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/jp/ - Otaku Culture


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15409088 No.15409088 [Reply] [Original]

Previous Thread: >>15370377

[New to the game? Read First, Ask Later]

Pastebins:

>New Player Guide/FAQ:
http://pastebin.com/Zcavai8x

>Mods:
http://pastebin.com/vZ8Hfw6C

The wheel of grinding is cruel, eternal gambler.

>> No.15409110
File: 41 KB, 643x610, 1350987809645.jpg [View same] [iqdb] [saucenao] [google]
15409110

How do I learned magic spells. I get how you use them now, but not how you learn them besides random dreams.

Also what's the quickest way to obtain pets of varying strength from the wild? The balls are useless, low-level enemies are killed by my bare hands, and the ones that aren't are too strong to be captured with the balls I have.

>> No.15409118

>>15409110
Read books.
Rod of domination.

>> No.15409123

>>15409118
Reading teaches the spell? Thanks, the wiki wasn't clear on that.

>> No.15409219

>>15409088
Is there any way to disable clothing and armor sprites? They always get in the way of the neat CC mods.

>> No.15409225

>>15409219
Yeah, just find any dresser in town and you can turn their visibility on/off.

>> No.15409289

>>15409225
Nice. I wish Items had better descriptions on them.

>> No.15409387

>>15409110
There's a feat you can get which gives you the Knockout special action, which can't kill enemies, which makes it easier to capture monsters using balls.

>> No.15409398

>>15409387
Make sure you set your pets to defensive before using it, since they'll still attack your target and kill it in one hit.

>> No.15409515

Is there any reason to do forced Sleep Share with your pets besides making them docile? I noticed you don't get potential after sleeping when doing this.

>> No.15409586

What's the quickest way to impregnate an entire city/town?

>> No.15409594

>>15409586
Drink from wells until you swallow something you shouldn't of and give birth to an alien. Alien will burst out of your chest and go on to impregnate others causing more aliens to burst out of people's chests to impregnate others. Congrats, you now have an alien infestation.

>> No.15409615

>>15409594
Thanks.
How long would it take exactly?

Also is it possible to give birth to an alien in a shelter and have those people get impregnated too?

>> No.15409630

>>15409615
All up to RNG. It can be quick or will take awhile. I don't see why it wouldn't work in a shelter. You do have some time before it bursts out of your chest.

>> No.15410151

>>15409387
Oh! Can't believe I didn't think of that, thanks.

>> No.15410178

>>15409515
Because you didn't get sleep done wink wink nudge.

>> No.15410613

Is dual wield better than 2 hand?

>> No.15410756

>>15410613

at higher levels yes, with more hands you need less levels

>> No.15410760

>>15410756
So I should teach it to my little girl instead of keeping her with the default then, alright.

>> No.15410766

>>15409586
This was a mistake.

How do I unfuck this? Everyone is pregnant and throwing up and shit.

>> No.15410770

>>15410766
>How do I impregnate everyone
>Oh no now everyone is pregnant

Anon what the fuck.

>> No.15410771

>>15410766

leave and come back after a week, it should have sorted itself out

>> No.15410811

Oh yeah, I was meaning to ask

What are the best body parts to give your pets? For instance, I have an Asura, and I am giving her legs, body, arms and helm. But what else is important? waist? Ring? Back? What's the priority here, aside from giving them twenty hands for the dw damage?

>> No.15410815

>>15410766
Nuke them it's the only way to be sure.

>> No.15411070

>>15410766
You may be out of luck if you gave the aliens to a high enough level NPC. I had Palmia infested on an older character with aliens popping out so strong that higher-ranking bell-types would die very, very quickly to them.
They survived a nuke somehow, too.

>> No.15411186

>>15410811

rings and amulets are good for various bonuses and you can make tons of them, some things are missing "standard" parts like a back or waist but a cloak is more useful than a girdle.

>> No.15411218

>>15411186
>some things are missing "standard" parts like a back or waist but a cloak is more useful than a girdle.

That's why I'm asking, a relative ranking of useful body parts. So is it rings > cloak > girdle?

>> No.15411254

>>15411218

it would be hand>ring>neck>body>cloak/legs>the rest

>> No.15411334
File: 185 KB, 657x372, hurrcastinginvolvesplentyofstrategydurr.png [View same] [iqdb] [saucenao] [google]
15411334

Urcaguary's another trophy for the museum. Rovid is the only one left now, then it's on to grinding furiously for enough levels to lightpen the inner gods.

In this case, melee just wouldn't seal the deal. I needed mist of silence and ice ball to get a lot of damage in fast before she could cast healing spells - it was probably 10-15 casts of ice ball, then magic equip, then 5 casts of mist of silence to make it stick. Hardly perfect play, and I was still far outclassing melee in damage per turn. If balance was ever ano's concern, he ignored how gigantic DV/PV values plus anti-melee special abilities like super armor aren't quite the equivalent of "it has normal resistance to magic [and no resistance to cold]."

And then you add on wet bonuses, or elemental scar, and it's like shit, nigger, why have weapons at all? Oh, yeah. For spell enhancers.

>> No.15411404

E+ 1.59.
http://www1.axfc.net/u/3681212.zip
http://elona.wikia.com/wiki/Thread:22489

>> No.15411458

Quick what's the fastest way to train charisma? I need 1 point!

>> No.15411480

>>15411458
Use scrolls of inferior material to turn random engagement rings into RAW engagement rings, then eat them.

Or go give whiskey to random NPCs and prostitute yourself I guess.

>> No.15411516

>>15411458

sell something that gives you exp and buy it back

>> No.15411559

>>15411458
Invest a bunch in a shop, if you have spare gold.

>> No.15411562
File: 344 KB, 560x341, howabouticancelyourlife.png [View same] [iqdb] [saucenao] [google]
15411562

>>15411404
>http://elona.wikia.com/wiki/Thread:22489

>magic training now costs PLATS

NO
ANO
YOU WERE THE CHOSEN ONE
YOU WERE SUPPOSED TO SAVE US

>> No.15411579

>>15411516
What gives XP?

>> No.15411711

>>15411480
>Giving whiskey

Just hit up that drunk as fuck guard at the embassy for ez whoring.

>> No.15411881
File: 377 KB, 596x834, 1369873658813.png [View same] [iqdb] [saucenao] [google]
15411881

what does the strange feast do?
Should I?

>> No.15411899

>>15411579

more expensive items, generally a scroll of oracle or 2 will give you negotiation exp for a very long time

>> No.15411920

>>15411881
makes you bloated, spends a few hours doing so. It's pointless if you have a supply of food available.

>captcha: select all food

>> No.15411930

From playing Martial Arts, I'm at about 50 Tactics and 60 MA. So far, damage ranges between 50-120 completely unarmed, 120-180 with the Shield Tonfa. Might need to put more emphasis on Tactics since the multiplier is only at 4.0x currently. Weapons are kind of annoying to train since they gain little experience without the special actions.

>> No.15411965

>>15411920
Alright but my companion's food has the same window so I was confused.

>> No.15411982

>>15411930
Are you having noticeably more or less trouble than your average weapon-wielding character? Would you mind posting your equipment sheet?

>> No.15412054
File: 561 KB, 795x1122, liana.jpg [View same] [iqdb] [saucenao] [google]
15412054

>>15411982

This is my current progress. So far, I've died a bit more at the start than expected and I used some of my points to get Martial Arts up. Right now, it's not too bad, I just wish I had more durability. I use throwing weapons so it's not pure martial arts, but even with my two hand character I used them. I'm hoping to get a good rock to toss.

>> No.15412061

Is there a way to remove a skill from a pet? I've made a mistake.

>> No.15412257

>>15412054
Cool, thanks. Upgrading some of your equipment to +2 or so might help with survival. Also you can equip tonfas/shields in the shoot slot, not sure how that would affect your damage.

>> No.15412268

>>15411562
As far as I can tell from the changelog, that doesn't replace exp gain from casting or potential gain from resting, it's just a way to turn plat in to spell exp.

>> No.15412271
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15412271

I've made a terrible mistake

Why did this have to happen? All I wanted was play music for little sisters but now they are all going to die.

;_;

>> No.15412303

>>15412271
What the fuck did you do

>> No.15412327
File: 2.41 MB, 1603x1199, slots.png [View same] [iqdb] [saucenao] [google]
15412327

>>15410811
I didn't really have a priority list when I gene engineered body parts into Akeno and my Shoggoth. Not to say I didn't put any thought into it though. For Akeno I wanted to stick to a vanilla humanoid 13 slot body(Yerles, Eulderna, Jure, etc) so I pretty much just opened my own character's equipment sheet and followed the slot layout of that. For the shoggoth I wanted a completely exotic body but keeping it to 13 slots. When I got my shoggoth it only came with 3 slots. A head slot, a shoot slot, and an ammo slot. After extensive gene engineering it now has a head slot, a shoot slot, an ammo slot, 8 hands, an arm slot, and a neck slot.

After gene engineering missing body parts for pets I've come to the conclusion that there exists a conflict of damage slots vs resist slots. You see, the armor you tend to find in dungeons have resists which you need if you're going to survive whereas weapons tend to not have resists unless you get something like a defender weapon or a living weapon. So you kinda want to have armor slots and not be all hands unless you're really late in the game and have access to artifact fusion.

So you want hands and some armor slots for resists. If you're going for more hands you're going to have to decide on the ratio of hands to armor slots. The next question would be what should the armor slots be?

Well for me I answered that question by what armor slots would benefit me right now and in the long run. I wanted proximity assist and had a pair of gloves in storage with them so I gene engineered an arm slot into my shoggoth. There's also a static artifact called the twin edge that helps grant extra attacks so I gene engineered a neck slot into the shoggoth. Not saying that your pet must have a neck and arm slot but I'm saying that the armor slots you do choose should maybe map to gear enchants you want or armor artifacts you intend to get in the future.

Due to Akeno having a lot of armor slots, getting her resists up is a lot easier than it will be for my shoggoth. I'm late enough in the game to take advantage of artifact fusion and crafting that I can use artifact fusion to fill the shoggoth's necklace, helmet, and gloves with resists. If I run out of room on those three items I can then turn to putting resists on living weapons if need be.

Unfortunately, I don't see a person early on in the game having a pet with 8 arms or more having a good time surviving anything that can cast spells or breathes elemental stuff if it can't kill it before it kills them or has a dedicated healer that is constantly paying attention. As a side note I wouldn't go way over 13 slots. That speed penalty adds up. For me anyhow, I'm fighting things with speeds of 1500 or greater so speed penalties are unacceptable.

>>15411334
Congrats. Hope to see another godslayer eventually show up since very few people get that far in this game. I only know of a handful(5) of anons,including myself, that reached the levels of power needed to defeat a god. Since you're killing demi gods now you're definitely getting close. Now that you have the dumbell try to get the glasses as well so you can see exact information/numbers on attribute potentials. After you get those two you'll have another method of grinding out your attributes. This is what you do, you get yourself a training machine and then you head to Noyel. Wait for it to begin snowing. Might have to walk around a bit but it will happen eventually. Enter town and begin using your training machine. I'd hotkey it so you'll be able to spam it. Bring plenty of food, ideally herbs. Should be able to get some attribute points that way. What class and race are you by the way?

>>15411562
Cool, 1.59 is out then? I'll get to updating in a bit then. Have a lot of stuff I want to test out. So Ano decided to go with platinum. Not the most favorable result for me, gold, but certainly not the worst. It really could of been a whole lot worse. Like ancient books and gold medals bad. Well platinum is fine all things considered.

>> No.15412336

>>15412268
Yep, the old system remains, this is in addition. However, potential goes down about twice as fast.

Doesn't make much sense to me, when platinum is already so scarce. The way it is for 1.59, it's actually faster to raise my 150ish level spells individually by casting them than by collecting 15 platinum per school that could otherwise go to useful skills, so nothing has changed. Maybe if you're low-level it's more relevant since the plat cost is lower. But it's not like magic is senselessly underpowered at low levels in the first place.

>> No.15412345

>>15412327
I don't intend to make abominations, just trying to choose the best for characters that can't have all human slots. Specifically, the Asura, since she has 4 hands so I need to sacrifice 2 other slots. From what I've seen on this thread it's gonna be the girdle and either the head or the cloak.

>> No.15412350

>>15412271
this game looks like tibia ;_;

>> No.15412365

>>15412303
I tried to bully the shopkeeper with summon monster so she would call more little sisters but it spawned a firehound and things went ouf of control.

How do I save them?

>> No.15412379

>>15412327
Demigodslayer here, not that it might benefit anyone else soon, but Yacatect's Glasses (and really most of the demigod items) are indeed awesomely useful. I can't imagine how much herb attribute experience I must've wasted because I didn't know exactly when to quaff potential pots. Now I can consistently stay in those 400-380 potential sweet spots.

Yerles warmage is how I went, switched with a business card halfway in. I still have all 2200 of my bonus points because I really like to hoard that kind of thing. Probably would've went golem had I known then what I know now, but it's not a big deal to me yet because I'm not yet a devoted caster. That's where the suffering comes in - this new update may put a crimp in my casting behaviors (cast like a madman to reach 360 potential, wait two days, repeat). Also haven't done any summoning at parties in 1.59, so I don't know how my burgeoning ticket income (5000 per quest!) will be affected. If that's gone, I might just sit on 1.58 for awhile.

>> No.15412398

>>15412365
Cast Meteor.

>> No.15412421

what skills do I want to teach my pets? Do I want to keep them with the bare minimum, or at least try to teach them useful shit like eye of mind and weight lifting and shit?

>> No.15412437

Round Eyes!
Round Eyes!
Round Eyes!

>> No.15412441

>>15412421
In Elona, you want to minimize the number of skills any pet (or your character) has. Anything they or you won't use should never be learned.

In Elona+, you want everyone to learn everything.

>> No.15412450

>>15412441
>In Elona+, you want everyone to learn everything.
Whoa really? What changed?

>> No.15412468

>>15412450
The main change is that all the things that used to give exp or potential to randomly selected skills now give exp or potential to all skills, so you get more exp/potential if you have more skills. Which of course means more stat exp and thus better stats.
The other is that all skills now do something if on a pet.

>> No.15412482

>>15412468
Damn, and to think I was avoiding gene engineering a lot of skills. Thanks.

>> No.15412499

>>15412061
>>15412421
I've seen two lines of thought. The first one being to get all the skills. The second one only getting a particular skill set and ignoring the rest. The second line of thought feels that through the travel skill they'll be able to just increase worthwhile skills to them.

While there are merits to the second line of thought I subscribe to the first line. Mainly because the second line of thought is a gigantic hassle when it comes to gene engineering as you really have to be careful with what you gene engineer and I never saw the traveling skill as something you actively employ. Think it's a bit wasteful to walk form one corner of the map to the next when you can be doing a lot of things in between. Even the useless skills for pets can have merit in increasing as they can raise attributes.

>> No.15412519 [DELETED] 

>>15409594
>shouldn't of

No offense but it's actually 'shouldn't have.' "Shouldn't of," doesn't actually mean anything, I think.

>> No.15412545

>>15409594
>shouldn't of

No offense but it's actually "shouldn't have.'" "shouldn't of," doesn't actually mean anything, I think. I say this because "shouldn't of" is a contraction of should not of and "shouldn't have" is a contraction of should not have.

>> No.15412551

>>15412257

I only have one Tonfa right now so that's not plausible. Throwing a shield might be fun though. I'll consider it in the future.

>> No.15412895

>>15412551
I'd highly recommend getting the Shield Tonfa from Miral and Garok's workshop; it's really helpful at low levels. 55 medals. I still use it on my fairy melee character, though it's usually in the thrown slot now. Smash Tonfa is what's in my main slot if I'm punching stuff.

>> No.15412956

>>15412895

The Shield Tonfa is what I have right now. From what I know, the only way you can get the other two is in the second continent or by beating that tour chick that hits like a bunch of trucks for a low level character.

>> No.15412970
File: 747 KB, 1603x601, tickets.png [View same] [iqdb] [saucenao] [google]
15412970

Getting tickets through summon spirits got nerfed hard. Prior to 1.59 I could make around 2 million tickets every 16 parties. Now I make around 244,224 tickets every 16 parties. That's about an 88% reduction to the amount of tickets I used to make. Still, at 244,224 tickets I can get seven hero cheese/magic fruit so I can still grind out pets to 1000 life and mana. I can still use tickets at my summon spirit level to get herbs too. Music ticket farming through summon spirits is probably still the best way to get hero cheese/magic fruit. Unfortunately, it's a whole lot more grind was introduced to something that already took a long to get. On the other hand, the magic classes might help the early training of summon spirit.

Speaking of magic classes, shaman schooling is the one to go for to raise summon spirit. Each type of magic class has its own umbrella of spells it trains. Unfortunately, I didn't see anything telling me what class taught what so I guess that's something players are going to have learn through playing with it. Hopefully an exact list of what spell is trained for each school will eventually make its way to the wiki. Platinum cost for me was 15 across all schools. It took about 195 platinum coins to raise summon spirit from lv 1056 to lv 1057.

Feels like spell training overall got slightly harder for me but nothing drastic. Probably will just keep doing what I'm doing but will probably end up sleeping more to keep potentials up.

>>15412379
Cool, keep up the good work. Yeah, you may want to sit 1.59 out for awhile.

>> No.15412989

>>15412970
Aside from apologizing for my glaring grammar mistakes, I should also make mention that the magic schools are great for leveling the magic attribute.

>> No.15413027

>>15412970
> It took about 195 platinum coins to raise summon spirit from lv 1056 to lv 1057.


Why do you even play this character anymore

>> No.15413081

>>15413027
>>15412970
I thought skills capped at 255? Man, I'm likely leveling incredibly inefficiently.

>> No.15413319

>>15413027
There's monsters equal if not stronger than my character out there. I will not quit until I stand upon a mountain of corpses in the void knowing my character is the strongest in all of Elona.

>>15413081
Skill cap is 2000. Ditto for spells I imagine.

>> No.15413348

>>15412345
>I don't intend to make abominations,
>I need to sacrifice 2 other slots. From what I've seen on this thread it's gonna be the girdle and either the head or the cloak.

What? I would like to think normal creatures have a head, back, and waist. :^)

>> No.15413397

>>15412956
Yeah, I basically did Party Time quests until she showed up, and she was a massive pain in the ass to beat. It's definitely not a low-level item, although someone might be able to suggest a way to cheese kill her.

>> No.15413404

>>15413319
I don't think I could deal with the insane amount of grind it'd take to get my character to your level, but I do enjoy hearing about what it's like up there.

