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/jp/ - Otaku Culture


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File: 204 KB, 640x480, majan.jpg [View same] [iqdb] [saucenao] [google]
14420539 No.14420539 [Reply] [Original]

Morning, it's time for mahjong.

>> No.14420546

arcturus.su – The Wiki
tenhou.net/0/?L7447 – 0:0
http://museum.takeshobo.co.jp/kokusai/index.html

>> No.14421185

Why are the walls so fucked up?

>> No.14421284

>>14421185
It's easier to draw tiles that way. You'll often see people with autotables adjust the walls like that too.

>> No.14421707

>>14421284
That's the cantonese style of playing, notice they throw the discards in the center with no order. I don't really like it but its better than 16 tile variants like mandarin mahjong. At least there are hands in cantonese style.

>> No.14421725

>>14421707
People adjust the walls like that when playing riichi mahjong too.

>> No.14421824

2:0

>> No.14421952

>>14421824
Still 2:0.

>> No.14421996

>>14421952
I'm not in a browser that has Flash at the moment. Maybe later.

>> No.14422002

Whatever happened to that one guy asking advice in here before going to an irl game? I'd like to know how it turned out.

I'd love to experience some live play myself, my tiles are gathering dust

>> No.14422050

>>14422002
I played the game. It turned out well, but we kept having a problem of missing a 4th player for half the time, and we'd often have a new player playing. We had pretty much one East of all experienced players, and 4 players.
When we did it with 3 players, we did the tenhou "one player being afk" thing, gave them 13 tiles, and then autoplayed whatever they drew.

>> No.14422090

>>14422002
I've played mahjong live, but with cards instead of tiles.

>> No.14422096
File: 127 KB, 716x610, ss+(2015-11-29+at+11.03.11).jpg [View same] [iqdb] [saucenao] [google]
14422096

How do I get git gud?

Every game I play I just end up going for tanyao/pinfu and pray for some crazy points (I don't even know how I got this many points) and play defensibly. Whenever I go for some of the crazier hands no one ever deals in.

HOW DO I HARVEST FLOW?

>> No.14422254

>>14422090
I've seen those
Considering getting a deck so I can keep some mahjong on me at all times

>> No.14422274

>>14422254
I don't see how mahjong would ever be relevant unless you have a lot of friends who are into it.

>> No.14422294

>>14422254
I got the deck as a gift from my Chinese friend. I've never owned tiles.
I've had lots of fun the few times I have been able to teach people mahjong.
Of course, I teach old HK mahjong as it's more logical to learn.

>> No.14422317

3:0

>> No.14422487
File: 141 KB, 678x553, ss (2015-11-29 at 10.34.45).jpg [View same] [iqdb] [saucenao] [google]
14422487

How is this hand in furiten?
7-8-9 of characters
7-8-9 of pins
1-2-3 of pins
1-1-1 of bamboo
Pair of 9s.
All terminals.
didn't play 9 before.

>> No.14422491

>>14422487
You're waiting on 6/9-man. You discarded the 6-man. Even if the wait leaves your hand with no yaku it still counts as furiten.

>> No.14422496

>>14422491
Okay, so the 6 wait isn't valid.
How does that negate the 9 man?

>> No.14422500

>>14422496
Once you're furiten on one wait, you're furiten on all waits.

>> No.14422503

>>14422496
Furiten doesn't work like that, if you discard any of your winning tiles you're in furitne and can't win off of discards

>> No.14422504

>>14422500
What the fuck is the logic of that?

>> No.14422510
File: 40 KB, 640x480, akagi.jpg [View same] [iqdb] [saucenao] [google]
14422510

>>14422504

>> No.14422512

>>14422500
>>14422503
Why does Furiten work that way?
If I had a double sided wait, and all the 6s had been played, and I was waiting on the 9 man would that be valid?
I can't win off of the 6 man that way either

>> No.14422531

>>14422512
Think of it like a penalty for being a dumbass and discarding the tile that would have let you win

>> No.14422534

>>14422531
But the 6 man wouldn't have let me win.
Because I'd have no yaku.

>> No.14422540

>>14422504
That's what you get for discarding your winning tile AND opening your hand without any yaku. You can still work around it. You just have to change your wait.

>>14422512
As long as you didn't discard your winning tile, you're not in furiten.

>> No.14422544

>>14422540
BUT I WOULDN'T HAVE WON OFF OF THE 6 BECAUSE I'D HAVE NO YAKU.

>> No.14422553

>>14422544
You would've had yaku if you called riichi.

>> No.14422564

>>14422504
Japanese mahjong is illogical, unlike some forms of Chinese mahjong.

>> No.14422568
File: 98 KB, 787x652, 1446164583691.jpg [View same] [iqdb] [saucenao] [google]
14422568

>>14422564
Are we doing this again?

>> No.14422569

>>14422534
>>14422544
It's irrelevant if you have Yaku, maybe win is not correct but complete your hand

>> No.14422605

>>14422569
then why did you keep saying Win?

>> No.14422630

>>14422605
Because I didn't realize that I needed to make the distinction

>> No.14422648

>>14422630
What's the logic behind
"Once you're furiten on one wait, you're furiten on all waits."
If the wait you are furitened on is no Yaku, and would be worthless
What's the point of that distinction?

>> No.14422654

>>14422648
It was your winning tile one point in time. How is that hard to understand.

>> No.14422660

>>14422648
The logic is that you threw away a completed hand so you should get a penalty, if you made a complete hand with no Yaku then you fucked up making your hand anyway but that's kind of irrelevant.

>> No.14422700

>>14422660
How the fuck is that irrelevant?
>>14422654
IT WASN'T MY WINNING TILE BECAUSE I COULDN'T WIN OFF OF IT.
I'D HAVE NO YAKU

>> No.14422729

>>14422700
Furiten is about completing hands not winning, so Yaku is irrelevant. Basically if you would have completed your hand but didn't (because of ignorance or because you built your Han with no Yaku, again this doesn't really matter) you're penalized by not being able to win by Ron unless you change your wait or in the case of letting Ron pass then until your next draw.

When building your hand you need to be wary of waits that allow for completed hands with no Yaku or including tiles you've already discarded and avoid them or riichi accordingly.

>> No.14422973

>>14422700
Literally the first result in google when searching furiten.

>Furiten in riichi mahjong is a state in which a player has discarded a tile that would have otherwise completed his hand. A player who is furiten cannot win on an opponent's discard, but can only win by self-drawing the needed tile. This rule is the crux of riichi mahjong. This is why all discards and melded sets are organized to show ownership the tiles discarded.

>It is a common misconception with beginners that being in furiten only applies to discarding the winning tile or a yaku-completing tile.

>> No.14423097

>>14422700
>ALL CAPS ANGER

Stopped being pissed at the rules. I didn't hear you complain when your no-yaku tenpai hands net you a 3000 noten payment.

>> No.14423185

So if you get 9 gates and have discarded any single tile of that suite you can't win off of anyone else's tile?

>> No.14423194

>>14423185
I mean. What's the logic of "if you discarded a 1 man, you can now no longer win off of the 2 man the 3 man the 4 man the 5 man the 6 man the 7 man the 8 man and the 9 man?

>> No.14423208

>>14423194
so you git gud

>> No.14423218

>>14423208
How do I get good if one of the rules is arbitrary and doesn't make sense?

>> No.14423221

>>14423194
Wow, a yakuman hand is hard to get? I'm absolutely shocked.

>> No.14423222
File: 148 KB, 255x143, 1446988554886.gif [View same] [iqdb] [saucenao] [google]
14423222

>>14423194
Stop being butthurt and go read rules.

>> No.14423228

>>14423185
>>14423194
>>14423218
1. 9 gates is so rare using it as an argument is basically invalid
2. Yakuman are supposed to be hard as fuck anyway
3. The logic has been gone over numerous times in the thread, it's meant to be a penalty for passing tiles that complete your hand
4. Stop crying, it's really not that hard to not go into furiten if you are aware of the rule and can competently build a hand

>> No.14423234

>>14423221
You don't get what I am saying. What is the logic of furiten applying to all tiles even if you "won" off those tiles it'd be a chombo due to a lack of yaku. It doesn't make sense.

>> No.14423237

>>14423222
>>14423228
The rule doesn't make sense

>> No.14423247

>>14423228
Every time it was explained I was told the 6 man would let me win and it was punishing me for passing on when I could have won. But I couldn't have. That's the fundamental problem

>> No.14423262
File: 346 KB, 1237x659, 1448531087478.png [View same] [iqdb] [saucenao] [google]
14423262

>>14423237
They do make sense, I've explained this many times if you don't like the rules than tough tits
>>14423247
I admit I fucked up with my initial explanation, winning and completing your hand are different things and I should have stated it correctly from the beginning. However, I've since revised my statement and explained to you in detail the rule and the probable explanation for it's existance. If you don't understand the rule or why it exist (whether you agree with passing up tiles being worthy of penalty or not) at this point, I cannot help you.

>> No.14423263
File: 470 KB, 800x800, 1429607786041.jpg [View same] [iqdb] [saucenao] [google]
14423263

>>14423237
Nobody’s holding you here.

>> No.14423292

>>14423263
A rule of Japanese mahjong doesn't make sense so I have to leave /jp/?

