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/jp/ - Otaku Culture


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14856363 No.14856363 [Reply] [Original]

How to Tenhou:
http://arcturus.su/

Tenhou
http://tenhou.net/0/?L7447

Sega MJ instructions
https://sites.google.com/site/mjnetguide/home

A new month brings a clean slate. Let's leave all the losses of February behind.

>> No.14856389
File: 1.15 MB, 418x290, 1418583455632.gif [View same] [iqdb] [saucenao] [google]
14856389

Great. Time to rank up and repair my battered R

>> No.14856431

>>14856363
>A new month brings a clean slate. Let's leave all the losses of February behind.
So what you're saying is that, because I did well in February, March will be horrible.

>> No.14856535
File: 76 KB, 940x517, 1448303405207.jpg [View same] [iqdb] [saucenao] [google]
14856535

>>14856363
always

>> No.14856615

>>14856535
Even if you're in furiten?

>> No.14856641

>>14856615
Only new fags get into furiten

>> No.14856691
File: 73 KB, 1055x640, Furiten.jpg [View same] [iqdb] [saucenao] [google]
14856691

>>14856615
>>14856641
Always relevant

>> No.14856770

If I post a few replays will someone give me advice on how to stop sucking?

>> No.14856839

>>14856770
Sure. Can't promise I'll be quick, but I know there are other anons who provide game analyses as well.

>> No.14856852
File: 55 KB, 625x262, 79518715538b9fb1b0ec7b9bfb475dc7539afda69c6c9c912515d6ea9cf67b2f.jpg [View same] [iqdb] [saucenao] [google]
14856852

>>14856770
Of course :^)

>> No.14856871

>>14856839
http://tenhou.net/0/?log=2016030108gm-0089-0000-c3671c7a&tw=0
http://tenhou.net/0/?log=2016022900gm-0089-0000-672fdfb2&tw=3
http://tenhou.net/0/?log=2016030109gm-0089-0000-9927c70d&tw=1
Thanks in advance. These were all games I placed last. Even if you guys could just look over one, it would help a lot.

>>14856852
Don't meme me too hard.

>> No.14856958

>>14856615
furitenriichi is the best riichi: it works 100% of the time

>> No.14857097
File: 26 KB, 249x389, Yumi_ma2.jpg [View same] [iqdb] [saucenao] [google]
14857097

>>14856871
First replay;

E4 - You draw 6p and discard 2s. This is a mistake because it severely limits your ukeire; you can only draw 1-4m or 3s to get tenpai. The better discard here is the 8s, because then you go tenpai on 1-4m and 2-3-5-6s. If you were going to try and hold out for 678 sanshoku, then you should have discarded the 4s instead, which gives you a slightly worse ukeire, but it's still better than 2s. As a result, you miss your tenpai on turn 12, which east would've dealt into immediately. Instead, they go on to win a haneman.

E4 3 Honba - You draw 5s and discard the 1s. Ton is completely dead at this point, so you should discard it. You also hold onto it and discard 9s the next turn. It may feel minor, but with those two discards, you made the rest of the 1s and 2s (7 tiles total) dead draws, as well as 9s and 8s. Since 9s is already a safe tile for two players, even with defense in mind, discarding the Ton and Hatsu before number tiles is a much better decision. Note how you draw an 1s not long afterwards, which would have put you 1 shanten for chii toitsu. It would have also prevented you from dealing in, although this is not as important.

S1 - Discarding your 1p on turn 6 puts you back to 3 shanten. It's only slightly safer than any other tile in your hand because of the two 2p but that doesn't mean much. You're in fourth and this is your last turn as dealer, with no safe tiles. Discarding 4m, 3s, or 7s keeps you at 2 shanten. Depending on which you keep, if it makes another tatsu or edge wait, then you can discard the 1p pair for tanyao or pinfu, but doing it before then just makes you take a step back in hand progress. As a result of discarding it, you also lose the 1-1-2-4-4p shape that would've made the 3p you draw on turn 11 into a meld, which would've put you at 1 shanten. Instead you're still floundering at 3 shanten when north tsumos.

S3 - You discard 9s which sets you back to 4 shanten. Instead, discarding 9m leaves you in 3 shanten with the highest ukeire. If you understandably want to still pursue 789 sanshoku then discarding 1s is slightly less efficient but perfectly reasonable.

>> No.14857228

>>14857097
Wow, it really helps to have a second pair of eyes. Thanks man, this is exactly what I needed.

>> No.14857240

>started as a dealer, got three good hands, 15k lead
>E4, opponent declares riichi
>next turn I see free sex button
>dealt in, 3k, all right
>S1, opponent declares riichi
>free sex button
>11k ippatsu, fuck, but enough rounds to come back
>connection dies
>it's 00:00 March 1st, I forgot to pay for the net
>free 4th place
I'm super retarded

>> No.14857272

>>14856871
First game:

>E1-1
Tile efficiency. I would throw out 12 in 1245m early because the wait overlaps (3m still improves your hand because of 45m). You can discard 4s before 12m for safety, but it was almost certainly a mistake to discard the third sha. It worked out for you though.

>E1-2
Against the riichi, discarding 9p is a little edgy but justifiable as the dealer, but 8m was very questionable.

>E2
Why discard chun? There's still one left.

>E4-2
8s is the best discard for tile efficiency over 2s. 4s or 6s is slightly worse but still better than 2s if you wanted to keep an outside chance at sanshoku, since discarding 2s only leaves you with one useful sou tile (3s) for advancing your hand.

>E4-3
You should discard 9p before 1p. 1p is still 13p kanchan + 34455p ryanmen, so fixating too heavily on your completed iipeikou is suboptimal.

Overall, none of your mistakes really caused this particular loss. A good way to think about it is that perhaps 15% of losses in joukyuu are unavoidable with optimal play, and this was one of them.

Second game:
>E3
5m is risky given that kamicha has called twice and man looks dangerous against him. Sometimes you've got to know when to give up early, and since your hand is going nowhere you should fold after the dealer called and discarded dora.

Funnily enough that 7s looks dangerous against dealer because the 38s aida yon ken makes a 47s wait somewhat likelier, but it was shimocha who was waiting on 47s.

Folding early is probably a more "advanced" aspect of strategy that you don't really need to achieve 3 dan, but keep it in mind. I would focus on your tile efficiency first.

>E4
Discarding the bird breaks up 13s for no reason.

Later, when you draw the red 5, you discarded a 5s instead of 8s for no reason. In general, keeping an inner tile three away like 5s vs 8s is better for efficiency.

Discarding 7m against three riichi was very bad since it was dangerous against all of them. 4s is likely your best bet since it is safe against one and half-suji against the other two with the bird in their ponds, and three 5s are visible. Even the 9p would have been better as a more aggressive alternative for greater tenpai chance, since three 7p and two 8p are visible.

>S2
You should discard 9s from 4689s instead of 9p from 779p. Don't fixate on a pair too early.

2p discard against riichi was both dangerous and pointless since it moves you away from completing your hand. Because of the early 3s discard, I would discard 2s here into iishanten.

>S3-1
You passed a chi on the dora twice, the second time near the end of the round when you had a full chun ankou. Why?

In addition, you discarded 4m to keep 1p, destroying a likely pair. You may have wanted to keep 1p for safety, but don't sacrifice your efficiency too much especially when you are 4th and should be more aggressive in the South rounds. Sure enough, the 4m discard backfired and you would've gotten to tenpai or won the hand with it.

>S4-2
You should have discarded the 9m dora immediately. You are dealer and in last place; your highest priority should be getting into tenpai as fast as possible. If you wanted to break up your 7p ankou for chiitoi, you should have done it after drawing your second 1s, not after discarding both of them. This backfired as you got the 2s ankou into a likely tenpai if you had kept with your non-chiitoi iishanten.

>> No.14857297

>>14857272
Correction, I mixed up kamicha and shimocha there in the second game E3 comments.

Also that was a longer wall of text than I expected. Maybe I should use pastebin or something for these.

>> No.14857310

>>14857240
>>it's 00:00 March 1st, I forgot to pay for the net

what

>> No.14857320

>>14857310
Straya cunt

>> No.14857389

>>14857097
>>14857228
>>14857297
Good idea. Second replay; http://pastebin.com/uVkSCf9e

I don't think I'm going to do the third one but I will tell you that your common problems are:

1) Your tile efficiency isn't great. You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards. This is a common problem for intermediate players. You'll have to work on that yourself over time.

2) You seem to panic when riichis are declared. If someone riichis and you have no safe tiles, don't be afraid to push forward with your hand. You can always fall back to betaori when there are safe tiles, and trying to pick out a 'safe' tile from your hand is just as likely to backfire on you.

Similarly, if you're in fourth and the hanchan will be over soon, don't be afraid to push forward. If you fall further into fourth place doing so, that's fine; you would have likely gotten fourth if you didn't, anyway. Of course, this is situational. If you and third are very close in points, or third is playing like an idiot and has a high chance of dealing in, then it can be okay to play defensively instead. I wouldn't put my hopes on that happening often, though.

>> No.14857525
File: 64 KB, 480x270, 1402202764763.jpg [View same] [iqdb] [saucenao] [google]
14857525

>>14856363
>mfw, managed to finish strong at the end of the month, to make up for the early month fuck ups

Didn't make it all the way back; but man, I'll take it. Fuck any dan-level hell.

