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/jp/ - Otaku Culture


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File: 87 KB, 600x800, 1439514825476.jpg [View same] [iqdb] [saucenao] [google]
13929129 No.13929129 [Reply] [Original]

http://www.mediafire.com/download/6y2gago06ic29tn/Touhou_15_-_Legacy_of_Lunatic_Kingdom.rar

legit guys, credit to the anon who downloaded it.

>> No.13929133

Do NOT download this, this was just posted in /v/ and got deleted for being a virus.

>> No.13929144
File: 122 KB, 261x219, 1438308295081.png [View same] [iqdb] [saucenao] [google]
13929144

>>13929133
>virus
Is it 2005?

>> No.13929151

>>13929129
wtf, really? some anon posted pics that it was legit just before it got deleted

>> No.13929153

>>13929129
Nice stolen picture from a few hours ago

>> No.13929196

>legit guys, credit to the anon who downloaded it.

pfft try harder

>> No.13929203

guys its 100% legit no worries (:

>> No.13929268

So how fake is this fake?

>> No.13929282
File: 610 KB, 1644x989, legitguys.jpg [View same] [iqdb] [saucenao] [google]
13929282

>>13929268
>>13929203
>>13929196
>>13929133

>> No.13929327

>>13929268

it's real man; way better than putting up with that slow baidu shit anyways. Thank fuck to the unknown hero out here who had the decency to put this on a good fileshare.

Also, in the text ZUN mentions he wanted this game to be more like I Wanna Be The Guy. Holy fuck man that's a game i haven't thought of in forever.

>> No.13929334

>>13929327
Are you talking about this link? http://pan.baidu.com/s/1nt6AUxV

Because the sizes are different. What gives?

>> No.13929342

>>13929334

probably just chinese being shit since their's has more bloat. Nothing surprising if that's the case.

>> No.13929358

>>13929334
Different compression. It is the same files otherwise.

>> No.13929461

>>13929129
Why it didn't work? is my computer really so shitty?

>> No.13929805

>>13929461
certainly, it's perfect for me;

>> No.13930148

sent (:

>> No.13930211
File: 218 KB, 1000x988, cover.jpg [View same] [iqdb] [saucenao] [google]
13930211

http://www.mediafire.com/download/q3bqvelcheh7sov/%5B2015%5D+%5B%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%5D+%E6%9D%B1%E6%96%B9%E7%B4%BA%E7%8F%A0%E4%BC%9D%E3%80%80%EF%BD%9E+Legacy+of+Lunatic+Kingdom+FULL+ORIGINAL+SOUNDTRACK+%5B320kbps+CBR+MP3%5D.zip

apologies for the long-ass link, but. i ripped the OST. 320kbps MP3.

you're welcome.

>> No.13930250

Thanks to the links OP.

In other news, fuck you Clownpiece.
Just fuck you.

>> No.13930284
File: 65 KB, 400x325, 51972293_p0.png [View same] [iqdb] [saucenao] [google]
13930284

>>13930250
She sure doesn't clown around with her danmaku, eh?

>> No.13930296
File: 50 KB, 142x156, 141913253014.png [View same] [iqdb] [saucenao] [google]
13930296

>>13930211
Thank you so much, anon.

>> No.13930339

>>13930284
Indeed. Not even lower difficulties help me.
Still best new 2hu.

>> No.13930449

Thanks for the links anons

>> No.13930473

>>13930211
could you in FLAC please?

>> No.13930480

>>13930250
I guess you could say, she's driving you insane

>> No.13930607

>>13930473
encoding as we speak.

>> No.13930613

Anyone here can't play the game? Demo worked fine, but the full game crashes right after I open it. Can't even see the menu.

>> No.13930626

>>13930613
Tried playing in windowed mode?
Updated your drivers?
Played in applocale?

>> No.13930647

>>13930613
Windows 10?

>> No.13930650

>>13930626
Yes, yes and yes. I'm using Windows 10 here, maybe that's the problem? Nothing changed when I tried the compatibility mode, though.

>> No.13930664

>>13930284
Damn, the ohayous are already here?

fast

>> No.13930698
File: 2.72 MB, 1280x960, th15_001.png [View same] [iqdb] [saucenao] [google]
13930698

this happened after like my 52nd try of this fucking card i cannot believe my bad luck

>> No.13930711

>>13930698
for clarification, yes i had to play the card over again. it's her survival.

>> No.13930725
File: 339 KB, 777x1353, 3599e7e93b0a05d8036758dca457568cbbfdd06b.jpg [View same] [iqdb] [saucenao] [google]
13930725

I'm fairly new to the Touhou series and I've only played up to Perfect Cherry Blossom, but I really want to play LoLK. Should I get it and skip the games in between for now?

>> No.13930735

>>13930725
Yeah, go ahead. You don't need to play in order.

>> No.13930736

>>13930725
Most of the touhou games are self-contained in their own way, though several are connected by overarching backstories.


You can head straight into LoLK without much issue, but it's somewhat recommended that you play Urban Legend in Limbo for some slight backstory.

>> No.13930741

>>13930725
LoLK is basically Touhou: Prepare to Die Editon

you can see this as an immediate practice so that the easier games look simpler to you

or you can see this as something you'll just do when you've nearly mastered the art of touhou through the previous games

>> No.13930743

>>13930725
Here's the thing. LoLK is insanely difficult. Easy mode is as hard as other games normal mode and harder. It's also in my opinion not as fun to play as other 2hu games.

>> No.13930757

>>13930736
>somewhat recommended that you play Urban Legend in Limbo for some slight backstory.
What backstory?

All I ever read from that one is some girl broke the barrier of Gensokyo with her ESP powers

>> No.13930767
File: 62 KB, 300x300, 1331843599591.jpg [View same] [iqdb] [saucenao] [google]
13930767

>>13930650
>Windows 10

>> No.13930768

>>13930757
Oh wait, I got that in reverse.

The barrier breaking in ULiL was caused by characters in LoLK.

>> No.13930783

>>13930757
Kishin (4th stage boss in LoLK) made the orbs in ULiL that made urban legends become true. She planned on using a certain urban legend to make the Lunar Capital appear in Gensokyo so they could slaughter everyone and take over. The reason why she planned this was because the lunarians were running away from the impurities caused by Junko and co., but in the long run Kishin never really planned to carry it out though.

>> No.13930792

>>13930783
Oh wait, whoops.

>> No.13930808

>>13930743
>It's also in my opinion not as fun to play as other 2hu games.
I think it's more fun actually. The other Touhou games are pretty much too easy to score a 1cc in normal.

>> No.13930823

>>13930473
here's your flac encode
http://www.mediafire.com/download/3fknm7nfap77bun/%5B2015%5D_%5B%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%5D_%E6%9D%B1%E6%96%B9%E7%B4%BA%E7%8F%A0%E4%BC%9D%E3%80%80%EF%BD%9E_Legacy_of_Lunatic_Kingdom_FULL_ORIGINAL_SOUNDTRACK_%5BFLAC%5D.zip

again, sorry for the long link
if you want it in any other format
download the flac and do it yourself

>> No.13930837
File: 30 KB, 510x495, 1272944616062.jpg [View same] [iqdb] [saucenao] [google]
13930837

>>13930823
Thanks so much!