>> No.14423300
File: 303 KB, 600x879, the-times-they-are-a-changing_eng.jpg [View same] [iqdb] [saucenao] [google]
14423300

>>14423292
> I’m not butthurt!!111 I have a right!!!1111 I will shitpost where and when I want!!1111

>> No.14423303

>>14423262
Why can't there be an exception in the rules when it comes to furiten on no yaku tiles? The rules got changed in all kinds of ways. Open riichi. 13 orphans robbing a closed kan, as well as abortive draws. A punishment on discarding a tile which would have won you the game makes sense, except when that tile wouldn't have won you the game

>> No.14423311

>>14423300
And when you are a mod you can ban me. I have been on topic talking about the game

>> No.14423319

>>14423303
Because it isn't the point of the rule. The rule is meant to make the game more difficult and I personally think it is a good encouragement to actually pay attention to the hand you're building/your waits/your Yaku instad of just slapping melds together. I see your thought process but I don't think it fits in with the idea of furiten, quite frankly it's me at to be annoying

>> No.14423321

FYI you can still tsumo if you're in furiten. Furiten only means you can't ron.

Really, furiten existing and working the way it does is the most important thing that sets apart riichi mahjong from other variants, and the game is faaaaar better because of it. Defensive play pretty much only exists because of furiten, and if furiten only applied to tiles you'd discarded then the game would lose a ton of strategy.

>>14423303
>Open riichi.
Non-standard house rule.
>13 orphans robbing a closed kan
Non-standard house rule.
>as well as abortive draws
Some abortive draws are non-standard house rules. Some real life tournaments (such as the WRC) don't allow any abortive draws.

>> No.14423335

>>14423321
Some house rules end up becoming official rules over the decades

>> No.14423341
File: 384 KB, 634x626, facepalm_25.png [View same] [iqdb] [saucenao] [google]
14423341

>>14423311
> he literally took on every greentext from my previous post

>> No.14423343

>>14423303
Next you'll be complaining about how you the new Dora indicator is revealed after discarding and how you should be able to see it before you choose what tile to discard

>> No.14423347

>>14423341
Who are you quoting?

>> No.14423389

mahjong is too hard I gave up learning

>> No.14423444

>In 4th south round
>2nd place but behind by about 10,000 points
>hand is like 2 or 3 shanten
>get perfect draws
>riichi with wait for 4 and 7 sou with the 4 giving me Sanshoku
>first place deals a 4 sou and I get a Haneman for 13,000





>>14423389
Sorry to hear that, it's really not that bad though. Not even a month ago I knew fuck all about mahjong outside of watching Akagi

>> No.14423458

>>14423389
Just play with bots, it's easier to learn the rules that way than just reading them.

>> No.14423545
File: 365 KB, 853x480, [Underwater-Mahjong] Saki - 07 [820B8A78]_0018.png [View same] [iqdb] [saucenao] [google]
14423545

>>14423389

>> No.14423662
File: 91 KB, 600x838, 1448708952123.jpg [View same] [iqdb] [saucenao] [google]
14423662

my favorite part of mahjong

>> No.14423890

>>14423303

>get tenpai with a double sided wait for 3pin/6pin
>draw 3pin my winning tile
>the asshole to my left who is first place, judging from his discards, is likely to have the 6pin
>discard 3pin, giving up my win that turn, for the sole purpose of targeting the asshole because getting a direct on him would knock him out of first

Furiten prevents situations like this from happening

>> No.14424071

>>14422050
Why didn't you just play 3p mahjong, retard

>> No.14424073

>>14422096
get them doras
get them akai doras
get them yakuhais

>> No.14424161

>>14423185
You seem to forget about that there are a two possible forms of nine gates. The standard one where you already have your pair (1112344678999) and are on a single wait, and the 13 sided wait (1112345678999) double yakuman

The first will be much more lenient in allowing you to toss any additional tiles you don't need since you are waiting on that 5. The double yakuman version is really difficult to avoid, but frankly at that point, getting a tsumo shouldn't be that hard.

>> No.14424454

>>14423890
I didn't say in all cases, I said when that 3 pin in your hand would make it invalid as it has no yaku
Like it does in my screenshot.
The 6 man would result in a no yaku hand.

>> No.14424463

>>14424071
Because everyone there hated 3P.

>> No.14424780

>someone else is shitting up the thread because he doesn't like Japanese mahjong
I wish he at least tried to be half as logical as the other anti-riichi posters.

>> No.14426043

Is there an easy way to learn Mahjong?
I kinda want to play a game with /jp/ and do it properly.

I've won before with just a general idea of going for a patterns.

>> No.14426073

>>14426043
The official rules are actually easy to read, and there are strategy guides online.

>> No.14426137

>>14420539
3.0

>> No.14426143

>>14426043
google riichimahjong flash and after the basic when you are starting to get used by the game, google ''yaku''

>> No.14426151
File: 462 KB, 480x800, 1832873813.png [View same] [iqdb] [saucenao] [google]
14426151

I'm dumb and just got into mahjong

Why didn't I won ?

>> No.14426161
File: 73 KB, 1055x640, 1379361520221.jpg [View same] [iqdb] [saucenao] [google]
14426161

>>14426151

>> No.14426171

>>14426151
Never open your hand unless you have yaku.

>> No.14426270
File: 125 KB, 723x608, ss+(2015-11-30+at+03.29.51).jpg [View same] [iqdb] [saucenao] [google]
14426270

So close to a come back. ;_;

Damn you C3PO

>> No.14426300
File: 277 KB, 734x620, fast.jpg [View same] [iqdb] [saucenao] [google]
14426300

I suck

>> No.14426337

>>14420539
to everybody: STOP PUTTING DOWN DORA AT THE END

>> No.14426404
File: 54 KB, 291x362, 1399246150085.jpg [View same] [iqdb] [saucenao] [google]
14426404

I always get the worst hands when I'm the dealer

>> No.14426679

>>14424454

You can win off the 3pin with a tsumo(self-draw) even if you have no other yaku.

And even if all 3pin have been discarded and it's a dead wait for you, it still "completes" your hand and you can win off it if you were to draw it to yourself(even if there are no more 3pin to draw).

Remember that furiten happens because you yourself discarded your own winning tile.

If you had a wait for 3pin/6pin and you draw the 3pin, you are going to get a tsumo win.

>> No.14426809

>>14422504
It's the cornerstone to a large amount of defense strategy in riichi. You'll appreciate it once you get better.

>> No.14426995

>>14426404
Finish them quickly with cheap hands until you get a good starting hand.

>> No.14427223
File: 1.46 MB, 1094x1600, 4.png [View same] [iqdb] [saucenao] [google]
14427223

2:0

>> No.14427289

We 3:0 now.

>> No.14427402
File: 351 KB, 480x270, 1447671027873.gif [View same] [iqdb] [saucenao] [google]
14427402

>tfw no one dealt into your Ryanpeiko
>tfw your winning tile was discarded the turn before you went into tenpai
On the bright side I still won, good game anons

>> No.14427413

>>14427402
Good game. Ended way too early though.

>> No.14427425

>>14427413
Yeah, we're back to 3:0 though

>> No.14427494
File: 619 KB, 1280x720, 1438740366521.png [View same] [iqdb] [saucenao] [google]
14427494

3 fucking : 0

someone put us out of our misery

>> No.14427500

>>14427494
Fine, I'll join.
I wish there was a good online server for chinese official rules.

>> No.14427555

>1000 points left

Yare-yare, looks like I'll have to get serious.

>> No.14427567
File: 633 KB, 1280x720, OHOHOHOHO.png [View same] [iqdb] [saucenao] [google]
14427567

>>14427555

>get serious
>lose just by not being in tenpai

>> No.14427568
File: 86 KB, 211x392, 1446598581180.png [View same] [iqdb] [saucenao] [google]
14427568

>>14427555
>getting killed by noten penalty

>> No.14427687

had shitty hands the entire game

>> No.14427702

>>14422096
Riichi - 1 han
Ittsu - 1 han
Akadora - 3 han
Menzen Tsumoho - 1 han
Tanyao - 1 han

I think the last is pinfu. That's how you got so many points anon.

>> No.14427714

>>14423247
You could've if you declared riichi.

>> No.14427734 [DELETED] 
File: 604 KB, 1280x720, 1448942629884.png [View same] [iqdb] [saucenao] [google]
14427734

>>14427567

>> No.14427743

1:4

>> No.14427787

This game is hard.
just trying to get triples and a pair or quads and a pair.
why so hard to win

>> No.14427811

>>14427787
Triples and quads are probably harder than runs.

>> No.14427831

>>14427702
Riichi
Ippatsu
Tsumo
Pin-fu
Tan yao
Dora 3.

Dealer Baiman.

>> No.14427903

>>14427831
Ahh, it's ippatsu and not ittsu. I always get the name of it mixed up.

>> No.14427928

2:0 with three assholes sitting idle.

>> No.14427933
File: 583 KB, 1600x1200, 1444743306625.jpg [View same] [iqdb] [saucenao] [google]
14427933

>> No.14427978
File: 242 KB, 1608x1284, 3-0.jpg [View same] [iqdb] [saucenao] [google]
14427978

>>14427933

>> No.14428017
File: 510 KB, 700x827, 1446260570992.gif [View same] [iqdb] [saucenao] [google]
14428017

>> No.14428517

Why do I keep getting disconnected after entering a game? This is getting irritating.

>> No.14429318
File: 727 KB, 1225x900, 1034206.jpg [View same] [iqdb] [saucenao] [google]
14429318

>>14427978
Got anymore like these?

>> No.14429664

>>14428517
Use the Windows client. There's a crack somewhere on google.

>> No.14430571
File: 499 KB, 1024x768, ding.jpg [View same] [iqdb] [saucenao] [google]
14430571

I'm trying to learn using a free program I found.
What is the strategy in Mahjong, It feels like a game that is heavy in luck and less thought out.

But I assume their must be a some element of skill since I've not won being a newcomer and if it was just luck I'd assume I'd atleast win some games due to luck.