>> No.14857533
File: 660 KB, 698x840, Everything with be fine.png [View same] [iqdb] [saucenao] [google]
14857533

>>14857525
Made it to 1155/1200 and then proceeded to get 4th twice in a row when I didn't deal into anything higher than a yakupai either game.

>> No.14857566

>>14857525
>tfw had to make a new account this month
I don't hate it anymore.

>> No.14857624

>1) Your tile efficiency isn't great. You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards. This is a common problem for intermediate players.

Tell me more about this

>> No.14857647

>>14856363
3.0

>> No.14858243

Sometimes I thank the lesbian gods for making someone disconnect while I'm more than 10k behind in points. It's not one of the cleanest of comebacks but I'll take it any time.

http://tenhou.net/0/?log=2016030117gm-0089-0000-ad19616d&tw=0

>> No.14858342

>>14857272
>>14857389
>Why discard chun? There's still one left.
So I should've kept it. Most of the time I wonder if one is in the dead wall, thought it would cheapen my hand too much if it was so I threw it out.

>Discarding the bird breaks up 13s for no reason.
I was going for kuitan since I thought it would be quicker considering I was the dealer, but now that I look again it wasn't the best idea and I should've kept my hand closed.

But you're right. I have a bad habit of always prioritizing pinfu over getting into tenpai and I think it's fucking me over. I also used to deal in a lot when I was first starting out (it was so bad that it brought me down below R1100 for a while, a great feat in itself) that now I try to avoid dealing in as much as possible, even where it doesn't make sense.

This really helped me a lot. I saved these critiques so I can look at them again later. Now that I know what I'm doing wrong I know where to start. Thanks.

>> No.14858452

http://tenhou.net/0/?log=2016030119gm-0089-0000-5d501deb&tw=0

How should have shimocha played? He was, at one point, in the lead but then ended up last after dealing in three times in a row.

Also did I play reasonably well? I'm now 1065/1200 so playing in tokujou might happen eventually.

>> No.14858478

http://riichi.dynaman.net/
Thought on this?

Also, anyone up for 7447?

>> No.14858487

>>14858478
It's been brought up here in older topics.

Personally I find it annoying that he isn't using the nip terms, but he has helped me improve greatly as a player.

Most people here similarly consider it a bible as we lube up when we see him in 7447.

>> No.14858506

>>14858487
He's regular in 7447?

>> No.14858520

>>14858506

>>14849916

>> No.14858532

>>14858520
He's tokujou player? Damn.

>> No.14858628

>>14858478
I got a lot of good insights and neat techniques from it but I don't think it's a flawless book. It covers the basics of playing for the new players but doesn't go that in depth about the subtleties and complexities of playing. I guess it would be really difficult to go that deep given how contextual everything in mahjong is. I wish he tackled more about the psychological aspects of playing like keeping a proper mindset and dealing with heavy losses.
>>14858532
In one of the illustrations in his book he reached 2dan in under 40 games. I think that tells a lot about his skills.

>> No.14858652

>>14858628
Maybe he'll address some of that stuff in Book 2. Doubt it, though.

>I have thus decided to write a book on Riichi Mahjong strategies for European players, primarily with beginners and intermediate players in mind. I then ended up splitting the book into two volumes; Book I is intended for beginners and intermediate players (tenhou rank of四段or below), while Book II is meant for more advanced players. The two books are not intended for complete novices who do not know how to play Riichi Mahjong. The target reader is anyone who has played Riichi Mahjong before and wants to improve their skills further.

>> No.14858735
File: 41 KB, 998x297, alternate me desu ka.png [View same] [iqdb] [saucenao] [google]
14858735

I'm using the arcturus statistics thing and it seems like someone else owned my username in 2011. Guess it expired before I decided to register for it.

He played in some weird lobby numbers, though.

>> No.14858894

Onii-chan, asobou.

1:0

>> No.14858919
File: 208 KB, 713x1024, û¦ôGé¦Él001_02.jpg [View same] [iqdb] [saucenao] [google]
14858919

>>14856363
>one outs it's literally Akagi with Mahjong
and then kaitani really did his very own akagi.

>> No.14858926

>>14858919
*with baseball

>> No.14858940

The people who wait the whole 10 seconds to call ron should be lined up and shot.

>> No.14858983

>>14858478
This should be linked in the op. good shit

>> No.14859029

That double ron almost gave heart attack

>> No.14859123

>use retarded ID
>get rekt
He deserved it.

>> No.14859127

>>14859123
Who?

>> No.14859146

Don't be shy, lad. We're waiting for (you).

3:0

>> No.14859324
File: 18 KB, 244x239, 1335517717645.jpg [View same] [iqdb] [saucenao] [google]
14859324

>Come up with a nice sounding ID
>Last letter is replaced by "..." which is longer than the letter itself

>> No.14859347

>>14859324
Let me guess
ロツおふ背楠?

>> No.14859561

>>14859347
Nah, I ditched the ID after seeing that.

>> No.14860289
File: 154 KB, 960x544, PCSG00646.jpg [View same] [iqdb] [saucenao] [google]
14860289

Might as well try asking this here: Do any of you know what the highest possible hand is worth and what it is?

>> No.14860395

>>14860289
Dealer triple yakuman
suu ankou, all honors, big four winds
144,000

Of course that's under standard rules, some hands are worth millions under aotenju(SP)

>> No.14860408

>>14860289
Assuming double yakumans are allowed

Tenhou = 1 yakuman
Daisuushii = 2 yakuman
Suu ankou tanki = 2 yakuman
Tsuuiisou = 1 yakuman

So it's a dealer sixtuple yakuman worth 288,000 points.

>> No.14860518

>>14858940
https://www.youtube.com/watch?v=o4COqjc0epo&t=2m24s

>> No.14860562
File: 142 KB, 501x375, by man by.png [View same] [iqdb] [saucenao] [google]
14860562

>>14860518

>> No.14860573

>>14860518
>lights a cig before calling ron

Holy shit

>> No.14860632

>>14858652
I can't imagine what would fill Book 2 since I tend to consider 7d+ "advanced."

For example, I am aware of several non-Japanese 7d players but maybe only one 8d.

>> No.14860737

>>14860632
I'm sure a bunch of Chinese players are 8-dan and over.

>> No.14860749

>>14860737
Yeah, I meant English speaking.

I think a 10d is Chinese.

>> No.14860805

I'm looking at the SE pack and Akagi only has pon but no chi or riichi. Where are the rest of the files?

>> No.14861089
File: 76 KB, 750x516, 1442456079205.jpg [View same] [iqdb] [saucenao] [google]
14861089

>dealer calls riichi
>a few turns later calls tsumo
>riichi, pinfu, dora x 2
>ah, it wasn't that much
>11K

>dealer rons
>pinfu + dora
>ah, it wasn't that much
>6K

Fu sure is a mysterious thing.

>> No.14861122

>>14861089
It's not fu, it's the 1.5x dealer bonus.

>> No.14861152

>>14861089
Not only what >>14861122 said, but it also couldn't be fu because pinfu is literally defined by having no extra fu (aside from ron).

>> No.14861166

>tfw you accidentally click on tournament lobby instead of ranked in the client
I'm trapped

>> No.14861177

>>14861166
Restart the client without the crack and change lobbies.

>> No.14861270

>>14861177
Thanks

>> No.14861276

3:0

>> No.14861425
File: 279 KB, 739x629, Renhou a shit.png [View same] [iqdb] [saucenao] [google]
14861425

When you see it.

>> No.14861436
File: 239 KB, 598x320, CVIxOvmUwAEpNl3.png [View same] [iqdb] [saucenao] [google]
14861436

>>14861425
He's lucky he didn't have any yaku to win off that 9p. He would've missed his chihou otherwise, I guarantee it.

>> No.14861490
File: 32 KB, 640x480, I came here to laugh at you.jpg [View same] [iqdb] [saucenao] [google]
14861490

>>14861425

>> No.14861562

>>14861436
Why would he take that? He would all probably still be in fourth at least with double riichi he can score ura dora + the 2 extra han

>> No.14861666

>>14861562
Because he would be expecting a Renhou for Yakuman.

>> No.14861672

>>14861562
Why wouldn't you
It's only East 4

>> No.14861805

>>14861425
Btw, any recent double riichis with this scenario lately?

>> No.14862034
File: 171 KB, 900x632, 1456758757870.jpg [View same] [iqdb] [saucenao] [google]
14862034

http://tenhou.net/5/?log=2016030213gm-0009-0000-56b2e6f7&tw=1&js=1

First Yakuman on the new account, second ever

>> No.14862053

>>14862034
>Going for it when you have 8

The flow was with you.

>> No.14862062

>>14862053
I didn't feel like going for open Chanta and I kept the hand ambiguous until I had 10 tiles of 10 different types. I felt that I had a better chance at Kokushi than piecing togehe a closed Chanta at that point

>> No.14862108

I hate this rigged game so fucking much.

>> No.14862172

>>14862034
>1 player disconnected
>you saved his undeserving ass

>> No.14862173
File: 786 KB, 480x270, 1420051610513.gif [View same] [iqdb] [saucenao] [google]
14862173

>17 games without a last place

I can't wait for March to fuck my shit up.

>> No.14862201
File: 1.42 MB, 2165x1495, RabbitRabbit.png [View same] [iqdb] [saucenao] [google]
14862201

As long as you said "rabbit, rabbit" when you woke up, everything will be fine.

You did say it, right?