>> No.13930868

>>13930823
>>13930211

as a bonus, have the .bgm file i made for the touhou music room, which is what i used to rip this shit

http://pastebin.com/4y24BJhp

english comments are placeholds that should update automatically if used in combination with music room's auto-update feature. if not, copy/pasting will work whenever this shit gets translated.

now i'm gonna go get my ass kicked. enjoy the music.

>> No.13930889
File: 69 KB, 400x300, 1439539956290.png [View same] [iqdb] [saucenao] [google]
13930889

>>13930664
Of course!

>> No.13931048

ENGLISH PATCH WHEN? BE USEFUL FOR ONCE YOU WEBS

>> No.13931052

When I start it gives me option for resolution and two check boxes in japanese. Can anyone tell me what they mean? Also does custom.exe have more options? I can't run it with my OS.

>> No.13931275

>>13931052
First one is Full screen, second one is always show the box when start game.
And yeah the custom.exe for more options.

>> No.13931575

>>13930650
Wait, the name of the folder matters a lot
If you downloaded the MEGA one, you have to change the name of the folder, otherwise it will crash on startup
It happened to me too, after changing the name of the folder everything went fine

>> No.13931619

Anyone else have the same bug as me? I have a plain red background for the whole of stage 5. I used the mediafire download

>> No.13932047

ok so in pointdevice there are no difficulty options; have to open legacy to get those

>> No.13932324
File: 237 KB, 640x708, ZUN.png [View same] [iqdb] [saucenao] [google]
13932324

>> No.13932364

>>13932047
There are, what are you talking about?

>> No.13932411

>>13930650
Don't to change your theme to Windows Basic or deactivate Aero Peek.
Some 2hus do that automatically.

>> No.13932416

>>13932411
*Don't forget

>> No.13932437

>>13932364
ano...

>> No.13932444

>>13930613
I removed the Japanese text in the folder name and it worked fine after that

>> No.13932483

>>13932324
Playing normal really is essentially playing Impossible Spell Card. Unless you're an absolute god there are places where it's not possible to survive without using a bomb.

>> No.13932502

>>13932483
took me 50 tries to get past Dream Sign Scarlet Nightmare

>> No.13932528

>>13932502
Same here. I only managed to beat Doremi by exploiting her targeting technique and flying all over the place really fast with Marisa. Playing Reimu must be absolute hell.

>> No.13932776

>>13932483
Half the spell cards are literally trial-and-error based because ZUN has clearly designed the game based around pointdevice mode, and the other half have random elements that can give you absolutely zero recourse. Doremi's final card traps you in her laser circle for the first several seconds, and if a laser bounces off the wall and back into the circle before you're able to exit it there's literally nothing you can do but get hit. Clown's Hell Eclipse simply cannot be done without bashing your head against it until you've memorised the movements of the moon and bullet stream so you know exactly where to be at each moment.
You simply couldn't design a shmup like this with the normal lives system; it doesn't work. You'd have a gamer over before you figured out the gimmick to any of the cards. Obviously ZUN is trying to do something different with the core gameplay by changing it like this but I fucking hate the way he's designed the spells as a result. I don't feel a single bit of accomplishment from clearing them like this.

>> No.13932991

>>13932528
Not so much. Only died really bad in her two last spellcards. I can perfect everything until that, even in lunatic (the boss portion only).

>> No.13933000

>>13932776
I thought Doremi's last spell was that thing that streamed bullets like a spiral and then released them..

>> No.13933013

>>13932776
I heard ZUN wanted this game to be like "I Wanna Be The Guy"

>> No.13933014

>>13933000
I just checked the wiki and I don't remember seeing those cards when I cleared it

>> No.13933031

>>13933014
Oh, just checked it. It's called Ultramarine Lunatic Dream. That's the last spell. The other one was (Azure) Dream Catcher / Losing Oneself in a Dream.

>> No.13933040

>>13933013
Yes, he says that in the omake. You're supposed to die a lot.

>> No.13933262

>>13933013
This game is like "I Wanna Be The Barrage"

>> No.13933489

>>13930808
I enjoy more the puzzle like spellcards that become much easier when you figure them out. LoLK has mostly ISC like attacks that you only can clear after figuring them out, with lots of attacks that are just pure dodging. It feels more like any other danmaku game than touhou. A lot of attacks feel like they are longer than they need to be, but it all might be because I'm not very good. It's not a very relaxing 2hu game.
Also there are the star danmakus that I hate and curving lasers.

>> No.13933490
File: 770 KB, 641x480, lolk lunatic pointdevice.png [View same] [iqdb] [saucenao] [google]
13933490

498 retries.
Still fun.

>> No.13933514

>>13933490
Congrats.

>> No.13933531

>>13933490
Good job dude, I reached the final spell card on normal but at some point I realized I was making zero progress every time I died so I gave up.
I'll give the game another try later, an hopefully I'll bring more bombs there. Thank you ZUN for not making Junko immune to bombs, even though they still do shit damage.

>> No.13933544

>>13933490
>ZUN in charge of not giving planet earth a face

>> No.13933564

>>13933514
Thanks anon.

>>13933531
Junko's last card was the only attack in the run I had to bomb twice.
What other attacks did you bomb through?

>> No.13933670

>>13933564
A few that I remember are Junko's second to last spell card, that fucking rain in stage 6, Clowpiece's stripes and stars, everything in stage 5 after the clown said something about speed, holy shit that's too much.
I even forgot to mention that I played with Marisa, too. Did her Master Spark get nerfed to shit or am I just thinking things?

>> No.13933679

>>13933670
I also forgot to mention that surprisingly, I cleared Junko's curvy laser spell card in my first try. That one seems to be simple enough, maybe I should go check how I'm doing against Shou nowadays.

>> No.13933784

>>13933670
I bombed Junko's second to last card as well. My method was to get out of the bullet ring as soon as possible and circle around the screen, but the rings started appearing too fast when the card still had ~10 seconds left.

The rain is just streaming. Don't know what else to say but start higher up on the side of the screen and stream down first.

A lot of stage 5 is about positioning yourself before the enemies come and some streaming, which you can learn with Pointdevice rather easily. On the stage portion with the fast as fuck walls of bullets, you can hug the top right side of the screen (around where the bombs/power is) during the blue waves and read the red waves. It worked for me on both Normal and Lunatic

And yeah, Clownpiece's first 2 nonspells are fucking bullshit.

Marisa also got nerfed to hell in LoLK. Worst shot in the game.

>> No.13934096

Reisens bomb is just awful. Does it really make your hitbox bigger?
It feels incredibly underpowered.

>> No.13934099

>>13934096
much to learn have you

>> No.13934135

>>13933031
>>13933000
My bad, I meant Dream Catcher.

