it looks like only certain shots have invincibility on that bomb (and ReimuA only has it at level 5), it fucks up your shot damage for the rest of the fight, and you only get to use 2 per boss (at least I can't seem to figure out how to recharge it on a boss). Shit's hard, yo. Currently figuring out 3rd boss' patterns.

>> No.21659362
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21659362

I just finished another 1CC on PCB and I'm getting back into UFO since 17 seems most similar to it. Is Kogasa supposed to feel a little more difficult than the typical stage 2 boss? It feels weird going -1 on a life/bomb before stage 4. Playing on Hard by the way

>> No.21660094

>>21659362
IMO besides her final spell card she's rather easy depending on your shot type. Much easier than Parsee at least.

>> No.21662956

>>21658095
>The pool of people is just too small on /jp/
Is it? You have have almost 100 IPs around bump limit. Not to mention that most people are probably only lurking.

>> No.21663026

>>21657524
That doesn't look finished, and kicking the shit out HSoB (or any other ido game for that matter) is not worth bragging about.
Play SSS.

>> No.21663065

>>21662956
I know the 90-10 rule, but it honestly seems unbelievable that there are 900 regular lurkers here. Anyway, you still have to consider the fractions of people who are interested in PoFV to begin with, and at a roughly equal skill level, and close enough or on good enough connections to have reasonable latency, and around and willing to play at the same times you are, and so on. I just don't think that there's enough density of players on /jp/ for a netplay thread to stay alive and work. Don't let anyone stop you from trying if you're optimistic, though.

>> No.21663157

>>21663065
I'd be up for games if someone could make an up to date guide on how it all works. I've only played against other players once but it was a nice time.

Saw a poster for a PoFV tournament from my university's anime club, showed up, wrecked everyone (except one guy who beat me once but I came back and won in the finals since it was double elimination) and just left. It was probably the first and last time I'll ever receive a round of applause for being decent at these niche ass games.

Spoilered for blogshit.

>> No.21663355

>>21663157
Nice blog.
This is why PoFVshitters were banished.

>> No.21663358

>>21663355
there's pretty much nothing to do in these threads except blog and ask stupid questions

>> No.21663491

>>21663026
Already have. Love it.

>> No.21663564

>>21663157
It tends to take a bit of troubleshooting. Some things to look out for:
- Set th09.exe and adnois.exe to compatibility mode for XP or Vista
- Make sure your key config is correct
- Manually create a firewall exception if hosting
There may be something else I'm forgetting, it seems like every time I try to help someone new get it working, there are a bunch of hoops to jump through.

>> No.21663627

>>21663564
I don't think I've ever needed to set compatibility mode for PoFV, But hosting games like that isn't new to me either.
Most of the time the things that people have issues with are port forwarding and ip issues.

>> No.21665902

>>21663065
I have a feeling that netplay thread would be too impractical. Some page with schedule service would be much better.

>> No.21666260

when's podd netplay

>> No.21667387
File: 935 KB, 900x752, fd6e7e827649d8fd7e88fa16b7b67836.png [View same] [iqdb] [saucenao] [google]
21667387

How do I face my inner demons, /jp/? I'm a 1cc virgin that's been trying to do normal LoLK for a while now. At first, I was making steady progress with Marisa, but all of that broke down once I reached the Klown. Her first non completely drained me of all will to play, and I feel like I'm dying inside every second I try doing it. It's been more than a month since that point, I'm at 0 bombs with 1 piece because of shitty resource management and not knowing the importance of grazing when I started this run, knowing that stage 6 will only get worse when I'm done with the Klown gets me shuddering whenever I think about it. Do I just start over?

>> No.21667457

>>21667387
I'd just pick a different game.
Also I don't know what the consensus is but personally, bashing your head against a wall over and over until you manage to scrape out a 4+ digit retry count pointdevice clear doesn't feel like a "1cc" to me, even if it's harder than a lot of other actual 1ccs.

>> No.21667470

>>21667387
Why start with LoLK? If you really want to do it then restart with Reisen. But I'd recommend 1ccing any of the first windows games before that.

>> No.21667484
File: 66 KB, 640x480, a273948ffadec9c126f0a2557148ef78.jpg [View same] [iqdb] [saucenao] [google]
21667484

>>21667457
Maybe you're right, I've been practicing Subterranean Animism recently and I'm really enjoying it, I could focus on that instead.

>> No.21667549
File: 652 KB, 1400x2000, 01d1f1279282f5103bf1ac8b7bee7f17.png [View same] [iqdb] [saucenao] [google]
21667549

Sorry for posting twice
>>21667470
LoLK is not my first game, I've been jumping between different titles (as well as between the PC-98 and Windows era) for some time, looking for something to hook me in (in fact, you can see me bitching about it in this very thread earlier). As I mention in >>21667484, I picked up SA earlier and I'm genuinely enjoying it, so I'll probably go with that.

>> No.21667787 [DELETED] 

>>21667549
Be wary that SA is also being renewed for being fairly difficult compared to other games. Maybe you should pick up one of the easier games and practice a lot on it.

>> No.21667793

>>21667549
Be wary that SA is also well known for being fairly difficult compared to other games (especially stage 5, fuck you Rin). You should probably hook on one of the easier games and practice at gitting gud.

>> No.21668218

>>21667793
I dunno, at this point he seems to have had enough exposure that it's too late to say 'start with the easy ones'. And 11 really isn't that hard, certainly not comparable to 15, so especially if he's enjoying it, it shouldn't be a problem.
>>21667549
As the other anon alluded to, the difficulty peak is at Rin, so try to learn the earlier bosses and budget resources accordingly.