>> No.14430608

>>14430571
Learning hands.
Reading other player's discards for multiple reasons:
1. So you know what is/isn't in the wall — like, there's only 4 of each tile in the wall, so if you've already seen X discarded, and you hold the other (4-X) tiles then...
2. So you get an idea of what type of hand the players are going for — guy discarding all the manzu/souzu? Then he's most likely going for pinzu tiles. Don't deal into their hand.

Repeating that last bit:
Don't deal into their hand.
Another part of the game is learning when you should stop trying to complete your hand. That it's too risky (like you're aiming for a low scoring hand, but you risk dealing into a high scoring hand to complete your hand) to continue.

Just stuff like that.

>> No.14430621
File: 454 KB, 1013x738, nicedesune.jpg [View same] [iqdb] [saucenao] [google]
14430621

>>14430608
I just won for the first time just now.

I've been trying to learn from the discards but I'm quite at the level to know what kind of hands they are building.

>> No.14430652

>>14430621
Are you defining "winning" as winning a hand or winning the round?

I'm curious as to why you would have called the 3-pin, it looks like you could have gone for at least 3 more yaku (multipliers) with that hand — tanyao, pinfu, riichi (not to mention the bonus yaku from dora/uradora) — if you hadn't made that call.

>> No.14430852
File: 71 KB, 500x500, 1429909368300.jpg [View same] [iqdb] [saucenao] [google]
14430852

3:12 GET IN HERE

>> No.14430963

>>14430621
What game is this? It's not Saikyou no Mahjong is it?

>> No.14431063

>>14430963
3Dリアル麻雀 龍匠
Mahjong Ryusyou

>> No.14431065

Is there a way I can play Mahjong 2 players online with CPU for other roles against a friend?

Or do I have to use tenhou and play with human players.

>> No.14431100 [DELETED] 

Is it possible to play get into 7447 with the windows client?

>> No.14431221

>>14431065
>Is there a way I can play Mahjong 2 players online with CPU for other roles against a friend?

No.

>> No.14431751

Is there a way I can play good mahjong?
Or do I have to play reach mahjong on tenhou?

>> No.14431812

>>14431751
Tenhou is really not that complicated.

It even holds your hand and gives you time to think if you want to pon or chii. It even tells you when you can ron/tsumo or riichi.

>> No.14431815

>>14431812
He was jokingly insulting riichi mahjong

>> No.14431828

>>14431815
I was joking, I'm finally starting to enjoy riichi mahjong myself, but old HK and international rules have a special place in my heart.

>> No.14431835

Please only open your hand if you stand to gain something

It is painful to see someone open so many times only to get to the final discard and not get a ron/tsumo or not even be in tenpai - with a hand that is complete trash worth less than 4k nip nongs.

>> No.14431857

>>14431835
As a dealer, unless I get something special I try to play fast and go for open tanyao. Is that bad?

>> No.14431892
File: 291 KB, 868x715, niwaka.jpg [View same] [iqdb] [saucenao] [google]
14431892

I will become the mahjong

>> No.14431904

>>14431857

Nah that's one of the situations where it's okay.

I'm talking about stupid shit people do like calling honor wind tiles that aren't their own wind or the round's prevailing wind super early in the game for some dumb reason when they don't have any other of the winds or other honor tiles in their hand. Sometimes it happens with good reason though, like this one time this guy who did that already had 3 chuns inside of his hand to fulfill his yaku requirement.

Times I like to open my hand

>calling pon/kan for dora 3/4 if I have my hand set up to have at least 1 yaku even if opened(open tanyao or chanta)
>late in the game when someone else goes into riichi, I might call tiles so I can possibly win before he does or I can get rid of potentially dangerous tiles
>doing random pons when I have a shit hand to change the order of draws so I can pretend I'm Akagi and have a elaborate motive psychologically juking my opponents
>when I'm given a hand gifted with the blessings of at least 2 of each chun, hatsu, and haku set up for daisangen or similarily 2 of each of at least 3 of the winds

>> No.14431929

>>14430621
Probably thought Shanshoku is worth tons of points, but it loses a han if you open.

I often forget which hands lose value if you open.

>> No.14431961

>>14431929
Chanta, Sanshoku, Ittsu, Honitsu, Junchan and Chinitsu

>> No.14431970
File: 114 KB, 846x437, yakuman all honors.jpg [View same] [iqdb] [saucenao] [google]
14431970

What is this hand called?

>> No.14431981

>>14431970
Suuankou Tsuu iisou

>> No.14431987

>>14431981
Doesn't it also have Daisangen?

>> No.14433319

Goddamn flow

>> No.14433329

>>14433319
>the flow comes to you while you're dealer
I didn't want to play the south rounds anyway

>> No.14433339

>>14433319
such is the power of the flow

that fucking kan with 4 dora

>> No.14433343

>>14433319
How do you harness the flow?

>> No.14433344

>>14433343
cheap and fast winning

>> No.14433842

Who else plays by probabilities?
I've been able to get some good hands just by working out the probability as the game goes.

>> No.14433870

that feel when you are one tile away from kokushi tenpai and one of the terminals you need are all discarded in the same turn.

>> No.14433875

>2:0

>> No.14433891

>>14433842
I'm pretty sure thats how most people play whether they realize it or not. I mean occasionally you go against to try and get big points but generally you try to use tile efficiency and puzzle out which tile is going to give you the better odds.

>> No.14433920 [SPOILER] 
File: 15 KB, 338x402, 1449079038760.jpg [View same] [iqdb] [saucenao] [google]
14433920

>that ura Dora
R.I.P

>> No.14433921

Good one.

>> No.14433924

>>14431063
I wish that game didn't keep crashing on me whenever i got a mangan

>> No.14433927

>>14433920
I was just aiming for the 12000

>> No.14433959

3:0

>> No.14434104
File: 185 KB, 744x555, myhand.png [View same] [iqdb] [saucenao] [google]
14434104

>>14420539
too bad

>> No.14434107

>>14433924
Same. I didn't realise it was buggy yesterday. shame

>> No.14434612
File: 8 KB, 42x237, Untitled.jpg [View same] [iqdb] [saucenao] [google]
14434612

Feelio when you break a losing streak.

>> No.14434617
File: 448 KB, 382x600, 1448847388109 (1).webm [View same] [iqdb] [saucenao] [google]
14434617

3:0
..
0

>> No.14434632

<span class="sjis">
      / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
      | *chuckle* You're a retard, Yagi-san
      \_  ______
         ∨
                    / ̄ ̄ ̄ ̄ ̄ ̄ ̄
        ∧_∧        | Pon!
       (  `ー')       /へ._______
       (    っ-~ ∧ ∧
  ∧_∧-ニニニニニニニ─、(゚Д゚;)
 ( ・∀・ )        ヽ⊂  ヽ
 (    つヽ、    ∧_∧\ ノ~
  し__) \  ニニ(    ). \    / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
        || ̄ ̄ (    ) ̄||   < Kan!
            (__○ノ       \________
   ∧
/ ̄   ̄ ̄ ̄ ̄ ̄ ̄
|  The sand in hell is magic sand
\________
[/spoiler]

>> No.14434648

>>14434617
I can't stop watching this webm.

>> No.14434748

Nice last minute dora.

>> No.14434751

Good game.

>> No.14434756

Come on, did you really need to discard that FIVE against his SIX riichi? Just play safe and eat the noten

>> No.14434761

>>14434756
Gogo please.

>> No.14434870

how do I play against beginners, most people eat me alive.

>> No.14434887

>>14434870
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html

Did you play this already? Practice here.

>> No.14434897

>>14434870
Just play on tenhou, it's not like it's full of pros

>> No.14434912

>>14434897
If you need to practice, tenhou is terrible. You need to wait hours to play a match, then you need to pray for someone to not drop when his yakuman attempt fails.

There is little playtime going on on tenhou compared to the time you can get playing on stuff like gamedesign.

>> No.14434918

>>14434912
>hours
I didn't say 7447

>> No.14435095

>>14434912
>There is little playtime going on on tenhou
Have you never been to 0000?

>> No.14435421

>>14433891
What elements does mahjong have outside of probability? I find it easier to understand a game if I know its "focus".

>> No.14435442

>>14435421
Tile efficiency.

>> No.14435503
File: 138 KB, 326x500, fdpkok.jpg [View same] [iqdb] [saucenao] [google]
14435503

>>14434912
>>14435095
I go on NicoNico find mahjong streams, log into the tenhou room and cheat. Hillarious desu senpai. Funny yellow bastards.

>> No.14435554

>>14435442
Is that more than just looking at probabilities?

>> No.14436091
File: 46 KB, 303x566, 1444680670859.jpg [View same] [iqdb] [saucenao] [google]
14436091

http://tenhou.net/0/?L1800

>> No.14436388
File: 442 KB, 1022x799, weh.jpg [View same] [iqdb] [saucenao] [google]
14436388

At least I didn't come last.

>> No.14436662
File: 462 KB, 768x1024, Screenshot_2015-12-03-01-25-30.png [View same] [iqdb] [saucenao] [google]
14436662

>tfw last minute comeback

>> No.14436733
File: 125 KB, 450x443, 403.jpg [View same] [iqdb] [saucenao] [google]
14436733

>>14436091
Raus b2KC.

>> No.14437734

Has anyone here made it to the higher ranked lobbies in Tenhou?

I am almost able to play in the Dan lobby and I'm wondering if it's noticeably tougher

>> No.14437770

>>14435421
Not much, almost everything comes down to probability in the end. You can do some psychological things, though. E.g. applying a suji trap, or deciding if you call riichi.