>> No.14862251
File: 34 KB, 960x540, 960.jpg [View same] [iqdb] [saucenao] [google]
14862251

>>14862201
I said "ribbit, ribbit"

>> No.14862277

>>14857389
>You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards
Haven't seen his replays, but what?

>> No.14862363
File: 26 KB, 454x66, for example.png [View same] [iqdb] [saucenao] [google]
14862363

>>14862277
For example, getting this hand and discarding the 9p. It makes the shape of the hand look better, but it actually moves you back to 4 shanten. In his replays, a few times, he discarded kanchan shapes, like 6-7-7-9, cutting the 9, and moving his hand backwards.

>> No.14862371

>>14862277
Not the same guy, but I think it's like a case where he has a 13s and a stray 4m and he opts to discard the 1s instead of the 4m in the hopes of increasing his hand value, worsening his shanten.

>> No.14862439
File: 63 KB, 300x480, soa.png [View same] [iqdb] [saucenao] [google]
14862439

>>14862363
Cutting 9 from 6779 is usually the right move because the wait on 8 is redundant.

9p is also the correct discard in that pictured hand. You move back a shanten, but you minimize the effect of backfires. 5/8p still advances the hand, and it's not much of a loss to have a lone 4p instead of a 46p, or a 4567p shape with a slight chance of furiten.

On the other hand, cutting 6m or any of the sou and then drawing 4/5/6/7/8m or 1/3/6/8s is far more disastrous. There's little point into rushing toward a tenpai that is both yakuless and a bad wait by keeping 9p.

>> No.14862468

>>14862439
Moving back in shanten isn't desirable most of the time. If you want to keep the 6m with that hand, discarding 2s is better than 9p because it keeps your shanten at 3 and its efficiency isn't much worse for it.

You can discard the 9p when something sticks to 6m or 4p, but doing it before then just slows you down.

Furthermore the image was just to provide an example to a problem you can see in his replays.

>> No.14862481

>>14862468
If you discard 2s, drawing 3s would set back your progress so badly that avoiding this backfire outweighs the nominal advancement in shanten that comes from keeping 9p.

I think this article sums it up pretty well:
http://justanotherjapanesemahjongblog.blogspot.com/2012/01/effective-tiles-repeatreceived-twice.html

>> No.14862482

>>14862468
I guess it still depends on the situation he's in when he had that hand -- what his position is, what round it was, what stage of the game is he on, what is the dora and all that.

>> No.14862556
File: 275 KB, 800x600, auto-algKqB.jpg [View same] [iqdb] [saucenao] [google]
14862556

>>14862481
Drawing 3s after discarding 2s isn't a big backfire with this hand. It can still be used in a 3-5-7 ryankan, for example.

And yes, I am aware of that linked concept, but what you don't seem to notice is that none of the examples given involve discarding tiles that move your shanten count back. The article is about maximizing the ukeire of your 1 shanten hand by discarding overlapping shapes. This doesn't apply to the example hand because you're looking at two kanchan tatsu of 4-6 and 7-9. There's no irrelevant tiles here.

>> No.14862681

>>14862556
The biggest issue is that this is a slow, marginal hand likely aiming for the highest chance of pinfu. The last hand in this riichi theory article is a good illustration of moving back a shanten on a bad shape.
http://justanotherjapanesemahjongblog.blogspot.com/2012/03/riichi-theory4-tenpai-that-have-no-yaku.html

Let's assume the best case results for keeping 9p. If you kept 9p and drew 8p, you would complete 789p and have 6m and 46p +11s. The net gain you receive here for discarding 2s instead of 9p is a slightly better but still bad kanchan 46p instead of a bad penchan 112s. To achieve this marginal benefit, you removed 4 effective tiles. This tradeoff is not worth it.

On the other hand, discarding 6m for better shanten would give up almost 20 effective manzu tiles that could improve your hand. The 557s shape is not very efficient, so missing a possible 5/7m in particular into ryanmen and pinfu and possible sanshoku is one of the worst things that could happen to this trash hand.

>> No.14862726

>>14862681
Let's consider the other scenario where you discard 9p.

In the best case, if you draw 3s, you complete 123s and upon discarding 1s are left with floating tiles in every suit, 6m, 4p, and 557s, which provide you a very wide range of upgrade possibilities. To achieve this, you discarded 9p, which sets you back a shanten but left you with no sacrifice in effective tiles due to the core 67p ryanmen.

If you draw 8p upon discarding 9p, you will complete the 678p shape and have two isolated tiles 6m and 4p fishing for another ryanmen + 112s. The only difference is that you do not have 6p for 46p, which is a bad shape that adds no yaku and therefore not a particularly valuable loss. Compare this to losing out on a possible 123s or 56/67m.

>> No.14862734

>>14862726
You're not getting 123 sanshoku with that hand. It's ridiculous to suggest.

>> No.14862748

>>14862734
You get sanshoku with 567, which means the 2s is dropped for a pair of 1s,

If you complete 123s, your hand advances by completing a penchan and you drop something else for a regular pinfu attempt.

Win-win.

>> No.14862754

>>14862748
Alright. I don't really feel like arguing the point much more. Good luck.

>> No.14862756
File: 1.76 MB, 1920x1080, 16847704_p0.jpg [View same] [iqdb] [saucenao] [google]
14862756

Get in here, nerds. Let your tiles do the talking.

2:0

>> No.14862769

>>14862754
All right, thanks for the discussion.

I know the sanshoku is a complicating factor for this particular discussion involving efficiency, so I would add that I'd drop the 9p every time even without the sanshoku possibility.

>> No.14862856

Oh man, that was a massacre

>> No.14862934
File: 3.93 MB, 2548x1808, 36442080_p0.jpg [View same] [iqdb] [saucenao] [google]
14862934

It's "fun" time, lads.

2:4

>> No.14862950

>>14862934
Me with the loli on my lap.

>> No.14862957

>>14862934
Now there's an eclectic mix of characters.

>> No.14862998

kami no waza

>> No.14863000

>>14862934
You weren't lying.

>> No.14863003

>>14862950
I have a name you know

>> No.14863007
File: 780 KB, 941x793, 36595225_p0.jpg [View same] [iqdb] [saucenao] [google]
14863007

>>14863000
Ha, that was "fun".

I got greedy and miss a few quick win.

>> No.14863077
File: 466 KB, 736x630, senile_akagi.png [View same] [iqdb] [saucenao] [google]
14863077

Must have been the one from Ten.

>> No.14863088

2:0 again.

>> No.14863109

>>14863077
Choosing to throw a live 6p against two dealer calls and an obvious chinitsu for a near-impossible late game dora tanki instead of discarding the completely safe nan pair and going for a normal hand? What could have possibly gone wrong?

>> No.14863123
File: 61 KB, 605x205, uh.jpg [View same] [iqdb] [saucenao] [google]
14863123

>>14863077
He's having a bad day.

>> No.14863496

>>14863088
this

>> No.14863572
File: 450 KB, 1272x720, [sheline][Nozomi] Saki - 18 (BD 720p).mp4_snapshot_11.38_[2016.02.24_23.46.57].jpg [View same] [iqdb] [saucenao] [google]
14863572

>when you touch the sand in the depths of hell and it's actually magical

>> No.14863704
File: 86 KB, 1280x720, 1452118824797.jpg [View same] [iqdb] [saucenao] [google]
14863704

>it's another everyone's doing tsumo while i'm stuck with 5+ shanten starting hand episode

>> No.14863890

>>14863704
I know that all too well. Right now I'm stuck watching the guy keeps making careless mistakes throughout the game and ends up winning with surprise baiman in S4 rerun.

>> No.14863947

I have small questions.

Do you guys prefer a player with some name to an anonymous player when you play?

Which online mahjong site do you guys like to play?

(just out of curiosity)

>> No.14863953

>>14863947
I prefer a name, something is more enjoyable about knowing who you're playing is the same guy. Plus they can share stats

Tenhou, don't see any reason to go anywhere else

>> No.14864200
File: 18 KB, 298x298, feels good.jpg [View same] [iqdb] [saucenao] [google]
14864200

>that feeling when you defeat and dumpster three opponents whose ranks are twice as yours

>> No.14865240

>>14856363
2.0

>> No.14865711
File: 223 KB, 633x710, pro.jpg [View same] [iqdb] [saucenao] [google]
14865711

>>14864200

>> No.14865812

>>14863947
I'm using NoName for trash playing.
I've been using Tenhou, Sega MJ, Tengokuhai, and MFC. Stick with Tenhou.

>> No.14865886

>>14863947
https://sites.google.com/site/mjnetguide/home

Thanks to this piece of work. I'm balancing out with Sega MJ to play without the Tenhou ranking "stress and hell". Although, it comes with its out brutal ladder to climb.

>> No.14865903

2:0

>> No.14866065
File: 207 KB, 1170x986, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
14866065

Just fuck my gyakuten up, senpai.

>> No.14866148

>>14866065
How does it feel to be like Toyone?

>> No.14866369

>>14865711
To be fair I did hit a ballsy late ippatsu on a suji trap. Here's the replay - http://tenhou.net/0/?log=2016030216gm-0089-0000-01671a09&tw=2

>> No.14866426

Sono kimochi when you make a retarded mistake that keeps you from getting first.

>> No.14866431
File: 322 KB, 750x450, 11417363.jpg [View same] [iqdb] [saucenao] [google]
14866431

>>14866369
I don't think it counts as a trap when east is tenpai for chin iitsu and tsumogiris your winning tile the same turn.