>> No.21671533

Any tips for Marisa Normal in IN? I always panic when she starts using her spellcards due to the sheer density of the stars and how they have really tiny gaps.
By the way is there a way to practice specific spellcards or no?

>> No.21671563

>>21671533
You unlock spell practice by beating the game once (with continues or not) on any difficulty. If you are having trouble, I would suggest just playing through the game on Easy to unlock it, so that you can be more efficient with your practice.
Also,you probably know this already, but the stars are smaller than they appear.

>> No.21671993

Is it me or are the shot types in DDC really weak? I don't feel like I'm ever dealing damage unless I'm doing shiftspam nonsense with ReimuA/SakuyaA.

>> No.21673864

>>21671533
Non-spells #1, #2 and #4 are static assuming you lead her the same way so if you can figure one way to wriggle through these, you can do them every time.

>> No.21675120
File: 1.00 MB, 1950x900, 41ace2eaad414f81d9cac9a4b848707eacab97aac8eac19136607959f3b3c4e3.png [View same] [iqdb] [saucenao] [google]
21675120

How to fare against Sakuya's last attack and Remilia's "Scarlet Netherworld" & "Scarlet shot" on Normal in th6 without using bombs?
I think those are the only spellcards preventing me from getting a no-bomb run.
Also maybe anyone has an advice on better handling "Curse of Vlad Tepes"? I can do it but i am pretty inconsistent with it.

>> No.21675167

>>21675120
Someone wrote a detailed post in one of the recent previous threads for the Sakuya thing so you can check them unless they see this thread.

Scarlet Netherworld - use your peripheral vision to see where the vertical bullet lanes so you don't stay under them are and then just dodge the diagonal ones normally.

Scarlet Shoot - Misdirect the first two waves on the left side of the screen by making your way to the right side. Then just start going back to the left through the residue bullets so that the next three waves are shot to the right side of you and repeat until the card dies.

Vlad is just learning to read how the knives curve. You'll get used to it after a while of practicing.

>> No.21675204
File: 126 KB, 924x1254, 4f5b0cf223161e03885af37be958ae2a3088f1d2beda531c1ab5fbbdf7d1661f.jpg [View same] [iqdb] [saucenao] [google]
21675204

>>21675167
Grand merci!

>> No.21675711

gettin dunked on hard by normal doremi
infinite continues is nice but it's not enough to carry my scrub ass

>> No.21675748
File: 1.44 MB, 1259x956, Screenshot (107).png [View same] [iqdb] [saucenao] [google]
21675748

Resurrection Butterfly is far easier than I thought. I'd just about given up after losing all extend on the penultimate card

>> No.21676960

>>21675167
>>21675204
I may have saved that particular Sakuya post, I will simply paste it here for everyone's convenience:
>ah. i'd forgotten that that was one of the attacks that's significantly different between normal and hard, so i was reading your post differently.
>
>here's what i've been able to science about the green (retargeted) knives:
>--the closer you are to the knives (not to sakuya) prior to timestop, the more will be repulsed. if you're far enough away, none will be repulsed.
>--all non-repulsed green knives are scattered downward and slightly to the left in a roughly even manner. this can be thought of as a large (120ish degree) cone of fire that's centered about 20 degrees left of vertical (200 degrees on a compass if up is north).
>--repulsed green knives are scattered over all areas not covered by non-repulsed ones in a roughly even manner.
>--it seems like there isn't any density bias, and it also seems like there isn't any aiming bias besides close proximity to knives causing some to be repulsed (player location, player movement, boss damage taken, and time elapsed seem to have no effect).
>
>misc details:
>--sakuya never goes lower than her starting position.
>--knife speed increases as rank increases. at min rank, sitting at the bottom of the screen will always be far enough away that no knives are repulsed. at max rank and at this same distance to sakuya, one or more knives will always be repulsed.
>--knife lengthwise spread (pre-timestop) increases as rank increases. at low rank, more knives will be repulsed when just underneath or beside the knives (pre-timestop) than at high rank. widthwise spread is constant.
>--i don't know what determines which knives will be re-retargeted, where re-retargeted knives are aimed, or which knives will wallbounce. however, all fresh knives (not yet timestopped) will ceilingbounce, and godspeed if that is of any practical use to you.
>--all of this also applies to easy, although distance specifics vary (high rank on easy is similar to low rank on normal) and easy has three lines of knives instead of four.
>
>things became consistent with any shot type after applying that info, even when sakuya was uncooperative. i'll give some thoughts on strats, but these might be obvious or subjective. i find that macro (right side) to be safer with both characters. macro timing with marisa is jump right/down-right/down (ideally right but whichever is safest while getting max distance) as second wave of knives is thrown (then up/around after timestop); it's a little earlier with reimu. marisa only needs about 1/4 of a screen width of clearance to safely macro right while reimu needs almost 1/3. things change if there isn't enough room on the right side. with marisa, i'll macro (wide) left if the path is clear. if it isn't, or if i'm using reimu, i'll repulse then micro (left) or, if things look really ugly (a bunch of side knives or butt knives), then i'll just repulse then jump wide left (then jump back right after the next attack is misdirected left). it's easier to get into precarious positions with reimu, so if there's ever any doubt then i repulse and micro (wide if necessary). also, the higher the knives are when thrown or retargeted, the less dangerous micro becomes.
>
>lastly, knife-repulsion also applies to sakuya's second card on both normal and easy. not sure about hard or lunatic on either her second or third card: it seemed like there was a small difference on her second and hardly any (if any) on her third, but it's tough to tell.

>> No.21679011

i want to get into 2hu

>> No.21679273

Has there been any research done on WBAWC shots? Reimu seems like generally the best, and Youmu the worst (except Youmu Wolf), unless I missed something.