>>14437734
Getting to the Dan Lobby is really easy, you basically just need enough games as you can't lose "Dan points" on the lower kyuu ranks.
And yes, it is noticabely more difficult, though that is not hard. I still remember playing in the general lobby and about every second game one of the players just left when he lost some hands. Once you're in the Dan Lobby the struggling for points really starts, getting into upper dan already requires quite some skill.

>> No.14437835

I'm thinking about making my own mahjong tiles since I got access to some engraving equipment and materials. What material would be best for a solid tile that has some weight to it, and makes that nice clacky sound that mahjong tiles are associated with?

I don't really have access to bones (don't even know how to use it anyway) or bamboo so I'm looking more into plastics but I'm not sure if a pure plastic tile would ever not fly away because of wind and such. A lot of plastic tiles I come across feel slippery to the touch like they'd wear down after a couple uses and/or are pretty light and like to fly away. Some results suggest that polystyrene might be what I want but I'm not sure if I'm competent enough to cook that at home.

One of my buddies suggested fashioning tiles out of a metal (anodized alumnium, maybe bronze or steel) and just encasing them in epoxy or something, but that sounds like something for a second attempt after I figure out how to do things right first.

I know it's a long shot since most people here probably only played online but I figured I'd ask.

>> No.14437861

>>14437835
I don't know anything about this so I'm aftaid I can't help, but I think you might get some better answers on /diy/ granted they probably don't know shit about mahjong but they would have suggestions for materials and stuff I'm sure.

>> No.14437899

>>14420539
kitakami, stop discarding middle tiles

also check the dora before discarding anything

>> No.14437949
File: 216 KB, 480x480, 44279580_p0.jpg [View same] [iqdb] [saucenao] [google]
14437949

I hit 1-kyuu and my ranking is still at R1100. It's about time I kill myself anyway

>> No.14437983

>>14437835
Why not use wood?

>> No.14437990

>>14437835
The tiles I have are made of melamine, but I have no idea how feasible that is to use out of industrial purposes.

>> No.14438120
File: 897 KB, 1280x720, [Coalgirls]_Durarara!!_19_(1280x720_Blu-ray_FLAC)_[33385672]_0034.png [View same] [iqdb] [saucenao] [google]
14438120

>>14437949
It’s okay. I was around 1100 back then, too. Now I’m 二段 with R1500+ and steadily getting more though I’ve dropped back to 初段 twice. Just read more.

>> No.14438193

>>14437983
Maybe it's just me but wood doesn't feel right. Also I want an excuse to learn how to work with plastics.

>>14437861
I can't find anything on melamine except as a coating on wood products. Are you sure your tiles are solid melamine?

>> No.14438202

>>14438193
I made a mistake it's just the coating that is melamine. They are made out of resin.

>> No.14438232

>>14438202
That makes more sense then.

>> No.14438275 [DELETED] 
File: 34 KB, 316x290, 1295448133570.jpg [View same] [iqdb] [saucenao] [google]
14438275

>> No.14438281
File: 112 KB, 800x600, 91bec0aa8aaaae59a643c02159af49e7.jpg [View same] [iqdb] [saucenao] [google]
14438281

>> No.14438312

>>14438281
Is it just that one CG or was there mahjong in that game?

>> No.14438719

>>14437770
>Once you're in the Dan Lobby the struggling for points really starts
What? You don't mean the same lobby full of >1800 3 dans and <1800 4 dans that I've come to love, right? I was scared at first, but it's been much easier than the general lobby. Trying to read hands in that lobby was like trying to read the collective minds of everyone on /b/. Upper dans will surely be harder, but this lobby is like heaven to me right now.

>> No.14438793

>>14438719
The fact that there is much less disconnecting alone makes things more difficult. In the general lobby you quite often don't even have three opponents, but two or one. Reading hands is overrated anyway, just go by probabilty and you will get your ~30% winrate in the general lobby.

>> No.14438798

>>14436091
>http://tenhou.net/0/?L1800
What's with this lounge? Is this related to Krautchan or what, see>>14436733?

>> No.14438834
File: 68 KB, 500x446, 1347432236241.jpg [View same] [iqdb] [saucenao] [google]
14438834

tfw no cute jpsie to teach you how to play mahjong :<

>> No.14438846

>>14438834
Homosexuals please leave

>> No.14438964
File: 51 KB, 625x552, 1351139858789.jpg [View same] [iqdb] [saucenao] [google]
14438964

>>14438846
s-sorry

>> No.14438978

>>14438834
But there are.

>> No.14438983

>>14438793
Disconnecting is what make it difficult for me in the first place. I don't want to play with a bot dealing into every hand I avoid. It boils everything down to an even simpler version of "Whoever gets into tenpai and calls riichi first wins."

>Reading hands is overrated anyway, just go by probabilty and you will get your ~30% winrate in the general lobby.
I'm sorry, but what? I've got a 30%/7% 1st/4th rate in the dan lobby coming from a 20%/33% rate in the general, so I'll just keep doing it this way until it stops working.

>> No.14439008

>>14438983
>I don't want to play with a bot dealing into every hand I avoid.
But that is a good thing. Opponent dealing into ron > tsumo where you also have to pay.
Of course playing in the Dan lobby is much more fun, I'm not arguing with that.

>30%/7%
>7% losses
Did you mean 17% or 27%? Not even the best players in the world could get 7% over a sufficient amount of matches. Even 17% would be extremely impressive. How many games do you have?

>> No.14439651

How the hell does yaku work?

>> No.14439827

>>14420539
2.0

>> No.14439831

>>14439651
open wikipedia

>> No.14439835
File: 9 KB, 261x197, 1419537453600.jpg [View same] [iqdb] [saucenao] [google]
14439835

>>14439651
Yaku is the name of hand formations that allow you to win and each one has a specific Han value as well. You only need one Yaku to win but the more you get the more Han you get, the more Han you get the more your hand is worth. Han can also be earned by getting Dora tiles.

When it comes to hand value there's also Fu but you don't really need to know about that unless you plan on scoring games

>> No.14439865

That was the definition of rape

>> No.14439932
File: 73 KB, 812x648, mahjong.png [View same] [iqdb] [saucenao] [google]
14439932

Did I misread the situation? Was there a sign that I should have discarded the 4 instead of the 7 here?

>> No.14439945

>>14439932
Yeah it was like pretty fucking obvious

>> No.14439948

>>14439932
Why didn't the computer riichi?

>> No.14440007

>>14439945
Pls no bully. It's my first time trying to play.

>> No.14440020

>>14439932
Going by the pond, both 4 and 7 were dangerous since barely any pinzu had been discarded and the 6p dora was completely live.

>>14439948
Setting aside the fact that it's an AI, a real player might choose not to riichi in that situation for a few reasons. The wait is bad, so you don't have good odds of winning if you riichi. Tanyao iipeikou dora is enough to overtake third place, or second with a direct hit.

>> No.14440028

>>14440020
I asked because it was the ai

>> No.14440041

Sorry for disconnecting, my internet shit the bed for a minute there

>> No.14440065

>>14420539
nice games, thanks people

>> No.14440076

>>14440020
>the 6p dora was completely live.
What does that mean? Should I have done anything different before that point?

>> No.14440085

>>14440076
No 6p's are present in the discard pond. Personally I would've gone for a tanyao hand then damaten if I'm ever going for it with that kind of lead.

>> No.14440096
File: 151 KB, 850x800, 315b7f81800a19d8f505e55e33fa828ba71e464f.jpg [View same] [iqdb] [saucenao] [google]
14440096

2:0

>> No.14440098

>>14439932
Ignore the other anon, you can't always play defensively. You did good I'm proud of you.

>> No.14440142

>>14440096
3:0

>> No.14440330

>>14440142
3:0 again.

>> No.14440379

u.pomf.io/fxnibu.webm

I don't get it, why was the five so dangerous? I mean, wasn't it just "normal" dangerous? Like any other tile not in the yakuza's pond? Or was the 5 especially dangerous for a reason I can't quite see?

>> No.14440433

STOP WITH THE RIICHIS 3 TILES IN YOU FUCKERS

>> No.14440442

>putting down a live dora tile when someone declares riichi
Can we not do this?

>> No.14440449

>>14440442
>he didn't know it was going to pass
Lol loser

>> No.14440459

>>14440433
gogo pls

>> No.14440462

>>14440449
Says the person who dealt in 5 times already.

>> No.14440471

>>14440462
MAKE THAT SIX

>> No.14440479

I'm just waiting for my yakuman and then you'll see.

All of you will see.

>> No.14440484

SEVEN

>> No.14440489

>>14440484
The flow wasn't with me, that's all. I mean come on you all riiching not 20 seconds in each and every round

>> No.14440611

>>14440379
Urasuji, or as Triad translated it, the back vein. The idea is that if someone has 46 and they draw 3, they'll discard the 6. In this case, since Ryuuzaki discarded both 1 and 6, 25 is double urasuji (a pattern known as aida yonken).

That said, statistically speaking urasuji are a myth. Don't try and use them for defense.

>> No.14440646
File: 46 KB, 640x480, 1391122710868.jpg [View same] [iqdb] [saucenao] [google]
14440646

I wanted to play again.

>> No.14440659

>tanyao palace

>> No.14440767

>>14440659
>not tanyao tower

>> No.14440817

>>14439008
No, no. I haven't played much, but it's still an immediate improvement over my ratio in general. 27 hanchans. 8-8-9-2

>> No.14440922
File: 296 KB, 820x701, at least I didn&#039;t die last.jpg [View same] [iqdb] [saucenao] [google]
14440922

I did horribly and then managed my only decent hand.

I need to learn a lot more.

>> No.14441505

>>14439932
8man was Suji. If you wanted to play defensively, 8man would have been best. But continuing to play offensively with a ryanmen wait is perfectly fine. Discarding 4pin would have been half-assed, neither optimal in a defensive nor in an offensive sense.