>> No.13934167

>>13934099
Yes, coding. So I can fix that mess.

>> No.13934213

>>13934167
It makes your hitbox bigger and does not cause any damage against enemies.

However, it gives you a shield that can withstand THREE MOTHERFUCKING HITS and it lasts until you break it by not gitting gud or until the stage ends.

>> No.13934255

>>13934213
>or until the stage ends
Three Rings of Life Protection, that is a lot in a danmaku shooter.

>> No.13934279

How to do Clownpiece 3rd spellcard?

>> No.13934294

>>13934213
But there is no hit immunity after a hit, it's only the very small radius of bullets that gets cleared, you can lose all 3 within a second. Lasers travel fast enough to hit you multiple times. There are certainly attacks where the space is so small that you get hit because you are too big to be able to dodge. In the end you get just less value out of your bombs than any other character.

>> No.13934299

wow I thought I sucked and everyone else was pros but here you are talking about failing a lot

>> No.13934346

>>13934299

The biggest failure here is the game itself.

>> No.13934357

>>13934346
hate the player, not the game

>> No.13934367

>>13934357

I hate ZUN the most here.

>> No.13934578

>>13934346
Why does it exist when ISC exists?
I really dislike it from a design standpoint. You just keep trying till you get lucky with the rng. I never feel clever when beating a spellcard, because most don't even have much to figure out. The ones that are fun are just very short and the others are boring and long. RNG difficulty is just bad design.

>> No.13934593

>pick Sanae because she's closest to Ran/Broom shot type with a fun bomb
>stage 4

It's the anti slut stage.

>> No.13934605

>>13934578
it's not even the RNG that's at fault in this game is it. it seems you're fucked from the shot type selection screen

>> No.13934608

>>13934578
Where's the RNG? Pretty much every death I had on Lunatic Pointdevice was me sucking ass at dodging.

>> No.13934632 [DELETED] 

>>13934096
>underpowered
It's the most broken bomb in the game, you get THREE extra hitpoints, and it remains active the entire stage, having a larger hitboxes is not enough to make it not broken.

>> No.13934666

買ってくれよお(#)Д`;;)

>> No.13934824

>>13934608
>Doremi's Dream Catcher traps you in her laser circle for the first several seconds, and if a laser bounces off the wall and back into the circle before you're able to exit it there's literally nothing you can do but get hit.

>> No.13934834

>>13934824
That's entirely based on your shitty positioning, not the RNG.

>> No.13934846

>>13934834
No it isn't. Even if you're in the centre of the screen, if the first laser bounces directly back into the middle of the circle, it doesn't give you enough time for the trapping lasers to disappear.

>> No.13934852
File: 80 KB, 720x720, 3c6c13bc892ec2d9c469d1e2a968abd4.jpg [View same] [iqdb] [saucenao] [google]
13934852

>>13930650
>Windows 10
Well there's your problem.

>> No.13934853

>>13934852
What OS does Kaguya use?

>> No.13934855

>>13934846
Is that why I stay in the same position every time I do the card and never die because of it?

You can even move in the circle a bit if you somehow fuck yourself up.

>> No.13934862

>>13934846
At least on normal, lasers will always bounce at an angle so it's impossible to get hit while the circle is around you if you're close to the center of the screen. If you're close to the bottom, though, you will get hit.

>> No.13934870

>>13934853
NEETOS

>> No.13934871

Windows 10 works fine by the way, didn't have to change comparability settings or anything.

>> No.13934888

I bet that a lot of anons can't into Boundary of Humans and Youkai.

>> No.13934900

>>13934855
>>13934862
I don't know what to tell you. It happened. Twice, no less.

If that doesn't satisfy you another example of RNG is Clownpiece's semi-final card; the one with the descending lasers and stars, where you have to recover your ground each time. The stars don't appear in a set grouping; the position of each line is RNG. Normally one or two lines are mismatched, so you have to weave through with a small window of time to do so. If you get lucky, every line can match perfectly with the next line and you can just move straight through a gap with no issue. If you get unlucky, every line can be mismatched, which means you have absolutely no way to possibly get through in time as a result. That was the worst card I could think of in terms of RNG.

>> No.13934902

>>13934888
It's easy, just stay in the safespot :^)

>> No.13934980

>>13934900
Nice job blaming your shitty playing on RNG.

>the position of each line is RNG
If we're thinking about the same card, they appear at the same fucking place every time on Normal and Lunatic. Is weaving through small bunches of stars considered bullshit RNG now?

Are you going to practice more so you don't complain about stupid shit or keep blaming the RNG and post more bait?

>> No.13934996

>>13934980
>If we're thinking about the same card, they appear at the same fucking place every time on Normal and Lunatic.
No, they don't. I literally just explained how they're positioned.

>> No.13935031

>>13934980
>>13934996
It looks to my like you guys are perhaps just set up differently. Maybe Pointdevice has RNG (to make it more like IWBTG) and legacy is set, or something. Getting heated ain't gonna solve diddly.

>> No.13935041

is this 100$ legit?

>> No.13935046

>>13934980
Okay, you're obviously thinking of a different card, since I was talking about Star and Stripe normal, and the stars in the lunatic version are completely different.

>>13935031
I don't know if ZUN would make the game modes that different, but I was playing pointdevice mode.

>> No.13935051

>>13935041
You are 2 days late to be afraid.

>> No.13935058

>>13935041
200%

>> No.13935064

>>13935046
That's the card I'm thinking, and they always appear at the same place in their respective modes.

>>13935031
I'm talking Pointdevice. It shouldn't matter either way.

>> No.13935068

>>13935046
That card is easier in Lunatic isn't it? The stars always appear on a line instead of clustering randomly.

>> No.13935079

>>13934846
the first few lasers seem to be the same every time as long as I move the same way. I also never got trapped in Lunatic and the center of the circle has plenty of space anyway

>> No.13935147
File: 57 KB, 205x339, 205px-HecatiaLapislazuliTH15[1].png [View same] [iqdb] [saucenao] [google]
13935147

I'm listening to the extra stage theme with headphones on the music room and i noticed that is actually a really good song, it has a lot of melodic and instrument changes that aren't noticiable in-game because of the sound of the bullets, lazers and the grazing thing.

>> No.13935166

>>13935046
Well scratch Star and Stripe; apparently in normal you get Flash and Stripe instead.

>>13935064
In any case, here it is being played:
https://www.youtube.com/watch?v=Hx1tqciDwUM&t=22m36s

You can clearly see that the stars are not aligned the same way every time. It is random.

>>13935068
I have no idea what you mean by them appearing on a line. You can see the lunatic version here at 25:15:
twitch [why the fuck is this filter still in place, moot?] tv/jaimers91/c/7025874

>> No.13935173

>>13935166
>You can clearly see that the stars are not aligned the same way every time. It is random.
m8, I'm not talking about the stars, I'm talking about the red lines.

That's even more pathetic if you're complaining about the stars. It's not like the other games do similar things.