>> No.14866780
File: 393 KB, 728x620, drxzpl_2016-03-03_02-54-16.png [View same] [iqdb] [saucenao] [google]
14866780

Double ron
RIP BarneyGG

>> No.14866786

>>14866780
The person in first going for the kill made sense, but the person in third doing it was weird.

>> No.14866798

>>14866786
Sti was just trying to get him to yell in mumble, he was pretty furious.

>> No.14866819

>>14866798
Ah, okay. Sorry for intruding on a game between friends.

>> No.14866824

>>14866819
Nah its fine, we didn't have a forth so. Was pretty scary when we saw your name popup.

>> No.14866826
File: 191 KB, 700x700, 31428153_p0.jpg [View same] [iqdb] [saucenao] [google]
14866826

2:0

>> No.14866833

The beginning of Feburary had my ass entering 3dan for the first time, getting tons of 4ths, and then dropping from R1960 to R1750.

The beginning of March has my ass getting only 1st or 2nd and I'm one 1st away from 4dan/Tokujou with R1840.

Life is good.

>> No.14866982

>>14865711
Riding your luck is a skill in itself

>> No.14867067
File: 58 KB, 318x470, DESPAIR.png [View same] [iqdb] [saucenao] [google]
14867067

>Made 4 dan after months
>Keep getting 3rd so my R keeps tanking
>Stuck in 4 dan 1740R hell

>> No.14867103
File: 56 KB, 504x470, 1421432904497.jpg [View same] [iqdb] [saucenao] [google]
14867103

>>14867067
I told you about that 1700s 4d purgatory, man.

I warned you dog.

>> No.14867158

>>14866982
So is riding your mom

>> No.14867163

>>14867158
Shots fired

>> No.14867207

>3:0

>> No.14867325

noname a fucking shit

>> No.14867331
File: 123 KB, 1280x720, 1456926759929.jpg [View same] [iqdb] [saucenao] [google]
14867331

>>14867325

>> No.14867336

>>14867325
>queuing when there are NoNames in the lobby

Part of mahjong is learning how to avoid mistakes.

>> No.14867493

>>14867336

Your mom should have played more Mahjong back in the day then

>> No.14867567

>>14867493
Hide your kids lads we've got a mom joker over here

>> No.14867619
File: 741 KB, 740x630, boom.png [View same] [iqdb] [saucenao] [google]
14867619

http://tenhou.net/0/?log=2016030316gm-0009-0000-e9b3024f&tw=1

1) Never give up.
2) Don't riichi when you're 30k in the lead and your wait is complete garbage.

>> No.14867769

>>14867619
What a clown.

>> No.14867786
File: 392 KB, 900x675, dd07e472b1a0ee0e2ce3ca439b506eb1.jpg [View same] [iqdb] [saucenao] [google]
14867786

Get in here.

1:0

>> No.14867990
File: 1020 KB, 1159x1040, SUCK MY RINSHAN FAGGOTS.png [View same] [iqdb] [saucenao] [google]
14867990

OH SHIT IT HAPPENED

>> No.14868012

>>14867990
>furiten
Cute

>> No.14868013
File: 614 KB, 732x1240, San-san goes from 3dan to 4dan on 3-3.png [View same] [iqdb] [saucenao] [google]
14868013

Time to get bullied in Tokujou.

>> No.14868027

>>14868013
Congratulations. More fresh meat for me.

>> No.14868047

>>14868027
I'll give you some meat, alright.

Have mercy

>> No.14868051

>>14868013
>3-san enters 4-dan

Your time is over.

>> No.14868057

>>14868013
You're still in joukyuu though?

>> No.14868063

>>14868057
4-dan above 1800 qualifies for Tokujou.

>> No.14868066
File: 235 KB, 734x627, untouched.png [View same] [iqdb] [saucenao] [google]
14868066

>>14868057
I had just ranked up and it's 2:11 am. I'll try my first game in tokujou later.

>> No.14868076
File: 1.18 MB, 418x290, 1393586910140.gif [View same] [iqdb] [saucenao] [google]
14868076

https://www.youtube.com/watch?v=KQEDojPZ7YI

>> No.14868089

2:0

>> No.14868110
File: 672 KB, 929x730, d375a645f179764d28f4764859e56bb1[1].png [View same] [iqdb] [saucenao] [google]
14868110

At 8d, you unlock the ability to control the tiles that other players draw after they riichi.

>> No.14868115

>>14868110
That was brutal, man.

>> No.14868153
File: 275 KB, 728x526, 1431844825448.jpg [View same] [iqdb] [saucenao] [google]
14868153

>new mahjong manga
>by Liar Game author
Interesting
>>14868110
>8d
>not playing in houou
Fucking coward.

>> No.14868161

>>14868153
Liar Game went to shit after Musical chairs

>> No.14868167

>>14868161
He has tendency to prolong his series, yeah. Just read few arcs and then assume the protag lives happily ever after.

>> No.14868175

>>14868167
One Outs was good until the end, if you exclude extra volume with the all stars game.

>> No.14868185

>>14868175
It improves just a bit after those trio faggots, but the ending was an asspull.

>> No.14868204

>>14868153
Why does he have goggles?

>> No.14868248

>>14856363
2.0

>> No.14868299

>>14863953, >>14865812, >>14865886

Thanks, guys.

I think every online mahjong site has both good and bad points.
As for Tenhou, I feel the graphics quality is outdated like ones we saw a decade ago.
Even though now we can play it without Flash by using its web version,
the GUI of that is completely crap to PC users since that's made for smartphones.

>> No.14868317

>>14868299
I'm using Tenhou because it's no-frills and pretty straightforward. No bullshit like avatar, pay2play, etc.

>> No.14868385

>>14868299
I'd play mjnet if they replaced those god awful looking tiles in your hand.

>> No.14868397

>>14868299
Use the Windows client.

>>14868317
I don't care about avatars, but when they force you to pay to play a full hanchan that's just bullshit.

>> No.14868413

>>14868397
You can't play full hanchans on MJ-NET outside of private matches. I know, it's baffling.

>> No.14868795

>>14856363
2.0

>> No.14868803

>>14868795
3.0

>> No.14868813
File: 376 KB, 854x480, Screenshot_2016-03-03-08-54-17.png [View same] [iqdb] [saucenao] [google]
14868813

It's no Daisangen, but the complementary Shousangen is always nice

>> No.14868857
File: 119 KB, 1000x1000, 1453663330612.png [View same] [iqdb] [saucenao] [google]
14868857

>tfw game ends at E1

>> No.14868863

>>14868803
again

>> No.14868947

The guy who said ippan and joukyuu are the same is a fucking liar.

>> No.14869620

>Cracks
>Dots
>Bamboos
Someone needs to make a version of dynaman's book with more /jp/ friendly terminology.

>> No.14869688

>>14868413
I'm actually using Sega Mahjong for some tonpuu training.

>> No.14869692

>>14868299
If you want to see what outdated looks like, check out Ron2.

>> No.14869700
File: 531 KB, 654x555, why.png [View same] [iqdb] [saucenao] [google]
14869700

Why couldn't I ron here?

>> No.14869714

>>14869700
Temporary furiten on 1m.

>> No.14869716

>>14869700
Temporary furiten on toimen's 1m.

>> No.14869729

>>14869700
Consult the flowchart >>14856691

>> No.14869737

>>14869714
>>14869716
Thanks for that. Fuck toimen. I drew his 2p right after too.

>>14869729
I did. Hadn't had an instance where temporary furiten was used against me before.

>> No.14870077

>I riichi, everyone discards safer than an MCs virginity

>Someone else riichis, dealt into the second round

I dunno if I just telegraph my hand with discards or what, but this seems to happen to me too fucking often.

>> No.14870203
File: 174 KB, 1014x713, a.jpg [View same] [iqdb] [saucenao] [google]
14870203

Why is this allowed?

>> No.14870322

>>14870077
Been there. I remedy this by setting up suji traps or saying damaten.
You should be mindful of obvious patterns like toi toi or honitsu

>> No.14870413

>>14870077
>turn 7 riichi
>1m and 4m both are live and haven't been discarded yet
>turns out everyone else already has 6 total in their hands
>they're too scared to drop them
>lose riichi battle to toimen with shanpon wait

>> No.14870499

>>14870203
What?

>> No.14870507

>>14870499
3-dan R1850 and 1-dan in ippan.

>> No.14870519
File: 420 KB, 739x629, decisions.png [View same] [iqdb] [saucenao] [google]
14870519

The guaranteed dora or the chance for Sanankou?

>> No.14870532

>>14870519
Both have 3 outs, and I doubt anyone would deal either. I'd discard the 9m and keep it dama, just wait for the round draw.

>> No.14870677
File: 46 KB, 393x294, Untitled-1.png [View same] [iqdb] [saucenao] [google]
14870677

Third day of the third month, in three games I placed third three times in a row.

I bet the jews did this.

>> No.14870793

>>14870519
Either way there are 3 winning tiles. Just based on hand values, I would probably dump the 8 man and riichi, but entirely possible someone is in tenpai and could cost a lot.

>> No.14870876

>>14870077
What are your waits when that happens? How many outs are left typically? Was it necessary for you to riichi with your hands or could you have stayed in damaten?
These things are just natural, but if it happens too often there must've been something wrong with your waits.

>> No.14870917

>>14870507
They're both allowed in ippan. Although, the 3-dan really shouldn't be playing there, unless he's one game away from getting into tokujou.