>>14439945
No it wasn't? Where do you conclude this from?

>> No.14441855

>>14441505

He probably just had a kneejerk reaction without thinking or he doesn't play mahjong.

But yeah, between 4p and 7p in that situation, the 7p was a better discard. Same amount of risk but if it passed, he would've been left with an open ended wait.

>> No.14442711

I get that reading discards shouldn't be as easy as they make it look in manga, but I feel like I'm not getting better at all.
It feels like my ability when I was at 30 games played is the same as now, past 200.
I can't get a feel for people who are in tenpai, unless they're just discarding over and over, and I can't understand 'what' kind of hand they're waiting on, let alone what tiles.

Are matched discards and suji really the only tools at your disposal?

>> No.14442755

>>14442711
>Are matched discards and suji really the only tools at your disposal?
Against a riichi suji and kabe are basically all you need.
Kabe means you count the tiles that are already out and conclude which ryanmen waits are impossible from that. E.g. if all 2s of a suit are out a ryanmen wait on a 1 of the same suit is impossible.
Obviously against an open hand you can also conclude stuff from the open melds.

>> No.14442765

>>14442711
>>14442755
One additional note: If your opponent discards middle tiles (especially 4,5,6) early or starts discarding a lot of middle tiles it's often a sign that he's close to or already in tempai.

>> No.14442798

>>14442755
>>14442765

I already use that logic.
I was just disappointed that when, feeling myself stagnate, I went to check on 'advanced' techniques, and basically just found various descriptions of common sense given specific names.

>> No.14442840

>>14442765
Bullshit, if my hand is kinda shitty I choose from the start between tanyao and chanta, but choosing chanta doesn't mean I'm closer to tenpai that if had more middle ones and go for tanyao.

>> No.14442898

>>14442840
Chanta is pretty rare, early middle discards more often indicate that the player had no isolated outer or yaku tiles and thus his hand was pretty good from the start.

>> No.14442921

>>14442798
>found various descriptions of common sense given specific names
I felt like a true tensai when I read about suji and I'd already been using it without knowing it had a name.

>> No.14443305

>>14420539
3.0

>> No.14443581

>>14441505
Does it make sense to play defensively in that situation considering nobody called riichi? And is reforming your eyes that late really viable?

>> No.14443685

>>14443581
>Does it make sense to play defensively in that situation
Not really, he was by far in the lead so being careful would be a good idea, but in that situation just playing offensively is still the best option.

>And is reforming your eyes that late really viable?
>reforming your eyes
What?

>> No.14443839

>>14443685
>>And is reforming your eyes that late really viable?
I think he means rearranging your hand.

>> No.14443908

>>14442711
>I get that reading discards shouldn't be as easy as they make it look in manga
It's really not. In reality, you need a lot of experience to be able to read waits with any sort of accuracy. I consider myself fairly good at it (compared to most people, at least) but it took me like two thousand games to get there and I still make plenty of misreads.

My advice is to not bother trying until you're at or near tokujou. Until then, just focus on basic tile efficiency and defense.

>>14442798
>I went to check on 'advanced' techniques, and basically just found various descriptions of common sense given specific names
It helps if you can read moon. A lot of actually advanced theory isn't available in English.

>>14443685
"Eyes" are another term for the pair.

>> No.14444552 [DELETED] 

>>14444444

>> No.14444578

Why does tenhou give such a ridiculously short amount of time to take your turn?

>> No.14444600

>>14444578
It's by no means ridiculously short. Maybe you should stick to the Flash game until you can make your decisions faster.

>> No.14444618

>>14442765
That or he is going for a quick hand or chanta/junchan. Either way, if someone calls a terminal early in the game and discards middle tiles it eliminates a lot of possibilities and makes it slightly easier to defend against them.

Reading advanced theories in defending only goes so far, and I personally believe that playing more games is the only way to make it. It feels really good to read odd waits such as non-seat honor tiles.

>> No.14444623

>>14444578
Unless you're playing quick mode it's not that bad

>> No.14444685

That's a lot of pon.

>> No.14445173

>>14444578
It's not short as long as you haven't run out of the 10 bonus seconds.
Enable noises too so you know when to start the game.

>> No.14445427

Why are tiles drawn from the dead wall instead of live wall for kan replacements?

>> No.14445450

>>14445427
No real reason probably just to make the draws seem more random

>> No.14445558

>>14445427
To keep the number of tiles in play consistent.

>> No.14445561

>>14445558
But they add tiles to the dead wall anyway.

>> No.14446314

What is /jp/s opinion on discarding middle tiles (4,5,6) vs. breaking apart 1-2 taatsu?
Personally I usually discard the middle tile if I can get into 2-shanten or better, and the 1 if I'm in 4-shanten or worse, but I hesitate when I'm in 3-shanten.
Where would you put the threshold for discarding the 1? Also I'm aware that this is of course influenced by general hand shape and yaku, but I'm talking solely about speed here.

>> No.14446426

>>14444618
>It feels really good to read odd waits such as non-seat honor tiles.
How is this even possible against closed hands? Like what kind of signs are there that could indicate a wait on a wind? Except of course the wind being a live tile, but that's trivial. MAYBE if the player doesn't have any discards of a certain suit that could indicate a honitsu which would slightly increase the chance for an honour tile wait, or likewise having no or few honour tiles and terminals could indicate a chanta/honrouto, but overall I think complying with statistics is the best defense most of the time.

>> No.14446493

>>14446314
because if you discard 1 and 9 you can get a tanyao

>> No.14446515

>>14446493
Read my post before replying please, thanks.

>> No.14446531

>>14446515
Make me

>> No.14446538
File: 400 KB, 1024x576, 1306950454232.gif [View same] [iqdb] [saucenao] [google]
14446538

Remember kids:
You can't spell "betaori" without beta!!

>> No.14446549

>>14446314
Are you saying that you would discard a 4 for a 1-2 taatsu?

I also pretty much agree with the rest of what you said, only keeping outside waits if it's the only taatsu I have or my hand is very close to finished

>> No.14446622

>>14446538
If I don't betaori, I'd be making the Ron choice.

>> No.14446649

>>14446426
If I recall correctly my only hint was that the honor tile was still live, nothing else. He riichi'd with a dual pon wait, and although I wasn't able to read that far on his waits I was just betaori after he called riichi.That's a part of it but mostly I just felt that it was dangerous so I kept it. Also happened with the single 1man wait I dodged earlier today. No reason for me to keep the 1 man but I just felt that it was dangerous.

>> No.14446784

>>14446622
CARLOS!

>> No.14447041

>>14446549
>Are you saying that you would discard a 4 for a 1-2 taatsu?
Yes, if I'm relatively close to getting into into tenpai.

>> No.14447075

>>14447041
Isn't 2-4 is the same wait with more options though. With 1-2 the only tiles that can potentially help your hand are 1-2-3 but of you choose 2-4 you have 2-3-4-5 instead. When/if you draw the 5 you can trash the 2 and you still have your 3 wait but now you can also draw a 6. Ignoring situations where certain things are discarded or your aiming for a certain Yaku there is I don't think there is a reason to pick 1-2 over 2-4

>> No.14447091
File: 75 KB, 721x618, charge2.jpg [View same] [iqdb] [saucenao] [google]
14447091

>>14446538
This! One of my opponents was clearly going for Honitsu but I didn't give a fuck and dealt my Kyuu Sou right into his hand. I wasn't even close to tenpai. Always attack! Alpha as fuck!

>> No.14447105
File: 44 KB, 337x404, 1371495902960.jpg [View same] [iqdb] [saucenao] [google]
14447105

>>14447091
>kyuu sou
>kyuu

>> No.14447114
File: 37 KB, 402x401, 5e38561abe9de4a50bcb896ea280bef9.jpg [View same] [iqdb] [saucenao] [google]
14447114

>>14447091
>censoring your name
>censoring your opponents
>playing retarded
>giving the victory

>> No.14447125

>>14447075
I was talking about the decision between breaking apart a taatsu vs. keeping an isolated middle tile.
E.g. I have a 1-2 man taatsu and an isolated 4pin. Of course, if I have 1-2-4 of one suit discarding 1 is usually the best option.

>> No.14447156

>>14447091
I don't get why he didn't keep the 5sou and discarded the 9sou two turns prior

He would have increased the number of winning tiles and even won by tsumo the very next round

>> No.14447298

>>14447156
All 2sou were already out.

>> No.14447303

>>14447298
All the better.
It still had the same amount of winning tiles as the 9sou and was even a perfect suji trap in case anyone was paying attention to that.

>> No.14447314

>>14447303
>All the better.
>Having less outs is better
What?
Also how would there be any suji trap if he had discarded the 9? And even IF there would be one it would be pointless since the 2s are out anyway. 5 was the better discard from what we can see.

>> No.14447315

>>14447091
enjoy losing

>> No.14447324

>>14447314
keeping the 5sou meant being still in tenpai while being able to change his wait in any moment another sou fell into his lap

He still had the same amount of winning tiles left (3 5sou remaining vs 3 9sou remaining), not to mention that keeping the 5sou gave him an opportunity to make his winning tiles better in case he drew a 6sou

>> No.14447327

>>14446538
I admire alpha people, like one guy yesterday who discarded a dora in the last turn, ending the game.

>> No.14447341

>>14447314
Oh wait, are you referring to the double suji trap because of kabe? Okay, that's a point, but it would still be 2 winning tiles compared to 3, so I would still prefer keeping the 9. Especially since the Honiisou is pretty obvious, so it's unlikely anyone will discard sou anyway, so I would try to maximize my tsumo chances.