>> No.13935178

>>13935173
>It's not like the other games do similar things.
don't do

>> No.13935197

>>13935173
>m8, I'm not talking about the stars, I'm talking about the red lines.
Well good work you goddamn idiot, I was talking about the stars from the first time I mentioned it. I didn't say shit about the lasers being RNG.

>> No.13935202

>>13935197
Yeah. But seriously, nothing about the stars should be bullshit if you actually unfocus while moving.

>> No.13935203

>>13935166
That's what i meant, is a circle every time, you have more room to do a straight line unfocused to catch up with the moon.

>> No.13935207

Please chake it eazzy.

>> No.13935209

>>13935202
It actually is, sometimes the stars clutter in your way so doing the unfocused movement becomes almost impossible unless you want to get crushed by the red bullets.

>> No.13935217

>>13935202
see
>>13934900
> Normally one or two lines are mismatched, so you have to weave through with a small window of time to do so. If you get lucky, every line can match perfectly with the next line and you can just move straight through a gap with no issue. If you get unlucky, every line can be mismatched, which means you have absolutely no way to possibly get through in time as a result.
You know, the original point.

>> No.13935220

>>13935209
Not really. The gaps are always wide enough for you to move through unfocused, no matter the pattern. Just practice more, please.

>> No.13935229

>>13930743
SA difficult?

>> No.13935232

>>13935220
No it doesn't, i already told you that the stars clutter in your way, there is no gap to get arround, it doesn't happen always but it DOES happen.
Also i already cleared the spellcard several times, i don't know what are you trying to imply.

>> No.13935236

>>13935229
Hahaha, this games leaves SA to shame.

>> No.13935239

>>13935232
I'll just leave it that you suck dick at dodging if you can't get past a clutter of stars that tiny. I didn't see anything extraordinarily bad in that video either.

Good day to you and work hard, anon.

>> No.13935242

>>13935236
Awesome. I can't wait to play it then.

>> No.13935252

>>13935239
>a clutter of stars that tiny
Please, don't start shit you don't know about, even more if you are basing your opinion off a video, you'll only make a fool of yourself like you are doing now.
Good day too you too.

>> No.13935298

>>13935197
The lasers in the card with the stars as well seem to be fixed, but the ones in her second to last spell card are slightly random. Maybe you mixed them up?
And those ones aren't even that impossible anyway, once you get the hang of how to move from left to right and back your only problem should be accidentally moving too fast. On normal at least because lunatic is for crazy people.

>> No.13935322

>>13935298
>The lasers in the card with the stars as well seem to be fixed, but the ones in her second to last spell card are slightly random. Maybe you mixed them up?
Read it again dude. I was never talking about the lasers.

>> No.13935336

>>13935322
I think I just misquoted the guy who talked about the lasers, then. Please forgive me
Weaving through the stars is bullshit indeed, but I just realized that I never tried doing it unfocused (I tried going through them while focused at max speed and clipping everything then often arriving too late at the safespot and dying).

>> No.13935372

The hell is the hitbox on those star danmau anyway? Is it just a big circle entended to the end of the 5 points or just the middle part?

>> No.13935376

>>13935372
Just the middle.

>> No.13935388
File: 1.76 MB, 1280x960, fucking flag loli.png [View same] [iqdb] [saucenao] [google]
13935388

SEND HELP

>> No.13935407

>>13935388
Your pain is only just beginning.

>> No.13935412

>>13935388
aquire proficiency

>> No.13935438

>>13935388

Why is the American touhou using a Jewish Symbol on her attack?
Is ZUN trying to tell me something?

>> No.13935447
File: 408 KB, 420x248, ohayou.gif [View same] [iqdb] [saucenao] [google]
13935447

Is there an ohayou~ for FREEDOM?

>> No.13935448

>>13935438
It's not solely a Jewish symbol. The 6-pointed star has been an occult tradition in many cultures around the world throughout history. Ask Sean about it

>> No.13935452

Is it just me or is legacy mode actually easier than "you can't die" mode?

>> No.13935462

>>13935452
Easier? Meh, no. Less frustrating? Yes.

>> No.13935463

>>13935452
It's not just you.
In legacy you can just skip hard parts with bombs.

>> No.13935469

>>13935452
Legacy gives you 3000 lives to throw away while in Pointdevice you have to bomb smart

>> No.13935470

>>13935452
Legacy is minor league touhou

>> No.13935477

>>13935388

This spell has such a fucking aspect of luck to it; half the time there's a star or two right in the fucking safespot to the middle right that you have to go to.

>> No.13935521

>>13935477
>This spell has such a fucking aspect of luck to it; half the time there's a star or two right in the fucking safespot to the middle right that you have to go to.
Touhou based on reflexes and not memorising patterns? Holy shit fucking finally.

>> No.13935530

>>13935521
You need to play games that aren't PCB and IN son

>> No.13935539

What are /jp/s thoughts on the soundtrack? I for one fucking love Junko's themes completely

>> No.13935542

>>13935477
>safespot
Do it like a man in a frilly dress, figuring out the pattern you need to follow doesn't take too long.

>> No.13935552

>>13935539
I like that one too

>> No.13935560

>>13935539
gotta admit, the opening made me expect it to sound shitty but holy fuck, think I found a theme that trumped Border of Life in terms of favorites

>> No.13935565

>>13935560
not that hard to trump BoL tbh

>> No.13935566

>>13935539
The Stage theme is amazing, but her theme is complete junk

>> No.13935567

>>13935388
We GFW now.

And start at the upper left side, then use the moon for cover while it goes through the bottom half part of the screen, move right when it gets to the left side as you wait for it to come down again.


>>13935462
This.
No-bombing some "chapters" was quite a shit.

>> No.13935571

>>13935567
I've been no-bombing for years because I always recognized bombs as the lazy girl's crutch

>> No.13935575

>>13935566
they both fit whatever they're playing in

>> No.13935577

>>13935539
Stage 1 isn't that great, but its pretty good for being a stage 1. A decent theme to get yourself going. Same on Seiran's theme.
Stage 2 has a pretty different feel from the rest of the game, but I like it. Doremy's is okay, but it doesn't fit her very much.
Stage 3 is pretty good and goes along with the scenery very well. Doremy's theme is fantastic, I really like it.
Stage 4 was alright. Kishin's theme was forgettable, to be honest.
Stage 5 was very fitting. It and the stage felt like I was witness to something odd but strong. Clownpiece's theme feels a bit off to me, like Zun was trying to make us wary or frightened when you would think it would be a merry theme.
Stage 6 had a good mood going, and the rain of bullets fit the storm.
I seem to be in the minority that really likes Junko's theme, after the intro it gets into a melody I like.

>> No.13935587

>>13935539
Everythign in the first three stages is good, then stage 4, 5, 6 and Junko's theme are good as well. Haven't listened to the extra themes enough to have an opinion on them.
Tiny 2hu's theme beats the shit out of them all, though.
And dear god Clownpiece your theme does a really good job of showing how you came from hell and how you have the ability to make people insane. It hurts so much.