Otter seems very strong in general because of the bomb bonus and the shield.

>> No.21681902

>>21558032
*laughing in the distance*

>> No.21681906

>>21557309
Do everyone a favor and never post again.

>> No.21681931

when will TH17 be released
I haven't been keeping up with things lately

>> No.21681942

>>21681931
Aug 9, prepare your butt

>> No.21683392
File: 54 KB, 1280x720, 148hfh.jpg [View same] [iqdb] [saucenao] [google]
21683392

>finally normal 1cc IN.. then I realize I didnt fight the true final boss
Should I go back in? Is it worth it to fight Kaguya?

>> No.21683417
File: 212 KB, 800x659, 1552343115365.jpg [View same] [iqdb] [saucenao] [google]
21683417

>>21683392
Eirin is the pleb ending so yeah go back and kick her ass. Plus I'm pretty sure you need to beat Kaguya to unlock the extra stage.

>> No.21683438

>>21683392
You didn't 1cc IN if it's not final B

>> No.21683448

>>21683438
Yes they did. Why do you think everyone includes Final A on their charts if people didn't count it.

>> No.21683469

>>21556264
I love how comfy that reimu looks

>> No.21683473

>>21683438
If anything, FinalB is the one that doesn't count since you can't access it on your first credit.

>> No.21686748

>>21679273
It makes more sense to group them by the ghosts than by the characters, really. All the shots are good with Wolf, Otter's decent if you can manage bombs well and abuse the Otter release often, and Eagle's mostly bad unless you're playing no focus to begin with.

>> No.21687874

god someone destroy the moon please
the stars and stripes are too much

>> No.21687887

>>21683473
>>21683392
imo Kaguya is not even much harder than Eirin anyway, if at all, obviously setting aside her Last Words which you don't need to worry about if you just want the 1CC. if you can comfortably clear via FinalA then it should be fairly trivial to get the other clear as well.

>> No.21687891

>>21687887
Last Spells not Last Words, I always fuck that up

>> No.21687893

>>21686748
In theory Eagle should be good at screen clearing, but the big fairies are so much tankier than the previous games that Wolf ends up better at that

>> No.21687941

>>21687893
Reimu's eagle feels decent, since it is all homing so that you can focus on big enemies by staying close to them. This may not be as applicable beyond level 3, though.

>> No.21689505

>>21675748
Congratulations man, how long did it take you?

>> No.21692939

Can't beat TH10

>> No.21693213

>>21692939
bomb more

>> No.21693221

>>21692939
just play marisa b

>> No.21693274

>>21692939
eh, it's decent

>> No.21693275

>>21692939
press x

>> No.21697717

>>21692939
https://mega.nz/#!hfJwSaiY!njsdoJUwxfqbk7tY3dK4kO22iibg2PIAufDo7clZgPg
Bomb every single nonspell and spellcard. Literally.

>> No.21698087

Finally managed to 1CC Imperishable Night! Took me about 3 weeks. I had a good run, so I had enough resources to bomb myself through the last 1.5 of Kaguya's HP bars, which had spells I had never seen before.

>> No.21698124

>>21686748
*Eagle Marisa laughs in the corner*
Marisa is pretty much the one that has no "weak" ghost use.

>> No.21698774

>>21697717
well you shouldn't actually do this, it's just that demonstrating it's possible should make it obvious you can afford to bomb a lot more than you'd think

>> No.21700174

>>21698124
Reimu Eagle is also good, aside from the huge amulets obstructing bullets

>> No.21704690

>>21700174
Glad I'm not the only one who thinks this. I hope WBaWC is not going to give me a headache: a few of the beast effects really obscures the entire screen.

>> No.21711210

>>21698087
>Took me about 3 weeks
First 1cc?

>> No.21712386

>>21711210
3rd, I've been working myself up from EoSD.

>> No.21717454

>>21698774
>well you shouldn't actually do this, it's just that demonstrating it's possible should make it obvious
Now I wonder how many people have lunatic LoLK 1cc only with Sanae.

>> No.21721817

>>21687887
Eirin is harder on lunatic

>> No.21723417

>>21721817
Eirin is static as fuck

>> No.21728499

>>21723417
He said that while Apollo 13 exist.

>> No.21728736

>>21728499
Which is static

>> No.21731350

I'm drunk like ZUN intended. Which game should I play?

>> No.21731363

>>21731350
Uwabami Breakers, as ZUN intended.

>> No.21731626
File: 319 KB, 640x480, ts000.png [View same] [iqdb] [saucenao] [google]
21731626

>>21731363
Hmm maybe not

>> No.21731822

>>21731350
I would suggest LLS.

>> No.21732066

>>21731363
>>21731626
That game is too fucking hard

>> No.21734771

>>21731363
This is the first time I see someone mentioning Uwabami Breakers in gameplay threads. How is it?

>> No.21734834

>>21728736
static doesn't mean not hard

>> No.21734984

>>21734834
It means that can be learned faster and getting consistent at, so made easier or next to free if not free. Eirin is free in comparison to Kaguya.

>> No.21738451

>>21734984
Isn't Apollo 13 like one of the hardest spells in the series?

>> No.21738477

>>21738451
Not really, no.

>> No.21743409

>>21723417
>>21734984
What the hell am I reading here. Eirin has shitton of criss-cross RNG. If anything Kaguya is more static.

>> No.21743425

>>21743409
>criss-cross RNG
All her criss cross patterns are static.
Kaguya's opener, 1st and 2nd spells are random as fuck. There is also some randomness to her 2nd and 3rd nons

>> No.21745808

For some reason, I can't run the custom.exe from SA and onward on Wine. I'm I missing something, or is it a general issue?