>> No.15413497

>>15413348
Asuras have 4 arms anon it's not my fault the game thinks they don't have legs.

>> No.15413548
File: 81 KB, 800x500, 13.jpg [View same] [iqdb] [saucenao] [google]
15413548

hnnnng the new quicklings are so cute

>> No.15413582

>>15412970
What was your potential in summon spirit?

>> No.15413634

>>15413497
>>15413348

I see it as teaching unruly nonhumans to dress properly.

>> No.15413787

>>15413582
Somewhere in the 300s I think? Not sure how much I would of saved at 400.

>> No.15413871

Anyone know a few low level critters that give "Body" parts? I gave my Harpy a body but I need one more and can't remember what I used.

>> No.15413882

>>15413871
Try yeeks.

The rule of thumb here is if the donor has more of a certain part than the recipient, then the recipient gains that part. Human donors never donate parts.

>> No.15414193

>>15413882
Thanks, finally got it with an Orc.

Side note, is there a way to remove negative enchantments from weapons?

>> No.15414273

>>15414193
If by negative enchantments you mean bloodsucking or stat minuses or it attracts monsters, no.

>> No.15414316

>>15414193
I think you can remove them with artifact fusion if it's a miracle/godly/precious piece of equip when there are 15 attributes already on it and you try to add a new one. Never tried that before though.

>> No.15414405
File: 68 KB, 398x284, 901b870ca7[1].jpg [View same] [iqdb] [saucenao] [google]
15414405

I was crafting panties and I got one that brings an end.

Pretty scary.

>> No.15414427

>>15414405
What the fuck does it do.

>> No.15414527

>>15414316
On second thought, that can't be right. It would mean being able to remove bloodsucking from living weapons.

>>15414427
Let's ragnarok!

>> No.15414662

>>15414427
It summons extremely strong monsters in a swath of fire that just decimates entire towns and all the NPCS.

And God help you if you set it off in your house or something. That's the kinda shit that destroys runs.

Once you're strong enough though it's a decent way to farm some strong monsters.

>> No.15414706

>>15412054
If you haven't already, consider get the Stamina feats. You're going to need a lot of it with your unlockable special actions, especially when you reach Zeome, who you can stunlock with Body Blow.

>> No.15414728

Why can';t i dominate town childs in noyel?

>> No.15414733

>>15414706

I haven't considered it yet. So far I've put points into the speed ones, HP ones and Kokou and I'm planning on getting the Teleport one too. I wasn't sure if 8-24 stamina would really be a big difference. I haven't used my special feats much so far aside from Bakuretsuken to blow stuff up.

>> No.15414838

>>15411404
>full-body portraits
what

>> No.15415119

>>15412345
Doesn't want to make an abomination but might be willing to take off the creatures head or not have a creature with an obvious back side. I think not making an abomination is out of the question here. Nothing wrong with abominations though. I have a 6 armed mutant player character myself but let's not kid ourselves about what we are.

>> No.15415199

>>15414733
The teleport feat isn't that useful, you'll find plenty of scrolls and rods to teleport with. I'd say get the Uncontroll feat instead, it's an excellent damage and speed buff that doesnt use much stamina and the confusion doesn't last more than a few rounds on a fast character. Also the Jiu Jitsu feat is great, as it allows you to pin down fast enemies with Squeeze for your melee pets to wail on, and your basic attacks will do more damage to tanky enemies with high PV.

>> No.15415215

>>15415199

I forgot I had Jiujitsu, but I do have that just in case. I wasn't sure about getting the Uncontrollable Power one, it sounded cool but I don't know if I can deal with confusion.

>> No.15415380

God, trying to raise up 2000 AP for a low level pet for Barrier is a fucking chore and a half.

Especially on my frail caster pet.

>> No.15415902

>>15415215
The confusion only lasts a few turns, it's only a problem if you use it while surrounded. The additional speed also helps as you'll take more turns before the enemy can move. For a while I was able to use Uncontroll and then immediately use Attribute to erase the confusion staus, but that doesn't seem to work anymore for some reason.

>> No.15416038

>>15415902

Well, I might as well experiment with it. Might be fun to use with the Courage AP thing.

>> No.15417024

Haven't played in a long while, just ported my old character to 1.58 and my character no longer has ensemble or cheer. Were these moves removed?

>> No.15417059

>>15417024
Both are still there, maybe you need to level up to get them again?

>> No.15417063 [DELETED] 

>>15417024
no they exist
they just got retweeked
you probably just need to raise a level once more to unlock them.
...whats your charisma btw?

>> No.15417065
File: 352 KB, 701x493, Blegh.png [View same] [iqdb] [saucenao] [google]
15417065

>>15417024
Nevermind, I'm an idiot.

>> No.15417158

>>15415119
>Take off

IT WAS NEVER THERE

Not my fault the asura likes to go around naked but I have to choose what items of clothing to force on it. If I force to much it begins to drag its feet.

>> No.15417876

Can you set off a nuke inside the shelter?

>> No.15418364

>>15417876
Why wouldn't you be able? Also why would you do it in the first place?

>> No.15419118

>>15417158
Not that anon but where's the head on an asura then? In its stomach? If that's not the case, how does it see stuff and eat? I demand answers to this biological mystery!

>> No.15419138

>>15419118
Like I said it's more like dumb inhumans refusing to dress properly. They have a head, but you have to gene engineer them the sense to wear a hat.

>> No.15419152

>>15417876
Are you this guy? >>15409586
I'm was hoping people would give you the answer and you'd understand through the answer that it's a bad idea. Please stop doing stuff you'll regret later. Anon is worried about you.

>> No.15419154

>>15419118
it has a head, just not an equipment slot for it because its too different from a human one. like the 'ears of a beast' mutation.

>> No.15419330

[Changes and additions]
* While Sense Objects is active, you will be able to see invisible NPCs as well now.
* Reduced the cost of magic practice to 3-10 pp.
* The goose now lays 2 pp at a time.

[Fixes]
* Fixed the enhances your spells modifier only being 1.1 times at most for magic devices due to a typo.
* Fixed the massive reduction in healing effect on characters with cMetal and cArmour bit flags.

>> No.15419527

>>15419154
explain why the kentaurs doesn't have a head or arms then

how can it hold a bow or gun, but not be able to hold a sword?

>> No.15419719

>>15419527
It shoots by thrusting its pelvis. All monsters have reproductive abilities, so it stands to reason that all monsters have pelvises.

>> No.15419799

>>15419719
Can they have pelvises, but not waists?

>> No.15419841

>>15419799
All monsters can reproduce.

All monsters have shoot slots and ammo slots.

It stands to reason that their reproductive organs are either inside of or are the slots themselves.

>> No.15419982

>>15419841
Cannot be the slots themselves, as both male and female entities have the exact same slots.

Unless you're proposing something fetishistic.

>> No.15420671
File: 661 KB, 800x600, bodyportrait.png [View same] [iqdb] [saucenao] [google]
15420671

>>15414838
Waifu fluff. Just read the instructions to get it setup if interested. Only hard part is getting a good portrait/making one and perhaps altering it so it can express various emotions. They pop up when you go to talk to your pet. Was playing around with it just to see how it works. Got to use MS paint or GIMP to clean up my portrait but aside from that I seem to have got it to work.

>> No.15420723

>Finally decided to try the main quest

This shit is hard why am I so bad

How do I make my pets not die so fast

>> No.15420774

>>15420723
Maybe you're doing the main quest too early. What level are you and do you have good fire, darkness, chaos, and possibly magic resist? Those resists map to the dungeons and bosses you'll probably encounter.

>> No.15420786
File: 3.30 MB, 1200x720, 00023024.png [View same] [iqdb] [saucenao] [google]
15420786

>>15420671
Finally, a use for hentai character CGs.

>> No.15420788

>>15420774
I guess I am, I'm having trouble just gearing up properly. I can't find any more low level dungeons and hunting missions seem to be getting rarer. I need good equipment.

>> No.15420813

>>15420671
>those stats
Holy moly. What makes a character hit harder, high attributes or skill levels?

>> No.15420887

Is there an updated monster girl character.bmp sheet for 1.59?

>> No.15420898

>>15420887
Didn't 1.59 literally just come out

>> No.15420961

>>15420671
Fucking dope
Sure hope they add the ability to add custom CGs to sleep sharing events, so I can make this into a real H-game and lose myself to the autism grind

>> No.15421041
File: 925 KB, 1604x600, void enemies.png [View same] [iqdb] [saucenao] [google]
15421041

>>15420786
Yeah, eroges/vns are probably going to be good for sourcing these body portraits if you're art impaired like I am.

>>15420813
These pictures are old since I'm deeper in the void now but these are some of the monsters I've run into. Used an insight lens to pull up the monster's character sheet. The enemies I'm running into now are probably stronger than even them. In truth, I'm not scared of anything one shotting me like in the days when I was new adventurer. The problem now is status ailments and being overwhelmed. The strength of their hexes and status ailment attacks overwhelm my defenses which means I can be silenced, I can be stripped naked(goodbye resists and immunities), can be made insane and confused losing all control of my character, dimmed, and all sorts of other bad stuff. While that's all happenings enemies can and do descend upon me chipping away at me until I die. This coming from a guy with superb+++++ resists in everything but needs even more than that.

>>15420788
Quests refresh after a couple of in game days. Instead of only doing hunting missions try to add party missions, before its too late, and escort missions to your portfolio. You'll benefit from the extra gold and platinum. Use the gold to invest in vendors which should increase their inventories and the quality of the goods sold. Then just keep your eyes peeled for good equipment to buy. Visit your trainer and spend the platinum coin you're earning to keep your skill potentials high. High skill potential equates to an easier time leveling skills.

Try to amass a stockpile of oracle scrolls. For some reason adventurers love these scrolls so trade the scrolls for items they have that might interest you. You can also trade potions of corruption if you're willing to spare some.

Your dungeons will respawn after some time passes too. A message saying a sudden diastrophism hits the continent will appear when that happens. Just keep doing dungeons and quests to gain levels and keep your eyes open for gear to build yourself a decent resist suit. Eventually you'll be strong enough to do the main quest.

>> No.15421110

>>15420813
>>15421041
Err whoops, I was answering a question for someone else. Anyhow, to answer your question a combination of high attributes and skill levels. At least for melee, casting is a bit different. For casting the primary power behind your spells is the spell level but attributes like magic can add to the amount of dice you roll for damage. My attributes may be inferior to my pets but due to how high my spell levels are, I'm actually much stronger than my pets. Oddly the casting skill doesn't affect damage. Just cast success.

If you're a dual wielder, tactics, weapon skill of choice, dual wield and strength are what you want to focus on. For a two hand it's tactics, two hand, weapon skill of choice and strength.

>> No.15421163

>>15420961
You can modify the background of the sleep sharing event at the very least. Someone has an example of this in the mod pastebin.

>> No.15421193

>>15421041
What did you use for your all-herb diet? Did you use herbed-in blessed curarias, herbed-in foods, etc.?

>> No.15421254

>>15421193
Initial diet was just good food. Cooked steaks, breads, etc. Then I got some initial herb farms and then started putting herbs into the cooked food I had on me. Then as I got more herb seeds through Kumiromi statues and just having more Kumiromi gemstones to revive dead herb plants, I moved onto herbs inside herbs. Specifically the herbed in curarias. Been using curarrias as a base in my herb in recipes ever since and have only been eating those kind of herb concoctions.

>> No.15421256

Why doesn't this game just pick the most powerful weapons for all hands instead of having to test them out against each hand separately fuck

>> No.15421300
File: 47 KB, 356x304, 27087608.jpg [View same] [iqdb] [saucenao] [google]
15421300

>>15412271
You absolute monster.

>> No.15421341

>>15421256
Because there is no 'best' weapon depending on needs.

High damage rolls? Oh it's 12s heavy.
Consistent damage? Hope you like 3d3.

>> No.15421370

>>15421341
The game does decide between weapons though. So it would be nice if it would compare all weapons. If you end up with 4 12s weapons that's your problem, since you gave them to your pet.

>> No.15421533

>>15421256
Like what the other anon said, best weapon is situational. You're given two weapons. 5d100 weapon vs living weapon 1d100 with all levels into magic.

Dungeon boss shows up. It's a termination bell. You don't use the 5d100 weapon because its metal with 90% damage resistance against physical.

In another fight you run into a sleeping giant. This monster is very resistant to magic. You don't want to use the living weapon in this case. You want the 5d100.

I'm sure there are other interesting situations that can come up and o be honest, I'm not sure I understand what you want. You can just give the weapons you perceive to be the strongest to your pet and no other weapons and they'll equip it.

How would you write the code then to have the pets judge what weapon pets should equip over other?

>> No.15421552

>>15421533
There IS ALREADY SUCH CODE. The pet picks a weapon. I wish they would select a weapon for ALL THEIR HANDS AMONG WHAT YOU GIVE THEM.

>> No.15421559

>>15421341

Speaking of that, after retesting, I've come to realize the only reason the Pile Driver is better than Grandel or the Dragon Slayer is because of the pierce effect. I don't know whether to be disappointed in how weak weapons are or if it's just something else that needs work.

>> No.15421577

>>15421552
They don't for you? That guy's shoggoth in this thread has lightsabers in all of its hands.

>> No.15421614

>>15421577
The game asks you to pick a hand when you're handing a weapon. The creature compares whatever weapon you're giving it with what it already has ON THAT HAND. Not on any of the others.

All I'm saying is it would be nice if the little shit would realize that just because this weapon isn't the best for this hand it may be alright for the next one.

>> No.15421621

>>15421614
Consider that weapon skill, accuracy bonuses, and damage multipliers exist too, how do you expect this to play out?

Heck the ai might shit itself on a 4d3 vs a 3d4. Nevermind material bonuses or enchantments, either.

>> No.15421623

>>15421614
Stop being a lazy shit. You should be properly managing your pet's inventory to ensure it's using the right thing anyways, weapons aren't just damage dice with names and icons.

>> No.15421629

>>15421621
4d3 is better than 3d4 and any idiot who can't tell that has no business coding anything.

>> No.15421630

>>15421621
Look, you're bringing up an irrelevant issue, because the game ALREADY has a damn standard to pick weapons with. Whether thath standard is good or bad is not my problem, my problem is the game makes shit unnecessarily cumbersome.

>>15421623
It's not lazy to expect a decent UI. There's absolutely no reason to want to make shit harder on yourself. Nothing I'm saying prevents you from managing your pet's inventory closely.

>> No.15421653

>>15421630
The UI is perfectly fine. I have never encountered any issues with getting my pets to equip what I want. Nobody prior to this has, to the best of my knowledge, complained about the pet inventory UI.

>> No.15421658

>>15421653
>The UI is perfectly fine.
Having to swap screens to be able to see what your pet has equipped versus what you have on your inventory, for starters, is bad UI. You can deal with it sure. That doesn't make it good. Don't take it so personally, it's not a big issue, but it's an issue.

>> No.15421660

>>15421629

Not him but a 4d3 weapon with tons of curses and bad shit on it certainly isn't better than a weapon that is 3d3 and no curses and bad shit on it. Hope the pet isn't going off of dice rolls alone when choosing weapons.

>> No.15421829

>>15421110
Thanks for clearing that up, so Casting only improves the spell power of pets? I was getting things wrong, then.

>> No.15421919

>>15421829
Yes, the casting skill is the power behind pet spells. Not for players. Players should just concern themselves with grinding out spell levels and attributes. Magic generally helps the dice of attack spells and Will helps certain buffs and heals.

For exact information on how spell damage is calculated you should consult the spells technical wiki.

http://elona.wikia.com/wiki/Spells_(Elona%2B)/Technical

>> No.15422112

>>15421658
>Having to swap screens to be able to see what your pet has equipped versus what you have on your inventory, for starters, is bad UI

Is it?

>> No.15422132

>>15422112
If the guy has terrible memory, then yeah.
>Oh, this bow might be good for my pet.
>Wait, what did I want to change again?
But no one is that stupid.

>> No.15422303
File: 993 KB, 1280x801, file.png [View same] [iqdb] [saucenao] [google]
15422303

What's wrong with my clock?

>> No.15422321

So I finally reached Doctor Gavela at level 2, now I don't know what to go for, just 24 arms, or should I maybe get a ring or a neck slot too?

>> No.15422399

>>15422321
Earlier anon has warned about going over 13 slots so you're going to be looking at a pretty bad speed penalty. Hope you have a good mount. Get whatever slots you want but beware. I think those limbs come at a cost of life from the doctor. Also resetting limbs worked much differently than I thought. Instead of losing one limb of my choosing you're reset completely to the body you had at character generation. So be very careful. If you mess up ever so slightly you might need to do the whole thing all over again if you're a stickler for having a specific body layout.

>> No.15422405

>>15422399
I'm going for full 24, otherwise I would've done the run to Gavela. I just don't know if I should go all arms, or get some other slots too, since I have pretty low pv/dv because I can only wear a body piece.

>> No.15422424

>>15422405
Pretty sure you mean hands. I don't want you messing this up as it would be sad. Unless, you really do mean arms for equipping gloves. I'm not sure why anyone would want 24 slots of that though.

>> No.15422462
File: 284 KB, 797x599, easy.jpg [View same] [iqdb] [saucenao] [google]
15422462

I think I went in too hard on training myself. Shining Wave is broken early, even if it falls off later.

>> No.15422464

>>15422424
Yes, I mean hands, this could've been a pretty big mistake, thanks.

>> No.15422471

I made a mistake.
Is there a way to fix a town after a nuke goes off without cheating?

>> No.15422484

>>15422471
Towns will reset themselves(towns people rebuild) after some time has passed. Look on the bright side. Now that you've nuked a town, and probably are into horrible levels of karma, you can join the thieves guild and do their stuff. Do that in the meantime. Play as a criminal avoiding the law...which you kind of are for nuking a town.

>> No.15422588

So now I have 17 life, hopefully having 10 arms can help with that.

>> No.15422607

>>15422588
Why would anyone need 10 arms?

>> No.15422612

>>15422607
Why would you not want 10 arms? I'm trying out melee, since I my other character is a wizard, and this seems like the best way to do melee.

>> No.15422622

>>15422612
Because I don't want to be called a freak.

>> No.15422626

>>15422622
Would you call someone with 10 arms a freak to their face?