>> No.14871121

>>14870519
B looks a little suspicious. Very possible he's damaten waiting on the dora. There's not many turns left, you might be better off staying silent on the pen 7m and just aiming for a ryuukyoku renchan. San Ankou would be nice but with the low amount of winning tiles and only having four more draws, you're probably just throwing points away.

>> No.14871298
File: 454 KB, 964x653, Gold when.png [View same] [iqdb] [saucenao] [google]
14871298

OK. I'm kicking ass. I still have my free ranked play ticket.

Should I keep playing or be happy with this?

Also, gimme muh money?

>> No.14871315

>>14871298
You could improve that score with one more 1st place, at least. The class stuff pays out weekly, as it says in the top right. And before you get your hopes up, that's 300G in chips, not actual gold.

There is only one way to get GOLD gold, and you'd better be careful if you get it, because the game will not hesitate to drain it if you don't take the proper precautions.

>> No.14871379

>>14871315
>You could improve that score with one more 1st place, at least.
Is there any risk of replacing any of those positive scores with a negative one?

>> No.14871387

>>14871379
No, any score lower or equal to one already there will be ignored. It's just a sum of your best 4 games during the aggregate period.

>> No.14871400

>>14871387
Sorry, I worded that poorly, but I think my point got through. I'll clarify just in case. Anything that would bring your score down will not apply. Only results that will improve your score will be.

>> No.14871406

>2:0

>> No.14871463
File: 136 KB, 1080x810, 1394786511705.jpg [View same] [iqdb] [saucenao] [google]
14871463

>>14871379
>>14871387
Well, I must say. Today's win streak was massively addicting. So delicious.

>> No.14871593
File: 470 KB, 736x630, the_result.png [View same] [iqdb] [saucenao] [google]
14871593

>>14870519
>>14870532
>>14870793
>>14871121
Maybe staying damaten was the right decision, but I was pretty sure I could (and had to) draw my winning tile since everyone else either were using my outs or were too scared to drop 'em.

You all brought up interesting points that I need to consider in my game. Thanks.

>> No.14871640
File: 100 KB, 738x631, WWYD.jpg [View same] [iqdb] [saucenao] [google]
14871640

Last tile so if you guess wrong you pay Haitei

>> No.14871644

>>14871640
6-sou
No haitei for anyone

>> No.14871646

>>14871640
6s.

>> No.14871660

>>14871640
I would blindly go for the +1000 and play 6s.

>> No.14871671

>>14871640
I'd need to know when the 5 man was called, but without that, I'd say the 7 man.

>> No.14871735

>>14871640
Kan

>> No.14871736

>>14871640
6s looks fairly safe

>> No.14871753

>>14871735
You can't kan on the last draw.

>> No.14871756

>>14871753
Well, shit, then the 6s.

>> No.14871783

>>14871640
7m actually looks safest because a kanchan using the last 8m is the only possible wait, while 6s has shanpon as well as a kanchan possibility using the red 5.

I'm guessing he was waiting on 6s because why else would you post this?

>> No.14871841
File: 111 KB, 733x623, WWYD Result.jpg [View same] [iqdb] [saucenao] [google]
14871841

Wouldn't have actually cost much

>> No.14871854

>>14871640
Naka suji with 6-sou.

However, since you made the screenshot at this point -- I guess kamicha had a bastard 6-sou kanchan, huh?

>> No.14871855

>>14871854
>>14871841
Nevermind. That was an easy read.

>> No.14871857

>>14871841
He did have the 68m kanchan after all.

Oh well. I'm not sure if I would have noticed that 7m is theoretically safer and then dealt in with it, or discarded the 6s for tenpai.

>> No.14871875

>>14871841
Double suji trap. 4p and 6m are obviously dangerous, so it took me a bit to figure out which one to play.

Ura dora could have been brutal on a direct deal against 4th place.

>> No.14871888

>>14871841
This is why you need to know when the 5 man was thrown out. If it were before riichi, the 7 man would most likely be the right answer, unless he threw away pinfu and a better wait, but afterwords, it could be either.

>> No.14871967

>2:0

>> No.14871988

3:0

>> No.14872047
File: 1.26 MB, 3264x1836, P_20160304_130728.jpg [View same] [iqdb] [saucenao] [google]
14872047

That anon who asked about jansou few days ago. I did it.

>> No.14872063
File: 416 KB, 728x620, nfcflv.png [View same] [iqdb] [saucenao] [google]
14872063

Time for another one. WWYD

>> No.14872121

>>14872063
2m. There's no point in discarding anything else, since your entire hand is risky tiles.

>> No.14872139

>>14872063
2p is probably safest but I would probably just deal the 8s back in since I see 3 of the 6s. If he had a 579 then you are in trouble either way but that also means he doesn't have tanyao, nothing is actually safe.

>> No.14872167

>>14872047
So, how was it?

>> No.14872201

>9 people in lobby

CLICK THE BUTTON AND PLAY

>> No.14872220
File: 955 KB, 3264x1836, P_20160304_104234.jpg [View same] [iqdb] [saucenao] [google]
14872220

>>14872167
Very nice. The first time I played in real table, it's damn hard to flip those tiles like in movies or pro videos. Had fuckup twice that made my tiles scattered, and I had to be reminded many times to move wall forward and place correct position for called tile. Also, I completely forgot on how to count hand and give score sticks, but luckily there's a staff joining me, so that's fine.

About the game itself, it's actually not bad. 2 games, 1st and 3rd. Some interesting parts
>someone called kan on 1st draw, and then 4 kan-dora. He won that hand by ron.
>I got ippatsumo that made me won a game
>I fucked up on multi-side furiten wait, had to pay chombo

Maybe I will go again tomorrow.

>> No.14872225
File: 109 KB, 500x281, yuuko-despair-anime-33145839-500-281.gif [View same] [iqdb] [saucenao] [google]
14872225

>tell myself I need to step up my game
>e1: great starting hand, haku, hatsu, honitsu iishanten
>not one fucking second into the game: click on incorrect tile, fuck up a mentsu and furiten that wait
>massive Windows the toilet

>e3: going for chiitoi dora dora
>kamicha riichi
>must cut tile adjacent to his riichi discard to advance hand
>remind myself of all the times I've dealt into that ridiculously dangerous area
>risk it anyways
>deal in like a fucking gimp glutton for punishment
>end game 4th

And then I see the folks in 7447 in the R1800s and die inside

>> No.14872228

>>14872225
There are tokujou players roaming around in 7447.

>> No.14872229

>>14872220
Smoking or non-smoking? Was it mostly old players?

>> No.14872236

>>14872220
Did you go to a non-smoking one?

>> No.14872243

>>14872229
>>14872236
Smoking. I'm fine with that, and I don't know if Shibuton has non-smoking place.

In my games, kamicha was the parlor staff, quite young, toimen was about 30-ish, and shimocha was around late 40. Didn't dare to ask though, just by appearance.

During my 2nd game, there was another group playing, seems like work colleagues. Including an old lady. I was looking at my tiles, so didn't pay much attention to them.

Also, I fucking love automatic tables.

>> No.14872314
File: 156 KB, 615x718, 1393421081299.jpg [View same] [iqdb] [saucenao] [google]
14872314

>>14872225
Well, the more games you play, the more you will learn. How fast you learn and how much you play, that's entirely up to you.

>> No.14872389
File: 175 KB, 477x528, ddshde.png [View same] [iqdb] [saucenao] [google]
14872389

>>14872121
>>14872139
This is how it ended. I lost the game because of that deal in but don't feel that bad at all since I don't think I made that big of a mistake, I just forgot that sujis of the riichi'd tile are dangerous.

>> No.14872413
File: 895 KB, 1280x720, 1456318524249.png [View same] [iqdb] [saucenao] [google]
14872413

>Rinshan
Thank you mahjong gods, I'll gladly take that 2nd place.

>> No.14872420

>>14856363
3.0

>> No.14872675

Completed two rinshan kaihou hands out of the two kans in my three games in tokujou today.

Maybe this lobby has a luck modifier, too!

Also first third place of the month, fuck.

>> No.14872691

http://tenhou.net/0/?log=2016030416gm-0089-0000-793f3154&tw=3

I thought this month was going to be another bad one, but it turns out I was wrong. Why is the north starting seat so broken?

>> No.14872692

I dread the day someone posts a screencap of one of my completer fuck ups.

>> No.14872697

>>14872220
Are you fluent in Japanese? Do you think they would mind if someone with minimal knowledge of the language wanted to play?

>> No.14872698

>>14872692
You get used to the ridicule eventually.

>> No.14872700

>>14872691
Is this joukyuu? Why is this 5dan being a little bitch?

>> No.14872703

>>14872700
Yup. I wondered the same thing.

>> No.14872765
File: 345 KB, 1024x768, kakuhenbanrai_blue.jpg [View same] [iqdb] [saucenao] [google]
14872765

Here's a nice background for the Tenhou client I found somewhere years ago.

>> No.14872794

>>14872697
Absolutely not, at most I'm N3 or even N4.
If you know mahjong rule and some very basic nips, you can go. Most of the time, the game was quite silent, only at counting hand and if you want to order something. Shibuton also provides warm towel, very nice in this winter.

>> No.14872820
File: 55 KB, 1024x768, CAea-TAUYAE4ySr.jpg [View same] [iqdb] [saucenao] [google]
14872820

>>14872765
I'll trade you.

>> No.14872852

>>14872691
Isn't the game supposed to continue when the dealer wins?