>> No.21745960
File: 865 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
21745960

I've been in a funk with Touhou for more than a year due to hitting what feels like my skill ceiling and all attempts to surpass it leading to just pure anguish. I tried playing on Hard for a while and it didn't work out, then I tried No-Bomb runs on Normal with similar results. Today I thought the thing to snap me out of it would be to replay LoLK on Pointdevice and not bomb since I bombed on my first playthrough and swore never to touch the game again.

I had closed off these memories, /jp/. I had forgotten how painful this is.
What keeps you going, anons? I'm sure most people here are much better at the game than I am, but there had to have been a point where you spent months trying to overcome where you were at and just not getting anything accomplished. What kept you pushing forward?

>> No.21746184
File: 73 KB, 731x1024, 53163.jpg [View same] [iqdb] [saucenao] [google]
21746184

>>21745960
I remember dying repeatedly on easy mode, not even being able to clear it with all my continues, then finally clearing it.
Being unable to 1cc normal for months, grinding it out, getting my first 1cc, then repeating with a few more games.
Being unable to 1cc hard mode, feeling like none of my skills carried over, but pushing through it and finally getting the 1cc
The only skill ceiling is peak human performance. You might just be a slow learner but you can always get better, no matter how long it takes you or how impossible it feels. Just don't keep playing if you're not enjoying it. If you're comfortable with normal and don't enjoy hard don't push yourself into it, you'll just ruin touhou for yourself.

>> No.21748544

>>21745808
WBaWC demo at least works for me; I can provide more details and try more games if you want.

>> No.21749194

>>21748544
Just tried it, but no luck. I wonder what's the problem here.

>> No.21752003
File: 511 KB, 1280x960, th10_FxqcHo4n5c.png [View same] [iqdb] [saucenao] [google]
21752003

Cleared th10 on lunatic yesterday! Starting training on SA Extra and then lunatic today!
Changing subject, would any anon be so kind to help me setup PoFV for online play? Nothing I tried worked so far.

>> No.21755234

>>21752003
Have you tried the steps from >>21663564? What else have you done, and what problem are you having?

>> No.21755527

>>21755234
I'm gonna try to host a game, would you be down to try and connect to it?

>> No.21755644

>>21755527
Sure, I'll try to keep an eye on the thread for the next hour or two. Adonis 1 or 2?

>> No.21755666

>>21755644
Adonis 1, mind if I send you the IP on a throwaway discord server? Or what do people do usually?

>> No.21755679

>>21755666
If you don't want to just post in in the thread, I guess that's fine.

>> No.21755704

>>21755679
Neat, join /qpMBTG

>> No.21756844

>>21755704
Why not just make a PoFV netplay server?
Would be nice to have a place to look for games

>> No.21758027

>>21756844
I'm sure there must be some up already. I sometimes find people to play with on a few 2hu servers, they're not specifically for PoFV though.

>> No.21759289

If you ever suddenly found yourself in a competition with other players, how do you think you would manage with your current skill?
Would you be the strongest of them all?

>> No.21759324

>>21759289
Depends on the game, dummy!

>> No.21759393

>>21759289
Depends on the game and who's joining. If it's a local competition with random players I'd wipe the floor with pretty much anyone but if it's online where all the world class players can join I probably wouldn't even qualify.

>> No.21760976

>>21749194
I'm using wine-4.0-rc1; I tried running the WBaWC demo's custom.exe with a fresh wineprefix and it just worked out of the box for me. Are you getting any useful error messages?

>> No.21761000

>>21752003
Congrats!
I just 1CC PoFV on normal, so I'm also quite happy right now. I would love to play PoFV against another player. Did you manage to get a game going?

>> No.21761959

>>21759289
not sure, but if it were a podd tournament, i would try really hard to not wake up

>> No.21765972

>>21761000
>Did you manage to get a game going?
Yep! Apparently I was setup correctly, it was a problem on the client side.

>> No.21766863
File: 15 KB, 480x360, 43214312412.jpg [View same] [iqdb] [saucenao] [google]
21766863

As someone who probably lost all muscle memory, how hard would it be to get back into the games?
Played every game up to SA back in the day, in order. I refused to play the next game in the list until I'd 1 CC'd normal. Never could 1CC SA because of Okuu. But I really want to get back into the games...

>> No.21766891

>>21766863
You'll just have to try and see. Maybe someone could tell you a story about how they've done it, but who can tell if their experience will apply in your case.

>> No.21767324

>>21766863
SA is a bitch. If you wanna beat it you'll need to learn at least the first 2-3 bosses in order to stock up on lives, and you'll need to learn when to bomb. You can't exactly bomb away like in MoF but there are some segments where you can bomb and immediately gain some P back.
Depends on how long you haven't touched the games. If you're anything like me you'll get back your muscle memory before you're done learning routes/patterns. What shot are you using ?

>> No.21768833

>>21760976
I think I found the issue. Turns out I was using an older version. Silly me. The custom.exes work now. Getting a little lag though. I guess I'll see about that. Thank you.

>> No.21773745

Fuck the dancers. My brain goes full retarded when that theme plays and they are not even that hard

>> No.21774594

>>21773745
Dancers are probably my favorite stage 5, it's full of energy, color, and in a sweet spot for difficulty
Except Behind Festival, fuck that card

>> No.21774878

Not gameplay but I'm still posting this here because I can
https://www.youtube.com/watch?v=oXVK_Od9dyE

>> No.21774917

>>21774878
Neat, but please use the catalog. But it's probably best to post that here >>21759843

>> No.21774992

>>21774917
This is no place to post that either though. There used to be a thread to discuss and share Touhou songs and remixes but it fell out of favor and became shunned ever since a few autists shitposted the threads to death and beyond.