>> No.15422764
File: 1.37 MB, 1201x504, nobully.png [View same] [iqdb] [saucenao] [google]
15422764

>>15422622
Sir, this is a no bully zone. I'm sure you don't want to be called a freak yourself despite the fact that you don't mind eating other humans and that you will kill, steal, and con other people for drugs to keep yourself from developing more eyes, hooves, a head that is disproportionate to your body, and other things

>> No.15423117

Does going far past the minimum on a harvest time quest actually do anything? I'm handing in >400s for a 140s quest, but it doesn't seem to affect my chances of getting herb seeds or anything...

>> No.15423120

>>15423117
I think it gives you more gold, but I'm not 100% sure, I only do as much as it's required since I only do it for seeds, and I don't think it effects seed quality.

>> No.15423136

>>15423120
Thanks.

The XP gain's not so bad, so I might still continue a bit... but I guess I should train spellcasting or something for the rest of the time.

>> No.15423138

>>15423136
If you have elona custom, in the escape menu there's tweaks, and inside you can find an option that allows you to leave it early.

>> No.15423284

>>15423138
Neato, did not know about Elona Custom.

>> No.15423374

>>15423117
I just do harvest time in the early game where it's easy impress for my pets because there's tons of very low HP mobs around, and even with three ranged pets that one-shot them it tends to end just around or soon after I clear the map.

>> No.15423447

What gardening level do I need to be for herbs to auto-regrow with the Scissors of Kumiromi? I've already got ~80% chance right now (138+equipment), but I'm trying to decide if I should keep leveling gardening or not.

>> No.15423757

>>15423447
Highest gardening you technically need is just 214 but considering all the harvesting you'll do anyways you'll probably overshoot that number plenty. Take a look at the technical section of the gardening page on the wiki.

http://elona.wikia.com/wiki/Gardening

>> No.15423781

Any tips on starting as a farmer and using farming and cooking as my main source to level stats?

>> No.15423828

>>15423757
Thanks! It looks like the answer to half the questions around here is "Check the technical section on the wiki", so I'll try to do that from now on.

>> No.15423871

>>15412271
Can't you just start picking up snow and throwing it to extinguish the fires?

>> No.15423905

>>15423117
You get a little extra money, but the best reason to stick around for the rest of the quest would be to break the pots on the map, which have a chance of dropping decent items like ores.

>> No.15424293

>>15423828
The wiki is outdated in some aspects as some of the pages reflect older versions of Elona+ or don't show the additions E+ has made.

>> No.15424451
File: 281 KB, 796x596, liana.jpg [View same] [iqdb] [saucenao] [google]
15424451

So the shield shooting thing really did the trick for damage. I'm almost done with Act 1, I probably took too much time doing this. Can't beat that boss though so I'm going off to train and get teleportation scrolls.

>> No.15424599

>>15423781
Do harvest job board missions in Yowyn for seeds. Use gold you get from job board missions to buy farm deeds and maybe ranches. If you bought a ranch, raise something with decent breeding power like horses. You can purchases horses from an NPC in Yowyn. Once you have some horses slay them for their meat and put the meat in the compost bins on your farms. They'll become fertilizer after some time has passed. Use the fertilizer on your plants. Plants that fertilized will get + bonuses to them. These bonuses lead to better plants that are better for you and also will sell for more. To get the most out of your sold plants and fruits, cook them. In the end you'll have food with + bonuses and they can sell for quite a bit of gold when sold to a vendor. Perhaps more if you own a shop. An alternative to a ranch for fertilizer is to steal some apple/fruit trees and put them over the compost bins. Just bash the trees and the apples or fruits will fall into the bins. They'll rot away and become fertilizer.

>> No.15424666

>>15423871
It's too late. The place has turned into an inferno of suffering and I've abandoned it.

I'm sorry anon

>> No.15425134

>>15424666
The sister's mansion is treated as a static location, so even after a long extended period of time It'll remain exactly the same, still burning in shambles.

Perhaps (if there's still hope for the remaining neutral npcs) if you wander around another location where its more prone to rain than snow, wait until it rains, then warp via return scroll/spell back towards the mansion so the rain still remains in effect from the previous location. Or another quick method would be to try searching for a rod of bubble ball or gaining spell stock in bubble storm (probably much easier to just search or invest for the rod first).
And finally just patch up any damage done with the wall creation rod/spell like I did.

And even though its cheap and easy, it would be infinity less tedious to just re-initialize the map. I just don't find that way very fun is all.

>> No.15425253

Any of you guys happen to know an easy way to get literacy on pets? Supposedly Yerles MI gives it, but I'm not getting it from slaves.

>> No.15425259

>>15422132
>>15422112

>I have to memorize the stats of every weapon I want to compare. This is ideal and in no way bad UI.

Fanboys.

>> No.15425347

>>15425259
Not that anon but looking at how this argument has evolved, you went from complaining about pet AI not choosing the weapons you want them to choose to now wanting some UI popup window thing to compare what you have in your inventory to what the pet has. Your first complaint was easily solved by handling the equips yourself which the game already lets you do. It also has been shown that having the AI do selections for itself would be horrible as there are way too many variables that might influence what best is. Now we're on to UI design? Are you trying to save face or something for requesting something in your first argument that seemed ridiculous? Yeah sure, the workable UI could be improved on. I guess I'll give you that.

>> No.15425368

>>15425259
I wrote up a whole post on this last night, but decided not to reply because I figured "why argue with a terminally autistic person?" But here we are again.

First, let's begin by noting Elona is a game originally developed in 2007 from a pile of scraps by a Japanese madman. It isn't a game where the final, most important function is DPS/damage per turn and all else revolves around that. This isn't Diablo 3. If you don't want to do the math or read up on freely available mechanics (other games call this "meta") then you can just as easily play a gimped character. I've done it. Many others do, whether they realize it or not.

As for the more specific complaint that the UI is bad, Elona overall is a feast for the eyes if you compare it to any other roguelike. It's literally lightyears ahead of ASCII, and it's a significant step beyond the likes of Stone Soup tiles. Does it have dropdown menus or genie effects or equipment optimization? No. It's a one-man operation, and it's stunningly crafted for all its (many, many) flaws.

"Equipment optimization" in Elona is a two-pronged issue. First, it ignores the player in favor of X. What is X? For many people it might be PV, but for many others it might be DV, but for many others it might be equipment with bonus skills or equipment with bonus stats. But what if you have an item with awesome stats, damage, and skills, but it weighs 400s? Is that an "optimum" weapon? What if it has a gravity sphere proc? A fire bolt proc? Magic damage? Fire damage? Ice damage? Attracts monsters? sucks blood? Absorbs stamina? 20% pierce? 0% pierce? 100% pierce? "It throws an absolute piercing attack"? What should be prioritized for "optimal" equipment? Add onto that your current weapon/tactics/firearm/eye of mind skill levels, and "optimal" equipment utterly breaks down. Again, this isn't Diablo 3.

The second prong of optimum equipment is that it takes away from the mystery of learning the mechanics. Some people might think this is an imagined ideal, but there's something to be said for seeing a bonus and figuring out how it works mechanically and not having the game tell you "this weapon is fuckawesome."

>> No.15425389

>>15425368
Well you've pretty squarely summed up why MMOs are a dead/dying genre these days. Thank you.

"This sword is 12 stabby"
"This blue sword is +24 stabby!"
"THIS ORANGE SWORD IS +80 STABBY!"

>> No.15425416

>>15425347
Both are UI problems, anon, and not unrelated.

Yes, you can choose your pet equips yourself. But this is cumbersome to do due to the fact that in order to compare what a pet has equipped you have to switch between windows, a lot of times, or memorize every stat of every weapon you want to compare. See the relation? If the UI was good, then picking your pet equips manually would be less a pain in the ass.

And you didn't "solve" the first complaint at all. You keep saying it's better to do it yourself, but you keep ignoring the fact that the game ALREADY has some system to decide between what to equip´. And it's bad design to have the system only work per hand, because this means you have to drop the new weapon on each hand for the system to make the comparison. Again, cumbersome.
>Yeah sure, the UI could be improved on. I guess I'll give you that.
Well shit, then why are you arguing? That's literally all I said. I don't know why, admitting this, you still can't agree that my earlier points are UI problems. I even specifically said they weren't big issues.

>>15425368
>then you can just as easily play a gimped character. I've done it. Many others do, whether they realize it or not.
If the game had better UI, this would happen less. You're essentially agreeing with me.
>As for the more specific complaint that the UI is bad, Elona overall is a feast for the eyes if you compare it to any other roguelike
That's fair. This doesn't mean you can't point specific issues within the UI or that you should take offense to people doing so.
>"Equipment optimization" in Elona is a two-pronged issue
Which doesn't have much to do with my original complaint, which was "I wish the game would use whatever standard it ALREADY USES for pets to decide what to equip, and apply it to all hands instead of just one, because it's annoying to manually force the system to compare for each individual hand". Especially for many-handed pets. I don't think it's an unreasonable observation or even a particularly damning one.
>The second prong of optimum equipment is that it takes away from the mystery of learning the mechanics.
I agree actually, but as I said this has nothing to do with my complaint. And BECAUSE the stats on weapons are more complex than on the average game, it would certainly benefit of UI improvements to make equipment easier on people who aren't familiar with the NdN systems.

>>15425389
I don't deny that oversimplification sucks but I am pretty sure that is the least of the modern MMO's problems as far as the genre's survivability goes.

>> No.15425437

>>15425368
And one more thing, it's fucking rich that someone playing Elona thinks they get to call others "terminally autistic". Have some self-awareness.

>> No.15425610

>>15425416
Not arguing about UI. I'm just a bit confused at how your initial argument turned from an AI complaint to a UI complaint.

>>15421552
>I wish they would select a weapon for ALL THEIR HANDS AMONG WHAT YOU GIVE THEM.

>>15421256
>Why doesn't this game just pick the most powerful weapons for all hands instead of having to test them out against each hand separately fuck

Sounds very much like you're arguing about AI here and not UI. The AI has been forgiven though because if a computer had to choose which weapon was best it would probably not choose the one the player would choose because there's a lot of factors at play.

The solution is to do the decision process yourself and equip the weapons yourself. The actual UI we have to look at a pets gear and equip them is workable but yeah I'll concede that what I think you want for a UI improvement would be for the better. However, your initial anger with the AI seemed ridiculous because there was no way the AI was going to win out in choosing something that a player could do better.

>> No.15425644

>>15424451
Zeome? Body Blow. Hit him a few times until he's Dim, go to town with your punches, rinse and repeat. Using Attribute with Sound damage or just Bakurestuken can cause confusion. Tossing Cursed alcohol also helps. Basically anything that stops his spells.

>> No.15426140

>>15425416
>>15425437
I mean, I just don't get it. If equipping pets with the right weapons is the thing that gets a player riled enough to post about it (I've been in these threads for too long and you're literally the first person I've ever seen take issue with this system), then the devs must have done something right originally. We can all agree it's not perfect, and there are plenty of ideas in-game where developer reach exceeds developer grasp, but of all the goofy and yucky systems (herbs, spellcasting, damage balance) it's so different to hear complaints about the incovenience of the UI itself.

>> No.15426380

So I made a Fairy. Did I fuck up, or is there some way to bring the weight of equipment down eventually?

>> No.15426400

>>15426380
Flying scrolls, though that's on the further reaches of "eventually".

And there's plenty of good light stuff.

>> No.15426482

>>15426400
Also I got lucky and found myself a magaqua. But for some reason my swim skill isn't training unless I drop it.

>> No.15426540

>>15426482
The upside to the magaqua is that it keeps you wet and thus gives you a speed bonus. The trade off is that it prevents you from gaining swimming exp.

>> No.15426609

>>15426482
That reason would be "by intentional design".

>> No.15426805

>>15426540
>>15426609
Oh well. I guess it's still a pretty badass item.

>> No.15426894

>>15426805
It is, it's just not something you carry unless you need it. Or have maxed Swimming, I guess.

>> No.15426943

>>15426894

I'll be impressed on the day I see someone max a skill normally. Especially something like Tactics or a weapon which takes forever.

>> No.15427420

>>15425253
Why would you want that?

>> No.15427439

>>15427420
Book club, duh.

>> No.15427552

does anyone know if the evolved goose god pet still has the abilities of dropping coins from eating food? or is that lost upon evolving?

>> No.15427966

>>15412271
there's a combination of keys you can press when entering to reset the map, don't remember which one it is

>> No.15428012

>>15425437
Ya know anon, it's perfectly possible to play a relaxed game of elona and quit after you go through a couple dungeons. Not all adventurers care long enough to stave off alien invasions.

>> No.15428669

started a new character and im never ever gaining ap, i remember maxing ap stock before reaching south tyris, what changed?

>> No.15429409

>>15428669
Your experience might be a bit different due to how long you may have been away from Elona. A lot of things have been adjusted and formulas tweaked. Aside from that, it's perfectly normal for someone that took a modest amount of time in North Tyris to only have a few AP gained. Real gains will start after you reach a certain difficulty hump as you'll start to encounter more difficult monsters. Most people experience this in South Tyris but I suppose if you're really taking your time in North Tyris, you'll encounter this hump naturally as you enter high level dungeons.

>> No.15430365

I've build a shop and stocked it up with food I cooked but it barely seems to turn a profit (about 4k per month). I staffed it with a Juere swordman as it was the easiest decent shopkeeper to get for me right now.

Any advice to improve profits? Should I just give it more time/stock better items?

>> No.15430446

>>15430365
Make sure you changed your shop type to "Food Shop" at the desk, and try to buff your shopkeep's Charisma/Negotiation through gear (Tight Boots and Engagement jewelry are good here) and a Blessed potion of Restore Body. Having more ranks in your shop will help, but that takes quite a while.
Also, there have been a few changes to the sale failure rate through the last few updates. E+ 1.58 had a lower chance to sell items in specialized shops, but that was fixed in the latest version. So if nothing else, you might want to update to that.

>> No.15430461

>>15430446
I also forgot to mention that there seems to be a bug regarding items that go unsold for a while. Even if you have them in a special shop, they may go forever unsold until you pick them up and put them back down again. This is a big problem with food items, as food that has been sitting in a shop for a while will rot after a few turns as soon as you pick it up.

>> No.15430633
File: 430 KB, 800x605, food.png [View same] [iqdb] [saucenao] [google]
15430633

>>15430365
Strange, then again, I don't use my shop to sell food but gear that I find in dungeons. 4k per month sounds a bit low. It's been a long time since I've done the food sell hustle so I'm not too sure about the profit scaling in regards to cooking skill and superior product though. If you're only making 4k a month selling your food maybe your shopkeeper isn't selling enough or there is a problem with your shop? Pretty much this >>15430446
if that's the case. Check to see just how good of a salesman your shopkeeper is by selling to a normal vendor. Might be better to just sell your food to a normal vendor and if that's the case your shopkeeper needs some training. Are you following this? >>15424599. That's pretty much what I did. Selling food can be a relatively safe way to produce a good amount of gold. Especially if you have a ton of farms cranking out plants and fruits with bonuses. This is a picture of me selling some of my cooked food to just a normal vendor.

>> No.15430677

>>15430633
The food I make right now is usually around 1000 gold avarage and sometimes tops out at 10-12k.
Looking at the sales messages he doesn't seem to sell a lot so maybe I should just hunt down some good items for the shopkeeper to wear and wait for the shop and his stats/skills to train up.

>> No.15430695

>>15430446
If your looking to sell food for a profit, consider only planting vegetable seeds. For whatever reason, the produce of vegetable seeds are more profitable than that of fruit seeds per farm tile. What you should typically aim for are watermelons and muskmelons; they have the highest base price out of all fruits and vegetables. Although they are classified as fruit, the wiki states that they are harvested from vegetable seeds. As an added bonus, some vegetables (healthy leaf, imo, and sweet potato) do not rot, even when cooked.

>> No.15430737

>>15430695
>do not rot, even when cooked.
As far as I'm aware, cooking things doesn't change if they rot or not, just slows the process down if they do. Is there anything you can confirm rots when uncooked but not when cooked or vice versa?

>> No.15430756

>>15430446
There's specific shop types now? Holy shit I need to update.

>> No.15430846

>>15430756
Specialized shop types sell that specific type of item incredibly fast and at a high price. The most basic one, Blacksmith, is probably the easiest to manage as you can toss any shit gear you find in dungeons and it'll sell for much more than a standard shop, and you'll have a good chance of getting more gear to sell in your shop's strongbox at the end of the day.
It's worth noting that you'll get more good items of the same type in addition to money with specialized shops, IE herb seeds from Food shops, potions of cure corruption from Magic shops, etc.

>> No.15431021
File: 103 KB, 612x383, cute.jpg [View same] [iqdb] [saucenao] [google]
15431021

Jure is cute. Cute!

>> No.15431056

>>15431021
Ok this brings up a new question. I have Jure at my home, but I'm thinking of switching gods. If I become apostate, does Jure leave my home, or can I keep her around forever?

>> No.15431065

>>15431056
She stays there until you tell her to go away.

>> No.15431096

>>15431065
So I could have a harem of all the gods in my house? Good to know.

>> No.15431203

>>15431096
I think it takes up "guest" slots, so you'd be getting more gods at the cost of reducing total shopkeepers.

>> No.15431229

>>15431203
Make Yacatech a shopkeeper. How about that for profit?

>> No.15431321

>>15412271
hold backspace while on world map on sister mansion tile then pres enter, will ask you if you want to reset

>> No.15431334
File: 30 KB, 1069x47, Untitled.jpg [View same] [iqdb] [saucenao] [google]
15431334

>>15431096
I'm not sure a harem is worth the heartbreak anymore...

>> No.15431393
File: 249 KB, 648x450, holyveilwontprotectyoufromTHIS.png [View same] [iqdb] [saucenao] [google]
15431393

After taking out Rovid, all the demigods are history. The next goal is level 600 to astral light pen Itzpalt (or Kumiromi, if his normal form is beatable by that point). Right now, visits to the void are the only way to acquire experience quickly, and it looks like meteor is going to become increasingly important to deal with that. At some point I'll have to transition to spellcasting for damage, but that point is not yet here.

Ranking the demigods by difficulty: Rovid=Urcaguary>Amurdad>Sinaha=Arasiel=Garziem>Sophia>Karavika. The easier ones can be almost entirely cheesed with ranged/shining wave, while the more difficult ones tend to discourage that kind of behavior with shadow step or healing skills.

>> No.15431562

What ever happened with custom for 1.58? Or can I simply use the older versions without problem?