>> No.14872858

>>14872852
The dealer overtook first place. Since it was S4, the game ends there.

>>14868947
I'm not that anon, but it felt they were not too much different.
Sure, they're a little bit faster and their defense is a little bit better, but it comes down to you picking your battles. You can't win every hand and be super aggressive like you could be in ippan, so you have to change styles. There might be an adjustment period while you transition.

That's a huge understatement: I ragequitted and would play new accounts for days at a time this month until I manned up, grinded, and got into tokujou

If someone calls twice and you're far off from completing a hand, consider betaori. If someone declares riichi and you're not in tenpai or not iishanten with a big hand, betaori.

I climbed from 3dan 440/1200 R1750 to 4dan R1860 in 34 games over 10 days by playing super passive. If you're super skilled. you obviously can do it much faster with a more aggressive style, but that's not me.

Don't forget there's games when you have the flow on your side and you complete hands with no one being able to stop you. Also don't forget that won't happen every game. You will also have games when you can barely complete a hand and you have to claw your way into 3rd place. Accept that you can't win every game.

Don't carry frustrations from previous games into later games. Play it one game at a time. You're going to be playing tons of online games to grind that rank, after all. There's no rush.

I also recommend playing only a few games a day. If your thirst for mahjong isn't satisfied after 2-4 games, play in 7447.

>> No.14872870

>>14872852
Agariyame. When the dealer wins or is tenpai in all last, if they are in 1st place, they can choose not to continue the dealership, ending the game. Some variants let you pass on continuing your dealership in any round, not just all last.

>> No.14872894

>>14872870
>Some variants let you pass on continuing your dealership in any round, not just all last.

I wish tenhou allowed this.

If it's south 3 and I wanna take my chances rushing a cheap hand in south 4 for first, I should have that right.

>> No.14873072

>>14872858
>Don't carry frustrations from previous games into later games.
This has been one of the most helpful things that improved my game -- keeping my composure. Sure, it hurts that you get hit by a baiman early on and you're immediately down the dumps. Someone can also do an oikake riichi and ippatsu tsumo it. Whatever the situation is, always maintain your composure and play the game on. You can't have yourself dwelling on the loss the whole game, or even the following ones. Reflect on your mistakes and move on.

>> No.14873259
File: 1.88 MB, 275x319, 20130622181411.gif [View same] [iqdb] [saucenao] [google]
14873259

1:0.

>> No.14873293

3:0 now.

>> No.14873384

>>14873293
again

>> No.14873462

wew

>> No.14873464

>>14856363
it's a motherfucking kokushi

>> No.14873465
File: 282 KB, 897x548, 1452444134158.png [View same] [iqdb] [saucenao] [google]
14873465

What the fuck.

>> No.14873776
File: 477 KB, 737x629, bye-man.png [View same] [iqdb] [saucenao] [google]
14873776

So far tokujou has been interesting.

Three 1st places. Two was from playing carefully, winning a few select hands and not dealing in at all. One was from having the flow.

One 2nd place. Dealt in once to a heavy hand and lost my lead. One 3rd place. Similar to what happened in my second place game, but I dealt in for a total of 3 times.

Three 4th places. Two was a result of me not accepting 3rd place and dealing in during all-last, and one was from me being on tilt and dealing into every hand.

Need to follow my own advice and not play so many games in one sitting. The last five games have me either placing first or last, which is typically what happens when I'm not playing optimally.

>> No.14874112

that feeling when you declaring double riichi actually cheapened the hand and you would have a larger hand if you had waited two turns.

>> No.14874226

http://tenhou.net/0/?log=2016030502gm-0029-0000-3e7f7fff&tw=2

>Houou player gets what he deserves for playing in Tokujou

>> No.14874237

>>14874226
Justice

>> No.14874308
File: 490 KB, 1713x1425, IMG_20160304_102042.jpg [View same] [iqdb] [saucenao] [google]
14874308

Trying to up my tile efficientcy to see how fast I can riichi. Figured I'd keep the kid occupied at the same time.

She has better random discards than my actual betaori attempts

>> No.14874396

>>14874308
So young and already a lesbian. Impressive.

>> No.14874492

>>14874308
If you can afford a kid, you can afford a mat.

>> No.14874681

>>14874492
>sell kid
>buy mat
Problem solved.

>> No.14874690

>>14874681
>Not gambling the kid

>> No.14874700

>>14874690
>Not letting the kid win you funds for the mat by letting her play

You said so yourself. She's a defense master.

>> No.14874824
File: 52 KB, 123x319, how.png [View same] [iqdb] [saucenao] [google]
14874824

HOW

>> No.14874830
File: 147 KB, 632x576, 1333488332707.jpg [View same] [iqdb] [saucenao] [google]
14874830

>>14874824
Achiga should just quit mahjong and go straight into prostitution.

>> No.14874840

0:0

>> No.14874849

>>14874840
1:0

Come at me.

>> No.14874867

What makes mahjong so addictive?

>> No.14874879
File: 379 KB, 347x582, 1453699327322.png [View same] [iqdb] [saucenao] [google]
14874879

>>14874867
It's fun

>> No.14874910
File: 210 KB, 675x1040, img000015 (5).png [View same] [iqdb] [saucenao] [google]
14874910

>>14874867
Conditioning. Gambling in general works because of variable ratio schedules. That is, the mere fact of not knowing when you're going to be rewarded (ie. winning a hand or game) reinforces the behavior, playing, more than if you won every time. Casinos and mobile game devs are masters at exploiting this.

In short, it's fun.

>> No.14874915

>>14874867
Because we are very very stupid people.

>> No.14874952

>>14874910
People would play MORE if they won every time

>> No.14874957

kusoge

>> No.14874970

>>14874957
You wanted that chung, man?

>> No.14874972
File: 470 KB, 734x627, Keksangen.png [View same] [iqdb] [saucenao] [google]
14874972

I'm not playing, but it was amusing seeing this.

>> No.14874989

>>14874972
I'll never know why he refused to throw the pei.

>> No.14874996

>>14874989
I wasn't watching the game but he was probably keeping it as a safe tile.

>> No.14875001

>>14874989
To be frank, I wasn't paying full attention, but I had a wealth of safe tiles, so I prioritized the ones that had just passed, leaving the safer ones for last. I did miss a discard on the pei the round I think the toimen had discarded it, but other than that, I just had other safe tiles to play.

Except the 3m I played later on, that was plain stupid and I shouldn't have done that, even if it passed.

>> No.14875011

>>14875001
>I did miss a discard on the pei the round I think the toimen had discarded it,
That was what I was referring to.

Also, on your dealer turn after that, you should have discarded the 9 sou when you picked up the 6 sou. You would have gotten into tenpai faster and added tan yao.

>> No.14875030

>>14875011
You mean when I picked the red 5 sou? I cut the 9p then because I had a pinzu tile too many and bzzz was going for a pinzu honitsu, so I didn't want to keep the extra pinzu for too long.

>> No.14875045

>>14875011
No. If I remember right, two or three turns before he got his hatsu, you picked up a 6 sou and discarded it instead of the useless 9 sou. Then you picked up the last 6 sou and would have been in tenpai.

>> No.14875064

>>14875045
For >>14875030

>> No.14875065
File: 618 KB, 800x1366, 12sadasd.jpg [View same] [iqdb] [saucenao] [google]
14875065

>>14875045

>> No.14875077
File: 106 KB, 554x439, shrugs.jpg [View same] [iqdb] [saucenao] [google]
14875077

>>14875065
Then my replay fucked up like usual.

>> No.14875182
File: 4 KB, 46x447, asdasd.png [View same] [iqdb] [saucenao] [google]
14875182

>>14870677
The 4th and the 1st were in 7447.

Save me.

>> No.14875191

>>14875182
I feel like that's impressive in its own right.

>> No.14875196

>>14875182
Take more risks.

>> No.14875470

>>14874952
No you would get bored quicker than you think

>> No.14875975

I'm gonna make it to tokujou, guys. Just watch me.

>> No.14876127
File: 278 KB, 1223x1049, b.jpg [View same] [iqdb] [saucenao] [google]
14876127

Do you think it's a good idea to push for this hand?

>> No.14876159

>>14876127
The first tile you draw right after someone's riichi is always dangerous.

>> No.14876172

>>14876127
No.

>> No.14876211
File: 318 KB, 1227x1027, bullshit.jpg [View same] [iqdb] [saucenao] [google]
14876211

>>14876159
>>14876172
I just got extremely lucky then. I'll be more careful next time.

>> No.14876359
File: 184 KB, 548x600, mu.jpg [View same] [iqdb] [saucenao] [google]
14876359

Shall we?

2:0

>> No.14876497
File: 110 KB, 730x626, That was painful.jpg [View same] [iqdb] [saucenao] [google]
14876497

That was painful

>> No.14876552

>>14875182
I thought I was the king of third since I got 34% thirds in the last 60 games.

I see now that I am merely a prince.

>> No.14876696
File: 598 KB, 1280x1850, faa95f45a55d381ccd3b76d6bea69e53.jpg [View same] [iqdb] [saucenao] [google]
14876696

Playing mahjong makes me rethink of my life. Abandoned progress for the sake of "fun".
Not that I regret much of it.

But shit's getting stale, both life and jong.
Anyway, wonder if I should aim for higher lobby.

Is tokujou/houou "fun"?

>> No.14876775

Can't for the life of me get over 1300

IIpan 4ever

>> No.14876776

>>14876696
I don't know if anyone in these threads has reached houou, but the whole appeal of ranking up is to give yourself a goal to move towards, as well as the challenge of playing better opponents.