>> No.13935591

>>13935539
Stage 1 sucks, stage 1 boss sucks, stage 2 is great, stage 2 boss sucks, stage 3 sucks, stage 3 boss sucks, stage 4 is good, stage 4 boss sucks, stage 5 sucks, stage 5 boss is half great and half terrible, stage 6 sucks, stage 6 boss is good, extra stage is good, extra boss sucks.

>> No.13935597

>>13935539
Didn't really care much for Seiran's theme out of all the tracks but Junko's theme has grown immensely here. Probably in the minority who thinks Hectatia's theme has grown on them too

>> No.13935610

>Sakuya not playable
What address do I send the pigeon heads too?

>> No.13935623

Is there any replay of lunatic or extra yet?

>> No.13935626

junk has a husband!

>> No.13935629

>>13935626
is she a little girl or a milf?

>> No.13935637

>>13935626
he's dead anon

>> No.13935646

>>13935629
Considering she's a widowed mother, severely doubt she's a loli

>> No.13935648

>>13935566
Son.
https://www.youtube.com/watch?v=2Iad4sDM3FQ

>> No.13935652

>>13935629
>>13935637
he is probably a ball of light somewhere in gensokyo, still exists.

>> No.13935653

>>13935648
Arrangements don't count.

>> No.13935706

>>13935623
Probably in a week (or a year if you want LNMNB).

>> No.13935725

>>13935629
Official lolihag.
Thank you, ZUN.

>> No.13935791

>>13935567

I got past it, not that it fucking matters now.

I have no power to fight off her following spellcard with the red lasers where you have to dash up the screen through the small blue stars. If i was full power i could handle it but i can't take 6+ waves of dashing i always fuck it up and one of her waves is particularly dense.

>> No.13935874

>>13935725
But we already had Suwako.

>> No.13935886

>>13935874
You know what they say, the more the merrier.

>> No.13935964

>>13933490
I spent two hours on normal trying to beat doremy lol

>> No.13935967

>>13935539
I like sagume's theme

>> No.13935979

>>13935236
I'd argue that SA is harder, just because there is no Pointdevice mode.

Like, I can brute force this game, but with SA I get stuck on two-live hell by Stage 5, even after getting all the life pieces.

>> No.13935982

>>13935979
Bruteforcing isn't easy

>> No.13935990

The Sagume's first attack is eating my ass raw.
Gotta get good, gotta get good.
I actually bombed for the first time earlier in
Stage 4 when the yin-yang orbs started to attack with borderless orbs, managed to wipe them out and even take down mid-stage Sagume with the same bomb.

>> No.13936024

>>13935982
yes it is

>> No.13936055

>>13936024
As a shitter with normal 1ccs and a select few hard and extra 1ccs I had to bomb 5 times in normal pointdevice. Twice on Clownpiece, once on stage 6, and twice on Junko. I didn't bomb unless I wiped on a chapter over 50 times.

>> No.13936058

>>13930743
>Easy mode is as hard as other games normal mode and harder
Bullshit. The only hard parts are Clownpiece's first survival and Junko's last spell. Aside from that it's no harder than any normal mode and at best you could say it's slightly below PCB normal in terms of difficulty. Which is very easy.

>> No.13936067

>>13936024
Mode?

>> No.13936100

>Clownpiece's first survival

She has another one besides her hell eclipse?

OH GOD WHY

>> No.13936111

So, did Marisa actually died?

>> No.13936113

>>13936024
By brute forcing he probably means stacking lifes and then bombing on the hardest spellcard on Legacy

>> No.13936224

This is the best Touhou since Double Dealing Character IMO.

>> No.13936277

>>13936111
Of course not.

>> No.13936374

Did Marisa catch a cold? She feels really weak in this game.

>> No.13936436

This game makes me want to replay Imperishable Night very much and I was never a fan of IN. But it's the superior moon game.

>> No.13936447

>>13936436
You'll be back

>> No.13936456

It's almost a traditional to hate new Touhou now.

Just wait a few weeks and then everything go back to normal, I remember when people shit on Kokoro non-stop.

>> No.13936465

>>13936456
What was it like, grandpa?

>> No.13936475

>>13936465
The usual complaints: overdesigned, look super silly with the bubble dress, she's expressionless so that means she's autistic.

>> No.13936592
File: 828 KB, 486x681, touhouexpectation.png [View same] [iqdb] [saucenao] [google]
13936592

Probably my favorite Modern Era 2 game

>> No.13936654

I have not played Touhou games since 2010, what are these play modes? "Legacy" and the other one, I can't find any info on the wikis.

>> No.13936669

>>13936654
Legacy is the normal version you're used to.

Pointdevice is a series of checkpoints. You can die infinite times and keep going; it just resets you to the last checkpoint.

>> No.13936693

>>13936669

Alright, thank you.

>> No.13936745
File: 30 KB, 674x453, ss+(2015-08-15+at+10.51.34).png [View same] [iqdb] [saucenao] [google]
13936745

>>13930211
What's the last one?
There's only 17 listed songs on the wiki

>> No.13936763

>>13935388
Other than the RNG stars it actually isn't that hard

Move to the right everytime the moon gets there and follow it as far as possible to the left

Follow the stream back to the right side again

Repeat

>> No.13936893

>>13936745
Should be player's score, that track that plays on a mysterious screen.

>> No.13936898

>>13936893
Thanks, could've sworn I've heard it in the game somewhere

Anyone know the Japanese name?

>> No.13936938

>>13936058
I 1CC'd TD's normal mode on my third attempt on the day it came out. After several hours of throwing myself at the bosses and still not getting past Clownpiece I gave up on LOLK. It is far harder than the games usually are.

>> No.13936940

>>13936938
git gud

>> No.13936944

Jesus fuck, how do you beat Junko's final spell? My eyes can't keep up.

>> No.13936950

>>13936944
Should have saved those bombs

>> No.13937486

So, /jp/, how legit is OP's link? I've read good deal of the thread already but I'd like to have yet another one confirmation. Thanks in advance.

>> No.13937499

How do I make it so it doesn't turn on windows basic at lauch?

>> No.13937523
File: 1.58 MB, 960x720, Untitled.png [View same] [iqdb] [saucenao] [google]
13937523

Fuck this in particular.

>> No.13937534

>>13937523
My favourite part in the entire game tbh

Maybe because I play Marisa but idk

>> No.13937541

This was the best opportunity to go IN2 as in character teams.

Like for real, whole Gensokyo's getting destroyed and only the 4 playable characters care enough to be sent doing something.

IN with double the teams would've been better imo.

>> No.13937553 [DELETED] 

>>13937541
It would be nostalgic too, really good idea. (but them ZUN would have to 3 MORE PORTRAITS! Do you think he has the guts!?)

>> No.13937565

>>13937541
It would be nostalgic too, really good idea. (but them ZUN would have to 4 MORE PORTRAITS AND STATIC VARIATIONS! Do you think he has the guts!?)

>> No.13937573

>>13937541
I just want Remi to be playable again.