>> No.21775083

>>21774992
You are right, but it's closest related thing on /jp/ right now and it wouldn't hurt to bump it. You could always make a 2hu music thread and comiket is just around the corner, so it wouldn't be a bad idea to do it now.
2hu Music threads do still occasionally pop up, the last big one was this >>/jp/thread/S21452871

>> No.21777179

Going for a LBN of IN with the Magic team. More like Cripple team holy fuck, their lack of spread make the beggining of stage 3 a pain and some spellcards take 5 times as long to cap, shoutouts to Dragon-Slaying Circle and Reisen's first card. Having to do GHQ Crisis from the front is fucking scary too.

>> No.21782705 [DELETED] 

>>21775083
Thanks for reminding me that the thread died right before my eyes before I bumped him.

>> No.21782751

>>21775083
Thanks for reminding me that the thread died right before my eyes before I bumped it.

>> No.21783447

Haven't played in months. How do I de-rust for th17's release?

>> No.21783495

>>21783447
It depends on which level you play at. The demo is an obvious place to start, unless you think it is too easy.

>> No.21783902

>>21783447
I agree with the other anon that you should try the demo and see how you feel playing it.

>> No.21784152

>>21783495
>>21783902
Makes sense. Guess I'll get comfortable with those 3 stages then go for something harder.

>> No.21787958

>>21777179
At least there's Malice cannon

>> No.21788326

>>21777179
I've been playing IN this whole time with magic team and honestly having spread feels like the game would be way too easy. I like having to navigate under the boss to do any damage it's a pretty good check for keeping me alert.

>> No.21788999

>>21787958
How OP is the Malice cannon exactly? I always play as magic team and use it, so I don't know how the damage of other teams compare.
It also feels pretty good to mash buttons for more damage, I wish more games had this mechanic.

>> No.21789088

>>21756844
there already is one if you want to look for it
>>21788999
It makes magic team viable. They're still the worst team objectively even with malice but you can still pick them if you want to.
>>21777179
Grow some testicles and do Reisen's first vertically, it's not hard if you practice it for half an hour.

>> No.21789103

>>21745960
Playing because I enjoy the games not for achievements.
Achievements will come with practice. Don't do retard runs like no bomb on anything lower than lunatic, it's a waste of time and will just cause you to plateau. Play Lunatic, die a fuck ton, watch replays, play more, die better. Figure out what is wrong with your gameplay by either watching your own shit or asking people to watch your shit - it'll come clear you're doing something wrong and then you can fix it.

>> No.21789128
File: 2.99 MB, 770x896, stage3_start.webm [View same] [iqdb] [saucenao] [google]
21789128

>>21777179
I think I figured out a setup for that one part of stage 3, hurray for familiars' bullet cancels. I need to be fast on the back and forth at the first wave though, and I sometime miss the kill on a late enemy in the third.
Also, I realized only recently that after reaching the midboss, the background subtly changes when going from humain to youkai and back.
>>21787958
Dunno, I don't feel like using it. Didn't have any remorse tapping shot with Reimu C in SoEW though. Fuck SoEW.
>>21788326
They definitely make the game harder compared to Border and Scarlet (and the Ghosts too probabaly). Having to position yourself under boss is fine to me, but as I've said the fact that some spells just don't let you do that annoys me for now. On stage portions though, it's really fun working on the small adjustments I have to make to my usual routes. Marisa's fast speed is really growing on me too.
>>21789088
Gave it a try a long time ago (with Border) but I wasn't too conviced. This time it'll be worth the trouble though. I'll do that once I unlock spell practice with them, thanks.

>> No.21789258
File: 380 KB, 640x480, Untitled.png [View same] [iqdb] [saucenao] [google]
21789258

Just started PoFV (english patc v 1.50a) and notied that the text sometimes doesn't show up right. Is there any way to fix this?

>> No.21789265

>>21789258
You need a specific font which is given with pofv, but the correct thing to do is play in Jap because that's how true men play.

>> No.21789279

>>21789258
You need to install the 'Cirno.ttf' font, which is found in the game folder.

Also, unrelated, but when I played PoFV, the game would sometimes crash before the ending cinematic or the Game Over screen. Has anyone else experienced that problem, and is there a fix?

>> No.21789651

>>21789279
Yes, it's a very crash-y game, although for me it usually crashes after the ending but before being able to save a replay. I dunno about a fix, I think it's just a good old Windows problem.

>> No.21790031

>>21789279 >>21789651
no idea about other crashes since i've only had it crap out when saving a replay, but at least that specific crash seems to have a fix (presumably better than the old advice to just not use the first slot and to select one slot, cancel, then select and save in a different slot). haven't tested it, but it's linked on the github and eientei, so i assume there's something to it. https://pan.baidu.com/share/link?shareid=3349324077&uk=1627698914

>> No.21790107

>>21790031
downloaded it a couple years ago when i was grabbing all the patches, but i can't seem to figure out how to dl it now without signing up or something. in case it's not just me being dumb: anonfiles dot com slash ych1D410ne
[fuck this spam filter]

>> No.21790121
File: 2.14 MB, 1408x717, Capture.png [View same] [iqdb] [saucenao] [google]
21790121

Soon.

>> No.21792066

>tfw run no bomb solely because i'm too lazy to bomb

>> No.21794430

>>21789651
>>21789279
Are you sure dudes? Saving a replay is what causes the crashes in PoFV but anything else before it should be ok.