If either of those sound good to you then maybe.

>> No.14876783
File: 1.38 MB, 3264x1836, P_20160305_131355_noexif.jpg [View same] [iqdb] [saucenao] [google]
14876783

>oh look, another jansou
>blindly entered
>turned out it's rated jansou
>with gimmicks like special red 3 pin and kan = free points
>can run out 10k yen within single hanchan

Lesson learned: always ask first if it's no-rate if you're not lesbian enough.

>> No.14876800

>>14876783
What do they do to you if you can't pay?

>> No.14876810

>>14876800
There's steak restaurant below, I guess that's where I might end up.

>> No.14876870
File: 2.40 MB, 1600x1118, kaiji kazuya01_075and076.png [View same] [iqdb] [saucenao] [google]
14876870

>>14876810
If this is the restaurant, then you might be on to something...

>> No.14877021
File: 451 KB, 835x1200, 021.png [View same] [iqdb] [saucenao] [google]
14877021

>>14856363
FURITEN IS THE WAY

>> No.14877057

>>14877021
Absolute madman

>> No.14877099
File: 276 KB, 759x1200, img000258.png [View same] [iqdb] [saucenao] [google]
14877099

>>14875182
And now add two 4th places.

http://tenhou.net/0/?log=2016030514gm-0089-0000-6dfb6986&tw=1
>Get into 1shanten from daisangen
>Roned by kamicha
>Two hands later, get into 1shanten from kokushi
>Cockblocked by kamicha
>Next hand, get into 1shanten from Suu ankou
>Tsumo by kamicha
>somehow survive with 300 points, make a small comeback to 4300
>Ronned to death

Good bye, world.

>> No.14877121

2:4

>> No.14877126

I've been getting better results when playing in Ari nored, and East only


Reds just fuck my shit up

>> No.14877129

>>14877121
3.4

>> No.14877222
File: 278 KB, 705x601, 1432958977792.jpg [View same] [iqdb] [saucenao] [google]
14877222

>2:12

>> No.14877244

>>14877126
Back when I first started playing I played nashi and played fairly decent. I should give it another shot one day but playing with reds is way more fun.

>> No.14877249

>>14877222
Make that 3:12

>> No.14877351

AROUND TRAKSS, NEVER RELAX

>> No.14877354

Never got a Shousangen before

>> No.14877407
File: 445 KB, 739x626, So blocked.png [View same] [iqdb] [saucenao] [google]
14877407

>> No.14877515
File: 6 KB, 222x227, 1457070779358.jpg [View same] [iqdb] [saucenao] [google]
14877515

>>14877351
I was smiling the whole game while thinking wtf is goin on.

And that last 4m, my netbook overheated and discarded whatever is at the rightmost.

>> No.14877639

Speaking of mobile game devs, anyone play on mobile? Which app?

>> No.14877661

http://tenhou.net/0/?log=2016030517gm-0089-0000-b7dd73f1&tw=0&ts=7

One of the few games where I'd be happy to end up negative -- 'cause someone else is in a deeper red.

>> No.14877689

>>14877639
Tengokuhai and MFC. But personally I don't play it in mobile, especially for multiplayer. Not enough time to do it on mobile.

>> No.14877795

>>14877244
Oh man I sure love dealing into damaten sanshoku with 3 red fives. That's really fun.

>> No.14877838

>>14877795
Yeah well that's the point
Red fives spice the game up

>> No.14877846

>>14877838
That's what the regular dora and uradora is for.

>> No.14877859

Red fives are so bullshit not even FKMT uses them.

>> No.14877861

>>14877859
He uses them as a plot device

>> No.14877863

>>14877859
Akagi is happening like 30 or 40 years ago tho, there are some rules that aren't used anymore, like the one for double ron

>> No.14877872

>>14877863
No professional leagues use red fives for a reason. It's a jansou thing, that's it.

>> No.14877914

3:0.

>> No.14878036

>>14876783
AFAIK all no-rate jansou say ノーレート and/or フリー on them.

>>14877639
近代麻雀オールスターズ闘牌伝
You can play as dozens of characters from Kindai Mahjong and you get light superpowers depending on the character.

>> No.14878059
File: 102 KB, 640x480, lewd.jpg [View same] [iqdb] [saucenao] [google]
14878059

Is there an easy way to get around the region blocking for mj net's mobile client?

I wanna get comfy in bed and play.

>> No.14878075

>>14878059
If it's about installing, download it from APKPure and install with their XAPK Installer.

>> No.14878077

>>14878036
They put that in their billboard? That's good, gonna look more careful next time.

>> No.14878078

Fuck, I missed out on the chance to play the 5 and 6 dan.

>> No.14878081

>>14878078
Just get to tokujou :^)

>> No.14878083

>>14878077
Yeah, you can even see them here >>14872047

Is this Tokyo btw?

>> No.14878085
File: 26 KB, 240x390, 1456635749469.png [View same] [iqdb] [saucenao] [google]
14878085

>>14878081
I'm trying.

>> No.14878090

>>14878083
I didn't pay much attention. I just see 'oh, that's mahjong tile' then enter.

Both are in Shibuya, maybe I'll try Shinjuku or Akiba next time.

>> No.14878405

I thought I was going to get out of my 2dan hell, but in the end I'm still too weak to go past it.

>> No.14878420
File: 445 KB, 738x625, which tile.png [View same] [iqdb] [saucenao] [google]
14878420

I still remain terrible at reading these waits.

>> No.14878438

>>14878420
http://www.gamedesign.jp/flash/bamboo/bamboo.html

>> No.14878450
File: 384 KB, 739x630, don't need no bamboo game.png [View same] [iqdb] [saucenao] [google]
14878450

>>14878438
Thanks. Maybe later.

>> No.14878495

>>14878420
Is there any other way to stay in tenpai for this hand other than discarding 8s
I can't see it

>> No.14878525

>>14878495
2s

>> No.14878540

>>14878495
There were multiple tiles lit up, but I didn't take a pic.

>> No.14878763

>>14878420
How come you didn't go for ryuu ii sou? It was only two tiles away so I think it was definitely possible. Even more so when you drew the 2s later.

>> No.14878854

>>14878763
It might have been possible, but aiming for such shapes seems a bit much. I'd rather win when I can.

>> No.14878883

Man, whenever I stop by 7447, there are only a few idling people and absolutely no games.

When the heck should I stop by then?

>> No.14878884

>>14878763
Get your head out of the clouds and play to win.

>> No.14878908

>>14878883
Wait in a game and post "1:0" in here.

>> No.14878949

I'm going to make a compilation of voice files from Akagi to use in the client. Are there any characters in particular anyone wants?

>> No.14878978

>>14878883
I usually juast wait for /jp/ post or make one

>> No.14879108
File: 109 KB, 732x626, Hell wait delivers.jpg [View same] [iqdb] [saucenao] [google]
14879108

>> No.14879124
File: 233 KB, 1029x760, deserved it.jpg [View same] [iqdb] [saucenao] [google]
14879124

>>14879108
I just got flashbacks to yesterday.

>> No.14879170
File: 306 KB, 737x628, Tsumo.png [View same] [iqdb] [saucenao] [google]
14879170

>>14879124
I partially regret not going Kokushi 13. But of course, y'take zero chances for bullshit.

>> No.14879198

Another houhou player playing in tokujou getting fourth again. Justice lives on.

http://tenhou.net/0/?log=2016030603gm-0029-0000-28f2224f&tw=0

>> No.14879635

Tsumo galore, motherfuckers.

> Haneman early, no deal-in
2nd

> Deal in 1000pt which I took back 2900
4th

>> No.14880088
File: 497 KB, 1280x720, [HorribleSubs] Osomatsu-san - 21 [720p].mkv_snapshot_07.31_[2016.02.29_15.55.39].jpg [View same] [iqdb] [saucenao] [google]
14880088

2:0

>> No.14881266

2:4

>> No.14881297

7 dora, can't get into tenpai.

Fuck this shit

>> No.14881537
File: 134 KB, 279x301, 1433388998157.png [View same] [iqdb] [saucenao] [google]
14881537

4 dan R1700s hell is brutal. I have to win more than I lose just to keep from dropping back toward 3 dan which is horrible for an aggressive player. I guess if this keeps up I will eventually make R1800, but it's intense.

>16+10+12+12

>> No.14881692
File: 371 KB, 741x633, 2 shit lords.png [View same] [iqdb] [saucenao] [google]
14881692

Have mercy

>> No.14881698
File: 106 KB, 600x780, houou.jpg [View same] [iqdb] [saucenao] [google]
14881698

>>14881692
>that 7d kamicha

Pic related, it's him.

>> No.14881744
File: 390 KB, 738x628, status.png [View same] [iqdb] [saucenao] [google]
14881744

Still in there, boys

>> No.14881749

>>14881698
I keep staring at this picture in-between discards.

>> No.14881788
File: 373 KB, 735x629, busted out during all-last.png [View same] [iqdb] [saucenao] [google]
14881788

>Houhou players getting blown the fuck out once again

I'll take it.

If kamicha didn't declare riichi on E3 I would have been third. He had a good three-sided wait, too, but toimen's flow was strong enough to overcome it with kanchan wait.

>> No.14881818
File: 422 KB, 747x635, west side story.png [View same] [iqdb] [saucenao] [google]
14881818

wtf is happening

>> No.14881891

>>14881818
Looks like south noticed west is withholding the shas he needed and decided to change to chin itsu instead.