>> No.13937575
File: 1.51 MB, 960x720, getgood.png [View same] [iqdb] [saucenao] [google]
13937575

>>13937523
I don't know about the other characters but sanae's focus shot deals with mobs extremely well. Also to deal with that pattern you have to follow the tunnels

>> No.13937580
File: 28 KB, 600x450, CKfYDUqWEAAZvi2[1].jpg [View same] [iqdb] [saucenao] [google]
13937580

>>13930650
>Windows 10
ZUN learned it the hard way.

>> No.13937605

>>13931575
How the fuck is it relevant?

>> No.13937666

>>13937573
Sorry, Remifag, your waifu has stopped being relevant.

>> No.13937981

>>13937523
Hug a side of the screen to kill the fairies before they do anything, then just GO REALLY FAST when the red stars come.

>> No.13938034 [DELETED] 

>>13937541
same imo tbh

>> No.13938278

>>13936898
プレイヤーズスコア

>> No.13938314

>>13938278
thanks

>> No.13938337

>>13937605
The main program loads the .dat files on startup, and it can't handle Unicode chars in the path. So change the name of the folder to something simple like "th15", check parent folders' names too and try again.

>> No.13938402

>>13938034
please don't abuse the irony function

>> No.13938500

>>13932528
With Reimu it's the easiest, her homing amulets make it so that you can just stay clear of any of the big projectiles like Junko's big ass curvy laser pillars and still hit the boss.

>> No.13938506

Well this is the worst game by far, extremely bland patterns and bullshit pointdevice favoritism, all because ZUN said he wanted this to be like IWBTG.
>>13933784
>Marisa also got nerfed to hell in LoLK. Worst shot in the game.
That has always been the case since SA.

>> No.13938627

>>13938506
>That has always been the case since SA.
But Marisa had piercing lasers in UFO.

>> No.13938654

After slleeping and trying again I was able to clear the game. I even went far above what I needed and ended up at the second last spell card of Junko with 6 bombs. It's really just Clownpiece that is incredibly hard. Mostly feels like that her stuff is longer that it needs to be. Especially the last non spell attack, after 10 tries I figured out how to easily do it. Just positioning right and going to left, down, up, to the right side, down and up again and to the left side again. Just that, for 45 seconds. No reacting needed, no skill involved, absolutely horrible.

>> No.13939083

Now that the game's out do you folks Pointdevice or Legacy mode? I liked PD at first since I actually figured out several patterns as a result, but man can it make an otherwise 20-minute game tedious

>> No.13939090

>>13939083
*prefer Pointdevice or Legacy

>> No.13939118
File: 724 KB, 640x482, lelkay.png [View same] [iqdb] [saucenao] [google]
13939118

>>13939083
Pointdevice is pretty much the only mode.
Legacy is just Press X to win.

>> No.13939146

>>13934666
英語で翻訳して売ってくれよ

>> No.13939217

>>13939118
I hope ZUN patches the game so that life pieces are not as ridiculously easy to get as they are now, this is what ruins the game on legacy.

>> No.13939228

>>13939217
Since he's doing that, he maybe he can also patch the final boss and extra stage to not be shit.

>> No.13939655

>>13937553
>>13937565
Why are you abusing the spoiler function?

>> No.13939867

Is there anyway to stop changing windows layout to basic.

>> No.13939896

>>13939146
>で
に*

>> No.13939937

What the fuck this game is hard.
No clue what happened with stage 3 boss and then stage 4 was fucking hell.

>> No.13940037

That Mysterious Snake Show v2.0 is fucking me up hard.

I'm loving this game. The OST is very good.

>> No.13940185

>>13939937
>What the fuck this game is hard.
ZUN said he was inspired by I Want To Be The Guy.
He also said that it is extremely difficult for HIM to make these danmaku that is that hard but still beatable, and that he would tone down the difficulty for future games.

>> No.13940468

DDC was easily the best Touhou since Imperishable Night and LLK is the best Touhou since Imperishable Night sans DDC.

Is Touhou ascending?

>> No.13940540

>>13940185
>ZUN said he was inspired by I Want To Be The Guy.
[Citation needed]

>> No.13940546

>>13940540
>>13933040

>> No.13940571

worst touhou game
too easy on legacy, too tedious on pointdevice

>> No.13940622

>>13932483
I don't get why people say normal is even hard. I gave it a try in legacy mode this morning and the first three stages got nerfed hard from the first demo making them piss easy. The later stages aren't that bad either considering how many lives you can stock up. You can bomb through everything if you really can't do it.

>> No.13940648
File: 458 KB, 1200x866, 51999644_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
13940648

Don't those falling "out of the sky" blue triangles during the final boss here:

https://www.youtube.com/watch?v=wXMuHapN53w&t=14m27s

Look very similar to the falling blue orbs found here:

https://www.youtube.com/watch?v=ytSyTPIPNf0&t=5m38s

They even make the exact same sound effect.

It's as if when ZUN becomes drunk, he taps into the global unconsciousness and takes the good from everything and combines it into one game.

>> No.13940653

>>13940648
that's the first time zun used that kind of danmaku too. i'm sure it's just a coincidence, but it's pretty cool.

>> No.13940668

>>13940648

The blue triangles are light on the outside and dark/clear on the inside. The blue orbs are dark/clear on the outside and light on the inside. And don't you mean EXTRA boss?

>> No.13940673
File: 88 KB, 800x778, cirno___touhou_by_mayuuu_chan-d41xipe.jpg [View same] [iqdb] [saucenao] [google]
13940673

>>13940668
Oh right, sorry. I wonder what other fangames ZUN has borrowed from.

>> No.13940674

>>13933670
>>13933784
I did it on marisa and captured every card except the last one. Had to bomb twice for it as well.

Junko's second last card is really hellish in the last 4 seconds. The way I captured it was to move in a circle around the outer edge of the map. Used focus speed to maneuver myself out of the circle that spawns on you and then using unfocused movement to get as much distance as I can before the next one spawns. It works well up until the last few seconds where the bullets are spawning too fast to reliably use unfocused speed.

>> No.13940729

This game is like a faster version of IN.

>> No.13940859

>>13935706
>LNMNB
Is such a thing even possible?

>> No.13940981
File: 294 KB, 966x748, lolk.jpg [View same] [iqdb] [saucenao] [google]
13940981

Fuck. I had captured every single spellcard but gave up on the last one and just spammed bombs. Now I don't feel good about beating the game. Fuck waiting 35 seconds for interesting stuff to happen.

>> No.13941297

>>13940571
>too easy on legacy
Is it because it spams lives/bombs? I gave a try on Legacy Easy and didn't go anywhere, does it work only on higher difficulties?

>>13939937
Just wait to meet Clownpiece, stage 5 boss, then come back here and report your frustration. I just got my ass handed over by America-chan.
I was able to develop a(n almost) failsafe method for Hell Eclipse (on Normal), her 1st spellcard, and captured it after ~150 tries. Then had to bomb twice Flash and Stripes, the 2nd one, I simply can't dodge so many small stars in such a short time. And then I had to quit on Graze Inferno, her 3rd spellcard, I simply can't get it. How do I open a passage in the walls AND avoid cluttering everything up? Any help is appreciated. I'll try again tomorrow on a fresh mind, I'm too tired now.