>> No.15431697

>>15431562
It-s over here
http://elona.wikia.com/wiki/Thread:22264

>> No.15431727

>>15431096
Absolutely
I already have them all at my home.
Successfully Performing to them is my late game goal

Feel free to give them gifts, friendship tokens, and then squeeze them at night while over a bed.

>>15431203
I haven't had any trouble.
But I already had the max shopkeepers employed before I started inviting over any deity guests

>> No.15431780

>>15431727
>raping and mind-breaking the gods
This fucking game

>> No.15432347

>>15431697
thanks senpai

>> No.15432452
File: 2.46 MB, 1357x1181, characterSheet.png [View same] [iqdb] [saucenao] [google]
15432452

So, I've recently gotten to South Tyris with pic related. Does anyone else feel/has felt a little overwhelmed with the amount of stuff to do after getting to the continent? As far as I know, the arena's christmas events, and many other things to do are all in North Tyris. I've moved my house and shops down to ST, but I still find myself going back to NT. How does anon cope with getting overwhelmed?

>> No.15432646

Anyone have that Elona picture where the guy kept dying over and over again to slimes in the beginning. It was a picture of the chatbox I think and he used a swear word as his name.

>> No.15432729

>>15431393
Post stats please. I'm wondering when I can attempt killing demigods (strongest NPC I've beaten so far has only been Raizel)

>> No.15433881
File: 118 KB, 638x229, 1457482767532.png [View same] [iqdb] [saucenao] [google]
15433881

>>15432646
This one?

>> No.15433887

>>15433881
That's the one. Thanks, babe.

>> No.15433923

>>15432452
No way, I like all the stuff to do down there
Now that I did most of it, now comes the sadness

I need more content, now I just dungeon dive in awakened dungeons and do party quests, which is still fun

>> No.15434003

>>15432452
Not really a good idea in the long run to move your house/buildings to ST. NT is a good home base because of guild access/treasure maps/convenient warp points. Not that it can't be done, but the canon recommendation is to settle in NT and use the return spell to get where you need to go if it's a long distance.

Otherwise, take it easy. South Tyris is where most characters really blow up in power due to AP gains, so just keep on going dungeon by dungeon, investing in magic vendors and buying important items (like potions of potential) along the way. Clear and easy improvements for the moment are upgrading your equipment (sage's helm+another unique claw would be a great addition) and seriously considering whether you want to branch out into spellcasting. Also consider your armor class - light armor doesn't have a clear and present benefit for you, and medium armor will greatly increase your equipment flexibility.

>> No.15434022

>>15434003
Well on top of that, once you hit speed cap, traveling in ST is relatively easy. If you need to reset dungeons, just shift the land by crossing the border. Rehmido is a good return point at the center of the map, the house that's given to you covers a good part of the bottom, and the border crossing is close enough to Melkawn otherwise.

For people playing mages and the like ST doesn't offer that many advantages to warrant moving to.

>> No.15434234
File: 2.10 MB, 1599x1801, monsters.png [View same] [iqdb] [saucenao] [google]
15434234

Shot from 1.57 straight to 1.59 so I had some new monsters waiting for me. Every time new monsters are added I always see them as new potential pets for consideration. The more dangerous the monster the more interesting it might be as a pet but even if a monster does seem to go down easy, what's under the hood could be surprising.

The first new monster I ran into the is the killer nurse. Pretty much a nurse in red. Was caught a bit off guard since I was thinking it was just going to be a better healer. Instead it chased me down to constantly shoot me with her gun and zero shoot me when her bar was full. Aside from that, don't know what else it does as my pet Mayu didn't appear to like her and proceeded to MP breath her demolishing her in one blow.

Dark elves, or rather dark Elea, seem to be a thing now. This particular dark Elea I dominated seemed to be a level 78 wizard. True to their race name, their spell focus revolves around darkness with some chaos thrown in. They can cast darkness bolt, mist of darkness, nightmare and chaos eye. Nice that they cast their own debuff by themselves for their spells. Can also use gravity sphere and will heal themselves when weak through casting heal critical. A decent caster. Might be seeing more dark Elea in the future with different classes and abilities.

Ran into a green quickling, a red quickling(redcap) plenty of times in the past so seeing a blue one was interesting. Pretty sure its name is a typo and should just be called hellsting. At any rate, what makes this quickling interesting is that it likes to use the blade string special action. If made a pet, this may be the first pet that I know of that actually plays a trapper role. How effective that is I'm not sure but it's interesting.

The Zannan old solider likes to shadowstep and what's noteworthy about it is that it also likes to use pressure special ability to reduce the enemies gauge.

The grass dancer and the grass killer are both quicklings as well and have interesting features. The dancer is a ranged bow user that uses fascination dance and brainwashes. Has the eye of illusion special attack too. Comes with the cResEle bit that provides massive damage resist to elemental attacks/spells. The grass killer also comes with that bit but what's interesting about the grass killer is that it uses shining wave. Both seem like interesting pets to have but like most good things, there's always a catch. All quicklings suffer from a horrible life attribute like bells. So raising one will be difficult without proper ruby equipment and being constantly aware of how they're doing in combat. Hero cheese naturally solves the problem if you can farm it.

>> No.15434285
File: 979 KB, 1280x768, A very talented hedonist.png [View same] [iqdb] [saucenao] [google]
15434285

Long time since I've played. I'm feeling the itch again. I finished my last run as a God Slayer just before the patch that added Nuclear Lions.

Anything major added? I know there's Elona Custom going on which sounds great but as far as content or build variety? Much added to the new continent? Maybe more support for Necromancy? Thinking of doing a Magic Device/Pet run.

>> No.15434432
File: 857 KB, 784x695, nothingwrongwithcarrying15000000goldonhandwhatareyouworriedabout.png [View same] [iqdb] [saucenao] [google]
15434432

>>15432729
Long post/general editorial incoming:

Understand my character is the epitome of imperfect play. If you embraced the grind and put your mind to it, you could be where I am in half the time. I didn't start herb farming until 150 hours in, and I didn't understand weapon mechanics (how two-hand worked) until about 250 hours in. I didn't start spellcasting until 300 hours in. I didn't grind the void at all until 400 hours in. In addition to all that, I run with a large, fast pet team for convenience rather than power, so that's basically all wasted experience/skills that doesn't help anyone in the endgame. The vast majority of my playtime has been traveling town to town fulfilling quests - maybe what Ano is hoping becomes the standard playstyle, but far from efficient use of playtime.

As an 80% melee/20% caster who would rather be casting 100%, I can't stress enough how much more powerful (and unfortunately tedious) magic is than melee in this period of patches. Melee works on a damage curve where the multiplier begins from an arbitrarily low point (weapon dice damage) and multiplies higher and higher through skills and stats. Magic damage works on a damage curve where instead of a multiplier, the dice themselves increase. So you get where I'm at: 8d6+161 x 45.5 for melee. That's a good 9000ish max damage roughly doubled due to the bonus magic damage of my current weapon, increased further by criticals and equipment buffs like bonus attacks. Add on a few bonuses from magic buffs if you want. Of course the vast, vast majority of that is reduced by PV, and it's completely negated if an enemy dodges. Not to mention you need to be in melee range to do damage, and you need a bunch of SP to make use of melee's many special abilities.

Contrast that with my level 170ish, 53d223 ice ball spell. Max damage is 12000, doubled by spell enhancers, and if you cast in rain with elemental scar and magic equip, who knows where we'd be. Resistance too high? Switch to fire ball or magic ball or thunder vortex. Enemy has high PV or DV? Doesn't matter. Damage spells always hit, and balls can hit a zillion targets at once. I've spent 5 times as much of my game time whacking enemies with swords as I have pewpewing with magic dart or ball spells, and ball spells are already beginning to outclass my melee damage. Until some kind of gamechanging update, I'll vocally note magic's superiority over melee.

>> No.15434498

>>15434432
One thing that melee does have above magic is the use of invokes, and most notably time stop, which can be very powerful if you have the right equipment (which you can kind of see as free turns). So don't be too discouraged. But yea, early-midgame magic is much easier to get up online rather than melee, which is fairly equipment dependant (like almost all rpgs).

>> No.15434652
File: 773 KB, 800x600, Kai.png [View same] [iqdb] [saucenao] [google]
15434652

>>15434285
Ah, it's the godslayer that came before me and my character's mentor Torte Shortbread. I was probably still trying to defeat Siva the Destruction when Torte was sinking island nations with meteor, killing gods, and reanimating corpses. Probably learned about herbs from him and some other anons but I definitely learned about meteor and summon spirits, and how they affect levels and music tickets, from Torte here. My character Kai owes a nice part of his statistics to seeing the strategies Torte posted in the past followed to their logical conclusion. Glad to see you again master.

Much of the recent changes have been to game mechanics with the story slowly being added to. Aside from the convenience tweaks related to coffins, I don't think anything major has been added to necromancy since the last time you posted. Nothing has really changed with magic device which may be a good thing. Magic Device is still a very good skill and I'm making use of it a lot myself. A pretty significant change to spell casting has taken place. When you level up spells the potential drop is more now than what it was in the past. Spell damage multiplier is now capped at at 2x instead of 2.5. Finally, you can now level up groups of spells by visiting the trainer and choosing to attend a magic class. The classes cost 15 platinum for each session and gives spell experience. Might be useful for lower level spell casters but for very powerful spell casters I'm not sure about. It took me almost 200 platinum coins just to level up my summon spirit spell once. I get about 5 platinum a dungeon so it takes me almost 40 dungeons just to level up summon spirit once. Kinda find it faster just to sleep more by lowering my speed and speeding up time to raise my spell potential. Then I just spam spells like normal.

Life and Mana attributes have an effective cap of 1000 now even though you can go beyond it. In the past 2000 was the cap but when I reached a certain level with 2000 Mana my millions of MP got reduced to one. Had to get help from some anons here to send a bug report to Ano in hopes he would fix the problem. He did end up fixing it by adjusting how HP and MP is calculated and with these new formulas it was found 1000 for both life and mana was the new effective cap.

The amount of music tickets you can get through summoning spirits at party quests have been nerfed. However, if you still have a very high level summon spirit spell you can still farm hero cheese, magic fruit, and herbs from it. It just takes a bit longer now. Leveling through casting meteor on high level spirits still works but you'll need a higher level summon spirit spell than before as well. Also, I found that the soft cap for levels is 6,666. Summon spirit and meteor doesn't work past that point and it seems I'm not gaining much exp from anything anymore. Level cap is probably 10,000 from what I heard from an anon in a past thread.

Pets are still pretty much the same. If you don't know what you're doing pets can be a major drain on your character and relatively useless but if you do know what you're doing they can outpace a character in power growth. Some waifu fluff has been added such as the introduction of body size portraits of you pet when you go to talk to them.

I don't really have much to comment on with build variety. I'm using my pets currently to test out builds. Like instead of rerolling as a mutant I decided to dominate a shoggoth and gene engineer it 8 arms. I'll raise it and use it to see how a mutant character will play like with the benefit that pets can grow faster than player characters. A lot of people have been rolling the familiar tried and tested builds such as wizard or some sort of wizard hybrid. More exotic builds such as a martial artist or martial artist/wizard hybrid have seen some play but most of those players don't get very far for anyone to make guesses of how effective they can be late game. Either that's proof that they're ineffective or nobody has willingness to grind it out. I would at least think a martial artist/wizard hybrid would be viable. I'll probably make a pet in the future to test that a martial artist build out unless a player character beats me to it. I'd rather have a player with a martial arts character provide testimony for a martial arts build than a pet due to growth differences.

There's just a lot not known about how exotic builds work at high levels such as necromancy, martial arts and mutants. I'm still on the fence whether a mutant can actually do more damage than a caster. If you do come back, a magic device/pet user should be good to go. Pets and magic device are both pretty strong (at least I can vouch for rods) and due to a lot of things not being known about necromancy, maybe you can report your findings with us.

>> No.15434683

>>15434498
Does timestop work on sandbagged enemies? That would be cool.

>> No.15434687

>>15434652
Couldn't you continue levelling from nefia dungeons and the void? I found that you can summon other monsters/wild or trigger ragnarok and all of the mobs that spawn will match the nefia dungeon's level, from which you could continue spamming meteor for exp.

>> No.15434700

>>15434652
Oh hey Kai, I was wondering if you were still around. Glad to see you are. Stroke my ego more why don't you.

Thanks for the write up. I read about the spell potential change while skimming the thread. I guess it makes sense since it evens out the time periods of strength for pure casters. Still, I worry that some of the changes I've seen make the game less Elona. Only the future will tell. If I do come back Necromancy will definitely be a big focus. Since I already accomplished my goals with the main game I'd mostly be interested in gimmick builds until they add a large amount of new content. Probably one or two interesting pets that I raise from early on. Have they made much additions in the way of evolutions or early monster variety?

>> No.15434703

>>15434683
Yes it does. I guess you could cheese some gods by getting some array of sandbagged enemies and proccing time stop on them, then shadow stepping to the victim, then shadowstepping back to the sandbagged enemies to reproc timestop. Still a bit risky because there's always the chance that you don't proc timestop,

>> No.15434707

>>15434687
The void is actually a second home to me now due to how often I visit it just to farm AP. Unfortunately, even there I'm having problem breaking past just gaining 500 exp for each kill. I'll try to see in the future when I go further down if I get more exp but I'm situated in a hard place at the moment. I don't really want to go further down at the moment because my pets currently can train pretty well at the floors I'm on. New pets I bring into the fold have massive difficulties with those floors which forces me to tag them to my character for awhile which I hate doing but realize its one of the best ways to kickstart their AP generation. If I go deeper it just gets harder for them.

>> No.15434724

>>15434432
>Melee works on a damage curve where the multiplier begins from an arbitrarily low point (weapon dice damage) and multiplies higher and higher through skills and stats. Magic damage works on a damage curve where instead of a multiplier, the dice themselves increase.
What you're hinting at, but not actually stating, is that magic has a quadratic curve whereas physical attacks have a linear curve. Both magic and physical damage is the product of two variables. For physical, it's base damage times multiplier and for magic it's dice times size. Base damage doesn't increase with stats/skills, but multiplier, dice, and size do.
This isn't actually the case for most of the game, though. Early on, your base damage and multiplier are both increasing, since you're upgrading and replacing your weaponry and gear. Magic doesn't become amazingly OP until you reach the point where you have the "best" weapons available, and physical damage stops being a quadratic curve and starts to being linear.
tl;dr Magic doesn't start fully trumping melee/bows/gunnery until postgame

>> No.15434741

>>15434700
There's been a steady flow of new monsters and bosses for ALP that have been added. The wiki is in sore need of being updated and I find it hard tracking down new monsters that have been added without reading the patch notes to give me a clue or to actually encounter them in the game so I have a precise name to enter for lookup. The pet evolution page really needs to be updated. New monsters are in the game and there are evolution paths available that that wiki page isn't showing. A fallen angel evolution path I think exists or at least it's some sort of angel path.

>> No.15434780

>>15434741
>The wiki isn't up to date

Figured, that's why I decided to ask here. It's hard to complain though, the Elona community does a remarkable amount of work for how small it is. I'll skim the patch notes. Any particularly interesting ones you've encountered?

>> No.15434862

>>15434780
Patches? They all kinda blur into one another for me and I tend to only pay attention and remember the changes that affect me personally. Probably be better to read them yourself because you'll probably catch things I didn't or know of some interesting things to do with the noted changes.

If you're talking about interesting enemies. The performaids come to mind. They're aactually a group of enemies. Succubus like maids that have caused me a lot of grief. In particular the performaid pinchief as she summons the rest of the crew and will keep summoning more unless you kill her. I didn't encounter the performaids in a normal dungeon but the void though. There should be wiki entries for them by now. I think someone got really angry about their encounter with the performaid bitchiak judging by the wiki comment left about her. She really is kind of a bitch though. Her abilities are all meant to dismantle a character if her MP breath(breath attack that converts 50% of your MP bar into damage. Kinda like a mini mana burst.) doesn't kill.

>> No.15434871

>>15434862
>I didn't encounter the performaids in a normal dungeon but the void though.
Speaking of the first time I met them. I have met them outside of the void in normal dungeon though.

>> No.15434934
File: 664 KB, 1285x799, wgewgwge.png [View same] [iqdb] [saucenao] [google]
15434934

I fuckin did it, I got the god lightsaber

>> No.15434952

>>15434871
Performaids show up in normal dungeons. I've been nuked by the bitchiacks a couple times. The main issue is that the spawn rate is getting smaller as the pool of monsters increases.

>> No.15434964

>>15434934
GJ, that's one heck of a lightsaber.

>> No.15435183

>>15434234
Interesting. Thanks for the post.

Is there any way to enable thumbnails/image previews in Windows 10? I don't want to end up posting the harsh reaction images by accident.

>> No.15435188

>>15434934
What's with the number beside "stops time"?

>> No.15435191

>>15434724
The point where you get the "best" weapons, though, is as early as 100 or 150 hours into the game. Piledriver, the clear DPS winner, is a matter of being able to survive an act 2 superboss. That's 1d150. The other top-tier non-inner god weapons are far, far below that (besides guns, but guns have always occupied a hallowed space for both Elona devs). And heaven forbid you fall for "trap" skills like axe or blunt instead of spears or swords. Why do these weapon classes exist? In fact, why do most of the offensive bolt and dart spells exist when an alternative is so clearly and demonstrably superior? But that's another complaint for another day.

Is 150 hours in postgame? We may agree or disagree - I agree you can clear all 3 acts using only melee, or ranged, or magic. I did. I don't agree that magic should be the only realistic option for the postgame and the hundreds of hours that postgame entails - I think that's bad design, and I don't get why, if magic so clearly overshadowed physical damage since practically the very beginning of Plus, that it didn't take until this patch to reduce spell level potential gain.

>> No.15435195

>>15435188
It's from Elona custom. It shows the magnitude of how powerful the enchantments are, which is extremely useful when trying to min max equipment/stats. Instead of some arbitrary number of #'s and +'s you actually get some numerical value.

>> No.15435202
File: 993 KB, 250x250, himZD0M.gif?noredirect.gif [View same] [iqdb] [saucenao] [google]
15435202

>>15434432
>sex: bisexual

>> No.15435423

How do I kill Ultima, Destroyer of Xeren? I want the Railgun, but I'm only a level 54 gunner.

>> No.15435462
File: 567 KB, 668x385, Hngg.png [View same] [iqdb] [saucenao] [google]
15435462

>>15434432
>>15434498

Haha wow. If that's the "epitome of imperfect play" then I think that leaves my character as the worst. I think what I can gather from your post is "Grind the void" (I'm stuck at the 150th floor), "use magic, or at least swap Mournblade for Diablos" (I'm training it, but it's currently weaker than my melee AND I'm still doing riding which reduces magic further)..