>> No.14447343

If you make a closed kan and shoot for a high dora yield with riichi, is there any other yaku that can be added that won't interfere with this strategy?

>> No.14447355

>>14447324
>(3 5sou remaining vs 3 9sou remaining)
with a 3455 wait there would be only two 5s left.

>> No.14447362
File: 413 KB, 640x826, 1449337694942.png [View same] [iqdb] [saucenao] [google]
14447362

JUST ONE MORE IT COULD BE YOU:0

>> No.14447376

>>14447324
Oh and to add to this a 3459 wait can be updgraded by drawing a 6sou just as good as a 3455 wait, just discard the 9.

>> No.14447377
File: 38 KB, 742x99, image9.jpg [View same] [iqdb] [saucenao] [google]
14447377

> This is a rather famous beginner tile efficiency problem(smile): Choosing between 23 wan, 78 wan, 34 pin.
>The correct answer is discarding 8 wan. After you discard 8 wan, you're left with the shape 233457, 6 wan is still an effective tile! If you discard the remaining two taatsu, you'll lose two types of effective tiles.
>Like the 233457 shape, it's very common in Japanese mahjong, beginners should pay more attention.
I don't see how the 8m is a better discard than 3m.

>> No.14447399

>>14447377
I don't either actually, are we just ignoring the 9 man here?

>> No.14447404

>>14447377

Keeping the 3m leaves the potential of getting a 3rd and maybe even 4th one

>> No.14447418

>almost near the end of the round
>in tenpai
>get a live hatsu tile
Fuck everything.

>> No.14447426

>>14447404
Yeah, but a 3m is used for 234/345 taatsu, so drawing another one will just give us a pair, and we already have the 6 sou pair making it a wasted draw.

>> No.14447432

>>14447377
Why would anyone discard the 3? That's like one of the usefulest! I'd discard either both 6 or the 8

>> No.14447434

>>14447404

I'll also add that

if you discarded the 3 you would be left with

3 sets of incomplete runs(23, 45, and 78) combined with the incomplete 34 pin

As you continue to draw tiles and completing those runs one by one, you end up not even using some of them.

The 3 9sou is considered complete in this case so it is left alone

2 6sou counts for pair

Keep 3man and potentially get another one and forth one.

Then if you get anther 3p or 4p and complete either 345 or 567, you can possibly go into tenpai with a wait for the 3rd 6sou which becomes a really good hand

>> No.14447437

>>14447432
How is it usefull, though? So far I tend to agree with >>14447426
3m seems to be the least usefull tile to me as well.

>> No.14447441

>>14447418
Gogo please

>> No.14447446

>>14447434
So what would you discard if you drew the the 3rd 3 after discarding the 8?

>> No.14447452

>>14447426

Draw 3rd 3m

Discard 2m

Complete either 456 or 567 and discard whatever is leftover

Tenpai waiting for 2p/5p

Or if you draw a second 3p or 4p, you can go into tenpai wait for the third 6sou

This is about efficiency

If you throw the 3m you are left with a bunch of incomplete runs and it will take longer and you may not even use all of them for the final hand.

Throwing the 8m in this situation will give you the best speed for hand completion

>> No.14447458

>>14447437
Because it can fill another set of 123 or 234 or 345 without "wasting" the other tiles around it. The 8 is just up there alone and as good as the 3

>> No.14447462

>>14447458
*not as good

>> No.14447464

>>14447452
>Discard 2m
>Complete either 456 or 567 and discard whatever is leftover
At this point you have 333457
You can complete this by drawing a 3 or 6 (5 outs)
If you keep the 8 you can complete this:
234578
by drawing a 6 or 9 (8 outs)

I don't see how the second option isn't superior.

>> No.14447466

>>14447434
3m discard uke-ire: 2,5p; 6,9m
8m discard uke-ire: 2,5p; 4,6m

But we're already using one 4m so the 8m discard gives us 7 uke-ire while the 3m discard leaves us with 8 uke-ire.

>> No.14447470

>>14447458
And also useful as a pon. I mean come on the 8 is shit next to it

>> No.14447471

>>14447458
>The 8 is just up there alone
But it isn't, it has the 7 and can complete a 789 run.

>> No.14447477

>>14447471
And the three can complete 123 234 345 and 333

>> No.14447478

>>14447377
Do oyu have the source for this btw?

>> No.14447492

>>14447464

Isn't it equal?

If you keep the 3m and the shape looks like

333457

You can either get a 4th 3m or complete either 456 or 567.

But with this, in this hand, having the potential for that 3rd 3m gives you the best value in the end whereas you might get no where otherwise but if you do it will be lower value

So it's not just efficiency but also best value considered

>> No.14447503

>>14447477
But this takes one more turn it decreases your shanten.

>>14447492
>You can either get a 4th 3m or complete either 456 or 567.
The 3 has only one tile left, the 6 has 4 so you have outs.
The 6 and 9 both have 4 tiles left = 8 outs.

Also, in fact using a set of 3 would decrease your hand value as it would eliminate the chance for pinfu.

>> No.14447504

>>14447470
Discarding either one gives us 1-shanten.
With the 3m discard we get 8 tiles that will make the hand reach tenpai, and with the 8m discard we get 7 tiles that will make the hand reach tenpai.

The 3m discard has one more effective tile i.e. it's a better discard.
see >>14447466

>> No.14447507

>>14447503
*so you have 5 outs

>> No.14447527

Could you guys pause the game for a minute? I want to go out and buy chocolate cookies and milk

>> No.14447535

>>14447527
The fuck man? You can't wait 5 minutes?

>> No.14447542

>>14447535
NO I need the energy to beat you all!

>> No.14447549

>>14447527
You are free to go, I promise I won't peek at your tiles.

>> No.14447565

>>14447527
>cookies and milk
Do people really eat this? I thought it was a marketing strategy.

>> No.14447567

>No honors AT ALL, for anyone
Shamefur dispray.

>> No.14447578

Get your cookies and make it quick.

>> No.14447583

What the fuck did Gogo do?

>> No.14447589

>>14447583
What didn't he do?

>> No.14447590

>>14447578
Everything is closed for some reason

No winning for me today

>> No.14447600

Come on we aren't even 1 full go-around in and there's 2 pons.

>> No.14447609

>>14447600
>north discards three norths one after another

>> No.14447610

You guys started already? Fuck I wanted to play another.

>> No.14447615

>>14447610
Same here, this shit always happens to me. I go to the bathroom two seconds and when I come back it's always 0:4.

>> No.14447635

>>14447615
>>14447610
Just que up, multiple games can run at once and if you both join we'll have 3

>> No.14447639

Fucking noname kyuukuyuyuyushi kyuuhais when I have a perfect starting hand.

>> No.14447641

>>14447635
But it's not the same people.

>> No.14447701

>Calling kan when someone has riichi'd
How do you people even breathe?

>> No.14447705

>>14447609
>Oh well I guess I won't get another one of my winds, I better make room for more useful tiles
>Oh shit I drew another one. If only I'd kept it for another turn. Well, no point in keeping this now
>Fuck

When I see discards like this I always feel so bad for the player
I mean, they're my enemy, but that shit is so frustrating

>> No.14447714
File: 108 KB, 480x270, saki-5.png [View same] [iqdb] [saucenao] [google]
14447714

>>14447701
What if the kan brings you to tenpai and you win off a rinshan kaihou?

>> No.14447719

>>14447701
>not making a dora 4 comeback
Found the coward

>> No.14447730

Fufu, 1st place, not bad for my first game against humans ever.

>> No.14447744

>>14447600
This is what happens when you play with cute little girls. Pons everywhere.

>> No.14447747

Fuuuuck, I could've had a sanankou if I wasn't tempted by the delicious free sex button.

>> No.14447753

>>14447639
>kyuukuyuyuyushi kyuuhais
I don't understand.

>> No.14447775

>>14447753
If you have 9 terminals in your starting hand you have the option to abort that round.

I never do it because you can get a kokushi or some high yaku from all the other fags doing tanyaos

>> No.14447790

>>14447775
I thought about it. The idea of getting a yakuman on my first game ever was tempting, but I didn't trust myself to not screw it up.

>> No.14447793

>>14447701
They have been watching too much Saki/Akagi

>> No.14447801

3:4

>> No.14447807

I deserved that.

>> No.14447824

my prayer goes out to わど

>> No.14447839

>PLAYING A LIVE HONOR TILE

>> No.14447842

Nice kan.

>> No.14447853

Nice dora.

>> No.14447858

And they say the flow isn't real

>> No.14447872
File: 174 KB, 800x600, 0020.jpg [View same] [iqdb] [saucenao] [google]
14447872

why don't you call some more tiles to stick up your asses fags

>> No.14447879

GIMME DA PAA RENCHAN

>> No.14447900
File: 63 KB, 301x311, 1424097962154.png [View same] [iqdb] [saucenao] [google]
14447900

>>14447744
Would you show your pons to a little girl?

>> No.14447905

>>14447900

Only if I get her Chis in return.

>> No.14447908

Damn that game was close

>> No.14447909
File: 85 KB, 650x528, Present game, present round.jpg [View same] [iqdb] [saucenao] [google]
14447909

>> No.14447951

I riichi'd on a hell wait.

>> No.14447954

>>14447441
If I were Gogo I would've dealt it.

>> No.14447957

Why do we play with red fives? Are red fives 12 extra tiles in the set?

>> No.14447959

2:0

>> No.14447965

I wish mahjong manga didn't keep writing themselves into a corner.
No matter the author, they keep building up to a 'big fight', but they get there way too fast, so the author, realizing that after that single event nothing is going to top it, starts stretching it into infinity.

Happened with Akagi, happened with Saki, happened with Ten. The last one only saved itself because it had an already written ending.