>> No.13941321

This game is fucking garbage
This gimmicky spinoff-style bullshit isn't fun and doesn't deserve to be in a mainline game
Touhou is dead

>> No.13941409

>>13941297
>Is it because it spams lives?

Pretty much. I've only completed the game on Normal but in Legacy mode it's entirely possible to max out your lives by the end of stage 3

>> No.13941463

>>13941321
TLDR

Frustrated nerd angry with videogames.

>> No.13941558

does thcrap work with this yet?

>> No.13941617
File: 25 KB, 369x277, 1439528172406.jpg [View same] [iqdb] [saucenao] [google]
13941617

>>13941558
>thcrap

>> No.13941631

>>13941463
It's just really shit design. The only thing bombs affect is your patience. They aren't an actual game mechanic, they're just something to spare your sanity when you don't feel like dealing with a chapter.

And if you choose to spare too much sanity, you have no more bombs by the end and your run is fucked and you need to start all over.
I don't know what the fuck zun was smoking when he came up with this

>> No.13941642
File: 3 KB, 65x67, PTSD.png [View same] [iqdb] [saucenao] [google]
13941642

Clownpiece is making me hate America.

>> No.13941653

>>13941642
Boss Non 1? I lost count of how many times I died to that. On normal.

>> No.13941659

>>13941631
i had bombs left to spare on my first try, they make it too easy

>> No.13941665

>>13941631
>TLDR
>Frustrated nerd angry with videogames.

If you were really good at the game you wouldn't even need all too many bombs.

>> No.13941690

>>13941665
Skill level has nothing to do with bad game design.
The infinite lives concept breaks the game's other mechanics, that shit should be reserved for spinoffs like StB and ISC or the game should be fully designed around it instead of having it lazily thrown in on top of a separately designed formula.

>> No.13941788

>>13941690
You're lazy if you have time to complain about this instead of getting better at the game.

>> No.13941802

>>13941788
You could make the same shitty argument for anyone saying anything bad about any game.

>> No.13941806

>>13941463
I'll be so nice and make what probably is why he is angry into a coherent argument.
LoLK is very similar to ISC in pointdevice. Spellcards become gradually more difficult and are near impossible until you figured them out. It's different from other 2hu games where there usually is an obvious way and an easier way you have to figure out. Spellcards are also rather long to force using bombs I guess or to make skipping them by bombing more costly. The major downside is that LoLK doesn't have the cheatitems from ISC which gave the spinoff a much better design. You can choose from multiple spellcards to challenge next, different items give different ways to clear a spellcard and if you have trouble advancing you can level up your items slightly on other spellcards. It's still difficult but you have more options. All of that LoLK doesn't have. You are stuck on one spellcard and bombing might make the rest of the run impossible. It doesn't help that legacy suffers from other problems from what I can read here. If the spellcards and stages are identical then it lacks a certain predictability for legacy, but you get spammed with lives to mask that.
You can't design a game well around both these modes in my opinion. Additionally some attacks are really bland, Junko suffers from this a lot. There are some really cool ideas but are just for really annoying spellcards.

>> No.13941828
File: 172 KB, 360x265, salt.jpg [View same] [iqdb] [saucenao] [google]
13941828

>>13941802
>>13941806

>> No.13942001

>>13941806
ZUN said Pointdevice was the default mode anyway, and that Legacy was an "extra". You can not like that, but it doesn't make the game badly designed.

>> No.13942026

>>13941653
Figuring out what to do is simple, but then it's a matter of telling your fingers to move precisely enough.
Oh and ZUN the enemy indicator is too hard to see.
>>13941631
Dude I think you just need to gitgud

>> No.13943196

>>13942026
>fingers to move precisely enough
You're right, it was a simple strategy but really hard to execute because scrub.
>Oh and ZUN the enemy indicator is too hard to see.
Yeah. I didn't even bother looking for it until i encountered the non-spell. And it was impossible to see at first! That really added to my frustration. Still, I'm liking this game more than I thought I would. Probably because of the Lunar theme.

>> No.13943215

>>13942001
a no miss clear in either mode would play out the same anyway, I don't know what you're complaining about

>> No.13943218

>>13942026
>gitgud
And that's what all shmup advice boils down to. Nice /v/ meme, by the way.

>> No.13943444

>>13943215
No it wouldn't. Legacy NM is harder than Pointdevice because in Legacy you get bomb pieces for chapter bonuses, while for Legacy you get lives.

>> No.13943636

>>13943444
But that makes Legacy easier. You know you get bombs with each life, right?

>> No.13943640

>>13942026
>Oh and ZUN the enemy indicator is too hard to see.
I'll never understand why he changed it from an icon to a tiny red shading.

>> No.13943663

>>13943444
3 life pieces = 3 bombs
5 bomb pieces = 1 bomb

>> No.13943759

>>13931575
This came a lot late, but doing this solved my problem. Thanks, anon.

>> No.13943859

I don't understand doremy's cards, spawn very fast bullets very close to you. I try to dodge vertically but eventually I run out of space.

>> No.13943981

>>13936745
>>13930211 here.
it's the player's score theme, just like >>13936893 said. when i ripped the music from the thbgm.dat file, it ripped every single track, including this one. you can delete it if it bugs you, as it's the same one that's been in the games since th12.8

>> No.13944193
File: 122 KB, 720x500, 1306694355431.jpg [View same] [iqdb] [saucenao] [google]
13944193

How many lives you can get on easy mode Legacy? Does certain score giving whole life thing not work anymore or only on easy mode?
I tried playing it and only had 4 lives on stage 5, what the heck

>> No.13944389

>>13943859
spining pattern

>> No.13944409

Fucking game, fucking ZUN.
Game showed that Junko had only 3 spellcards. Yeah, kinda strange for a last boss, but whatever, I had plenty of bombs so I bombed everything even simple stuff. But wait, ZUN just fucked up, Junko has more than 3 spellcards.
Now I'm stuck. 1000 attempts, here I go.

>> No.13944937

>>13944409
That's probably a bug, Clownpiece also seemed to take forever because everything was her last spell card.
Hopefully ZUN patches that in the future, it's rather annoying.

>> No.13944974

>>13944937
And I just found another bug.
Last spellcard. No bombs and already 40+ attempts. I get to stage 4th, I'm doing well, just few % left, I hear the sound of her exploding and then the final bullet hits me. Fuck.
I press Z to "restart" and suddenly all bullets are slowed down and Junko is fucking INVINCIBLE. Dying or reloading game doesn't help.
Good job, ZUN. 10/10 programming.

I wonder what happens if I try to time it out.

>> No.13944981
File: 865 KB, 1136x640, CMhN3Z4U8AAqwb8.png orig.png [View same] [iqdb] [saucenao] [google]
13944981

>> No.13945188

>>13944409
Yeah, when Junko shows up there's 6 stars in the UL corner. When the first card activates it suddenly jumps to 3, and from there on everytime a spellcard ends the counter shows anything from 0 to 3. Useless.