...Should probably also note that I'm really slow at reading Japanese, and that probably accounts for some of the time wasted.

>> No.15435481

>>15435423
Get lots of chaos, nerve, and sound resist. Get lots of evasion and grind out your gun skills. Ideally you'd have decent speed as well. Have a method of healing either through potions or spells. Then just kill her to death! Or in other words, if you can't kill her yet it means you need to grind more. Hopefully the stuff said prior.

>> No.15435548

>>15435462
I mean if you're having fun who cares about imperfect play. I remember the first time I booted up this game, I just had alot of fun doing random shenanigans around the in game world, getting my ass whooped, and striving to become something greater each day. I miss the immersion.

>> No.15435765

>>15434934
Welp my harddrive crashed and the save file corrupted. GG lightsaber is in lightsaber heaven now :(

>> No.15435776

So about my house: do people only start showing up when you have a decent decoration, or do you need to pay servants first?

>> No.15435792

>>15435776
You need to hire a maid. No other requirements.

>> No.15435796

>>15435776
You need a maid first.

>>15435765
I am truly sorry

>> No.15435799

>>15435792
Thanks, the way the wiki phrased it wasn't entirely clear to me.

>> No.15435810

>>15435796
I have some backups left so all is not lost. Just the past 40ish hours worth of work. Ironically the corruption happened as I was backing up my file, just froze up as I was saving my file and blue screened due to some other problem on my computer that I've been trying to fix.

>> No.15435819

>>15435462
It looks like your character also suffers from the dreaded INI bug, which makes it much more difficult to gain AP. AP is key to improving your character. Someone in a previous /jp/ Elona thread had the same problem. You can fix it with elosnack.

>>/jp/thread/S15370377#p15385190

http://elona.wikia.com/wiki/Thread:14432

>> No.15435969

>>15411562

lmao called it 2 threads ago

>> No.15436021

I haven't updated the wiki, but if anyone is curious on some of the technical details regarding a few of the changes...

Spellpower calculation for pets went from Casting*6 + 10 to Casting*7 + 10.

The spell training gives a flat 3000xp to every spell in that category (which is then affected by the skillexp formula, of course).

1.59 Custom on Friday (or you can shoot me)

>> No.15436095
File: 523 KB, 803x895, 1368118995208.png [View same] [iqdb] [saucenao] [google]
15436095

>tfw I get home and there's this handsome blonde dude at the entrance, seemingly happy, who calls me the "Sparkling Queer" when he sees me

The fuck am I paying these servants for?

>> No.15436129

>>15435191

The Pile Driver is really good, but part of what pushes it above other weapons is the pierce effect. Using the Dragon Slayer and the Pile Driver, the damage difference isn't that huge aside from critical hits. Then you start using those weapons against higher level enemies, and the Dragon Slayer's damage is reduced to something like 1/5th of its original value while the Pile Driver isn't.

>> No.15436225

>>15436095
>The Sparkling Queer? Never heard of you.

You're my maid, we've seen eachother 500 times!

>> No.15436762

What's the deal with the Necromancy changes? I read something about changing coffins with different parts, cards, and figures which gives them +5 levels. Can I just do that over and over to make them super high level?

>> No.15436764
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15436764

>>15436095
>>15436225
I suppose if it gets too bad you can just start deleting, adding, or editing what people say. Found out that if you edit the talk.txt file in the data folder you can change various NPC chat lines. By going into the user folder folder then talk folder you can follow the sample in there to create custom dialogue for your pets as well.

>> No.15436775

>>15436764

Holy balls that's a lot of levels. That'd be about 40,000 extra points for me. And the sad thing is, I still don't think that'd be enough to get to level 2,000 in a skill.

>> No.15436799

>>15436775
Sadly that's also the case for Kai as well. His magic device sits at around 1,600 skill level and that's his highest trained skill. Not going to count meditation even though it's technically higher but I did absolutely nothing to raise that skill. I don't even recall spending any plat on that skill ever yet it's my highest skill. Despite being as far as I am, I haven't capped a single skill or spell yet but I'm certainly well beyond the half way point on some of them.

>> No.15436800

>>15433923
I guess I don't really know what's all to do down in ST.
>>15434003
Well that's stupid of me. I'll have to go find a scroll to return back to NT then. I have 3 or 4 shops (including 1 in my home) of magic vendors over level 100 and you can bet that I check those regularly for good potions.
I guess something I've never really grasped was armor stats. Will a '<serpent of betrayer>' cloak always have the same stat types? EG: Lightning resist (range of resist), + to martial arts (range of potential martial arts bonus).
Believe it or not, I've had 0 luck finding any claw better than that one I'm currently using. I'm planning on swapping it out for the smash Tonfa from that one guide chick in ST. I'll look into getting heavier armor.

Thank you both for your help, by the way.

>> No.15436804

>>15436799

I imagine melee skills will be worse. I know the cutoff for normal gains on Tactics is 791 and then you rely purely on luck. 2000 Martial Arts sounds really cool but I don't think anyone will ever reach it.

>> No.15436856

>>15436800
>Will a '<serpent of betrayer>' cloak always have the same stat types?

No. The name and the actual item aren't connected except in the case of precious items.

>> No.15436861

So I got a business card finally, I started as a farmer, because it sounded fun, now I'm in lost irva, and pretty much a pure mage, so it seems a bit of a waste. What should I go for?

>> No.15436904

>>15436861
Warmage.

You ARE wearing medium armor, AREN'T you, anon?

>> No.15436912

>>15436904
I'm wearing light armor, since I found enough scrolls of flying so I reduced the weight of all the heavy items.

>> No.15436926

>>15436861
Wizard reduces MP cost by 10%. Warmage offers a 5% increased cast success chance. Think it's a choice between those two. I'm a bit too stubborn and care a bit too much about Kai's roots as a gunner to switch classes but if I was forced to change I'd go with warmage simply because I dual wield god weapons and can use the increased cast success chance. Wizard is still a good choice though. Especially if you don't expect to run into dual wielding cast success problems or cast success problems from riding.

>> No.15436927

>>15436762
You can only add one remodel bonus to each coffin, and the part you use adds bonus stats to your summon. Cards and figures change the sprite, Bone buffs Tactics, Heart buffs Constitution, Eye adds Control Magic, Blood adds Swimming and Skin increases Fire resistances. Using any of these increases overall resistances and increases the summon's level by 5.

>> No.15436955

I currently have no pets except bells which carried me for a while until I could go on my own, and now I want to get a new pet and make it strong, but I have no idea what kind of pet to choose.
I've been thinking about either a snail or a putit since both of those have low ap, and I kind of wanna put some hands of them so they dual wield to try it out.
Any recommendations?
I have a fair bit of herbs so actually training it will be manageable I just can't decide who to train, and what to do with them.
I don't really like using pets, I just want one strong enough to take into high level dungeons to farm materials for me.

>> No.15436987

>>15436955
>I have a fair bit of herbs so actually training it will be manageable I just can't decide who to train

I think you're greatly underestimating the amount of dedication you'll want for a pet if you think "a fair bit of herbs" is all it takes.

>> No.15436996

>>15436987
I have 235 curaria, 1095 stomafillias, 140 blessed curaria(Herb), and 10 statues of Kumiromi so I can get more, alas I am nowhere near farming it with musical tickets. Is that enough?
I'm level 75 with my attributes all being like 2.5 as much.
I just want to be able to make a ton of potions of potential and light sabers.

>> No.15437002

>>15436987
>>15436996
If it takes that much I'll just try and grind until I can do music tickets, but that'll take forever, I guess it would be efficient once I'm there but until then, it's a super boring grind even compared to other things.

>> No.15437023

>>15436955
The snail might have the better evolution path for you. Metal slug has the armor bit so it will have extra protection against physical attacks. The evolution for a regular putit grants it cheer which, if you're not really going to run a big party, isn't as helpful. Even more so if you're a caster and can cast buffs yourself. Both pets are relatively slow but Leold will be able to fix that. You will spend a bit of time gene engineering them parts and skills. I'd recommend visiting the Derphy slave trader for that.

If you don't want to deal with the hassle of gene engineering parts you can always go for a relatively low INI humanoid. The little girl and most of the god reward pets are relatively low INI.

Just make sure that in addition to feeding them well that you also let them loot gold and other valuables so they can visit their trainer. You want them to have good potentials so the food they eat works better and so they level up their skills in the dungeons you go to.

Don't expect your pet to reach the level of power your bells have soon though. You're going to have to invest quite a bit of time into it before they'll even match. It might be worth it in the long run though as your pet may have better survivability later on when compared to your bells.

>> No.15437036

Guess I'll go with a snail that I'll put some extra hands on for dual wield, I wanna see how it works, and I am too lazy to make a melee character. Thanks!

>> No.15437038

>>15436996
That should be enough. All you need to feed your pet is curarias and stomafillias. Save the curaria(Herb) for yourself.

>> No.15437044

>>15436996
>235 curaria, 1095 stomafillias, 140 blessed curaria(Herb), and 10 statues of Kumiromi so I can get more

Lowest common denominator is the rare herb, which as far as I remember doesn't include the curaria. You need 1 curaria + 1 stoma + 1 rare herb. Having 1.1k stomafillias only helps for as many rare herbs as you have.

2.5 attributes for level 75 is fine if you're not minmaxing (really just maxing in this case), but you can hit values of up to 4 - 5 if you're literally trying to micromanage every step. Especially at levels like in the double digits.

Potential pot and lightsaber making through crafting have very little to do with herbs, and is one of the cases where a specialized team of pets is actually useful due to the way gathering works.

Music ticket grinding, pre-nerf, is the most effective. This is reduced slightly post nerf, but is still the best option for grinding out life/mana stats. But it has its own grind perquisites which are separate.

>> No.15437066

>>15437044
>Potential pot and lightsaber making through crafting have very little to do with herbs, and is one of the cases where a specialized team of pets is actually useful due to the way gathering works.

I know they have nothing to do with herbs, but they're the reason I want a strong pet in the first place, so far I just relied on bells, and didn't really focus on them too much, but I want some pets that can scale better with me.

>> No.15437094

>>15437066
Frankly, one pet won't help you that much. If you're only running one, then merchant farming potential pots is still generally more efficient. Yggdrasil sap and angel's tears are both basically all up to RNG.

>> No.15437102

>>15437094
Then I'll just grind until I can grind music tickets reliably and use that instead, even if that takes forever. Not like I really need materials all that much, but I just thought it would be nice to have an extra means of getting things.

>> No.15437131

>>15437102
Honestly once you start grinding things, it's better to just stick to one tried and true method. Things like alchemy crafting is something "on the side" depending on how you go about things. You either use scrolls to gain materials, or you go dungeon trawling to gain materials (with a giant team or not). You can use it as a primary method if you wish, but in that case, you're not really going about grinding music tickets.

If you see it as a side hobby of sorts it isn't that bad. This is the same deal with pets of course. It'll help to break up the monotony if you're looking to grind into the millions of music tickets. (35k per hero cheese hooray!)

It's the same deal in terms of stat/level ratio. That number has a much higher significance early on than it does later on, and realistically the major stat that matters throughout is speed. You could run on base health/mana, and as long as you have high speed, you won't run into problems for a long time.

>> No.15437148

>>15437131
I wanted an extra thing to do? Since grinding summon spirit to 300 will take a while, so in case I got bored I wanted to have something else to do, which would make that slower, but I'd rather do it slower than stop playing the game because it's too tedious, which is the main reason why I'm doing things so slowly.

>> No.15437362
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15437362

Does anyone know why my comrade in arms does not shadow step despite the fact that I invested AP and got the Tactical Attack for her? She only got the decapitate action from it. The feat page for her also states that she has Tactical Attack. Other AP-upgrades work fine, like martial arts. Anyone encountered this bug before? I'm running on 1.58

>> No.15437393

>>15437362
She probably knows shadow step but due to other AI commands taking preference and needing line of sight, rarely uses it. I had to use Elona Custom to force my pet to use it.

>> No.15437399

>>15437393
>rarely
That's the thing. I haven't seen her use it even once.

>> No.15437406

why does the exile stay in melee range to cast spells reeeeeeeee
is it possible with elona custom without a retarded amount of grind to teach him short teleport and have him use it instead of just backstepping every time?

tried to tag team it to me but then the movement looks like shit as if there is lag every turn

>> No.15437412

>>15437406
Trade some AP at Leold in South Tyris to change the combat distance of allies.

>> No.15437624

So, what's your latest Elona idea?
I gave up trying to fix my alien infested town and nuked it and now it's all ruined so I want to start on a new project. I'm going to try making all the Sailor Moon characters as pets. Not sure on how to do their skills though.

>> No.15437897
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15437897

Does the "Ammo" body slot count towards the 13 part limit? Is there a way to replace it with something else without permanently gimping your pet?

cheating is fine too

>> No.15437936

Are grenades decent throwing weapons or am I better off just giving my pet a less indiscriminately AOE projectile?

>> No.15437960

>>15436927
Okay so the summon can only gain 5 levels this way total? How big is the buff to tactics, con, etc? I'm really happy they're adding all this Necromancer stuff but I don't know if it will ever properly catch up.

>> No.15438067

>>15437936
Grenades are great, but you'll need to make very sure all you and all your pets have Control Magic. This is less important if your grenade-wielder is of much lower level.

>> No.15438075

>>15438067
What does Control Magic do exactly?

>> No.15438083

>>15438075
I think it reduces magic friendly fire. Guess grenades count.

>> No.15438112

My Necromancer build is slowly developing in my head. I'll need a good amount of pets with high gathering skills to make enough coffins and raise my alchemy high enough. I will likely be going magic device for easy access to poison storm, for theme, so it will help with that as well. I kind of want to go Lich but the racial advantages don't seem that great for what I'm planning, at least until I can get barrier.

Probably a Putit for Cheer and something else for Platinum Song. Hopefully these affect my Necromancy summons, I think I remember they do. That also means I won't need to train my own buffs and can just focus on Magic Device.

I think I'll also raise a Red Eyes White Rabbit as one of my main pets. Time Stop as a special action sounds amazing, I can get it super early and have it gain lots of AP, and I can give it the axe that invokes Time Stop. Throw in Shadow Step and it just sounds fun.

I've never actually done a proper pet run. Can I get some advice on raising them beyond just feeding them herbs and letting them pick up gold/training their pickpocket/giving them ores? I'll definitely need to raise them well if I hope to have enough materials to raise my Alchemy high enough to make strong undead. Unfortunately I may need to pick Juere, which is just boring.

>> No.15438191
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15438191

What should i do with these?

>> No.15438197

>>15438191
Open on a lucky day.

>> No.15438269

>>15438197
>>15438197
I just got a lucky day on a character's first sleep cycle.
I can't decide if this is a horrible thing since it's basically wasted or a blessing from Ehekatl herself.

>> No.15438356

Just started playing this.
I have an extremely stupid problem here.
I equipped the bow and arrows and when I try to shoot game says "You need to equip a firing weapon".
Does it try to use a firearm instead of a bow or something? How do I shoot a bow?

>> No.15438369

>>15438356
Bow goes in range sloot, arrow in the ammo slot. Press "f" to legolas.

>> No.15438370

>>15438356
Did you equip it in your hand or your shoot slot?

>> No.15438373

Suddenly my little girl stopped using both weapons I gave her

Why, /eg/?

>> No.15438379

>>15438369
>>15438370
Yeah, it was a hand. Dammit, and it's cursed too, I don't want to waste a scroll like that. Guess I have to start over.
So only melee weapon can attack when equipped by hand?

>> No.15438391

>>15438379
Go to a healer and they can uncurse your stuff for a fee, might be a bit for a low level though. Unless you literally just started 5 minutes ago, just use the scroll. Honestly uncurse isn't even that useful. You should be identifying everything before you equip it (get the skill that does that, can never remember what it's called) so uncurse is mostly for if a monster has the curse words ability or if you have some cursed potions or something. 9/10 if a potion is important enough to bother uncursing you just want to bless it anyway, which negates curse.

>> No.15438393
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15438393

>>15438379
>Dammit, and it's cursed too, I don't want to waste a scroll like that.
This is part of the tutorial ya silly goose. If you gonna have to restart because of this you will not have a lot of fun with this game. Just get with the flow and try to wrap your head around the mechanics of the game. You will make plenty of new characters to try out different approaches till you find one which clicks with you.

>> No.15438442
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15438442

Shieet.

>> No.15438446

>>15438442
You are not very clever are you anon I did the same

>> No.15438529

How do I beat the tutorial as a tourist?

>> No.15438544

>>15438529
You leave the cave. A lot of race/class combos have a low chance of succeeding. Fairies for example usually have a hard time.

>> No.15438563

>>15438544
Can you leave and then return later when you are a harbinger of doom just to complete tutorial area?

>> No.15438569

>>15438563
Only if you don't enter the closest town, because they'll leave if you do.

>> No.15438572

>>15438563
I don't think so. I might be completely wrong though. I know there's something that triggers those two to leave on their own but I can't remember what it is. It's been awhile since I've played so I'm pretty rusty. What race are you?

>> No.15438578

>>15437897
Ammo counts towards the 13 limit and no there isn't a way I know of of replacing it.

>> No.15438579

>>15438572
Snail.

>> No.15438581

>>15438579
Ya you aren't finishing the tutorial. Forget it. Just move on buddy.

>> No.15438582
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15438582

tfw you die in RNG outdoors and you lose your cooler box

>> No.15438586

>>15438578
No FAIR. ;_;

>> No.15438628
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15438628

>>15438442
>it's the corpse of the guy who wrote the beginners guide near the entrance

>> No.15438635

>>15438529
They leave your home if you enter vernis, but you can't start the main quest until you do, so while you could grind on your own, I don't really see the point, you can get their items later in party time jobs.

>> No.15438656

>>15438112
Grab Elona Custom to have tighter controls on what your pet does. Also, your pet can learn things your character knows if you have Custom. You'll want a way to heal your pet so either use potions, maybe alchemy rain, cast healing rain, or have your pet learn a good a healing spell. You can also just mount your pet and cast a healing spell too.

Like how speed is for the player, a pet's speed is very important and is a problem that should be solved relatively early. Herbs can raise speed slowly however you'll want to look into having your pet farm AP for faster initial gains in speed. Having your pet land the killing blow on high level monsters is what you want to gain AP however it's likely in the beginning your pet might die to these enemies.