>> No.21795877
File: 590 KB, 314x447, Dancing wascally wabbit.gif [View same] [iqdb] [saucenao] [google]
21795877

Just got my second IN 1cc on Normal. Eirin was ... surprisingly undewhelming and easy, I managed to cap half her spells on my first try. Kaguya didn't fuck around though, I found her pretty hard compared to Eirin, yet everyone I ask says it's the other way around and that Kaguya's supposed to be a lot easier. Maybe it's just a Hard/Lunatic thing ? Am I going insane ?
Also, Reimu was easy as fuck compared to Marisa. Not sure if it's also supposed to be the other way around, but hey.

>> No.21795916

>>21795877
I find Reimu more difficult myself. Especially the non-spells where she just flies around the screen, I just can't seem to hit her during those.

>> No.21795933

>>21795916
I liked those nons, but then again, so far I've only played Reimu vs Reimu on Stage Practice, so the homing probably helped me a lot. The only thing troubling me is her Last Word, I was totally unprepared for it and she flew into me the couple first times.

>> No.21795979

>>21636373
>Touhou battle royale
I'd play it.

>> No.21796026

>>21795979
There's always VIVIT 99, though technically it's a Seihou battle royale. It's pretty much a Tetris 99 parody, except you graze to send garbage bullets to other player's screens.

>> No.21796060

>>21795877
On Normal, at least, I find Reimu piss easy except for Fantasy Seal. Homing or not, once you get a rhythm for how to stay in front of her, it's all pretty straightforward to dodge.
>>21795916
She flies in a pattern, you know; she'll alternately stop near either edge of the screen, so you just need to be in place ready for her to stop, get in a bunch of damage, then immediately start relocating to the other position once she starts moving again.

>> No.21796091

>>21795877
Lunatic: Reimu and Kaguya are harder
Normal: Marisa and Eirin are harder

>> No.21796149
File: 51 KB, 700x486, DZ_a28vUMAI-7N_.jpg [View same] [iqdb] [saucenao] [google]
21796149

Is there a touhou mod that lets me use the mouse instead of the arrow keys and just toggle your attack on and off?

>> No.21796159

>>21795877
Tbh I find some of Marisa’s attacks downright harder on normal, Patchy lasers and the last card in particular

>> No.21796161

>>21796149
https://github.com/hwei/ThMouse
First result for "Touhou mouse controls" on Google.

>> No.21796164

>>21796159
I find everything about her harder, honestly. So much so that I've yet to get to her LW because I keep fucking everything up. Hell, to this day I wonder how I've capped Stardust Reverie more than once, I'm not even consistent at it yet.

>> No.21796178
File: 32 KB, 420x314, 1344464511000.png [View same] [iqdb] [saucenao] [google]
21796178

>>21796161
Not compatible with touhou 6. (and 1 to 5 (but I doubt there will be))

>> No.21796488

>>21796178
I don't think it would make it much easier either, unless ZUN let's the character move at the same speed as the mouse. If he doesn't, it's probably harder since the character would move slower than your mouse movements

>> No.21797720

Hello first time posting here. Is it possible to play Touhou with only 3 fingers on my left hand (pointer, ring, pinkie) games looks fun but I'm not sure it possible like this

>> No.21797739
File: 214 KB, 541x846, 1562367809015.png [View same] [iqdb] [saucenao] [google]
21797739

>>21797720
>first time posting here
>Not the first post from this IP

>> No.21797882

>>21797720
Every games that don’t use C. I use the same finger for X and C anyways

>> No.21799437

>>21598484
nice

>> No.21800721

Finally! After weeks of trying, after SO MUCH SUFFERING...
i managed to 1cc PCB on Easy Mode, yes that is how shit I am.

>> No.21800751
File: 20 KB, 412x371, 1466561150373.jpg [View same] [iqdb] [saucenao] [google]
21800751

>>21800721
are you using SakuyaB by any chance?

>> No.21800763

>>21800751
No it was ReimuA

>> No.21800785
File: 7 KB, 356x162, Clipboard.png [View same] [iqdb] [saucenao] [google]
21800785

>>21800763
actually i just tried checking cause I'm sure i still have the replay but everytime I try to open PCBe i get this error. What's going on?
I think the game hates me for playing on Easy but seriously what is it?

>> No.21800797

>>21636373
I mean it's just PoFV but with more players so...

>> No.21800800

>>21800785
Run the game with the japanese locale so you can read the error. However, I'm ready to bet you it's a "another instance of the game is already running" kinda error. Check your task manager for a th07.exe and kill it if there's one.

>> No.21800813

>>21636373
How did I miss this? I would definitely play it.

>> No.21800993

>>21800785
I can second what >>21800800 said, my first game was PCB and I got the same messages back then. I found out that certain processes associated with the game didn't stop running even when I closed it, so I would always have to close said processes manually on task manager. Doesn't happen anymore though, and I don't really remember how I solved it, honestly.

>> No.21801403

>>21800785
this is the mojibake for the two-instances-running error; confirming the other suspicions

>> No.21801706

>>21800763
Switch to ReimuB

>> No.21803688

>>21800993
>>21800800
>>21801403
thanks friends!
Also >>21800800
sick numbers!