>> No.13945268

>>13945188
The game realized that most of her spells are basically non-spells.

>> No.13945275

>>13944937
All of Clownpiece's spells weren't meant to be time-out? That was annoying as hell.

>> No.13945356

>>13943663
>>13943636

Are you guys dense?

You won't be able to use the extra bombs in Legacy if you go for a NM clear, making Point Device inherently easier.

>> No.13945366

>>13941631
>The only thing bombs affect is your patience. They aren't an actual game mechanic, they're just something to spare your sanity when you don't feel like dealing with a chapter.
Isn't this the same as in other Touhou games? Most people don't reaction-bomb, they just bomb to get past parts they can't reliably clear normally.

>> No.13945388
File: 621 KB, 1280x962, THREEE MOONS.jpg [View same] [iqdb] [saucenao] [google]
13945388

The worst extra stage

>> No.13945389

>>13945366
This is exactly what I do. Fuck Tojiko's lightningbolts non-spell.

>> No.13945418

Can someone explain how to get more lives in this game?

I heard that if you get 1 million bonus during a chapter, you get a life piece. Is this the only way? On normal mode this doesn't seem possible as there aren't really enough bullets to graze to get that much...

>> No.13945444

>>13945356
Different anon, I believe you're right. Maybe they were talking about 1cc'ing.

>> No.13945458

>>13945418
You need to sit near bullets for an extra second so they'll spawn an item worth an extra 5 graze points. Trust me, normal mode gives you plenty in the first few stages

>> No.13945576

>>13945388
Its not as bad as SoEW, because that EX is just painful and broken, but this is a close second.

>> No.13945854
File: 146 KB, 960x720, th15 2015-08-16 22-16-19-58.jpg [View same] [iqdb] [saucenao] [google]
13945854

>>13944974
>Good job, ZUN. 10/10 programming.
I got stuck at Clownpiece's first spell and when I try to continue it gives me this.
Hell eclipse

>> No.13945895

It's as if Sagume's two last spell cards are specifically designed to ruin Sanae.
Her focus attacks get blocked by all the balls, and on the last one especially you're pretty much forced to move around unfocused or get swarmed with the balls.

>> No.13945923

>>13945895
Woops, I meant to say the two before the last one.

>> No.13946035
File: 2.92 MB, 480x360, CrownTimeout.webm [View same] [iqdb] [saucenao] [google]
13946035

>>13934900
>>13934996
>RNG
ZUN made her spew stars in a cone instead of a full circle for a reason. Who said you have to weave through them?

>> No.13946598

>>13946035
>Bonus Failed
>Shooting Down 0.0%

>> No.13946701

>>13941828
>>13942001
I haven't yet heard why it makes for better patterns and gameplay. I explained why I think it makes the game worse. So far I haven't read a good argument why pointdevice is a good thing.

>> No.13947079

>>13946035
The sad thing is that it isn't even difficult to weave through, even if the stars aren't aligned.

If the RNG "fucks" you then it's you who sucks at weaving.

>> No.13947272

>>13946598
There's literally nothing wrong with using a safespot/timing out a spellcard. The timer exists for a reason.

>> No.13947285

>>13947272
Unless you're hurting for bomb/life pieces, as staying close to a laser will pretty much guarantee you'll get one in that card.

>> No.13947345
File: 1.41 MB, 964x744, Lunatic European Extreme.png [View same] [iqdb] [saucenao] [google]
13947345

Anyone know why this happens? This happens to Reisen on normal and hard but not lunatic, but its the opposite for Marisa where only normal works for her.

>> No.13947890

Normal clear
858 tries
And I bombed my way through a couple of spellcards
Do I suck so much or is this game brutal?

>> No.13947923

>>13947890
Both.

Oh, and to the anons complaining about bugs, remember that not only ZUN, but nips in general are bakas at programming.

>> No.13947944

>>13945389
>someone that can't into Tojiko non-spell
>on any difficulty
I can't even get a hard 1cc in TD and even so I clear her 90% of the times.

>> No.13948155

>>13947923
>Both

Welp, I believe I need to git gud, but...

>Oh, and to the anons complaining about bugs, remember that not only ZUN, but nips in general are bakas at programming.

...maybe it's better to wait for a bug fixing patch. Hoping ZUN won't be too lazy.

>> No.13948228

Fucking Junko's last card is the only card I haven't captured in the main stages on Normal yet. I think it's me just sucking ass at dodging though.

Are there any tricks or patterns I'm missing or do I just need to git gud?

>> No.13948412

>>13947345
I only get that if I try to switch resolutions and start a saved point-device mode game.

>> No.13948421

>>13948155
Since I haven't seen anyone complaining yet about permanent Marisa flashlight Master Spark, ZUN at least addressed some bugs from demo.

>> No.13948441

>>13948228
I don't think there's any tricks. The last portion of her health bar forces you stay directly under her, so essentially you just have to get good at reading the blue projectiles while juggling the red and orange.

>> No.13948924

>>13948412
>start a saved point-device mode game.
I've heard you can do that but I still have no idea how to do it.

>> No.13948976

>>13948924

Just quit a Point Device game, it asks if you want to resume when you select it again with the same character/difficulty level.

>> No.13948982

>>13948976
Well I guess that was too painfully obvious for me.
Maybe I should try beating my head against Junko's final spellcard with only one bomb again for a while.

>> No.13949074

>>13948982

I used my two last bombs on her survival because I was too fucking stupid for it (it's actually pretty easy to capture it in PD), her last spell was hell but I managed eventually after 20 tries I think. You should vert easily manage with a bomb if you leave it for the final quarter.

>> No.13949202

>>13948982
I FINALLY DID IT /jp/ I FUCKING DID IT
In the end that spell wasn't as ridiculously hard as I thought, maybe the mental fatigue of playing for six hours straight when the game came out decided to murder me all at once and I couldn't do anything. It's still a pain though with a fuckton of shit covering different shit going another way and you not noticing things until it's too late, oh no.
And it only took me 1290 retries for the whole game. Thank you so much for letting us continue like this ZUN, I wouldn't have enjoyed the ending screen so much if I hadn't seen that number.

>> No.13949335

>>13949202
And then I decided to try easy mode out to see if I'm really that bad and cleared it with no trouble. That's good to know.
The speed of some of those bullets from stage 5 onwards, though, I guess they were a shock for people who can't do much above easy mode.

>> No.13950062

I gave up on Junko's last spellcard yesterday after 80 tries on hard and captured it on my first try this morning. Yay.

>> No.13950494

>>13947272
I thought the timer existed to force people to actually shoot for the bonus.

>> No.13950899

Here is the MEGA link in case the other links are too slow for you:
https://mega.nz/#!pVQmTJqS!9hE6rfNKJLbLpxPidiuXuI2FDKqmnWm6bAcPgy5-r24
Douitashimashite.

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