For that, you might need to tag your pet to your character and kill things for your pet to kickstart their AP. AP gains will be slow when tagged but if you hang in there you'll get enough AP to upgrade your pet's speed and more. Remember, you just need enough AP as your pets current speed to raise it by 30 points. A little AP goes a lot further for a pet than a player too. Aside from using AP for speed, you can use it for bonus skill points. 2000 AP converts into 400 bonus skill points that you can distribute among any skill of your choosing. So have your pet fight something and take note of what skills it's using and raise them with the bonus skill points.

After you've gotten your pet some speed and did several AP skill boosting sessions your pet shouldn't need to be tagged to you and can kill things on their own. At this point their AP gain be faster and just keeps getting better as the pet gets stronger.

>> No.15438663

>>15438656
I like the elona custom pet AI a lot less than the regular one. It's not too great, but at least the regular AI is capable of doing different things in an identical situation.

>> No.15438670

>>15438656
Much appreciated. So just feed it good food, give it gold, and kickstart its AP grind? How does custom change pet controls? Also, is there a max to pet speed gain through AP? Like I think the player one was 800.

You know on Torte I never actually unlocked the void. Since I was doing awakened dungeons I didn't see the point and wanted to use those small medals on speed instead. I guess I can't get away with that on this next guy.

>The lower level undead will be useful in the >future because I intend to make it so that you >can fuse certain combinations of undead >temporarily to create a powerful zombie.
>- Ano, in Elona+ thread #76 on Shitaraba.

I may wait until this drops, or at least for one more patch before returning. Seems they've been averaging out to about one a month.

>> No.15438702

>>15438656
God damn it I need to get custom but last time I tried my Save wouldn't work.

>> No.15438799

>>15438670
>How does custom change pet controls?
If you've had a basic programming language class this might be easier to grasp but I'll try my best to explain it. With Custom your pet's actions can be fine tuned through an in game menu that provides what essentially are if then statements. (If x(condition) then do y(action)). The AI runs down the if then statements in the menu and executes the if then statements that evaluate to true.

So here's an example, say I have a melee pet and it knows shadowstep. I want it to use it almost always to close the distance between it and the enemy. So what I want is for my pet, when it sees the enemy, to use shadowstep. I would use Elona Custom in game to configure the pets behavior to this: 1) If enemy distance is greater than four spaces from my pet then move forward. 2) If enemy distance is less than or equal to four then use shadow step.

The pet might not initially see or be in range of a monster to use shadow step so we have it move forward with if then statement 1. If the pet is not within range of the enemy if then statement 2 is ignored. Each turn the if then statements are run and if then statement 1 will execute until it becomes false. Once the pet is in range to do shadowstep, if then statement 2 executes and the pet shadowsteps to the enemy.

You can configure a lot more if then statements than just 2. Like if you want your pet to use a special action like shining wave or something after it used shadow step to close the distance you'd just add a third if then statement.

As you can see, custom can be a very powerful tool in taking control of an AI's behavior. This is a godsend for pets that buff as well. You can make an if then statement that reads like this: If player and allies don't have hero buff then cast hero buff.

>>15438670
>Also, is there a max to pet speed gain through AP

It's 800 as well for pets.

>> No.15438851

>>15438702
Elona+, ElonaCustom, and your save have to be at the same version.

>> No.15438859

>>15438799
If then statement 2 could be further tweaked: if enemy distance is four or less and greater than one then shadowstep. Once the enemy is one space away don't need to shadowstep as you're in melee range. Anyhow, tweaking the AI can be fun and is probably something you will be doing to make your pets actions efficient.

>> No.15438895

>>15438702
Make sure you launch with Win7 compat mode (If you're on Win10) and Run As Admin, otherwise all kinds of bad things happen.

>> No.15439133

>>15438112
If you're doing an actual pet build, there are different methodologies. Ore is the easiest way to keep their potential up in early game when you don't have much gold gaining potential to begin with, later on dropping gold works better. That part keeps potential up. Some people choose not to set up the build early on and run with a crutch build until you get to Act 2, which is generally a good springboard into the AP section. Whether you decide to play a support necromancer or an offensive necromancer also makes things quite different. For one thing offensive necromancers often end up just becoming a wizard train. It also makes a substantial difference whether you decide to marathon grind early on or not.

Either way, getting the stethoscope ASAP is important to know how to optimally feed your pets. All of your pets gain stats from herbed food more than you do and if you feed them regularly, you'll see quicker stat growths compared to feeding yourself herbed food. The problem becomes a logistics issue as you push towards getting a full team. Generally 7 optimized pets is enough to plow through the story content, and if you run a full 15, you'll sometimes find tagging is an absolute necessity.

Cheer is best left as a self action, otherwise you better stick with Elona Custom to enforce spell cast (It's 2 lines of command enforce, which leaves you plenty of room otherwise). Platinum Song is not extremely useful in comparison. There are better options for both Cheer and Plat Song however than a Putit. Generally anything around the 70 - 140 INI range gains AP quick enough to gain a good set of commands.

Just a warning, if you're going for an optimized pet build, your necromancy summon will quickly shift away from the core of the build and become a side add on. For one thing, adding speed to your necromancy summon is a pain in the ass. By late mid game when all of your pets are at 800 speed, they'll have a much higher potential of massacring things than your summon will.

>> No.15439270

>>15438895
>>15438851

I'm on W7 and I'm almost positive the saves were the save version. Gonna have to recheck.

>> No.15439292

>>15439270
>>15438895
>>15438851

Well shit, you were right, I'm on E+ 1.58 but the ECustom I had was 1.57. No wonder.

Is there an ECustom 1.58? Can only find 1.57.2

>> No.15439298

>>15439292
Never mind found it in the comments section of the wiki.

>> No.15439299

>>15439292
>>15431697

>> No.15439348

>>15438799
>>15439133
Thanks for the write-ups. That does sound really useful for pets. Making a good healer or buffer wouldn't boil down to waiting till mid-game for an Ouroboros or similar. So Custom is basically a mod for Elona+ right? It came out just after I finished my last run so I'm not in the loop.

The speed thing is what concerns me most about Necromancy. I remember on Torte I made grinding Alchemy a minor focus just to test out the coffins and it didn't really result in much. The most use I got out of them were using them as body blocks during the Inner God fights, which admittedly was extremely useful. Mostly I want to use pets because I can't imagine getting enough crafting materials to make a Magic Device Necromancer viable otherwise. How many pets do I need to really maximize my crafting? I'll need to get Alchemy really damn high if I want their speed to be at the point that they're even worth using. I can't even just chug snow for 70 hours anymore.
Oh, and MP breath is usable by the PC right? I'm either going Lich or Goblin. Lich for flavor and cool, and Goblin for crafting materials and qt. Either way as a Magic Device build, but especially as a Lich, I'll have a huge MP bar that isn't seeing any use. Barrier is a given but I'm thinking of other ways I can exploit it.

>> No.15439360

>>15439292
Well, I got it working.

Now I'm trying to make my little girl shoot things with her bow with no success. I gave her the instruction to use ranged attacks if the distance to the target is greater than X, but she still just closes the distance.

>> No.15439400

What's the most important thing to train at the beginning? Should i just start grinding away at alchemy for potions of potential.

>> No.15439409

>>15439400
That kind of depends on what kind of character you're going for.

>> No.15439436

>>15439348
>So Custom is basically a mod for Elona+ right?
Yes, and all you need to do is just drag the contents of Elona Custom into the Elona+ folder and overwrite if necessary. If you do use Elona Custom with Elona+ make sure the versions match. Ex: 1.59 E+ with 1.59 Elona Custom.

>>15439348
>How many pets do I need to really maximize my crafting
The more the better I imagine as there are skills you can gene engineer into your pets to gather materials from monsters they kill. That specific number is up to you though. See how it's like with one pet and if you think you would benefit from more get more.

>>15439348
>MP breath is usable by the PC right
Yes, although I think you need the feat for fire breath or something like that to make it available once you qualify. I'd definitely check the wiki to verify what you need but I know for sure the player can get MP breath.

>>15439348
>I'll need to get Alchemy really damn high
Think I saw a past anon who built a little zoo of creatures/monsters in his house and in a fenced area in the center of said zoo spammed alchemy rain with cheap potions to level alchemy.

>> No.15439459

>>15439360
The little girl has a melee AI by default so her behavior is melee favorable. You might need to visit Leold to adjust this behavior by making her favor distance attacks so Custom can take care of the rest.

>> No.15439478

>>15439459
Oh, that guy does things? None of his lines were translated in E+.

>> No.15439498

>>15439360
Did you press the toggle AI button?

>> No.15439509

>>15439360
Are you actually setting custom AI to on after setting up the commands? I suppose you could use a If Enemy Distance Less than X -> Move Away restriction combined with a If Enemy Distance Less than X + Y -> Range Attack at the top, but this can lead to targeting issues.

>>15439400
>Should i just start grinding away at alchemy for potions of potential.
No. You won't have any accessible methods for gaining materials to begin with. Alchemy isn't a foundation, it's the second/third floor after you have a stable foundation for actually getting the necessary reagents. Even a pure alchemist build needs to consider how they'll first gain bank and either follows a merchant or an adventurer route. Think like you're playing recettear or as an atelier owner. You need things to work with before you make anything, otherwise you'll be grinding alchemy and have nothing to do with the rank. This is especially true if all you see in alchemy is potential pots.

>>15439348
One pet takes an extremely long time to gain resources, with around 7 (50% team capacity) it's a somewhat steady flow if you keep grinding through dungeons. There's a bit of a dropoff point after that, depending on how efficient your pets are at killing things. I've noticed this particularly with some of my test teammates that can clean areas with AoEs. The real number depends on what kind of pets you run, and how many skills you either gene engineer or scroll of growth onto them.

>> No.15439510

>>15439478
Elona+ Custom translates his dialogue, but you can also check the wiki to see what the choices do.

>> No.15439598

>>15439436
Wait, it's that they get materials from killing monsters? I thought they just got stuff whenever you gathered at gathering spots. That changes some things. I guess that makes it possible to just let one or two pets get all the kills and load up on gathering materials. Do gathering runs where you do that and you'll be swimming in materials.
Ya I just read up about feats and special actions to jog my memory/catch up. I've never taken Fire Breath but I imagine it'll actually be super useful early on. That's a nice little bonus, a feat that is good early and mid/late game.
>Alchemy Rain
That's pretty brilliant. Good on that anon. I'll probably steal that strategy. Once I get back into it I'll take a look at everything that trains Alchemy and get creative. A million ranches for Anatomy too.

>>15439509
>7
Man that's way too many. Even if I was doing a full pet build I'd probably max out at like 5. I'd prefer 1 or 2 for this character. So just engineer the same skills the PC uses to gather onto my pets and I'm golden? Pickpocket too, ya?

>> No.15439660

Is there no 1.59 for custom?

>> No.15439663

>>15439660
Friday
>>15436021

>> No.15439739

>>15439459
>>15439510

He gives information but doesn't seem to do anything for Pet AI.

>>15439498
>>15439509

I did set her AI to custom yes.

>> No.15439772

>>15439663
If I start a new character now and upgrade on Friday will I miss anything? I know it adds story cutscenes, so will I miss many of those?

>> No.15439774

>>15439598
>Do gathering runs where you do that and you'll be swimming in materials.

Don't overestimate it. It's not actually that much, and there's a fair bit of RNG involved, hence why more pets are important to begin with to reduce the impact of that RNG.

With Elona+ there's no longer any reason not to give your pets all the skills to be honest.

>> No.15439779

>>15439772
Not unless you're going to speedrun to Act 3, and you could always just play the Japanese client first if you can read Japanese.

>> No.15439781

>>15439772
The story mostly happens inside Lesimas so if you avoid it before upgrading to custom you'll be fine.

>> No.15439789

>>15439779
>>15439781
That's what I was hoping to hear, thanks. I'll just grind a bit outside the story like usual then. I'm excited to be back. Not sure if it'll really stick though, I was so damn tired of the game by the end of my last character. I don't think I'll do a gene. Just seems like cheating.

>> No.15439801

>>15439774
>>15439789
But aren't there only so many monsters to kill? Or is it just if a pet is involved in the kill not actually kills it? Either way I doubt I have the patience for that many pets, and if I did then like the other anon said the Necromancy thing would be pointless.

Right, I think I meant it as a priority thing. I'll say I did for pride's sake. Just shows how inexperienced I am with pets.

>> No.15439883

>>15439801
As with most things in Elona, it's a matter of quantity. You'll want to continually grind dungeons, and improve on efficiency based on how quickly you clear dungeons. For the most part this is why pet gathering is generally a "subset" to the general dungeon delving pet builds.

This remains the case with non aggressive builds where you rely on your pets to clear dungeons for you.

>> No.15439887

>>15439739
Might need to get to South Tyris before you can change stuff on your pet. Leold's AP services open up then and changing AI stuff takes some AP.

>> No.15439889

>>15439883
Well alright. I guess if it becomes a problem I can always just train more pets. Making my character now. I've never tampered with character sprites or portraits, where do I put the image? I want to make my portrait a spooky skeleton. Maybe alter the sprite later.

>> No.15439916

>>15439889
There's nothing about this on the wiki. Anyone know what it does? Sounds like its a dart spell, or maybe some kind of MP drain?
Since Fire Breath gives a bunch of special actions through level up does this as well?

>> No.15439925
File: 571 KB, 816x638, feats.png [View same] [iqdb] [saucenao] [google]
15439925

>>15439916
I'm an idiot

>> No.15439963
File: 586 KB, 810x731, file.png [View same] [iqdb] [saucenao] [google]
15439963

>>15439925
I think it gives this skill.

>> No.15439971

>>15439963
Yup. It unlocks its own branch. The latest updates to e+ has added more special actions like that and strings assassin and such. Not sure if the wiki is up to date yet.

>> No.15439978

>>15439963
Oh okay, thanks. I'll take another long distance runner then. If that develops into anything else can you post about it? More special actions is always fun.

>>15439971
Any idea about the specifics of the branch?

>> No.15439988
File: 598 KB, 810x731, file.png [View same] [iqdb] [saucenao] [google]
15439988

>>15439978
Maybe this one is related.

>> No.15440081

All these character sprites in the pastebin and I can't find a skeleton. I just want to be spooky.

>>15439988
I assume it's some kind of mind damage dart then? I mean I guess. Could be useful.

>> No.15440102
File: 337 KB, 816x731, file.png [View same] [iqdb] [saucenao] [google]
15440102

>>15440081
It has a range of 3 and deals mind damage (based on magic?)
You might find some spooky skeletons over here
http://www.elonaup.x0.com/sozai/index.htm

>> No.15440131
File: 713 KB, 816x638, Naked Lich.png [View same] [iqdb] [saucenao] [google]
15440131

>>15440102
You're the best anon

>> No.15440176
File: 776 KB, 1600x599, Elona.png [View same] [iqdb] [saucenao] [google]
15440176

>>15439598
Haven't really payed attention to the exact amount of materials my pets get for me and other anon got me curious about how much one pet can pluck from a dungeon. Pic has the materials my pet Yuki managed to collect from all the monsters she killed in three dungeons. Due to RNG, the amount collected in the future will probably fluctuate but I thought I'd share a sample. I had Yuki kill everything while I hung back to train my buff spells.

Does necromancy take a lot of materials? Or are you worried about crafting rods? For rods, I'd rush getting the dupli special action which lets you use rods that do damage for free. As in they don't take charges. They do a bit less damage when you turn dupli on but if you need to cut loose you can always turn dupli off and switch on quick use to really spike your damage.

>>15439772
You'll miss some cutscenes. I know you'll miss the one upon entering Vernis at the very least. However, I wouldn't worry too much about it. There's an item in the game called the playback disk which I think you can purchase at the Cyber Dome. The disk lets you see all past cutscenes which you've unlocked. Do note though that you will need Elona Custom to take advantage of the playback disk for scenes beyond 0 due to Elona Custom being the one that unlocks cutscenes. For a person like me that got to Act 3 before he even heard about Custom this was pretty cool. All the cutscenes I never saw, since I had only played Elona+, were just sitting there unlocked for me waiting for me to catch up with what I missed.

But yeah, try to avoid doing story related stuff so you'll just experience the cutscenes naturally.

>> No.15440184
File: 750 KB, 816x638, The Bone.png [View same] [iqdb] [saucenao] [google]
15440184

>>15440176
>6 generator

That's pretty good. I'm always short on those.
It's not so much for the Necromancy, or even for Magic Device. It's mainly a concern in getting Alchemy high enough to make Necromancy even a little worthwhile. Oh well, I'll try the alchemic rain strategy the other anon mentioned and see.
>Playback Disc
That's perfect. Exactly what I need, thanks Kai.

>> No.15440209

>>15439360
If you post a screenshot of the AI setup I can help you debug what the problem might be.

>> No.15440214
File: 623 KB, 806x628, file.png [View same] [iqdb] [saucenao] [google]
15440214

>>15440209
This?

>> No.15440216

>>15440214
Pets can't use ranged attacks if enemies are 5 or more spaces away.

>> No.15440222

>>15440216
O-oh.
Guess I'll set it to 2 and see what happens.

>> No.15440232

>>15440214
Target Distance < 2 Action: Move Away
Target Distance < 5 Action: Ranged Attack

>> No.15440240
File: 735 KB, 1286x796, file.png [View same] [iqdb] [saucenao] [google]
15440240

>>15440222
>>15440232

I figured something out: I had her on "Intercept", and so she wasn't shooting (though I think the Asura shot just fine on intercept). I changed it and now she IS shooting, BUT she seems confused when the enemy is up close now.

Can't the AI switch between ranged and Melee?

>> No.15440253

>>15440240
I assume that if you're sticking with custom AI, you should have at least two catch all scenario conditions. If you're only going with the lone condition as seen up top, then once the enemy closes beneath the range for the condition, there's really nothing for them to do.

That's why in my example I put the first line Target distance < 2, which covers the lower bound.

>> No.15440254

>>15440240
Yes, but you've gotta put that instruction in there. If the only instruction you've got is shoot when target is greater than 4 distance, it doesn't know what to do when target is less than 4, and you'll get that message.

>> No.15440260

>>15440254
So I have to write out the full routine, then? Do I also have to put in what she should do if she's farther than shooting distance?

>> No.15440274

>>15440260
Use "less than" bounds rather than "greater than" bounds. Consider the view distance of 5/6 (can't remember which) as the upper bound, and start constructing their AI from that downwards. Use a non distance related command at the very bottom if you have to so that you have a "failsafe". This one should be an "always true" command that works as long as no other command's requirements are met.