>> No.21806362
File: 3.39 MB, 1920x1058, homura killmyself.png [View same] [iqdb] [saucenao] [google]
21806362

>play EoSD
>get through stages 1 to 3 without losing a single life or bomb
>lose half the lives i've gathered to Stage 4 but kill Patchy without effort somehow
>Sakuya murders me
come on, I just wanna unlock EX to fight Flandre! Is that too much to ask?

quoting myself

>> No.21806434

>>21806362
what shot type?
if you're a pleb pick MarisaB and bomb Sakuya's spell cards

>> No.21807722
File: 51 KB, 419x208, 64ed13f2e62e10a1f3ac18d858cc809c4f97addf9dd7bc61dedbaff89c72f8e8.jpg [View same] [iqdb] [saucenao] [google]
21807722

>>21806362
Renounce your dumb greenposting ways and maybe you'll have better karma.
Getting the first half down is a good start, and if Patche herself isn't a problem, then really you just need to practice and memorize stages 4 and 5. From there you should be able to bomb through anything else that gives you trouble.

>> No.21807984

Best shot type for each Windows game?

>> No.21807997

>>21807984
Best for what purpose?

>> No.21808207

>>21803688
I just started PCB after having closed it not long ago, and I noticed that the Thcrap popup said "Waiting until the game exits", so I think it can automatically close processes when you try to start a new game. Any anons who can confirm if that's the case ?
You can download the updater on the thpatch site, give it a try, though you probably already have it if you got any of your games from Moriya Shrine. Hope this helps ya.
>>21807984
ReimuA on pretty much every single game, homing is just too good. MariB on MoF if you're a cheater, Reimu/Aya team on SA if you like fun, Reisen in LoLK if you want to actually play the game.

>> No.21808259

Dumb questions incoming : does IN really just have 15 replay slots ? Also, StB seems to have multiple pages, but it doesn't let me scroll through them when saving replays. Any idea why ?

>> No.21808320

>>21807984
EoSD: MarisaB
PCB: SakuyaA
IN: Border or Scarlet depends on which stage 4 you prefer
MoF: MarisaB. ReimuA if you have principles
SA: ReimuY or MarisaP
UFO: SanaeB
TD: Reimu
DDC: MarisaB
LoLK: Reisen
HSiFS: Reimu Fall

>> No.21815005

>>21808207
>homing is just too good
Maybe for newbies. Needles are almost always better if you know how to dodge.
>Reisen in LoLK if you want to actually play the game
If you to play LoLK you pick Reimu. If you want to bombspam LoLK you pick Sanae.
>>21808320
And saying that Border or Scarlet are the best despite Youmu being the best shottype in the game is also curious statement.

>> No.21815551

>>21789088
>Reisen's first vertically
Gave it a go on my last runs, it's suprisingly doable, feels like the back of the bullets have no hitbox. Is that it or are the hitboxes still inactive for a bit after the timestop?

Still about the Magic team, how does the Malice cannon work exactly? I tried it a bit in practice mode but I got the feeling it only really increased damage against familiars. Yet Eirin's midboss non seemed to melt against it so I dunno. How exactly are the bosses' and its familiars' health related in IN?

>> No.21815769

Is it only me or is WBaWC discussion non-existent, even with threads like waitfuposting, shitposting about newhus2fug?
Looking back on demo releases of HSiFS or LoLK hype was uncontained, amd threads were spawning uncontrollably.
Are the newhus just that boring in design?
Is it the story / incident not as interesting as previous ones? (that I am yet to learn about in game or here, because I don't follow the manga, no bully k-kudaplease)
And tho it's unlikely, some new game mechanics (if any since I haven't even played the demo yet) that are exploitable like Marisa Autumn in HSiFS, or underpowered? Yes I know no one should mouthbreathe or menstruate about the gameplay on a demo, but there would be some autismos surely to argue about it.

>> No.21815841

>>21815769
The last month has been eventful with kyoani and sadpanda, so it gets forgotten
Otter is broken as fuck for survival, since it adds extra bomb and give you a bullet shield up to half a minute. Wolf and Eagle are decent in their own way, except Youmu Eagle. Unless I’m missing something it deals no fucking damage and isn’t even good for shotgun

>> No.21815997
File: 398 KB, 700x850, 5deefda92830dd5fecd241ddb7d756a2.jpg [View same] [iqdb] [saucenao] [google]
21815997

>>21815769
sorry bud most of the board is too busy ERPing and circlejerking over the old characters to care

>> No.21816178

>>21815841
This makes me wonder what kind of broken the last levels will throw at us to compensate for how good the animal spirits are. Maybe over-relying on the spirits will turn out to be a mistake.

>> No.21816224
File: 124 KB, 540x277, 1520280196078.png [View same] [iqdb] [saucenao] [google]
21816224

>>21815997
Clownpiece makes /jp/'s dicks hard on every fap session they had since she arrived. Hecatia threads are 9/10 frustration relief bullying zone, Okina gets her enslaved /jp/'sies to make "mom?" threads and Gensokyo's sage tier, that is basically like /a/ rating best girl of the season. And it's not like you can have a Reisen thread without Junko and vice-versa.
>>21815841
KyoAni gladly will keep on finding the way after they will be able to do so physically, or so I've heard but I imagine the loss of anyone or being a victim, no actually I can't, buy they need time to return to usual work schedule.
As for panda, I suppose anyone who's learned a lesson of not doing so before, right now tirelessly downloads anything they can right now, but gladly the panic and all is over.

>> No.21816549

>>21806362
you have 30 bombs and 8 lives, look at a video, memorize the routes, and then ok

>> No.21816603

>>21806362
>I just wanna unlock EX to fight Flandre
I had that mindset when I first tried getting into Touhou.
If you cannot readily beat most games on Normal, you are not ready for Extra. Even easy Extra stages are still significantly harder than most Normal difficulty games.

>> No.21816707

>>21815769
If the manga hadn't wrapped up the Kasen plot I think it would generate more interest
Nothing of note about the first three bosses either, they're just traffic accidents on the way to whatever's happening in the last three stages

>> No.21817091

>>21815005
>Needles are almost always better
Depends. For PCB I prefer needles, but for many other games I can't stand the straight shots, specially with Marisa.