>> No.14881922

I actually managed to free up space for next Saturday, so look like I'll can make that Socal mahjong meetup after all.

>> No.14881928

>>14881818
West should've kan'd his xias for the opportunity to get his free sweet sweet doras.

>> No.14881940

>>14881922
>*looks like I can

>> No.14881974
File: 30 KB, 260x371, Gyanki-Hen v05 p008.png [View same] [iqdb] [saucenao] [google]
14881974

>>14881818
>>14881891

>> No.14882037

What starting seat do you prefer?

>> No.14882082

>>14882037
North easily because you can stop once you get to first. There aren't many things are as frustrating as starting South 4 up 35k and ending up second.

>>14881692
>>14881744
I've been noticing that people playing in lower rooms tends to be because they are playing like shit and presumably getting rolled in their proper room. I had a Joukyuu game earlier with multiple rated 6 dan and ended up first.

Someone just moving to Houou is very likely to get destroyed and feel a need to back off to Tokujou to try to build up points. They still deserve to get punished for trying to pick on weaker opponents.

>> No.14882122

>2:0

>> No.14882127

>>14882122
3:0

>> No.14882172

>>14881818
So this is the power of Houou players.

>> No.14882184

>>14882082
There are Rate requirements for all of the upper rooms. What's more likely is that they can't play in Houou because they've fallen below 2k Rate, not because they want to pick on weaker opponents.

Also you can't really glean anything about anyone from one hanchan.

>> No.14882189

>>14882184
You see their rating when the game starts if it is over 1800 and can tell pretty quickly.

When someone keeps dealing into ippatsu you can tell they aren't playing well.

>> No.14882225

>>14881537
>4 dan R1700s hell is brutal
Yes, it is. To progress forward, you'll need a ratio of 2:1 regarding firsts and fourths. Otherwise, you'll either stagnate or tank.

>16+10+12+12

And something like that won't really do.

>> No.14882270

>>14882225
>ratio of 2:1 regarding firsts and fourths

That's not really practicable over the long run aside from short lucky win streaks.

An average placement of 2.35 or under should be enough. Most people stuck in 4d 1700s for a long time are usually at 2.40-2.45 or so.

>> No.14882296

>>14856363
3.0

>> No.14882325

>>14882225
I'm climbing rating significantly and slightly increasing my points. As long as my R keeps rising while I gain points slowly I will eventually make it.

I was stuck at 3 dan for months (including falling to 2 dan once and one game from falling a second time) because I kept playing like I did in ippan (very high win rate, extremely very high deal in rate).

I've been reading up on defense and I still have two main problems: I fall for Suji traps all the time and I have no sense of when someone is in damaten.

>> No.14882407

Usually when houou players play in tokujou, it's only because houou is empty.

>> No.14882414

I don't know why I play at 4 in the morning when I just get wrecked every time. Well at least it wasn't in ranked.

>> No.14882416
File: 407 KB, 727x625, Attempted chuuren.png [View same] [iqdb] [saucenao] [google]
14882416

Mangan? Fuck winning. Give me my chuuren, where opportunity might spring up once ever 800 games or so.

>> No.14882518

>playan
>shimocha called 2 pin tiles and has zero pin discard
>oh he must have hon itsu or something
>discard 6 pin
>shimocha calls ron
Fucking rigged game

>> No.14883089
File: 306 KB, 1227x1027, who honitsu here.jpg [View same] [iqdb] [saucenao] [google]
14883089

This was scary.

>> No.14883107

>>14883089
There's something missing in your picture
Can you guess what is it?

>> No.14883122

>>14883107
No, what?

>> No.14883152

>>14883122
The Stick

>> No.14883159

>>14883152
I should've called riichi?

>> No.14883178
File: 14 KB, 199x85, JUST.png [View same] [iqdb] [saucenao] [google]
14883178

>> No.14883275

>>14881922
I'll try to escape and make it too. If the wife doesn't fuck up my fun with her selfish bullshit like "ooooh, I'm in labor, I need you heeere"

Mahjong takes priority for fucks sake

>> No.14883436
File: 387 KB, 735x629, nice iishanten.png [View same] [iqdb] [saucenao] [google]
14883436

>people discarding live dora in tokujou

>> No.14883444

>>14883436
How did he get to tokujou and not me?

>> No.14883584

>>14883444
Because mahjong isn't a game of skill, it's about who gets more lucky.

>> No.14883600

>>14883584
Someone's on a losing streak.

>> No.14883606
File: 11 KB, 168x198, Mahjong.jpg [View same] [iqdb] [saucenao] [google]
14883606

>>14883584

>> No.14883614

>>14883600
It's only in my losing streaks that I realize how powerless I am in mahjong.

>> No.14883640
File: 16 KB, 200x234, 1454606911293.png [View same] [iqdb] [saucenao] [google]
14883640

https://youtu.be/hBQleUk8VMY?list=PLLwqRA5XA5w2VgmdRjm7zIJIQKWuA0xQw&t=882
14:42
why riichi with wait on 5 man and not 8 sou?

>> No.14883666

>>14883640
Double suji trap because 2m and 8m are in his discards. If his opponents play defensively they're more likely to drop it for that reason. Plus, one 8s was already out, meaning 5m has an extra tile he can win on anyway.

>> No.14883683

>>14883666
But it's live.

>> No.14883719

>>14883666
i see. he doesn't care about another han because the chance he wins the hand is very slim. also risk of dealing in potential honitsu of west player is small.

>> No.14883730

>>14883719
He wouldn't get another han from 8s. Iipeikou only applies to sequences, not sequenced pairs.

>> No.14883762

>>14883719
The only extra han he could make is the red 5 man (and of course ippatsu/tsumo which apply to both waits).

Iipeikou only applies to chitoisu if you have double iipeikou and even then it's only 1 extra han for ryanpeikou. It is a hand that I've found rarer than some yakuman.

>> No.14884621
File: 46 KB, 668x662, 1448231747283.jpg [View same] [iqdb] [saucenao] [google]
14884621

>No one makes even a mangan all game
>I win because I went hard after the 4000 in the pot from failed riichi attempts

>> No.14884636

3:0

>> No.14884721

3:4

>> No.14884724

>>14884636
3.4

>> No.14884869

I hate mahjong more and more with each passing day.

>> No.14884999

1:0

>> No.14885038

>>14884869
Yakuza aren't holding you at gunpoint forcing you to play.

>> No.14885046

>>14885038
Please send help.

>> No.14885260
File: 346 KB, 1042x583, butthole.png [View same] [iqdb] [saucenao] [google]
14885260

>>14885046

>> No.14885303

>>14885260
Lewd.

>> No.14885338

Do people usually get into tokujou on their first account or do they make multiples?

>> No.14885352

>>14885338
Depends where your R is when you get close to 4 dan. First focus on making 4 dan, if your R is significantly lower than 1700, forget it and make a new account. It takes 1800 to get into tokujou.

>> No.14885354

>>14885338
I get into tokujou on my second account, but it was short trip.
Also I created my first account after a week of playing flash mahjong, without so much knowledge about game, so it wasn't good point to start - still I was able to keep R1700+/- and 3rd dan in long run.
Actually sitting in tokujou on my third account , yet.

>> No.14885408
File: 30 KB, 244x288, March Updated Stats.jpg [View same] [iqdb] [saucenao] [google]
14885408

>>14882225
Today has been a very good day. My defense is still shit but slowly getting better.

>> No.14885419

>>14885338
Basically >>14885352.

When I first made 4d, my rate was so shitty that there was little point in grinding it further. I made tokujou after a couple more accounts.

>> No.14885491

>>14885352
>>14885354
>>14885419
Thanks. I thought I was just unbelievably terrible or something.

>> No.14885697

My losses have been catching up now.

>> No.14885703
File: 8 KB, 247x312, clhpvb.png [View same] [iqdb] [saucenao] [google]
14885703

>>14885697
Forgot to include image.

>> No.14885773
File: 8 KB, 238x295, e2.png [View same] [iqdb] [saucenao] [google]
14885773

I'm impressed, dude. Your stat looks ideal to me.

Been playing like idiot myself as of late, resulting in heavy losses.

>> No.14886073
File: 220 KB, 585x1500, mumen.png [View same] [iqdb] [saucenao] [google]
14886073

>yet another international mahjong organisation has formed, even though the WMO already exists
>mfw

http://mahjong-mil.org/

>> No.14886085

>>14886073
>duplicate mahjong
>calling tiles is what makes interesting
>"duplicate"

>> No.14886163

>>14886073
>MCR

>> No.14886171
File: 186 KB, 921x639, japanesemahjong.jpg [View same] [iqdb] [saucenao] [google]
14886171

>>14886163
>RCR

>> No.14886655

>>14886171
>WRR

>> No.14886714

>>14886073
There are lots of organization in Japan only, though. I think 5?

>> No.14886819

How fast are fast rooms? Wiki says it's half the time, so 2.5 + 5?

>> No.14886835

>>14886819
3+5

>> No.14886939

http://www.nicovideo.jp/watch/sm17287715

2:30 must be what it's like to play against foreigners in Japanese jansou.

>> No.14887376

Revive

>> No.14887378

Is someone gonna make the next thread? I'm too lazy.

>> No.14887407

>>14887378
After it 404's

>> No.14887725

>>14856363
2.4

>> No.14887762

>>14887725
3.0

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