>> No.15440282

>>15440260
Yeah. It's best to have on the very bottom just a move forward command as a final fallback so that if all else fails your pet at least moves. I do this in all my AI Routines.

I put Self HP <= 100%, move forward as the very last command, so that this always evaluates to true no matter what.

>> No.15440289

>>15440274
Now she's no longer confused, but she isn't switching to melee.

>>15440282
I see, so the melee condition should be closer to the top than the ranged condition because it will ignore the rest of the conditions when it finds the first one that fits?

>> No.15440293

>>15440289
The conditions always run from top down, and resolves whatever runs true first. So depending on what you want (melee over range, or range over melee) you should order them accordingly. It's just procedural programming with a bunch of true/false logic gates.

>> No.15440308

>>15440293
Then I'm setting Melee at 1, then ranged at <= 5, then move forward with HP as the condition.

Man, that works swell it seems. She's kicking so much ass it's not even funny.

Is 5 conditions the limit? I may want to add a self-preservation clause eventually.

>> No.15440314

>>15440308
As per Anna's explanation.
>Currently available slots: <x>. This displays the number of tactical slots your pet has unlocked. This is calculated by the lower of the pet's LER/5 or your LER/5. There is a minimum of 3 slots, and a maximum of 15.

>> No.15440318

>>15440314
Awesome. Appreciated.

>> No.15440416

>>15440308
Self preservation command at the very top is a good idea.

I personally use Self hp <=50% use Cure of Jua (after teaching the spell to her). Before I had the spell learned I just had her run away when HP below 50%.

>> No.15440436

>>15440416
How does one manage the skills/spells of allies in ECustom? I see the option to teach them stuff, but no way to tell what kinds of actions or spells they know.

>> No.15440438

Not sure if this is common knowledge, but I just accidentally found out you can make multiple handmade chocolates as long as you use kits from the previous year. I guess whatever code is enforcing the "you may only make it once" isn't checking chocolate kits outside of <current year>.

>> No.15440454

>>15440436
> A pet's chance to successfully use an ability or spell that they are learning is Progress/2, with a maximum of 20 and a minimum of 1. Then, for every successful use, there is a 25% chance that their progress will increase by 1.
http://elona.wikia.com/wiki/User_blog:AnnaBannana/New_Features_in_Elona_Custom_1.51.4

>> No.15440456

>>15440436
When you open up tactical configuration window for the first time, it automatically pulls all known moves from your pet.

This means if your pet knows anything, it will show up as a valid "Action". If you don't see any spells there that means your pet doesn't know anything (which is true for most pets).

Worth noting that if you buy a spell form Leold with AP later, you'll have to use the reinitialize option to get that spell to be added to the list. This does unfortunately wipe all your configured instructions so you'll have to re-input them.

>> No.15440459

>>15440456
I see, thank you.

>> No.15440499

>>15440456
If I remember correctly in the past if you swapped your pet into the dojo for some reason they'd lose whatever abilities they had learned or were learning, is that still the case?

>> No.15440536

>>15440499
Yes, I believe so, due to the way AI/pet data is stored. I don't remember seeing Anna make an update that would have changed that. Do not ever put your pets in dojo or abandoned ranch

>> No.15440601

>>15440438
This is good news, as I stockpiled chocolate kits before I knew you could only give one, so I have a bunch lying around as decorations. Now I can seduce the maid AND Jure.

>> No.15440610

>>15440601
CAN you diddle the maid? I got her drunk but she wouldn't put out.

>> No.15440621

>>15440610
You can force her/him if you Squeeze them while you're Sleepy and on top of a bed. They will hate you for it if your relationship is below a certain amount (I think Soul Mate?) and you'll lose Karma, but you can totally do it.

>> No.15440653

Where can I find a book of mutation and a book of resurrection? I need it for the dickgril potion.

>> No.15440750

>>15440653
There is a single fixed spawn book of resurrection in Valley of Hereafter. Book of mutation is going to need a fair bit of dungeon trawling, as they are extremely rare/impossible to find in merchants.

>> No.15440753
File: 202 KB, 840x525, elona god pets.jpg [View same] [iqdb] [saucenao] [google]
15440753

Is exile worth it late game? Getting AP for this fucker is such a chore when he doesn't have barrier that I'm thinking of dropping him.

>> No.15440764

>>15440753
If you can get past the hump any pet is generally worth it, and casters are rather effective at what they do so technically he has a bit of an advantage. The God Pets are generally easy to gain AP for, I never had problems getting AP for the Exile with tag.

>> No.15440770

>>15440764
Problem I have is that he'll shoot the enemies so much before I get near the monster that they one shot him as soon as they get in range because he drew their aggro. He's so fragile that fighting things that actually get him AP kills him half of the time.

Maybe I just need to do a better job.

>> No.15440775

>>15440750
God damn it no fair I just want a dick

>> No.15440778

>>15440775
I think you get forbidden meat somewhat early part in the south tyris main quest.

>> No.15440785

>>15440778
Not that guy but I had a fucking disaster eat all 3 of them I got from that quest without me even noticing.

>> No.15440793

>>15440770
That's part of the reason why I run tag in the first place. Tags can cover each other to a certain extent, but more importantly, pairing up a slow killer with a quick killer helps the slow killer gain AP more efficiently.

>> No.15440797

>>15440785
I love disasters. Cute hamsters.

>> No.15440858

>>15440793
Problem is that my exile right now isn't a killer to anything he's up against. To get good AP I got into 80-100 DL dungeons. He's at level 36 still.

I guess this is what it's like trying to bring a pet up from 8 when you're at 92.

>> No.15440860

>>15440858
Just gene engineer some higher level pets on him?

>> No.15440866

>>15440860
Not him, but does the slave trader in Derphy get higher level pets as you level?

>> No.15440871

>>15440866
He does, just check the wiki page, it has more details, but it's pretty simple to go into a high level dungeon find a humanoid and use that.

>> No.15440876

>>15440858
The void can help with this. No seriously, hear me out on this. When you first open up the void the first few floors are probably akin to a lv1 dungeon and the deeper you go the harder the monsters become. Just keep going down enough until you run into monsters that give the Exile AP but aren't too dangerous for him/her either. You'll end up fighting the monsters he/she are supposed to be fighting. Make a note of that floor level so you can come back to it. Either by return and going up floors or by starting from the beginning and going down.

>> No.15440878

>>15440858
Either you gene engineer like >>15440860 suggested, or you take things slow and level him up the traditional way. The latter generally helps his stats more, especially if you're already set up with a herbed food base.

By what you've stated, I'm assuming you don't already have a high level ranged pet that you can use as a point man and you aren't that fast at killing yourself.

>> No.15440894
File: 146 KB, 679x384, 7ca8201abb[1].jpg [View same] [iqdb] [saucenao] [google]
15440894

>>15440876
I've been to the void, down to level 86 in fact. I suppose I could just step through each floor till I find a good one, but do the monsters there respawn? I've never tried going back through the levels there.

>>15440878
Does gene engineering help attributes though? Wouldn't it gimp them for when they need to fight actually strong opponents? I've been scared of this and haven't actually tried it myself.

My strongest pet besides myself is level 66 right now. I'm still on my first character so I made a lot of mistakes with actually raising pets, so I'm trying to make it right by training up some god pets from the bottom.

>> No.15440896

>>15440876
The main issue with early farming at that point is generally one of speed. His Exile probably hasn't even hit a 2.0 ratio and might not even have 300 speed, which is going to shaft him immensely whether in the Void or in an outside dungeon - (though generally outside dungeons are indeed much more dangerous due to enemy variety) Controlled killing at that point generally makes for very slow AP leveling, but if he's going to go Void diving at that time, he'll definitely need controlled killing in order to keep the Exile safe since the Exile is relatively squishy.

>> No.15440900

>>15440894
They respawn. The floors in the void are all randomly generated like the puppy caves.

>> No.15440907

>>15440894
Gene engineering can increase attributes, but it generally shafts ratios because the attribute to level gain isn't equivalent. Levels will increase much faster when artificially inflating levels with gene engineering in contrast to feeding and leveling. It's something you can consider doing if time isn't a luxury you can afford.

When I set up an artificial environment for Void testing, I found that level 20 - 30s with a 6.0 ratio could sufficiently take on Void levels up to 100 without much of an issue. But, in reality, a 6.0 ratio is nearly impossible to obtain, and furthermore you level to the 50s relatively quickly through the Void. Take that piece of information how you will, but remember that your fresh Exile likely doesn't have a ratio of anywhere close to even 3.0.

>> No.15440908

Remind me how servants work when upgrading your house. They come along complete with shop level right?

>> No.15440922

>>15440896
He'll be relatively safe and so will his Exile if he steps through all the floors from floor one to whatever floor he ends up on that gives the Exile AP. From the sounds of it, his Exile is lower level than him so the floor he ends up on should be safe for his character. What's going to be terrible though is that it does take time to actually go through each floor but once that's done and you actually have a target floor to shoot for you can later just zoom to that floor and then bring out your pet.

If he's actually going from level 86 to level 1 I'd just keep my pet in town and summon it at various intervals to run a test for AP gains. Try to establish what range of floors work for AP gains and try to stick to floors with the weakest amount of enemies still viable for AP gain.

I do agree with you though that it's going to be very slow regardless. That really can't be helped. That's the fate of all pets when they begin their training. The situation does get better as pets grow in power though.

>> No.15440927

>>15440922
I can somewhat trust him to kill when I've got my other pet-in-training on the floor too, but right now he need that 2000 AP for the barrier feat so that he can actually stay alive.

He's got so little HP compared to MP that it's a neccesity at this point.

>> No.15440930

>>15440922
He should be fine once the Exile hits Void Level 10 - 15, generally that's where INI 100-150s can start gaining AP from fresh. The main issue is the enemy variety that shows up at that point, which likely includes hounds.

Either he culls the main hazards that show up, or he lets the Exile try to whittle them down. That would depend really on how well his Exile can kill. Keeping the other pets around on Defensive is completely fine, and can help to a certain extent.

See, at this point, if his main character had damage control abilities through the perk, then he could actually speed this up considerably. But it really depends on whether he has the capability or not.

>> No.15440933

>>15440908
Yeah, your servants come with you when you upgrade

>> No.15440940

>>15440927
What's the Exile's speed right now? At 500 you're not very quick yourself, though generally you'll be fine with early Void and SL80 - 100, ignoring the Sat. Units and similar friends.

You should decide whether you want to focus on gaining stats first and improving the ratio, or getting AP first, and figure out where to go from there.

>> No.15440951

>>15440940
He's the reason my speed says 408, that's his speed. My speed hits 668 when alone and 567 when with other pets. I've been neglecting my own speed because of the pets but it's hard to avoid gaining levels when you do this stuff so I've gradually grown.

Problem with my own AP gain is that I don't get any unless I kill things like those sat. units and some pretty hardcore enemies, and I think it might be because of that speed boost when I'm alone. If I could count on my pets to fight with me when I'm fighting stronger enemies I could AP gain a bit easier, so I'd like to work on them a bit more.

I'm also working on a herb farm now, as I only learned about that recently.

>> No.15440976
File: 765 KB, 1296x801, godlyCamera.png [View same] [iqdb] [saucenao] [google]
15440976

is pic related useful? I didn't think random items could be godly.

>> No.15440980

>>15440976
Careful, a snail tourist might mug you for that camera.

>> No.15440983

>>15440980
Okay, I'll be sure to store it safe in my house. :^)

>> No.15440994
File: 3.84 MB, 5000x1666, 51976607_p0.jpg [View same] [iqdb] [saucenao] [google]
15440994

Poor Utima. Dragged into a photo of the notable males in Elona because most people confuse her with being a guy. Or maybe, Utima really was supposed to be male and it being female was a mistake.

>> No.15440999

Just got a platinum coin randomly while I tried to cheese putits on tutorial and got out of the house to heal, it is said that is a great luck, is that true?

>> No.15441005

>>15440976
Any item can technically drop as a godly, including furniture and other such items.

>>15440951
Anon's advice about Void trawling for AP counts just as much for you as it does for your pets. It's safer precisely because the enemy variety is more limited, but the higher stats mean that you can start gaining AP from potentially weaker enemies rather than sat units.

Either focus on the herb farm, or focus on gaining AP. The herb foundation is a much better set up with the long run in mind, since the sooner you have it up, the sooner you'll start getting actual benefits.

408 speed should definitely be fine to keep the Exile on pace through the early levels of the Void. If the Exile isn't killing fast enough control the behavior of your other pets. Worse comes to worse, use tag as necessary to keep the Exile safe.

>> No.15441008
File: 938 KB, 524x800, 1458683598417.png [View same] [iqdb] [saucenao] [google]
15441008

>>15440994
notable females when? I need more yacatect in my life

>> No.15441044
File: 1.81 MB, 3044x2214, 44816970_p0.jpg [View same] [iqdb] [saucenao] [google]
15441044

>>15441008
The notable male photo uploaded I had to shrink because of the file size upload limit. Due to this, the names above the character's heads might be hard to see. What you will need to do is left click on the picture in the post to enlarge it, then right click the picture and select view image. You'll have a zoom tool which you can use to enlarge the picture further.

Uploaded the female one. If the names are too small to read just do the same as above. Sorry, Yacatect was probably just a line of code or not even when this particular piece came out.

>> No.15441046
File: 8 KB, 500x18, phew.png [View same] [iqdb] [saucenao] [google]
15441046

>>15438582
ohhhhhhhhhhhhhhhhh thank goodness, it was in the freaking embassy all this time

>> No.15441057

>>15441044
Thanks, I know how to enlarge the photo. No worries, I figured the image was from Elona but a man can dream.

>> No.15441091

Tips on playing a Snail? I want to make a literal tank.

>> No.15441112

>>15441091
Why do you want to play a snail?

>> No.15441221

>>15441091
Eat lots of Salt, it does a body good.

>> No.15441820

Does the cursed/blessed status of the various little girl ally summoning Diaries affect anything?

>> No.15442057

Where did you put your house, anon?

>> No.15442066

>>15441820
No, realistically the amount of variation in terms of creature summoned by the Mysterious Diary makes it such that even if you bless it you still won't find anything particularly notable. It's not too particularly tough to test this by elosnacking levels along with items and popping a ton of books to see what you get.

>> No.15442284

Reading scrolls trains magic device, right?

>> No.15442342

>>15442066
I'm asking because I snagged a cursed Little Sister's Diary off an adventurer and I wasn't sure if it being cursed would make it not summon or something.

>> No.15442356

>>15442342
Little sister diaries are better off just getting used to make mysterious diaries anyways. You start finding them as an "uncommon" drop pretty frequently as you delve deeper into dungeons.

>> No.15442411

Is it wrong to apply cheat engine sometimes just to speedup grinding process a bit?

>> No.15442418

>>15442057

I always keep mine near Vernis. I've been there so long, how could I change it?

>> No.15442420

>>15442411
Why do you do that? I mean, if you skip animations most things don't really take that long anyway, you wouldn't save that much time by doing that?

This is unrelated, but am I the only one who plays with animations completely off? I don't know if it makes the game worse or what, but I just like it, makes things go faster.

>> No.15442423
File: 2 KB, 47x43, 1.jpg [View same] [iqdb] [saucenao] [google]
15442423

What's this thing?

>> No.15442429

>>15442411
It's a single player game. If you find that using elosnack makes your experience more enjoyable, knock yourself out.
Should you boast about it? Probably not.
Do people really care? Some people probably do.
Should they really care? Probably not.

>> No.15442430

>>15442284
Yes, that and Literacy.

>> No.15442439

>>15442411
It might have been "wrong" back when the servers were still active and you could compare your progress to other live players, but now that it's totally offline I'd say do whatever you want. Personally I savescum like a bitch to reduce the grind.

>> No.15442452

>>15442439
Even back then you didn't really "compare" your progress that much, the only thing memorable that came out of the message servers was poor Cock Worshipper and his Slime Incident.

>> No.15442476

>>15442452
What happened?

>> No.15442481

Probably this one >>15433881

>> No.15442488

>>15442481
Yeah that one, I never remember the specifics, just the general helplessness and putit on player action.

>> No.15442499

>>15442488
>putit on player action
Lewd.

>> No.15442510

>>15442499
I'll have you know that there are plenty of putit waifus out there waiting for you to tell them "Let's make a gene!"

>> No.15442611

>>15442420
It sure makes things go easier if you speed up the animations. I'm not sure I could handle turning them off.

Funny story: Back when I started playing Elona originally, my animation wait time for melee was set so high that it took 3-4x longer to kill enemies with a sword than with a gun.

>> No.15442711

I hope we get a new building type soon. The different deeds and the comfy gameplay they bring is probably my favorite part about the game.

>> No.15442738
File: 353 KB, 1296x806, A skeleton drinking potions doesnt make sense.png [View same] [iqdb] [saucenao] [google]
15442738

It begins

>> No.15442782
File: 170 KB, 700x2737, SkeleCa.jpg [View same] [iqdb] [saucenao] [google]
15442782

>>15442738
>doesn't make sense
It depends on the potion.

>> No.15442783

>>15442411
Wish all character sheets could be stamped with some sort of indicator if some sort of cheat engine was used. Kind of like how wizard mode makes your alias *debug*. I thought that was clever. It appeased both parties. Cheaters vs Anti Cheaters. I think the people who care about cheating are not actually angry about the specific thing cheaters are cheating in but are angry if a person could pass it off as legit. Nobody likes deception, to be lied to, or fraud. By labeling character sheets, like what wizard mode did, the ones that wanted to cheat could knock themselves out and the ones who normally cared about cheating didn't have to worry about a braggart cheater or have to worry about their own performance in the game when they compared themselves to a cheaters character sheet. The label could be seen and pointed to.

As it currently stands, there isn't a clear label anymore now that you external cheat engines for the game. However, being a veteran of the game you can kinda still tell who is cheating. There are tells to look for. Holes in how people explain how they got their stuff, efforts vs playtime not matching that of a legit player that achieved similar results, etc. I remember in the past muh secrets anon got BTFO of this thread when he was bragging about his character. A lot of people suspected him of cheating and were angry that he was not going to come forward about how he achieved his results. I guess he should serve as a warning. There will be anons that will crucify you for cheating if you give them a reason to such as just being an asshole and lording over others with it.

>> No.15442813

>>15442782
You make a good point. I was going to wait to get a ranch but you know, I suddenly think my character needs more milk.