>> No.21818547

>>21815769
That's probably because none of the new characters are that interesting, they're all literally 'hus in the grand scheme of whatever incident is going on, which we're basically in the dark about. At least with HSiFS we had returning characters like Aya and Cirno as playables to talk about, and with LoLK there was lots of speculation because the Moon was finally coming back into focus, I even remember people thinking that we would finally see the Moon Capital properly and that we'd finally get the chance to beat Moonbitch ass. Regarding the designs, well, just give it time and people will grow attached to them. At first I found all DDC characters boring as fuck, now I love 'em all. Same thing for Junko and Doremy.

>> No.21819646

>>21766863
SA is complete bullshit, I used to be a lot like you. I eventually skipped it, and now after 1ccing almost everything else, I still can't beat it. I'm a normal player though.

>> No.21819998

>>21819646
SA is often considered the hardest Normal. It isn't really bullshit, it's just not surprising that it's last in line.

>> No.21820091

>>21766863
Just play on practice mode on the parts that give you trouble. Muscle memory isn't really lost, just misplaced.

>> No.21820322

Touhou

>> No.21821370

>>21766863
Fuck SA, skip it and come back to it later if you really care.

>> No.21821725

>>21821370
>>21819646
You're just psyching yourself out, it's really not that hard.

>> No.21822126

>>21819998
It's weird how little SA changes between difficulties. You may as well just be selecting how difficult you want cat walk to be.

>> No.21822237

>>21821725
It's really just shitty mechanic that punishes you way too hard for bombing. The power-bomb thing worked fine in MoF because your power could go up to 5 which gave you a free bomb without effecting your damage, in SA using a single bomb decreases your damage so it's easy to fall behind in power on the tougher bosses.

>> No.21822408

>>21822126
there's a noticeable jump overall between hard and lunatic. not sure about normal.
>>21822237
route bombs and use them (and your shots during invincibility) to optimize damage and an sa 1cc is little more difficult than an average 1cc. if you're using aya or yukari, anyway.
sa isn't as easy as mof for a 1cc, but that's a good thing because bombs in mof were stupidly overpowered.

>> No.21822809

I'm on vacation with only my laptop and all the touhou games. Given that there's no point in practicing lunatic SA on this keyboard, I've been playing some Ten Desires normal. Realistically, how many extra lives can I get each run, if I use the spirit gage correctly? And how do.i use it correctly? Bosses? Activating it when I see multiple life drops?

>> No.21822851

>>21822809
I don't know what the usual survival strategies for TD are, but I found it better to use trance for bombs rather than lives. The amount of pieces needed to obtain lives gets pretty ridiculous towards the end, and bombing lets you point-blank bosses to fill your spirit gauge quickly.

>> No.21822876

>>21822809
You can only get like 2 extra lives in the whole run without trancing. The patterns are super easy to compensate, though. Honestly I just use trance as a "free bomb" and my TD 1cc was one of the easiest.

>> No.21822894

>>21822237
Consider also that 10 had different bombs, a different extend mechanic, and much more liberal distribution of power items. You might say the two games are superficially similar, but they require quite different approaches to play effectively, so if you're trying to play 11 like a hard version of 10 then that might be why you're getting frustrated with it.

I'm not particularly good at Touhou, only playing on Normal and getting a handful of Hard 1ccs mostly through luck, so if I can easily 1cc 11, then you can, too.

>> No.21823798

>>21822237
>in SA using a single bomb decreases your damage so it's easy to fall behind in power on the tougher bosses
It's a common misconception that the loss in power reduces your damage output that significantly. There's a mechanic in place so that if you're hitting a boss with option shots then one does full damage and the others do half the damage; this effectively reduces the difference between power levels and reduces the importance of hitting the boss with every shot. SA ReimuA at 4.00 is only a bit over 40% stronger than 1.00.

>> No.21823947

>>21823798
Doesn't one of the Marisa shots even get stronger at low power?

>> No.21823958

>>21823798
agreed that the important takeaway is "use bombs retard" and that the biggest jump is usually between <1 and 1 power, but the mechanism doesn't seem to be that simple if mefidex's testing is accurate. power doesn't scale evenly between levels 1-4, and alice seems to gain the same amount of power each level (only matters when shotgunning, but that + point-blank bombing is the strat to tear through tough boss attacks). aya also gains a lot from both options hitting, and patch has some screwy things going on with wood with three options and with earth at a certain distance away.

>> No.21824467

>>21823947
I'm just about to start Touhou 11. Is Marisa good in this game? I've CCed every game with Marisa so far, but I keep hearing that she is hard mode in later games, and that 11 is particularly hard.

>> No.21824505

>>21824467
marisa is good because nitori shot has the best sound effects.

>> No.21825480

>>21824467
Marisa doesn't become trash until 13, but she starts being worse than Reimu in 11.

>> No.21826042

>>21825480
DDC

>> No.21826170

>>21697717
Just watched this replay and noticed that he consistently chose to fly into bullets so that he could bomb just as he got hit. Is there a benefit to this or was it just for style?

>> No.21826290

>>21826170
I don't fully recall but it was probably "the deathbomb noise sounds cool so let's get it when it's convenient". There is some benefit to it gameplay wise but that's mostly for scoring.

>> No.21826295

>>21826170
Didn't watch replay but I think I did what you describe. I fly up as much as possible to make sure the bomb really hits.

>> No.21826439

>>21823958
meant each option (including the jump from no options to one option) for alice and both directional streams (not one 1/2-power stream vs one 3/4-power stream) for aya.

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