>> No.14447966

>>14447957
They replace 3 normal 5p,m,s with 3 red ones.

>> No.14447972

>>14447966
Why only 3 instead of all 4?

>> No.14447975

>>14447965
>Washizu is still going on
>Washizu isn't even the last arc

>> No.14447986

>>14447972
I mean, every tile has four copies. Four copies of the 5m, four copies of the 5s, and four of 5p.

You only replace one of each with a red tile. So you have 3 normal fives and 1 red tile.

No one will ever use 12 red tiles because having 12 extra doras is a little bit too much.

>> No.14447990

FUCK, I accidentally passed that hatsu.

>> No.14448095
File: 73 KB, 768x1024, 1414483710738.jpg [View same] [iqdb] [saucenao] [google]
14448095

The more experienced I get in this game, the smaller role I feel skill plays as opposed to sheer luck.
I placed well in an online tournament recently, and have a deal-in rate in the low twenties, but it feels like even when I can analyze the table really well a lot of the action is left completely to fate.

I was really hyped about Mahjong when I first started learning and winning hands, but now it feels like even when I win it's as commendable as winning in rock-paper-scissor.

>> No.14448142

>>14448095
Maybe you should start playing Fast then.

>> No.14448143
File: 50 KB, 400x600, 400px-Nobuyuki_Fukumoto.jpg [View same] [iqdb] [saucenao] [google]
14448143

>mfw all those god tier hands and draws I got that round
>mfw my endless dealer turn
>mfw people doubt The Flow

>> No.14448160

I waited on south in south round and somebody actually dealt it, the absolute madman.

>> No.14448181

>>14448143
That was crazy.

>>14448160
That person disconnected. I got the other south and broke up my hand because I figured someone was probably waiting on it. At least it ended Kuyashii's 5 honba dealer turn.

>> No.14448207

>>14448181
Is waiting on honors in late game a bad play, or is it always viable because people might deal it during riichi?

>> No.14448223

>>14448207
Depends. If it's a live tile like south was I wouldn't expect anyone to deal it. If there's at least one in the pond and it's not the round wind it's possible. But if you aren't waiting on a pair, it would be a dead wait and there's no promising your winning tile isn't in the dead wall.

>> No.14448233

>>14448223
Hell wait, not dead wait.

>> No.14448320

>>14448095
Mahjong is all about stats. Winning a single game is mostly luck, having high ELO and dan ranks at 500+ games is skill.

>> No.14448379

Gogo wins once again. I love that guy, he's like the best ever.

>> No.14448384

How many points was my two kantsu hand worth again? Also, I'm starting to betaori in response to riichi.

>> No.14448386

>>14448379
It's time to stop posting, Gogo.

>> No.14448398

>>14448386
B-but did you see my comeback? I was first, then ate a direct baiman and went last, but in the next round I was like "No" and baimaned their asses and was first again

>> No.14448541

>>14448207
It's usually best to prioritize the number of tiles you wait on over anything else. Suji traps can be an exception, but this is irrelevant for pure honour tile waits. So just use the waits that gives you the most outs, if that means waiting on honour tiles, do it, otherwise don't.
The real question is rather when to call riichi and that is depenedent on a lot of factors, like your points, wait, chances to update the wait, state of your opponents hands, value of your hand, if you have other yaku or not etc.
It's a really important factor that can improve your playing a lot when you get a feeling for it.

>> No.14448657
File: 395 KB, 728x620, tenhou.png [View same] [iqdb] [saucenao] [google]
14448657

>>14448398
I didn't notice that was you. Thanks for giving me second place.

Also, I didn't even notice that I had 6 dora. I was only counting the 3 dora from the wind tiles.

>> No.14448669

>>14448657
Why would anyone discard east wind (dora) instead in that position?

>> No.14448678

>>14448669
because gogo play like he feels like and bullshit his way to victory

>> No.14448685

>>14448669
Do not question gogo.

>> No.14448689

>>14448669
Sometimes people are too stubborn to break up their tenpai. It happens to me occasionally. That coupled with the fact that he's in first, probably felt like he could get away with a direct hit.

>> No.14448694

>>14420539
3.0

>> No.14448702

>>14448689
He wasn't even in tenpai. He dealt a live dora yaku tile while not in tenpai against a hand with 3 open melds that was at the very least a dealer mangan. There are no excuses. And being in first plays actually makes it even worse, since there was no need to play offensively.

>> No.14448707

1:4
;_;

>> No.14448713

>>14448702
You gotta learn to live a little.

>> No.14448714

>>14448707
2:4

>> No.14448731

>>14448713
gogo pls

>> No.14448738

Someone end this already.

>> No.14448806

Really close to a daisangen there.

>> No.14448807

>>14420539
baum, come one you had a daisangen

>> No.14448812

>>14448806
then go all the way

>> No.14448863

>>14448806
>>14448807
>>14448812
I was considering to go for it but I thought it's better to go the safe way. Damn, I should have risked it...

>> No.14448999

>>14447377
It's exactly as the quote says. Count the ukeire for every shape.
- Discard 8m -> 233457m -> ukeire are 146m
- Discard 3m -> 234578m -> ukeire are 69m

>> No.14449015

>>14448095
>deal-in rate in the low twenties
Mate, that's really high. Like, REALLY high.

>> No.14449061
File: 402 KB, 728x620, kantsu uradora.png [View same] [iqdb] [saucenao] [google]
14449061

Another brutal dora hit, this time with uradora.

Ironically, this may have actually been bad for them. It made the game end earlier and they may have otherwise have been able to get first place instead of second.

>> No.14449097

>>14449061
Honestly, I wasn't expecting that hand to be worth that much. Also shouldn't have stayed damaten in the last round. Riichi + menzen tsumo would've been enough to reach first.

>> No.14449123

Why is chii restricted to only the player before you?

>> No.14449129

>>14449123
Then the game would be nothing but pon palace and chi castle.

>> No.14449134

>>14449123
Skipping a player's turn is extremely powerful. Ponning to skip is dealer's turn is already extremely strong.

>> No.14449296

Has anyone ever done statistics on how often each yaku occurs in a winning hand?

>> No.14449337

>>14449296
Pretty sure Tenhou has stats on which hands happen the most frequently, I think it was even posted in one of the last threads but I couldn't find it for you

>> No.14449370

>>14449296
http://tenhou.net/sc/prof.html

>> No.14449376

>>14449370
>場風 南 0.14849%
What? I didn't think it was that rare.

>> No.14449382

>>14449376
You're looking at the tonpuusen stats. Click the radio buttons at the top.

>> No.14449555

>Decide to play with japs for the first time
>Accidentally put myself in furiten for the first time ever
If I didn't manage second place anyway, I would have committed sudoku.

Also, there seems to be a lot more tsumo in japanese games compared to what I've played on 7447.

>> No.14449652

>>14447986
What about the first question; why is red fives so popular? Does it actually make the game better, or do people only play it to make the game more exciting?

>> No.14449904

I just had an 8 Dora Kan in a game but no one would deal into my hand. I still won but it would have been cool to get

>> No.14450039

>>14449904
You should try to get a game with Gogo. He loves dealing into baiman.

>> No.14450050

>>14449904
I once got a quad in my opening hand and after I kan'd it it gave me 4 dora. Would've been sad if I messed it up but I won it.

>> No.14450053

>>14450050
I guess you could say you tipped 4 dora.

>> No.14450413

>>14449555
7447 is REALLY offensive compared to the ranked lobby, leading to more rons and consequently less tsumos.

>> No.14450417

>>14450413
>REALLY offensive
Well I mean it's 4chan lobby and all

>> No.14450434

>>14450413
Well of course. I specifically play differently in 7447 because I don't have to worry about rank. It's a good way to relax and go for hands you normally wouldn't.

>> No.14450690

>>14442711

After you play a lot of games, you kind of just get a gist of what tiles are dangerous by glancing over the discard ponds.

In Saki that's one of the shining points of one of the main characters. Green hair(forgot her name) would take off her glasses and she would see, in a blur, the discard pond and she would be able to recognize patterns she remembers from her own experiences but also her grandfather's from when she watched him play in the past.

Certain red flags

>discarding terminals/honors at the beginning is the norm so if someone is going against that norm they're either going for chanta or another hand that utilizes terminals/honors or their hand is very close to tenpai for whatever hand they received

>when someone calls a wind that is not their own wind or not the prevailing wind of that round, they either have no idea what they're doing or they're going for a quick chanta and possibly already have a guaranteed yaku from having at least 3 of either hatsu/haku/chun

>trust your initial gut feeling for what is safe to discard

>when there's a riichi going on, the best thing to do is to discard from a pair/triplet/quadruplet so that you can have more turns if the first one passes but this is only if you decide to be fully out and disassemble your hand

>don't fucking play live honors or dora tiles late in the game

>> No.14450752

>>14449652
because life isn't an anime and we need mora dora otherwise even baimans would be impossible

>> No.14450765

>>14450690
Good post but discarding live honour against a riichi is usually still better than discarding other live tiles. Don't be that afraid of live honour tiles. They can only be dangerous against shanpon or tanki, unlike other tiles that are dangerous against the much more common ryanmen.

>> No.14450773

>>14450765
You risk the chance of giving them another yaku. Why do that?

>> No.14450783

>>14450690
>quick chanta
Or hon itsu. I see that 10x more than I see chanta.

>> No.14450804

>>14450783
That's because chanta sucks to get unless you draw a very particular starting hand and is almost impossible to get without opening your hand meaning it's only worth 1 Han

>> No.14450811

>>14450783
Chanta is gay. Should be worth more considering how difficult it is to complete.