>> No.15442837

>>15442783
I have never seen the point in bragging about anything in this game, when realistically it's just bragging about how much time out of your life that you're willing to waste. Similarly, I don't see the point in crucifying people for having fun.

If condemning people or claiming superiority is how some people derive entertainment, this is a very niche community to express it in. I would even say that it's pitiful, considering how small the community is.

Just play the game and have fun.

>> No.15442896
File: 813 KB, 798x599, 1442383311776.png [View same] [iqdb] [saucenao] [google]
15442896

>>15442837
Preaching to the choir brother. However I wish you could of said that to muh secrets anon in the pic when he was shitting all over herb users for using that to raise their attributes. When asked how he raised his attributes he was like that's a secret and you're a retard for your kumislut ways. Guess he coined kumislut. If he didn't use herbs, and as others suspected only grinded, his playtime to match his attributes don't make sense.

>> No.15442931

>>15442896
>When asked how he raised his attributes he was like that's a secret and you're a retard for your kumislut ways

Yeah that guy sounded like a whole different level of stupid.

For the record, I've had no problems admitting that I use elosnack to test out different game stuff. Checking out level curves work for different pets, working out what the maximum potential of a herbed team could be, seeing what happens if you spammed potions of descent repeatedly and so forth. Elosnack helps expedite the testing process a lot.

I'm just not deluded enough to think that all the results of my test characters are achievable through regular play. And honestly if I did come across something interesting during testing, I don't see the point to withholding the information. Give other people something to look forward to rather than dangle some imaginary carrot in front of them.

>> No.15442973

Please respond

>>15442423

>> No.15442993

>>15442973
A custom wolf girl sprite? I'unno, it's not from the base character sprite sheet is it? Without the context you got it from it's pretty hard to tell.

>> No.15443029

>>15442993
It's from my elona+ installation character.bmp

It's far in the bottom right.

>> No.15443088

>>15443029
Then I have no clue, none of the obvious NPCs that come to mind fit the sprite. I dunno, there are some NPCs that haven't shown up yet which are shown on the character sheet.

>> No.15443375
File: 611 KB, 694x397, eloAfter.png [View same] [iqdb] [saucenao] [google]
15443375

>>15435819
Thanks a bunch! I was wondering why I was levelling so slowly... Just a quick check: is the attached the correct value? I noticed my attribute INI was a bit low, but my speed AI was twice what it was supposed to be, so I fixed both of them.

>> No.15443401

>>15443375
I very much doubt your attribute INI was 1678, the speed INI sort of looks alright for a yerles warmage, they generally start somewhere in the 60 - 100 range iirc. It's not that hard realistically to just reroll another and check to get a rough grasp of what the values should look like.

>> No.15443425

>>15443375
Create a new character and make it a Yerles Warmage. Write down the INI values of it because that's what your INI values should be for your character.

>> No.15443426
File: 566 KB, 664x384, eloAfter2.png [View same] [iqdb] [saucenao] [google]
15443426

>>15443401
Oh, I thought it was based on my CURRENT attributes...

Alright. fixed my INI and my total AP earned (recalculated it from my traits and stuff). Grabbed the INI from a fresh character, Thanks a bunch, everyone!

>> No.15443481
File: 433 KB, 1296x806, This is bullshit.png [View same] [iqdb] [saucenao] [google]
15443481

Since when does food in a shop rot? There is nothing good about this.

>> No.15443734
File: 57 KB, 276x259, 1464914532099.png [View same] [iqdb] [saucenao] [google]
15443734

How does one carry especially heavy drops home? A guard dropped a sweet Solemn Tomb when he died and I want it decorating my house.

It would also be nice to be able to move the Moon Gate I accidentally transported to my house by carrying it and being squashed by it's weight.

>> No.15443743
File: 202 KB, 420x688, 31740844_p10.jpg [View same] [iqdb] [saucenao] [google]
15443743

>>15443734
Worship Opatos and get the Golden Knight from him. Or, if it doesn't kill you instantly, you can pick it up, move a bit, drop it, rest, and pick it back up and repeat.

>> No.15443755

>>15443743
I need more Elona fanart in my life.

>> No.15443826

>>15443481
Food dropped in shops will stay fresh until you pick it back up or remove a shopkeeper. However unlike freezers and cooler boxes, food will still age, and may rot within a few turns if it has been in a shop for a while and gets picked up, or the shopkeeper is removed.

>> No.15443837

are skill books worth anything? it increases the skill by 0.05 or something stupid like that

>> No.15443908

>>15443826
Forgot to mention, rotten food may still sell for a tiny price if you set your shop to a Food Shop. If it sells you have a chance of getting food items and seeds in your shop box.

>> No.15443999

>>15443743
>the two pets I used the most in my recent playthrough
Great image desu

>> No.15444055

>>15443837
Skill books and training machines are good time killers during bad weather. Put them in your shelter for when the Etherwind hits. I'm not sure if you get more skill training if you use them during bad weather.

>> No.15444072

Been thinking of dominating a skeleton and a zombie girl for more spooky flavor. I'd give the zombie girl heavy support abilities and let the skeleton be the damage dealer. Anyone have any experience with either? I assume a skeleton is basically just a standard humanoid with 2 mediocre evolutions.

>>15443826
Huh, well that explains that. I hadn't bought a shopkeeper yet when I took that screenshot. Just keep learning little things.

>>15443908
>Seeds

Well once I get this guy's cooking high enough I'll definitely make a food shop then. That was always a big money maker regardless. Being a magic device user I may want a magic shop for excess books too.

>> No.15444080

Anyone ever try Inferno? I'd imagine it would be just for RP or personal challenge reasons, but I'm still curious.

>> No.15444116

>>15444072
Don't think I've seen someone run with a zombie or skeleton. Don't see why it wouldn't work though. Both pet evolution lines looks to create some really durable and or strong pets. For the zombie girl Stacy looks the most interesting to me simply because of that +15 Life boost. The zombie girl already has a base 120 in life. Should get a decent amount of HP on level ups. The only thing I can think of to be aware of is that zombie girl hates and is probably afraid of fire. So be sure to stack fire resist for her.

>> No.15444138

>>15444116
Ya I was thinking Stacy, mostly for the special actions she gets. Absolute Protect sounds really interesting on a pet.
I guess once I can get them I'll need to really increase my food supply. I've never raised proper pets before and I imagine it's going to get tedious.

>> No.15444209

>>15444072
Zombie girls ironically work best as melee attackers, with a small bit of support for range but realistically not too much. Evolution is important, Stacy and Romanesque both have their "niche", but it depends on how early you can obtain them, and there Romanesque generally falls short. I've never really seen her use Absolute Protect effectively, but then again I tested her under tag mechanics as well as in a full 15 squad.

Skeletons are rather generic, and while the first evolution is fast, the second one requires either a fair bit of luck, or comes at a point where it isn't particularly too useful. Unfortunately it doesn't have any real special niche. Maybe sub it for a lich instead?

>> No.15444235

Does Cheer stack?
I want to try raising a Putit and I saw that it had a Cheer when evolved. I already have it and was wondering if mine and my pets will stack.

>> No.15444236

>>15444209
Noted, I might just scrap the pets for the most part. Zombie girl doesn't seem like a bad idea though. I'm pretty tempted to get a rabbit and exploit its evolution for time stop but I'm sure it would take a lot of work to make it worth while.
I'm not needing nearly as many crafting materials as I thought I would. just drinking all the useless "throw" potions I used to trash is doing a decent job, so 1, 2, or even none might not be so bad.

>> No.15444261

>>15444235
No. Only one instance of Cheer is active at any given time. Either have your pet be keyed as main buffer, or have yourself be main buffer. Cheer is very easy to maintain and lasts a fair bit of time.

>>15444236
Most of the poor undead that aren't casters are rather "mundane". It's not that you can't give them character and give them unique roles, it's just that without access to AP early on, it's hard to customize them - and even using Custom you're a bit too weak early on to start teaching any abilities.

That said, later on, due to the larger variety of monsters, the undead don't particularly have a niche. Notable "early game" undead include the Lich, mummy, and the coffin, with the lich being more of a caster, mummy being a tank-ish, and the coffin is a bit of a debuffer/saboteur.

The Ghosts (Baptists) are generally better casters though if you're looking for a specific element. Executioners/Messenger of Death aren't too bad in practice, though Word of Death drops in effectiveness as your pets get stronger.

>> No.15444281

>>15444261
About what level should I limit finding a long term pet to? I know whenever I found one around 100-150 I could never get them AP RIP Destroy Boar ;_; I'm not super devoted to the idea of my pets also being exclusively undead, just that I saw the skeleton and zombie girl both had decent evolution paths so I figured I'd check them out. I think I may give the rabbit a go.

>> No.15444332

>>15444281
Because past the level 70 threshold, most monsters have a natural speed INI of 200+, that basically means they won't gain AP for quite a while. Most monsters that you'll find below level 50 will gain AP fine, excluding bells/metals in general.

God pets are probably generally the best to stick with, but you've gone through the game before, so it's not like you're completely unfamiliar with the game and need a specific crutch.

Traditionally for large pet builds I've always run Defender just for the Lay Hand revive, but a smaller party, that slot sometimes isn't worth it. It's nice to have her around to auto revive just in case...but not an absolute necessity. (Though to contrast she's a better all around performer on my test party compared to the zombie girl)

Early mobs that have evolutions are generally nice for a "cheap" upgrade, but not all evolutions are great, so best to do your research on possible branches first.

>> No.15444345

>>15444332
I've never been able to bring myself to use god pets. I just feel like they don't have as much personality since they're specifically given to you by the game.
Screw it, I think I'll just go with the rabbit. This is a gimmick character anyway so why not? I'll give it a try and if it doesn't work out then oh well, it's not the focus anyway. I had forgotten that juice and milk give you alchemy experience, so >>15442782
's comic turns out to be true. Calcium makes a Necromancer stronger than material grinding.

>> No.15445022
File: 103 KB, 750x750, 1462170024875.jpg [View same] [iqdb] [saucenao] [google]
15445022

>>15444080
There was a guy over in /rlg/ named Horse Man prince or something. he played inferno and got far into the game. I haven't seen or heard from him in some time though.

>> No.15445046

>>15445022
He made it to what was the end of Lost Irva at the time if I remember right, and his character was named actually a horse, with the alias Man Prince. He's been gone for awhile.

>> No.15445049
File: 3.21 MB, 2400x3200, 1458790338648.png [View same] [iqdb] [saucenao] [google]
15445049

>>15445046
Yeah, that's the one. I always laughed when I saw his character info.

>> No.15445052

>>15445022
yeah I'd expect /rlg/ folks would consider Inferno as the only true mode of Elona that should be played.

>> No.15445524

I apologize if this is in the FAQ (I couldn't find it), but what does Elona+ Custom add?
Is it worth going for 1.58, or should I just stick to Elona+ 1.59?

>> No.15445758

>>15445524
Elona+ Custom adds various tweaks and translated cutscenes/dialogues to the English version of the game. The pastebin link (http://elona.wikia.com/wiki/User_blog:AnnaBannana/Elona_Custom)) shows the additional content of Elona+ Custom content all the way to 1.57 under the "New Features" heading.

E+ Custom 1.58 is, more or less, an update to catch up with the oncoming releases of Elona+. This version was for people who just wanted to play Elona+ 1.58 with all of their tweaks and such, so there weren't any major changes. I'd recommend that you wait until Friday (>>15436021) for E+ Custom 1.59 to come out.

Scroll down to the blog posts for the changelogs for 1.58.1 and 1.58.2. I'll use this link in the pastebin for updates past 1.58 until anything changes.
http://elona.wikia.com/wiki/Thread:22264

>> No.15445847

>>15445758
Oh, thanks for all the info!
Also seems like E+ Custom 1.59.1 just came out, so I guess that clears up everything.

>> No.15446392
File: 976 KB, 1480x1054, liana.jpg [View same] [iqdb] [saucenao] [google]
15446392

Well, I finally beat the first part. I kind of feel like I'm ignoring too much in favor of fighting ability so far.

>> No.15446419

>>15446392
God, I want tactics skill so bad, but no one teaches it.

>> No.15446428

>>15446419

If you don't start with it, you can get it in the Fighters Guild.

>> No.15446456

>>15446428
Damn. Is there a way to quit a guild after joining?

>> No.15446469

>>15446456

I think you can just switch guilds by doing the entry quest of another guild.

>> No.15446478
File: 752 KB, 1296x806, I drip carrot juice wherever I go.png [View same] [iqdb] [saucenao] [google]
15446478

Step 1 of becoming a Necromancer involves a juice only diet. Necromancers are big into the whole "cleanse" fad. Apparently you get used to it but for now it goes right through me! Because I'm a skeleton you see.

>> No.15446651

>>15446478
>Using dupli-cane trains Alchemy

This is so much easier to level than I knew about. Also dupli-cane is broken powerful. At this rate Anatomy is going to be the main problem with buffing Necromancy. Anyone have any good strategies with it?

>> No.15446665

>>15446651
Don't know of any other strategy than just killing things to raise anatomy and using AP for bonus skill points to raise it. Keep potentials high and hope for the best.

>> No.15446959

>>15443908
Have you tested the price of rotten food ?
Because i did a long time ago and price was the same for fresh and rotten.

>> No.15447822

Is there a way to use a NPC sprite for my PC?

>> No.15447845

The guide for raising speed is to get a storage house full of sandbagged hungry demons and another full of edible shoes (or, I'm assuming, lots of whatever other stat raising edible item). You can only get 1 sandbag/year, right? Wouldn't having only 7 sandbagged ghosts work?

>> No.15447848

>>15447822
Not unless you modify it to be like the PCCs in the graphics folder.

>> No.15447884

>>15447845
A couple of issues with that strategy comes to mind. First, do sandbagged creatures attack the player? If no then unfortunately that strategy won't work. Also, hungry demons are not fast creatures. Meaning, as you gain in speed it will seem like an eternity has passed before they attack you. I suppose you can slow your speed down with one of the god gifts but is that going to be enough? say you're at 1000 speed and said god item cuts your speed in half to 500. It still might seem like a very long time for a hunger demon to attack you considering its speed is 63. Hunger demon I guess might be viable finding out in the wild to train speed or just general attributes in general but is probably not viable in the long term.

>> No.15447887

>>15447845
Christ that's a painful way to raise speed. Why don't you just grab speed pots normally or something.

>> No.15447891

>>15447887
>>15447884
Well, i have this fancy dancy sandbag from the Christmas event with nothing to use it on. So I looked on the wiki and the hungry ghost thing was the first thing I found for it. Thanks for the info though.

>> No.15447929

>>15447891
I never use my sandbags for anything.

>> No.15447941

>>15447929
Tragic.

>> No.15447999

[Changes and additions]
* Reduced the SP cost of "Touch of..."-type special actions. Added a Wide-area support special action for those.
* Individual spells can now be tracked, the decimal values to their spell levels, and bonus points can now be spent on them on the character sheet after the resistances section. (Some debug mode functions have been enabled to allow this.)
* Added an AP feat for pet use only (listed under Change battle style). When they attempt to use a regular physical attack (melee or ranged), it will become a dart-type spell of the element that they have the highest resistance against.
* The Elements Eyes artifact no longer affects all allied characters in visual range, and is now targeted in the 4 cardinal directions. Its effects also no longer wear off during sleep. By targeting the desired character and selecting the Cancel option, the Elements Eyes' effect will wear off on that character.
* There is now a confirmation dialogue when handing over town child NPCs at an Act II sub quest. Pets marked as important can no longer be handed over.

[Fixes]
* Fixed being able to repatriate inner gods recruited as pets, causing them to disappear.

>> No.15448005

Quick, trying to decide what secondary weapon to wield. I'm thinking either a whip or a hammer with maybe a dagger. Are those good and do I want to one-hand, dueal wield, or use with a shield?

Gunner btw.

>> No.15448052

>>15448005
Pick one melee weapon type and stick with it.

If you're going full gunner, I'd recommend spear and shield if not just two shields. Zero Shoot will more than handle your point-blank killing needs.

>> No.15448063

>>15448052
Why a spear, out of curiosity? What advantage does it have over a stave or a club or dagger for a gunner?

Also a confused turtle loadout doesn't sound too bad. I hate accidentally murdering people by running into them

>> No.15448103

>>15448063
>>15448063
Decent offense while still giving PV bonuses. That way it helps while you're shooting and isn't as awful in melee as a stave. And late game you can use the Pile Driver, the best melee weapon short of inner god weapons.

>> No.15448127

>>15447999
Touch of Molestation action please with Wide area support.

>> No.15448131

>>15448063
Spears are also comparatively easy to get a great weapon for via crafting.

>> No.15448135

>>15448103
>that Pile driver

You make a compelling argument.

>> No.15448284

How high does a souvenir shop owner's rank have to be before they begin selling Pot of Fusion recipes? Or, are the recipes even implemented in the game yet?

>> No.15448397
File: 429 KB, 800x600, descent.png [View same] [iqdb] [saucenao] [google]
15448397

>>15447999
>Individual spells can now be tracked, the decimal values to their spell levels, and bonus points can now be spent on them on the character sheet after the resistances section.

Seriously? That's amazing. I know where my future bonus points from leveling and AP are going to then after I cap magic device.

8000 wish stocks later through wonder scroll farming and I have 85 potions of descent. Not bad at all. At least I can still continue my climb to lv 10,000 although very slowly compared to spirit and meteor spam.

>> No.15448414

>>15448397
Are you able to beat the entire pantheon at once yet?

>> No.15448468
File: 483 KB, 800x600, MPBreath.png [View same] [iqdb] [saucenao] [google]
15448468

>>15448414
I think so. If I got them lined up like bowling pins I'd end the match pretty quickly too I imagine. Since MP breath converts about 50% of your MP to damage I'll do around 9.8 million damage. So I'll just MP breath them knocking them all into their inner god form and just do it again killing them all. If they were to survive somehow I guess I could just blood magic meteor until they're all dead.

>> No.15448510

>>15448468

That's insane. What's the point in even using anything else?

>> No.15448554

>>15448510

Definitely a boss killer but definitely not something you want to use all the time. It zaps you of all your MP if you use it twice. So if you need your MP for heals, buffs, and damage like I do, then you're a sitting duck to whatever enemy comes your way. I certainly don't want to be out of MP when I fight the monsters I typically fight at the void floor I'm on. Sample monsters in pic of this post. >>15421041

>> No.15448881

Maybe new thread anyone? It's a page 10.

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