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/jp/ - Otaku Culture


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File: 60 KB, 640x480, sakuyaB_PCB_.jpg [View same] [iqdb] [saucenao] [google]
1741978 No.1741978 [Reply] [Original]

Which weapon would you like to see come back?

For me, I would like to see SakuyaB from PCB back. I know ReimuC from SA have some similarities as well as some other weapons, but it is not the same.

This weapon is hated for most players, just for the fact that its hard to use. The bomb is really awkward and the focus mode is really average. Over all this bad points you can pull out really good runs if you use it correctly.

>> No.1741991

Just regular Reimu A, since I only play as her. I miss the homing shots, though I sort of managed to put up with the new options setup in SA.

>> No.1741998

Mof Marisa B

>> No.1742012

SAKUYAN A

>> No.1742047

IN Remilia, a GOOD version of MoF MarisA, PCB SakuyA.

>> No.1742055

IN Yukari
SA Reimu/Yukari

>> No.1742063

MIMA A

>> No.1742067
File: 20 KB, 339x326, 1228875876742.jpg [View same] [iqdb] [saucenao] [google]
1742067

IN Sakuya, haado modo

>> No.1742069
File: 174 KB, 1000x759, 1228875887832.jpg [View same] [iqdb] [saucenao] [google]
1742069

>> No.1742070
File: 572 KB, 800x1840, 1228875904759.jpg [View same] [iqdb] [saucenao] [google]
1742070

Marisa misses her Masusupa

>> No.1742075

I agree about Sakuya PCB, one of the more complicated weapons I've seen.

>> No.1742081
File: 572 KB, 800x1840, 1228876036123.jpg [View same] [iqdb] [saucenao] [google]
1742081

Marisa misses her Masupa.

>> No.1742094

Mystic Square Yuka.

>> No.1742100

Cirno B

>> No.1742109

/jp/ actually plays the games?

>> No.1742155

Yes, stop being tedious.

>> No.1742190

MOF's Marisa C needs to be in every touhou game.

Or just bring the youmu/yuyuko team back, that works too.

>> No.1742208

>>1742094
Spread weapons suck, but I have to admit it... its the only powerful spread weapon.

>> No.1742214

IN Ghost Team

>> No.1742241

The balance that is Reimu/Yukari IN.
AKA the usual Reimu A (homan) + Reimu A-SA (lazers).

>> No.1742262

Not that it should return (since it's already there) but I Marisa A in SA is one of my favourites.

>> No.1742282

MoF MarisaB without the rape.

>> No.1742303

I would like SA ReimuC on the next game, if you can beat Lunatic with it, you're a god.

>> No.1742304

Touhou shot selection is really poor, it basically boils down to overpowered ReimuA, a selection of typical shots (linear, wide) and then a few gimmick ones that are hard to use for no pay-off. SA was a step in a right direction.

I’d like to see more emphasis on switching shots and option placement like in the newer Cave games, rather than bringing back "uselessly bend all over the screen" mode or "memorise the entire stage and drop flamethrowers under the spawners" mode.

>> No.1742332

>>1742304
Pardon me for my ignorance, but how is "memorise the entire stage and drop flamethrowers under the spawners" any different from option placement which also encourages memorizing?

>> No.1742445

Well the option stuff in my mind was the suicide bullet eating in Death Smiles.
http://uk.youtube.com/watch?v=N5FUhyI03us
Advance placement is relevant sometimes (such as the lava stage boss), but it's mainly reaction.

For her I think they're locked when focused and will rotate around when not. Might be the other way around, I usually play Rosa and every character has some quirk to it (Sakura has two, Follett's option does more damage than her but has limited range, etc).

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