>> No.14450817

>>14450773
Because it is less likely to complete their hand.
Ryanmen is the most dangerous non-complex wait. First you should try to minimize the chance to deal into such a wait. Also a middle might as well give them tanayo, so it can give them a yaku just as well as a yaku tile.

>> No.14450864
File: 143 KB, 479x390, Whatstheworstthatcouldhappen.png [View same] [iqdb] [saucenao] [google]
14450864

>>14450817
For the most part, I agree with you, but sometimes I see things like this when playing, and it makes me wonder.

>> No.14450879

>>14450864
Shit happens, running into 3 uro-dora is just unlucky.

>> No.14450886

>>14450879
>uro-dora
I can't type today.

>> No.14450926

>>14450879
Even without uro-dora, it was still the difference between baiman and haneman. He was getting killed way, but that isn't the point.

>> No.14450934

>>14450926
You couldn't know about the dora and aka dora as well, or at least it didn't have any effect on the decision to play south.

>> No.14450945

>>14450864
It takes a special kind of retard to deal into a live south tile when the person who riichi'd has the south seat and the round seat is south.

>> No.14450966

>>14450945
Again, this is wrong. Playing live yaku tiles is perfectly fine if you don't have any safer tiles.
And any non-suji tile IS less safe then a live yaku.

>> No.14450975

>>14450945
The round seat is South, anybody could have had a South pair.

And do you really think a guy who just riichi-ed on his third turn would be waiting on one?

>> No.14451051
File: 436 KB, 735x625, Disprovethisbattler.png [View same] [iqdb] [saucenao] [google]
14451051

>>14450934
>>14450966
That isn't the point either. In his situation, it's still 2 han he's risking here.. He had 2700 points. If that hit, no matter how good or shitty the hand was, he'd die. Also, he had safe tiles. He chose to play offensively and went out in a blaze of glory.

>>14450975
>And do you really think a guy who just riichi-ed on his third turn would be waiting on one?

I'd actually be more wary of one simply because it's the third turn. I've seen quite a few quick Chi tsu hands waiting on an honor tile.

>> No.14451091

>>14451051
And how were we supposed to know about his other ties from the former screenshot?
If we are supposed to take the whole hand and points into account you have to post those ;)
My point was simply that discarding a live honour tile against a riichi is by no means always bad, because that was what some people said here.
Also, the guy was in tenpai himself and in last place. No point in defending there, just attack.

>> No.14451109
File: 1.03 MB, 500x500, 1427649495312.gif [View same] [iqdb] [saucenao] [google]
14451109

>open up a concealed kan
>new dora are the tiles I opened
>dora 4
>someone wins with a 2000 point hand two draws later

>> No.14451112

>>14451051
>Also, he had safe tiles.
Everyone who would not discard south in that situation is a scrub who watched too much Akagi.

He has only 2700 points.
He is in the last place.
It's south 2nd round.
He's in fucking tenpai.

>> No.14451124
File: 719 KB, 962x1400, high on mahjong.png [View same] [iqdb] [saucenao] [google]
14451124

>declare riichi
>god knows why, but someone kans right after
>dora 4
>they deal the useless tile they got from the dead wall
>ron off that tile, direct hit dealer baiman

>> No.14451125

>>14451112

not him but yeah

you're right, I'd probably discard the south there

but then I'd feel immense regret immediately after getting destroyed afterward even though I knew it was a dumb tile to play in that situation

>> No.14451275
File: 458 KB, 250x250, Hang in there!.gif [View same] [iqdb] [saucenao] [google]
14451275

>>14451109
>2nd place by 20k points in south 4th
>Close Kan because I'm feeling it and I want to win
>AH YEAH, 4 MORE DORA. I'VE GOT THE FLOW. ARE YOU SWEATING YET FAGGOT? DO YOU FEEL THE FEAR YE- Riichi!
>Guy in last calls Riichi
>A person in deep last doesn't feel the fear
>Fuck you, this is my table now.
>Riichi on my next draw.
>First place deals a tile dangerous against both of us.
>Last place calls ron
>Riichi Ippatsu 2000 points
>He's still in last

>> No.14451368
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14451368

>>14450053

>> No.14451373

>>14446622
>>14450053
NOT AGAIN

>> No.14451527

>>14450690
http://osamuko.com/basic-defense-techniques-in-mahjong/
It's pretty much summed up here. I think that discarding an honor tile is better than discarding an equally as dangerous middle tile considering the potential yakus that can result from the hand. A middle tile can end up as a tanyao/pinfu while an honor tile can only give a yakuhai possibly or some dora.

>> No.14451600
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14451600

>just threw away my win in South 4 because I thought it'd be a good idea to toss out the Dora right after the dealer riichi'd

>> No.14452847

On one hand, people will avoid waiting on honors because it's so obvious.
On the other hand, people will deal honors because they think that nobody will wait on honors.
Which in turn makes it viable to wait on honors.
But if you know that, then you WON'T deal honors.

>> No.14452993

>>14452847
Waiting for honors is almost always a bad wait. It doesn't matter how obvious or not your wait, because you should always expect to win mostly from tsumos. I don't remember the numbers, but at professional level tsumos are the main type of wining hands. As soon as you delcare riichi all other players will go instantly in full defense mode.
If a players chooses to give up on his hand he will start discarding completely safe tiles first, then sujis and stuff and only then terminals and honors (and only if they see at least one of them in discards). Basically your honor tile will be still at the end of the discard queue.
If a player continues playing offensively, he will discard almost any tile and it doesn't matter if it's a honor or a 4-5-6.

If you're waiting for honor it's either a tanki wait to complete your pair (3 tiles) or dual pon wait (4 tiles). Both of these waits suck and have shitty chance of getting tsumo. You should go for honor wait only if you have no other choice or you have a chiitoitsu hand.

You can check youtube, they have shitton of mahjong tournament videos. Even if you don't know japanese you should still see how defensive all players.

>> No.14453072

>>14452993
What are the "skill" plays in serious mahhjong? It seems like everyone would use the same general playstyle and any deviation would reveal a ton of information about somebody's hand.

>> No.14453430

2:0

>> No.14453462

>>14453430
GOD DAMMIT I was too late. Food is getting in the way of mahjong.

>> No.14453470

>that fucking uradora

>> No.14453519

Should have discarded the dragon. He could have gotten all 9 pins and double ron'd that guy.

>> No.14453555

3:4!!
..
4
._
._

>> No.14453687

LOL SEVEN PAIRS

Also, I actually tried for chanta in that one round.

>> No.14453762

>>14453072
I guess most of the difference is in the hand formation and in the discarding of tiles. In high levels you don't really expect anything out of the ballpark, but it's still wonderful to watch how masterful they dodge hands.

>> No.14453770

2:0

>> No.14453785
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14453785

This is the chanta tenpai in question. Was I bad for going for it?

Also, forget to mention the aborted draw in that game when everyone discarded east. That was pretty funny and we almost did it AGAIN the next game.

>> No.14453833
File: 126 KB, 665x614, ss+(2015-12-06+at+05.36.26).jpg [View same] [iqdb] [saucenao] [google]
14453833

>Getting knocked out by no ten penalty

Fucking keked

>> No.14453852
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14453852

GOGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

>> No.14453856

>>14453833
>failing to take back first place because an idiot got knocked out
Who is the real kek here?

Is there a variation where people switch to 3p and continue playing after somebody goes negative?

>> No.14453864

>>14453852
>playing with gogo

>> No.14453904
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14453904

>>14453852

>> No.14453909

Is calling somebody a slut for using open tanyao just a /jp/a/ thing, or do people in japan think that way too?

>> No.14453966

>>14453909
>japanese_man_angrily_disarming_his_hand.gif

>> No.14454018

N I N E

>> No.14454043

>>14453966
Oh right, I remember that now. Is that video subbed and available anywhere?

>> No.14454055

gogo :(

>> No.14454062

>>14453072
Aside from the basic skillset of tile efficiency and defense, skill in mahjong mostly comes down to situational awareness and judgment. What round is it? How many points does everyone have? What should my goal for this round be? How do I balance the speed and value of my hand to achieve that goal? What turn is it? What are my opponents' goals, and how are their hands progressing towards those goals?

>> No.14454108
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14454108

>that fucking triple ura-dora
Good game guys

>> No.14454126

>>14454108
Good game dude.
I just didn't want to give up my 2 dora chinitsu even if it was obvious as fuck.

>> No.14454131

>>14453852
So how much is that hand worth? I'd guess
iipeikou 2
chinitsu 6
What else I'm missing? Maybe another iipeikou because of the 789?

>> No.14454155

>>14454131
Iipeikou is worth 1 han.

That hand waits on 369478p. 36p gives pinfu, 69p gives iipeikou. 6p would therefore be chinitsu pinfu iipeikou for an eight han baiman.

>> No.14454162

>>14454155
Wait nevermind, there's no pinfu in any case.

>> No.14454178

>>14454131
No the 789 wouldn't count because it's not a run it's 2 triples and a pair, if it were to draw an 8 for an iipeikou he would have a left over 7 and 9 unless it's interpreted that way

Still the hand was Haneman or Baiman if he riichi'd

>> No.14454726
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14454726

>play in 7447
>always first or second
>play on 0
>always last

The sand in the depths of tenhou is magical sand

>> No.14454740

>>14454726
The first time I ever accidentally put myself in furiten was when I first played in 0000. Luckily, I still manged to get second.

>> No.14454747

>>14454726
I usually do well in the general lobbies but when I could play in it I got consecutive ass kickings in the Dan lobby and got demoted.

>> No.14454809

>>14454747
I started my ranked games in the dan lobby by getting 4 straight 4th places. The feeling was horrible.

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